Building a Thriving Interactive Games Development Industry in Australia 1 Summary
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Infinite Runner Market Research
INFINITE RUNNER MARKET RESEARCH BY FINLEY CHAPMAN • I have been tasked with doing market research on video games that fall under the infinite runner genre and are suitable for people aged 7+ • To do this I have compiled some of the most popular games in this genre that are available on the Google play store. • I’ve also made sure that all the games have been rated as appropriate for those aged seven and over • Game 1: Temple run NOTES ABOUT TEMPLE RUN • It’s one of the most famous games in the genre. • It is an extremely popular game, with over 100 million downloads on the Google play store. • It has generally good reviews (an average of 4.3 stars out of 5) The game takes place in a jungle which further adds to the game’s explorer theme. This makes the game immersive because it is a place where you would expect to find an explorer in real life. This also makes it stereotypical of it’s theme. The game features tribal drums as part Players play as an Indiana of its soundtrack. This builds up the Jones like explorer tension and gets faster when the apes character who has to out behind you catch up. Because of this run a pack of apes, who the music makes the game feel even are after a statue that the more immersive. player has stolen. This obviously gives the game It has a simple control scheme,this an explorer theme, it also makes the game pretty accessable to adds a sense of urgency inexperienced players. -
Understanding Gesture Demands of Touchscreen Games to Accommodate Unconventional Gamers
UNIVERSIDADE DE LISBOA FACULDADE DE CIÊNCIAS DEPARTAMENTO DE INFORMÁTICA Understanding Gesture Demands of Touchscreen Games to Accommodate Unconventional Gamers Anabela Araújo Rodrigues Mestrado em Informática Dissertação orientada por: Prof. Doutor Tiago João Vieira Guerreiro Dr. Kyle Montague 2016 Acknowledgements I would like to thank my thesis adviser Professor Tiago Guerreiro for his full support and expert guidance throughout my study and research, as well as for his positive response and great support when I approached him a year ago about the possibility of an Erasmus+ internship; if not for his help I would not have lived as an researcher abroad and had had such a unique experience. I would like to thank my coadviser Kyle Montague, who has been a great sport about unexpectedly getting someone under his tutelage and has helped me stay on track while also being an infinite source of ideas. I would also like to thank André Rodrigues for always being available to help and acknowledge him for also being a big part of this project. To my study participants, thank you all so much for your time and for your contribution to this project. To the amazing people at Newcastle University’s Open Lab, thank you for taking me in with open arms and accepting me as one of your own in so little time. A lot can happen in 4 months and I carry fond memories of my time there and of the people I met. There are too many to list one by one, but I’ll miss the discussions while we got our caffeine in the 4th floor kitchen, the banter in our ‘corner’ of the lab, and the great diversity of people that I got to meet inside and out of the lab. -
Games Für Computer, Konsole, Handy &
Games für Computer, Konsole, Handy & Co. Empfehlungen & Elterntipps www.bupp.at Impressum: Medieninhaber & Hersteller: Verein wienXtra in Kooperation mit MA 13 – Fachbereich Jugend. BuPP Bundesstelle „Informatin zu digitalen Spielen“. Redaktion: BPP-Team, Michaela Kempter. Grafik: Paul Lechner, Stefan Rauter. Alle: Friedrich-Schmidt-Platz 5, 1080 Wien. Druck: Walla, 1050 Wien. Stand Mai 2015. Vorwort LIEBE ELTERN! „Spielen ist die einzige Art, richtig verstehen zu lernen“, hat der bekannte Kybernetiker Frederic Vester erkannt. Spielen ist wertvoll und mehr als nur nutzloser Zeitvertreib. Das gilt auch für gute digitale Spiele. Ohne die nötigen Informationen fällt es Erwachsenen jedoch oft schwer, gute Computerspiele zu erkennen. Die wienXtra-spielebox und die BuPP – Bundesstelle „Information zu digitalen Spielen“ informieren über gute Spiele und zeigen ihre positiven Aspekte. Dieses Booklet mit den aktuellsten Empfehlungen der BuPP hilft beim Aus - wählen der richtigen Spiele – gemeinsam mit dem Kind und vor den Einkaufsregalen. Der wichtigste Tipp: Spielen Sie gemeinsam mit Ihrem Kind! Dabei wünschen wir Ihnen viel Freude und Spaß! Die Teams der wienXtra-spielebox und der BuPP Die wienXtra-spielebox ist Österreichs größte Ludothek und eine Einrichtung des Vereins wienXtra, einer Impuls gebenden Stelle der außerschulischen Kinder- und Jugend - arbeit in Wien. www.spielebox.at Die BuPP ist eine Serviceeinrichtung des Bundesministeriums für Familien und Jugend. www.bupp.at 1 Inhaltsverzeichnis BuPP & wienXtra-spielebox 4 Gute Spiele erkennen -
Guided Policy Exploration for Markov Decision Processes Using an Uncertainty-Based Value-Of-Information Criterion Isaac J
SUBMITTED TO THE IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS 1 Guided Policy Exploration for Markov Decision Processes using an Uncertainty-Based Value-of-Information Criterion Isaac J. Sledge, Student Member, IEEE, Matthew S. Emigh, Member, IEEE, and José C. Príncipe, Life Fellow, IEEE Abstract—Reinforcement learning in environments with many action-state pairs is challenging. At issue is the number of episodes needed to thoroughly search the policy space. Most conventional heuristics address this search problem in a stochastic manner. This can leave large portions of the policy space unvis- ited during the early training stages. In this paper, we propose an uncertainty-based, information-theoretic approach for performing guided stochastic searches that more effectively cover the policy space. Our ap- proach is based on the value of information, a criterion that provides the optimal trade-off between expected costs and the granularity of the search process. The value of information yields a stochastic routine for choosing actions during learning that can explore the policy space in a coarse to fine manner. We augment this criterion with a state-transition uncertainty factor, which guides the search process into previously unexplored regions of the policy space. We evaluate the performance of uncertainty-based value-of-information policies on aspects of the games Centipede and Crossy Road. Our results indicate that the uncertainty-based value-of-information criterion yields better-performing policies in fewer episodes than stochastic-based exploration strategies. We show that the training rate for our approach can be further improved by using the policy cross-entropy to guide our criterion’s hyperparameter selection. -
2020 Catalogue
2020 Catalogue REDEMPTION HOT WHEELS ARCADE Get behind the wheel of six iconic Hot Wheels cars and drive through three exciting racetracks! 6-Player Racing Be the King of Addictive gameplay to Game the Road challenge your friends HOT WHEELS AND ASSOCIATED TRADEMARKS AND TRADE DRESS ARE OWNED BY, AND USED UNDER LICENSE FROM, MATTEL. © 2019 MATTEL. 65” UNIT SPECS #SKU: HTW-65-1001 PRODUCT DIMS 110’’L x 59’’W x 102”H WEIGHT 1700 LBS SHIPPING DIMS 80’’L x 45’’W x 51’’H 110V-4 AMPS VOLTAGE SHIPPING DIMS 78’’L x 41’’W x 85’’H 220V-2 AMPS REDEMPTION RABBIDS & LADDERS Collect tickets throughout the levels and try to reach the bonus wheel to win big! Four players can play this wacky game at the same time! 4-Player Easy and fun skill game gameplay © 2017 UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. RABBIDS, UBISOFT AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. AND/OR OTHER COUNTRIES. 65” UNIT SPECS #SKU: RL-65-4001 PRODUCT DIMS 37’’L X 78’’W X 109’’H WEIGHT 650 LBS 110V-3 AMPS SHIPPING DIMS 45’’L X 72’’W X 89’’H VOLTAGE 220V-1.5 AMPS ARCADE TOMB RAIDER Team up with other players and battle against increasingly diffi cult waves of enemies. Push your limits to the very edge! UNIT SPECS #SKU: TR-120-1001 750 LBS + 150 PRODUCT DIMS 42’’L x 107’’W x 111’’H WEIGHT LBS 120” 1x 90’’L X 48’’W x 67’’H 110V-3 AMPS SHIPPING DIMS VOLTAGE 1x 113’’L x 6’’W x 63’’H 220V-1,5 AMPS 4-player 3 breathtaking Gameplay time: shooting game chapters 60 min. -
Eternal Coders the Veterans Making Games on Mobile
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Eternal coders The veterans making games on mobile Reviling rodents Point Blank Why rats continue to Code your own infest our video games shooting gallery Issue 20 £3 wfmag.cc Stealth meets Spaghetti Western UPGRADE TO LEGENDARY AG273QCX 2560x1440 F2P game makers have a responsibility to their players ree-to-play has brought gaming to billions offer: any player can close their account and receive of new players across the globe: from the a full refund for any spending within the last 60 days. middle-aged Middle Americans discovering This time limit gives parents, guardians, carers, and F hidden object puzzles to the hundreds of remorseful spenders a full billing cycle to spot errant millions of mobile gamers playing MOBAs in China. spending and another cycle to request their funds People who wouldn’t (or couldn’t) buy games now have WILL LUTON back. It’s also a clear signal to our players and the an unfathomable choice, spanning military shooters to gaming community that F2P is not predicated on Will Luton is a veteran interior decorating sims. one-time tricks but on building healthy, sustainable game designer and F2P is solely responsible for this dramatic expansion product manager relationships with players. of our art across the borders of age, race, culture, and who runs Department How such a refund policy would be publicised and continents. The joy of gaming is now shared by nearly of Play, the games adopted is a little more tricky. But faced with mounting industry’s first the entire globe. -
Submission to Senate Committee Inquiry Into the Future of Video Game Industry in Australia
Submission to Senate Committee Inquiry into the Future of Video Game Industry in Australia Lachlan Kingsford 18 September 2015¤ Abstract Firstly, this submission posits that video games are and could be a powerful artistic medium, and examines the video game industry by ref- erence to government accommodations given to other artistic mediums such as film and television production Secondly, this submission discusses the state of game development more widely in Australia. Thirdly, this submission addresses some of the issues facing game de- velopment in Australia. The issues addressed are taxation issues related to crowdfunding, the effects of geographic remoteness and the effects of the so-called ’Australia Tax’. Fourthly, this submission addresses the investment and employment opportunities within the games industry. 1 Author Lachlan Kingsford is currently employed as a programmer for Cornerstone So- lutions Pty. Ltd. working on non-video games software and hardware. This submission does not necessarily reflect the opinions of Cornerstone Solutions. ¤Minor amendments made 21 September 2015. 1 Independent to his employment, he has completed and released two small, open source games under the banner of ’Nerdy Gentleman Games’ - being At- las Warriors (available as a pay-what-you-want game) and The Chase (available freely). Lachlan’s formal qualifications are a Bachelor of Laws and Finance from La Trobe University (completed 2012) and a Graduate Diploma of Legal Practice from Australian National University (completed 2013). Lachlan was admitted on 10 December 2013 as an Australian Lawyer and Officer of the Supreme Court of Victoria. 2 Video Games as Entertainment and Art 2.1 Demographics Over the past few years, video games have become as significant part of the lives of Australians. -
Department of Communications and the Arts Australian and Children's
Submission to Department of Communications and the Arts Subject Australian and Children’s Screen Content Review Date 21 September 2017 Table of Contents 1. Introduction ............................................................................................................................... 3 2. About IGEA ................................................................................................................................ 4 3. Executive Summary .................................................................................................................... 4 4. Responses to Questions ............................................................................................................. 5 5. State of the Interactive Games Industry ................................................................................... 17 A. Global and Australian interactive games industry ........................................................... 17 B. Australian interactive games development ..................................................................... 18 C. Impediments to the growth of Australian games development....................................... 19 6. Parliament Reports on Australian Video Game Development ................................................... 22 A. Senate – Future of Australia’s video game development industry ................................... 23 B. House of Representatives – Inquiry into innovation and creativity .................................. 24 7. Factors to Grow and Sustain Australia’s Video -
DIGITAL GAMES Cover Image Image Courtesy of League of Geeks
DIGITAL GAMES Cover image Image courtesy of League of Geeks This page Image courtesy of PAX Australia 2016 Facing page Image courtesy of League of Geeks DISCLAIMER Austrade does not endorse or guarantee the performance or suitability of any introduced party or accept liability for the accuracy or usefulness of any information contained in this Report. Please use commercial discretion to assess the suitability of any business introduction or goods and services offered when assessing your business needs. Austrade does not accept liability for any loss associated with the use of any information and any reliance is entirely at the user’s discretion. © Commonwealth of Australia 2017 This work is copyright. Apart from any use as permitted under the Copyright Act 1968, no part may be reproduced by any process without prior written permission from the Commonwealth, available through the Australian Trade & Investment Commission. Requests and inquiries concerning reproduction and rights should be addressed to the Marketing Manager, Austrade, GPO Box 5301, Sydney NSW 2001 or by email to [email protected] Publication date: July 2017 2 DIGITAL GAMES TALENTED AND EXPERIENCED VIDEO GAME PROFESSIONALS DIGITAL GAMES 3 INTRODUCTION The Australian game development industry has a long INDUSTRY history of performing at a high level within a competitive OVERVIEW global industry. Australian-made games have topped sales charts, received major industry awards and INDUSTRY STRENGTHS enjoyed wide coverage in the international media. The video game sector is bolstered by This report provides an overview of the INDUSTRY strong capability in other complementary Australian video game industry’s key ORGANISATIONS industries, including animation and visual capabilities. -
November 2017
Issue #4 - November 2017 Our first impressions & Win 1 of 3 Steam Keys - Page 5 - Win a double weekend pass! - Page 3 - TABLE OF CONTENTS Recently Released: Mobile Games 1 Recently Released: PC Games 2 WIN a Double Weekend pass to SUPANOVA! 3 Brisbane’s Games Media 4 Hand of Fate 2 First Impressions & WIN 1 of 3 Steam Keys! 5 Community Noticeboard 7 Shipping a Mobile Game By James Bowling 8 Coming Soon & Board Game Corner 9 Updates & Think of the Children Review 10 Mr. Shifty Post-Mortem Interview 11 Created by Scott Beeby Subscribe: QLD’s Quarterly Gaming Mag For game players & creators Follow us on social media! @BrisbaneByte bit.ly/brisbyte Recently Released: Mobile Games Page 1 MIND CONTROL GALLERIA WEEKEND AT THE HIMALAYAS Propel your disembodied Help save the art gallery in this Fling the corpse of Lord brain through 25 levels to colourful puzzle platformer as Cockfoster as high as you unravel the secrets of a you control three characters, can while avoiding mountain strange, alien facility and be each with their own unique goats, birds, bats, spikes and reunited with your lost body. abilities. uneven terrain. Cost - Free Cost - Free Cost - Free DRUNKEN HEROES MONSTERS OF MAYHEM SMACK DASH Go on an adventure while Wage war against your friends Smack Dash is a perfect pick you’re out drinking using this in this tile based strategy up and play mobile title. The adults only app to complete game. The setting and satisfying gameplay and quests and more to get you aesthetics create the stage as variety of challenges will keep properly smashed. -
How Might Digital Leisure Games Foster Critical Thinking and Grit?
HOW MIGHT DIGITAL LEISURE GAMES FOSTER CRITICAL THINKING AND GRIT? BY: VANESSA REMENTILLA A major research project presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Design in Strategic Foresight & Innovation Toronto, Ontario, Canada December, 2016 Vanessa Rementilla 2016 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International 2.5 Canada license. To see the license go to http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode or write to Creative Commons, 171 Second Street, Suite 300, San Francisco, California 94105, USA. ii Copyright Notice This document is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 2.5 Canada License. http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode YOU ARE FREE TO: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. UNDER THE FOLLOWING CONDITIONS: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. WITH THE UNDERSTANDING THAT: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation. -
Solution Guide: Unity for 2D Games
Solution Guide: Unity for 2D games A practical guide to help you get started and gain the most value developing 2D games with Unity. Crossy Road by Hipster Whale Roadby Crossy Unity for 2D - Solution Guide Welcome to Unity Unity is not just a 3D engine, Unity is a complete platform for building beautiful and engaging 3D, and 2D, games. In fact, more 2D games are made with Unity than with any other game technology, and companies such as Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Square Enix, Ubisoft, Obsidian, Insomniac and Warner Bros relying on our tools and features to drive their business. Unity is a complete platform for 2D. It enables you to deploy to all the major and emerging mobile operating systems, speed up your development process, optimize your game, connect with an audience, and achieve commercial success. This guide will take you through some of the most important steps of getting started and up to speed in Unity, finding key learning resources and planning out the lifecycle of producing a 2D game. It’s based on best practice principles that will make sense for you, regardless of your previous experience. Ok, now let’s get started. + There’s more If are interested in developing mobile games, we have also provided a “Unity for mobile” solution guide. The information in the Unity for mobile guide overlaps with this guide, however it contains more details specifically for the mobile platform. 2 Unity for 2D - Solution Guide Steps to Success 2D development success in just 4 steps. 01 Get Pg: 04 Select your edition of Unity.