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A P P A N N I E S T A T E O F M O B I L E 2 0 2 1 E X E C U T I V E S U M M A R Y 2020 Mobile Landscape at a Glance New App App Store Daily Time Spent Mobile Venture Capital Downloads Spend Per User Ad Spend to Mobile Tech S T A T E O F 218B $143B 4.2 Hrs $240B $73B M O B I L E 2 0 2 1 +7% +20% +20% +26% +27% YoY Growth YoY Growth YoY Growth YoY Growth YoY Growth Source: Crunchbase iOS, Google Play, Third-Party iOS, Google Play, Third-Party Android Phones; Among Markets Android in China Android in China Analyzed 2 What's Inside Macro Mobile Trends Gaming Finance Social Networking Video Streaming S T A Retail T E O Food & Drink F M O Marketing & Advertising B I L E Other Industries Embracing Mobile Innovation 2 0 2 Top Apps and Games of 2020 1 3 The Mobile Performance Standard S T A T E O F M O B I L E 2 0 2 1 4 Macro Mobile After a year that welcomed more downloads than ever before, apps should focus on Trends influencing user discovery. 37% of app users we surveyed reported they found a new app through a friend or family member. 67% of users agree when discovering and purchasing new S T apps they trust what they learn from online A T E research, and 50% only consider well-known O F apps. -
Gamewith / 6552
GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------ -
“YO-Kai Watch 2 Ganso/Honke/Shinuchi” (LEVEL-5 Inc.) Grand Award Winning for the Second Consecutive Year!
〈PRESS RELEASE〉 September 17, 2015 Games of the Year Division Grand Award is “YO-Kai Watch 2 Ganso/Honke/Shinuchi” (LEVEL-5 Inc.) Grand Award winning for the second consecutive year! “Super Smash Bros.” series won ‘Award of Excellence’ and the ‘Global Awards Japanese Product.’ “Minecraft” and “Monster Strike” received the Special Awards! Computer Entertainment Supplier’s Association The Japan Game Awards 2015 (organized by the Computer Entertainment Supplier’s Association (CESA; Chairman: Hideki Okamura) has announced the award winners for the “Games of the Year Division” today. “YO-Kai Watch Ganso/Honke/Shinuchi” (LEVEL-5 Inc.) were selected for the Grand Award in the year of 2015! The “YO-Kai Watch” series received the Grand Award for two consecutive years in 2014 and this year! Winners for the Award of Excellence, the Special Award, the Best Sales Award and the Global Award for Japanese Product / Foreign Product were also selected. - Japan Game Awards 2015 “Games of the Year Division” Award Winners - *Alphabetical order in each award Award Title Company Platform Grand YO-KAI WATCH 2 Ganso/Honke/Shinuchi LEVEL-5 Inc. 3DS Award Super Smash Bros. for Wii U Nintendo Co., Ltd. Wii U Super Smash Bros. for Nintendo 3DS Nintendo Co., Ltd. 3DS Destiny Sony Computer Entertainment Inc. PS4 / PS3 DRAGON QUEST HEROES: The World Tree's Woe SQUARE ENIX CO., LTD. PS4 / PS3 and the Blight Below Bloodborne Sony Computer Entertainment Inc. PS4 Award for Pokémon Omega Ruby and Pokémon Alpha The Pokémon Company 3DS excellence Sapphire Mario Kart 8 Nintendo Co., Ltd. Wii U MONSTER HUNTER 4G CAPCOM CO., LTD. -
Mobile App Industry Trends 2021 — How Mobile Apps Are Adjusting to the New Virtual Lifestyle ©2021 Sensor Tower Inc
Mobile App Industry Trends 2021 — How Mobile Apps are Adjusting to the New Virtual Lifestyle ©2021 Sensor Tower Inc. - All Rights Reserved Executive Summary: Highlights Hypercasual continues to be a hot trend in Stock trading and cryptocurrency apps continue mobile gaming, with the top hypercasual titles to see high volume in demand going into the new surpassing 10 billion installs in 2020. Easy-to-play year. IQ Option and Expert Option were the top two games gained massive popularity amid COVID-19. trading apps by downloads in 2020. More core games are adopting in-app More consumers being home has led to a 39 subscription models. Subscriptions in games saw a percent Y/Y growth rate among top smart home slight correlation with higher long-term retention apps. Home-centric lifestyles have inspired rates than games without them in 2020. consumers to invest in smart technology. 2 ©2021 Sensor Tower Inc. - All Rights Reserved Industry Trends 2021: Table of Contents Mobile Industry Trends 2021 report offers analysis on the latest trends for the category: 5. 2020 Industry Recap An overview of the app industry in 2020 along with top categories and countries 11. Mobile Gaming 14. Hypercasual Game Adoption Takes Off Examine how hypercasual games grew their massive popularity in 2020 18. Mobile Games Find Success with Subscriptions A look at games that use in-app subscriptions and how it affects retention 22. Mobile Apps 25. The Booming Fintech Market The global fintech market continues to experience high adoption 30. The Rise of 5G and Smart Home Apps A look at smart home apps and how quarantines affected growth 33. -
L'evoluzione Della Relazione Uroborica Fra Videogioco E Musica: Il Singolare Caso Di Transculturalità Dell'industria Videoludica Giapponese
Corso di Laurea magistrale in Economia e Gestione delle Arti e delle Attività culturali Dipartimento di Filosofia e Beni culturali Tesi di Laurea L'evoluzione della relazione uroborica fra videogioco e musica: il singolare caso di transculturalità dell'industria videoludica giapponese Relatore: Giovanni De Zorzi Correlatrice: Maria Roberta Novielli Laureando: Enrico Pittalis Numero di Matricola: 871795 Anno accademico 2018/2019 Sessione Straordinaria Ringrazio Valentina, la persona più preziosa, senza cui questo lavoro non sarebbe stato possibile. Ringrazio i miei relatori, i professori Giovanni De Zorzi e Maria Roberta Novielli, che mi hanno guidato lungo questo percorso con grande serietà. Ringrazio i miei amici per i tanti consigli, confronti e spunti di riflessione che mi hanno dato. Ringrazio il Dott. Tommaso Barbetta per avermi incoraggiato ed aiutato a trovare gli obiettivi e il Prof. Toshio Miyake per avermi suggerito dei materiali di approfondimento. Ringrazio il Prof. Marco Fedalto per avermi dato importantissimi consigli. Ringrazio i miei genitori per avermi sostenuto nelle mie scelte, anche le più stravaganti. Glossario: - Anime: termine con cui si fa riferimento alle serie televisive animate prodotte in Giappone, spesso adattamenti televisivi di romanzi brevi o manga, talvolta videogiochi. - Arcade: prestito linguistico dall’inglese, termine con cui ci si riferisce alle “Macchine da gioco”, costituita fisicamente da un videogioco posto all'interno di un cabinato di grandi dimensioni operabile a monete o gettoni, che normalmente viene posto in postazioni pubbliche come sale giochi, bar, talvolta cinema e centri commerciali. L’Etimologia è incerta, probabilmente derivante da “Arcata” facente riferimento storicamente a lunghi viali sotto i portici dei borghi, dove si trovavano le botteghe e luoghi dediti al divertimento. -
Esports from Wild West to Mainstream
26 June 2018 | 4:01AM EDT eSports From Wild West to Mainstream eSports are moving into the mainstream. The immense popularity of survival-based Christopher D. Merwin, CFA +1(212)357-9336 | games like Fortnite, growing prize pools for eSports tournaments, the rise of [email protected] Goldman Sachs & Co. LLC live-streaming, and improving infrastructure for pro leagues have all paved the way Masaru Sugiyama for eSports to reach nearly 300mn viewers by 2022, on par with NFL viewership +81(3)6437-4691 | [email protected] today. For game publishers, we believe eSports will not only help to increase Goldman Sachs Japan Co., Ltd. audience reach and engagement, but also drive direct revenue through established Piyush Mubayi +852-2978-1677 | [email protected] leagues. We see further tailwinds to the broader eSports ecosystem—including Goldman Sachs (Asia) L.L.C. online video platforms, hardware manufacturers (core and peripheral), and chip Toshiya Hari +1(646)446-1759 | [email protected] makers—opportunities we outline in this report. Goldman Sachs & Co. LLC Heath P. Terry, CFA +1(212)357-1849 | [email protected] Goldman Sachs & Co. LLC Alexander Duval +44(20)7552-2995 | [email protected] Goldman Sachs International Heather Bellini, CFA +1(212)357-7710 | [email protected] Goldman Sachs & Co. LLC Drew Borst +1(212)902-7906 | [email protected] Goldman Sachs & Co. LLC Lisa Yang +44(20)7552-3713 | [email protected] Goldman Sachs International Donald Lu, Ph.D. For the exclusive use of [email protected] +86(10)6627-3123 | [email protected] Beijing Gao Hua Securities Company Limited Garrett Clark +1(212)357-4481 | [email protected] Goldman Sachs & Co. -
China's Digital Game Sector
May 17, 2018 China’s Digital Game Sector Matt Snyder, Analyst, Economics and Trade Acknowledgments: The author thanks Lisa Hanson, Dean Takahashi, and Greg Pilarowski for their helpful insights. Their assistance does not imply any endorsement of this report’s contents, and any errors should be attributed solely to the author. Disclaimer: This paper is the product of professional research performed by staff of the U.S.-China Economic and Security Review Commission, and was prepared at the request of the Commission to support its deliberations. Posting of the report to the Commission’s website is intended to promote greater public understanding of the issues addressed by the Commission in its ongoing assessment of U.S.- China economic relations and their implications for U.S. security, as mandated by Public Law 106-398 and Public Law 113-291. However, the public release of this document does not necessarily imply an endorsement by the Commission, any individual Commissioner, or the Commission’s other professional staff, of the views or conclusions expressed in this staff research report. Table of Contents Executive Summary....................................................................................................................................................3 China’s Digital Game Market ....................................................................................................................................3 Importance of the Digital Game Sector to the U.S. Economy ....................................................................................8 -
An Analysis of Mobile Gaming Market Trends and Top Titles in the US
The State of Mobile Gaming 2021 — An Analysis of Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia © 2021 Sensor Tower Inc. - All Rights Reserved Table of Contents 03 - Market Overview: Worldwide 15 - Market Overview: United States 21 - Market Overview: Europe 32 - Market Overview: Asia 43 - Market Forecast 49 - Game Genre Trends 57 - Monetization Trends 64 - Advertising Trends 73 - Conclusion Market Overview: Worldwide — An Overview of Mobile Gaming Worldwide © 2021 Sensor Tower Inc. - All Rights Reserved Global Game Revenue Surged During the Pandemic Worldwide quarterly consumer spending in mobile games on the App Store and Google Play App Store Google Play $25B Mobile game revenue spiked during the start of the COVID-19 pandemic, seeing its largest year- +25% over-year growth in Q2 2020 at 33 percent. Games earned more than $20 billion globally for $20B the first time that quarter. +18% $9.2B $8.4B $8.6B $8.1B Strong revenue growth continued in the +16% $15B following quarters. The 25 percent Y/Y growth in $7.0B Q1 2021 easily outpaced the growth during the $6.5B $6.5B $6.0B $6.1B prior two years. $5.7B $5.4B $5.2B $5.3B $10B $13.0B $12.1B $12.4B $12.4B $10.8B $5B $10.0B $9.9B $9.0B $9.1B $7.9B $7.8B $8.2B $8.4B Note: $0 Revenue figures are gross revenue (including the cut taken by Apple or Google). Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Market Overview: Worldwide 4 © 2021 Sensor Tower Inc. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Six-Month Period Ended September 2015 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2012 FY3/2013 FY3/2014 FY3/2015 FY3/2016 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Apr.-Sept.'14 Apr.-Sept.'15 Net sales 215,738 200,994 196,582 171,399 204,182 Cost of sales 183,721 156,648 134,539 90,306 110,495 Gross profit 32,016 44,346 62,042 81,092 93,687 (Gross profit ratio) (14.8%) (22.1%) (31.6%) (47.3%) (45.9%) Selling, general, and administrative expenses 89,363 73,506 85,321 81,308 84,709 Operating income -57,346 -29,159 -23,278 -215 8,977 (Operating income ratio) (-26.6%) (-14.5%) (-11.8%) (-0.1%) (4.4%) Non-operating income 4,840 5,392 24,708 22,509 7,536 (of which foreign exchange gains) ( - ) ( - ) (18,360) (15,587) (719) Non-operating expenses 55,366 23,481 180 97 77 (of which foreign exchange losses) (52,433) (23,273) ( - ) ( - ) ( - ) Ordinary income -107,872 -47,248 1,248 22,196 16,436 (Ordinary income ratio) (-50.0%) (-23.5%) (0.6%) (13.0%) (8.1%) Extraordinary income 50 - 1,421 3,466 6 Extraordinary losses 62 23 18 2,174 23 Income before income taxes and minority interests -107,884 -47,271 2,651 23,488 16,419 Income taxes -37,593 -19,330 2,065 9,190 4,966 Profit -70,290 -27,941 586 14,297 11,452 Profit attributable to non-controlling interests -17 55 -13 -3 -13 Profit attributable to owners of parent -70,273 -27,996 600 14,300 11,466 (Profit attributable to (-32.6%) (-13.9%) (0.3%) (8.3%) (5.6%) owners of parent ratio) - 1 - Nintendo Co., Ltd. -
Apps for Gamesmy Downloaded Games These Are the Most Popular Ios Apps and Games of All Time
apps for gamesmy downloaded games These are the most popular iOS apps and games of all time. Next week, Apple will—most likely—be announcing new versions of the iPhone and iPad, along with releasing the newest version of its mobile operating system iOS 9. It remains to be seen whether a new operating system or new devices will affect the types of apps we download. But a new report from app-tracking firm App Annie shows that our habits on our iOS devices haven’t changed much over the years. Facebook—first released in 2008—is the most downloaded app in the world of all time, and Candy Crush Saga, which debuted November 2012, is the most downloaded game ever. According to App Annie, which tracks the app stores in each country daily, US iPhone users have downloaded the top 10 apps of all time the most. The US dominated revenue earned for game downloads as well, apart from two games— Puzzle & Dragon and Monster Strike —where the Japanese spent the most. App Annie also said Apple’s Pages app is the only app on the list that doesn’t have a free version or in-app purchases (meaning it made all its revenue from people buying the app). Facebook-owned apps accounted for 40% of the most downloaded apps, a week after the company announced 1 billion people accessed the social network in a single day. Facebook also happens to be the only app in the top downloads chart that’s lasted since the initial launch of the App Store in 2008. -
UNO Template
13 July 2016 Asia Pacific/Japan Equity Research Internet Mixi (2121.T / 2121 JP) Rating NEUTRAL* [V] Price (12 Jul 16, ¥) 4,295 INITIATION Target price (¥) 4,900¹ Chg to TP (%) 14.1 Market cap. (¥ bn) 356.97 (US$ 3.46) Initiate at NEUTRAL; valuations attractive, but Enterprise value (¥ bn) 341.97 Number of shares (mn) 83.11 need more income sources to lessen Free float (%) 40.0 52-week price range 6,060 - 3,015 dependence on Monster Strike *Stock ratings are relative to the coverage universe in each analyst's or each team's respective sector. ■ Action: We initiate coverage of Mixi with a NEUTRAL rating and a ¥4,900 ¹Target price is for 12 months. [V] = Stock considered volatile (see Disclosure Appendix). target price (potential return 14.1%). Although valuations appear low, and we see few downside risks to the share price, we would need more catalysts to Research Analysts take a more positive view. Keiichi Yoneshima 81 3 4550 9740 ■ Investment case: Despite the stock’s comparatively low valuations, Mixi's [email protected] earnings depend heavily on Monster Strike, creating a risk of earnings fluctuations. However, its ample cash flow should enable promotional/development-related spending to sustain long-term Monster Strike profits, and also new business investment. We see no relative overvaluation, and only limited downside risk, so we assign a NEUTRAL rating. ■ Catalysts/risks: Catalysts include development of new sources of earnings, clear earnings contribution from growth in new business areas. Risks include earnings trends for Monster Strike, including in overseas markets, and tightening or loosening of online gaming regulations. -
Mobile Game Taxonomy Report 2021 — Analyzing the Driving Forces Behind the Latest Mobile Game Genre Trends ©2021 Sensor Tower Inc
Mobile Game Taxonomy Report 2021 — Analyzing the Driving Forces Behind the Latest Mobile Game Genre Trends ©2021 Sensor Tower Inc. - All Rights Reserved Game Taxonomy Report: Table of Contents The 2021 Mobile Game Taxonomy Report offers analysis on the latest gaming trends by genre: 3. Gaming Overview An overview of the game industry in 2020 along with top categories and top apps 17. Game Intelligence Intro to Sensor Tower Game Intelligence and gameplay types 27. Gameplay Trends Emerging gameplay trends and popular themes 37. Conclusion A summary of key takeaways from the report Market Overview © 2021 Sensor Tower Inc. - All Rights Reserved Top Mobile Games Worldwide in 2020 by Top-Level Category Top mobile games globally by App Store and Google Play downloads Casino Casual Mid-core Sports & Racing Coin Master Among Us Garena Free Fire 8 Ball Pool 1 Moon Active 1 InnerSloth 1 Garena Games Online 1 Miniclip Slots (Golden HoYeah) Subway Surfers PUBG Mobile Hill Climb Racing 2 International Games System 2 Sybo Games ApS 2 Tencent 2 Fingersof Luxy Poker Hunter Assassin Sniper 3D Traffic Rider 3 Gamesofa 3 Ruby Game Studio 3 Fun Games For Free 3 Soner Kara Lucky Toss 3D Gardenscapes Call of Duty: Mobile Pooking 4 Lucky Coins 4 Playrix 4 Activision Blizzard 4 Mountain Game Zynga Poker Brain Out Brawl Stars Street Racing 3D 5 Zynga 5 Focus apps 5 Supercell 5 Ivy Junglee Rummy Ludo King Mobile Legends Racing in Car 2 6 Junglee Games 6 Gametion 6 Moonton 6 Fast Free Games Teen Patti Gold Tiles Hop Real Commando Real Bike Racing 7 Moonfrog 7 Amanotes 7 GAMEXIS 7 Italic Games Teen Patti by Octro Homescapes Cover Strike Dream League 8 Octro 8 Playrix 8 Free Actions 8 First Touch Games Slotomania Roblox FPS Commando Mario Kart Tour 9 Playtika 9 Roblox 9 Hazel Mobile Games 9 Nintendo POP! Slots Candy Crush Saga Critical Action Asphalt 8 Racing 10 PlayStudios 10 King 10 Free Actions 10 Gamelof Game Overview 4 © 2021 Sensor Tower Inc.