50 Years After 'As We May Think': the Brown/MIT Vannevar Bush
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Origins of the Underline As Visual Representation of the Hyperlink on the Web: a Case Study in Skeuomorphism
The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Romano, John J. 2016. The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797379 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism John J Romano A Thesis in the Field of Visual Arts for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Abstract This thesis investigates the process by which the underline came to be used as the default signifier of hyperlinks on the World Wide Web. Created in 1990 by Tim Berners- Lee, the web quickly became the most used hypertext system in the world, and most browsers default to indicating hyperlinks with an underline. To answer the question of why the underline was chosen over competing demarcation techniques, the thesis applies the methods of history of technology and sociology of technology. Before the invention of the web, the underline–also known as the vinculum–was used in many contexts in writing systems; collecting entities together to form a whole and ascribing additional meaning to the content. -
QATAR ASW ONLINE SCRIPT V.8.0 Pages
“DEXIGN THE FUTURE: Innovation for Exponential Times” ARNOLD WASSERMAN COMMENCEMENT ADDRESS VIRGINIA COMMONWEALTH UNIVERSITY IN QATAR 2 MAY 2016 مساء الخير .Good afternoon It is an honor to be invited to address you on this important day. Today you artists and designers graduate into the future. Do you think about the future? Of course you do. But how do you think about the future? Is the future tangible - or is it intangible ? Is it a subject for rational deliberation? Or is it an imagined fantasy that forever recedes before us? Is the future simply whatever happens to us next? Or is it something we deliberately create? Can we Dexign the Future? What I would like us to think about for the next few moments is how creative professionals like yourselves might think about the future. What I have to say applies as much to art as it does to design. Both are technologies of creative innovation. I will take the liberty here of calling it all design. My speech is also available online. There you can follow a number of links to what I will talk about here. The future you are graduating into is an exponential future. What that means is that everything is happening faster and at an accelerating rate. For example, human knowledge is doubling every 12 months. And that curve is accelerating. An IBM researcher foresees that within a few years knowledge will be doubling every 12 hours as we build out the internet of things globally. This acceleration of human knowledge implies that the primary skill of a knowledge worker like yourself is research, analysis and synthesis of the not-yet-known. -
Simula Mother Tongue for a Generation of Nordic Programmers
Simula! Mother Tongue! for a Generation of! Nordic Programmers! Yngve Sundblad HCI, CSC, KTH! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Inspired by Ole-Johan Dahl, 1931-2002, and Kristen Nygaard, 1926-2002" “From the cold waters of Norway comes Object-Oriented Programming” " (first line in Bertrand Meyer#s widely used text book Object Oriented Software Construction) ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula concepts 1967" •# Class of similar Objects (in Simula declaration of CLASS with data and actions)! •# Objects created as Instances of a Class (in Simula NEW object of class)! •# Data attributes of a class (in Simula type declared as parameters or internal)! •# Method attributes are patterns of action (PROCEDURE)! •# Message passing, calls of methods (in Simula dot-notation)! •# Subclasses that inherit from superclasses! •# Polymorphism with several subclasses to a superclass! •# Co-routines (in Simula Detach – Resume)! •# Encapsulation of data supporting abstractions! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula example BEGIN! REF(taxi) t;" CLASS taxi(n); INTEGER n;! BEGIN ! INTEGER pax;" PROCEDURE book;" IF pax<n THEN pax:=pax+1;! pax:=n;" END of taxi;! t:-NEW taxi(5);" t.book; t.book;" print(t.pax)" END! Output: 7 ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! -
The Mother of All Demos
UC Irvine Embodiment and Performativity Title The Mother of All Demos Permalink https://escholarship.org/uc/item/91v563kh Author Salamanca, Claudia Publication Date 2009-12-12 Peer reviewed eScholarship.org Powered by the California Digital Library University of California The Mother of All Demos Claudia Salamanca PhD Student, Rhetoric Department University of California Berkeley 1929 Fairview St. Apt B. Berkeley, CA, 94703 1 510 735 1061 [email protected] ABSTRACT guide situated at the mission control and from there he takes us This paper analyses the documentation of the special session into another location: a location that Levy calls the final frontier. delivered by Douglas Engelbart and William English on This description offered by Levy as well as the performance in December 9, 1968 at the Fall Computer Joint Conference in San itself, shows a movement in time and space. The name, “The Francisco. Mother of All Demos,” refers to a temporality under which all previous demos are subcategories of this performance. Furthermore, the name also points to a futurality that is constantly Categories and Subject Descriptors in production: all future demos are also included. What was A.0 [Conference Proceedings] delivered on December 9, 1968 captured the past but also our future. In order to explain this extended temporality, Engelbart’s General Terms demo needs to be addressed not only from the perspective of the Documentation, Performance, Theory. technological breakthroughs but also the modes in which they were delivered. This mode of futurality goes beyond the future simple tense continuously invoked by rhetorics of progress and Keywords technology. The purpose of this paper is to interrogate “The Demo, medium performance, fragmentation, technology, Mother of All Demos” as a performance, inquiring into what this augmentation system, condensation, space, body, mirror, session made and is still making possible. -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
The Culture of Wikipedia
Good Faith Collaboration: The Culture of Wikipedia Good Faith Collaboration The Culture of Wikipedia Joseph Michael Reagle Jr. Foreword by Lawrence Lessig The MIT Press, Cambridge, MA. Web edition, Copyright © 2011 by Joseph Michael Reagle Jr. CC-NC-SA 3.0 Purchase at Amazon.com | Barnes and Noble | IndieBound | MIT Press Wikipedia's style of collaborative production has been lauded, lambasted, and satirized. Despite unease over its implications for the character (and quality) of knowledge, Wikipedia has brought us closer than ever to a realization of the centuries-old Author Bio & Research Blog pursuit of a universal encyclopedia. Good Faith Collaboration: The Culture of Wikipedia is a rich ethnographic portrayal of Wikipedia's historical roots, collaborative culture, and much debated legacy. Foreword Preface to the Web Edition Praise for Good Faith Collaboration Preface Extended Table of Contents "Reagle offers a compelling case that Wikipedia's most fascinating and unprecedented aspect isn't the encyclopedia itself — rather, it's the collaborative culture that underpins it: brawling, self-reflexive, funny, serious, and full-tilt committed to the 1. Nazis and Norms project, even if it means setting aside personal differences. Reagle's position as a scholar and a member of the community 2. The Pursuit of the Universal makes him uniquely situated to describe this culture." —Cory Doctorow , Boing Boing Encyclopedia "Reagle provides ample data regarding the everyday practices and cultural norms of the community which collaborates to 3. Good Faith Collaboration produce Wikipedia. His rich research and nuanced appreciation of the complexities of cultural digital media research are 4. The Puzzle of Openness well presented. -
Design and Implementation of an Optionally-Typed Functional Programming Language
Design and Implementation of an Optionally-Typed Functional Programming Language Shaobai Li Electrical Engineering and Computer Sciences University of California at Berkeley Technical Report No. UCB/EECS-2017-215 http://www2.eecs.berkeley.edu/Pubs/TechRpts/2017/EECS-2017-215.html December 14, 2017 Copyright © 2017, by the author(s). All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. Design and Implementation of an Optionally-Typed Functional Programming Language by Patrick S. Li A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Engineering { Electrical Engineering and Computer Sciences in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Koushik Sen, Chair Adjunct Professor Jonathan Bachrach Professor George Necula Professor Sara McMains Fall 2017 Design and Implementation of an Optionally-Typed Functional Programming Language Copyright 2017 by Patrick S. Li 1 Abstract Design and Implementation of an Optionally-Typed Functional Programming Language by Patrick S. Li Doctor of Philosophy in Engineering { Electrical Engineering and Computer Sciences University of California, Berkeley Professor Koushik Sen, Chair This thesis describes the motivation, design, and implementation of L.B. Stanza, an optionally- typed functional programming language aimed at helping programmers tackle the complexity of architecting large programs and increasing their productivity across the entire software development life cycle. -
Communicative Capital for Prosthetic Agents Patrick M
This is an unpublished technical report undergoing peer review, not a final typeset article. First draft: July 23, 2016. Current Draft: November 9, 2017. Communicative Capital for Prosthetic Agents Patrick M. Pilarski 1;2∗, Richard S. Sutton 2, Kory W. Mathewson 1;2, Craig Sherstan 1;2, Adam S. R. Parker 1;2, and Ann L. Edwards 1;2 1Division of Physical Medicine and Rehabilitation, Department of Medicine, University of Alberta, Edmonton, AB, Canada 2Reinforcement Learning and Artificial intelligence Laboratory, Department of Computing Science, University of Alberta, Edmonton, AB, Canada Correspondence*: Patrick M. Pilarski, Division of Physical Medicine and Rehabilitation, Department of Medicine, 5-005 Katz Group Centre for Pharmacy and Health Research, University of Alberta, Edmonton, AB, Canada, T6G 2E1. [email protected] ABSTRACT This work presents an overarching perspective on the role that machine intelligence can play in enhancing human abilities, especially those that have been diminished due to injury or illness. As a primary contribution, we develop the hypothesis that assistive devices, and specifically artificial arms and hands, can and should be viewed as agents in order for us to most effectively improve their collaboration with their human users. We believe that increased agency will enable more powerful interactions between human users and next generation prosthetic devices, especially when the sensorimotor space of the prosthetic technology greatly exceeds the conventional control and communication channels available to a prosthetic user. To more concretely examine an agency-based view on prosthetic devices, we propose a new schema for interpreting the capacity of a human-machine collaboration as a function of both the human’s and machine’s degrees of agency. -
From World Brain to the World Wide Web Transcript
From World Brain to the World Wide Web Transcript Date: Thursday, 9 November 2006 - 12:00AM FROM THE WORLD BRAIN TO THE WORLDWIDE WEB Martin Campbell-Kelly, Warwick University Annual Gresham College BSHM Lecture Introduction There are quite a number of published histories of the Internet and the World Wide Web. Typically these histories portray the Internet as a revolutionary development of the late 20th century—perhaps with distant roots that date back to the early 1960s. In one sense this is an apt characterization. The Internet is absolutely a creation of the computer age. But we should not think of the Internet just as a revolutionary development. It is also an evolutionary development in the dissemination of information. In that sense the Internet is simply the latest chapter of a history that can be traced back to the Library of Alexandria or the printing press of William Caxton. In this lecture I will not be going back to the Library of Alexandria or the printing press of William Caxton. Instead I will focus on the contributions of three individuals who envisioned something very like the Internet and the World Wide Web, long before the Internet became a technical possibility. These three individuals each set an agenda. They put forward a vision of what the dissemination of information might become, when the world had developed the technology and was willing to pay for it. Since the World Wide Web became established in 1991 thousands of inventers and entrepreneurs have changed the way in which many of us conduct our daily lives. -
A Model of Inheritance for Declarative Visual Programming Languages
An Abstract Of The Dissertation Of Rebecca Djang for the degree of Doctor of Philosophy in Computer Science presented on December 17, 1998. Title: Similarity Inheritance: A Model of Inheritance for Declarative Visual Programming Languages. Abstract approved: Margaret M. Burnett Declarative visual programming languages (VPLs), including spreadsheets, make up a large portion of both research and commercial VPLs. Spreadsheets in particular enjoy a wide audience, including end users. Unfortunately, spreadsheets and most other declarative VPLs still suffer from some of the problems that have been solved in other languages, such as ad-hoc (cut-and-paste) reuse of code which has been remedied in object-oriented languages, for example, through the code-reuse mechanism of inheritance. We believe spreadsheets and other declarative VPLs can benefit from the addition of an inheritance-like mechanism for fine-grained code reuse. This dissertation first examines the opportunities for supporting reuse inherent in declarative VPLs, and then introduces similarity inheritance and describes a prototype of this model in the research spreadsheet language Forms/3. Similarity inheritance is very flexible, allowing multiple granularities of code sharing and even mutual inheritance; it includes explicit representations of inherited code and all sharing relationships, and it subsumes the current spreadsheet mechanisms for formula propagation, providing a gradual migration from simple formula reuse to more sophisticated uses of inheritance among objects. Since the inheritance model separates inheritance from types, we investigate what notion of types is appropriate to support reuse of functions on different types (operation polymorphism). Because it is important to us that immediate feedback, which is characteristic of many VPLs, be preserved, including feedback with respect to type errors, we introduce a model of types suitable for static type inference in the presence of operation polymorphism with similarity inheritance. -
At Brunning: People & Technology
Against the Grain Volume 24 | Issue 6 Article 45 December 2012 At Brunning: People & Technology: At the Only Edge that Means Anything/How We Understand What We Do Dennis Brunning Arizona State University, [email protected] Follow this and additional works at: https://docs.lib.purdue.edu/atg Part of the Library and Information Science Commons Recommended Citation Brunning, Dennis (2012) "At Brunning: People & Technology: At the Only Edge that Means Anything/How We Understand What We Do," Against the Grain: Vol. 24: Iss. 6, Article 45. DOI: https://doi.org/10.7771/2380-176X.6259 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. @Brunning: People & Technology At the Only Edge that Means Anything / How We Understand What We Do by Dennis Brunning (E Humanities Development Librarian, Arizona State University) <[email protected]> Amblin through Charleston… a recent survey of academic eBook editions stakeholders settle into increasingly tighter Patron-driven access continues to oc- to that of a 2008 survey. and mightier Web kingdoms, this mature cupy conference presentations. At the recent In 2008, Jason Price and John McDon- phase of capitalism relies more heavily on 32nd Charleston Conference — as always ald, the authors, found that only about 20% lawyers. Lawyers negotiate and nail down a richly-rewarding and entertaining learning of five academic libraries’ book content the buyouts and mergers; lawyers draw the vacation, timed for late lowcountry autumn were available from the eBook aggregator lines on competition and distribution of the — the chock-full sessions and many eager marketplace. -
Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials Cover Story by Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune
Volume XIX.1 | january + february 2012 Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials Cover Story by Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune Association for Computing Machinery CoVer storY Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials Hiroshi Ishii MIT Media Lab | [email protected] Dávid Lakatos MIT Media Lab | [email protected] Leonardo Bonanni MIT Media Lab | [email protected] Jean-Baptiste Labrune MIT Media Lab | [email protected] Graphical user interfaces (GUIs) appearance dynamically, so they let users see digital informa- are as reconfigurable as pixels on tion only through a screen, as if a screen. Radical Atoms is a vision looking into a pool of water, as for the future of human-material depicted in Figure 1 on page 40. interactions, in which all digital We interact with the forms below information has physical mani- through remote controls, such as festation so that we can interact a mouse, a keyboard, or a touch- directly with it—as if the iceberg screen (Figure 1a). Now imagine had risen from the depths to reveal an iceberg, a mass of ice that pen- its sunken mass (Figure 1c). etrates the surface of the water 2 012 and provides a handle for the mass From GuI to TuI beneath. This metaphor describes Humans have evolved a heightened tangible user interfaces: They act ability to sense and manipulate Februar y as physical manifestations of com- the physical world, yet the digital + putation, allowing us to interact world takes little advantage of our directly with the portion that is capacity for hand-eye coordina- made tangible—the “tip of the ice- tion.