Broken Reality Crack Pirates Bay
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Broken Reality Crack Pirates Bay Download ->>->>->> https://gph.to/2wHIuas About This Game Welcome to Broken Reality It is the future, and supercorp NATEM is now responsible for offering most digital services. Your computer and the internet are all within NATEM's control. Dive into a full-3D adventure with cutting-edge graphics! Solve puzzles, meet wonderful people, find hidden items and secrets! Leave all your worries behind. Welcome to Broken Reality! Features Find passion in our exclusive Love Cruise, or gamble away in the casinos of GeoCity. Everything you need is one click away! Cut ads into pieces with your katana, find secrets with your camera, teleport with your bookmarker and much more with our varied set of tools! Meet a diverse cast of characters and help them along the way! 1 / 12 Collect likes to upgrade your account and gain access to new levels! Arcade-style mini games and a variety of quirky quests! Rich audio environments and dynamic soundtracks that match your progression. Non violent action! 2 / 12 Title: Broken Reality Genre: Adventure, Indie Developer: Dynamic Media Triad Publisher: Digital Tribe Release Date: 29 Nov, 2018 7ad7b8b382 English 3 / 12 4 / 12 5 / 12 6 / 12 broken reality reddit. break of reality broken. broken reality game download. reality of broken heart. broken reality game review. broken reality rrl. broken reality aquanet triangles. broken reality switch. broken reality music. broken housewives of reality tv. broken reality novel. broken reality aquanet. broken reality geocity triangles. broke reality meme. broken reality kevin macleod. broken reality aquanet memory. broken reality levels. broken reality rpg. broken reality neffe & soullow part 1. broken reality neffe & soullow part 2. broken reality ost. broken reality laura govan It's the vaporwave game we deserve. Cynical. That's what this game felt like to me. Maybe that was the point, maybe it wasn't, I honestly couldn't tell you. Playing the whole game, getting 100%, the game felt simultaneously like a scathing parody or commentary of everything it was involved in, but at the same time felt played incredibly straight. It was like it could never decide what it wanted to be, and because of that, ended up just feeling muddled and like there was no point. And yet I felt as though I was being taunted by the fact that there WAS no point, because isn't that the whole point in itself? It was a very confused and twisted message through the whole game. To be honest, I'm sure most of you are interested in this game because of the visuals. Me too. I can't deny the visuals are a serious spectacle, I really enjoyed them for a good portion of the game, although they definitely fall off in the later half, particularly once you get on a ship and from that point on. However, I must also mention that even earlier on, this game may cause eye strain, as I was getting mild headaches from playing it even for shorter periods of time. Speaking of the later half of the game though. It feels like the most effort got put into the first few areas to really catch your attention and then it dwindles slowly into a more and more hopeless and colorless game. You could say that's the point, but again, I'd say that doesn't inherently make the game better for it. The game itself has a lot of jokes that are very hit-or-miss, for a pretty good chunk of them I just found myself awkwardly staring at the joke for a second or two and then moving on to the next thing, which was usually yet another joke. Maybe I'm just too jaded for the jokes in this game, so I'll blame myself for that one and say I could definitely see someone else enjoying them, but I do think the humor should still be brought up for consideration when buying the game. Not gonna lie though, humor aside, this game has a huge problem with the ol' "oh sorry, this thing I made you do was pointless. ANYWAY too bad" lines, and I don't dig that. It's such a backhanded way of saying that the devs knew they made something for padding and they don't care. If there's one thing I have to give the game though, the soundtrack is genuinely fantastic. The ending song for the game is a delight and I will probably stick it on a playlist. If you decide to not purchase the game, definitely look into the game's music.. As someone who backed the Kickstarter for this after seeing the demo on a Vinesauce stream, I will say I'm pleased as punch with the final product, minus a few things. First off, a quick summary of what this game is: a first-person adventuring game with some puzzle-solving (some quick comparisons: Gravity Bone/Thirty Flights of Loving and the Portal series) that sometimes relies on figuring out where you should be looking (and verticality plays a major role here), fused with some collect-a-thon elements (lots of stuff to collect, and a lot of secrets to unlock). Your toolkit for progressing through the game is a selection of 6 items that do different things, which sometimes get upgrades to expand their capabilities (though it's mostly the Camera that gets new mechanics). Also, of course, the most obvious part is that everything is Vaporwave (with a dash of Seapunk). All the colors and color combinations you've come to expect, all the visual tropes associated with it, and a ton of references/parodies of real-life brands, trends, and memes. There's even a clothing store where all the shirts and dresses seem to be compressed images of the covers to actual vaporwave albums. The way you save in-game is by finding one of many "SAVED VIP" vending machines and interacting with it. Now, the parts I didn't like: Minor technical stuff, but probably worth a mention: 1: At one point, I somehow glitched the quest log to keep showing up even when I closed it. A restart of the game fixed this. 7 / 12 2: Towards the end of the game, the inventory selection started getting screwy, showing me having selected one item when I had a different one out. Only way to avoid this was to use Q and E to change items, but I wasn't a fan of that and I would have rather had the ability to use my scroll wheel. 3: Performance wise, it started to chug a bit near the end, but I can probably pin that on the last level in the game. Speaking of that last level...hoo boy. Now, looking back, my excitement peaked around midway into GeoCity (trying to get to some secret spots wore down on me a bit), but Innernet was starting to squander my enjoyment. It's one thing to throw the player into a dire-feeling scenario, it's another thing to feel like the modern equivalent of Half-Life's Xen. I legit got stuck at two points, and a playthrough I had to pull up got stuck at those same two points. There is a Hyperlinking and Glitch Lens puzzle that is infuriating to do, and the reward for that is a maze, at the end of which is a portal to a small desert world that feels like it could have had more. And the portal out of it spits you out into...a place you'll likely have already hit up, with no real reward. The second part comes after a whole other segment fetching the last of the Glitch Children, and it's where you are given half of the portal configuration out, but it turns out you need to go back to the garden- tower to go through another portal and get the other half. There is no indication of this other than your own will to explore, but at this point, that has probably been sapped from you. The amount of retreading/backtracking in Innernet is hair-pullingly frustrating, and the last challenge is mercifully easy by comparison--aside from another Hyperlinking sequence that might have taken me four tries had I not gotten lucky. The actual ending, though, did get to me. That really says something about this game, that, after traveling through a funny, if snarky depiction of the modern internet, and after enduring the confusing slog that was Innernet, I was still affected emotionally by seeing the actual reality of the player character. The game's title has more than one meaning, it seems. Sure, the ending might come out of nowhere in some regards, but it still makes you...well, think, I guess. Overall, Broken Reality has something for a lot of people, from genuine/ironic Vaporwave enthusiasts to hardcore completionists. I actually wish this had a soundtrack release (even though chances are I probably do have a few tracks in my collection already).. It's kind of like Jazzpunk, but instead of a noire/coldwar aesthetic, it has an A E S T H E T I C aesthetic. It's good.. I was expecting a rushed indie game for the price, but this game blew my mind. It exceeded all of my expectations. My one problem is that there are a few glitches, but that just adds to the theme, right? 11/10 Can anyone figure out the meaning of the ending? . uhm. this is way better than I thought it would be.