The Council of Five Nations Philosophy
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The Foundations of US Air Doctrine
DISCLAIMER This study represents the views of the author and does not necessarily reflect the official opinion of the Air University Center for Aerospace Doctrine, Research, and Education (CADRE) or the Department of the Air Force. This manuscript has been reviewed and cleared for public release by security and policy review authorities. iii Library of Congress Cataloging-in-Publication Data Watts, Barry D. The Foundations ofUS Air Doctrine . "December 1984 ." Bibliography : p. Includes index. 1. United States. Air Force. 2. Aeronautics, Military-United States. 3. Air warfare . I. Title. 11. Title: Foundations of US air doctrine . III. Title: Friction in war. UG633.W34 1984 358.4'00973 84-72550 355' .0215-dc 19 ISBN 1-58566-007-8 First Printing December 1984 Second Printing September 1991 ThirdPrinting July 1993 Fourth Printing May 1996 Fifth Printing January 1997 Sixth Printing June 1998 Seventh Printing July 2000 Eighth Printing June 2001 Ninth Printing September 2001 iv THE AUTHOR s Lieutenant Colonel Barry D. Watts (MA philosophy, University of Pittsburgh; BA mathematics, US Air Force Academy) has been teaching and writing about military theory since he joined the Air Force Academy faculty in 1974 . During the Vietnam War he saw combat with the 8th Tactical Fighter Wing at Ubon, Thailand, completing 100 missions over North Vietnam in June 1968. Subsequently, Lieutenant Colonel Watts flew F-4s from Yokota AB, Japan, and Kadena AB, Okinawa. More recently, he has served as a military assistant to the Director of Net Assessment, Office of the Secretary of Defense, and with the Air Staff's Project CHECKMATE. -
The Russian Campaign 1941 - 45 Manual and Scenario Booklet
THE RUSSIAN CAMPAIGN 1941 - 45 MANUAL AND SCENARIO BOOKLET Copyright Vento Nuovo Games 2012 P 2 Copyright Vento Nuovo Games 2012 INDEX THE BASIC GAME p. 3 THE OPTIONAL RULES THE SCENARIOS p. 21 1.0 The game components p. 3 17.0 Mountais p. 16 2.0 Setup p. 3 18.0 Jericho trompete p. 16 3.0 Basic definitions p. 3 19.0 Panzers attack! p. 16 4.0 Supply p. 5 20.0 Air recon p. 16 5.0 The powers p. 6 21.0 Scorched earth p. 17 6.0 The units p. 7 22.0 New factories p. 17 7.0 Sequence of play p. 8 23.0 Partisans p. 17 8.0 The combat phase p. 10 24.0 Garrisons p. 17 9.0 The blitz phase p. 12 25.0 Axis first winter p. 18 10.0 Armor exploitation p. 13 26.0 Ekaterina bm13 p. 18 11.0 The victory phase p. 13 27.0 Gustav siege gun p. 18 28.0 Strategic bombing p. 18 29.0 Lend lease p. 19 30.0 Strategic warfare p. 19 31.0 Airborne assault p. 19 THE ADVANCED GAME p. 13 32.0 Amphibious assault p. 19 12.0 The weather p. 13 33.0 Naval movement p. 20 13.0 Elite units p. 14 34.0 Reserve units p. 20 14.0 Advanced production p. 14 35.0 Italy surrenders p. 20 15.0 Advanced supply p. 14 36.0 Iran joins axis p. 21 16.0 Movement & fuel p. 15 37.0 Mairbeck sheripov p. -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
1466655020695.Pdf
1 Empi res Credits Contents Author(s) Introduction 2 Lawrence Whitaker Empires Defined 4 Editor Charlotte Law Characteristics 6 Layout and Graphic Design Imperial Economics 19 Will Chapman Emipires at War 32 Interior Illustrations Religion, Magic and Myths 48 Kim Feigenbaum, Claudio Cassini, Esther Sanz, Sean Thornton and Devin Platts Factions and Guilds 57 Proofreading Imperial Service 75 Nick Robinson Building Kingdoms 89 Playtesters James Carrington, Chris Donnelly, Chris Furness, Bruce Renown 109 Mason, Ben Quant, Douglas W. Wacker, Ioan Wigmore Imperial Characters 113 Special Thanks Sample Empires 117 Pete Nash, John Hutchinson, Simon Bray, Jeff Richard and Greg Stafford Index 126 Copyright Information RuneQuest Empires ©2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing subject to its licence from Issaries, Inc. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com. This material is protected under the copyright laws of the United Kingdom. This product is a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental. RuneQuest is a trademark (TM) of Issaries, Inc. Produced under license from Issaries. All rights reserved. Printed in the USA. Introduction This book deals with states and empires: how they are made, how they function and how they die. History has taught us that no New Realms empire is permanent; some are long-lasting, with the benefits they RuneQuest Empires also takes the RuneQuest game into new bring echoing down through the ages, yet no empire lasts forever. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The US Army Air Forces in WWII
DEPARTMENT OF THE AIR FORCE HEADQUARTERS UNITED STATES AIR FORCE Air Force Historical Studies Office 28 June 2011 Errata Sheet for the Air Force History and Museum Program publication: With Courage: the United States Army Air Forces in WWII, 1994, by Bernard C. Nalty, John F. Shiner, and George M. Watson. Page 215 Correct: Second Lieutenant Lloyd D. Hughes To: Second Lieutenant Lloyd H. Hughes Page 218 Correct Lieutenant Hughes To: Second Lieutenant Lloyd H. Hughes Page 357 Correct Hughes, Lloyd D., 215, 218 To: Hughes, Lloyd H., 215, 218 Foreword In the last decade of the twentieth century, the United States Air Force commemorates two significant benchmarks in its heritage. The first is the occasion for the publication of this book, a tribute to the men and women who served in the U.S. Army Air Forces during World War 11. The four years between 1991 and 1995 mark the fiftieth anniversary cycle of events in which the nation raised and trained an air armada and com- mitted it to operations on a scale unknown to that time. With Courage: U.S.Army Air Forces in World War ZZ retells the story of sacrifice, valor, and achievements in air campaigns against tough, determined adversaries. It describes the development of a uniquely American doctrine for the application of air power against an opponent's key industries and centers of national life, a doctrine whose legacy today is the Global Reach - Global Power strategic planning framework of the modern U.S. Air Force. The narrative integrates aspects of strategic intelligence, logistics, technology, and leadership to offer a full yet concise account of the contributions of American air power to victory in that war. -
FANTASY GAMES and SOCIAL WORLDS Simulation As Leisure
>> Version of Record - Sep 1, 1981 What is This? Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 FANTASY GAMES AND SOCIAL WORLDS Simulation as Leisure GARY ALAN FINE University of Minnesota As the longevity and success of this journal attest, simulation games have had a considerable impact on the scholarly commun- ity, spawning cottage industries and academic specialties. Simu- lation gaming is now well established as a legitimate academic pursuit and teaching tool. Simultaneous with the growth of educational games, the 1970s witnessed the development and popularity of other role-playing games, essentially simulations, which have enjoyment and fantasy as their major goals. These games are known generically as fantasy role-playing games. My intent in this article is to describe the games, discuss the relationship of these games to similar activities (including educational simulations), describe the players, and examine their reasons for participating in this social world. By studying these play forms, researchers who specialize in educational simulations can observe parallels in this leisure activity. AUTHOR’S NOTE: The author would like to thank Sherryl Kleinman and Linda Hughes for comments on previous drafts of this article. SIMULATION ~c GAMES, Vol. 12 No. 3, September I981 251-279 @ 1981 Sage Pubhcations, Inc. 251 Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 252 WHAT IS FANTASY ROLE-PLAY GAMING? A &dquo;[fantasy] role-playing game&dquo; has been defined as &dquo;any game which allows a number of players to assume the roles of imaginary characters and operate with some degree of freedom in an imaginary environment&dquo; (Lortz, 1979b: 36). -
The Boardgamer Magazine
Volume 9, Issue 3 July 2004 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: Puerto Rico, 1776, Gunslinger, Victory In The Pacific, Naval War, Panzerblitz / Panzer Leader and AREA Ratings 2 The Boardgamer Volume 9, Issue 3 July 2004 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] March Madness War At Sea Roborally 48 Active Players Apr. 12, 2004 134 Active Players Apr. 1, 2004 70 Active Players Feb. 9, 2004 1. Bruce D Reiff 5816 1. Jonathan S Lockwood 6376 1. Bradley Johnson 5439 2. John Coussis 5701 2. Ray Freeman 6139 2. Jeffrey Ribeiro 5187 3. Kenneth H Gutermuth Jr 5578 3. Bruce D Reiff 6088 3. Patrick Mitchell 5143 4. Debbie Gutermuth 5532 4. Patrick S Richardson 6042 4. Clyde Kruskal 5108 5. Derek Landel 5514 5. Kevin Shewfelt 6036 5. Winton Lemoine 5101 6. Peter Staab 5489 6. Stephen S Packwood 5922 6. Marc F Houde 5093 7. Stuart K Tucker 5398 7. Glenn McMaster 5887 7. Brian Schott 5092 8. Steven Caler 5359 8. Michael A Kaye 5873 8. Jason Levine 5087 9. David Anderson 5323 9. Andy Gardner 5848 9. David desJardins 5086 10. Dennis D Nicholson 5295 10. Nicholas J Markevich 5770 10. James M Jordan 5080 11. Harry E Flawd III 5248 11. Vince Meconi 5736 11. Kaarin Engelmann 5078 12. Bruno Passacantando 5236 12. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Mayday Games Email Updates to [email protected] # Of
Mayday Games email updates to [email protected] Millimeters # of Game Title # Cards Width Length Type of Sleeve Packs 1313 Dead End Drive 48 53 73 None 1812: The Invasion of Canada 60 56 87 Std USA (Purple) 1 1853 Train Game 110 45 68 Mini Euro (Blue) 2 1955: The War of Espionage 63 88 Card Game (Green) 0 1960: Making of the President 109 63.5 88 Card Game (Green) 2 2 de Mayo 63 88 Card Game (Green) 51st State 126 63 88 Card Game (Green) 2 51st State New Era Expansion 7 63 88 Card Game (Green) 1 6 Nimmt (Category 5) 104 56 87 Std USA (Purple) 2 7 Ages: 6000 Years of Human History 110 110 89 Chimera Sized 2 7 Wonder Leaders 42 65 100 Magnum Copper 1 7 Wonders 157 65 100 Magnum Copper 2 7 Wonders Promos (Stevie Wonder, Catan Island & Mannekin3 Pis) 65 100 Magnum Copper 1 7 Wonders Cities 38 65 100 Magnum Copper 1 A Game of Thrones -Board Game 100 57 89 Chimera Sized 1 A Game of Thrones Clash Of Kings 100 57 89 Chimera Sized 1 A Game of Thrones LCG -Chapter Pack 50 63.5 88 Card Game (Green) 1 A Game of Thrones LCG -Core 250 63.5 88 Card Game (Green) 3 A Game of Thrones Storm Of Swords 200 57 89 Chimera Sized 2 Abetto (2010) 45 68 Mini Euro (Blue) Acquire (1976 version) 180 57 88 Chimera Sized 2 Acquire (2008 version) 175 63.5 88 Card Game (Green) 2 Ad Astra 216 45 68 Mini Euro (Blue) 3 Adel Verpflichtet 45 70 Mini Euro (Blue) -Almost Adventurer Card Game Portal Expansion 45 64 89 Card Game (Green) 1 Adventurer: Card Game 80 64 89 Card Game (Green) 1 Adventurers, The 12 57 89 Chimera Sized 1 Adventurers, The 83 42 64 Mini Chimera (Red) -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr.