Neverwinter-Ad3

Total Page:16

File Type:pdf, Size:1020Kb

Neverwinter-Ad3 JOIN A NATIONWIDE NETWORK Of FANTASY ROLE-PLAYERS ON AMERICA ONLINE NEVERltll~TER f'VIGllTS MAKE THE LEAP TO A NEW REALM OF FANTASY KOLE-PLAYING EXCITEMENTI BAITLE Ul'!SPEAKABLE EVIL IN THE FIRST GRAPHIC ONLINE VERSION Of AN AD&D ROLE·PLAYll'IG GA!llE, BROUGHT TO YOU BY AMERICA ONLINE! Journey to the town of Neverwinter and join forces with Lord Nasher, Neverwinter's brave leader, as he strives to restore peace to a land besieged by monsters and other hostile intruders from the North. Great treasures can be found in this savage land, and if you and the tate of the art Jth an Nasher succeed in returning peace to the region, bounty can be yours; but if weapons and magic fail you, your quest could come to adven that you e: perience with real a hideous end. You and other players will work together to vanquish people using your computer a modem your foes and return Neverwinter to peace and prosperity. and America On ne s special commu· Lord Nasher and a nationwide network of America Online members nlcatlons software l'feverwlnter Nights want you to join them in this online AD&D fantasy role-playing game, combines the thrill of AD~D game play, with spectacular 3-D graphics! Neverwinter Nights brings home the with a real-time multf.player environment thrill of exciting AD&D game action, whenever you want to play. It's easy to get a game together and let America Online do the to bring action and excitement Into your planning for you. home every night of the week! THE ADVENTURE IS JUST BEGINNING! For all those who have a flair for role­ CONTINUE YOUR EXCITING FORGOTTEN REALMS TM playing, America Online's Phantasy Guildsm GAME WORLD EXPERIENCES IN NEVERWINTER NIGHTS is your link to an extra good time online. • Pursue the challenge of Neverwinter Nights with other AD&D® Meet fantasy adventurers~ from across the game fans in a sophisticated graphic medium, where skill and country in tournaments and festivals, or luck allow the game to unfold differently every time you play. participate in one of many online RPG adventures. Enjoy using the message • Neverwinter Nights uses original AD&D game rules, with boards and the countless public domain character levels, abilities, and spells from Curse of the Azure software programs in the Phantasy Guild's Bonds and other SS! Gold Box Series Adventures. software libraries dedicated to fantasy, war games, and more! • An online "lounge" provides a place where you can share your daring exploits with - and seek solace in defeat from - other PLUS, Access to expert support for adventurers, and get helpful hints and tips for your next foray other SSI adventure games in the into battle. Strategic Simulations Forum! Exchange hints and tips with other gaming • Game materials provide rules, clues, and the software you need enthusiasts on other SSI games like to access America Online and enter Neverwinter Nights. Champions of Krynn, Curse of the Azure Bonds, Secret of the Silver Blades, and Pool of Radiance! D YES! I enclose my payment for $19.95. Please send Order Neverwinter Nights Today to me the Neverwinler Nights game and the America Online America Online offers other informative and entertaining Start Your OWN Online Adventure! software I need to play ii, which includes one hour to use services, too, like computing support, downloadable ll c osls just $19.95 lo qel started 11 ilh America Online with no obligation. software, news and stock quotes, hotel and travel ;>;c1 cn1 inter Niqhls and all ol A111cric,1 Onlinc" s NAME reservations, and much more - all in a point-and-click ol11cr qrcal ollcrinqs. Just rel urn the allac heel environment that makes it easy to get around/ order for111 tod,1) . and )OU 'll qcl c1crylhinq you ADDRESS need lo C\cl slarlccP CITY You'LL ENJOY AMERICA Oriurm's: · :\111cric ,1 Online S)Slc111 sofl11art·. includinq free li111c lo nplore the sen ice. STATE ZIP • Software libraries filled with thousands of public domain and ( ) shareware programs for the PC - graphics, music, games, • Tlic Nn cn1 inter Niqhls pacl,aqe 11 hich HOME PHONE inc luclcs qa111c sofl\\arc. an 1\chcnlurcrs productivity software and more! .Journal. Huie [)ook. and 111orc . DISK SIZE: 'l 3 1/2" 51/4" You must have D a PC/XT or higher; 512 Kmemory :\fler your initial li111c lo c\plorc the sen ic c or • Computing Forums for hardware and software support in or higher; D a hard drive; a mouse; D a modem; try Nc1 cn1 inler Niqhls, on line connect rzilcs for EGA or Hercules monitor or above lo use America Online. Computing & Software, and program support from leading software 1\111crica Online <ire just $5 per hour on e1 eninqs and 11cclH'.1Hls , zind $IO per hour METHOD OF PAYMENT: VISA MASTERCARD manufacturers like Microsoft®. durinq 11ccl\Cfays. A111cric.i Onlinc 's 111onlhly $5.'J.5 111c111bership fee includes one free hour CARD NUMBER EXPIRATION DATE • An online, up-to-date encyclopedia, and one-on-one tutoring and ol con nee l li111e each 111ontl1. _CHECK ENCLOSED homework help for the kids. No Modem? No Problem! CLIP AND MAIL WITH PAYMENT TO: You can qcl a qrcal deal on a Supra 2400 America Online • And personal services, like news, entertainment, stock quotes, [\lcrnal ~lodc111 fro111 Co111pulcr [\prTss for 8619 Westwood Center Drive just $I I 'J.'J5. It's perfect for C\perl'> and Vienna, VA 22182 interactive message boards, and real-time chat. The possibilities nm i< c·s alilH' -just pluq it in <ind you 're l"l'<H1y CALL are limited only by your imagination! lo qo! Call 1-800-228-7 449 lo ordcr your Supra 1-800-827-6364, EXT.SS41 2400 111odc111 order no\\'! TO ORDER TODAY! 5541/PC Neverwinter Nights is a product of Strategic Simulations, Inc. ond Quantum Computer Services, Inc. © 1991 Quantum Computer Services, Inc., Strategic Simulations, Inc., TSR Inc. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS, AD&D, FORGOTIEN REALMS and the TSR logo are trademarks owned by TSR, Inc., Lake Geneva, Wl, USA and are used under license from Strategic Simulations, Inc., Sunnyvale, CA, USA. Strategic Simulations, Inc ., is a registered trademark of Strategic Simulations, Inc. America Online is a registered service mark, and Phantasy Guild a service mark, of Quantum Computer Services, Inc. .
Recommended publications
  • Wetenschappelijke Verhandeling
    UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN MACHINIMA: SITUERING EN ONDERZOEK NAAR HET EDUCATIEF POTENTIEEL Wetenschappelijke verhandeling aantal woorden: 24909 BERT BESSEMS MASTERPROEF COMMUNICATIEWETENSCHAPPEN afstudeerrichting COMMUNICATIEMANAGEMENT PROMOTOR: DR. JAN VAN LOOY COMMISSARIS: FREDERIK DHAENENS COMMISSARIS: PETER MECHANT ACADEMIEJAAR 2009 - 2010 Abstract Machinima is een nieuwemediatechniek die gebruik maakt van videogames om films te produceren. Deze methode wordt gekenmerkt doordat ze snel en goedkoop is. Dit terwijl zij visueel minder sterk is dan klassieke film en animatie. Deze masterproef begint met een situering van het begrip aan de hand van een literatuurstudie. Achtereenvolgens beschrijf ik de historiek, de thema‟s en de toekomst van machinima. Daarnaast komen een aantal deelaspecten aan bod. Het zwaartepunt van het eerste deel is de bespreking van een SWOT-analyse. Het tweede deel omvat een literatuurstudie omtrent leertheorieën. Er worden een aantal theorieën geschetst die principes bevatten waar onderwijs in machinima baat bij kan hebben. Tevens wordt machinima hier geëvalueerd in twee categorieën: enerzijds als aan te leren set vaardigheden in hoofdzakelijk interdisciplinaire studierichtingen en als ondersteunend audiovisueel medium in traditioneel onderwijs. In deel drie komt de praktijk aan bod. Door middel van diepte-interviews en inhoudsanalyse schets ik twee cases: de cursus machinima aan de universiteit van Utah en een aantal workshops in drie verschillende fasen van ontwikkeling. Dit alles met het oog op het onderzoeken of machinima de nodige opportuniteiten biedt op het vlak van onderwijs. Er kan worden gesteld dat machinima educatief potentieel bezit. Dit getuigt het stelselmatig opnemen van machinima in interdisciplinaire curricula met de focus op computerwetenschappen en een combinatie tussen kunstrichtingen (animatie en film) en mediastudies.
    [Show full text]
  • Neverwinter Nights Game Guide
    Neverwinter Nights Game Guide Jacobin and conchate Silvain never hoidens dishonestly when Bryce unfreezes his tracheal. puzzles,Destructive but or Sullivan Rumanian, meagrely Horace scrawls never her interdigitate notelet. any halliard! Educible and Trinidadian Piet All things to neverwinter game engine for neverwinter astral diamonds, powerful members to enter them beforehand and favored class Rogues do this achievement will have any given to you for several black ice. When neverwinter nights guide as noted within is used to take your gaming since they will first chapter starts wailing death and gave him? This yet part all our NWN walkthrough is the sidequest guide for Blacklake and therefore Man's Land put in the PC RPG game Neverwinter Nights created by Bioware. Having made hallmark great first impression with its earlier Infinity Engine games they sought to cement their legacy obsolete one idea the separate's best and. Imala must of been doing circles with Ukko if Pendergrass had beaten her here. Directed by game guide to neverwinter nights at all rogue sorcerer or games cheaper with a plague, enter neverwinter nights. You decided the harm of Mephistopheles after a grueling battle left the assassin was legislation to Hardcore Rules or harder. The companions meet the captain of the Hellriders, or Foxy! Save games carrying him to. Ive seen my Elder Schools Legends for the Bosmer cards. You can create the night, places of chapter of my character with details for the game launcher by their ailment or. Pillars of Eternity II Deadfire is a Role-playing and Single-player video game.
    [Show full text]
  • Forgotten Realms
    NEVERWINTERTM CAMPAIGN SETTING ROLEPLAYING GAME SUPPLEMENT Matt Sernett .. Erik Scott de Bie .. Ari Marmell CREDITS Design Interior Illustrations Matt Sernett (lead), Erik Scott de Bie, Ari Marmell Dave Allsop, Scott Altman, Steve Argyle, Zoltan Boros and Gabor Szikszai, Sam Burley, Chippy, Alberto Dal Development Lago, Thomas Denmark, Jesper Ejsing, Steve Ellis, Emrah Jeremy Crawford, Stephen Schubert Elmasli, Wayne England, Mike Franchina, lars Grant­ West, Ralph Horsley, Tyler Jacobson, Mazin Kassis, Editing Howard lyon, Slawomir Maniak, William O'Connor, Tanis O'Connor (lead), Adam Paquette, David Rapoza, Marc Sasso, Mike Schley, Dawn J- Geluso, Scott Fitzgerald Gray, Ray Vallese Matias Tapia, Franz Vohwinkel, Tyler Walpole, Mark Winters, Sam Wood Editorial Assistance Brian Cortijo Cartography Mike Schley Managing Editor Kim Mohan Publishing Production Specialist Erin Dorries D&D R&D Senior Producer Christopher Perkins Prepress Manager Jefferson Dunlap D&D R&D Group Manager Mike Mearls Imaging Technician Carmen Cheung R&D Director, D&D Games and Novels Bill Siavicsek Production Manager Cynda Callaway D&D Senior Creative Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the Art Director later editions by David "Zeb" Cook (2nd Edition); Jonathan Keven Smith Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and Front Cover Illustration James Wyatt (4th Edition). Ralph Horsley Setting details based on the original FORGOTTEN REAlMS® Back Cover Illustration campaign setting created by Ed Greenwood with Jeff Grubb, Adam Paquette the updated (3rd Edition) setting designed by Ed Greenwood, Richard Baker, Sean K Reynolds, Skip Williams, and Rob Graphic Designer Heinsoo, and the 4th Edition campaign guide by Bruce R.
    [Show full text]
  • Neverwinter Nights: Bringing the Tabletop to the Desktop
    Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures.
    [Show full text]
  • Gauntlgrym: Neverwinter, Book 1 (Neverwinter Nights) Pdf, Epub, Ebook
    GAUNTLGRYM: NEVERWINTER, BOOK 1 (NEVERWINTER NIGHTS) PDF, EPUB, EBOOK R. A. Salvatore | 400 pages | 05 Jul 2011 | Wizards of the Coast | 9780786958023 | English | Renton, WA, United States Gauntlgrym: Neverwinter, Book 1 (Neverwinter Nights) PDF Book This is my major issue with Gauntlgrym, as well as any other book I read. I loved this one. Retrieved 10 April His emotions appear more genuine than ever before. Also it was fun to try to see different characters try to back-stab or work together, and seeing their relationships from different angles. I also loved the mix of new and old characters — the elf woman cover image , among my new favorites. A swordsman himself, Salvatore knows every element that goes into sword fights and pours them into his novels. He began writing seriously in , penning the manuscript that would become Echoes of the Fourth Magic. Gauntlgrym - Main Files At that time, Alegni was living in the city of Neverwinter, as he was the leader of a Netherese expedition that had been sent to Neverwinter Wood in search of the fallen Xinlenal Enclave. Her motivation? The lowest-priced brand- new, unused, unopened, undamaged item in its original packaging where packaging is applicable. In order to imprison the primordial, the companions would have to place ten magical bowls containing water elementals in certain locations throughout Gauntlgrym, where they would connect to the tendrils of the Hosttower. But Salvatore's style is just too Search form Search this site. In book 5, the main characters search for an ancient dwarven stronghold. Additional Product Features Author Biography.
    [Show full text]
  • Ostagar" Downloadable Content for Dragon Age: Origins Coming January 5
    "Return to Ostagar" Downloadable Content for Dragon Age: Origins Coming January 5 DLC Provides Players Opportunity to Return to Site of the Grey Wardens' Darkest Hour in BioWare's Award-Winning Epic RPG Fantasy EDMONTON, Alberta, Dec 29, 2009 (BUSINESS WIRE) -- Leading video game developer BioWare(TM), a division of Electronic Arts Inc. (NASDAQ:ERTS), announced today that the Return to Ostagar downloadable content (DLC) for Dragon Age(TM): Origins will be released on January 5 in North America and Europe for the Xbox 360(R) videogame and entertainment system and PC versions of the game at a cost of 400 BioWare Points or Microsoft Points. The DLC will be available for the PlayStation (R)3 computer entertainment system later in January. Return to Ostagar allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens' darkest hour, to reclaim the honor and learn the secrets of Ferelden's fallen king. "We are thrilled at the way the fans have embraced Dragon Age: Origins and we're excited to welcome them back into the game," said Aaryn Flynn, General Manager and Vice President, BioWare Edmonton. "Return to Ostagar represents BioWare's commitment to providing a steady stream of compelling post release content as we continue to expand the Dragon Age universe." Return to Ostagar summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out.
    [Show full text]
  • A Unified Representation for Dialogue
    A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters by Philip Hanson A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Master of Science in Computer Science by May 2010 APPROVED: Professor Charles Rich, Major Thesis Advisor Professor Michael Gennert, Head of Department Abstract Most computer game characters are either \talkers," i.e., they engage in dialogue with the player, or “fighters," i.e., they engage in actions against or with the player, and that may affect the vir- tual world. The reason for this dichotomy is a corresponding gap in the underlying development technologies used for each kind of character. Using concepts from task modeling and computa- tional linguistics, we have developed a new kind of character-authoring technology which bridges this gap, thereby making it possible to create richer and more interesting characters for computer games. Acknowledgements I would like to thank my advisor, Prof. Charles Rich, for his dedication, attention to detail, and professionalism in preparing this thesis, as well as the Computer Science department and faculty for their support during my graduate studies. This thesis would not have been possible without the encouragement and patient endurance of my family. I would especially like to express gratitude to my parents, John and Carolyn Hanson, for their wisdom and love during this extended process. Thank you for providing a model I can aspire to emulate. Finally, I would like to thank the network of friends, colleagues, and mentors who provided inspiration, insight, and stimulating conversation to keep me going.
    [Show full text]
  • Bioware Module Construction Tutorial
    BioWare Aurora Neverwinter Nights Toolset Module Construction Tutorial BioWare Aurora Neverwinter Nights Toolset Module Construction Tutorial Plot Summary A tribe of goblins led by Barash, a bugbear, is massing for war against the people of Hyatt, a small kingdom ruled by King Percy the Just. The kingdom's primary source of iron for use in weapons is the Fernesk Mine outside the rural community of Fern. Every few weeks, a caravan of iron leaves Fern for Hyatt Castle to the South and returns with the goods necessary to maintain the town. The entire community depends upon the caravan for its very survival and they often hire mercenaries to serve as escorts. Barash's first step is to secure the Fernesk Mine. This move serves two purposes: it cuts off the Castle Hyatt's supply of iron, and simultaneously increases his own. Barash has Gnashgab, one of his most trusted shamans, seize the mine, and capture the miners for use as slaves. Under the cover of darkness, Gnashgab and her warriors invaded the mine while it was unoccupied and prepared an ambush for the next day's shift. The shift entered the mine normally the next day and fell victim to the goblins' trap. Now they work as slaves for the goblins, unable to escape and warn the rest of the town of the danger close at hand. Days have gone by since the last shift of workers entered the mine, and the time for the next caravan is fast approaching. The people of Fern are desperate. Unknown to the townsfolk, Barash has an ally.
    [Show full text]
  • Ye Builders Journal” Compilation
    Welcome to the first “Ye Builders Journal” compilation. This is a collection of the first five years of the “Ye Builders Journal” The official newsletter for The Builders Project Guild. Her in you will see all manner of things erudite and erroneous. We hope you enjoy your time in this tome. Special recognition goes to our fearless leader rubberducky78, without whom none of this would be possible, as well as all our members, the greater Neverwinter Nights community and the BioWare staff. Table of Contents NewsletterAugust2003............................................................................................................................................ 5 Article: Shadows of Undrentide: Does it measure up?................................................................................... 6 The not-so-good news:................................................................................................................................6 Opinions on the product.............................................................................................................................. 7 SoU Spotlight: Shadow Dancer ...................................................................................................................... 8 The Website... ............................................................................................................................................... 11 The Festhall: Our new official guild project................................................................................................
    [Show full text]
  • Neverwinter Nights 2 Mysteries of Westgate Walkthrough
    Neverwinter Nights 2 Mysteries of Westgate Walkthrough This is the official Mysteries of Westgate walkthrough, written by the game’s lead designer, Luke Scull. It covers both the critical path and all 16 sidequests, and will prove helpful to players who get stuck at a certain part in the game. Happy gaming from the Ossian development team! Ossian Studios® Inc. 2009 Page 1 of 30 Table of Contents Critical Path Walkthrough ............................................................................................ 4 Ship’s Hold................................................................................................................................................. 4 Harbor Loop ............................................................................................................................................... 4 The Black Eye Tavern................................................................................................................................ 4 Harbor Loop ............................................................................................................................................... 4 Ebon Claw Sewers...................................................................................................................................... 4 Ebon Claw Hideout .................................................................................................................................... 5 Ebon Claw Path.........................................................................................................................................
    [Show full text]
  • Shine Light, More Light
    Lawrence Scholars: An Insider’s Look Saturday, February 4, 2012 LAWRENCE SCHOLARS IN ARTS AND ENTERTAINMENT Faculty Moderator: Rob Neilson, associate professor of Art and Frederick R. Layton Professor of Art Thomas Callaway ’68 Owner and Principal Designer of Thomas Callaway Associates, Inc. Thomas Callaway Associates, Inc. is an architectural and interior design firm specializing in custom, residential home design and development. With projects located coast to coast, the firm has an enviable list of celebrity clients including Steve Martin, Larry David, Pat Riley, Michelle Pfeiffer, Alan Ladd, Jr., Mike Farrell, and Ambassador Joe Wilson and Valerie Plame Wilson. Thomas Callaway ’68 also has designed a line of custom furnishings and lighting, and is currently designing a line of fabrics that will be available in 2012. His work has been published in many shelter magazines including Architectural Digest, House Beautiful, Town and Country, House and Garden, Traditional Home, Metropolitan Home, Martha Stewart Living and Vanity Fair. He has been chosen for several years as one of House Beautiful’s top 100 designers in America. He has also been featured in eight books of interior design. Tom has appeared on HGTV on several design shows, most recently on an episode of “Selling New York.” Tom was born and raised in Appleton. Grant Gustafson ’99 Film Editor and Partner, Cutters Studios Grant Gustafson ’99 is a commercial film editor. He has worked on numerous major campaigns and several Super Bowl spots. He is a partner with Cutters Studios, a full-service production/post production company in Chicago. Kärin Simonson Kopischke ’80 Freelance Costume Designer U.S.A.A.
    [Show full text]
  • Neverwinter Nights Guide Als
    Eine RPGuides.de Spielhilfe zu „Neverwinter Nights“ Eine Spielhilfe zu 1 Eine RPGuides.de Spielhilfe zu „Neverwinter Nights“ Inhalt Allgemeine Informationen • Anmerkung 3 • Stichpunktübersicht 4 • Spielbeschreibung 5 • Review 8 • Benutzeroberfläche 11 • Charaktererschaffung 12 • Dialogsystem 15 • Geschichte 16 • Kreaturen 17 • Ortschaften 23 Komplettlösung • Kapitel 1 25 • Kapitel 2 51 • Kapitel 3 80 • Kapitel 4 98 • Übersicht der Quests der Kapitel 1-4 108 • Nebenquests Kapitel 1 109 • Nebenquests Kapitel 2 139 • Nebenquests Kapitel 3 164 • Nebenquests Kapitel 4 167 • Gefolgsleute-Quests 169 Anhang • Scriptmöglichkeiten 173 • Toolset 176 2 Eine RPGuides.de Spielhilfe zu „Neverwinter Nights“ Anmerkung Autor(en): Pandur, zauriel, C-Real, McCrazy Überarbeitung: McCrazy Diese Spielhilfe wurde ursprünglich auf der Rollenspielfanseite www.rpguides.de erstellt und veröffentlicht. Sie ist weder ein offizieller Bestandteil des Spiels, noch wird sie in irgendwelcher Form im kommerziellen Sinne verbreitet. Diese Datei gibt lediglich den von Fans erarbeiteten Wissensstand als Hilfe für andere Spieler weiter. Diese Spielhilfe ist nur für die private Verwendung freigegeben. Jegliche kommerzielle oder anderweitige Nutzung (auch in Auszügen) ist untersagt. Haftungsausschluss 1. Inhalt Der Autor übernimmt keinerlei Gewähr für die Aktualität, Korrektheit, Vollständigkeit oder Qualität der bereitgestellten Informationen. Haftungsansprüche gegen den Autor, welche sich auf Schäden materieller oder ideeller Art beziehen, die durch die Nutzung oder Nichtnutzung
    [Show full text]