No Cameras Allowed by Computer Clan #007 - RIP Adobe Flash Player (Let’S Get Nostalgic)
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FLASH CS3 – Nivel: I
Curso: FLASH CS3 – Nivel: I Adobe Flash es una aplicación en forma de estudio de animación que trabaja sobre "Fotogramas" destinado a la producción y entrega de contenido interactivo para diferentes audiencias alrededor del mundo sin importar la plataforma. Es actualmente escrito y distribuido por Adobe Systems, y utiliza gráficos vectoriales e imágenes ráster, sonido, código de programa, flujo de vídeo y audio bidireccional (el flujo de subida sólo está disponible si se usa conjuntamente con Macromedia Flash Communication Server). En sentido estricto, Flash es el entorno y Flash Player es el programa de máquina virtual utilizado para ejecutar los archivos generados con Flash. Los archivos de Flash, que tienen generalmente la extensión de archivo SWF, pueden aparecer en una página web para ser vista en un navegador, o pueden ser reproducidos independientemente por un reproductor Flash. Los archivos de Flash aparecen muy a menudo como animaciones en páginas Web y sitios Web multimedia, y más recientemente Aplicaciones de Internet Ricas. Son también ampliamente utilizados en anuncios de la web. En versiones anteriores, Macromedia amplió a Flash más allá de las animaciones simples, convirtiéndolo en una herramienta de desarrollo completa, para crear principalmente elementos multimedia e interactivos para Internet. Fue hasta 2005 perteneciente a la empresa Macromedia conocido hasta entonces como Macromedia Flash® y adquirido por Adobe Systems (desde entonces conocido como Adobe Flash) ampliando con ello su portafolio de productos dentro del mercado. EL Programa Flash fue una concepción de Jonathan Gay, quien desarrollo la idea mientras estaba en la universidad y lo amplió durante su trabajo para Silicon Beach Software. -
OPTIMIZING PEDESTRIAN FLOW in AIRPORTS by GABRIEL JORDAN
OPTIMIZING PEDESTRIAN FLOW IN AIRPORTS by GABRIEL JORDAN B.A., University of Colorado, Boulder, 2010 A thesis submitted to the Graduate Faculty of the University of Colorado Colorado Springs in partial fulfillment of the requirements for the degree of Master of Science Department of Computer Science 2017 ii This thesis for the Master of Science degree by Gabriel Jordan has been approved for the Department of Computer Science by Rory Lewis, Chair C. Edward Chow Kirk Moore Date 5/3/2017 iii Jordan, Gabriel (M.S., Computer Science) Optimizing Pedestrian Flow in Airports Thesis directed by Associate Professor Rory Lewis ABSTRACT Denver International Airport has expressed interest in discovering innovative techniques to optimize pedestrian flow in its massive airport which contains upwards of 53 million passengers each year that travel through the airport. The goal of this project is to provide DIA with an application that allows a user inputted flowchart to be adjusted and have the airport processes from the flowchart be modeled visually for increasing efficiency of pedestrian flow. Adobe Animate will be employed for creating the visual model and Adobe ActionScript 3.0 is the programming language that will be utilized for writing the interactivity of the application. Several factors can be adjusted to show the processes affecting the overall operation of the airport. This simulation will present various scenarios of pedestrian flow in the airport. iv TABLE OF CONTENTS CHAPTER I. INTRODUCTION .............................................................................................................. -
Adobe Flash Player Integer Overflow Vulnerability Analysis
Your texte here …. CVE-2012-1535 Adobe Flash Player Integer Overflow Vulnerability Analysis October 11th, 2012 BrianORIGINAL MARIANI SWISS & Frédéric ETHICAL BOURLA HACKING ©2012 High-Tech Bridge SA – www.htbridge.com A FEW WORDS ABOUT FLASH PLAYER . YourAdobe texte Flash here is …. a multimedia platform used to add animation, video, and interactivity to web pages. Flash manipulates vectors and graphics to provide animation of text, drawings and images. It supports bidirectional streaming of audio and video. It can capture user inputs via mouse, keyboard, microphone and camera. Flash contains an object-oriented language called ActionScript. It supports automation via the JavaScript Flash language. ORIGINAL SWISS ETHICAL HACKING ©2012 High-Tech Bridge SA – www.htbridge.com ADOBE FLASH PLAYER HISTORY . Flash originated with the application SmartSketch, developed by Jonathan YourGay. texte here …. It was published by FutureWave Software, which was founded by Charlie Jackson, Jonathan Gay and Michelle Welsh. As the Internet became more popular, FutureWave added cell animation editing to the vector drawing capabilities of SmartSketch and released FutureSplash Animator on multiple platforms. FutureWave approached Adobe Systems with an offer to sell them FutureSplash in 1995, but Adobe turned them down at that time. In 1996, FutureSplash was acquired by Macromedia and released as Flash, contracting "Future" and "Splash". Flash is currently developed and distributed by Adobe Systems, as the result of their purchase of Macromedia in 2005. ORIGINAL SWISS ETHICAL HACKING ©2012 High-Tech Bridge SA – www.htbridge.com FLASH IS NOT AN EXCEPTION . YourJust texteas other here widespread …. software Adobe Flash Player has been heavily audited by cybercriminals the last years. -
Gone In A Flash: Preserving Moving Image
Gone in a Flash: Preserving Moving Image Media Created with Adobe Flash Lauren Jefferson Simmons University 300 the Fenway Boston MA ABSTRACT been working to preserve its legacy and keep it In July of 2017 Adobe announced that it would be accessible. discontinuing it’s once widely used Flash Player on December 31st 2020. This announcement raised the A BRIEF HISTORY OF FLASH question of what will happen to the thousands of Flash started life as SmartSketch, a software program animated interactive shorts and video games that for illustration geared towards creatives looking for were created using Flash animation that currently an easy way to make digital media. It was created by could only be viewed using Adobe’s Flash Player. computer programmers and software entrepreneurs Preservation efforts need to be considered, or these Jonathan Gay, Charlie Jackson and Michelle Welsh, cultural artifacts from the early days of the internet released in 1993 by Futurewave Software (Covaleski, will be lost forever. 2018). Smartsketch was not very successful in My research explores the preservation efforts to keep attracting users, but feedback suggesting it be turned Flash media available to the masses which is being into an animation program was received well and made mostly by digital preservation hobbyists. It will Futurewave launched Futuresplash Animator in May also highlight how effective these efforts will be in of 1996. In December of the same year, Futurewave the long term and what other preservation efforts was purchased by the software company need to be considered to prevent the loss of this type Macromedia, who rebranded Futuresplash as of media in the future. -
Flash Applica Tions Mobile Devices
Leggett de Boer Janousek Foundation FOUNDATION Flash Applications FOR FLASH APPLICATIONS for Mobile Devices In this book you’ll learn: Also Available The essentials of Flash Lite 1.1 and 2.X How to create mobile applications and games MOBILE DEVICES Best practices for structuring your mobile applications, from starting out Richard Leggett to final deployment Weyert de Boer How to integrate graphics, sound, and video into your mobile content How to consume live data over HTTP and socket connections and make Scott Janousek use of phone-specific features Foundation Flash Applications for Mobile Devices ith a growing number of mobile devices offering Flash support, Wit is an increasingly viable platform for the development of mobile applications. Foundation Flash for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java™, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out. -
SAVE HOMESTAR RUNNER! : Preserving Flash on The
SAVE HOMESTAR RUNNER! : Preserving Flash on the Web by Jacob Zaborowski A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Moving Image Archiving and Preservation Program Department of Cinema Studies New York University May 2017 1 Introduction Preserving the Web and its contents is still evolving territory. Even though institutions like the Internet Archive have been doing so since 1996, it must be made clear: as with analog cultural heritage, preserving digital cultural heritage is a running target, and one that is never truly hit, as it were. Web preservation cannot exist in a vacuum, and neither can the materials used to create it. Flash®, a proprietary graphics software, became an integral part of the Web for both back-end developers and front-end creators over a twenty-year period. However, as the Web’s growth can attest, Flash is showing its age. Major internet and tech companies such as Google and Apple have taken note, reducing or eliminating support for Flash. Often, it is cited by them and others as a clunky gas-guzzler when it comes to bandwidth or battery life, as well as causing concern about security vulnerabilities that impact front-end users. The first part of this thesis will give a historical overview of Flash’s evolution, encompassing its roots in early graphics editors, its first incarnation as FutureSplash Animator, and its subsequent iterations as Macromedia, then Adobe Flash, before being rebranded as Adobe Animate. This section will explore the Flash software, detailing the major components of its interface along with its most common features (Symbols, Tweens, Actionscript). -
Authoring Tools Overview Document
Authoring Tools Overview document By Noam Knoller and Yotam Shibolet Blue = description text in the tool overview written by me. In the final version, a sentecnce – few paragraphs should be written for every tool with this kind of introduction before the quotes. Red = either comments or parts of the text I’m not sure about\to be revised in style and turned to regular (in the intro) or blue (in the overview) later See short document for project introduction & explanation (Make sure no important text that’s not in the shortened version was deleted from the original intro here) Tools Shortlist Real-time-animation\game engines All-purpose game engines 1. Corona GUI 2. Construct2 3. CooperCube5 4. Clickteam Fusion 2.5 5. CryEngine V 6. Amazon Lumberyard (based on CryeEngine) 7. GameMaker Studio 2 8. GODOT Game Engine 9. LOVE 10. Ogre3D Game Engine 11. Panda3D 12. Playcanvvas 13. Unity (Plugins: AdventureCreator, Cradle, Danesh, Fungus, Tidy Text Adventures, Vive VR Tookit, Yarn\Yarn Spinner, PSST – mixed-initiative) 14. Unreal (and Blueprint mode) 15. Source (and GoldSource) 16. Shiva Genre-specific game makers 17. AdventureGameStudios 18. Adventjure (Clojure) 19. Bitsy 20. Bladecoder Adventure Engine 21. CANVAS + SWB (Story World Builder) 22. Chatmapper 23. Ensemble 24. Game Salad 25. ITY Studio 26. One-Roll Engine 27. RPG in a Box 28. RPG Maker MV (and the Degica ‘make’r series) 29. Stencyl 30. TIC 80 31. Tinsel 32. ToonTastic 33. Versu 34. Visionaire 35. Wolf RPG Editor Dead Comme-il-Faut Scribe Interactive Drama Architecture Storybricks Engine Hybrid text + graphic tools Visual novel authoring tools 36.