Infinite Runner Market Research

Total Page:16

File Type:pdf, Size:1020Kb

Infinite Runner Market Research INFINITE RUNNER MARKET RESEARCH BY FINLEY CHAPMAN • I have been tasked with doing market research on video games that fall under the infinite runner genre and are suitable for people aged 7+ • To do this I have compiled some of the most popular games in this genre that are available on the Google play store. • I’ve also made sure that all the games have been rated as appropriate for those aged seven and over • Game 1: Temple run NOTES ABOUT TEMPLE RUN • It’s one of the most famous games in the genre. • It is an extremely popular game, with over 100 million downloads on the Google play store. • It has generally good reviews (an average of 4.3 stars out of 5) The game takes place in a jungle which further adds to the game’s explorer theme. This makes the game immersive because it is a place where you would expect to find an explorer in real life. This also makes it stereotypical of it’s theme. The game features tribal drums as part Players play as an Indiana of its soundtrack. This builds up the Jones like explorer tension and gets faster when the apes character who has to out behind you catch up. Because of this run a pack of apes, who the music makes the game feel even are after a statue that the more immersive. player has stolen. This obviously gives the game It has a simple control scheme,this an explorer theme, it also makes the game pretty accessable to adds a sense of urgency inexperienced players. However, the to the game as the game ramps up the difficulty the players will want to keep further you get from the beginning the character alive and not let the apes catch up • Game 2: Crossy road NOTES ABOUT CROSSY ROAD • Again, an extremely popular game with over 100 million downloads and 200 million users. • It has been awarded an editor’s choice mark on its page on the Google play store. • It has slightly better reviews than Temple run with an average of 4.5 stars out of 5. • The game is so popular that there’s an arcade version and there was a spin-off game featuring Disney characters. The player’s score (which is the number of steps their character has taken) appears The game is presented in in this corner an 8-bit style 3-D environment and has similar gameplay to the The level design changes each level game Frogger. This makes which makes the game similar to some older players feel Temple run in the fact that it have a nostalgic as it might be simple control scheme but makes itself similar to games that they more difficult by changing the level played when they where design each time. younger. Also because of this it makes the game look cool to some of its younger players as retro looking designs and retro games are very popular. Players play as a variety of animals including a chicken and a cockatoo • Game 3: Subway surfers NOTES ABOUT SUBWAY SURFERS • One of the most popular games on the Google play store, with over 1 billion downloads. • It’s the seventh best grossing arcade game on the Google play store. • It has been given an editor’s choice mark on its page. • Like Crossy road, it has an average review score of 4.5 out of 5. • It has gameplay that is very similar to Temple run. The game allows players to change their character and ‘boards’, this allows the player to have different advantages when they are playing a game. The game has a cartoon like aesthetic. This makes it more appealing to younger players as younger people stereotypically watch cartoons. At the start of game, Pop punk style music plays but is later replaced by normal music. This means that the more rock Players are able music is played to jump up on to the closer the the obstacles in Players play aspoliceman a is this game. person who is being chased by a policeman because they The game have have just features power been graffiting ups which give the side of a train. the players This means that temporary the core of the advantanges gameplay is such as the similar to Temple ability to collect run. more money and jump higher • Game 4: Sonic Dash NOTES ABOUT SONIC DASH • Has over 100 million downloads and has been given an editor’s choice mark on its page on the Google play store. • The game features characters from the Sonic the Hedgehog games which are known for being popular with Children. • Has an average review score of 4.5 stars out of 5 on Google play store. • It is the only game out of the ones I’ve looked at besides Temple run to have a sequel. Like surfers and Crossy road, Sonic dash has Different unlockable characters (including the 90s version of Sonic) however they seemingly have no effect on the game and they can only be unlock be paying either real money or the in game currency. Instead of having someone/something running after the player, they are enemies for the play to attack to gain extra rings. This makes the gameplay a The game features levels lot more varied than the other games as you are not just running, jumping and based off the zones from sliding in the game. There are also Boss In the game, various Sonic the battles in this games against various players plays as hedgehog games villains from the main games. either sonic or including Green hill zone. one of the This adds familiarity to other the games levels because characters in the player might have the game. played in levels with a Unlike some of similar art style in some the other of the other games infinite runners there is no one chasing you, Like in the other infinite this makes the runners, players have to player feel less collect the in game currency. of an urgency Which in this case, are the to their play rings from every other Sonic through of the game. game. • Game 5: Geometry Dash NOTES ABOUT GEOMETRY DASH • Like a most of the other games it has over 100 million downloads. • It also has positive reviews, with an average review score of 4.5 out of 5 on the google play store. • Similarly to Crossy road, it has a retro art style. The game has simpler Unlike the other games, geometry dash is in controls than the other landscape mode due to the 2D visuals. games but has a big difficulty curve. This due to the fact that players have to time their jumps correctly to avoid hit any of the pointy objects. This does make the game less accessible but it also convinces players to play again to get further in the level • General notes about the design of most infinite Runner games • Most infinite Runner games are presented in portrait mode, this means that the phone is usually held up right During a play through of the game BASED ON MY MARKET RESEARCH THE BEST INFINITE RUNNER GAME FOR PEOPLE AGED SEVEN AND OVER WOULD FEATURE: • A unique/eye catching art style • A bit of violence but no blood and guts • The ability to customise players’ experience by allowing to choose a character and some power ups • A unique theme or location for the game • Gameplay that provides a challenge but is not too difficult, so that it doesn’t deter/alienate the target audience. • If possible, include recognisable characters if not make sure the character is an original one. In-game UI layout Menu layout Distance Pause button Character Selection traveled UI DESIGN A shot of the • Based on my research this game’s setting what the User Interface for Level the proposed game should be relatively simple • Hence, the best layout for the game is one like this Character one pictured: Play button Score: Power ups Options High score: IN CONCLUSION • The game needs to have an eye-catching design. • It should take place in a unique location. • It can contain a bit of violence and some mild peril. • The UI design should look relatively simple..
Recommended publications
  • Roventure- an Endless Runner Game
    International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 08 Issue: 05 | May 2021 www.irjet.net p-ISSN: 2395-0072 Roventure- An Endless Runner Game Purva Tekade[1], Bhavika Thakre[2], Kanaka Golwalkar[3], Anshuli Nikhare[4], Darshan Surte[5] [1-5]Student, Department of Information Technology, S.B. Jain Institute of Technology, Management and Research, Nagpur, India -------------------------------------------------------------------------***------------------------------------------------------------------------ Abstract: Endless Runners feature a perpetually moving character that players should navigate around obstacles. These games might feature levels with a beginning and end, or they will ne'er finish, however the most issue may be a character that ne'er stops moving, timing, and manual dexterity. The most object of the bulk of Endless Runners is to urge as much as attainable in an exceedingly level. Several Endless Runner games frequently generate an infinite quantity of 1 level. All Endless Runners feature confirmed momentum. We explore the consequences of pace of an endless runner game on user performance, preference, enjoyment, and engagement in stationary Platform settings (while walking). Index Terms— Endless runner, Roventure, Unity3D, real time, intensive competitiveness, assets. I. Introduction is based on Runner, a single player running game platform developed and maintained by Intelligent Along with the growth of digital technology, game Computer Entertainment Laboratory, Ritsumeikan industries have entered a stage of rapid development. We University. Runner is a running game, in which the are developing a game application Roventure. player character is continuously moving forward through an endless game world. Two important ‘Roventure’ is an endless runner game application. For elements in the game are traps and coins.
    [Show full text]
  • Development of a Finite Runner Mobile Game Bachelor's Thesis | Abstract
    Bachelor's Thesis Information Technology Software Business 2015 Eetu Pitkänen DEVELOPMENT OF A FINITE RUNNER MOBILE GAME BACHELOR'S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Software Business 2015 | 41 Tiina Ferm Eetu Pitkänen DEVELOPMENT OF A FINITE RUNNER MOBILE GAME The purpose of this thesis was to examine the process of developing a finite runner game. The game was developed for an indie game development company called FakeFish to answer their need of a product that can be easily showcased and used as a reference point of what the company is capable of in a limited amount of time. The theoretical section of the thesis focused on the game’s concept, the endless runner genre’s characteristics and history, tools used, potential publishing platforms and the challenges of publishing in the segregated markets of the east and west. The empirical section of the thesis consisted of the game’s main programmed features, ad-based monetization, the interconnectivity of the level design and difficulty as well as building to a platform. Unity was chosen as the development platform due to it having low royalty fees, a big developer community and FakeFish’s previous experience with the Unity game engine. The game’s publishing in the future will happen in the western world only as publishing in Asia is a complicated and expensive process that FakeFish is not yet ready to undergo. The publishing channel for the game is going to be Google Play and the operating system Android as these match the game’s planned monetization model and performance requirements the best.
    [Show full text]
  • Building a Thriving Interactive Games Development Industry in Australia 1 Summary
    A reminder to government of the value in supporting a thriving games development industry and recommendations for industry support December 2018 About IGEA The Interactive Games & Entertainment Association (IGEA) is the peak industry association representing the business and public policy interests of Australian and New Zealand companies in the computer and video games industry. Our members publish, market, develop and distribute interactive games, entertainment content and related hardware. Our mission is to create an environment that drives sustainable growth for the interactive games and entertainment industry. IGEA Suite 145, National Innovation Centre Australian Technology Park 4 Cornwallis St, Eveleigh NSW 2015 www.igea.net [email protected] @igea /igea.net CONTENTS About IGEA IFC Summary 2 Table of policy recommendations 3 Why Australia needs an interactive games industry 4 1. Game development is an innovative and future-looking creative industry 4 2. Game development will help build a modern and talented Australian workforce 5 3. Games are a valuable, IP-driven and weightless export with high global demand 7 4. We have entered an era of serious games and their uses have limitless potential 8 5. The power of games for digital inclusion and its cultural dividend for Australia 10 Blueprint for fostering a strong Australian game development industry 12 1. Provide a $40 million fund for game development 12 2. Create a 30 per cent refundable tax offset for game development 14 3. Provide strategic support for cultural, educational and serious games 16 4. Additional funding and policy support to foster a game development industry 16 The fiscal and economic case for supporting game development 18 1.
    [Show full text]
  • Unicraft: Exploring the Impact of Asynchronous Multiplayer Game Elements in Gamification
    UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification FEATHERSTONE, Mark <http://orcid.org/0000-0001-6701-6056> and HABGOOD, Jacob <http://orcid.org/0000-0003-4531-0507> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/21261/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies. Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification Mark Featherstone, PGCE, BSc [email protected] Sheffield Hallam University Sheffield, UK Corresponding author Bio: after many years working as a games developer, I now run the games development undergraduate course as a senior lecturer at Sheffield Hallam University. While working as a commercial game developer I helped create video games on PC and Xbox for companies such as Gremlin, Rage Games, Infogrammes, NCSoft and more recently as an independent game developer at Moonpod. My research focus is in the area of games based learning and the use of video game design principles in education. I'm also the Technical Director at Steel Minions Games Studio, which provides work-based simulation for game development students. Dr. Jacob Habgood, PhD, BSc, PGCTLHE [email protected] Sheffield Hallam University Sheffield, UK Bio: I teach games development at Sheffield Hallam University and manage the university's PlayStation teaching facility.
    [Show full text]
  • Level 1: Run for Your Life Free
    FREE LEVEL 1: RUN FOR YOUR LIFE PDF Stephen Waller | 32 pages | 08 Feb 2009 | Pearson Education Limited | 9781405869706 | English | Harlow, United Kingdom Level 1: Run For Your Life Book and CD Pack : Stephen Waller : Cookies are used to provide, analyse and improve our services; provide chat tools; and show you relevant content on advertising. You can learn more about our use of cookies here. Are you happy to accept all cookies? Accept all Manage Cookies Cookie Preferences We use cookies and similar tools, including those used by approved third parties collectively, "cookies" for the purposes described below. You can learn more about how we plus approved third parties use cookies and how to change your settings by visiting the Cookies notice. The choices you make here will apply to your interaction with this service on this device. Essential We use cookies to provide our servicesfor example, to keep track of items stored in your shopping basket, Level 1: Run For Your Life fraudulent activity, improve the security of our services, keep track of your specific preferences e. These cookies are necessary to provide our site and services and therefore cannot be disabled. For example, we use cookies to conduct research and diagnostics to improve our content, products and services, and to measure and analyse the performance of our services. Show less Show more Advertising ON OFF We use cookies to serve you certain types of adsincluding ads relevant to your interests on Book Depository and to work with approved third parties in the process of delivering ad content, including ads relevant to your interests, to measure the effectiveness of their ads, and to perform services on behalf of Book Depository.
    [Show full text]
  • All About Tablets What Is a Tablet?
    All About Tablets What is a tablet? A tablet is any portable device with a touch screen that allows for mobile computing. It differs from a Smart Phone in that it does not have phone functionality. Otherwise, it can be nearly identical. An eReader is a type of tablet designed primarily for reading eBooks, and may or may not have the same advanced functionalities as a tablet. Things you can do with a tablet Most tablets have: Internet web browsing Calendar/Clock Email mp3/Music Playing Camera (Picture/Video) Some Androids and iPads allow for a keyboard/mouse to be connected, for easier use. Some also have a 3g (or 4g) antenna built-in, which allows for cell phone data access to the internet in areas where there is no WiFi available (this requires a subscription to use). Things you CAN’T do with a tablet Tablets cannot run or install traditional programs, like what a computer uses. Tablets only run “apps”. You cannot install a program or game unless it is available as an app. Not all tablets have apps. Some third-party tablets (that are neither Androids nor iPads) do not have an “App Store”, and only run the apps they come with. Tablets cannot connect to a printer. Some advanced printers allow for printing from Android or iPads, but not many do. Even if it has a USB port, you cannot just plug a USB device into a tablet unless the tablet supports it. Types of Tablets/Operating Systems Apple iOS: Used by all Apple devices, including iPhone, iPad, and even iPod Android OS: The most commonly used OS.
    [Show full text]
  • Understanding Gesture Demands of Touchscreen Games to Accommodate Unconventional Gamers
    UNIVERSIDADE DE LISBOA FACULDADE DE CIÊNCIAS DEPARTAMENTO DE INFORMÁTICA Understanding Gesture Demands of Touchscreen Games to Accommodate Unconventional Gamers Anabela Araújo Rodrigues Mestrado em Informática Dissertação orientada por: Prof. Doutor Tiago João Vieira Guerreiro Dr. Kyle Montague 2016 Acknowledgements I would like to thank my thesis adviser Professor Tiago Guerreiro for his full support and expert guidance throughout my study and research, as well as for his positive response and great support when I approached him a year ago about the possibility of an Erasmus+ internship; if not for his help I would not have lived as an researcher abroad and had had such a unique experience. I would like to thank my coadviser Kyle Montague, who has been a great sport about unexpectedly getting someone under his tutelage and has helped me stay on track while also being an infinite source of ideas. I would also like to thank André Rodrigues for always being available to help and acknowledge him for also being a big part of this project. To my study participants, thank you all so much for your time and for your contribution to this project. To the amazing people at Newcastle University’s Open Lab, thank you for taking me in with open arms and accepting me as one of your own in so little time. A lot can happen in 4 months and I carry fond memories of my time there and of the people I met. There are too many to list one by one, but I’ll miss the discussions while we got our caffeine in the 4th floor kitchen, the banter in our ‘corner’ of the lab, and the great diversity of people that I got to meet inside and out of the lab.
    [Show full text]
  • Minecraft Ios Mods
    Minecraft Ios Mods Minecraft Ios Mods CLICK HERE TO ACCESS MINECRAFT GENERATOR minecraft hack title command minecraft all the mods 3 hacked client minecraft free editions best ranged nuker hack client minecraft Minecraft PE 1. Our cheat is fully undetected. 15 - Mods 1. minecraftpe] Minecraft PE Toolbox is a modification for Minecraft PE that allows you to give yourself items, potion effects, change gamemode, set health, time, weather, enchant items, spawn, remove or set health of all entities of a certain type, and much more! minecraft pe 1.14 2 free download If you want to know how to make a modded server in Minecraft 1.12.2, this is the video for you. It will show you exactly how to get a modded Minecraft server... A: The Server needs to have the mod available, some mods are client version, meaning they can do nothing in joining Servers or playing Multiplayer, a good example is the Shaders mod, or Optifine. If you have any other Questions, feel free to ask. cheats for minecraft pe 2017 Minecraft bedrock edition free download Is activated it will due as follows: To affect download time, applets can be executed in the form of a jar virus. In gilbert you want to Uninstall any app, right click on the Game and click on Uninstall. minecraft free download android 16.09 As promised, here are the FREE PRINTABLES for a Minecraft Party. I made the labels so that they can be wrapped around the center of a 2"x2"x2" box. At the time, I couldn't find translucent boxes at a reasonable price-- which is why I had to cut and paste since the boxes that I used are not perfect cubes.
    [Show full text]
  • Games Für Computer, Konsole, Handy &
    Games für Computer, Konsole, Handy & Co. Empfehlungen & Elterntipps www.bupp.at Impressum: Medieninhaber & Hersteller: Verein wienXtra in Kooperation mit MA 13 – Fachbereich Jugend. BuPP Bundesstelle „Informatin zu digitalen Spielen“. Redaktion: BPP-Team, Michaela Kempter. Grafik: Paul Lechner, Stefan Rauter. Alle: Friedrich-Schmidt-Platz 5, 1080 Wien. Druck: Walla, 1050 Wien. Stand Mai 2015. Vorwort LIEBE ELTERN! „Spielen ist die einzige Art, richtig verstehen zu lernen“, hat der bekannte Kybernetiker Frederic Vester erkannt. Spielen ist wertvoll und mehr als nur nutzloser Zeitvertreib. Das gilt auch für gute digitale Spiele. Ohne die nötigen Informationen fällt es Erwachsenen jedoch oft schwer, gute Computerspiele zu erkennen. Die wienXtra-spielebox und die BuPP – Bundesstelle „Information zu digitalen Spielen“ informieren über gute Spiele und zeigen ihre positiven Aspekte. Dieses Booklet mit den aktuellsten Empfehlungen der BuPP hilft beim Aus - wählen der richtigen Spiele – gemeinsam mit dem Kind und vor den Einkaufsregalen. Der wichtigste Tipp: Spielen Sie gemeinsam mit Ihrem Kind! Dabei wünschen wir Ihnen viel Freude und Spaß! Die Teams der wienXtra-spielebox und der BuPP Die wienXtra-spielebox ist Österreichs größte Ludothek und eine Einrichtung des Vereins wienXtra, einer Impuls gebenden Stelle der außerschulischen Kinder- und Jugend - arbeit in Wien. www.spielebox.at Die BuPP ist eine Serviceeinrichtung des Bundesministeriums für Familien und Jugend. www.bupp.at 1 Inhaltsverzeichnis BuPP & wienXtra-spielebox 4 Gute Spiele erkennen
    [Show full text]
  • Row Labels Count of Short Appname Mobileiron 3454 Authenticator 2528
    Row Labels Count of Short AppName MobileIron 3454 Authenticator 2528 Adobe Reader 916 vWorkspace 831 Google Maps 624 YouTube 543 iBooks 434 BBC iPlayer 432 Facebook 427 Pages 388 WhatsApp 357 FindMyiPhone 313 Skype 303 BBC News 292 Twitter 291 Junos Pulse 291 Numbers 289 TuneIn Radio 284 Keynote 257 Google 243 ITV Player 234 BoardPad 219 Candy Crush 215 Tube Map 211 Zipcar 209 Bus Times 208 mod.gov 205 4oD 193 Podcasts 191 LinkedIn 177 Google Earth 172 eBay 164 Yammer 163 Citymapper 163 Lync 2010 158 Kindle 157 TVCatchup 153 Dropbox 152 Angry Birds 147 Chrome 143 Calculator 143 Spotify 137 Sky Go 136 Evernote 134 iTunes U 132 FileExplorer 129 National Rail 128 iPlayer Radio 127 FasterScan 125 BBC Weather 125 FasterScan HD 124 Gmail 123 Instagram 116 Cleaner Brent 107 Viber 104 Find Friends 98 PDF Expert 95 Solitaire 91 SlideShark 89 Netflix 89 Dictation 89 com.amazon.AmazonUK 88 Flashlight 81 iMovie 79 Temple Run 2 77 Smart Office 2 74 Dictionary 72 UK &amp; ROI 71 Journey Pro 71 iPhoto 70 TripAdvisor 68 Guardian iPad edition 68 Shazam 67 Messenger 65 Bible 64 BBC Sport 63 Rightmove 62 London 62 Sky Sports 61 Subway Surf 60 Temple Run 60 Yahoo Mail 58 thetrainline 58 Minion Rush 58 Demand 5 57 Documents 55 Argos 55 LBC 54 Sky+ 51 MailOnline 51 GarageBand 51 Calc 51 TV Guide 49 Phone Edition 49 Translate 48 Print Portal 48 Standard 48 Word 47 Skitch 47 CloudOn 47 Tablet Edition 46 MyFitnessPal 46 Bus London 46 Snapchat 45 Drive 42 4 Pics 1 Word 41 TED 39 Skyscanner 39 SoundCloud 39 PowerPoint 39 Zoopla 38 Flow Free 38 Excel 38 Radioplayer
    [Show full text]
  • Guided Policy Exploration for Markov Decision Processes Using an Uncertainty-Based Value-Of-Information Criterion Isaac J
    SUBMITTED TO THE IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS 1 Guided Policy Exploration for Markov Decision Processes using an Uncertainty-Based Value-of-Information Criterion Isaac J. Sledge, Student Member, IEEE, Matthew S. Emigh, Member, IEEE, and José C. Príncipe, Life Fellow, IEEE Abstract—Reinforcement learning in environments with many action-state pairs is challenging. At issue is the number of episodes needed to thoroughly search the policy space. Most conventional heuristics address this search problem in a stochastic manner. This can leave large portions of the policy space unvis- ited during the early training stages. In this paper, we propose an uncertainty-based, information-theoretic approach for performing guided stochastic searches that more effectively cover the policy space. Our ap- proach is based on the value of information, a criterion that provides the optimal trade-off between expected costs and the granularity of the search process. The value of information yields a stochastic routine for choosing actions during learning that can explore the policy space in a coarse to fine manner. We augment this criterion with a state-transition uncertainty factor, which guides the search process into previously unexplored regions of the policy space. We evaluate the performance of uncertainty-based value-of-information policies on aspects of the games Centipede and Crossy Road. Our results indicate that the uncertainty-based value-of-information criterion yields better-performing policies in fewer episodes than stochastic-based exploration strategies. We show that the training rate for our approach can be further improved by using the policy cross-entropy to guide our criterion’s hyperparameter selection.
    [Show full text]
  • Impact of Textual Feedback on Player Retention in Endless Runner Mobile Games
    Impact of Textual Feedback on Player Retention in Endless Runner Mobile Games A thesis presented to the academic faculty in partial fulfillment of the requirement for the Degree Masters of Science in Game Science and Design in the College of Arts, Media and Design by Riddhi Padte Thesis Committee Chair: Dr. Casper Harteveld Thesis Advisor: Dr. Giovanni Troiano Northeastern University Boston, Massachusetts December 2019 1 2 Impact of Textual Feedback on Player Retention in Endless Runner Mobile Games by Riddhi Padte Abstract Player retention is key to free-to-play mobile games as their success relies heavily on players actively engaged in the game at any instant. Free-to-play games are widely played on mobile devices and endless runner mobile games, a type of game genre has been in the game industry since 2009. Endless runner games allow players to play endlessly while the game mechanic progressively becomes difficult. While such free-to-play business models aim to incentivize player retention, to date retaining players in a game for a long time remains challenging. This study investigates the use of textual feedback as a possible enhancer of player retention. I study textual feedback in free-to-play games under three different conditions, namely high-positive, ​ ​ low-positive, and no-textual-feedback. A study with 20 participants revealed that high-positive ​ ​ ​ textual feedback impact player retention in free-to-play endless runner games, while low-positive has no impact. I conclude by discussing what the results mean to player retention and provide design recommendations for designers of free-to-play mobile games.
    [Show full text]