The Critique of the Game of Thrones Video Game
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Hbo Premieres the Third Season of Game of Thrones
HBO PREMIERES THE THIRD SEASON OF GAME OF THRONES The new season will premiere simultaneously with the United States on March 31st Miami, FL, March 18, 2013 – The battle for the Iron Throne among the families who rule the Seven Kingdoms of Westeros continues in the third season of the HBO original series, Game of Thrones. Winner of two Emmys® 2011 and six Golden Globes® 2012, the series is based on the famous fantasy books “A Song of Ice and Fire” by George R.R. Martin. HBO Latin America will premiere the third season simultaneously with the United States on March 31st. Many of the events that occurred in the first two seasons will culminate violently, with several of the main characters confronting their destinies. But new challengers for the Iron Throne rise from the most unexpected places. Characters old and new must navigate the demands of family, honor, ambition, love and – above all – survival, as the Westeros civil war rages into autumn. The Lannisters hold absolute dominion over King’s Landing after repelling Stannis Baratheon’s forces, yet Robb Stark –King of the North– still controls much of the South, having yet to lose a battle. In the Far North, Mance Rayder (new character portrayed by Ciaran Hinds) has united the wildlings into the largest army Westeros has ever seen. Only the Night’s Watch stands between him and the Seven Kingdoms. Across the Narrow Sea, Daenerys Targaryen – reunited with her three growing dragons – ventures into Slaver’s Bay in search of ships to take her home and allies to conquer it. -
GAME of THRONES® the Follow Tours Include Guides with Special Interest and a Passion for the Game of Thrones
GAME OF THRONES® The follow tours include guides with special interest and a passion for the Game of Thrones. However you can follow the route to explore the places featured in the series. Meet your Game of Thrones Tours Guide Adrian has been a tour guide for many years, with a passion for Game of Thrones®. During filming he was an extra in various scenes throughout the series, most noticeably, a stand in double for Ser Davos. He is also clearly seen guarding Littlefinger before his final demise at the hands of the Stark sisters in Winterfell. Adrian will be able to bring his passion alive through his experience, as well as his love of Northern Ireland. Cairncastle ~ The Neck & North of Winterfell 1 Photo stop of where Sansa learns of her marriage to Ramsay Bolton, and also where Ned beheads Will, the Night’s Watch deserter. Cairncastle Refreshment stop at Ballygally Castle, Ballygally Located on the scenic Antrim coast facing the soft, sandy beaches of Ballygally Bay. The Castle dates back to 1625 and is unique in that it is the only 17th Century building still used as a residence in Northern Ireland today. The hotel is reputedly haunted by a friendly ghost and brave guests can visit the ‘ghost room’ in one of the towers to see for themselves. View Door No. 9 of the Doors of Thrones and collect your first stamp in your Journey of Doors passport! In the hotel foyer you will be able to admire the display cabinets of the amazing Steensons Game of Thrones® inspired jewellery. -
El Ecosistema Narrativo Transmedia De Canción De Hielo Y Fuego”
UNIVERSITAT POLITÈCNICA DE VALÈNCIA ESCOLA POLITE CNICA SUPERIOR DE GANDIA Grado en Comunicación Audiovisual “El ecosistema narrativo transmedia de Canción de Hielo y Fuego” TRABAJO FINAL DE GRADO Autor/a: Jaume Mora Ribera Tutor/a: Nadia Alonso López Raúl Terol Bolinches GANDIA, 2019 1 Resumen Sagas como Star Wars o Pokémon son mundialmente conocidas. Esta popularidad no es solo cuestión de extensión sino también de edad. Niñas/os, jóvenes y adultas/os han podido conocer estos mundos gracias a la diversidad de medios que acaparan. Sin embargo, esta diversidad mediática no consiste en una adaptación. Cada una de estas obras amplia el universo que se dio a conocer en un primer momento con otra historia. Este conjunto de historias en diversos medios ofrece una narrativa fragmentada que ayuda a conocer y sumergirse de lleno en el universo narrativo. Pero a su vez cada una de las historias no precisa de las demás para llegar al usuario. El mundo narrativo resultante también es atractivo para otros usuarios que toman parte de mismo creando sus propias aportaciones. A esto se le conoce como narrativa transmedia y lleva siendo objeto de estudio desde principios de siglo. Este trabajo consiste en el estudio de caso transmedia de Canción de Hielo y Fuego la saga de novelas que posteriormente se adaptó a la televisión como Juego de Tronos y que ha sido causa de un fenómeno fan durante la presente década. Palabras clave: Canción de Hielo y Fuego, Juego de Tronos, fenómeno fan, transmedia, narrativa Summary Star Wars or Pokémon are worldwide knowledge sagas. This popularity not just spreads all over the world but also over an age. -
Archetypes in Female Characters of Game of Thrones
Sveučilište u Zadru Odjel za anglistiku Preddiplomski sveučilišni studij engleskog jezika i književnosti (dvopredmetni) Gloria Makjanić Archetypes in Female Characters of Game of Thrones Završni rad Zadar, 2018. Sveučilište u Zadru Odjel za anglistiku Preddiplomski sveučilišni studij engleskog jezika i književnosti (dvopredmetni) Archetypes in Female Characters of Game of Thrones Završni rad Student/ica: Mentor/ica: Gloria Makjanić dr. sc. Zlatko Bukač Zadar, 2018. Makjanić 1 Izjava o akademskoj čestitosti Ja, Gloria Makjanić, ovime izjavljujem da je moj završni rad pod naslovom Female Archetypes of Game of Thrones rezultat mojega vlastitog rada, da se temelji na mojim istraživanjima te da se oslanja na izvore i radove navedene u bilješkama i popisu literature. Ni jedan dio mojega rada nije napisan na nedopušten način, odnosno nije prepisan iz necitiranih radova i ne krši bilo čija autorska prava. Izjavljujem da ni jedan dio ovoga rada nije iskorišten u kojem drugom radu pri bilo kojoj drugoj visokoškolskoj, znanstvenoj, obrazovnoj ili inoj ustanovi. Sadržaj mojega rada u potpunosti odgovara sadržaju obranjenoga i nakon obrane uređenoga rada. Zadar, 13. rujna 2018. Makjanić 2 Table of Contents 1. Introduction ..................................................................................................................... 3 2. Game of Thrones ............................................................................................................. 4 3. Archetypes ...................................................................................................................... -
“Game of Thrones” Season 5 One Line Cast List NO
“Game of Thrones” Season 5 One Line Cast List NO. CHARACTER ARTIST 1 TYRION LANNISTER PETER DINKLAGE 3 CERSEI LANNISTER LENA HEADEY 4 DAENERYS EMILIA CLARKE 5 SER JAIME LANNISTER NIKOLAJ COSTER-WALDAU 6 LITTLEFINGER AIDAN GILLEN 7 JORAH MORMONT IAIN GLEN 8 JON SNOW KIT HARINGTON 10 TYWIN LANNISTER CHARLES DANCE 11 ARYA STARK MAISIE WILLIAMS 13 SANSA STARK SOPHIE TURNER 15 THEON GREYJOY ALFIE ALLEN 16 BRONN JEROME FLYNN 18 VARYS CONLETH HILL 19 SAMWELL JOHN BRADLEY 20 BRIENNE GWENDOLINE CHRISTIE 22 STANNIS BARATHEON STEPHEN DILLANE 23 BARRISTAN SELMY IAN MCELHINNEY 24 MELISANDRE CARICE VAN HOUTEN 25 DAVOS SEAWORTH LIAM CUNNINGHAM 32 PYCELLE JULIAN GLOVER 33 MAESTER AEMON PETER VAUGHAN 36 ROOSE BOLTON MICHAEL McELHATTON 37 GREY WORM JACOB ANDERSON 41 LORAS TYRELL FINN JONES 42 DORAN MARTELL ALEXANDER SIDDIG 43 AREO HOTAH DEOBIA OPAREI 44 TORMUND KRISTOFER HIVJU 45 JAQEN H’GHAR TOM WLASCHIHA 46 ALLISER THORNE OWEN TEALE 47 WAIF FAYE MARSAY 48 DOLOROUS EDD BEN CROMPTON 50 RAMSAY SNOW IWAN RHEON 51 LANCEL LANNISTER EUGENE SIMON 52 MERYN TRANT IAN BEATTIE 53 MANCE RAYDER CIARAN HINDS 54 HIGH SPARROW JONATHAN PRYCE 56 OLENNA TYRELL DIANA RIGG 57 MARGAERY TYRELL NATALIE DORMER 59 QYBURN ANTON LESSER 60 MYRCELLA BARATHEON NELL TIGER FREE 61 TRYSTANE MARTELL TOBY SEBASTIAN 64 MACE TYRELL ROGER ASHTON-GRIFFITHS 65 JANOS SLYNT DOMINIC CARTER 66 SALLADHOR SAAN LUCIAN MSAMATI 67 TOMMEN BARATHEON DEAN-CHARLES CHAPMAN 68 ELLARIA SAND INDIRA VARMA 70 KEVAN LANNISTER IAN GELDER 71 MISSANDEI NATHALIE EMMANUEL 72 SHIREEN BARATHEON KERRY INGRAM 73 SELYSE -
Detroit: Become Human. Videogioco O Film Interattivo?
Detroit: Become Human. Videogioco o film interattivo? La nostra recensione Dalla parte degli androidi in Detroit: Become Human La console war ormai si gioca sulle esclusive, mentre le potenza “bruta” è relegata a mero strumento. Tra i tanti giochi attesi per la console di casa Sony di questo 2018 sicuramente troviamo Detroit: Become Human. Dietro questo atteso titolo c’è il team di David Cage di Quantic Dream. Prima di procedere con la recensione vera e propria del gioco, dobbiamo introdurre necessariamente il lavoro della software house francese. Quantic Dream tra cinema e avventura Quantic Dream ha prodotto pochi (capo)lavori da quando è stata fondata nel 1997. Omikron: The Nomad Soul è stato il primo timido tentativo di portare azione e regia in un gioco (impensabile tecnicamente per quei tempi). Un taglio cinamtografico che invece riuscirà perfettamente nel 2005 con Fahrenheit, l’avventura che per certi versi è stata il trampolino di lancio mondiale di Quantic Dream. Un affinamento che ha portato poi alle esclusive su Playstation 3 Heavy Rain e Beyond: Two Souls, vere e proprie avventure a pochi passi da film interattivi, ma con un engine grafico in tempo reale. Un salto qualitativo notevole, e veri esempi di cosa poteva fare una Playstation 3 se Detroit: Become Human. Videogioco o film interattivo? La nostra recensione conosciuta a fondo. Detroit: Become Human era un titolo atteso quasi dall’uscita della Playstation 4. Un’altra scommessa per Cage e i suoi ragazzi. I fan e possessori della console di casa Sony attendevano il titolo come una dimostrazione di forza della console. -
A Game of Thrones a Song of Ice and Fire by George R.R. Martin
A Game of Thrones A Song of Ice and Fire by George R.R. Martin Book One: A Game of Thrones Book Two: A Clash of Kings Book Three: A Storm of Swords Book Four: A Feast for Crows Book Five: A Dance with Dragons Book Six: The Winds of Winter (being written) Book Seven: A Dream of Spring “ Fire – Dragons, Targaryens Lord of Light Ice – Winter, Starks, the Wall White Walkers Spoilers!! Humans as meaning-makers – Jerome Bruner Humans as story-tellers – narrative theory Humans as mythopoeic–Carl G. Jung, Joseph Campbell The mythic themes in A Song of Ice and Fire are ancient Carl Jung: Archetypes are powerful & primordial images & symbols Collective unconscious Carl Jung’s archetypes Great Mother; Father; Hero; Savior… Joseph Campbell – The Power of Myth The Hero’s Journey Carole Pearson – the 12 archetypes Ego stage: Innocent; Orphan; Caretaker; Warrior Soul transformation: Seeker; Destroyer; Lover; Creator; Self: Ruler; Magician; Sage; Fool Maureen Murdock – The Heroine’s Journey The Great Mother (& Maiden, & Crone), the Great Father, the child, the Shadow, the wise old man, the trickster, the hero…. In the mystery of the cycle of seasons In ancient gods & goddesses In myth, fairy tale & fantasy & the Seven in A Game of Thrones The Gods: The Old Gods The Seven (Norse mythology): Maiden, Mother, Crone Father, Warrior, Smith Stranger (neither male or female) R’hilor (Lord of light) Others: The Drowned God, Mother Rhoyne The family sigils Stark - Direwolf Baratheon – Stag Lannister – Lion Targaryen -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Game of Thrones Background Guide Table of Contents
Game of Thrones Background Guide Table of Contents Letter from the Chair Letter from the Crisis Director Committee Logistics Introduction to the Committee Introduction to House Stark Introduction to House Lannister Introduction to House Targaryen Questions to Consider Resources to Use Resources Used Dossiers Appendix Staff of the Committee Chair Azanta Thakur Vice Chair Victoria Lopez Crisis Director Sam Lyons Assistant Crisis Director Ariana Thorpe Under Secretary General Jane Gallagher Taylor Cowser, Secretary General Neha Iyer, Director General Letter from the Chair Dear Delegates, On behalf of our committee, I want to extend a warm welcome to you all to BosMUN XIX. I am so excited that you will be a part of this committee and I expect us all to have a dramatic — yet fantastic — weekend. We have a lot of exciting things in store, so get ready, binge the show, and bring your game face. My name is Azanta Thakur and I will be your Chair for the conference weekend. I’m a senior at Boston University studying Public Health and Environmental Analysis & Policy. This is my fourth BosMUN and I’m really looking forward to my final MUN conference. I’ve held every role in BosMUN; from the Secretariat, to the Dais, to the Crisis Room — I hold this conference very near and dear to my heart. For me, doing my last committee on the greatest TV show of all time was the perfect way to go out with a bang. You have been given the once-in-a-lifetime opportunity to conclude this series the way you want. -
“They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction
humanities Article “They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction Anne Kustritz Department of Media and Culture Studies, Utrecht University, Muntstraat 2A #1.09, Utrecht 3512 EV, The Netherlands; [email protected]; Tel.: +31-30-253-8300 Academic Editor: Claudia Schwabe Received: 1 April 2016; Accepted: 7 June 2016; Published: 9 June 2016 Abstract: Fan fiction alternate universe stories (AUs) that combine Game of Thrones characters and settings with fairy tale elements construct a dialogue between realism and wonder. Realism performs a number of functions in various genres, but becomes a particularly tricky concept to tie down in fantasy. Deployments of realism in “quality TV” series like Game of Thrones often reinforce social stigmatization of feminine genres like the romance, melodrama, and fairy tale. The happily-ever-after ending receives significant feminist criticism partly because it falls within a larger framework of utopian politics and poetics, which are frequently accused of essentialism and authoritarianism. However, because fan fiction cultures place all stories in dialogue with numerous other equally plausible versions, the fairy tale happy ending can serve unexpected purposes. By examining several case studies in fairy tale AU fan fiction based on Game of Thrones characters, situations, and settings, this paper demonstrates the genre’s ability to construct surprising critiques of real social and historical situations through strategic deployment of impossible wishes made manifest through the magic of fan creativity. Keywords: realism; fantasy; fairy tales; fan fiction; feminism; queer theory; television; transmedia; utopia 1. Introduction Once Upon a Time and Game of Thrones, which both premiered in 2011, each portray themselves as, at least, partly realistic medieval-based fantasy worlds in contrast to “traditional” fairy tales [1,2]. -
GOCASK Government Cabinet of the Seven Kingdoms Topic: “The True Heir of the Seven Kingdoms Dear Delegate: I Have the Pleasure
GOCASK Government Cabinet of the Seven Kingdoms Topic: “The True Heir of the Seven Kingdoms Dear delegate: I have the pleasure of welcoming you to ULSACUNMUN 2020. My name is Kaory Rios and I am honored of being the president and creator of this year´s new committee GOCASK (government Cabinet of the Seven Kingdoms) based on The Game of Thrones series. I'm eager to get to know you, and make the best out of this Model of the United Nations. First of all I would like to tell you a little bit about myself. I´m 18 years old and also a senior in highschool. I enjoy hanging out with my friends, taking pictures, learning new languages, travelling, watching movies, among many other things. My plan is to study film in Puebla and become a director. This is my 5th MUN conference and my third as part of the chair. If there is something I know for sure is that MUN has helped me grow as a person by giving me leadership skills, and the opportunity of having a word that actually matters in world wide problems in order to find the best solution. This topic is more than exciting for me, and hopefully you´ll find the same way. I expect your utmost performance and for you to give your nonpareil effort that is needed for this committee. Remember to be confident with what you say, if you prepared well there is no reason to be nervous. I wish you the best of lucks and I hope this conference to be a remarkable experience for everyone. -
Failed Failures: the Critique of the Game of Thrones Video Game
Pobrane z czasopisma New Horizons in English Studies http://newhorizons.umcs.pl Data: 28/07/2021 12:52:03 New Horizons in English Studies 3/2018 CULTURE & MEDIA • Agata Waszkiewicz Maria Curie-SkłodowSka univerSity (uMCS) in LubLin [email protected] Failed Failures: The Critique of the Game of Thrones Video Game Abstract. In this research paper the Game of Thrones video game is juxtaposed with the original book and TV series in order to investigate the differences in failures experienced by the characters, primarily in the context of its fairness. J. Juul's book from 2013 serves as a main source of theoretical framework. It is argued that by misinforming the player about their influence on the plot, the game causes the player to develop learned helplessness, which, in turn, causes a lack of interest and lowered enjoyment. Key words: Game of Thrones,UMCS failure, learnt helplessness, attribution theory, coping mechanisms. Introduction In the famous sentence Cersei Lannister – a wife and, later, a mother of Westerosi kings – says that “When you play the game of thrones, you win or you die” (Episode 7, Season 1), which has been frequently quoted as a sign of ruthlessness in the Game of Thrones’ world. The characters plot, deceive, make and break alliances, and are not afraid to kill their opponents to gain the advantage. The fantasy world created by George R. R. Martin is predominantly a story of “abuse and consequences of power” (Schröter 2015, 72) as it interweaves diplomacy and politics with magical elements. This world is famously harsh and ruthless, and it is not uncommon for the important characters to lose their lives, to the immense surprise of readers.