SAVE HOMESTAR RUNNER! : Preserving Flash on The
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Simulationsprogramm Zur Visualisierung Der Vorgänge in Einem Computer
Simulationsprogramm zur Visualisierung der Vorgänge in einem Computer Masterarbeit zur Erlangung des Master of Advanced Studies ZFH in Informatik vorgelegt von Christian Kaegi geboren am 05.01.1969 von Bauma, Kanton Zürich eingereicht Dipl. Ing. Walter Eich Stetten, 28.8.2015 ZHAW - Masterarbeit - Christian Kaegi - 28.8.2015 - v2.0.3 Inhaltsverzeichnis 1. Zusammenfassung 9 2. Einleitung 11 2.1 Ausgangslage 11 2.2 Motivation 12 2.3 Fragestellungen 12 2.4 Abgrenzung 12 2.5 Zielsetzung 12 3. Von der abstrakten Theorie zur erleb- und fassbaren Simulation 13 3.1 Problemanalyse 13 3.1.1 Definition der Zielgruppe 13 3.1.2 Personas 14 3.1.3 Beispiele von existierenden Lösungen und Lösungsansätzen 15 3.1.3.1 Little Man Computer 15 3.1.3.2 Der Bonsai-Modellrechner 16 3.1.3.3 Der Murmelrechner 17 3.1.3.4 Paper Processor 18 3.1.3.5 WDR-1-Bit-Computer 19 3.1.3.6 Ein 8-Bit Computer Marke Eigenbau 19 3.1.3.7 Ein einfacher 4-Bit Computer für den Klassenraum 20 3.1.3.8 Visuelle Simulation einer 6502 CPU auf Transistorebene 21 3.1.3.9 Simulationen mit Logisim 22 3.1.3.10 Weitere Simulationsprogramme 22 3.1.4 Fazit 23 3.2 Lösungsansatz 24 3.3 Die Komponenten 25 3.3.1 Befehls-, Daten- und Adressbus 26 3.3.2 Logikgatter 26 3.3.3 Speicher 27 3.3.4 Auswahlschaltungen 30 3.3.5 Arithmetik 32 3.3.6 Taktgeber 36 3.4 Simulation in Logisim bauen 36 3.4.1 Befehlssatz 38 3.4.1.1 Erläuterung der Befehle 40 3.4.1.2 Zeichencode 41 3.5 Anforderungen an das Simulationsprogramm 43 3.6 Technologie-Evaluation 44 3.6.1 Zielplattform 44 3.6.2 Java 44 3.6.3 Actionscript 44 3.6.4 -
Thoughts on Flash
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests. I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain. First, there’s “Open”. Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. -
Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Hardware Based Compression in Ceph OSD with BTRFS
Hardware Based Compression in Ceph OSD with BTRFS Weigang Li ([email protected]) Tushar Gohad ([email protected]) Data Center Group Intel Corporation 2016 Storage Developer Conference. © Intel Corp. All Rights Reserved. Credits This work wouldn’t have been possible without contributions from – Reddy Chagam ([email protected]) Brian Will ([email protected]) Praveen Mosur ([email protected]) Edward Pullin ([email protected]) 2 2016 Storage Developer Conference. © Intel Corp. All Rights Reserved. Agenda Ceph A Quick Primer Storage Efficiency and Security Features Offload Mechanisms – Software and Hardware Compression in Ceph OSD with BTRFS Compression in BTRFS and Ceph Hardware Acceleration with QAT PoC implementation Performance Results Key Takeaways 3 2016 Storage Developer Conference. © Intel Corp. All Rights Reserved. Ceph Open-source, object-based scale-out storage system Software-defined, hardware-agnostic – runs on commodity hardware Object, Block and File support in a unified storage cluster Highly durable, available – replication, erasure coding Replicates and re-balances dynamically 4 Image source: http://ceph.com/ceph-storage 2016 Storage Developer Conference. © Intel Corp. All Rights Reserved. Ceph Scalability – CRUSH data placement, no single POF Enterprise features – snapshots, cloning, mirroring Most popular block storage for Openstack use cases 10 years of hardening, vibrant community 5 Source: http://www.openstack.org/assets/survey/April-2016-User-Survey-Report.pdf 2016 Storage Developer Conference. © Intel Corp. All Rights Reserved. Ceph: Architecture OSD OSD OSD OSD OSD btrfs xfs ext4 POSIX Backend Backend Backend Backend Backend Bluestore KV DISK DISK DISK DISK DISK Commodity Servers M M M 6 2016 Storage Developer Conference. -
GNUPG Open Source Encryption on HP Nonstop
GNUPG Open Source Encryption on HP NonStop Damian Ward NonStop Solutions Architect / BITUG Vice Chairman Confidential Introduction What am I going to talk about today • About Me • About VocaLink • History of encryption • PGP to GNUPG • PGP encryption walkthrough • Installing GNUPG • Use Case • Questions..? Please feel free to ask as we go through the presentation. Confidential 2 Introduction About your presenter • Damian Ward • 20+ years HP NonStop and Payments experience • Career spanning: − Operations, Application Programming, System Management, Programme Management, Technical Specialist, Solutions Architect, Enterprise Architect, Infrastructure Architect • Specialities: − HP NonStop systems and architecture, Enterprise Architecture, Encryption, Availability Management, ATM Systems, Payments Processing, Capacity Planning, System modelling, Fraud, Mobile and Internet technologies, Programming, Emerging Technologies and Robotics • BITUG Vice Chairman 2011 • BITUG Chairman 2012 Confidential 3 Introduction VocaLink: cards processing landscape Direct connection to in house processing system Indirect ATM acquirer and card issuer connection (via VocaLinkCSB) FIS Connex Advantage Connections to Mobile Switch with resillient Operators Indirect ATM connection (via third telecommunication party processor) connections to each customer Connections to Direct connection overseas to Post Office via TNS CSB schemes and systems ATM and POS international banks acquiring and issuing connections via gateway connections to international schemes Confidential -
Intel® Quick Sync Video and Ffmpeg Installation and Validation Guide
White paper Intel® Quick Sync Video and FFmpeg Installation and Validation Guide Introduction Intel® Quick Sync Video technology on Intel® Iris™ Pro Graphics and Intel® HD graphics provides transcode acceleration on Linux* systems in FFmpeg* 2.8 and later editions. This paper is a detailed step-by-step guide to enabling h264_qsv, mpeg2_qsv, and hevc_qsv hardware accelerated codecs in the FFmpeg framework. For a quicker overview, please see this article. Performance note: The *_qsv implementations are intended to provide easy access to Intel hardware capabilities for FFmpeg users, but are less efficient than custom applications optimized for Intel® Media Server Studio. Document note: Monospace type = command line inputs/outputs. Pink = highlights to call special attention to important command line I/O details. Getting Started 1. Install Intel Media Server Studio for Linux. Download from software.intel.com/intel-media-server- studio. This is a prerequisite for the *_qsv codecs as it provides the foundation for encode acceleration. See the next chapter for more info on edition choices. Note: Professional edition install is required for hevc_qsv. 2. Get the latest FFmpeg source from https://www.FFmpeg.org/download.html. Intel Quick Sync Video support is available in FFmpeg 2.8 and later editions. The install steps outlined below were verified with ffmpeg release 3.2.2 3. Configure FFmpeg with “--enable –libmfx –enable-nonfree”, build, and install. This requires copying include files to /opt/intel/mediasdk/include/mfx and adding a libmfx.pc file. More details below. 4. Test transcode with an accelerated codec such as “-vcodec h264_qsv” on the FFmpeg command line. -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Phineas and Ferb Spongebob Reference
Phineas And Ferb Spongebob Reference enduresHabitable feasible. Sloan always Erhard insnares still mordants his whelks prepositively if Joao is while thwartwise bizarre orTann demonetised trephining liberally.that aesc. Crowing Chevalier But squirrels are herbivores XD. Phineas and browse page needs a review the orange county register to view is and phineas and grandma fletcher looking for your watchers will be inappropriate in. Can drag and comments, so he was already gave us continue eating a group chat will be stored in most popular. My latest of the spongebob fashion line book series Spongebob fasion Sponebob. Stupid disney xd playing and a close an affiliate commission on snack food, he now goes by a perfect show. Down Arrow keys to soak or heart volume. Holidays & Celebrations Books Downloads on iTunes. Graduated from your conversations about anything you are too, phineas and beat up turning their backyard into super heroes that. No trouble and ferb; ashley tisdale as a reference in references to spongebob while we change. These cookies do not favor any personal information. 2001 tv schedule Laurencelabrie. But do not know if you can try to spongebob is that disney. Visitors will be able to request all commissions from your profile and Browse page. How are awarded to report this deviant a browser that has some quality call fails. All very on this website, including dictionary, thesaurus, literature, geography, and other reference data control for informational purposes only. What expertise I wear at? Cartoon character voice actors Business Insider. Earn fragments whenever one given your comments or deviations gets a badge. -
FFF-Preview-Edition.Pdf
Preview Edition / Excerpt Preview Edition © 2009 Scott Kirsner / CinemaTech Books Web site: http://www.scottkirsner.com/fff Cover design by Matt W. Moore. Photo credits: Tobin Poppenberg (DJ Spooky), Dale May (Jonathan Coulton), JD Lasica (Gregg and Evan Spiridellis), Scott Beale/LaughingSquid.com (Ze Frank), Dusan Reljin (OK Go), Todd Swidler (Sarah Mlynowski). Tracy White and Dave Kellett provided their own illustrations. All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means without permission in writing from the author: [email protected]. Feel free to share this book preview or post it online. You can purchase the full book at http://www.scottkirsner.com/fff or Amazon.com 10 9 8 7 6 5 4 3 2 1 Contents Understanding the New Rules 1 Table: Defining the Terms 23 Introduction to the Interviews 24 Film & Video Michael Buckley: Creator of “What the Buck” 25 Mike Chapman: Animator and Writer, “Homestar Runner” 28 Ze Frank: Multimedia Artist and Creator of “theshow” 31 Curt Ellis: Documentary Producer and Writer 36 Michael “Burnie” Burns: Creator of “Red vs. Blue” 39 Sandi DuBowski: Documentary Filmmaker 41 Gregg and Evan Spiridellis: Co-Founders, JibJab Media 43 Timo Vuorensola: Science Fiction Director 47 Steve Garfield: Videoblogger 49 Robert Greenwald: Documentary Filmmaker 51 M dot Strange: Animator 54 Music Jonathan Coulton: Singer-Songwriter 57 Damian Kulash: Singer and Guitarist, OK Go 61 DJ Spooky: Composer, Writer and Multimedia Artist 65 Jill Sobule: Singer-Songwriter 67 Richard Cheese: Singer 70 Chance: Singer-Songwriter 73 Brian Ibbott: Host of the Podcast “Coverville” 75 Visual Arts Natasha Wescoat: Painter, Designer and Illustrator 77 Tracy White: Comics Artist 79 Matt W. -
DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc.