Street Fighter 20Th Anniversary

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Street Fighter 20Th Anniversary The Storytelling Game 20TH ANNIVERSARY Credits Editing: Oh Soon Shropshire and Cynthia Summers Art Direction: Richard Thomas Street Fighter: The Storytelling Game Layout: Robert Dixon th 20 Anniversary Edition Playtesting: Bill Bridges, Josh Timbrook, Jim Compiled by: Rodger Gionelli Townsend, Richard Haight, Aileen Miles and Brian Transcription Assistance: B. Honda Campbell Editing: Rodger Gionelli, B. Honda, Matt Meade Street Fighter Player's Guide Cover Concept: Rodger Gionelli Written by: Andrew J. Lucas Layout: Rodger Gionelli Prelude Written by: Nigel Findley Interior Diagrams: Matt Meade (http://sfrpg.com) Developed by: Mike Tinney Special Thanks to everyone who made the original Street Edited by: Robert Hatch and Cynthia Summers Fighter: The Storytelling Game possible! Art Direction: Richard Thomas Cover Art: Matt Haley Street Fighter: The Storytelling Game Cover Design: Larry Snelly Written by: Bill Bridges, Phil Brucato, Brian Campbell, Layout: Aileen E. Miles Sean Lang, Mike Tinney, and Stephan Wieck Interior Art: John Bridges, John Hartwell, Ron Development: Mike Tinney and Stephan Wieck, with Spencer, Joshua Gabriel Timbrook, Gary T. Washington Andrew “Rudolf the Red” Greenberg and Bill “Blanka” Bridges Colorists: Aileen E. Miles, Larry Snelly Editing: Robert Hatch The Perfect Warrior Art Direction: Richard Thomas Written by: John "The Gneech" Robey Cover Art: Kevin Murphy Developed by: James Estes Layout and Design: Michelle Prahler Editing: Jennifer Clarke Wilkes Cover Design: Chris McDonough, Larry Schnelli Art Direction: Richard Thomas Maps: Chris McDonough Cover Art: Ron Spencer Art: John Bridges, Darryl Elliott, Tony Harris, Jeff Rebner, Joshua Gabriel Timbrook, Jennifer Yuh Cover Design: Lawrence Snelly Colorist: Larry Schnelli Layout: Aileen E. Miles Special thanks to David & Martha's class: Andrea, Interior Art: John Bridges, Jim Daly & Hank Carlson, Anthony, Billy, Brendan, Caroline, Carry, Dave, David, DP, John Hartwell, Dave Johnson, Joshua Gabriel Timbrook Elena, Elizabeth, Genni, Harding, Katie, Kelly G., Kelly M., Colorist: Aileen E. Miles, John Park, Lawrence Snelly Kyle, Laura, Lindsay H., Lindsay I., Michael, Mike, Mollye, Maps: Shaggy Dixon, John Park Nick, Olivia, Pat, Rachel, Rae, Richie, Rob, and Sean for their help in playtesting this game. Contenders Phil Brucato, Mike Chaney, Alessandra Secrets of Shadoloo Written by: Clayton, James Estes, Andrew Greenberg, Rob Hatch, Bill Bridges, Phil Brucato, Brian Campbell, Written by: Harry Heckel, Ross Isaacs, John Park, Erin Kelly, Andrew Sean Lang, Mike Tinney and Stephan Wieck Lucas, John "The Gneech" Robey Mike Tinney, Stephan Wieck Development: Developed by: James Estes Brian Campbell Editing: Editing: David Remy Richard Thomas Art Direction: Art Direction: Richard Thomas Tony Harris Cover Art: Cover Art: Jeff Rebner and Robert Ro Lawrence Snelly Cover Design: Cover Design: Larry Snelly Aileen E. Miles Layout: Layout: John E. Park John Bridges, Tony Harris, Jeff Rebner, Joshua Art: Interior Art: John Heartwell Gabriel Timbrook, Jennifer Yuh Colorists: Larry Snelly, John E. Park Aileen R. Miles, Lawrence Snelly Colorist: Thanks to Thai Iced Tea. Thanks to Joshua "Mookie" Timbrook, Phil "Dr. Holocaust" Brucato, Mike "Sergeant Alex Stone" Tinney, Brian Special Thanks to Valerie Alvarez, Hadzuki Kataoka and "Mindquake" Campbell, Steve "Maurice Jackson" Wieck, Alex Jiminex at Capcom, USA for their continuing support. and Bill "Blanka" Bridges for playtesting "Tourist Trap" Capcom, Street Fighter, and The World Warriors are Shades of Gray trademarks of Capcom Co., Ltd. Written by: Mike Tinney Balrog, Blanka, Cammy, Chun Li, Dee Jay, Dhalsim, E. Developed by: Mike Tinney Honda, Fei Long, Guile, Ken, M. Bison, Ryu, Sagat, T. Hawk, Vega and Zangief are trademarks of Capcom Co., Design Contributions: Ken Cliffe, Stephan Wieck, Ltd. Phil Brucato, Bill Bridges and Brian Campbell TABLE OF CONTENTS CHAPTER ONE: INTRODUCTION 6-18 CHAPTER TWO: PLAYING STREET FIGHTER 19-24 CHAPTER THREE: CHARACTER CREATION 25-35 CHAPTER FOUR: CHARACTER TRAITS 36-63 CHAPTER FIVE: THE EXPENDABLES 64-70 CHAPTER SIX: STYLES OF THE STREET FIGHTERS 71-99 CHAPTER SEVEN: COMBAT & SUPPLEMENTAL RULES 100-113 CHAPTER EIGHT: SPECIAL MANEUVERS 114-159 CHAPTER NINE: STORYTELLING 160-168 CONCLUSION 169-173 “If you're an average warrior, I be the master. I could short years later they would be acquired by CCP, teach you how to fight and move faster. One false move developers of the Sci-Fi MMO Eve Online. Publication of kid, that'd be disaster. I'll beat you endless and continue new material ended shortly after. the day after! For fans of White Wolf, the mid-2000s were a grim time, - Infinite but fortunately Onyx Path Publishing (created by former White Wolf/CCP personnel) was founded and licensed old Welcome, Street Fighters! It's been a long time. Just White Wolf properties from CCP to republish old material over 20 years ago Street Fighter II was still the hottest and begin work again on new materials for nearly every thing in the fight game, we were just learning about Akuma product line White Wolf ever produced. One trend they (Gouki) for the first time, Jean Claude Van Damme was became known for was producing lavish 20th Anniversary about to star in a beautiful disaster, and White Wolf had editions of the original World of Darkness games utilizing released their very best RPG. The year was 1994, and the the crowd-funding site Kickstarter. These editions collected game was Street Fighter: The Storytelling Game. nearly all rules material produced for those games, White Wolf were at their peak, churning out the original clarifying inconsistencies and fixing any clearly broken and 2nd editions of their World of Darkness games, the rules. The Anniversary editions have been of high quality, deeply satisfying for many fans of the original works. There most famous of which being Vampire: The are even plans for new editions of non-World of Darkness Masquerade. With a solid track record for producing titles formerly published by White Wolf. In all of these grim, serious horror games, no one could have predicted plans, however, one game slipped through the cracks... that their best game was to take the form that it did. and something had to be done! Street Fighter: The Storytelling Game, a game based on the famous video game series, heralded the beginning of a role playing trend that would find expression A NEW GENERATION OF STREET FIGHTERS in later games such as Exalted, Feng Shui, Weapon th of the Gods, Qin and later indie RPGs such as Street Fighter: The Storytelling Game 20 Thrash, Fight!, Super Gachapon Fighter and Anniversary Edition is a fan response, an act of Wushu. A colorful world of over-the-top action, crammed preservation for one of the great RPGs. This book aims to with every insane pulp trope imaginable, Street Fighter's collect all of the official rules, styles, maneuvers, abilities aesthetic can also be seen mirrored in games like White and backgrounds that were created for Street Fighter: The Storytelling Game during its short run, clarifying and Wolf's and many games and settings that Adventure documenting inconsistencies, putting everything in easy would be released for the Fate or Savage Worlds rule reach. This book provides everything you need to play. At sets. It was a refreshing change of tone compared to some its core, however, this is a rule book. The original of the darker material at the time, or some of the heavy adventures, characters and setting materials White Wolf "realism simulator" style games of the era. produced were not included in the compilation of this work. As brilliant as Street Fighter: The Storytelling Street Fighter has a solid fan community, though, and Game was, the product line was abandoned and fell out there is no doubt more to come! of print by 1995. White Wolf seemed to act as if the game had never existed, with no sign of it to be found on their web site for years. Was it a misplaced shame, or simply AN OVERVIEW OF THE BOOKS licensing issues that were to blame? World of Let's take a look at the books produced for Street Fighter Darkness: Combat, released in 1997, was a clear over its brief run. Material from each of these books can be attempt to bring the rules of Street Fighter into White found in the 20th Anniversary edition, and attempts have Wolf's other product lines. Later, during the Revised been made to annotate the sources whenever possible. Ruleset era, both Adventure and Exalted (and perhaps For example, you may read an entry that says "Elbow a bit of Aberrant) contained elements that seem to have Smash (SoS p.27)", which indicates a Special Maneuver their seeds in Street Fighter. In any event, White Wolf that was originally published on page 27 of Secrets of continued on, with Street Fighter being an almost forgotten Shadoloo. As we discuss the books, you will see the oddity from their past. In 2004 they would relaunch their abbreviation used to reference the original books used as th horror titles with the New World of Darkness, but 2 we cite them in the 20 Anniversary. An introduction to the core rules behind Street Fighter, x Street Fighter: The Storytelling Game (Core) teaching you the basics of the Storyteller system. – The one that started it all! The 20th Anniversary edition draws heavily from this book. The only material from this CHAPTER 3: CHARACTER CREATION book not used in the project would be the introductory Everything you need to create your own hero. Are you fiction, the characters, and the adventure “High Stakes”. ready to stand with the World Warriors? x Secrets of Shadoloo (SoS) – Detailing the styles and characters of Shadoloo, this book was a useful addition! Also, plans and descriptions for the mysterious CHAPTER 4: CHARACTER TRAITS land of Mriganka, along with an adventure were provided. Learn all about Attributes, Abilities, Backgrounds and The styles and maneuvers were the key parts pulled into Techniques; important Traits that define the capabilities of the 20th Anniversary edition, along with some minor rules your character.
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