UNIVERSAL REGISTRATION DOCUMENT and Annual Financial Report Contents
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Ubisoft® Reports Third Quarter 2014-15 Sales
Ubisoft® reports third quarter 2014-15 sales . Record third-quarter sales, coming in above target at €810 million . Targets for full-year 2014-15 updated Paris, February 12, 2015 – Today, Ubisoft released its sales figures for the fiscal quarter ended December 31, 2014. Sales Sales for the third quarter of 2014-15 came to €809.7 million, up 55.8% (or 49.5% at constant exchange rates) compared with the €519.7 million recorded for third-quarter 2013- 14. For the first nine months of fiscal 2014-15, sales totaled €1,293.9 million versus €813.0 million in the corresponding prior-year period, representing an increase of 59.2% (or 58.3% at constant exchange rates). The third-quarter sales figure was higher than the target of approximately €730 million announced when Ubisoft released its first-half 2014-15 results. This performance reflects: . A sharp increase in market share to 12.8%1 for 2014 (from 9.6% in 2013). A very good performance delivered by the two Assassin’s Creed® opuses, Far Cry® 4 and The Crew®, with respective sales of 10 million, 7 million and 2 million units (sell- in): Far Cry 4 was voted “Best Shooter” at "The Games Awards 2014". Assassin’s Creed Unity won the prize for best “Character Animation in a Video Game” at the Annie Awards. To date, The Crew has recorded the best sales1 for the racing games released in late 2014. A solid showing from Just Dance® with 4 million units sold (sell-in). The continued success of Watch Dogs®, with 10 million units sold (sell-in) since its release. -
Far Cry 4 and Assassin's Creed Unity: Spicing up PC Graphics With
Far Cry 4 and Assassin’s Creed Unity: Spicing Up PC Graphics with GameWorks Andrei Tatarinov, Senior Developer Technology Engineer, NVIDIA What games are we dealing with? How to make these games look even better on PC? Agenda The Mighty Three: HBAO+, PCSS, TXAA Far Cry 4: Making the beasts look cute Far Cry 4: Illuminating Kyrat with divine light 2 Far Cry 4 Open-world action-adventure first-person shooter Set in Kyrat, a breathtaking, perilous and wild region of the Himalayas Terrain spans from lush forests to the snowcapped mountains Kyrat is home to abundant wildlife Uses Dunia Engine 2 3 Far Cry 4 Set in astounding Himalayas 4 Far Cry 4 Player finds himself in the midst of a civil war 5 Far Cry 4 Absolute freedom of movement6 Dangerous and deadly wildlife Far Cry 4 7 Assassin’s Creed Unity Historical fiction action-adventure open world stealth video game Set in Paris during French Revolution Stunning full-scale open world city, made possible by the all-new game engine Unprecedented degree of freedom and control Uses AnvilNext engine 8 Assassin’s Creed Unity Set in Paris during French Revolution 9 Assassin’s Creed Unity Set in Paris during French Revolution10 Assassin’s Creed Unity Open world 11 Assassin’s Creed Unity Variety of moves12 Assassin’s Creed Unity Focus on stealth action13 Cooperative mode Assassin’s Creed Unity 14 Making PC versions look better PC offers extra performance to add extra features NVIDIA has technology that is ready to be integrated Experience gained while working on Assassin’s Creed IV Black Flag Both Ubisoft -
The Prince of Persia Returns
THE PRINCE OF PERSIA RETURNS ACTION-PACKED PRINCE OF PERSIA ® 2 (WORKING TITLE) BOASTS BRAND NEW FREE-FORM FIGHTING SYSTEM Paris, FRANCE - May 6, 2004 - Ubisoft, one of the world's largest video game publishers, today announced that the company‘s award-winning Montreal studio is currently developing Prince of Persia ® 2 (working title) , a follow-up to the most critically acclaimed game of 2003, Prince of Persia The Sands of Time™. The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind‘s greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship œ and emerge from this ultimate trial with his life. In order to accomplish his mission, the Prince benefits from a brand new free- form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia ® 2 promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form. —Prince of Persia The Sands of Time™ was the most critically acclaimed game of 2003,“ said Yves Guillemot, President and CEO of Ubisoft, —With Prince of Persia ® 2 , we intend to build on that masterpiece that will take Prince of Persia ® one step further to take over the action-combat genre. -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Ssbb Pc Download Free How to Download Super Smash Bros on PC? Exclusive Titles Like Super Smash Bros Ultimate, Make Nintendo a Relevant Gaming Ecosystem to Invest In
ssbb pc download free How To Download Super Smash Bros On PC? Exclusive titles like Super Smash Bros Ultimate, make Nintendo a relevant gaming ecosystem to invest in. Although PC gamers have access to some of the greatest fighting games ever made like Mortal Kombat X , Tekken 7 , Injustice 2 , there’s nothing that comes close to adventurous fighting titles available on Nintendo . Due to the courtesy of Yuzu emulator , Super Smash Bros Ultimate is now playable on PC. It is worth noting that there are major graphical and audio glitches, but the developers of Yuzu emulator are working to fix these issues in the near future. In this article, we have shared a simple tutorial, following which you will be able to download Super Smash Bros Ultimate on PC. The tutorial is accompanied by the shortcomings of running this title on PC. Finally, we have included some of the alternatives to Super Smash Bros Ultimate that are worth checking out. Can You Play Smash Bros On PC? Thanks to the Yuzu emulator, it is now possible to play Super Smash Bros Ultimate on a Windows 10 PC. Although the performance is not yet optimal, you can still enjoy a basic two-player game. Additionally, even the graphics are not complete. Super Smash Bros Ultimate System Requirements. In order to run Super Smash Bros Ultimate, your PC must fulfill the system requirements shared by the Yuzu emulator. Minimum Requirements. CPU: Intel Core i5-4430 / AMD Ryzen 3 1200 GPU: Intel HD Graphics 520 / NVIDIA GeForce GT 1030 / AMD Radeon R7 240 RAM: 8 GB. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Brawlhalla Arriva Anche Su Nintendo Switch E Xbox One
Brawlhalla arriva anche su Nintendo Switch e Xbox One Anche Rayman si unisce al vivace cast di Leggende in Brawlhalla, con nuove skin e una nuova modalità Brawlhalla, il gioco di combattimento a piattaforme free-to-play su PC e PlayStation 4, è ora disponibile anche per Xbox One e per Nintendo Switch. Al lancio, gli utenti Xbox One avranno accesso al pacchetto “Welcome to Brawlhalla”. Inoltre, un aggiornamento per tutte le piattaforme (Nintendo Switch, Xbox One, PlayStation 4 e PC) aggiunge Rayman al vivace cast di Leggende di Brawlhalla, nuove skin ispirate ai personaggi di Rayman e una nuova modalità Kung Foot. Rayman e i suoi amici arrivano in Brawlhalla Rayman porterà le sue mosse kung-fu senza arti nell’universo di Brawlhalla, affrontando ogni tipo di guerriero portato nel Valhalla da Odino e le sue Valchirie. Le armi principali di Rayman sono soprattutto i suoi pugni. Potrete colpire gli avversari con i guantoni da boxe di Rayman Legends, e l’ascia che gli permette di sfrecciare tra i diversi livelli per affettare i suoi nemici. Usando le sue mosse più celebri, Rayman può anche seguire i Lum in una fantastica mossa combo. L’aggiornamento include anche una serie di skin per Rayman e tutti i suoi chiassosi amici. Rayman sarà disponibile con tre skin di Sir Rayelot, Raymesis e Raydvar (Rayman mascherato da Bodvar, l’eroe vichingo di Brawlhalla). La Leggenda cowgirl Cassidy riceverà invece un’epica skin di Globox e la Leggenda Valchiria Brynn avrà un’epica skin di Barbara. Nuova modalità Kung Foot Kung Foot è una nuova modalità disponibile per tutti i giocatori di Brawlhalla, in cui le Leggende competono per calciare e scagliare un pallone da calcio nella rete del proprio avversario, cercando di difendere la propria.