By Chris Burton User Manual v1.61.1 Table of Contents Introduction 7 Chapter I: The Basics 9
1. Setting up 10 1.1. Installation 11 1.2. Running the demo games 13 1.3. The Game Editor window 14 1.3.1. The New Game Wizard 15 1.3.2. The Scene Manager 16 1.3.3. The Settings Manager 23 1.3.4. The Actions Manager 25 1.3.5. The Variables Manager 26 1.3.6. The Inventory Manager 27 1.3.7. The Speech Manager 29 1.3.8. The Cursor Manager 30 1.3.9. The Menu Manager 31 1.4. Preparing a 3D scene 32 1.4.1. Adding a PlayerStart 33 1.4.2. Adding visuals 34 1.4.3. Adding colliders and/or a NavMesh 35 1.4.4. Adding cameras 36 1.4.5. Adding interactivity 37 1.5. Preparing a 2D scene 38 1.5.1. Adding a 2D PlayerStart 40 1.5.2. Adding visuals 41 1.5.3. Adding a 2D NavMesh 42 1.5.4. Adding a Sorting Map 43 1.5.5. Adding 2D cameras 46 1.5.6. Adding interactivity 47 1.6. Preparing a 2.5D scene 48 1.6.1. Adding a PlayerStart 49 1.6.2. Adding backgrounds and cameras 50 1.6.3. Adding colliders and/or a NavMesh 52 1.6.4. Adding scene sprites 54 1.6.5. Adding interactivity 55 1.7. Updating Adventure Creator 56 1.8. Minimally-importing Adventure Creator 57
2. Input and navigation 58 2.1. Input and navigation overview 59 2.2. Movement methods 60 2.2.1. Point-and-click movement 61 2.2.2. Direct movement 62 2 2.2.3. First-person movement 63 2.2.4. Drag movement 65 2.2.5. Straight-to-cursor movement 66 2.2.6. Ultimate FPS integration 67 2.3. Input methods 68 2.3.1. Mouse and keyboard input 69 2.3.2. Keyboard or controller input 70 2.3.3. Touch-screen input 71 2.4. Pathfinding methods 73 2.4.1. Mesh Collider pathfinding 74 2.4.2. Unity Navigation pathfinding 76 2.4.3. Polygon Collider pathfinding 78 2.4.4. Custom pathfinding 81 2.5. Cursor locking 82 2.6. Active inputs 83 2.7. Input descriptions 85 2.8. Remapping inputs 89
3. Characters 91 3.1. Creating characters 92 3.1.1. The Character wizard 96 3.1.2. Players 97 3.1.3. NPCs 99 3.2. Character movement 100 3.2.1. Retro movement 102 3.2.2. Precision movement 103 3.2.3. Custom motion controllers 104 3.3. Character animation 105 3.3.1. Character animation (Mecanim) 106 3.3.2. Character animation (Sprites Unity) 109 3.3.3. Character animation (Sprites Unity Complex) 111 3.3.4. Character animation (Legacy) 114 3.3.5. Character animation (Sprites 2D Toolkit) 116 3.3.6. Custom animation engines 118 3.4. Head turning 119 3.5. Footstep sounds 121 3.6. Character scripting 122
4. Camera perspectives 123 4.1. Cameras overview 124 4.2. Camera types 125 4.2.1. GameCamera 126 4.2.2. GameCamera Animated 128 4.2.3. GameCamera Third-person 129 4.2.4. SimpleCamera 131