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DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use . -
Dragons of Desolation by Tracy Hickman and Michael Dobson
TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone. -
Dragon Magazine #108
DRAGON 1 SPECIAL ATTRACTION 49 12 Mutant Manual II Various authors Another collection of GAMMA WORLD@ game creatures 87 OTHER FEATURES 9 Leomunds Tiny Hut Lenard Lakofka Ideas for adding variety to AD&D® game monsters Publisher 2 The role of nature Bruce Humphrey Mike Cook Systems for bringing physical environment into play Editor-in-Chief 22 The ecology of the pernicon John Nephew Kim Mohan Dont let a bunch of these bugs get to you Editorial staff 25 The pernicon: a new version John Nephew Patrick Lucien Price Suggestions for toning it down and tuning it up Roger Moore 28 Cantrips for clerics Arthur Collins Editorial assistance Introducing the orison, 0-level magic for those other casters Eileen Lucas 30 A different design Lisa R. Cohen Making tournament adventures requires a special outlook Art, graphics, production Roger Raupp 36 Agents and A-bombs Thomas M. Kane Kim Lindau The TOP SECRET® game comes of age nuclear age, that is Subscriptions 40 After the blast Roger E. Moore Pat Schultz How to play it right, in case anyones left 42 The plants of Biurndon Eric W. Pass Advertising Creating customized greenery for your campaign Mary Parkinson 62 ORIGINS Awards nomination ballot Contributing editors 68 The Grey Stones Josepha Sherman Ed Greenwood Its whats inside the stones thats really important Katherine Kerr This issue's contributing artists THE ARES SECTION Brian McCrary Larry Elmore David Trampier Joseph Pillsbury 78 High Tech and Beyond James Collins Edward B. Wagner Roger Raupp Globe crackers and smart computers in TRAVELLER® gaming Richard Tomasic James Faulkenberg 81 An Honorable Enemy Gregg Sharp Stephen Hearon Janet Aulisio Oni, the greatest enemy of Japans CHAMPIONS villains Jeff Butler 86 Old Yazirians Never Die Peter C. -
1408874790361.Pdf
Advanced Dungeons & Dragons OFFICIAL GAME ACCESSORY ADVENTURE PACK I CREDITS TABLE OF CONTENTS How to Use Adventure Pack I .........................................................................................................2 Editing; Deborah Christian DECEIVING APPEARANCES The Circus of Gandolfo (WS) .....................................................................................................14 Typography: Kim N. Lindau Sharla's Zoo (RS) .........................................................................................................................53 The Weird Woods of Baron Orchid (HJ) ...................................................................................83 Keylining: Stephanie Tabat A walk in the woods, a trip to the zoo, a day at the circus-harmless enough, right? Wrong, as Cartography: Colleen O'Malley, David E. players will discover when things are not as they appear to be. Martin, Steve Sullivan INTRIGUE To Kill a Kraken (SB) .................................................................................................................71 Cover Art: Jeff Easley Titles and lands are the reward, a watery death the penalty for failure in this swashbuckling Interior Aft: Jeff Butler, Valerie Valusek adventure of intrigue and danger on the high seas, Distributed to the book trade in the United HELP WITH A PROBLEM States by Random House Inc., and in Reign of Triumph (AGM) ...........................................................................................................36 Canada by Random House -
DRAGON Magazine Is Available at Hobby
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan One little word Editorial staff: Roger Raupp Patrick Lucien Price Those of us who work with words are Mary Kirchoff seldom surprised by instances where one Vol. IX, No. 3 August 1984 Roger Moore Subscriptions: Mellody Knull little word makes a lot of difference. Thats SPECIAL ATTRACTION Contributing Editors: Ed Greenwood the way it is with words, we say knowingly. Katherine Kerr But we got a letter the other day that was Ken Rolston surprising. ELEFANT HUNT. .45 Advertising Sales Administrator: It came from Eric Dott, president of Safari, so good: The latest game Mary Parkinson Monarch Avalon Industries, Inc., and the from Tom Whams imagination This issues contributing artists: body of the letter goes like this: Please be James Holloway Keith Parkinson advised that from this date forward, every Jeff Butler Brian Born reference to The Avalon Hill Game Com- OTHER FEATURES Roger Raupp Kurt Erichsen pany in your publication MUST be stated Tom Wham Dave Trampier as The Avalon Hill Game Company and Falling damage: a matter of gravity Mark Nelson Larry Elmore nothing else. It is important that the defi- nite article The precede the words Avalon Physics and falling damage. .12 DRAGON® Magazine (ISSN 0279-6848) is published monthly for a subscription price of $24 Hill Game Company. Any deviation from The argument in favor of velocity per year by Dragon Publishing, a division of the full phrase The Avalon Hill Game TSR, Inc. The mailing address of Dragon Company or any use of the word Avalon Scientific facts behind the system. -
Red and White on the Silver Screen: the Shifting Meaning and Use of American Indians in Hollywood Films from the 1930S to the 1970S
RED AND WHITE ON THE SILVER SCREEN: THE SHIFTING MEANING AND USE OF AMERICAN INDIANS IN HOLLYWOOD FILMS FROM THE 1930s TO THE 1970s a dissertation submitted to Kent State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy by Bryan W. Kvet May, 2016 (c) Copyright All rights reserved Except for previously published materials Dissertation Written by Bryan W. Kvet B.A., Grove City College, 1994 M.A., Kent State University, 1998 Ph.D., Kent State University, 2015 Approved by ___Kenneth Bindas_______________, Chair, Doctoral Dissertation Committee Dr. Kenneth Bindas ___Clarence Wunderlin ___________, Members, Doctoral Dissertation Committee Dr. Clarence Wunderlin ___James Seelye_________________, Dr. James Seelye ___Bob Batchelor________________, Dr. Bob Batchelor ___Paul Haridakis________________, Dr. Paul Haridakis Accepted by ___Kenneth Bindas_______________, Chair, Department of History Dr. Kenneth Bindas ___James L. Blank________________, Dean, College of Arts and Sciences Dr. James L. Blank TABLE OF CONTENTS…………………………………………………………………iv LIST OF FIGURES………………………………………………………………………v ACKNOWLEDGEMENTS……………………………………………………………...vii CHAPTERS Introduction………………………………………………………………………1 Part I: 1930 - 1945 1. "You Haven't Seen Any Indians Yet:" Hollywood's Bloodthirsty Savages……………………………………….26 2. "Don't You Realize this Is a New Empire?" Hollywood's Noble Savages……………………………………………...72 Epilogue for Part I………………………………………………………………..121 Part II: 1945 - 1960 3. "Small Warrior Should Have Father:" The Cold War Family in American Indian Films………………………...136 4. "In a Hundred Years it Might've Worked:" American Indian Films and Civil Rights………………………………....185 Epilogue for Part II……………………………………………………………….244 Part III, 1960 - 1970 5. "If Things Keep Trying to Live, the White Man Will Rub Them Out:" The American Indian Film and the Counterculture………………………260 6. -
SECRETS of the SAGES Bulk Rate C/O TSR, Inc
A Short (for him) Greeting From Elminster by Ed Greenwood the great trees of the Elven court, or glimpse (from afar, if ye would live long) Tantam! Oh...er, hello, as ye say the devil-haunted ruins of Myth Dran- it...tantam is what merchants of the nor. To see the welcoming farms of Sha- North say, here in the Realms. dowdale, or half a world away, the The Realms, the Forgotten Realms, many proud spires of great Waterdeep, ocourse, as yeve all forgotten the way the City of Splendors! Ah, tis a grand here, until now, that is. Of all the sages world, I tell thee (and who should know in Faerun, I am the first to walk among better?) and it awaits thee, here and in ye since Myth Drannor fell so it has pagesand other ways, who knows? fallen to me to welcome yeye who to come. When ye have seen a sunrise have discovered the Realms through over the Moonshae Isles, or watched the offices of the good scribes of TSR, the stars glimmering above the beauti- Inc. I bid ye fair welcome to my home, ful city of Silverymoon on a clear deep for tis a fair world, perhaps the fairest night, ye will thank me! Aye, and it of all those Ive walked. And mind ye, makes me glad to know the joy that there have been a few and a few again, awaits and proud, too, for the Realms over the years. are my home, even as ye would be Five hundred-odd winters I have proud to show a wayfarer thy abode, lived in Faerun, most of them in the whateer it be. -
The Temple of Elemental Evil
Advanced ® OFFICIAL GAME ADVENTURE TSR Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road SampleCambridg e CB14AfileD Lake Geneva, WI 53147 United Kingdom TSR, Inc. PROOUCTS OF YOUR IMAGINATION" ADVANCED DUNGEONS & DRAGONS, AD&D, WORLD OF GREYHAWK, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR Inc. Table of Contents Introduction . .................................... 4 Getting Started . ........................ 4 Players' Background ........................ 4 Notes for the Dungeon Master ................ 5 Other Adventures .......................... 6 Part I: The Village of Hommlet ..................... 7 Players' Description ......................... 7 Key to the Village ............................. 7 Detailed Buildings ............................ 14 Area 7. The Inn of the Welcome Wench ....... 14 Area 13. Trading Post ....................... 17 Area 20. Church of St. Cuthbert .............. 18 Area 31. Guard Tower ....................... 19 The Ruins of the Moathouse .................... 21 Upper Level Random Encounters .............. 21 Upper Level Encounter Key .................. 21 Dungeon Level Random Encounters ........... 23 Dungeon Level Encounter Key ................ 24 Editing: Ed Carmien, Bruce Heard, Harold Johnson, Thad Russell, Interlude: Hommlet to Nulb ....................... 27 Steve Winter Players' Background ........................ 27 Cover: Keith Parkinson Players' Historical Notes ..................... 27 Interior Art: Jeff Butler, Clyde Caldwell, Jeff Easley, Larry Elmore, Notes for -
Dragon Magazine #111
D RAGON 1 SPECIAL ATTRACTION 41 Death of an Arch-Mage Michael D. Selinker A murder-mystery module for the AD&D® game Publisher OTHER FEATURES Mike Cook 8 Good stuff, for a spell John M. Maxstadt Editor-in-Chief Magic-focusing items: a new concept in treasure Kim Mohan 14 Welcome to Malachi Becky Helfenstein Editorial staff A game city designed with magic in mind Patrick Lucien Price Roger Moore 1 8 DUNGEON Adventures Roger E. Moore Robin Jenkins Everything there is to say about our new publication Editorial assistance 22 No campaign ever fails Joel E. Roosa Eileen Lucas How to recognize and correct an uncontrolled campaign Art, graphics, production 27 Microscopic monsters Kent Colbath Roger Raupp Single-celled organisms take on monstrous proportions Kim Lindau Gloria Szopinski 35 The role of books Reviews by John C. Bunnell Advertising 66 Pull the pin and throw Kevin Marzahl Mary Parkinson Grenades explode onto the TOP SECRET® game scene Subscriptions 7 2 File Under B Esther M. Friesner Pat Schulz Love, magic and a barbarian by the card catalog! This issues contributing artists Denis Beauvais THE ARES SECTION Dennis Kauth Ted Goff Valerie Valusek 78 Phoenix Roger E. Moore Richard Tomasic Marvel Bullpen Bright and dark in the Marvel Universe Denton Elliott Jeff Butler Joseph Pillsbury DC Comics staff 82 Maxima Jack Herman Dave Trampier Larry Elmore Back from the future in the V&V game 84 Supergirl Greg Gorden The Maid of Steel in the DC HEROES game 8 8 The Marvel®-Phile Jeff Grubb An advanced look at a long shot 90 Quantum George MacDonald A quantum leap in CHAMPIONS gaming DEPARTMENTS 3 Letters 64 TSR Profiles 97 Snarfquest 4 World Gamers Guide 94 Gamers Guide 100 Dragonmirth 6 The forum 96 Convention calendar 102 Wormy 62 TSR Previews COVER High above the clouds, away from the interference of men and other landlubbers, The Conflict rages. -
Tales-Of-The-Lance.Pdf
World Book of ansalon Welcome to the World of Krynn ..................... 2 Special Artifacts of Ansalon.......................146 Creating the Flavor of Krynn ....................... 2 Scroll ..................................... 146 The lconochronos of Astinus ........................ 3 Rings ....................................146 Lost Notes of Sir Tracy ............................ 3 Rods, Staves, and Wands .......................147 The River of Time .............................. .4 Miscellaneous Magic items ...................... 148 History of Krynn ................................. 12 Magic Armor and Shields .......................154 Astinus, Scholar and Mystery ..................... 12 Magic Weapons ............................... 155 The Creation of Krynn.......................... 12 Random Treasure Determination .................159 All Dragons War............................... 13 Individual and Small Lair Treasures ...............159 All Saints War ................................. 14 Using the Adventure Map and Talis Cards ...........160 Starbirth of Mortals............................. 14 How to Read the Map ......................... 160 Arrival of the Last Gods......................... 15 Getting Started ...............................160 Age of Dreams ................................. 16 Descriptions of Terrain and Locations .............161 Age of Light ................................... 16 Creating Chases ............................... 173 Graystone of Gargath........................... 17 Adventure Generation with -
Dragon Magazine #194
SPECIAL ATTRACTIONS Issue #194 Vol. XVIII, No. 1 June 1993 9 Nothing gets your attention like a dragon Our annual tribute to our namesake-but with three new twists. Publisher James M. Ward Dragon Dogfights! Anne Brown 10 Battle it out with these aerial AD&D® rules for dragon miniatures. Editor Roger E. Moore The Dragon Project: Dexter & Cornelius Loyd Blankenship Associate editor 18 A (not very) ferocious dragon and a (not very) heroic ally for the Dale A. Donovan GURPS FANTASY* game. Fiction editor The Dragon Project: D.R.A.G.O.N-bot ver. 3.1 Ed Stark Barbara G. Young 20 Hell on wheels . not! A Troubleshooters nightmare for the PARANOIA* game. Editorial assistant Wolfgang H. Baur FEATURES Art director Larry W. Smith The Known World Grimoire Bruce A. Heard Production staff 41 Why did my flying castle crash? The Day of Dread and other D&D® Gaye OKeefe Tim Coumbe game queries answered. Subscriptions Breaking Them In Neil McGarry Janet L. Winters 44 Turn your groups novice gamers into old hands with these easy suggestions. U.S. advertising Cindy Rick Get Ready, Get Set, Go! Tom McLaughlin U.K. correspondent 48 Hit the gaming heights at the 1993 GEN CON® Game Fair! and U.K. advertising Wendy Mottaz The Official Ballot for the 1991 & 1992 ORIGINS* Awards 51 Two years in onevote now for the best games in existence! DRAGON® Magazine (ISSN 0279-6848) is published ution throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton. -
Sample File Intogamehole the Publishing DEEP Module DARKAK2 an Adventure for 4 to 6 Characters of Levels 3 to 5 by Alex Kammer
Sample file INTOGamehole THE Publishing DEEP Module DARKAK2 An Adventure for 4 to 6 Characters of Levels 3 to 5 By Alex Kammer Credits: Author:Sample Alex Kammer file Cover Artist: Dan Fransee Interior Illustrators: Erol Otus, Jeff Butler, Terry Pavlet, Jason Braun, Del Teigeler, Britt Martin, Jeff Easley, Diesel LaForce, Dan Fransee, Erol Otus Cartographers: Dan Fransee and Lloyd Metcalf Editor: Scott Fitzgerald Gray Playtesting: Allen Hammack, Karma Samadhi, Douglas Huff, Scott Brand, Ingo Schuermann, Curt Gould Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1€, and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork and trade dress. Open Content: Except for material designated as Product Identity (see above), the contents of this Gamehole Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Game License, please visit http://dnd.wizards.com/articles/ features/systems-reference-document-srd First Printing. Printed in the U.S.A. 1 The final encounter in The Brain Gorger’s Appetite, the first module in this series, saw the adventurers clash with Thehe town Story of Ockney’s SoHold, locatedFar Marlipp and his minions deep in the mines. Despite the Ton the banks of the Oriana River, has awesome power of the brain gorger, the characters drove long been home to a thriving mining Marlipp off into the Deep Dark, thereby freeing the baron industry.