A Game Engine for the Blind
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Proceedings 2005
LAC2005 Proceedings 3rd International Linux Audio Conference April 21 – 24, 2005 ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany Published by ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany April, 2005 All copyright remains with the authors www.zkm.de/lac/2005 Content Preface ............................................ ............................5 Staff ............................................... ............................6 Thursday, April 21, 2005 – Lecture Hall 11:45 AM Peter Brinkmann MidiKinesis – MIDI controllers for (almost) any purpose . ....................9 01:30 PM Victor Lazzarini Extensions to the Csound Language: from User-Defined to Plugin Opcodes and Beyond ............................. .....................13 02:15 PM Albert Gr¨af Q: A Functional Programming Language for Multimedia Applications .........21 03:00 PM St´ephane Letz, Dominique Fober and Yann Orlarey jackdmp: Jack server for multi-processor machines . ......................29 03:45 PM John ffitch On The Design of Csound5 ............................... .....................37 04:30 PM Pau Arum´ıand Xavier Amatriain CLAM, an Object Oriented Framework for Audio and Music . .............43 Friday, April 22, 2005 – Lecture Hall 11:00 AM Ivica Ico Bukvic “Made in Linux” – The Next Step .......................... ..................51 11:45 AM Christoph Eckert Linux Audio Usability Issues .......................... ........................57 01:30 PM Marije Baalman Updates of the WONDER software interface for using Wave Field Synthesis . 69 02:15 PM Georg B¨onn Development of a Composer’s Sketchbook ................. ....................73 Saturday, April 23, 2005 – Lecture Hall 11:00 AM J¨urgen Reuter SoundPaint – Painting Music ........................... ......................79 11:45 AM Michael Sch¨uepp, Rene Widtmann, Rolf “Day” Koch and Klaus Buchheim System design for audio record and playback with a computer using FireWire . 87 01:30 PM John ffitch and Tom Natt Recording all Output from a Student Radio Station . -
Annual Report in This Report
GNOME FOUNDATION 2018–2019 ANNUAL REPORT IN THIS REPORT 3 Letter from the GNOME Foundation 4 About GNOME 5 Releases 6 Accessibility 6 GNOME Moves to Discourse 7 GitLab Statistics and Activity 8 Hackfests CREDITS 9 Conferences Thank you to everyone involved in the making of this report! We appreciate the authors, editors, and organizers that helped highlight 10 Finances at a Glance all the great work GNOME accomplished in the 2018‑2019 fiscal year. Gaurav Agrawal, Matthias Clasen, Emmanuele Bassi, Molly de Blanc, 12 Outreach Sebastian Dröge, Caroline Henriksen, Juanjo Marin, Neil McGovern, Bartłomiej Piotrowski, Kristi Progri, Oliver Propst, Andrea Veri, 13 Friends of GNOME Britt Yazel, and Rosanna Yuen. 2 2019 was an exciting year for us! We increased the Foundation‘s staff with three new employees—a GTK+ core developer, a Program LETTER FROM Coordinator, and a Strategic Initiatives Manager—expanded our efforts with new projects, and continued making great soware. We had three wildly successful conferences, several hackfests, and a number of newcomer events geared towards helping new contributors get THE GNOME involved in GNOME. We sponsored three amazing Outreachy interns and mentored nine students through Google Summer of Code. There were numerous technical successes: updates to GTK, two new releases of the desktop environment, and numerous infrastructure improvements, including both hardware and soware upgrades. We introduced an Inclusion and Diversity team in order to make the FOUNDATION GNOME community a more welcoming place. We announced the GNOME Community Engagement Challenge. We had speakers and booths at conferences in Asia, Europe, North America, and South America. -
A Game Engine Designed to Simplify 2D Video Game Development
A Game Engine Designed to Simplify 2D Video Game Development Miguel Chover ₁ Carlos Marín ₂ ₅ Cristina Rebollo ₃ Inmaculada Remolar ₄ Institute of New Imaging Technologies - Universitat Jaume I. Castellón. Spain. ₁ [email protected] ₂ [email protected] ₃ [email protected] ₄ [email protected] ₅ Corresponding Author. E-mail: [email protected]. Phone Number: +34 616 29 76 65 Abstract In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today’s improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. -
Guile-GNOME: Atk Version 2.16.2, Updated 9 December 2011
Guile-GNOME: Atk version 2.16.2, updated 9 December 2011 Bill Haneman Marc Mulcahy Padraig O'Briain This manual is for (gnome atk) (version 2.16.2, updated 9 December 2011) Copyright 2001-2007 Bill Haneman, Marc Mulcahy, Padraig O'Briain Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. i Short Contents 1 Overview :::::::::::::::::::::::::::::::::::::::::::: 1 2 AtkAction ::::::::::::::::::::::::::::::::::::::::::: 2 3 AtkComponent ::::::::::::::::::::::::::::::::::::::: 4 4 AtkDocument :::::::::::::::::::::::::::::::::::::::: 8 5 AtkEditableText ::::::::::::::::::::::::::::::::::::: 10 6 AtkGObjectAccessible :::::::::::::::::::::::::::::::: 12 7 AtkHyperlinkImpl :::::::::::::::::::::::::::::::::::: 13 8 AtkHyperlink ::::::::::::::::::::::::::::::::::::::: 14 9 AtkHypertext ::::::::::::::::::::::::::::::::::::::: 17 10 AtkImage::::::::::::::::::::::::::::::::::::::::::: 18 11 AtkNoOpObjectFactory ::::::::::::::::::::::::::::::: 20 12 AtkNoOpObject ::::::::::::::::::::::::::::::::::::: 21 13 AtkObjectFactory :::::::::::::::::::::::::::::::::::: 22 14 AtkObject :::::::::::::::::::::::::::::::::::::::::: 23 15 AtkRegistry ::::::::::::::::::::::::::::::::::::::::: 29 16 AtkRelationSet :::::::::::::::::::::::::::::::::::::: 31 17 AtkRelation::::::::::::::::::::::::::::::::::::::::: 33 18 AtkSelection :::::::::::::::::::::::::::::::::::::::: 35 19 AtkStateSet ::::::::::::::::::::::::::::::::::::::::: -
Bullet Physics and the Blender Game Engine
92801c06.qxd 5/14/08 1:54 PM Page 271 Bullet Physics and the Blender Game Engine Blender is a unique 3D animation suite in that it contains a full-featured game engine for the creation of games and other free-standing inter- active content. Nevertheless, in spite of its core of devoted fans, the game engine is an all-too- often overlooked feature of Blender. 271 I B In this chapter, you’ll learn the basics of work- ULLET ing with BGE and Bullet Physics to the point P HYSICSANDTHE that you can easily create dynamic rigid body animations, which can then be used in the Blender animation environment you’re accus- B LENDER tomed to. If you are new to BGE, you will be G surprised by how much amazing functionality it AME will open up for you. If not, this chapter should E NGINE provide some interesting ideas for how to inte- grate real-time generated physics simulations with rendered animations. Chapter Contents 6 The Blender Game Engine Rigid body simulation and Ipos Constraints,ragdolls,and robots 92801c06.qxd 5/14/08 1:54 PM Page 272 The Blender Game Engine It goes without saying that for people who are mainly interested in creating games, the game engine is one of Blender’s major attractions. The BGE is widely used by hobbyist game creators, and lately its appeal has begun to broaden to larger game projects. Luma Studios used BGE to create their prototype racing game ClubSilo, shown in Figure 6.1. The Blender Institute, the creative production extension of the Blender Foundation, is currently planning “Project Apricot,” which will use BGE in conjunction with the Crystal Space game development kit and other open source tools in producing an open game of professional quality to be released under the Creative Commons license. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Document Title
Video-conference system based on open source software Emanuel Frederico Barreiros Castro da Silva Dissertation submitted to obtain the Master Degree in Information Systems and Computer Engineering Jury Chairman: Prof. Doutor Joao Paulo Marques da Silva Supervisor: Prof. Doutor Nuno Filipe Valentim Roma Co-supervisor: Prof. Doutor Pedro Filipe Zeferino Tomas Member: Prof. Doutor Luis Manuel Antunes Veiga June 2012 Acknowledgments I would like to thank Dr. Nuno Roma for the patience in guiding me through all the research, implementation and writing phase of this thesis. I would also like to thank Dr. Pedro Tomas´ for the Latex style sheet for this document and for the final comments and corrections on this thesis. I would also like to thank all my colleagues that helped me and supported me in hard times when i though it was impossible to implement the proposed work and was thinking in giving up. I would like to mention: Joao˜ Lima, Joao˜ Cabral, Pedro Magalhaes˜ and Jose´ Rua for all the support! Joao˜ Lima and Joao˜ Cabral were also fundamental for me, since they discussed different possibilities in the proposed solution with me and gave me fundamental support and feedback on my work! You guys were really the best friends i could had in the time being! I do not have enough thank words for you! Andre´ Mateus should also be mentioned due to all the patience and support for installing, uninstalling, installing, uninstalling and installing different Virtual Machines with Linux some more times. I would like to thank my family, specially my mother, for all the support and care they gave me for almost two years. -
WIKI on ACCESSIBILITY Completion Report March 2010
WIKI ON ACCESSIBILITY Completion report March 2010 By Nirmita Narasimhan Programme Manager Centre for Internet and Society Project Title: Wiki on “Accessibility, Disability and the Internet in India” Page | 1 REPORT Accessibility wiki: accessibility.cis-india.org The wiki project was envisaged and funded by the National Internet Exchange of India (www.nixi.in) and has been executed by the Centre for Internet and Society (www.cis-india.org), Bangalore. Project Start date: May 2009 End date: February 2010. Background India has a large percentage of disabled persons in its population— estimated to be over seven per cent as per the Census of 2001. Even this figure is believed to be a gross under representation of the total number of disabled persons residing in this large and diverse country. Taken in figures, this amounts to roughly 70-100 million persons with disabilities in the territory of India. Out of this number, a mere two per cent residing in urban areas have access to information and assistive technologies which enable them to function in society and enhance their performance. There are several reasons for this, one of them being that there is a deplorable lack of awareness which exists on the kinds of disabilities and about ways in which one can provide information and services to disabled persons. Parents, teachers, government authorities and society at large are all equally unaware about the options which exist in technology today to enable persons with disabilities to carry on independent and productive lives. Barring a few exceptions, India is still trapped in an era where a white cane and a Braille slate symbolises the future for blind people, while the world has progressed to newer forms of enabling technology such as screen readers, daisy players, the Kindle and so on. -
DCP-O-Matic Users' Manual
DCP-o-matic users’ manual Carl Hetherington DCP-o-matic users’ manual ii Contents 1 Introduction 1 1.1 What is DCP-o-matic?.............................................1 1.2 Licence.....................................................1 1.3 Acknowledgements...............................................1 1.4 This manual...................................................1 2 Installation 2 2.1 Windows....................................................2 2.2 Mac OS X....................................................2 2.3 Debian, Ubuntu or Mint Linux........................................2 2.4 Fedora, Centos and Mageia Linux.......................................2 2.5 Arch Linux...................................................3 2.6 Other Linux distributions...........................................3 2.7 ‘Simple’ and ‘Full’ modes...........................................4 3 Creating a DCP from a video 5 3.1 Creating a new film..............................................5 3.2 Adding content.................................................6 3.3 Making the DCP................................................7 4 Creating a DCP from a still image9 5 Manipulating existing DCPs 12 5.1 Importing a DCP into DCP-o-matic..................................... 12 5.2 Decrypting encrypted DCPs.......................................... 12 5.3 Making a DCP from a DCP.......................................... 12 5.3.1 Re-use of existing data......................................... 13 5.3.2 Making overlay files......................................... -
Perceptual Audio Coding Contents
12/6/2007 Perceptual Audio Coding Henrique Malvar Managing Director, Redmond Lab UW Lecture – December 6, 2007 Contents • Motivation • “Source coding”: good for speech • “Sink coding”: Auditory Masking • Block & Lapped Transforms • Audio compression •Examples 2 1 12/6/2007 Contents • Motivation • “Source coding”: good for speech • “Sink coding”: Auditory Masking • Block & Lapped Transforms • Audio compression •Examples 3 Many applications need digital audio • Communication – Digital TV, Telephony (VoIP) & teleconferencing – Voice mail, voice annotations on e-mail, voice recording •Business – Internet call centers – Multimedia presentations • Entertainment – 150 songs on standard CD – thousands of songs on portable music players – Internet / Satellite radio, HD Radio – Games, DVD Movies 4 2 12/6/2007 Contents • Motivation • “Source coding”: good for speech • “Sink coding”: Auditory Masking • Block & Lapped Transforms • Audio compression •Examples 5 Linear Predictive Coding (LPC) LPC periodic excitation N coefficients x()nen= ()+−∑ axnrr ( ) gains r=1 pitch period e(n) Synthesis x(n) Combine Filter noise excitation synthesized speech 6 3 12/6/2007 LPC basics – analysis/synthesis synthesis parameters Analysis Synthesis algorithm Filter residual waveform N en()= xn ()−−∑ axnr ( r ) r=1 original speech synthesized speech 7 LPC variant - CELP selection Encoder index LPC original gain coefficients speech . Synthesis . Filter Decoder excitation codebook synthesized speech 8 4 12/6/2007 LPC variant - multipulse LPC coefficients excitation Synthesis -
Open Source Used in Tesla Series Switches 2.5.0.X 2.5.0.X
Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. Text Part Number: 78EE117C99-190526882 Open Source Used In 250, 350, 350X, and 550X Series Switches 2.5.0.x 1 This document contains licenses and notices for open source software used in this product. With respect to the free/open source software listed in this document, if you have any questions or wish to receive a copy of any source code to which you may be entitled under the applicable free/open source license(s) (such as the GNU Lesser/General Public License), please contact us at [email protected]. In your requests please include the following reference number 78EE117C99-190526882 En ce qui a trait au logiciel gratuit ou à exploitation libre figurant dans ce document, si vous avez des questions ou souhaitez recevoir une copie du code source, auquel vous avez droit en vertu des licences gratuites ou d'exploitation libre applicables (telles que licences GNU Lesser/General Public), veuillez communiquer avec nous à l'adresse external- [email protected]. Dans vos demandes, veuillez inclure le numéro de référence 78EE117C99-190526882 Contents 1.1 Angular Bootstrap 0.12.0 1.1.1 Available under license 1.2 Angular UI Sortable 1.1.1 1.2.1 Available under license 1.3 angular-chart.js 0.7.2 1.3.1 Available under license 1.4 Angular-dashboard-frmework 0.8.0 1.4.1