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Sample file Sample file “Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.” Friedrich Nietzsche 1 ATLANTIS: The Second Age Theragraphica Contents ELysIum 34 GondwAnA 60 What Is This Book? 4 Elang Laut 35 Anteater, Giant 61 Adversaries 5 Ngendi 36 Basilisk 61 Attributes 5 Ngurai 37 Bennu Birds 62 Skill Ratings For Creatures 5 Pua Tu Tahi 37 Dan Ida Hwedo 62 Ability Levels During Combat 5 Tiki Toniwha 38 Egun Gun 63 Tinirau 38 Eloko 64 Tipua 39 Golems 65 ALBA And IBER 6 Uhinipili 39 Gorgosian Hag 66 Albish Ogre 7 Grootslang 67 Bánánach 8 RIA Impundulu 68 Boggart 9 E 40 Binesi 41 Inkanyamba 68 Caorthannach 9 Kishi 69 Carraig Fuileachdach 10 Bishagishkah 42 Jeebay 43 Kongamato 69 The Dullahan 11 Ninki Nanka 70 Fearbeag 12 Manidoon 44 Mikinahk 45 Rompo 70 Phouka 12 Sasabonsam 71 Sluagh 13 Naaldlooshi 46 Uhkten 47 Silver Ants 71 Tapper 14 Termites, Giant 72 Wickerman 15 War Bison 48 Wihmbahg 48 Tikoloshe 72 Windigo 49 Umdhlebi 73 Anostos 16 Worm Wood 50 Winged White Ape 73 Ash Wraith 17 Conquering Worms 51 Bas’lok 17 HEspERIA 74 Blydvine 18 uRopA Chimera 75 Brass Horror 19 E 52 Adoniat 53 Cyclopes 76 Fomorian 20 Hydra 76 Huldufolk 21 Alkonost 54 Black Hound 54 Lamia 77 Mythsiger 22 Nymph 77 The Uln 23 Boar Rat 55 Boddenman 55 Satyr 78 CroidubhSample The Deathless, file Nightmare Stymphalian 79 AtlantIs 24 Lord 56 Apata Ori 25 Isari 57 JAmBu 80 Bronze Sentinels 26 Lavalu 57 Berbalang 81 Crypt Keepers 27 Longana 58 Diwata 82 Diomekses 27 Skell 58 Garuda 83 Griffon 28 War Pigs 59 Gyalpo 84 Juggernauts 28 Witchlight 59 Ky’Lin 85 Keenings 29 Rakshasa 87 Loving Dead 29 Ro Lang 88 Skull Spiders 30 Tampan 89 Southern Mountain Sloth 31 Yaka 89 Tishtrya 31 Troll, Hill 32 Ubuze 33 LEmuRIA 90 Antaboga 91 Barong 92 Hekili’kane 92 JENGLOT 93 KUNTILANAK 93 Leyak 94 Lintah 94 Pesugihan 95 Telaga Bersembunyi 95 2 ATLANTIS: The Second Age Theragraphica MU 96 dEmons of BA’AL common foEs 144 Bunyip 97 CommonFoes 145 128 Julana 98 TheGreatCorrupter 129 QuickAdversaries 145 Muldjewangk 99 DemonAbilities 130 Mooks 145 Nakahi 100 Henchman 145 The Sons Of Ba’al 130 Ngahrara Timo 101 Bodyguard 145 Twisted Tongues And Soul Names 130 Papinjuwari Thardid 101 Animated Skeleton 146 Possession 130 Peraka-I 102 Eaters Of The Dead 146 Soul Hunger 131 Tiddalik 103 Sampledemon 132 Elementals 147 Wambeen 103 Elemental Special Abilities- 147 Ba’al Shathar A.K.A. Baaluku The Black 132 Mummified Corpse 153 noRtH sEA 104 Demon Boar 133 Wyvern 153 Bjerigber 105 Possessed Plague Victim 133 Bysar 105 AdvERsARy cREAtIon Draug 106 opHIdIAns of mu Draug Crab 107 154 StepOne 154 Giants 108 134 Grindahls 109 TheSerpentLords 135 Basic Adversaries 154 Haldja 110 The Ahl-At-Rab 135 StepTwo 155 Huldra 110 The Makara 136 Scale 155 Lindorm 111 The Naga 137 StepThree 155 Nakki 111 TheGreatDragons 140 Attack Form And Protection 155 Old Mother 112 Echidna 140 StepFour 156 Raven Wolves 113 Piasa 141 Abilities 156 Sfuath 113 Mogot'Rai, Lurker In Shadows 142 Weakness 160 Sjarv 114 Nihoddgr 143 ExampleMonsterCreation 161 Troll, Cave 115 ThreatLevelExplained 162 MundaneAnimals 164 ThreatLevelAveragebyArea 166 ocEAns And sEAs 116 AdversaryWorksheet 167 Eronka’Iseju 117 Itilosi 118 Sample file Itsasoko Suge 119 tAmoAncHAn 120 Bakotahl 121 Cohuatl 121 Coxua 122 Encerrados 122 Hueetzilin 123 Moo-Ahn 123 Nak’aqs 124 Piranu 124 Urubutsin 125 Xolotl 126 Yurupari 127 3 ATLANTIS: The Second Age Theragraphica wELcomE to AtLAntIs: theragrapHIcA. This is a supplement for the ATLANTIS: The Second Age role-playing game. Thank you for taking the time to have a look! What Is This Book? This book details all the monsters, adversaries, and opponents a hero in ATLANTIS might face during his adventures. Do I Need Any Other Books To Use This Book? This book is not a stand-alone product! You’ll need the ATLANTIS: The Second Age core book, a few friends, some dice and a lot of imagination. How Do I Use This Book? The ATLANTIS: Theragraphica is a reference book made primarily for the Game Master (GM) of the game to use when deciding what creature, to oppose the players and their heroes with. The book also contains rules to help the GM create new and exciting opponents for the players. The existing creatures in the book are designed to promote the themes of the ATLANTIS: The Second Age by focusing on monsters with a bit more cultural flavor. The creatures on the following pages are not geared for generic play but are tailored to the lands from which they come. Can I Use The Creatures In The Book In Other Existing Role-Playing Games? “Do what thou wilt shall be the whole of the Law”. With a little work you can cram these creatures into any fantasy game. I’m personally biased and suggest using the ATLANTIS: The Second Age RPG but who am I to judge? Thank you and enjoy the book! Sample file 4 ATLANTIS: The Second Age Theragraphica Adversaries The Antediluvian world is filled with harrowing entities, the enemies of all mortals. They wait in the shadows, plotting. They rule the unexplored reaches. To them, all are prey. Other beings, less extraordinary, but just as sinister, lurk on every city street, in backwater villages, and even in the temples. A Hero must be forever on guard while adventuring in the known world. The NPC creatures, criminals, and challenges that follow are formatted in such a way as to give only their pertinent skills and abilities; it is not intended to be a comprehensive list of every skill and advantage each NPC may have. Game Masters are encouraged to create other abilities and skills, to customize them, and tailor them for their NPCs, to make the game a unique experience. Attributes Adversaries aren’t built like players characters. This is done for speed and simplicity. The stat block for an Adversary is abbreviated, and in some cases changed completely. The Attributes listed are for the most common type of Adversary encountered and should be modified for more or less powerful opponents. Some Attributes are unique to Adversaries and are listed below: Ability Level (AL): The Ability Level of the Adversary. Hit Points (HP): The amount of damage the Adversary can take before it’s dead. Hero Points (HrP): The number of Hero Points the Adversary possesses. The number of Hero Points an Adversary can use is restricted by the amount of Renown it has, just like a player character. Scale (Scl): The Scale and Size of the Adversary. Renown (Ren): The amount of Renown the Adversary has. Threat Level (TL): The Threat Level of the Adversary; used to make more or less potent opponents. Skill Ratings For Creatures In Atlantis, creatures use a simplified system for determining the extent of their abilities. In place of the assortment of skills that PCs and NPCs possess, creatures are rated according to the overall Ability Level, which is used as a modifier for almost every situation. Additionally, Constitution Ratings have already been added to Hit Point totals, and Strength Ratings have been factored into Damage Ratings. Creatures do not have Combat Ratings or Magic Ratings, since all fighting or magic abilities are based on Ability Level. Sample file Ability Levels During Combat In combat, the Ability Level of the creature/Adversary is broken down to help manage its effectiveness. Some creatures are very effective but easy to hit while some beast are very nimble but Do I need all the not very good at offensive actions. To represent this, Ability Level is broken into two Attributes for creatures’ Attributes? each Adversary. No. The Attributes are there just to be thorough for a “just in Attack Level (Atk) - used to perform attacks during combat case” moment. You only really Defense Level (Def) - used as the DoD when being attacked. need to know the Ability Level, damage, armor and special To determine the Ability Levels for both Atk and Def, the GM uses the Ability Level for one abilities of a creature. Most of the of the abilities and half of the Ability Level for the other. This will give the Adversary either a high time, the actual Attributes won’t Attack Level or a high Defense Level, but not both. When the creature is chosen the GM decides be used, but in some cases it’s good to know what the creature’s which score is which and it stays fixed. PER is, or exactly how strong a Example: a Dire Lion with an Ability Level of 16 can have an Atk 16 and a Def 8 or an creature is. Atk 8 and a Def 16. The short of it is, it’s there if The Expert ability can be purchased to increase either Ability Level. you need it. 5 ATLANTIS: The Second Age Theragraphica ALBA and IBER he Sluagh are more Tthan mere soul- scavengers; they are the personification of spirits so evil, their sins so dark, that no afterlife would Sample file have them.. They are doomed to drift through the skies for all eternity, eating nothing but the suffering and pain of others. One sluagh king grew weary of this diet of tears, and instead chose to feast on the joy of the living. His host roamed the land, seeking sounds of merryment. When they found unprotected revellers, the host descended upon them and carried them into the sky, danced a mad dance, then hurled them back to the earth; to their deaths.