Dungeons Master's Guide to Dark
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Cactus, Hunting.................................................. 23 Cactus, Rock ...................................................... 23 Dune Trapper ..................................................... 24 Dungeons Master’s Guide Life Shaped Watcher.......................................... 24 Poisonweed ........................................................ 24 to Dark Sun Strangling Vine .................................................. 24 Zombie Plant...................................................... 25 Dungeons Master’s Guide to Dark Sun ................................. 1 Encounter Tables ..................................................... 25 Adventuring In Athas....................................................... 1 Verdant Belt............................................................. 25 DMing Athas.............................................................. 2 Subtable A.......................................................... 25 Travelling Athas......................................................... 2 Subtable B.......................................................... 25 History of Athas......................................................... 2 Subtable C.......................................................... 25 Optional Rules ........................................................... 7 Stony Barrens........................................................... 25 Environmental Conditions on Athas.................... 7 Subtable D.......................................................... 26 Action Point Uses ................................................ 8 Subtable E .......................................................... 26 New Conditions ................................................... 8 Sandy Wastes........................................................... 26 Handy Pages From the DMG............................... 8 Subtable F .......................................................... 26 Tree of Life .......................................................... 8 Suitable G........................................................... 26 Poisons, Diseases and Drugs of Athas................. 9 Rocky Badlands ....................................................... 26 Fear / Madness ..................................................... 9 Suitable H........................................................... 26 Critical Hits........................................................ 10 Suitable I ............................................................ 27 Critical Fumble .................................................. 12 Mountains ................................................................ 27 Magic on Athas.............................................................. 12 Suitable J............................................................ 27 Preservers and Defilers ............................................ 12 Suitable K........................................................... 27 Psionics .................................................................... 12 Forest........................................................................ 27 Elemental Clerics..................................................... 12 Suitable L........................................................... 27 Templars .................................................................. 13 Suitable M................................................................ 28 Primal Magic............................................................ 13 Scrub Plains ............................................................. 28 Athasian Magic Item Economy ............................... 13 Suitable N................................................................. 28 Treasure Parcells................................................ 13 Suitable O........................................................... 28 Ritual Casting .......................................................... 13 Salt Flats .................................................................. 28 Ritual Books ............................................................ 14 Suitable P ........................................................... 28 Artifacts of Athas..................................................... 14 Suitable Q........................................................... 28 Cosmology ..................................................................... 14 Sea of Silt................................................................. 29 The Astral / The Gray ........................................ 14 Subtable S .......................................................... 29 Shadowfell / The Black...................................... 15 Subtable T .......................................................... 29 The Hollow ........................................................ 15 Windbreak Mountains.............................................. 29 The Feywild ....................................................... 15 Windbreak Foothills................................................. 29 The Primordial Chaos ........................................ 15 Crescent Forest......................................................... 29 Tyr and Beyond, A Regional Overview ........................ 15 Great Ivory Plain...................................................... 30 The Physical World.................................................. 15 The Lonely Butte ..................................................... 30 Geography................................................................ 15 Saragar ..................................................................... 30 Sea of Silt........................................................... 15 Thunder Mountains.................................................. 30 The Tyr Region.................................................. 16 The Shores ............................................................... 30 City States .......................................................... 16 The Last Sea............................................................. 30 The Jagged Cliffs Region................................... 16 The Dead Lands ................................................. 16 Threats of Athas............................................................. 17 Tribes, Clans and Merchant Houses ........................ 17 Adventuring In Athas Merchant Houses ............................................... 17 Athas is a land where life is cheap and water is Elf Tribes ........................................................... 18 the most valuable of commodities. Slave Tribes ....................................................... 18 Functional Templates............................................... 19 Ancient Athasian Undead .................................. 19 Athas has been destroyed over thousands of Dune Runner ...................................................... 19 years by the over use of magic, the result of this Fael..................................................................... 19 has been the destruction of the land, and a dying Kaisharga ........................................................... 20 Meorty................................................................ 20 planet. Deserts and Barrens are the most Raaig .................................................................. 20 prevalent land formations on Athas, and forests Racked Spirit...................................................... 21 are very rare and savagely protected. Water is T’liz.................................................................... 21 very uncommon and day-to-day life becomes a Wild Talent ........................................................ 21 Zombie, Thinking .............................................. 22 major struggle for everyone who lives in this Obstacles, Hazards and Traps.................................. 22 harsh environment. As a result, many of the Bloodgrass.......................................................... 22 denizens of Athas have developed Psionic Bloodvine........................................................... 22 powers to help them adapt. Blossomkiller ..................................................... 22 Brain Seed.......................................................... 23 Brambleweed (Brute)......................................... 23 Burn flower ........................................................ 23 DMing Athas Ral's Defiance: Nature-masters of Tyr'agi Athas is a grim and dirty world of survival. If attempt to expand the life force of the ocean and you plan on running a campaign based around accidentally create the Brown Tide - which hunting for treasure and slaying dragons, this is brings about the end of the Blue Age. not the campaign setting for you. If you are Friend's Reverence: Surviving nature-masters looking for a world where everything is stacked create the Pristine Tower to destroy the Brown against the characters, and they must struggle Tide. This action changes the sun from blue to and strain just to survive, then Athas is the yellow, destroying the Halfling civilization and perfect location for such a campaign. bringing about The Rebirth. Travelling Athas Island's Agitation: The new races of The Rebirth Travelling Athas is slightly different to travelling - humans, gnomes, dwarves, elves, and others - in most other campaign worlds; things like appear across the face of Athas. Great cities such dehydrations and exhaustion come to the as Tyr, Bodach, and Giustenal are founded to forefront in Athas, due to the lack of water