Data Hiding in the SWF Format and Spreading Through Social Network Services
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Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
A Method for Automatic Identification of Signatures of Steganography Software 3
SUBMITTED TO IEEE TRANSACTIONS ON INFORMATION FORENSICS AND SECURITY 1 A Method for Automatic Identification of Signatures of Steganography Software Graeme Bell* and Yeuan-Kuen Lee Abstract—A fully automated, blind, media-type agnostic approach to research attention in steganalysis has been directed towards until now. steganalysis is presented here. Steganography may sometimes be exposed Implementation-induced artefacts are however a valid and interesting by detecting automatically-characterised regularities in output media target for steganalytic research, as the primary goal of steganography caused by weak implementations of steganography algorithms. Fast and accurate detection of steganography is demonstrated experimentally here (covert communication) is defeated whenever steganographic and across a range of media types and a variety of steganography approaches. non-steganographic media can be easily distinguished by any means. As Westfeld states in [2], Index Terms—blind, media-type agnostic, steganalysis, steganography, “The goal is to modify the carrier in an imperceptible way WAT-STEG only, so that it reveals nothing - neither the embedding of a message nor the embedded message itself.” I. INTRODUCTION In the past, discovery of implementation artefacts during research TEGANOGRAPHY is the field of research that studies how has occurred infrequently and on an ad-hoc basis. This paper dis- secret data can be hidden in carrier media, without being cusses a new steganalytic method by which the attempted discovery detectableS either to normal human observation or programmatic of these implementation-induced peculiarities can be automated. The scrutiny. Steganalysis [1]–[5] is the field of research that (primarily) method is applied in two stages. First, some known-stego training seeks methods to detect steganographic media. -
Microsoft Powerpoint
Development of Multimedia WebApp on Tizen Platform 1. HTML Multimedia 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video (2) HTML5 Audio (3) HTML Pulg-ins (4) HTML YouTube (5) Accessing Media Streams and Playing (6) Multimedia Contents Mgmt (7) Capturing Images 3. Multimedia Processing Web Device API Multimedia WepApp on Tizen - 1 - 1. HTML Multimedia • What is Multimedia ? − Multimedia comes in many different formats. It can be almost anything you can hear or see. − Examples : Pictures, music, sound, videos, records, films, animations, and more. − Web pages often contain multimedia elements of different types and formats. • Multimedia Formats − Multimedia elements (like sounds or videos) are stored in media files. − The most common way to discover the type of a file, is to look at the file extension. ⇔ When a browser sees the file extension .htm or .html, it will treat the file as an HTML file. ⇔ The .xml extension indicates an XML file, and the .css extension indicates a style sheet file. ⇔ Pictures are recognized by extensions like .gif, .png and .jpg. − Multimedia files also have their own formats and different extensions like: .swf, .wav, .mp3, .mp4, .mpg, .wmv, and .avi. Multimedia WepApp on Tizen - 2 - 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video • Some of the popular video container formats include the following: Audio Video Interleave (.avi) Flash Video (.flv) MPEG 4 (.mp4) Matroska (.mkv) Ogg (.ogv) • Browser Support Multimedia WepApp on Tizen - 3 - • Common Video Format Format File Description .mpg MPEG. Developed by the Moving Pictures Expert Group. The first popular video format on the MPEG .mpeg web. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
There Are 2 Types of Files in the Graphics World Bit Mapped (RASTER)
There are 2 Types of Files in the Graphics World Bit Mapped (RASTER) • There are two kinds of computer graphics: Bit Mapped (RASTER) and Object Oriented (VECTOR). Bit mapped graphics are graphics that are stored in the form of a bitmap. They are a sequence of bits that get drawn onto the screen. You create bit mapped graphics using a painting program. • When you enlarge a bit mapped image, you will get a pixelated look. If you are planning to print out an image that was originally 3 inches on 3 inches as 6 inches by 6 inches, you will get a very pixelated look. • Bit mapped graphics tend to create larger files than object oriented graphics. • As you can see from these two pictures, when a bitmapped image gets scaled up, the detail is lost, as opposed to an object oriented drawing where no pixelation occurs. Key Points of Raster Images pixels in a grid resolution dependent resizing reduces quality easily converted restricted to rectangle minimal support for transparency Object Oriented (VECTOR) Definition: Vector graphics are made up of many individual objects. Each of these objects can be defined by mathematical statements and has individual properties assigned to it such as color, fill, and outline. Vector graphics are resolution independent because they can be output to the highest quality at any scale. Software used to create vector graphics is sometimes referred to as object-based editing software. Common vector formats include AI (Adobe Illustrator), CDR (CorelDRAW), CGM (Computer Graphics Metafile), SWF (Shockwave Flash), and DXF (AutoCAD and other CAD software). -
5Lesson 5: Multimedia on the Web
5Lesson 5: Multimedia on the Web Objectives By the end of this lesson, you will be able to: 1.5.7: Download and store files using a Web browser. 1.5.10: Install and upgrade common plug-ins, add-ons and viewers (e.g., Adobe Reader, Adobe Flash Player, Microsoft Silverlight, Windows Media Player, Apple QuickTime) and identify their common file name extensions. 1.5.11: Use document and multimedia file formats, including PDF, PNG, RTF, PostScript (PS), AVI, MPEG, MP3, MP4, Ogg. Convert between file formats when appropriate. 5-2 Internet Business Associate Pre-Assessment Questions 1. Briefly describe C++. 2. Which statement about vector graphics is true? a. Vector graphics are saved as sequences of vector statements. b. Vector graphics have much larger file sizes than raster graphics. c. Vector graphics are pixel-based. d. GIFs and JPGs are vector graphics. 3. Name at least two examples of browser plug-ins. © 2014 Certification Partners, LLC. — All Rights Reserved. Version 2.1 Lesson 5: Multimedia on the Web 5-3 Introduction to Multimedia on the Web NOTE: Multimedia on the Web has expanded rapidly as broadband connections have allowed Multimedia use on users to connect at faster speeds. Almost all Web sites, including corporate sites, feature the Web has been hindered by multimedia content and interactive objects. For instance, employee orientation sessions, bandwidth audio and video memos, and training materials are often placed on the Internet or limitations. Until all Internet users have corporate intranets. high-speed connections Nearly all network-connected devices, such as PCs, tablets, smartphones and smart TVs, (broadband or can view online interactive multimedia. -
Webp/ Content Type Avg # of Requests Avg Size HTML 6 39 Kb Images 39 490 Kb 69% Javascript 10 142 Kb CSS 3 27 Kb
WebRTC enabling faster, smaller and more beautiful web Stephen Konig [email protected] Ilya Grigorik [email protected] https://developers.google.com/speed/webp/ Content Type Avg # of Requests Avg size HTML 6 39 kB Images 39 490 kB 69% Javascript 10 142 kB CSS 3 27 kB HTTP Archive - Mobile Trends (Feb, 2013) @igrigorik It's a HiDPI world... Tablet dimension device-width px/inch Nexus 7 3.75 603 ~ 160 Kindle Fire 3.5 600 ~ 170 iPad Mini 4.75 768 ~ 160 PlayBook 3.54 600 ~ 170 Galaxy 7'' (2nd gen) 3.31 600 ~ 180 Macbook + Retina 15.4 2880 ~ 220 Chromebook Pixel 12.85 2560 ~ 239 HiDPI screens require 4x pixels! Without careful optimization, this would increase the size of our pages by a huge margin - from 500KB to ~2000 KB! Which image format should I use? Wrong question! Instead, what if we had one format with all the benefits and features? ● Lossy and lossless compression ● Transparency (alpha channel) ● Great compression for photos ● Animation support ● Metadata ● Color profiles ● .... That's WebP! Brief history of WebP... ● WebM video format uses VP8 video codec ● WebP is derived from VP8, essentially a key frame... ● Web{P,M} are open-source, royalty-free formats ○ Open-sourced by Google in 2010 ○ BSD-style license ● #protip: great GDL episode on WebM format Brief history of WebP... ● Initial release (2010) ○ Lossy compression for true-color graphics ● October, 2011 ○ Color profile support ○ XMP metadata ● August, 2012 ○ Lossless compression support ○ Transparency (alpha channel) support Now a viable alternative and replacement to JPEG, PNG ● WIP + future... ○ Animation + metadata ○ Encoding performance ○ Better support for ARM and mobile ○ Layer support (3D images) + high color depth images (> 8 bits) WebP vs. -
Life Without Flash
Life without Flash Are your courses ready? After December 31, 2020, browsers will no longer support the Flash Player. Here is Adobe’s announcement: https://theblog.adobe.com/adobe-flash-update/ What does this mean for HSC Moodle course owners? Most LMS systems and browsers are transitioning away from Flash. You may be at risk of losing your online courses or resources, if they are Adobe Flash only. Moodle courses will need to be republished to alternate formats such as HTML5, MP4, etc. as well as halting any new flash based programs from being uploaded before the December 31st deadline. Many programs have already been getting ready for this change and already offer a conversion to another format. Check with your software support/IT to see how to make this transition easier. How do I find out if my course uses Flash? If you suspect a resource uses Flash, you can simply right-click what you believe to be Flash content to see if a Flash context menu appears: If you are using a browser that blocks Flash content, you may see icons like these: What is the alternative? An alternative solution for course owners is HTML5. HTML5 works with the same multimedia elements as Flash and many web developers have already begun moving to HTML5, which means it‘s supported by most browsers and you won’t need to install anything extra. HTML5-based courses will continue to function as expected. What should I do if my course uses Flash? If Flash courses are published using Flash/HTML5, and designed to fall back to HTML5 when the Flash plugin is removed from the browser, test your courses fall back capability to see whether HTML5 will work as expected. -
Sovereign Wealth Funds 2019 Managing Continuity, Embracing Change
SOVEREIGN WEALTH FUNDS 2019 MANAGING CONTINUITY, EMBRACING CHANGE SOVEREIGN WEALTH FUNDS 2019 Editor: Javier Capapé, PhD Director, Sovereign Wealth Research, IE Center for the Governance of Change Adjunct Professor, IE University 6 SOVEREIGN WEALTH FUNDS 2019. PREFACE Index 11 Executive Summary. Sovereign Wealth Funds 2019 23 Managing Continuity...Embracing Change: Sovereign Wealth Fund Direct Investments in 2018-2019 37 Technology, Venture Capital and SWFs: The Role of the Government Forging Innovation and Change 55 SWFs in a Bad Year: Challenges, Reporting, and Responses to a Low Return Environment 65 The Sustainable Development Goals and the Market for Sustainable Sovereign Investments 83 SWFs In-Depth. Mubadala: The 360-degree Sovereign Wealth Fund 97 Annex 1. Sovereign Wealth Research Ranking 2019 103 Annex 2. Sovereign Wealth Funds in Spain PREFACE 8 SOVEREIGN WEALTH FUNDS 2019. PREFACE Preface In 2019, the growth of the world economy slowed by very little margin for stimulating the economy to 2.9%, the lowest annual rate recorded since the through the fiscal and monetary policy strategies. subprime crisis. This was a year in which the ele- In any case, the developed world is undergoing its ments of uncertainty that had previously threate- tenth consecutive year of expansion, and the risks ned the stability of the cycle began to have a more of relapsing into a recessive cycle appear to have serious effect on economic expansion. Among these been allayed in view of the fact that, in spite of re- elements, there are essentially two – both of a poli- cord low interest rates, inflation and debt remain at tical nature – that stand out from the rest. -
JPEG Versus GIF Images in Forms of LSB Steganography JPEG Versus
IJCSN International Journal of Computer Science and Network, Volume 2, Issue 6, December 2013 ISSN (Online) : 2277-5420 www.IJCSN.org 86 JPEG versus GIF Images in forms of LSB Steganography 1 ELTYEB E. ABED ELGABAR, 2 FAKHRELDEEN A. MOHAMMED 1, 2 Information Technology, College of Computer Science and Information Technology - Khulais, King Abdul Aziz University, Jeddah, Khulais, Saudi Arabia Abstract - Steganography (from Greek steganos, or "covered," message within another message called cover message and graphie, or "writing") is the hiding of undisclosed message such as text, image video and audio, so steganography can (such as text, image, audio and video) within an ordinary be seen as the complement of cryptography whose goal is message (such as text, image, audio and video) and the to hide the content of a message. extraction of it at its target (receiver). Steganography takes cryptography a step farther by hiding an encrypted Steganography message so that no one suspects it exists. This paper compares and analyses Least Significant Bit (LSB) algorithm using the cover object as an image with a focus on two types: JPEG and GIF. The comparison and analysis are done with deference Text Image Audio/video Protocol number of criteria (Robustness against statistical attacks, Invisibility, Steganalysis detection, Robustness against image manipulation, Efficient when amount of data reasonable, Fig1. Categories of Steganography Payload capacity, Unsuspicious files and Amount of embedded data) to understand their strengths and weaknesses. 1.1 Types of Steganography Keywords - Steganography, Steganographic, Least significant Steganography can be classified into various types bit (LSB), Lossless, lossy (General types) [30]: 1. -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Steganography FAQ
Steganography FAQ Aelphaeis Mangarae [Zone-H.Org] March 18th 2006 http://zone-h.org © Copyright Zone-H.Org 2006 Zone-H.Org Table Of Contents Introduction What Is Steganography? Steganography Terms History Of Steganography How Does It Work? Steganography In Images Steganography In Audio Steganography In Video Steganography In Documents Detecting Steganography Could Steganography Be Used By Terrorists? Steganography Tools Steganalysis Tools Conclusion About The Author Greetz To Zone-H.Org Introduction Steganography is a subject which is rarely touched upon by most IT Security Enthusiasts. Most people don't see Steganography has a potential threat, some people don't even know what Steganography is. With this FAQ I hope to answer any questions anyone may want to ask about Steganography, and to educate people so they can understand what exactly Steganography is. Is Steganography a potential threat? Well your about to find out. What Is Steganography? Steganography is the practice of hiding private or sensitive information within something that appears to be nothing out of the usual. Steganography is often confused with cryptology because the two are similar in the way that they both are used to protect important information. The difference between the two is that Steganography involves hiding information so it appears that no information is hidden at all. If a person or persons views the object that the information is hidden inside of he or she will have no idea that there is any hidden information, therefore the person will not attempt to decrypt the information. Steganography comes from the Greek words Steganós (Covered) and Graptos (Writing).