Neverwinter Nights 2 Mysteries of Westgate Walkthrough

Total Page:16

File Type:pdf, Size:1020Kb

Neverwinter Nights 2 Mysteries of Westgate Walkthrough Neverwinter Nights 2 Mysteries of Westgate Walkthrough This is the official Mysteries of Westgate walkthrough, written by the game’s lead designer, Luke Scull. It covers both the critical path and all 16 sidequests, and will prove helpful to players who get stuck at a certain part in the game. Happy gaming from the Ossian development team! Ossian Studios® Inc. 2009 Page 1 of 30 Table of Contents Critical Path Walkthrough ............................................................................................ 4 Ship’s Hold................................................................................................................................................. 4 Harbor Loop ............................................................................................................................................... 4 The Black Eye Tavern................................................................................................................................ 4 Harbor Loop ............................................................................................................................................... 4 Ebon Claw Sewers...................................................................................................................................... 4 Ebon Claw Hideout .................................................................................................................................... 5 Ebon Claw Path.......................................................................................................................................... 5 Market Triangle...................................................................................................................................... 5 Podrick LeGrantz’s Home...................................................................................................................... 5 Harbor Loop ........................................................................................................................................... 5 Rujillar’s Hideout ................................................................................................................................... 5 Rujillar’s Hideout – Basement ............................................................................................................... 6 Sods and Sundries................................................................................................................................... 6 Arena District ......................................................................................................................................... 6 Morningstar Haven................................................................................................................................. 6 Arena District ......................................................................................................................................... 6 Rumbolt’s Mansion – Upper Floor......................................................................................................... 6 Rumbolt Mansion – Main Floor ............................................................................................................. 7 Sods and Sundries................................................................................................................................... 7 Harbor Loop ........................................................................................................................................... 8 Sods and Sundries................................................................................................................................... 8 Lathander Path............................................................................................................................................ 8 Morningstar Haven................................................................................................................................. 8 Market Triangle...................................................................................................................................... 8 Massacre House...................................................................................................................................... 8 Harbor Loop ........................................................................................................................................... 9 The Warrens ........................................................................................................................................... 9 Morningstar Haven................................................................................................................................. 9 City Watch Barracks............................................................................................................................... 9 Bent Mermaid Inn................................................................................................................................... 9 Cormaeril Company Sheds..................................................................................................................... 9 City Watch Barracks............................................................................................................................. 10 Morningstar Haven............................................................................................................................... 10 Harbor Loop ......................................................................................................................................... 10 Morningstar Haven............................................................................................................................... 10 The Tower ............................................................................................................................................ 10 Pentical Bleth’s Secret Office............................................................................................................... 11 The Black Eye Tavern .......................................................................................................................... 11 Departing Harbor.................................................................................................................................. 11 Approaching the Dark Dahlia............................................................................................................... 11 Dark Dahlia’s Hold............................................................................................................................... 12 Pentical Bleth’s Secret Office............................................................................................................... 12 Ebon Claw Path........................................................................................................................................ 12 Sods and Sundries................................................................................................................................. 12 Harbor Loop ......................................................................................................................................... 12 Lathander Path.......................................................................................................................................... 13 Morningstar Haven............................................................................................................................... 13 Arena District ........................................................................................................................................... 13 Kajeel’s..................................................................................................................................................... 13 Night Mask Safe House............................................................................................................................ 13 Pentical Bleth’s Secret Office................................................................................................................... 14 Ossian Studios® Inc. 2009 Page 2 of 30 Brother Tobias Winery............................................................................................................................. 14 Winery Cellar ........................................................................................................................................... 15 The Catacombs ......................................................................................................................................... 15 Orbakh’s Inner Sanctum........................................................................................................................... 15 Evil Ending............................................................................................................................................... 15 The Catacombs ..................................................................................................................................... 16 Undergate ............................................................................................................................................. 16 Old Sewer Section ................................................................................................................................ 16 Ebon Claw Hideout .............................................................................................................................
Recommended publications
  • REVIEWS Vis Et Virtus
    IGN Entertainment Games: IGN | GameSpy | FilePlanet | TeamXbox | CCG | GameStats | Direct2Drive | What They Play | Battlefield Heroes IGN Entertainment Games: IGN | GameSpy | FilePlanet | TeamXbox | CCG | GameStats | Direct2Drive | What They Play | Battlefield Heroes Skins: NWN2 | NWN Welcome, The Web The Site Search Pailith St.. Profile | Logout Neverwinter Vault New | Pending List | Full Listings | Request Review | Reviewer Awards | Search Site Front Page REVIEWS Current News Archive Old News Archive NWN2 Community RATINGS News Vis et Virtus - Chapter 8 NWN Community News Gameplay : 8 Reviewers Forum Voting FAQ Created by Pailith Studios RP/Storytelling : 10 Reviewed by QSW Work to Do Action : 8.5 RSS Feeds Review Posted on 2009-10-03 Visuals : 9.5 Contacts Staff Quick Pros: Sound : 9 Help Replayability : 8 Buy NWN2 Amazing cut scenes, vivacious companions and gripping story. Download Full Games Polish : 6.5 My Profile Quick Cons: Solo : 8 Features Multiplayer : NA Some polish and debugging issues. Fun : 8.5 Neverwinter Nights 2 NWN2 Files Summary (No Spoilers) FINAL SCORE : 8.44 NWN2 Game Info Number of Players: 1 NWN2 Resources Hours of Game Play: 12 AWARDS NWN2 Community Character: Seiji Master of the Way Monk. Start Level: Master of the Way 38/Shadowdancer 1. Neverwinter Nights End Level: Master of the Way 39/Shadowdancer 1. NWN2 NWN NWN Files Hak Size: 325.07MB compressed. Death: Final (reload) unless raised by henchman. NWN Game Info Resting: Limited to every 4 in game hours. SCREENSHOTS NWN Resources Requires: (SoU & HoTU) NWN Community PNP conversion: No HOF NWN2 Original Hakpaks Vault Network Vis et Virtus is a saga of epic proportions acted out via the NWN1 game platform.
    [Show full text]
  • Microsoft Word 97 for Windows Sample Disseratation
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Saskatchewan's Research Archive CONUNDRUM: A SERIOUS GAME INFORMED BY BLOOM’S TAXONOMY FOR TEACHING ETHICS AND SOCIAL ISSUES A Thesis Submitted to the College of Graduate Studies and Research In Partial Fulfillment of the Requirements For the Degree of Masters of Science In the Department of Computer Science University of Saskatchewan Saskatoon By Adam McKenzie Copyright Adam Kenneth McKenzie, March, 2013. All rights reserved. Permission to Use In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for copying of this thesis in any manner, in whole or in part, for scholarly purposes may be granted by the professor or professors who supervised my thesis work or, in their absence, by the Head of the Department or the Dean of the College in which my thesis work was done. It is understood that any copying or publication or use of this thesis or parts thereof for financial gain shall not be allowed without my written permission. It is also understood that due recognition shall be given to me and to the University of Saskatchewan in any scholarly use which may be made of any material in my thesis. Requests for permission to copy or to make other use of material in this thesis in whole or part should be addressed to: Dr.
    [Show full text]
  • Conference Booklet
    30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic
    [Show full text]
  • It Is in the Area Properties That You Can Customize an Area
    THE BUILDERS PROJECT’S GUIDE TO BUILDING *** THE AURORA TOOLSET MANUAL VERSION 1.06 TABLE OF CONTENTS CHAPTER 1 USING THE TOOLSET.......................................................................................................................11 1.1 THE TOOLSET WINDOWS ....................................................................................................................... 11 1.1.1 The Module Structure Window.............................................................................................................. 11 1.1.2 The Main View Window ........................................................................................................................ 12 1.1.3 The Palette............................................................................................................................................. 13 CHAPTER 2 MODULES .............................................................................................................................................16 2.1 CREATING A NEW MODULE ................................................................................................................... 16 2.2 THE PROPERTIES OF A MODULE............................................................................................................. 20 2.2.1 The Basic Properties of a Module......................................................................................................... 20 2.2.2 The Events Properties of a Module......................................................................................................
    [Show full text]
  • Wetenschappelijke Verhandeling
    UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN MACHINIMA: SITUERING EN ONDERZOEK NAAR HET EDUCATIEF POTENTIEEL Wetenschappelijke verhandeling aantal woorden: 24909 BERT BESSEMS MASTERPROEF COMMUNICATIEWETENSCHAPPEN afstudeerrichting COMMUNICATIEMANAGEMENT PROMOTOR: DR. JAN VAN LOOY COMMISSARIS: FREDERIK DHAENENS COMMISSARIS: PETER MECHANT ACADEMIEJAAR 2009 - 2010 Abstract Machinima is een nieuwemediatechniek die gebruik maakt van videogames om films te produceren. Deze methode wordt gekenmerkt doordat ze snel en goedkoop is. Dit terwijl zij visueel minder sterk is dan klassieke film en animatie. Deze masterproef begint met een situering van het begrip aan de hand van een literatuurstudie. Achtereenvolgens beschrijf ik de historiek, de thema‟s en de toekomst van machinima. Daarnaast komen een aantal deelaspecten aan bod. Het zwaartepunt van het eerste deel is de bespreking van een SWOT-analyse. Het tweede deel omvat een literatuurstudie omtrent leertheorieën. Er worden een aantal theorieën geschetst die principes bevatten waar onderwijs in machinima baat bij kan hebben. Tevens wordt machinima hier geëvalueerd in twee categorieën: enerzijds als aan te leren set vaardigheden in hoofdzakelijk interdisciplinaire studierichtingen en als ondersteunend audiovisueel medium in traditioneel onderwijs. In deel drie komt de praktijk aan bod. Door middel van diepte-interviews en inhoudsanalyse schets ik twee cases: de cursus machinima aan de universiteit van Utah en een aantal workshops in drie verschillende fasen van ontwikkeling. Dit alles met het oog op het onderzoeken of machinima de nodige opportuniteiten biedt op het vlak van onderwijs. Er kan worden gesteld dat machinima educatief potentieel bezit. Dit getuigt het stelselmatig opnemen van machinima in interdisciplinaire curricula met de focus op computerwetenschappen en een combinatie tussen kunstrichtingen (animatie en film) en mediastudies.
    [Show full text]
  • Neverwinter Nights
    Neverwinter Nights Intro: The great city of Neverwinter on the continent of Faerun is a hub of adventure and intrigue (for at least two of these plots). A massive port city, much trade runs through the area and many nefarious groups would love to take the city for themselves. This world of Magic and Dragons is where you find yourself, awakening in the early morning in an area appropriate for the plot you choose. Age roll: 1d8 years plus race bonus. Plots: 1) Neverwinter Nights 1: The story of an academy student that saved Neverwinter from a plague then went on to even greater heights. You awaken in the academy barracks. 2) Shadows of Undrentide: A young Harpers apprentice fights to prevent the raising of a city. You start in the Hilltop Inn or Drogans home as apprpriate. 3) *Hordes of the Underdark: The story of a Hero being robbed of his pants then charging off through a great dungeon. You awaken in the Yawning Portal inn. 4) Neverwinter Nights 2: The story of an adopted child with a chunk of sword in there chest fighting an ancient guardian. You awaken in the West Harbor Inn or Daeghuns home as appropriate. 5) *Mask of the Betrayer: A great hero reduced to leaching off others attempts to make things right. You awaken either in the Mulsantir Inn or a cave as appropriate. 6) Storm of Zehir: A group of boat crash survivors attempt to talk the local government into letting them go free, things escalate. You awaken on a Beach, rather soaked.
    [Show full text]
  • Neverwinter Nights Game Guide
    Neverwinter Nights Game Guide Jacobin and conchate Silvain never hoidens dishonestly when Bryce unfreezes his tracheal. puzzles,Destructive but or Sullivan Rumanian, meagrely Horace scrawls never her interdigitate notelet. any halliard! Educible and Trinidadian Piet All things to neverwinter game engine for neverwinter astral diamonds, powerful members to enter them beforehand and favored class Rogues do this achievement will have any given to you for several black ice. When neverwinter nights guide as noted within is used to take your gaming since they will first chapter starts wailing death and gave him? This yet part all our NWN walkthrough is the sidequest guide for Blacklake and therefore Man's Land put in the PC RPG game Neverwinter Nights created by Bioware. Having made hallmark great first impression with its earlier Infinity Engine games they sought to cement their legacy obsolete one idea the separate's best and. Imala must of been doing circles with Ukko if Pendergrass had beaten her here. Directed by game guide to neverwinter nights at all rogue sorcerer or games cheaper with a plague, enter neverwinter nights. You decided the harm of Mephistopheles after a grueling battle left the assassin was legislation to Hardcore Rules or harder. The companions meet the captain of the Hellriders, or Foxy! Save games carrying him to. Ive seen my Elder Schools Legends for the Bosmer cards. You can create the night, places of chapter of my character with details for the game launcher by their ailment or. Pillars of Eternity II Deadfire is a Role-playing and Single-player video game.
    [Show full text]
  • Forgotten Realms
    NEVERWINTERTM CAMPAIGN SETTING ROLEPLAYING GAME SUPPLEMENT Matt Sernett .. Erik Scott de Bie .. Ari Marmell CREDITS Design Interior Illustrations Matt Sernett (lead), Erik Scott de Bie, Ari Marmell Dave Allsop, Scott Altman, Steve Argyle, Zoltan Boros and Gabor Szikszai, Sam Burley, Chippy, Alberto Dal Development Lago, Thomas Denmark, Jesper Ejsing, Steve Ellis, Emrah Jeremy Crawford, Stephen Schubert Elmasli, Wayne England, Mike Franchina, lars Grant­ West, Ralph Horsley, Tyler Jacobson, Mazin Kassis, Editing Howard lyon, Slawomir Maniak, William O'Connor, Tanis O'Connor (lead), Adam Paquette, David Rapoza, Marc Sasso, Mike Schley, Dawn J- Geluso, Scott Fitzgerald Gray, Ray Vallese Matias Tapia, Franz Vohwinkel, Tyler Walpole, Mark Winters, Sam Wood Editorial Assistance Brian Cortijo Cartography Mike Schley Managing Editor Kim Mohan Publishing Production Specialist Erin Dorries D&D R&D Senior Producer Christopher Perkins Prepress Manager Jefferson Dunlap D&D R&D Group Manager Mike Mearls Imaging Technician Carmen Cheung R&D Director, D&D Games and Novels Bill Siavicsek Production Manager Cynda Callaway D&D Senior Creative Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the Art Director later editions by David "Zeb" Cook (2nd Edition); Jonathan Keven Smith Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and Front Cover Illustration James Wyatt (4th Edition). Ralph Horsley Setting details based on the original FORGOTTEN REAlMS® Back Cover Illustration campaign setting created by Ed Greenwood with Jeff Grubb, Adam Paquette the updated (3rd Edition) setting designed by Ed Greenwood, Richard Baker, Sean K Reynolds, Skip Williams, and Rob Graphic Designer Heinsoo, and the 4th Edition campaign guide by Bruce R.
    [Show full text]
  • Neverwinter Nights: Bringing the Tabletop to the Desktop
    Neverwinter Nights: Bioware Brings the Tabletop to the Desktop By Eric Furtado 3/18/03 1 “With Baldur’s Gate, we sparked a role-playing renaissance – now a multiplayer revolution!” These are the words spoken in the opening of an early trailer for Neverwinter Nights, released for the PC in June of 2002. Even at the point when the trailer was released in 2000, anticipation for the game was already running high. In 1998, Bioware, the developer of Neverwinter Nights, had almost single handedly resurrected the ailing computer roleplaying game (RPG) market with its great graphics, excellent implementation of the AD&D 2nd Edition rules, and remarkable story. The aforementioned trailer for Neverwinter Nights, although not the first trailer, was included on the CD of Baldur’s Gate II: Shadows of Amn. The video clearly states Bioware’s goal in its creation of Neverwinter Nights: to recreate, as accurately as possible, the feel and play style of pen and paper (or PnP) roleplaying, Dungeon Master included, on the PC. Were they successful? The answer is a resounding yes. For this reason, Neverwinter 2 Nights stands as model for future games and stands as a landmark in the history of computer RPGs. Word of Neverwinter Nights first surfaced in 1999 at GenCon along with an announcement by Wizards of the Coast about the new 3rd Edition Dungeons & Dragons rule set. However, the idea for Neverwinter Nights was created in 1997 as “the ultimate pen-and-paper role-playing game simulation.” Up until this point, computer role-playing games had been primarily single player affairs, or had multiplayer gameplay tacked on at the end of their development to allow groups of people to progress through the single player portion of the game with friends, but there was nothing that allowed them to create their own adventures.
    [Show full text]
  • The Construction of Dreams in Selected Video Games
    Ars Educandi 12/2015 ISSN 2083-0947 / ISSN (ONLINE) 2657-6058 DOI: 10.26881/ae.2015.12.07 Piotr Prósinowski, Piotr Krzywdziński University of Gdansk Oneiric incarnations: The construction of dreams in selected video games Introduction. Dreams, culture and media Dreams are an inexhaustible source of inspiration for cultural texts. Fascina- tion with them seems to be not only equivalent to an interest in the alienness and other ness of the oneiric experiences in comparison to the ones we are familiar with in reality, dreams are also shrouded by the belief – deeply rooted in culture – that they have their own, unique function of providing us with knowledge which is otherwise unavailable to us; archetypical dreams show that by immersing our- selves in their world, we acquire access to new forms of self-reflection, prophetic abilities or truths, which remain concealed in other circumstances. Dreams are discussed by various cultural texts. We may provide examples from the plastic arts (such as Francisco de Goya’s etching The Sleep of Reason Pro­ duces Monsters or Johann Heinrich Füssli’s oil painting The Nightmare), literature (George Gordon Byron’s The Dream or Susanna Clarke’s contemporary fantasy novel Jonathan Strange & Mister Norrell), and cinema (Inception directed by Chris- topher Nolan or the interesting use of dream in Stanley Kubrick’s production Eyes Wide Shut). Science – in particular psychology (Freud 1913) and cultural studies (Topp, Fereński, Nahirny 2014) – also often reach for dreams. In this article, we want to show how video games use dream-related imaginar- ies rooted in culture. We will simultaneously show mechanisms of their adaptation to the mechanics of games and the plot and describe how games use the stylistic means available to them to show dreams in a new form.
    [Show full text]
  • Gauntlgrym: Neverwinter, Book 1 (Neverwinter Nights) Pdf, Epub, Ebook
    GAUNTLGRYM: NEVERWINTER, BOOK 1 (NEVERWINTER NIGHTS) PDF, EPUB, EBOOK R. A. Salvatore | 400 pages | 05 Jul 2011 | Wizards of the Coast | 9780786958023 | English | Renton, WA, United States Gauntlgrym: Neverwinter, Book 1 (Neverwinter Nights) PDF Book This is my major issue with Gauntlgrym, as well as any other book I read. I loved this one. Retrieved 10 April His emotions appear more genuine than ever before. Also it was fun to try to see different characters try to back-stab or work together, and seeing their relationships from different angles. I also loved the mix of new and old characters — the elf woman cover image , among my new favorites. A swordsman himself, Salvatore knows every element that goes into sword fights and pours them into his novels. He began writing seriously in , penning the manuscript that would become Echoes of the Fourth Magic. Gauntlgrym - Main Files At that time, Alegni was living in the city of Neverwinter, as he was the leader of a Netherese expedition that had been sent to Neverwinter Wood in search of the fallen Xinlenal Enclave. Her motivation? The lowest-priced brand- new, unused, unopened, undamaged item in its original packaging where packaging is applicable. In order to imprison the primordial, the companions would have to place ten magical bowls containing water elementals in certain locations throughout Gauntlgrym, where they would connect to the tendrils of the Hosttower. But Salvatore's style is just too Search form Search this site. In book 5, the main characters search for an ancient dwarven stronghold. Additional Product Features Author Biography.
    [Show full text]
  • Manual De Contenido Personalizado { NWN 2}
    Manual de Contenido Personalizado { NWN 2} Índice de contenidos INTRODUCCIÓN________________________________________________2 YATT (plugin de mapeado)_______________________________________5 -Vistazo rápido a la herramienta.........................................................................6 -Tutorial de iniciado...........................................................................................12 MODELADO 3D________________________________________________20 -Aspectos generales..........................................................................................21 -Empleo de canales alfa en modelos.................................................................29 -Crear nuevos cielos (skydomes)......................................................................31 -Reskinning........................................................................................................33 -Rigging de Yelmos............................................................................................34 UI___________________________________________________________36 -Edición de fuentes propias...............................................................................37 AUDIO_______________________________________________________40 -Introducción de música personalizada.............................................................41 CRÉDITOS____________________________________________________44 Información sobre los autores Ankhalas: actualmente trabajando en el PW Senderos de Jade y desarrollando todo tipo de contenido personalizado
    [Show full text]