PercyJackson:GodsAndHeroes AJumpchainCYOA
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Percy Jackson: Gods and Heroes A Jumpchain CYOA Remember those old legends, of Gods and Heroes? Of Men and Monsters? What if I told you those stories were real? You were born with the unique gift to see through the Mist, the supernatural force that prevents Mortals from seeing the Supernatural, be that by some unknown supernatural quirk, being chosen as an Oracle, or just bog-standard Blood of Gods. But beware, my friend. The supernatural world is a dark place, and those who look into this abyss invariably find something staring right back. Percy has just killed Alecto the Math Teacher, and Camp Halfblood is getting ready for the Summer Campers. The Romans are basically just doing drills and dicking around in their city. Take 1000 CP. See you on Olympus. Origins: (Demigod Origins must take the Fatal Flaw and Demigod drawbacks for no points) ● Mortal (Free): Congratulations, you can see through the Mist...and basically nothing else. Well, you do get to add ten to your age, meaning you are between sixteen and twenty three. This is the Drop-In option. ● Greek Demigod (100 CP): One of your parents was an ichor-bleeding, mortal-smiting God of the Greek Pantheon. They pride individualism and heroics. As the child of a god, you have some of their powers. It may be numerous minor powers, or just a few major ones, or some combination thereof. Also, Satyrs, Monsters, and Gods can track you by your Scent, a trail left by your natural aura. ● Roman Demigod (100 CP): One of your parents was an ichor-bleeding, mortal-smiting God of the Roman Pantheon. They pride loyalty and teamwork. As the child of a god, you have some of their powers. ● Legacy of the Gods (100 CP): While you yourself are not a Demigod, one of your recent ancestors was. Your powers are weaker, you are unlikely to get quests, and Demigods may look down on you. However, your scent is lessened for each generation removed you are, and it is easier to gain Champion status with Minor Gods. Age, Gender, and Location: Your age is 5 + 1D8. Your gender is whatever it was last jump. Pay 50CP to change either or both. (Age must remain between six and thirteen) Roll 1D8 for your location, or pay 50 CP to choose: 1. Camp Halfblood (Reroll if not Greek): A home for Greek Demigods. It is guarded by a magical barrier and presided over by the Trainer of Heroes, Chiron, and the Twiceborn, Mr. D. 2. Wolf House (Reroll if not Roman): The Twelve Legion of Rome apparently survived the fall of the empire. Mostly because it is the Demigod Legion. All future Legionnaires start out under Lupa at the Wolf House and you are no different. 3. Los Angeles: The City of Angels. A major city in California. It houses multiple rich people, and DOA (Dead on Arrival) Recording Studios, the entrance to the Underworld. 4. New York: The Big Apple. A major city in the state of the same name, and the Trade Capital of the World. Houses the UN building, as well as Olympus on the 600th floor the Empire State Building 5. Washington DC: The capital of the US, not technically part of any state. While heavily influenced by Gods, and constantly bringing in Monsters, its biggest supernatural attraction is the Smithsonian Museum, which houses a few mislabeled Godly Artifacts. 6. Miami:The Magic City. A major city in Florida; While it has no attractions by itself, it is close to the Sea of Monsters, otherwise known as the Bermuda Triangle, and as such receives more than its fair share of washed-up supernatural detritus. 7. The Labyrinth: Congratulations. You just had to end up lost in Daedalus's Labyrinth, didn’t you. Welp, hope you have a Clear-sighted Mortal with you, or you could be lost for a long time. Might be a good time to pray to your Patron and/or Parent? 8. Free Pick: Choose any city in the continental US, or options One, Two, or Seven. Perks: ● Mortal Perks: ○ Clear-sighted (100 CP, Free for Mortal): You can see through the Mist, revealing the truth of the world to your gaze. You are unlikely to be fooled by illusions and trickery, and will not be swayed by pretty words. Also, you are able to navigate the Labyrinth. ○ Illusionist (200 CP, Discount Mortal): Not only can you see through the Mist, but you also have a native talent in manipulating it. You can create illusions and implant suggestions into Mortals and weaker Demigods, in addition to the usual “nothing supernatural here” effect. ○ Hunter (400 CP, Discount Mortal): While you may not be a Demigod and therefore not obligated to fight Monsters, you do so anyway. You have training in firearms as well as more traditional weapons, and knowledge of the supernatural in spades. Basically, you are “Grimm” meets “Supernatural”. ○ Oracle (600 CP, Discount Mortal): You have been selected to act as the Oracle for some future-seeing god. As a plus, you can see the future. As a minus, you are basically restricted to one of the camps if you are identified. ● Demigod Perks: ○ Minor Powers (100 CP, Free Demigod): You gain all the minor powers of a single god. Choosing Triton will allow navigation at sea and control of boats you are on, for example. While choosing Hades allows for wielding of Stygian Iron and perfect night vision. ○ Major Powers (200 CP, Discount Demigod): You gain all the major powers from a single god. Gods of the Sea would grant Hydrokinesis, while a God of Healers would grant a healing touch, and more varied gods would give abilities related to one or two aspects of their domains. ○ Twice-Blessed (400 CP, Discount Demigod): A Twice-Blessed Demigod is a child of two gods that for some reason is mortal. While they are almost twice as powerful as a normal demigod, they also have twice the scent. Everything you do is better; you get more out of the same amount of training, and your powers come to you as easily as breathing. Also, kiss your Dyslexia goodbye, because Twice-Blessed Fanon Bullshit. ○ Favored Child (600