Gungho Online Entertainment, Inc. (3765) Feb 2, 2016

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Gungho Online Entertainment, Inc. (3765) Feb 2, 2016 FY2015 Financial Results GungHo Online Entertainment, Inc. (3765) Feb 2, 2016 Sales Operating profit (Unit: 100 Million yen) 1,730 1,630 1,543 Sales declined 912 942 From the previous year, yet 724 Earnings are stable and high 258 92 2012 2013 2014 2015 2 Sales Operating profit (Unit: 100 million yen) 446 377 368 350 Stable 236 177 173 quarterly 135 performance 2015.1Q 2Q 3Q 4Q 3 Non-consolidated monthly sales trend Spikes seen with events held. Observed stable quarterly performance overall. 4 Status for each title 5 Puzzle & Dragons Focusing on MAU, a long product life is generated. 6 Puzzle & Dragons ranked as #1 popular game app in the year 2015 (by Famitsu) (Duration of study: from December 29, 2014 – November 29, 2015/ Source: Famitsu Powered by eb-i) Rank App title Cumulative play point 1 Puzzle & Dragons 695,180 2 LINE: Disney Tsum Tsum 662,418 3 Monster Strike 330,249 4 Love Live! School idol festival 233,520 5 Puyopuyo!! Quest 187,857 6 LINE Pokopoko 177,241 7 Quiz RPG: The World of Mystic Wiz 161,053 8 Candy Crush 158,473 9 Hay Day 145,363 10 FINAL FANTASY Record Keeper 133,443 【Summary of the study】 Subject: 10-69 year-old male and female 47 prefectures nationwide Method: Internet research by the large sized user research system “eb-I” Duration: Dec 29, 2015 – Nov 29, 2015 * This ranking is calculated from a point value with the consideration of cumulative play time and # of players 7 Puzzle & Dragons Co-op play dungeon Friend matching feature to be implemented Multi-player specific clear rewards under consideration 8 North America Puzzle & Dragons Over 9M DLs (As of December 2015) 2016.01~ TV CM re-launched 2012 2013 2014 2015 9 Chinese Puzzle & Dragons Development Continued (Scheduled in Q1 2016) 10 Puzzle & Dragons 4th anniversary live stream on Feb 19! 11 Latest version of Puzzle & Dragons Title PUZZLE & DRAGONS X Compatible New Nintendo 3DS/New Nintendo devices 3DS LL/Nintendo 3DS/Nintendo 3DS LL Category Puzzle role playing game (RPG) No. of One person *can play online players Scheduled Due 2016 release Price Boxed version: Undetermined Download version: Undetermined * This product does not contain any additional billing elements within the game. CERO Inspection planned * Screen shots are under development. Details are subject to change without notice. 12 Summons Board (Japan) # of DL increased with effective TV CM Summons Board 4M DLs (As of October 4, 2015) 13 Summons Board (Overseas) Service started in Taiwan, Hong Kong and Macao 2016.01.26 launched 14 Divine Gate Anime broadcasting started on TV TOKYO MX and others 2016.01.08 broadcasting started *Other channels are as followed Aichi Television Broadcasting Sun Television Kyoto Broadcasting System TV Setouchi Broadcasting TVQ Kyushu Broadcasting BS11 15 Divine Gate Expanded multiuse operation Collaboration with TV anime shops Hosting off-line event BD&DVD distribution Distribution of original products 16 Introducing new games (2 titles) 17 New game on smartphone Slated for Spring 2016 18 New game “LET IT DIE” for PlayStation®4 Title LET IT DIE Category Survival Action Compatible PlayStation®4 devices Scheduled Due 2016 release Online Asynchronous Online CERO Inspection planned Developer Grasshopper Manufacture Inc. Publisher GungHo Online Entertainment, Inc. * Screen shots are under development. Details are subject to change without notice. 19 New Business Partner publishing 20 Partner Publishing 2 titles to be released GungHo Group release Google Play release AppStore Developers License Deal release Around the world Kindre Fire Distribution/ release Game system Providing support for localization and long-term Distribution/ release New game system operation and support Challenge to expand in overseas market ・Content consumption patterns differ in each country ・Difference in users’ taste and commercial custom ・Content optimization needed to cater to each market needs 21 Partner Publishing Business “REPUBLIQUE” To be released in first half of 2016 ! Compatible devices PlayStaion®4 Price Boxed version: JPY 3,600 (tax excluded) Category Stealth adventure Download version: JPY 3,000 (tax excluded) Developer Camouflaj CERO Inspection planned Publisher GungHo Online Entertainment, Inc. ©2016 Camouflaj, LLC ©GungHo Online Entertainment, Inc. All Rights Reserved. 22 Partner Publishing Business Obtain exclusive distribution rights in Japan from Gameloft S.E. The first Disney:Magic Kingdoms 23 Business strategy in 2016 Creation of new value • New game development • Expansion of development site (Strengthen development at the US subsidiary) Maximizing the existing asset value • Releasing popular games onto multi-platforms • Effective partner publishing using accumulated operation expertise (long lasting operation method, CS, etc.) Global Business • Expansion of distribution areas • Growing global game brands 24 Thank you ! GungHo Online Entertainment, Inc. IR Group, Business Planning Department [email protected] 25 Appendix 26 Consolidated PL statement Consolidated PL trend FY2015 Q4 FY2015 Q3 Change Ratio FY2014 Q4 Change Ratio Million Yen (Oct-Dec 2015) (Jul-Sep 2015) Q on Q (Oct-Dec 2015) Y on Y Net sales 35,110 36,878 △4.8% 40,241 △12.8% Cost of sales 11,656 12,148 △4.1% 13,198 △11.7% Cost of sales ratio (33.2%) (32.9%) (0.3p) (32.8%) (0.4p) SG&A 9,886 7,335 34.8% 6,201 59.4% Operating profit 13,566 17,394 △22.0% 20,841 △34.9% Operating profit (38.6%) (47.2%) (△8.6p) (51.8%) (△13.2p) ratio Ordinary profit 13,543 17,529 △22.7% 21,020 △35.6% Pretax profit 10,973 17,348 △36.8% 21,018 △47.8% Net profit 6,180 10,950 △43.6% 12,323 △49.8% 27 Consolidated PL statement SG&A trend (Million Yen) 9,886 10,000 1,047 8,000 7,335 7,142 6,545 6,281 6,201 838 842 6,000 653 845 5,242 1,031 5,071 7,021 619 649 4,000 4,492 4,583 4,164 3,268 3,946 2,963 3,086 2,000 1,488 1,506 1,463 1,902 1,754 1,811 1,910 1,860 0 2014.1Q 2Q 3Q 4Q 2015.1Q 2Q 3Q 4Q Salaries 619 649 653 1,031 845 838 842 1,047 PR/Marketing 2,963 3,086 4,164 3,268 3,946 4,492 4,583 7,021 Others 1,488 1,506 1,463 1,902 1,754 1,811 1,910 1,860 28 Non-consolidated headcount trend 400 49 51 47 49 48 46 45 300 46 68 69 69 67 66 72 72 65 200 205 207 157 177 180 182 190 197 100 52 44 44 44 42 42 41 39 0 2014.1Q 2Q 3Q 4Q 2015.1Q 2Q 3Q 4Q Admin, etc. 46 46 45 47 49 48 49 51 CS/System related 65 66 72 72 69 67 68 69 Mobile consumer 157 177 180 182 190 197 205 207 PC online 52 44 44 44 42 42 41 39 29 .
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