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Poradnik Gry-Online Do Gry Street Fighter IV
Nieoficjalny polski poradnik GRY-OnLine do gry Street Fighter IV autor: Mikołaj „Mikas” Królewski poprawki: Radosław „eLKaeR” Grabowski Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl Producent Capcom, Wydawca Capcom, Wydawca PL Cenega Poland. Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Street Fighter IV – Poradnik GRY-OnLine Spis treś ci Wprowadzenie __________________________________________________ 3 Podstawy ______________________________________________________ 4 Oznaczenia _________________________________________________________________ 4 Pojęcia_____________________________________________________________________ 5 Postacie _______________________________________________________ 7 Abel _______________________________________________________________________ 7 Balrog (M Bison) ___________________________________________________________ 10 Blanka ____________________________________________________________________ 12 Chun-Li ___________________________________________________________________ 14 Crimson Viper _____________________________________________________________ 16 Dhalsim ___________________________________________________________________ 18 E. Honda __________________________________________________________________ 20 El Fuerte __________________________________________________________________ 22 Guile _____________________________________________________________________ 24 Ken_______________________________________________________________________ -
Capcom Vs SNK – SNK Vs Capcom Por Skullo
AAÑÑOO 1100 NNÚÚMMEERROO 4422 MMAARRZZOO 22002211 RREEVVIISSTTAA AATTEEMMPPOORRAALL DDEE VVIIDDEEOOJJUUEEGGOOSS YY OOTTRRAASS FFRRIIKKAADDAASS AANNÁÁLLIISSIISS AAbboobboo’’’ss BBiiigg AAddvveennttuurree TThhee B Beerrllliiinn WWaallllll WWaacckkyy RRaacceess EElll llliiibbrroo ddee lllaa sseelllvvaa SSuuppee rr PPuunncchh---OOuutt!!!!!! DDrraaggoonn BBaallllll ZZ GGuueerrrreerrooss ddee LLeeyyeennddaa DDiiieett GGoo GGoo SSttaacckk CCoollluummnnss PPEERRIIFFÉÉRRIICCOO PPEERRSSOONNAAJJEE RREEVVIISSIIÓÓNN CCUURRIIOOSSIITTYY Neo Drift Out Portadas (11) Neo Driifft Out WWoorrkkbbooyy AAmmyy RRoossee LLeeggeenndd ooff Portadas ((11)) EEiiigghhtt MMaann ZZeelllddaa ((TTVV)) NNiiinnjjjaa CCoommmmaannddoo PPuuyyoo PPoopp CChhuucckkiiiee EEgggg PPlllaanneett SSmmaasshheerrss AAllliiieenn BBrriiiggaaddee Número 42 – Marzo 2021 ÍNDICE Editorial por Skullo ..................................................03 Análisis Chuckie Egg por Skullo ................................................ 04 Planet Smashers por Skullo ....................................... 06 Alien Brigade por Skullo ............................................ 08 Berlin no Kabe – The Berlin Wall por Skullo .............. 11 Eight Man por Skullo................................................... 14 Diet Go Go por Skullo ................................................. 18 Ninja Commando por Skullo ............................................... 21 Stack Columns por Skullo .................................................... 24 El Libro de la Selva por Skullo .......................................... -
The World Warriors Version 0.6
Street Fighter The World Warriors Version 0.6 A Thrash Sourcebook By Ewen “Blackbird” Cluney Chapter 1: Introduction shortage, and if you feel my interpretations are incorrect, let me know what and why, and it will be fixed. Street Fighter: The World Warriors is a Thrash adaptation of the best-known fighting game series, none Sources of Street Fighter other than Capcom’s Street Fighter. It also includes rules The Street Fighter series includes a whole lot of for converting characters from Street Fighter: The games (currently about 16, including the EX series but not Storytelling Game into the Thrash system, maneuvers and the Marvel crossovers). There are also a number of all. manga, a live action movie (ugh), anime movie, anime Although probably the single most schizophrenic series, and plenty of other stuff besides. The list below is series of fighting games, it is also the spark that created in chronological order for storyline purposes rather than this genre that we so much enjoy. Long ago (it seems the order of release. that way anyhow) out of the arcades emerged a game Street Fighter called "Street Fighter II." Each machine overflowed with Street Fighter Alpha quarters. And then came more and more versions of it. Street Fighter Alpha 2 And then came a prequel. And then a prequel to the Street Fighter Alpha 2 Gold sequel, and we began to wonder if the person coming up Street Fighter Alpha 3 with the titles only has two fingers to count on, and finally Street Fighter II the sequel to the original came, alongside spin-offs and Street Fighter II Championship Edition crossovers. -
FAQ and Errata Card Errata
FAQ and Errata Card Errata CHUN-LI Sense of Justice “The next Attack Card you play this turn gets a damage Reworded the text to clarify that you fully resolve the Attack Card. bonus equal to the number of copies of that card in your discard pile.” DEE JAY Character Card (Front) R. MIKA Reworded the Ultra Attack’s text to clarify that it only affects Dee Jay’s dice. Mic Performance Reworded the text to clarify that only the cards in play get “Before dealing damage with this attack, you may reroll any of your Throw, until they are discarded. dice with results. Then continue dealing the damage with the attack.” “While this card is in play, your attacks get +1 Attack Die. FEI LONG Attack Cards you play without Throw get Throw 1 until Character Card (Front) they are discarded. Discard this card at the end of the turn.” Reworded the Ultra Attack’s text to clarify that it only affects Fei Long’s dice. RYU “Before dealing damage with this attack, record all initial damage Wandering Warrior rolled. Then reroll all of your dice with results and add 1 damage for Reworded the Play Condition’s text to match similar Play each rolled on those dice.” Conditions on other cards that are played as reactions to facedown attacks. IBUKI “I Really Thought You’d Be Tougher Than This.” T. HAWK Reworded the Play Condition’s text to match similar Play Conditions on Heavy Body Press other cards that are played as reactions to facedown attacks. Replaced the movement effect with a Place effect to avoid confusion with the wording. -
Street Fighter V: It's About Capcom-Unity
Street Fighter V: It’s About Capcom-unity Sony and Capcom are set to take the fighting game community to the Promised Land. “Fighting games are dying.” It’s said time and again. With dwindling sales and a limited appeal compared to AAA games of other genres, many believe fighting games are on their deathbed. Yet despite their declining sales figures, fighting games have created one of the most passionate communities in all of gaming: the fighting game community. That, in no small part, is down to the success of Street Fighter. As Matthew Edwards [fighting games community manager for Capcom UK] states, “Street Fighter has been a mainstay of competitive gaming ever since Guile threw his first Sonic Boom.” Since Street Fighter II’s release in 1991 everything has changed. Now, fighting games are facing their biggest challenge to date. Low sales means less developers are willing to invest in fighting games and the genre could potentially end up as dead as the text adventure. At the same time, however, the fighting game community is in full bloom. As Justin Wong [professional fighting game player] states, “[The tournament scene] has grown substantially. Because of streaming and new technology, the numbers of tournament competitors and spectators has increased significantly.” While the games struggle to sell, the scene grows exponentially. Capcom fully understand that for Street Fighter V to succeed, they need to work with the fighting game community. “Capcom is committed to growing the community and giving the tournament players a real incentive to push the game further,” says Edwards. -
Street Fighter: Anniversary Collection
CONTENTS SAFETY INFORMATION Game Selection ............2 ABOUT PHOTOSENSITIVE SEIZURES Xbox Live™ ................2 A very small percentage of people may experience a seizure when exposed to certain visual images, ® including flashing lights or patterns that may appear in video games. Even people who have no history of STREET FIGHTER III: 3RD STRIKE seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic Default Game Controls ......6 seizures” while watching video games. GameScreen ..............7 These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face Option Mode ...............8 twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Characters ................9 Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. HYPER STREET FIGHTER® II: THE ANNIVERSARY EDITION Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should Starting the Game .........14 watch for or ask their children about the above symptoms—children and teenagers are more likely than Option Mode .............15 adults to experience these seizures. Game Rules ..............15 The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, Default Game Controls .....16 using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy Basic Moves ..............17 or fatigued. GameScreen .............18 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Player Type System ........19 Super Combo System ......20 Other Important Health and Safety Information. -
Super Street Fighter Iv P18 P14
After Burner Climax Review - Page 28 Disclaimer: The content featured throughout this magazine may contain links to our forum where there may be unsuitable language for children or those of a sensitive nature. We highly suggest that you are at least of the age 13 to visit the forums or click the links within the magazine. ISSUE 20 Hello and welcome to another For the strategist’s among action packed GameOn Mag! you, we have quite a treat, which im sure the cover gave Meet the Team This month weve got away...a huge Starcraft II Project Director some explosive gaming preview. We take an in-depth Steve Greenfield coming at you from button look at what Starcraft II has (Rasher) mashers to racers and even to offer, and see if it captures Chief Editor hardcore strategy, with a the legendary feeling and Steve Greenfield little RPG goodness thrown gameplay of the original series. (Rasher) in for good measure. Editor Also as promised last month, Heather Cook With Super Street Fighter IV we have the beautiful Final (FoxyStoat) and BlazBlue: Calamity Trigger Fantasy 13 review, where our Steven Dawson on the scene, our reviewers resident RPG lover takes a (djdawsonuk) have been mashing those good look at all it has to offer Graphics buttons and wiggling the and puts it through its paces. Steven Dawson arcade sticks, delivering to you (djdawsonuk) a couple of great beat-em-up All in all its a busy month Chris Standring roundups you just cannot miss! with some big titles, and (Ex0dus) great reading for you all, Split/Second: Velocity, leads hope you enjoy reading it Journalists the action arcade racing scene as much as weve all loved Matt Studd this month, with some epic putting it together! (Beanz) stuntman action from Disney. -
Street Fighter Dnd 5E Unofficial Homebrew
Homebrew 1 Street Fighter D&D 5E is (was?) a blog series featuring builds for characters from the Street Fighter video games in 5th Edition built using rules* from Mists of Akuma, an eastern fantasy noir steampunk campaign setting. Free PDFs from its Kickstarter campaign are located here and you can grab a copy from Storm Bunny Studios. The statblocks in this unofficial fan product are all reduced versions—to see the full PC builds check out my website (www.mikemyler.com). Within are two dozen combatants from Street Fighter as well as several special challengers for a total of 30 different NPCs as well as 20 magic items to boot. No company associated with these various intellectual properties (or any publishers of books touched upon by this PDF) has endorsed this product. It is purely for fun and because collecting all these posts was requested of me several times by many different folks that saw the builds on my blog (mostly Redditors so if anything, we can blame Reddit—thanks Redditors). That said my thanks goes out to all of the artists, designers, and writers that created these characters we are so fond of—you have my deepest gratitude for bringing them into being. I really couldn’t tell you how many hours of my life have been spent playing Street Fighter. Now go deploy these builds inside your Dungeons and alongside Dragons, harrowing adventurer’s with hadoukens as they track down and acquire the Number #2 Headband! Thanks for checking out the PDF! :D —Mike Myler *Rules from Hypercorps 2099 5e (combat pistols for Cammy and Guile), 2099 Wasteland (the freak class for Blanka, Protoman’s stuff), and Book of Exalted Darkness (Necalli’s monk archetype) aside. -
Character Cards
TM CHARACTER CARDS Original Text © 2011 WIZKIDS/NECA, LLC. © CAPCOM PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. ©2011 WizKids/NECA LLC. TM & © 2011 Marvel. TABLE OF CONTENTS Akuma, 25 Ryu, 5 Balrog, 16 Ryu, 23 Blanka, 6 Sagat, 18 Blanka (Mirror Earth), 27 T. Hawk, 15 Cammy, 12 Vega, 17 Cammy (Mirror Earth), 30 Zangief, 8 Chun-Li, 11 Zangief (Mirror Earth), 28 Chun-Li (Mirror Earth), 29 Dee Jay, 13 Dhalsim, 7 Dhalsim, 20 E. Honda, 9 Evil Ryu, 26 Fei Long, 14 Guile, 10 Guile, 21 Ken, 4 Ken, 19 Ken, 24 M. Bison, 22 ©2011 WizKids/NECA LLC. TM & © 2011 Marvel. 001 KEN Martial Artist, Warrior HADOKEN (Ranged Combat Expert) TEAM ABILITY: STREET FIGHTER Give this character a power action to move up to 3 squares and then make a close combat JUMPING KICK (Charge) attack. Uncopyable. PUNCH COMBO (Flurry) Shoryureppa Give Ken a double power action. He makes a close combat attack modifying his damage value by +3. Toughness COUNTRY REPRESENTED: U.S.A. -
"You Must Defeat Shen Long to Stand a Chance": Street Fighter, Race, Play, and Player
"YOU MUST DEFEAT SHEN LONG TO STAND A CHANCE": STREET FIGHTER, RACE, PLAY, AND PLAYER Nicholas Ware A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2010 Committee: Dr. Jeremy Wallach, Advisor Dr. Kristen Rudisill ii ABSTRACT Dr. Jeremy Wallach, Advisor The “fighting game,” a video game genre that pits a player’s character against a computer or second player’s character in a tournament-style fighting match, was established as a viable and popular genre with the video game Street Fighter II in 1991. That game established most of the conventions of the genre that are still in use today, including the tendency to have multiple characters coming from a variety of world locations as the central figures of the game’s narrative. Street Fighter II, subtitled The World Warriors, and the series it spawned, which includes over 25 titles in less than 20 years, can be used as an effective example in which to delve into the meaning of playing video games. In this study, I plan to use the Street Fighter series as a site to investigate four different aspects of gaming and games. First, what does it mean to play a game? How is this different from consuming other media and how does the Street Fighter series in particular organize play? Second, from where do the images and narratives of race in Street Fighter come? What does the media history of Street Fighter tell us about how Street Fighter considers and creates racial discourse? Third, what complications arrive when these images and stories become playable within a game? What role does the player have in shaping game ideology, and what role do games have in shaping player ideology? Lastly, what do the players themselves have to say about their experiences with Street Fighter, and how do those responses better illuminate our understanding of race and play? By combining all four aspects, this project seeks to understand Street Fighter in order to understand larger concepts of race, play, and player. -
About This Document
SUPER STREET FI GHTER I V ARCADE EDI TI ON VER. 2012 11/28/2011 ■ About This Document ■ Introduction This document details the final changes to "SSFIV AE 2012", edited for general readership. These changes are identical from those previously published, but the phrasing and brevity of their descriptions may be different. ■ Symbols and Terminology Combat-related terminology that appears in the text is explained below. Word or Symbol Meaning or Description Near / Far Used to denote short-distance / long-distance F Abbreviation of frame. 1F is 1/60th sec. Startup The frame in which the attack hitbox(es) appears Start The opening portion of a move Stun Number of frames after attack hitbox disappears before another action can take place Landing stun Number of frames after landing on the ground from mid-air before another action can take place Active period The frames during which attack hitboxes are in effect +1F Advantage / -1F Used mainly to describe frame advantage / disadvantage for the attacker (Dis)advantage / Equal Hitbox Area from which the character's move is effective Hurtbox Area where the character is vulnerable Total invincibility Hurtboxes have no effect whatsoever Projectile invincibility Projectile hurtboxes have no effect Strike invincibility Strike hurtboxes have no effect Throw invincibility Throw hurtboxes have no effect Light, medium, heavy Refers to the light, medium, and heavy buttons S.C. Super Combo U.C. Ultra Combo The lever used to control the character's direction of movement. This means the analog stick when referring to a standard PS3 or XBOX Stick 360 controller. 1,2,3,4,5,6,7,8,9 Indicates the stick displacement direction, as for a standard numeric keypad. -
Street Fighter 20Th Anniversary
The Storytelling Game 20TH ANNIVERSARY Credits Editing: Oh Soon Shropshire and Cynthia Summers Art Direction: Richard Thomas Street Fighter: The Storytelling Game Layout: Robert Dixon th 20 Anniversary Edition Playtesting: Bill Bridges, Josh Timbrook, Jim Compiled by: Rodger Gionelli Townsend, Richard Haight, Aileen Miles and Brian Transcription Assistance: B. Honda Campbell Editing: Rodger Gionelli, B. Honda, Matt Meade Street Fighter Player's Guide Cover Concept: Rodger Gionelli Written by: Andrew J. Lucas Layout: Rodger Gionelli Prelude Written by: Nigel Findley Interior Diagrams: Matt Meade (http://sfrpg.com) Developed by: Mike Tinney Special Thanks to everyone who made the original Street Edited by: Robert Hatch and Cynthia Summers Fighter: The Storytelling Game possible! Art Direction: Richard Thomas Cover Art: Matt Haley Street Fighter: The Storytelling Game Cover Design: Larry Snelly Written by: Bill Bridges, Phil Brucato, Brian Campbell, Layout: Aileen E. Miles Sean Lang, Mike Tinney, and Stephan Wieck Interior Art: John Bridges, John Hartwell, Ron Development: Mike Tinney and Stephan Wieck, with Spencer, Joshua Gabriel Timbrook, Gary T. Washington Andrew “Rudolf the Red” Greenberg and Bill “Blanka” Bridges Colorists: Aileen E. Miles, Larry Snelly Editing: Robert Hatch The Perfect Warrior Art Direction: Richard Thomas Written by: John "The Gneech" Robey Cover Art: Kevin Murphy Developed by: James Estes Layout and Design: Michelle Prahler Editing: Jennifer Clarke Wilkes Cover Design: Chris McDonough, Larry Schnelli Art Direction: Richard Thomas Maps: Chris McDonough Cover Art: Ron Spencer Art: John Bridges, Darryl Elliott, Tony Harris, Jeff Rebner, Joshua Gabriel Timbrook, Jennifer Yuh Cover Design: Lawrence Snelly Colorist: Larry Schnelli Layout: Aileen E. Miles Special thanks to David & Martha's class: Andrea, Interior Art: John Bridges, Jim Daly & Hank Carlson, Anthony, Billy, Brendan, Caroline, Carry, Dave, David, DP, John Hartwell, Dave Johnson, Joshua Gabriel Timbrook Elena, Elizabeth, Genni, Harding, Katie, Kelly G., Kelly M., Colorist: Aileen E.