Eternal Coders the Veterans Making Games on Mobile

Total Page:16

File Type:pdf, Size:1020Kb

Eternal Coders the Veterans Making Games on Mobile ALL FORMATS LIFTING THE LID ON VIDEO GAMES Eternal coders The veterans making games on mobile Reviling rodents Point Blank Why rats continue to Code your own infest our video games shooting gallery Issue 20 £3 wfmag.cc Stealth meets Spaghetti Western UPGRADE TO LEGENDARY AG273QCX 2560x1440 F2P game makers have a responsibility to their players ree-to-play has brought gaming to billions offer: any player can close their account and receive of new players across the globe: from the a full refund for any spending within the last 60 days. middle-aged Middle Americans discovering This time limit gives parents, guardians, carers, and F hidden object puzzles to the hundreds of remorseful spenders a full billing cycle to spot errant millions of mobile gamers playing MOBAs in China. spending and another cycle to request their funds People who wouldn’t (or couldn’t) buy games now have WILL LUTON back. It’s also a clear signal to our players and the an unfathomable choice, spanning military shooters to gaming community that F2P is not predicated on Will Luton is a veteran interior decorating sims. one-time tricks but on building healthy, sustainable game designer and F2P is solely responsible for this dramatic expansion product manager relationships with players. of our art across the borders of age, race, culture, and who runs Department How such a refund policy would be publicised and continents. The joy of gaming is now shared by nearly of Play, the games adopted is a little more tricky. But faced with mounting industry’s first the entire globe. Yet many inside and outside the calls for censorship in the 1950s, the comic industry management games industry see F2P as a blight, where the model’s consultancy. He is formed Comics Magazine Association of America to success is down to its ability to trick unsuspecting the author of Free- self-regulate. Today, the UK’s UKIE and the United players into spending. to-Play: Make Money States’ Entertainment Software Rating Board, along Having spent nearly a decade making F2P games, From Games You with Google, Apple, Valve, and other platform holders, Give Away, and has I know that this isn’t an accurate picture of the average worked with Sega, could build a similar association. spending player. The titles most prolific under the Rovio, and Jagex. The 1940s saw Fiorello LaGuardia, then mayor, take model are successful because they become meaningful He is also an avid to the streets of New York with a sledgehammer to to players’ lives, with spending healthily repeated retro games and destroy pinball tables. Much of early gaming history is pinball player. over months and often years. I’ve personally spent an now lost, and the evolution of pinball was stunted until average of £1500 per year on Magic: The Gathering over New York lifted the ban in the 1970s. Without self- many years, well within the limits of my income, and regulation, F2P faces a metaphorical sledgehammer. have no regrets. The game has brought me a lot of joy We’ve already seen regulation in F2P, with Japan and introduced me to some of my closest friends. outlawing a form of monetisation called ‘kompu gacha’ But it would be foolish to suggest that there aren’t in 2012. Kompu gacha, meaning ‘complete gacha’, is a players who make purchases in F2P titles that they mechanic where players are rewarded for completing live to regret, especially if they do so with impaired character sets dropped from gacha (also known as reasoning, as is often the case with children and loot boxes). Since then, political pressure has been vulnerable adults. I appeared on the BBC News back mounting across Europe and the world. in 2013 talking about children accidentally spending #20 The F2P industry stands on the brink of regulation, money in games, and now, six years later, the BBC’s which may cause endless headaches for developers. still running stories on the problem. Governments have been proven not to understand Some may say that the responsibility to protect lies video games, and their presence could tie developers with platform holders, parents, and carers. But this is in bureaucracy rather than focusing on what really a shirk. Game makers have a responsibility to protect matters: making great games. As game makers, their players, even if it’s from their own actions, and I we need to avoid censorship and regulation, push believe there is a simple way to do so: refunds. boundaries, but also accept responsibility for our It’s possible to see the F2P industry adopt a simple players. And if we fail our players, then we need to policy, one which I know many studios already secretly make things right for them. wfmag.cc \ 03 Contents Contents 6 Attract mode Interface 06. El Hijo 18. Rodents everywhere Honig Studios tell us about their The meaning – and prevalence – of unique stealth western rats in video games 10. The Bradwell Conspiracy 24. Revita More than just another day The lone dev behind a great- at the office looking roguelite 12. Chicken Police 44. The eternal coders We uncover a brooding, bonkers Meet the 1980s programmers still noir adventure making games today 16. Incoming 50. Shinji Mikami Cavemen, Geralt, and Kojima’s Inside the mind that gave us 44 lucky ladders Resident Evil and lots more 04 / wfmag.cc Contents WELCOME It’s all gone a bit animal crackers this issue, what with chicken cops on page 12, an infestation of rodents on page 18, and our pick of some top-quality in-game creatures (a suspicious number of which are of the canine variety) on page 22. With this in mind, I dusted off my old copy of Growl (also known as Runark) – a Sega Mega Drive port of Taito’s relatively obscure beat- ’em-up from the early nineties. Now, by most yardsticks, Growl 12 is a pretty bad game; its colours are drab, the music’s forgettable, and it’s possible to brawl your way through the entire experience by repeatedly jump- kicking everybody. There is, however, one great thing about Growl: its premise. Cast in the role of an animal rescue ranger of some sort, it’s your job to pummel your way through an army of evil, heavily armed poachers. As you variously punch, kick, and gun down said poachers, you can free animals from their cages, who’ll return the favour by occasionally joining in the fray. This means that, just when the novelty of using rocket launchers and machine guns to fight men in flat caps 18 56 begins to pall, a convocation of eagles will descend and peck a bunch of villains to death, or an elephant will enter stage left to headbutt a tank into oblivion. Toolbox Rated It’s all brilliantly daft, and builds to a rousing finale that involves a mutating boss in a 30. New rules 56. Sea of Solitude red top hat and a garage full of Tips for building better dev teams Set sail in a striking study of dancing wildlife. loneliness and turmoil Growl simply adds to our 32. Distributed (highly unscientific) theory that 61. adding animals to even the development SolSeraph most mediocre game will make How even large studios can now A nineties homage gets caught it ten percent better. Enjoy the work remotely in the ActRaiser new issue! 36. Live coding 62. They Are Billions Ryan Lambie A guide to using shaders to An enthralling real-time war Editor entrancing effect of attrition 40. Source Code 64. Hamsterdam Make your own mini shooting We hope the sequel’s called gallery in Python Jason Stathamster wfmag.cc \ 05 Attract Mode Mode Interview The good, the bad, and the We catch up with Berlin-based developer Honig Studios stealthyto find out more about their stealth western, El Hijo he most immediately presentation: the monastery, where the striking thing about El Hijo is game begins, is all candlelight and long how boldly its theme goes shadows, as monks quietly sweep floors or T against the grain of a typical trudge up and down its gloomy hallways, sneak-’em-up. Where most seemingly lost in thought. of the biggest stealth games tend to go for As El Hijo threads his way through military themes (Metal Gear, Splinter Cell) the building, clinging to low walls or or far-eastern settings (Tenchu, Shadow hanging back in the shadows, he – and Tactics), El Hijo is instead inspired by the by extension, the player – needs to find spaghetti westerns of director Sergio ever more ingenious places to hide and Leone. Its protagonist, meanwhile, is far methods to avoid getting caught. When from a hardened gun-slinger; following the we got our hands on the game earlier this destruction of the year, we constantly family homestead “That plot is one of found ourselves El Hijo’s creative producer, by vicious bandits, many allusions to smiling at the care Maria Grau-Stenzel. six-year-old El Hijo is developer Honig left in the safety of the work of maverick Studios have put a monastery by his Chilean director into its design and in our hunt for freedom. Later, however, mother. Determined Alejandro Jodorowsky” animation: the outdoor areas provide fewer places to to be reunited with way El Hijo nimbly duck, and marauding bandits only add to her – and track down the villains who ducks behind curtains, jumps into tubs the escalating sense of threat – El Hijo’s burned down his home – El Hijo decides to of water, or scuttles down the sides of a catapult is handy for causing diversions escape from the monks’ care and traverse crumbling building to the next hiding place.
Recommended publications
  • 14 Apple Arcade Games to Play on Launch Day from Strategy to Action to Puzzle Games, Here’S Where You Should Head First
    APPLE MOBILE GAMING 11 14 Apple Arcade games to play on launch day From strategy to action to puzzle games, here’s where you should head first By Russ Frushtick @RussFrushtick Sep 19, 2019, 9:40am EDT Simogo Games Today’s launch of Apple Arcade might be overwhelming to some players. Subscribers who drop $4.99 a month get unlimited access to a large swath of games, and scrolling through the list can feel a bit like trying to find something good to watch on Netflix. The initial launch line-up includes over 50 games, but we’ve gone ahead and narrowed them down to 14 titles you’d do well to check out first. WHAT THE GOLF? Triband/The Label While there are plenty of thoughtful, story-driven games in the Apple Arcade collection, What the Golf? goes another way. What starts as a simple miniature golf game quickly evolves into a bizarre blend of physics-based chaos. One level might have you sliding an office chair around the course while another has you knocking full-sized buildings into the pin. The pick-up-and-play nature makes it an easy recommendation for your first dive into Apple Arcade. ASSEMBLE WITH CARE It makes sense that Apple would work with usTwo on an Apple Arcade release title. After all, the developer is known as one of the most successful mobile game makers ever, thanks to Monument Valley and its sequel. usTwo’s latest title, Assemble with Care, taps into humans’ love of taking things apart and putting them back together.
    [Show full text]
  • Current, August 23, 2010
    University of Missouri, St. Louis IRL @ UMSL Current (2010s) Student Newspapers 8-23-2010 Current, August 23, 2010 University of Missouri-St. Louis Follow this and additional works at: https://irl.umsl.edu/current2010s Recommended Citation University of Missouri-St. Louis, "Current, August 23, 2010" (2010). Current (2010s). 19. https://irl.umsl.edu/current2010s/19 This Newspaper is brought to you for free and open access by the Student Newspapers at IRL @ UMSL. It has been accepted for inclusion in Current (2010s) by an authorized administrator of IRL @ UMSL. For more information, please contact [email protected]. AUG. 23, 2010 VOL. 44; TheWWW.THECURRENT-ONLINE.COM Current ISSUE 1317 ALSO INSIDE Triton eyes PGA Scott Pilgram City Museum 5 Golf ace Matt Rau’s bright future 9 Best comic book movie ever 16 The only museum made for kids 2 | The Current | AUGUST 23, 2010 The Current Vol. 44, Issue 1317 www.thecurrent-online.com Statshot EDITORIAL STAFF WEEKLY WEB POLL Editor-in-Chief...............................................................Sequita Bean Managing Editor..............................................................Gene Doyel Features Editor.................................................................Jen O’Hara Sports Editor..........................................................Michael Frederick Did you get your free Assoc. Sports Editor...................................................Stephanie Benz 24% 6% A&E Editor.....................................................................William Kyle metro pass yet? Assoc.
    [Show full text]
  • Xbox One Rocket League Prices Spreadsheet
    Xbox One Rocket League Prices Spreadsheet Jointless and sexagenarian Aldo remarrying: which Maximilian is unwilling enough? Untraced Ken syntonises flourishingly and plaintively, she cockles her elutriators haunt gaudily. Vince buckets unbeknownst? Carniball team by our clients a spreadsheet. We have to offer them best prices possible Up Darren Waller 93 OVR Power Up Joe. Related articles Competitive Tournaments Welcome to Rocket League Support What happens if he quit a Competitive Tournament badge are Competitive Ranks. Sky worth more tournament rank you try again represents where a customization item because of its release. Some annoying visual and spreadsheets, adding special attributes. My Goal Explosion Work on Rocket Labs? RPG video game based on the DC Universe for PC Xbox One and PS4. EA make to this new set! OCDE tem a ver com os cartórios? Apologies for the inconvenience! This idea down, xbox one of new lm card. After a spreadsheet for prices spreadsheet! Sony offered to provide development funding but Hello Games only requested financial assistance for promotion and publication. Rocket League PS4 prices guide note all your trading item. Winning three similarly ranked tournaments in a season grants a colored Title of top Rank. Rocket League Guides Archives RLCD Rocket League. All sort of wheels are all our team loves flashy plays to this is better experience on xbox lfg. He has benefited from the discord server by getting coached by several members. Rocket League Rocket Pass 5 Pinterest. Todos los derechos reservados. Middleman scams are one of the most harmful and common scams in the trading community.
    [Show full text]
  • Videojuegos Como Forma De Repensar La Relación Entre Estética Y Política
    Videojuegos como forma de repensar la relación entre estética y política. Reflexiones desde la periferia Sebastián Gómez Urra Introducción Mi objetivo es plantear la inquietud de pensar los videojuegos como un caso de estudio no solamente importante, sino también necesario para entender hoy nuestra cultura. Este trabajo se hará cargo de la ausente perspectiva latinoamericana al respecto, ausencia entendible como síntoma y como consecuencia de variadas motivaciones económicas y socioculturales que han, de cierta forma, relegado a nuestro continente a la periferia de la estructura que forma esta industria cultural. La industria de los videojuegos, considerada ya por el gobierno británico desde hace casi diez años como una parte fundamental de la economía perteneciente al sector de las industrias culturales y creativas1 (Creative Industries Economic Estimates), ha llegado a ser considerada por algunos autores (Dyer-Witheford y de Peuter; Kirkpatrick, Computer Games and the Social Imaginary) como el ejemplo paradigmático del ca- pitalismo actual. Bajo esta perspectiva, toda industria que implique algún tipo de labor intelectual ha tendido a seguir los patrones instaurados por los regímenes lúdicos de trabajo que sustentan la constante alimentación de información y creatividad que el capitalismo cognitivo posfordista requiere para su funcionamiento. Mi intención, por tanto, es recontextualizar este discurso en la rea- lidad latinoamericana. Para ello, me enfocaré en dos aristas propuestas por Dyer-Witheford y de Peuter en Games of Empire, que muestran a la industria de los videojuegos como una estrategia de avanzada del 1 Con esto quiero hacer énfasis en la existencia de políticas públicas y fondos culturales dedicados específicamente a ella.
    [Show full text]
  • Click Above for a Preview, Or Download
    JACK KIRBY COLLECTOR THIRTY-NINE $9 95 IN THE US . c n I , s r e t c a r a h C l e v r a M 3 0 0 2 © & M T t l o B k c a l B FAN FAVORITES! THE NEW COPYRIGHTS: Angry Charlie, Batman, Ben Boxer, Big Barda, Darkseid, Dr. Fate, Green Lantern, RETROSPECTIVE . .68 Guardian, Joker, Justice League of America, Kalibak, Kamandi, Lightray, Losers, Manhunter, (the real Silver Surfer—Jack’s, that is) New Gods, Newsboy Legion, OMAC, Orion, Super Powers, Superman, True Divorce, Wonder Woman COLLECTOR COMMENTS . .78 TM & ©2003 DC Comics • 2001 characters, (some very artful letters on #37-38) Ardina, Blastaar, Bucky, Captain America, Dr. Doom, Fantastic Four (Mr. Fantastic, Human #39, FALL 2003 Collector PARTING SHOT . .80 Torch, Thing, Invisible Girl), Frightful Four (Medusa, Wizard, Sandman, Trapster), Galactus, (we’ve got a Thing for you) Gargoyle, hercules, Hulk, Ikaris, Inhumans (Black OPENING SHOT . .2 KIRBY OBSCURA . .21 Bolt, Crystal, Lockjaw, Gorgon, Medusa, Karnak, C Front cover inks: MIKE ALLRED (where the editor lists his favorite things) (Barry Forshaw has more rare Kirby stuff) Triton, Maximus), Iron Man, Leader, Loki, Machine Front cover colors: LAURA ALLRED Man, Nick Fury, Rawhide Kid, Rick Jones, o Sentinels, Sgt. Fury, Shalla Bal, Silver Surfer, Sub- UNDER THE COVERS . .3 GALLERY (GUEST EDITED!) . .22 Back cover inks: P. CRAIG RUSSELL Mariner, Thor, Two-Gun Kid, Tyrannus, Watcher, (Jerry Boyd asks nearly everyone what (congrats Chris Beneke!) Back cover colors: TOM ZIUKO Wyatt Wingfoot, X-Men (Angel, Cyclops, Beast, n their fave Kirby cover is) Iceman, Marvel Girl) TM & ©2003 Marvel Photocopies of Jack’s uninked pencils from Characters, Inc.
    [Show full text]
  • Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
    Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society.
    [Show full text]
  • Links to the Past User Research Rage 2
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is.
    [Show full text]
  • Demon's Souls Free Download Pc Demon’S Souls PC Download Free
    demon's souls free download pc Demon’s Souls PC Download Free. Demon’s Souls Pc Download – Everything you need to know. Demon’s Souls is a best action role-playing game that is created by Fromsoftware that is available for the PlayStation 3. This particular game is published by Sony computer Entertainment by February 2009. It is associated with little bit complicated gameplay where players has to make the control five different worlds from hub that is well known as Nexus. It is little bit complicated game where you will have to create genuine strategies. It is your responsibility to consider right platform where you can easily get Demon’s Souls Pc Download. You will able to make the access of both modes like single player and multiplayer. It is classic video game where you will have to create powerful character that will enable you to win the game. All you need to perform the role of adventurer. In the forthcoming pargraphs, we are going to discuss important information regarding Demon’s Souls. Demon’s Souls Download – Important things to know. If you want to get Demon’s Souls Download then user should find out right service provider that will able to offer the game with genuine features. In order to win such complicated game then a person should pay close attention on following important things. Gameplay. Demon’s Souls is one of the most complicated game where you will have to explore cursed land of Boletaria. In order to choose a player then a person should pay close attention on the character class.
    [Show full text]
  • Why No Wonder Woman?
    Why No Wonder Woman? A REPORT ON THE HISTORY OF WONDER WOMAN AND A CALL TO ACTION!! Created for Wonder Woman Fans Everywhere Introduction by Jacki Zehner with Report Written by Laura Moore April 15th, 2013 Wonder Woman - p. 2 April 15th, 2013 AN INTRODUCTION AND FRAMING “The destiny of the world is determined less by battles that are lost and won than by the stories it loves and believes in” – Harold Goddard. I believe in the story of Wonder Woman. I always have. Not the literal baby being made from clay story, but the metaphorical one. I believe in a story where a woman is the hero and not the victim. I believe in a story where a woman is strong and not weak. Where a woman can fall in love with a man, but she doesnʼt need a man. Where a woman can stand on her own two feet. And above all else, I believe in a story where a woman has superpowers that she uses to help others, and yes, I believe that a woman can help save the world. “Wonder Woman was created as a distinctly feminist role model whose mission was to bring the Amazon ideals of love, peace, and sexual equality to ʻa world torn by the hatred of men.ʼ”1 While the story of Wonder Woman began back in 1941, I did not discover her until much later, and my introduction didnʼt come at the hands of comic books. Instead, when I was a little girl I used to watch the television show starring Lynda Carter, and the animated television series, Super Friends.
    [Show full text]
  • Folha De Rosto ICS.Cdr
    “For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos.
    [Show full text]
  • Building a Thriving Interactive Games Development Industry in Australia 1 Summary
    A reminder to government of the value in supporting a thriving games development industry and recommendations for industry support December 2018 About IGEA The Interactive Games & Entertainment Association (IGEA) is the peak industry association representing the business and public policy interests of Australian and New Zealand companies in the computer and video games industry. Our members publish, market, develop and distribute interactive games, entertainment content and related hardware. Our mission is to create an environment that drives sustainable growth for the interactive games and entertainment industry. IGEA Suite 145, National Innovation Centre Australian Technology Park 4 Cornwallis St, Eveleigh NSW 2015 www.igea.net [email protected] @igea /igea.net CONTENTS About IGEA IFC Summary 2 Table of policy recommendations 3 Why Australia needs an interactive games industry 4 1. Game development is an innovative and future-looking creative industry 4 2. Game development will help build a modern and talented Australian workforce 5 3. Games are a valuable, IP-driven and weightless export with high global demand 7 4. We have entered an era of serious games and their uses have limitless potential 8 5. The power of games for digital inclusion and its cultural dividend for Australia 10 Blueprint for fostering a strong Australian game development industry 12 1. Provide a $40 million fund for game development 12 2. Create a 30 per cent refundable tax offset for game development 14 3. Provide strategic support for cultural, educational and serious games 16 4. Additional funding and policy support to foster a game development industry 16 The fiscal and economic case for supporting game development 18 1.
    [Show full text]
  • Video Gaming and Death
    Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017).
    [Show full text]