FLASH CS3 – Nivel: I
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Kennismaken Met Flash CS5
1 Kennismaken met Flash CS5 dobe Flash CS5 is dé wereldwijde industriestandaard voor het ontwerpen van interactieve internettoepassingen en Agames. Het toepassingsgebied van Flash is enorm breed. U kunt Flash gebruiken voor eenvoudige geanimeerde advertenties maar ook voor complete webapplicaties met scripts, streaming video en e-commercedatabases. Dit inleidende hoofd- stuk maakt u bekend met enkele achtergronden van het werkveld waar Flash wordt ingezet. U leert kort welke geschiedenis Flash inmiddels achter de rug heeft en welke versies er zijn van Flash. Ook leert u meer over de technieken die Flash op de achtergrond gebruikt. Natuurlijk maken we ook een rondje langs de nieuwe eigenschappen van Flash CS5. Wanneer u reeds bekend bent met deze zaken, kunt u dit hoofdstuk vluchtig doornemen en gebruiken ter naslag of referentie. U leert in dit hoofdstuk: Hoe Flash is ontstaan en wat het doel van Flash is. Welke versies van Flash CS5 er zijn en in welke CS5-bundels Flash verkrijgbaar is. Wat de verschillen zijn tussen vector- en bitmaptechnieken. Welke Flash-bestandsformaten u moet kennen. Wat belangrijke (nieuwe) eigenschappen en kenmerken van Flash-toepassingen zijn. Hoofdstuk 1 – Kennismaken met Flash CS5 Geschiedenis en basisbegrippen Flash CS5 is het resultaat van een jarenlange ontwikkeling. Oorspronkelijk werd Flash vooral ingezet als animatietoepassing voor websites. Waarschijn- lijk weet u dat HTML (HyperText Markup Language) de taal is waarin webpagina’s worden opgemaakt. HTML is een taal die nogal wat beperkin- gen kent, maar is uitstekend geschikt voor eenvoudige paginaopmaak, het maken van tabellen, het aanleggen van koppelingen tussen webpagina’s en meer. De taal is echter niet geschikt voor dynamische interactie met de gebruiker. -
V´Yvoj Hernıho Editoru Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Vyvoj´ hern´ıhoeditoru na platformˇeFlash DIPLOMOVA´ PRACE´ Bc. Martin Jakubec Brno, jaro 2014 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato diplomova´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Vedouc´ıpr´ace: RNDr. Barbora Kozl´ıkova,´ Ph.D. ii Podˇekov´an´ı Rad´ bych podekovalˇ Ba´reˇ Kozl´ıkove´ za skvelˇ e´ veden´ı diplomove´ prace´ a za vsechenˇ cas,ˇ ktery´ mi venovala.ˇ Dale´ chci podekovatˇ Michalu Gab- rielovi za konzultace a odborne´ rady a celemu´ tymu´ CUKETA, s.r.o. za po- skytnut´ı zazem´ ´ı priˇ vyvoji´ hern´ıho editoru. iii Shrnut´ı C´ılem diplomove´ prace´ je navrhnout a implementovat jadro´ hern´ıho en- ginu a editoru pro konfiguraci hern´ıch mechanismu˚ na platformeˇ Flash. Hern´ı engine bude modularn´ ´ı, aby jej bylo moznˇ e´ rozsiˇ rovatˇ a vyuzˇ´ıvat pro ruzn˚ e´ typy her. Soucˇast´ ´ı prace´ bude ukazka´ hry nakonfigurovane´ v tomto editoru. V neposledn´ı radˇ eˇ se budu snazitˇ prezentovat prakticke´ zkusenostiˇ z vyvoje´ realn´ e´ hry. iv Kl´ıˇcov´aslova hern´ı editor, level editor, hern´ı engine, vyvoj´ her, Adobe Flash, game en- gine, Flash Player, hern´ı prumysl,˚ hern´ı navrh,´ game design v Obsah 1 Uvod´ ................................... 3 2 Historie hern´ıhopr ˚umyslu ...................... 5 2.1 50.–60. leta´ ............................. 5 2.2 60.–70. -
DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc. -
OPTIMIZING PEDESTRIAN FLOW in AIRPORTS by GABRIEL JORDAN
OPTIMIZING PEDESTRIAN FLOW IN AIRPORTS by GABRIEL JORDAN B.A., University of Colorado, Boulder, 2010 A thesis submitted to the Graduate Faculty of the University of Colorado Colorado Springs in partial fulfillment of the requirements for the degree of Master of Science Department of Computer Science 2017 ii This thesis for the Master of Science degree by Gabriel Jordan has been approved for the Department of Computer Science by Rory Lewis, Chair C. Edward Chow Kirk Moore Date 5/3/2017 iii Jordan, Gabriel (M.S., Computer Science) Optimizing Pedestrian Flow in Airports Thesis directed by Associate Professor Rory Lewis ABSTRACT Denver International Airport has expressed interest in discovering innovative techniques to optimize pedestrian flow in its massive airport which contains upwards of 53 million passengers each year that travel through the airport. The goal of this project is to provide DIA with an application that allows a user inputted flowchart to be adjusted and have the airport processes from the flowchart be modeled visually for increasing efficiency of pedestrian flow. Adobe Animate will be employed for creating the visual model and Adobe ActionScript 3.0 is the programming language that will be utilized for writing the interactivity of the application. Several factors can be adjusted to show the processes affecting the overall operation of the airport. This simulation will present various scenarios of pedestrian flow in the airport. iv TABLE OF CONTENTS CHAPTER I. INTRODUCTION .............................................................................................................. -
Flashy Web Applications with Flash CMPUT 410 Presentation Maxine
Flashy Web Applications with Flash CMPUT 410 Presentation Maxine Chan Mythi Lam Ian Neufeld Rachel Wong Emily Yeung History As a boy, Jonathan Gay loved to build LEGO. He used the LEGO design process to develop flash. The LEGO design process is as follows: 1) Choose a problem – Build a lego ship. 2) Develop a vision – What sort of ship? How big? What will it carry? 3) Build – Build the framework of the ship. 4) Fill in the Details – Design and build the details. Eg. Ramps, doors, etc. 5) Test – Sail the ship. 6) Refine – Take parts of the ship apart and improve them. 7) Learn – Take what was learned and build a better ship next time. As he grew up, he was interested in architecture but because of the lack of opportunities to build the houses he designed, he turned to programming. He found that with programming, one could design, build, and then see it work. He worked with fellow programmers to create FutureWave Software with a product called SmartSketch. SmartSketch was to be used on pen computing allowing users to write on the screen rather than use a keyboard. At the same time, he invested some money in a company called Go who was attempting to build its own operating system. While he was working on the SmartSketch software, AT&T bought out Go and stopped all funding and therefore it was not released on the market. With Go gone, the market for their software was taken away and resulted in failed sales. At this point, they felt that there was an open opportunity to take their software and make it run on Windows and Macintosh. -
Adobe Flash Player Integer Overflow Vulnerability Analysis
Your texte here …. CVE-2012-1535 Adobe Flash Player Integer Overflow Vulnerability Analysis October 11th, 2012 BrianORIGINAL MARIANI SWISS & Frédéric ETHICAL BOURLA HACKING ©2012 High-Tech Bridge SA – www.htbridge.com A FEW WORDS ABOUT FLASH PLAYER . YourAdobe texte Flash here is …. a multimedia platform used to add animation, video, and interactivity to web pages. Flash manipulates vectors and graphics to provide animation of text, drawings and images. It supports bidirectional streaming of audio and video. It can capture user inputs via mouse, keyboard, microphone and camera. Flash contains an object-oriented language called ActionScript. It supports automation via the JavaScript Flash language. ORIGINAL SWISS ETHICAL HACKING ©2012 High-Tech Bridge SA – www.htbridge.com ADOBE FLASH PLAYER HISTORY . Flash originated with the application SmartSketch, developed by Jonathan YourGay. texte here …. It was published by FutureWave Software, which was founded by Charlie Jackson, Jonathan Gay and Michelle Welsh. As the Internet became more popular, FutureWave added cell animation editing to the vector drawing capabilities of SmartSketch and released FutureSplash Animator on multiple platforms. FutureWave approached Adobe Systems with an offer to sell them FutureSplash in 1995, but Adobe turned them down at that time. In 1996, FutureSplash was acquired by Macromedia and released as Flash, contracting "Future" and "Splash". Flash is currently developed and distributed by Adobe Systems, as the result of their purchase of Macromedia in 2005. ORIGINAL SWISS ETHICAL HACKING ©2012 High-Tech Bridge SA – www.htbridge.com FLASH IS NOT AN EXCEPTION . YourJust texteas other here widespread …. software Adobe Flash Player has been heavily audited by cybercriminals the last years. -
No Cameras Allowed by Computer Clan #007 - RIP Adobe Flash Player (Let’S Get Nostalgic)
No Cameras Allowed by Computer Clan #007 - RIP Adobe Flash Player (Let’s Get Nostalgic) Show Notes: Watch Krazy Ken’s Adobe Flash Player Retrospective Quick How-To: Playing Flash Content with Flashpoint The First Flash Cartoon I Saw: Newgrounds Link (Ruffle Player) Unofficial YouTube Upload (Higher-Quality Audio) Song By: KOMP-FM | Animation By: cards-n-toons Patreon.com/KrazyKen Transcription*: Hey guys, how are you all doing? If you're new here, welcome. My name is Krazy Ken, and welcome back to another episode of No Cameras Allowed the autobiographical story about my journey on YouTube hosting the Computer Clan YouTube channel. And you know, I've had a lot of fun along the way. So I have some cool stories to tell and some cool lessons to talk about a bed. It's been a lot of fun. The last couple of episodes have had guests on them, but I'm just back to my old self alone, 10 stories underground in my lair. Actually, that's not true. This is more of the behind the scenes story of everything. So I got to ruin the magic. I'm sorry, I'm not 10 stories underground. I'm in a studio somewhere. I'm actually in the office. Part of my studio, right? Edit all of the videos. I do like to record the podcast in here too, because it's smaller and easier to treat acoustically. Hey, so what are we talking about today? Well, Adobe Flash player recently went EOL—end-of-life. Meaning Adobe is not pushing software updates or security patches or hosting support for it any more. -
Macvision User's Manual Version
User's Manual Version 3.0 Koala Technologies 70 N. Second Street San Jose, CA 95113 DEMO NOT FOR RESALE ~fl1oala Technologies Corporation MacVision® Owner's Manual ©1990 Koala Technologies Corp. All rights reserved. Koala Technologies Corp. 70 N. Second Street Sanjose, CA 95113 Customer Support: (408) 287-6311 Marketing: (408) 287-6278 Fax: (408) 971-2494 Colophon Software: Koala MacVision®, Letraset ReadySetGo™ and ImageStudio™, Adobe Illustrator™ and Streamline™, Loop Software PictureBook™ Mainstay Capture and Deneba Canvas. Hardware: MacVision, Macintosh II, LaserWriter II NTX and Linotronic 300. Halftone images scanned by MacVision, enhanced with ImageStudio and output on a Linotronic L300 033-line screen.) Fonts: Adobe Optima and Garamond. This book may not be copied in whole or in pan, stored in any retrieval system or reproduced in any form without the written permission of Koala Technologies. The information in this manual is furnished for information purposes only, is subject to change without notice, and does not constitute a commitment by Koala Technologies. Koala Technologies assumes no responsibility for any errors, omissions or inaccuracies which may appear in this book. The software described in this book is furnished under license, and may only be used or copied in accordance with that license. Koala and MacVision are trademarks of Koala Technologies Corp. Apple, AppleLink, ImageWriter, LaserWriter, MacPaint, Macintosh, Finder and MultiFinder are trademarks of Apple Computer Inc. Adobe, Postscript, Photoshop and Adobe Illustrator are trademarks of Adobe Systems Inc. Aldus and PageMaker are trademarks of Aldus Corporation. Intel is a trademark of Intel Corp. Motorola is a trademark of Motorola Communications and Electronics Inc. -
2.2 Panasonic Lumix DMC FZ7
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV INTELIGENTNÍCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF INTELLIGENT SYSTEMS SIMULATOR AND TRAINER OF THE PANASONIC FZ7 CAMERA BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE BRANISLAV BIELIK AUTHOR BRNO 2009 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS SIMULÁTOR A TRENAŽÉR DIGITÁLNÍCH FOTOAPARÁTŮ ŘADY PANASONIC FZ7 SIMULATOR AND TRAINER OF THE PANASONIC FZ7 CAMERA BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE BRANISLAV BIELIK AUTHOR VEDOUCÍ PRÁCE Doc. Ing. JIŘÍ KUNOVSKÝ, CSc. SUPERVISOR BRNO 2009 Abstrakt Bakalářská práce Simulátor a trenažér digitálních fotoaparátů řady Panasonic FZ7 se zabývá návrhem a realizací výukových manuálů a trenažéru pro tento digitální fotoaparát. Aplikace bude sloužit na podporu výuky na Univerzitě třetího věku. Implementace je pomocí Adobe Flash a programovacího jazyka ActionScript. Jsou zde popsány základy fotografování jako aj tvorby aplikací v prostředí Flash. Simulace umožňuje vyzkoušet možnosti zařízení při výuce a manuál přehledným způsobem vysvětlí základní použití fotoaparátu. Abstract The Bachelor’s thesis Simulator and Trainer of the Panasonic FZ7 Camera deals with a design and a realization of the training manual and the trainer for this digital camera. The application will be used to support the education at the University of the Third Age. Adobe