Konverze Výukových Animací
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Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
Protecting Online Video Distribution with Adobe Flash Media Technology
White Paper Protecting Online Video Distribution with Adobe Flash Media Technology Table of contents Introduction 1 Introduction Online video is a growing phenomenon. Record numbers of people are going online to watch 1 Overview of Adobe video everything from user-generated videos and breaking news events to television programs and distribution solutions full-length movies. Gone are the days of waiting for a program to air; consumers can now choose 2 Best practices for effective content protection from a plethora of high-quality content, available on-demand. 2 Flash Media Server content From advertising-funded videos to subscriptions to pay-per-view, content providers are adapting protection features a variety of business models to monetize content in the online world. As an owner or distributor 3 Flash Media Server workflow of premium commercial content, such as films and TV shows, you must ensure that hackers do example 4 Persistent content protection with not bypass your business model or violate your copyrights. Flash Media Rights Management Content protection solutions help create and preserve revenue streams; maintain copyright; and Server preserve content integrity or privacy. For instance, hackers may attempt to bypass payment in a 5 Flash Media Rights Management Server content protection pay-per-view model. Others may try to rip your content for redistribution. Worse, someone features could try to make money from pirated content, or may introduce their own advertising or 5 Comparison between Flash Media branding but skip paying content licenses or bandwidth fees by piggybacking on your Rights Management Server and distribution platform. In an enterprise situation, a disgruntled employee may be tempted to post Flash Media Server valuable or private company information on public video sites. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Adobe® Media Server 5 Standard High Quality Video Playback Consistent Across Devices
Adobe Media Server 5 Standard Datasheet Adobe® Media Server 5 Standard High quality video playback consistent across devices Step up from progressive download video delivery and deliver adaptive streams to the widest audience. Stream to iOS and Adobe Flash® Player with a single media source. Adobe Media Server 5 Standard is an economical solution that enables you to start streaming live and on demand content quickly and easily to a wide variety of platforms and devices. It provides all the features you need to stream and encrypt video and audio, providing a consistent playback across Apple iOS, Android, connected TVs, and the desktop—with a simplified workflow and better performance. New features in Adobe Media Server 5 Standard Adobe Media Server 5 Standard provides numerous video streaming innovations—over standard HTTP connections as well as RTMP delivery. • Simplified publishing workflows for HTTP streaming—Use the same source media and live streams to deliver full adaptive bitrate experiences to Adobe Flash, Android, and Apple devices. • Integration with Adobe Access 4—Enjoy protected RTMP support via a content license technology embedded in the server (Adobe Access 4 licensing server is a separate purchase). • 608/708 Closed Caption compliance—Support all avenues to increase your audience size with full support for closed caption transmission to Adobe Flash and Apple iOS devices such as the New iPad. EIA-608 (line 21) closed caption support meets FCC requirements • Reduced storage and infrastructure costs—A single MPEG-4 asset is required for each bitrate, and optional real time packaging eliminates the need to prepare content in advance. -
Quaxe, Infinity and Beyond
Quaxe, infinity and beyond Daniel Glazman — WWX 2015 /usr/bin/whoami Primary architect and developer of the leading Web and Ebook editors Nvu and BlueGriffon Former member of the Netscape CSS and Editor engineering teams Involved in Internet and Web Standards since 1990 Currently co-chair of CSS Working Group at W3C New-comer in the Haxe ecosystem Desktop Frameworks Visual Studio (Windows only) Xcode (OS X only) Qt wxWidgets XUL Adobe Air Mobile Frameworks Adobe PhoneGap/Air Xcode (iOS only) Qt Mobile AppCelerator Visual Studio Two solutions but many issues Fragmentation desktop/mobile Heavy runtimes Can’t easily reuse existing c++ libraries Complex to have native-like UI Qt/QtMobile still require c++ Qt’s QML is a weak and convoluted UI language Haxe 9 years success of Multiplatform OSS language Strong affinity to gaming Wide and vibrant community Some press recognition Dead code elimination Compiles to native on all But no native GUI… platforms through c++ and java Best of all worlds Haxe + Qt/QtMobile Multiplatform Native apps, native performance through c++/Java C++/Java lib reusability Introducing Quaxe Native apps w/o c++ complexity Highly dynamic applications on desktop and mobile Native-like UI through Qt HTML5-based UI, CSS-based styling Benefits from Haxe and Qt communities Going from HTML5 to native GUI completeness DOM dynamism in native UI var b: Element = document.getElementById("thirdButton"); var t: Element = document.createElement("input"); t.setAttribute("type", "text"); t.setAttribute("value", "a text field"); b.parentNode.insertBefore(t, -
ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190
Public 1(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Adobe AIR SDK Release Notes Version 33.1.1.190 Date 10 July 2020 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2020 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method ................................................................................... 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 5 3 Changes and Issues .......................................................................... 6 3.1 Changes in this Release ...................................................................... 6 3.2 Known Problems ................................................................................. 6 3.3 Previous Changes ............................................................................... 7 4 Updating tools/IDEs to support 64-bit ARM .................................. 12 4.1 AIR Developer Tool ........................................................................... 12 4.2 ADT Architecture Configuration ......................................................... 12 4.3 Flash Builder .................................................................................... -
ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338
Public 1(15) ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338 Adobe AIR SDK Release Notes Version 33.0.2.338 Date 6 December 2019 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2019 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(15) ADOBE AIR SDK RELEASE NOTES Version 33.0.2.338 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method .................................................................................. 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 4 3 Changes and Issues .......................................................................... 5 3.1 Changes in this Release ...................................................................... 5 3.2 Known Problems ................................................................................. 5 3.3 Previous Changes ............................................................................... 5 4 Updating tools/IDEs to support 64-bit ARM .................................... 9 4.1 AIR Developer Tool ............................................................................. 9 4.2 ADT Architecture Configuration ........................................................... 9 4.3 Flash Builder ...................................................................................... -
CGT 353: Principles of Interactive and Dynamic Media Moving On: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst
CGT 353: Principles of Interactive and Dynamic Media Moving on: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst The Adobe Flash Platform: • What you have learned in this class is only the beginning… • The entirety of the Flash Platform is enormous. • Includes: o Flash o Flash Lite o AIR o Flex and FlexBuilder o Catalyst o BlazeDS Server o Adobe Flash Media Server family • Continue to explore the platform more thoroughly in CGT 451… Introduction to Mobile Development: • Current version of Player is Flash Lite 3.1 • FL 3.1 does NOT provide support for AS 3.0 • FL 3.1 DOES provide support for Flash Player 8 and flv videos • Version comparison: http://www.adobe.com/products/flashlite/version • According to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5 billion by the end of 2010. • See supported devices list: http://www.adobe.com/mobile/supported_devices • See penetration statistics here. • Checkout Adobe Device Central • Also sign up for and install the Device Profile Updater on the Adobe Website – this will allow you to update the phones on your device central. Resources: • Adobe Mobile and Devices Center: http://www.adobe.com/devnet/devices Going Wireless: • Are over 2.5 billion mobile users today! • Consumers are now more likely to purchase a higher-end or smart phone than they are a computer. • Mobile applications (games, etc…) are overtaking desktop/ browser based apps… • Significant portion of CGT 451 is based on mobile Flash development… Flash -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Kennismaken Met Flash CS5
1 Kennismaken met Flash CS5 dobe Flash CS5 is dé wereldwijde industriestandaard voor het ontwerpen van interactieve internettoepassingen en Agames. Het toepassingsgebied van Flash is enorm breed. U kunt Flash gebruiken voor eenvoudige geanimeerde advertenties maar ook voor complete webapplicaties met scripts, streaming video en e-commercedatabases. Dit inleidende hoofd- stuk maakt u bekend met enkele achtergronden van het werkveld waar Flash wordt ingezet. U leert kort welke geschiedenis Flash inmiddels achter de rug heeft en welke versies er zijn van Flash. Ook leert u meer over de technieken die Flash op de achtergrond gebruikt. Natuurlijk maken we ook een rondje langs de nieuwe eigenschappen van Flash CS5. Wanneer u reeds bekend bent met deze zaken, kunt u dit hoofdstuk vluchtig doornemen en gebruiken ter naslag of referentie. U leert in dit hoofdstuk: Hoe Flash is ontstaan en wat het doel van Flash is. Welke versies van Flash CS5 er zijn en in welke CS5-bundels Flash verkrijgbaar is. Wat de verschillen zijn tussen vector- en bitmaptechnieken. Welke Flash-bestandsformaten u moet kennen. Wat belangrijke (nieuwe) eigenschappen en kenmerken van Flash-toepassingen zijn. Hoofdstuk 1 – Kennismaken met Flash CS5 Geschiedenis en basisbegrippen Flash CS5 is het resultaat van een jarenlange ontwikkeling. Oorspronkelijk werd Flash vooral ingezet als animatietoepassing voor websites. Waarschijn- lijk weet u dat HTML (HyperText Markup Language) de taal is waarin webpagina’s worden opgemaakt. HTML is een taal die nogal wat beperkin- gen kent, maar is uitstekend geschikt voor eenvoudige paginaopmaak, het maken van tabellen, het aanleggen van koppelingen tussen webpagina’s en meer. De taal is echter niet geschikt voor dynamische interactie met de gebruiker. -
V´Yvoj Hernıho Editoru Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Vyvoj´ hern´ıhoeditoru na platformˇeFlash DIPLOMOVA´ PRACE´ Bc. Martin Jakubec Brno, jaro 2014 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato diplomova´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Vedouc´ıpr´ace: RNDr. Barbora Kozl´ıkova,´ Ph.D. ii Podˇekov´an´ı Rad´ bych podekovalˇ Ba´reˇ Kozl´ıkove´ za skvelˇ e´ veden´ı diplomove´ prace´ a za vsechenˇ cas,ˇ ktery´ mi venovala.ˇ Dale´ chci podekovatˇ Michalu Gab- rielovi za konzultace a odborne´ rady a celemu´ tymu´ CUKETA, s.r.o. za po- skytnut´ı zazem´ ´ı priˇ vyvoji´ hern´ıho editoru. iii Shrnut´ı C´ılem diplomove´ prace´ je navrhnout a implementovat jadro´ hern´ıho en- ginu a editoru pro konfiguraci hern´ıch mechanismu˚ na platformeˇ Flash. Hern´ı engine bude modularn´ ´ı, aby jej bylo moznˇ e´ rozsiˇ rovatˇ a vyuzˇ´ıvat pro ruzn˚ e´ typy her. Soucˇast´ ´ı prace´ bude ukazka´ hry nakonfigurovane´ v tomto editoru. V neposledn´ı radˇ eˇ se budu snazitˇ prezentovat prakticke´ zkusenostiˇ z vyvoje´ realn´ e´ hry. iv Kl´ıˇcov´aslova hern´ı editor, level editor, hern´ı engine, vyvoj´ her, Adobe Flash, game en- gine, Flash Player, hern´ı prumysl,˚ hern´ı navrh,´ game design v Obsah 1 Uvod´ ................................... 3 2 Historie hern´ıhopr ˚umyslu ...................... 5 2.1 50.–60. leta´ ............................. 5 2.2 60.–70.