Dizzy Collection 2004 Ocred by Wilko Schröter
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Conversation with Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida
Conversation With Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida Recorded and Transcribed by Lyn Corley 2 TAPE 1 SIDE A LYN-I am interviewing, I’m in a museum right here actually, and we are having an interview today about a group of men who served at Cecil Field and have set up “Dreamland”. I’m about the take the tour of Dreamland. DENNIS-Do you know what Dreamland is? LYN-No. DENNIS-Dreamland is the code name for the most off-limits place in the United States. It’s called Area 51. It’s just north of Nellis in Las Vegas, Nevada and that’s where all of the extremely secret testing of all kinds of things over the years after World War II. Area 51. LYN-I knew Area 51 but I didn’t know they called it “Dreamland”. DENNIS-Area 51 we call “The Box” because if you fly in “The Box” by mistake you are in big, big, big, big trouble. I never flew in the box by mistake but I was in a flight of guys where two guys flew in the box and they were met on the runway by Air Force security guys with guns. They were stripped of all their gear looking for cameras. In their flight gear they were brought to the airport, put on a TWA plane, and sent back here with orders of not to say anything of what they saw. So, when we began this place this was kind of a dream and we were shooting the breeze and said, “You know, why don’t we call this place Dreamland. -
Dizzy Returns
HELLO AND WELCOME! As promised we’ve collected some of our Dizzy Returns concept work together in the following pages to share with you, our backers, as a thank you for your support throughout the Dizzy Returns Kickstarter campaign. This collection of location and character concepts offers a glimpse into the world we had imagined for a brand new Dizzy game, as well as insights into the game design process. The Dizzy series remains very close to our hearts, and the games encapsulate everything we believe that makes a fun, challenging and rewarding experience: quirky characters and story, interesting locations, platforming challenges, the satisfaction of a puzzle well- solved, exploring a colourful, fun world. These are things that we wanted to bring to Dizzy Returns, and we hope that these pages show some of that vision. We’d like to say a sincere thank you to each and every one of you - it’s been heart-warming to see all the love for Dizzy that is still out there, and we’re humbled by the fond remembrances of your experiences with the original series of Dizzy games and the part they played in your lives. Regardless of whether we make a brand new Dizzy adventure or not, there’s no doubt that he has a place in gaming history. Thanks once again to all of you - a Kickstarter project is nothing without its backers, and we couldn’t have asked for better supporters. Philip and Andrew Oliver December 2012 A FAIRYTALE STORY PRINCE OF THE YOLKFOLK SLEEPING BEAUTIES Dizzy awakens to a world covered in dust and overgrown plants. -
Dizzy Returns
Dizzy Returns Brief on thoughts/direction for a brand new iOS Dizzy game. Andrew Oliver Sep. 2012 We recently got agreement from Codemasters that we can write and release our own Dizzy games, with no ties, approval etc. to them. This came about because, they wanted to explore the iOS market, and somebody* had presented them with an old Dizzy game, remade for the iOS and Android. (* Paul Ranson, originally wrote the game Dizzy:Prince of the Yolkfolk, for us, on various platforms, including the Amiga. He had the original code and graphics and ‘ported’ them to iOS and then enhanced a little) They decided it was a quick, cheap easy way to experiment in the market, but realised they couldn’t do without our agreement. So we agreed on the condition that we could now go back and also make our own games. We could choose to do this ourselves, But, we may choose to get it on Kickstarter, as bringing back old games is perfect for Kickstarter, and it starts a real following for the game, and we have a lot of followers that would take a big interest in this. But we’d need a load of cool ideas, to ‘Pitch’ a Kickstarter. Dizzy: Prince of the Yolkfolk on iOS and Android. And ‘enhanced’ port of the original Amiga version of the game. Our thoughts on this game:- • We let it go out because it allowed us to negotiate with Codemasters. • Our old friend, Dizzy programmer, wanted to get paid! • Being a port, people would take it for a retro remake/port, and as such, it didn’t need to move on. -
Over 1000 Puzzles and More! Nintendo of America Inc
THIS GAME CARD WILL WORK ONLY WITH THE PLEASE CAREFULLY READ THE NINTENDO 3DSTM OPERATIONS MANUAL BEFORE USING YOUR TM WARNING - REPETITIVE MOTION INJURIES The Official Seal is your NINTENDO 3DS VIDEO GAME SYSTEM. SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY assurance that this product is Playing video games can make your muscles, joints, or skin hurt. Follow these instructions to avoid problems such as tendinitis, TM INFORMATION. licensed or manufactured by StreetPass carpal tunnel syndrome or skin irritation: Connect to other IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR Nintendo. Always look for this Nintendo 3DS systems • Avoid excessive play. Parents should monitor their children for appropriate play. CHILD PLAY VIDEO GAMES. seal when buying video game ALLOWS AUTOMATIC SEARCH AND INFORMATION • Take a 10 to 15 minute break every hour, even if you don’t think you need it. systems, accessories, games EXCHANGE WITH OTHER NINTENDO 3DS SYSTEMS. • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or and related products. SpotPassTM WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER discomfort. Connect to • If your hands, wrists, or arms become tired or sore while playing, or if you feel symptoms such as tingling, numbness, Internet hotspots Viewing of 3D images by children 6 and under may cause vision damage. burning or stiffness, stop and rest for several hours before playing again. ALLOWS INFORMATION EXCHANGE BETWEEN THE Use the Parental Control feature to restrict the display of 3D images for children 6 and under. -
WORKING GAMES [Need Artwork] [Need Videos] [Need to Test]
Game Title: Works? Video By: Notes, Important Information: WORKING GAMES [Need Artwork] [Need Videos] [Need to Test] 007 - Licence to Kill 10th Frame 180 1942 1943 - The Battle of Midway 3D Construction Kit 4x4 Off-Road Racing 500cc Grand Prix 720 750cc Grand Prix APB ATF ATV Simulator Aaargh! La Abadía del Crimen Academy Ace of Aces Acrojet Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Destroyer Simulator After Burner After the War Agent X II - The Mad Prof's Back Airborne Ranger Ajax Alien 8 Alien Syndrome Altered Beast Amaurote Android II Annals of Rome Arabian Arachnophobia Archon I - The Light and the Dark Archon II - Adept Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Athena Attack of the Killer Tomatoes Auf Wiedersehen Monty BAT Back to the Future Back to the Future Part III Bad Dudes vs DragonNinja Badlands Bagman Ballblazer Bank Panic Barbarian Bard's Tale Barry McGuigan World Champ Boxing Basket Master Batman Battle Chopper Battle of the Planets Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Bear Bovver Bionic Commando Black Magic Black Tiger Blade Runner Blagger Blasteroids Bloodwych Bomb Jack Bonanza Bros Booty Bosconian Boulder Dash Bounder The Brainies Brian Jacks Uchi Mata Bruce Lee Bubble Bobble Bubble Dizzy Bubble Ghost Bubbler Buggy Boy Bugsy California Games Captain Blood Captain Planet Carrier Command Cassette '50 Castle Master Cauldron I Cauldron II - The Pumpkin Strikes Back Chase HQ Chicago '90 Chip's Challenge Cholo Chuck Yeager's -
Commando Arcade - Bellringer III - Guns ‘N’ Ghosts Where Are They Now? - Blast from the Past - Format Wars
#04 Reset... Commando Arcade - Bellringer III - Guns ‘N’ Ghosts Where Are They Now? - Blast From The Past - Format Wars Reset... #04 The magazine for the casual Commodore 64 user. Editorial Unkle K Page 3 Credits Reset Page 3 Where Are They Now? Frank Gasking Page 4 Reset Mix-i-disk 2 Reset Page 7 News Reset Page 8 Games Scene Reset Page 12 Coming Soon Reset Page 19 High Scoring Heroes Reset Page 20 Blast From The Past Alex Boz Page 22 Game Review - Commando Arcade Vinny, PaulEMoz Page 26 Making of Commando Arcade - Tomcat/nOs Reset Page 29 The History of Commodore Format - Part 1 Neil Grayson Page 32 Deep Thoughts Merman Page 35 Game Review - Bellringer III Plume, PaulEmoz Page 36 Oldie Game Review - Green Beret POLLYGAMe Page 38 C64 Endings Vinny Page 40 Games That Weren’t Frank Gasking Page 42 The Net Unkle K Page 45 Protovision 4 Player Compilation Unkle K Page 48 TMB Reviews Battle Chess The Mighty Brain Page 53 #C64Month PaulEMoz Page 54 Game Review - Guns ‘N’ Ghosts Ant, Gazunta Page 58 Format Wars Last Chance Page 62 A Hacker’s Life for Me Vinny Page 68 A/V Cables for Commodore Computers Ray Carlsen Page 72 Reset Q&A Reset Page 75 Final Thoughts Unkle K Page 76 Brian Brewer Board Game Reviewer Gazunta Page 76 Blow The Cartridge Gazunta Page 77 Guns ‘N’ Ghosts Art Ant Page 78 Issue #03, May 2014 Page 3 C64 - The system for everyone! It amazes me that one little computer can people I otherwise would never have met. -
The Player Search System Controls
The Player Search System Controls The Player Search System (PSS) enables you to find other players who are playing a • Open the Ready-button menu Pokémon™ X or Pokémon™ Y game at the same time you are, so you can play together. Local wireless connects you to nearby players, while your wireless Internet connection lets • Flip through screens on the Touch Screen • Open and close the menu you see players from around the world. Friends • Make a selection PSS Menu • Move the cursor • Scroll through text Displays players registered on Tap this icon to access the • Use the Roller Skates • Examine things your Nintendo 3DS system’s menu for features like the GTS • Talk to people friend list. or Battle Spot. • Move the cursor • Walk Acquaintances • Return to a previous screen Changing Connectivity • Cancel an action Displays players who are not registered on your You can switch between Nintendo 3DS system’s friend using local wireless and your Battle Screen Internet connection. list, but with whom you have FIGHT Direct your Pokémon to use their moves. traded or battled at least once. BAG Use the items you have in your Bag. RUN Flee from a battle. Passersby Tapping these small icons will open the same POKÉMON View info about the Pokémon in your party, and switch them in Displays players who do not belong to either of screens that can be accessed from the field and out of battle. the previous categories. menu (see the electronic manual). Note: Players who are not available are shown in gray. A Note to Parents and Guardians Please refer to the electronic manual of the Nintendo 3DS System Settings for detailed information on Playing with Other Players how to configure Parental Controls settings to restrict PSS features, such as sending photos and online Tap the icon of a player being displayed on the PSS screen to trade or interactions. -
Metroid Prime Manual
OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P. O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 49492A PRINTED IN USA INSTRUCTION BOOKLET WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING WARNING - Electric Shock ® YOUR NINTENDO HARDWARE SYSTEM, GAME DISC OR To avoid electric shock when you use this system: ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Always carefully disconnect all plugs by pulling on the plug and not on the cord. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. WARNING - Seizures CAUTION - Motion Sickness Some people (about 1 in 4000) may have seizures or blackouts triggered by light Playing video games can cause motion sickness. If you or your child feel dizzy or flashes, such as while watching TV or playing video games, even if they have nauseous when playing video games with this system, stop playing and rest. Do never had a seizure before. not drive or engage in other demanding activity until you feel better. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. -
Dizzy Collection - Instructions.Doc Dizzy Collection
Dizzy Collection - Instructions.doc Dizzy Collection 2004 OCRed by Wilko Schröter 1 Dizzy Collection - Instructions.doc LOADING INSTRUCTIONS First find the cassette tape which has the name of the game you want to load printed on it. Then place the tape in your cassette recorder with the name of the game you want to load facing upwards . If the game is the first game on the cassette simply follow the instructions below. If the game is the second game on the tape then either fast forward the tape to correct the position or if you cannot find the correct position then simply load the first game, stop your cassette recorder, switch off your computer (make a note of the tape counter for future use), and then load the second game. SPECTRUM 128k users press ENTER to load Fantasy World, Fast Food and Magicland. 128k users select 48k mode to load Dizzy & Treasure Island Dizzy then follow the 48k users instructions below. 48k users: press LOAD "" press ENTER note: The load command is on the J key. There is no space between the quotation marks Load Errors? If you keep getting load errors try adjusting the volume control on your cassette recorder. All cassette recorders are different so try all settings, eg low, medium & high settings. If you still have problems you may need to adjust the "azimuth" setting on your cassette recorder. (You can buy special kits to do this at your local computer shop). AMSTRAD Amstrad CPC 464: type RUN" press ENTER Amstrad CPC 664 / 6128: type |TAPE press ENTER type RUN" press ENTER Load Errors? (see Load Errors? "spectrum" above) COMMODORE 64 Type LOAD press RETURN note: Commodore 128 users select C64 mode NOTE YOUR TAPE COUNTER! DIZZY START____________ FINISH ____________ TREASURE ISLAND DIZZY START____________ FINISH ____________ FANTASY WORLD DIZZY START____________ FINISH ____________ MAGICLAND DIZZY START____________ FINISH ____________ FAST FOOD START____________ FINISH ____________ 2 Dizzy Collection - Instructions.doc MAGICLAND DIZZY Dizzy strutted about, pacing up & down his little Treehouse. -
View PDF of Contents
Contents Contents WELCOME If games feature archaeologists at all, then they’re usually on the trail of a MacGuffin; how refreshing, then, that while there’s a mystery to solve in Heaven’s Vault, the game’s more about understanding an alien language rather than raiding tombs. As archaeologist Aliya 18 Elasra, it’s your job to uncover an ancient civilisation’s secrets by translating the hieroglyphs on its buildings and artefacts. Brilliantly, though, there isn’t one meaning to the phrases you encounter; an inscription on a goblet, for example, could be interpreted in a variety of ways, and your interpretation will have a cumulative effect on how you understand the language as a whole. As you’ll discover on page six, the systems that underpin the game’s language are mind-bogglingly complex, but they’re in service of a game that expertly fuses linguistic puzzle-solving with its narrative. Heaven’s Vault also reflects the complexity of language in the 22 44 real world. The meanings of Contents 6 words are constantly changing over time, and thanks to the web, words can now travel around the world more quickly Attract mode Interface Toolbox Rated than ever before. Inkle’s game is a small reminder that words have power, and that the way we 06. Heaven’s Vault 18. Boss battles 28. CityCraft 56. Devil May Cry V use and interpret them can have 80 Days developer Inkle on their The indie devs innovating the design Must-read books for budding Capcom’s hack-and-slash sequel far-reaching consequences. -
CPC Attack Magazine Issue 01
-S'-'*^'^^X A 5* <K •!$t\i#> >>' G > 4*4*. |Sflg /" TOP CPC PRINTER BUYERS' GUIDE 06 THE EPSON LQ570 24-PIN PRINTER AND LOADSA GAMES 770965V19002 o o X H' I I* 1 o< M 1 s |i^ ^ 2 ss 1m »*: H urn 'M^ E i:l O «* </> CL CM 5 1 ga 1 s* £ * 1 r -SI 1 '^M^Jly^^T^y^ fo \ j a it ^&MK« b S v^ jry*' z 1 Qkm ft NW^llrk « 1 fe^ 5. WSK^I Q * 1m* k u\ Y*1h^Jc£lAj E '' z I i < X I I k • Jusftj Pc E x Si iafgil; fTj U_ 5- UJ O _ <ut (- u.- O O tftovA t Zj CO to «t < co < < a: O) 0) # * CJ CO 5 u. 51* II z f , Mega Drive £79.95 (Including FREE MS800 or 10 FREE Discs) FEATURES: 3 • 800K per disc when used with MS800 (supplied FREE) , RAMDOS , ROMDOS or RODOS. * DUAL MODE: Mode 1 - The Mega Drive is a complete alternative B drive. Oh Oh Mode 2 - The Mega Drive will also format up to 800K per disc. CO SIDE SWITCH switches the disc between side A and side B of your 3.5" disc d o CO EXTERNAL PSU The power supply is external, and should the need ever arise - o is easily replaceable. MULTI-COMPATIBLE The Mega Drive is compatible with almost all other O a* t-l if your computer you can transfer your Mega Drive. computers, so that you change [-1 Only a different lead and connector are required. -
Crash Magazine
DM18 • 475 PTAS A NEWSFIELD PUBLICATION No.89 JUNE 1991 MAGAZINE AND TWO CASSETTES £2.99 SINCLAIR SPECTRUM GAMES CASSETT FEATURING T£N ^TE mm m ITEMS! • ASTROCLONE my. Complete game! S§ ON THE RUN Cbrnp/ete game!, \ m SKULL & / cros$bones PlayaBle demo!i lA • SOCCER CUP Complete • SEA BA V Complete 1 t ' -- • POKE ZFl lut£l\ \ x'sn \\ 7ull g >HAN thi 'ull g UIT I SI -ull g m dl "ull Q Fron ing role-playing game Gremlin bringsyou... COMPUTER AD\ 'ENTI DR] EINAWORLDOFMAGIC Scicen thot, Irom \miqj vfulon Gremlin Graphics Software Ltd., Available On: Carver house, 2-4 Carver Street, Amiga • Atari ST/STE • Sheffield SI 4l S Spectrum, Amstrad and Tel: «T42) 753423 C64 cassette & disk (PC VERSION AVAILABLE SUMMER 91) llcmOurtl 1990 \lllton Bnullo fltl 0 This is all rather a bit spaclal, Isn't it viewers? Two tapes packed with soma real corkers! thrills You'vo got your usual doso CONTENTS of mega-play action on tf»o Powertape and a vary GAME THRILLS special compilation put Five power -packed prat of game thn»* — more then ever before! On (he Powertape. together by Coda Masters Astnxione <He*son)l See Barnes (AflanliSi( featuring four of their top SJcut 1 CmtsbonM demo (Tengen)! On The Run (Desjgn Oe*tgn)l Soocsr Cup games! Okay, so It's all THRILLS ON OtMzmistof costing you an extra quid iPowertap*)! and Pertemanwl PHis (gasp') on TAPE your Codies tape Phantomas, Diizy. BMX — but ono maasly pound w Where to find the action! SunulMor end Fnnt Wacrtmo Simulator' for a Coda Masters Btaneyt calloctor's Itom? Can't bo Check the inlays for loading bad, can it? Indaed not tape^ohe • PREVIEWS (that's why wa're doing It instructions.