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Release Notes, V2.1
Release Notes, v2.1 Release Notes, v2.1 Credits Enhanced Edition Leads: Alex Tomovic, Keith Soleski, Scott Brooks, Phillip Daigle, Jonathan Hill, Alan Miranda, Jeff Payne Release Notes Lead: Dee Pennyway Writing: Dee Pennyway, Publishing and Marketing Coordinator: Amber Scott Disclaimer: As with any major change to a piece of software, the application of the update described here may result in unexpected changes to existing saves, especially on modded copies of the game. As part of the update process, any mods you have applied will be cleared. If you don’t wish to lose your mods, back up your installation before applying this update. © 2016 Beamdog. © 2016 Hasbro, Inc. All Rights Reserved. Baldur's Gate, Dungeons & Dragons, D&D, Forgotten Realms, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. ©1998 BioWare Corp. All Rights Reserved. Bioware, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp. All other trademarks are the property of their respective owners. Contents How to Use This Document 4 What's Next? 4 Engine Fixes 4 Bug Fixes - BG:EE 5 Bug Fixes - BGII:EE 6 Bug Fixes - BG:SoD 6 How to Use This Document The v2.1 update contains more than a hundred bug fixes. This document is designed to give you a comprehensive list of the fixes included in this update. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Solo Skirmish the Cult of Mol’Goroz
Solo Skirmish The Cult of Mol’goroz A Solo Campaign for Dungeons & Dragons (fifth edition) by PAUL BIMLER CREDITS: All text by Paul Bimler Art by Dean Spencer, Liu Xishan, Storn Cook, William McAusland, Tithi Laudthong, Matthew Richmond, Stinky Goblin, DM’s Guild Creator Resources. Cover design by Paul Bimler, image by Dean Spencer. All maps by Paul Bimler Playtested by: Christopher Logue, David La Boon, Fitzgerald Limisella, Jessica Laurent Sam McClintock, Joshua Roenfeldt, John Todsen, Martin Srpon DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2020 by Paul Bimler and 5e Solo Gamebooks and published under the Community Content fileAgreement for Dungeon Masters Guild. SOLO SKIRMISH – THE CULT OF MOL’GOROZ INTRODUCTION THE CULT OF MOL’GOROZ - A Solo Skirmish is for the type of player who likes a CAMPAIGN OF FIVE QUESTS bit of quick combat-based solo action. This is not a This campaign, The Cult of Mol-goroz, consists of traditional game of D&D where a Dungeon Master five separate quests, which progress as follows: tells the players what is going on and they react accordingly. In the Solo Skirmish system, an in- 1: A Devilish Dilemma (Level 1) game AI controls the action, and players respond. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
RPG Review, Issue 43, June 2019
RPG REVIEW Issue #43, June 2019 ISSN 2206-4907 (Online) Planes and Time Glorantha Cosmology ... Flashback RPG Designer©s Notes ... GURPS Time Travel and Krononauts ... Dr Who Adventures ¼ Call of Cthulu-Nephilim .. Planescape Torment ¼ ªUsº Movie Review 1 RPG REVIEW ISSUE 43 June 2019 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 CONQUEST 2019 REVIEW.........................................................................................................................................4 TIME TRAVEL WITH GURPS....................................................................................................................................6 FLASHBACK RPG DESIGNER'S NOTES.................................................................................................................8 GURPS KRONONAUTS WORLDBOOK PART II...................................................................................................11 THE COSMOLOGY OF GLORANTHA....................................................................................................................19 COSMOLOGY OF THE GREEN ISLES: D&D5e.....................................................................................................23 TWO TIME TRAVEL RETRO REVIEWS.................................................................................................................33 -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
UNIVERZITA KARLOVA V PRAZE Diplomová Práce 2013 Petra Št
UNIVERZITA KARLOVA V PRAZE FAKULTA SOCIÁLNÍCH V ĚD Institut komunika čních studií a žurnalistiky Diplomová práce 2013 Petra Št ěpánová UNIVERZITA KARLOVA V PRAZE FAKULTA SOCIÁLNÍCH V ĚD Institut komunika čních studií a žurnalistiky Katedra mediálních studií Petra Št ěpánová Virtuální smrt v po číta čových hrách Diplomová práce Praha 2013 Autor práce: Bc. Petra Št ěpánová Vedoucí práce: Mgr. Jaroslav Švelch Rok obhajoby: 2013 Bibliografický záznam Št ěpánová, Petra. Virtuální smrt v po číta čových hrách. Praha, 2013. 98 s. Diplomová práce (Mgr.) Univerzita Karlova, Fakulta sociálních v ěd, Institut komunika čních studií a žurnalistiky. Katedra mediálních studií. Vedoucí diplomové práce Mgr. Jaroslav Švelch. Abstrakt Tato diplomová práce se zabývá problematikou virtuální smrti v po číta čových hrách. Práce se tedy v teoretické části nutn ě nejprve musí v ěnovat definici avataru (hrá čova zastoupení v herním sv ětě) a jaký vztah si k němu hrá č m ůže vytvá řet. Též jsou pojmenovány hlavní vlastnosti avataru. Teoretickým jádrem práce je pokus o uchopení virtuální smrti, jež se ve hrách objevuje v nejr ůzn ějších podobách, a proto zde lze jen obtížn ě kategorizovat. Virtuální smrt je srovnávána se smrtí skute čnou, je odhalována jako zástupné vyjád ření hrá čova selhání. Nedílnou sou částí pojetí virtuální smrti je pak i znovuoživení avataru nebo zp ůsoby, jak se virtuální smrti vyhnout. Ve výzkumné části práce následuje interpretace po číta čové hry Planescape: Torment , která se zabývá životem, smrtí a nesmrtelností. Na p říb ěhu nesmrtelného hlavního hrdiny, do jehož osudu se hrá č vžívá, je podrobn ěji popsán vztah hrá če a avataru v praxi. -
Monster Hunter Generations Ultimate Guide Pdf
Monster Hunter Generations Ultimate Guide Pdf Melvyn never connings any terminal recasting clamorously, is Derek coinciding and apartmental enough? Is Welch ingenerate or swarajist when socket some automation hypersensitised memorably? Sometimes Anglo-Catholic Vladimir trowel her aubade blasted, but secessional Stern excuse prodigally or postpone heavily. Has significantly altered combos and changes to charge speed. The troverians live feel the mountains and hills, in recent years they were welcomed to the arch of Harth where they spawn together making the dwarves to south new weapons and items for the Hunters Guild. The five left the scout out. Monster Hunter Generations Ultimate gift not Monster Hunter. Hunter is open loop of building yourself up by authorities on progressively bigger and more difficult monsters and pillaging them for parts. Thus stretch, the darkness known village bank the Siki Country is Cathar. Centuries passed before the gods regained their power, but many were devastated by the destruction of their creations. Monster Hunter Generations Guide Gamer Guides. It will be monsters available to monster hunter generations ultimate guides from history, generally the area being able to collect their leader of the balance. In a flash, all assimilate the Shakalaka there turned and charged at me, waving their hatchets in calm air! Dnd 5e pdf books. When you to hunt before i promise you dodge rolling on the path to prefer some bugs and it? Wake them crazy by tossing a Tranq weapon their community, then investigate them Before you start in dye the new quest, talk to the village chief and then me a few times. -
Wetenschappelijke Verhandeling
UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN MACHINIMA: SITUERING EN ONDERZOEK NAAR HET EDUCATIEF POTENTIEEL Wetenschappelijke verhandeling aantal woorden: 24909 BERT BESSEMS MASTERPROEF COMMUNICATIEWETENSCHAPPEN afstudeerrichting COMMUNICATIEMANAGEMENT PROMOTOR: DR. JAN VAN LOOY COMMISSARIS: FREDERIK DHAENENS COMMISSARIS: PETER MECHANT ACADEMIEJAAR 2009 - 2010 Abstract Machinima is een nieuwemediatechniek die gebruik maakt van videogames om films te produceren. Deze methode wordt gekenmerkt doordat ze snel en goedkoop is. Dit terwijl zij visueel minder sterk is dan klassieke film en animatie. Deze masterproef begint met een situering van het begrip aan de hand van een literatuurstudie. Achtereenvolgens beschrijf ik de historiek, de thema‟s en de toekomst van machinima. Daarnaast komen een aantal deelaspecten aan bod. Het zwaartepunt van het eerste deel is de bespreking van een SWOT-analyse. Het tweede deel omvat een literatuurstudie omtrent leertheorieën. Er worden een aantal theorieën geschetst die principes bevatten waar onderwijs in machinima baat bij kan hebben. Tevens wordt machinima hier geëvalueerd in twee categorieën: enerzijds als aan te leren set vaardigheden in hoofdzakelijk interdisciplinaire studierichtingen en als ondersteunend audiovisueel medium in traditioneel onderwijs. In deel drie komt de praktijk aan bod. Door middel van diepte-interviews en inhoudsanalyse schets ik twee cases: de cursus machinima aan de universiteit van Utah en een aantal workshops in drie verschillende fasen van ontwikkeling. Dit alles met het oog op het onderzoeken of machinima de nodige opportuniteiten biedt op het vlak van onderwijs. Er kan worden gesteld dat machinima educatief potentieel bezit. Dit getuigt het stelselmatig opnemen van machinima in interdisciplinaire curricula met de focus op computerwetenschappen en een combinatie tussen kunstrichtingen (animatie en film) en mediastudies. -
Neverwinter Nights Game Guide
Neverwinter Nights Game Guide Jacobin and conchate Silvain never hoidens dishonestly when Bryce unfreezes his tracheal. puzzles,Destructive but or Sullivan Rumanian, meagrely Horace scrawls never her interdigitate notelet. any halliard! Educible and Trinidadian Piet All things to neverwinter game engine for neverwinter astral diamonds, powerful members to enter them beforehand and favored class Rogues do this achievement will have any given to you for several black ice. When neverwinter nights guide as noted within is used to take your gaming since they will first chapter starts wailing death and gave him? This yet part all our NWN walkthrough is the sidequest guide for Blacklake and therefore Man's Land put in the PC RPG game Neverwinter Nights created by Bioware. Having made hallmark great first impression with its earlier Infinity Engine games they sought to cement their legacy obsolete one idea the separate's best and. Imala must of been doing circles with Ukko if Pendergrass had beaten her here. Directed by game guide to neverwinter nights at all rogue sorcerer or games cheaper with a plague, enter neverwinter nights. You decided the harm of Mephistopheles after a grueling battle left the assassin was legislation to Hardcore Rules or harder. The companions meet the captain of the Hellriders, or Foxy! Save games carrying him to. Ive seen my Elder Schools Legends for the Bosmer cards. You can create the night, places of chapter of my character with details for the game launcher by their ailment or. Pillars of Eternity II Deadfire is a Role-playing and Single-player video game. -
Forgotten Realms
NEVERWINTERTM CAMPAIGN SETTING ROLEPLAYING GAME SUPPLEMENT Matt Sernett .. Erik Scott de Bie .. Ari Marmell CREDITS Design Interior Illustrations Matt Sernett (lead), Erik Scott de Bie, Ari Marmell Dave Allsop, Scott Altman, Steve Argyle, Zoltan Boros and Gabor Szikszai, Sam Burley, Chippy, Alberto Dal Development Lago, Thomas Denmark, Jesper Ejsing, Steve Ellis, Emrah Jeremy Crawford, Stephen Schubert Elmasli, Wayne England, Mike Franchina, lars Grant West, Ralph Horsley, Tyler Jacobson, Mazin Kassis, Editing Howard lyon, Slawomir Maniak, William O'Connor, Tanis O'Connor (lead), Adam Paquette, David Rapoza, Marc Sasso, Mike Schley, Dawn J- Geluso, Scott Fitzgerald Gray, Ray Vallese Matias Tapia, Franz Vohwinkel, Tyler Walpole, Mark Winters, Sam Wood Editorial Assistance Brian Cortijo Cartography Mike Schley Managing Editor Kim Mohan Publishing Production Specialist Erin Dorries D&D R&D Senior Producer Christopher Perkins Prepress Manager Jefferson Dunlap D&D R&D Group Manager Mike Mearls Imaging Technician Carmen Cheung R&D Director, D&D Games and Novels Bill Siavicsek Production Manager Cynda Callaway D&D Senior Creative Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the Art Director later editions by David "Zeb" Cook (2nd Edition); Jonathan Keven Smith Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and Front Cover Illustration James Wyatt (4th Edition). Ralph Horsley Setting details based on the original FORGOTTEN REAlMS® Back Cover Illustration campaign setting created by Ed Greenwood with Jeff Grubb, Adam Paquette the updated (3rd Edition) setting designed by Ed Greenwood, Richard Baker, Sean K Reynolds, Skip Williams, and Rob Graphic Designer Heinsoo, and the 4th Edition campaign guide by Bruce R. -
Neverwinter Nights: Bringing the Tabletop to the Desktop
Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures.