The Designing Strategy of RGP Game-Learning Under the Instruction of Multiple Intelligence Theory

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The Designing Strategy of RGP Game-Learning Under the Instruction of Multiple Intelligence Theory Session S2D The Designing Strategy of RGP Game-Learning Under the Instruction of Multiple Intelligence Theory Zuo Mingzhang 1, Wang Yi feng 2, Yu Yan 3, Lulu Chen Center China Normal University, [email protected] Abstract- Multiple Intelligence Theory has innovated and RPG game-learning under the instruction of Multiple improved the Previous Intelligence Theory. It stressed the Intelligence theory. multiplity, development, collaboration, diversity and construction of intelligence development. 1 THE EDUCATION SUPERIORITY OF RPG GAME-LEARNING This new perspective of intelligence brings us new At present we have too many computer game products for inspiration for our designing of game-learning. This paper choosing, and we are sure about one thing that the Role- has analyzed the education superiority of role playing playing game is one of the most popular games. In order to game-learning, and discussed its design flow from the explain the education superiority of RPG game-learning, let perspective of multi-dimensional intelligence theory. us identify its definition first. Combing the design flow and the characteristics of role A role-playing game (RPG, often role playing game) is a playing game, aiming at constructing an education game game in which players take the roles of characters and act out environment which can promote the development of fantastical adventures, and the outcomes of which are partially Multiple intelligence, We find some designing strategy, determined by chance, as by the roll of dice. In those games such as, the multiplity of people character, the drawing participants determine the actions of their roles based on their close to lives of game background,the multi-dimension of characterization, and the success and failure of actions game content, the multiplity of game behavior pattern, the conform to a formal system of rules and guidelines. Within the rules framework, players can improvise freely, their opening of rules and situations,the multiplity of game- choices shape the direction and outcomes of the games. And learning environment and so on. We hope to realize the RPG game-learning we are discussing now refers to the human's full scale development on the basis of obtaining RPG game which can stimulate the study interest or can knowledge through game-learning. enhance the learning capability of the player. It combines the course content and the teaching thought with the game Key words- RGP game, RGP game-learning, Multiple methods. Intelligence theory As the education superiority of RPG game-learning, we may explain it through an example. RPG game “Lost precious US psychologist Howard Gardner's Multiple Intelligence book” is design for children to study mathematics specially. It Theory has innovated and improved the previous intelligence tells us a story which happened in firy tale demon country. theory. It divides individual intelligence into 8 intelligences The evil magician bobola has destroyed the demon country's which is independent but also interrelated. This new national treasure “Mathematics precious book”, and she also perspective of intelligence brings us new inspiration for our made the inhabitants of the demon country lost their memory designing of game- learning. Game-learning is one kind of about Mathematics. So Jenny from demon country comes to new education attempts, but there still exists some puzzles in the Earth to seek help, and he has found aoer, zoer and other the theory instruction and design development. If we continue children to help him for seeking the garrulous pages of have the view that “the IQ education is our ultimate precious book which scatters in the whole world. objective” like all the traditional intelligence theory emphasized, it would violate to our education thought that student's full scale development is most important. We try to use Multiple Intelligence Theory to analysis game-learning designs. So this paper has discussed the designing strategy of 1 Zuo Mingzhang, associate professor, Department of Information Technology, Central China Normal University, [email protected]. 2 Wang Yi feng, Center China Normal University, [email protected] 3 Yu Yan, Center China Normal University, [email protected] 1-4244-1084-3/07/$25.00 © 2007 IEEE October 10 – 13, 2007, Milwaukee, WI 37th ASEE/IEEE Frontiers in Education Conference S2D-24 Session S2D 1.1 Gain growth and experience through playing game realizes himself need to be more careful in real world he may to do so. From the definition we know, when we play the RPG game- RPG game-learning can provides a change stage, the learning, we do not only represent ourselves, we also put our player is allowed to change his own thinking mode or the soul in the roles which we choose. In the game of Lost behavior customs in the hypothesized study world. In this way Precious Book, the player can choose a character like aoer, the players may breakthrough themselves and their study zoer, jenny or other roles .We can feel what the roles feel. We potential got stimulated. obtain emotion experience, life experience and learning experience as the roles in game grow and experience. In this process, our attention and mind are immersed into the game 1.4 Easy for union with teaching deeply. Role-playing games are a form of interactive and Multiple Intelligence Theory assumes that all of our collaborative storytelling. Those storys usually develop learning could be improved and get promotion through the linearly, and have strict level and logic. It conforms to the learners' own experience in particular settings and conditions. “from simply to thorough, from easily to difficult” law. This So if we develop a suitable game-learning environment, the Characteristic of RPG is consistent with the characteristics of learner's each kind of abilities would got developed and education, so we can combine instruction content with some enhanced during their playing of the games. game plot and set some game goals whose achievement is combined with the instruction knowledge points. As the 1.2 Stimulate responsibility for learning players are experiencing the game process, they also obtain some learning experience, and their acquisition of knowledge Role-playing games are appealing because they need accumulated. So at the end of the game, the knowledge and imagination and emotion. The player determines the actions abilities the instruction goals provided is also achieved. of their characters based on their characterization. With the Taking the Role-playing games “lost precious book” as an role′s destiny grasping in their hands, the player will have the example, its story plot development is also linear. With the feeling that they are closely linked with the roles. Under this collection of the book’s broken pages, the challenges the unique close relation the player takes the game responsibility. game roles encounter are also increasingly upgraded, and the As the game progresses the character gains experience and the mathematical problems need to solve become more and more role gains new abilities and becomes more powerful, so you complicated. The set of game difficult meet the linear can play the game better. development of instruction content, it follows the “from easy In the RPG games whether your role is powerful is to difficult” law, moving form examing single mathematical manifested directly by the role′s achievement of “Ability knowledge to examing comprehensive application of math targets”. Game player can achieving those “Ability targets” ability. through enhancing and improving their game method. If we choose aoer to be our game role ,we must use our knowledge to solve some mathematics problems, if we failed 1.5 Easy for union with popular game form we can not help jenny to find the Mathematics precious book . So the player may feel anxious and he may learn related The RPG’s essential characteristics, that is, allowing the mathematics knowledge more hard to breaks through the player to experience game process through role playing, is difficulty, so that he can continue the game. beneficial to its combination with other pop game form to In this progress the player not only take the game derive new game form, so to meet the players’ psychological responsibility, they also have the need to study, so they also characteristics of pursuing strange experiences. For example, have the study responsibility. it can be combined with strategic games which culturing human logic and strategic thinking to produce SRPG ( 1.3 Stimulate study potential Strategy Role Playing Game), and can also be combined The biggest pleasure lies in the acting when we playing the with action-based game which training action-reaction to RPG games. Some research indicated that when we realize ourselves may become another person, we may display many produce ARPG(Act Role Playing Game). different aspects from original ones, it is means “Individuality qualitative change”. In this process some potentials of individuals got stimulated very easily. 2 THE DESIGN FLOW OF RPG GAME-LEARNING A player who is careless in the real life chose the zoer ,an After discussing the education superiority of RPG game- smart and careful girl to be his role in the game. When he play learning, the actually problem We face is how to design and the game he must be good at observing details to find out develop. After analysis, we find RPG game-learning design game clue,and he need to do some complex mathematics flow As follows: problems. All of these request him to be more careful if he want to continue the game or play the game well. In this way the player may become more careful in the game and if he 1-4244-1084-3/07/$25.00 © 2007 IEEE October 10 – 13, 2007, Milwaukee, WI 37th ASEE/IEEE Frontiers in Education Conference S2D-25 Session S2D 2.1 Earlier period analysis 2.5 Game’s regulation and condition design As the same as all games’ design and development, to design There must be some regulations and rules to determine our a RPG game-learning game we also need to do some analysis, actions’ success or failure in the game behavior.
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