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Hieroglyphs for the Information Age: Images As a Replacement for Characters for Languages Not Written in the Latin-1 Alphabet Akira Hasegawa
Rochester Institute of Technology RIT Scholar Works Theses Thesis/Dissertation Collections 5-1-1999 Hieroglyphs for the information age: Images as a replacement for characters for languages not written in the Latin-1 alphabet Akira Hasegawa Follow this and additional works at: http://scholarworks.rit.edu/theses Recommended Citation Hasegawa, Akira, "Hieroglyphs for the information age: Images as a replacement for characters for languages not written in the Latin-1 alphabet" (1999). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Hieroglyphs for the Information Age: Images as a Replacement for Characters for Languages not Written in the Latin- 1 Alphabet by Akira Hasegawa A thesis project submitted in partial fulfillment of the requirements for the degree of Master of Science in the School of Printing Management and Sciences in the College of Imaging Arts and Sciences of the Rochester Institute ofTechnology May, 1999 Thesis Advisor: Professor Frank Romano School of Printing Management and Sciences Rochester Institute ofTechnology Rochester, New York Certificate ofApproval Master's Thesis This is to certify that the Master's Thesis of Akira Hasegawa With a major in Graphic Arts Publishing has been approved by the Thesis Committee as satisfactory for the thesis requirement for the Master ofScience degree at the convocation of May 1999 Thesis Committee: Frank Romano Thesis Advisor Marie Freckleton Gr:lduate Program Coordinator C. -
Allgemeines Abkürzungsverzeichnis
Allgemeines Abkürzungsverzeichnis L. -
Introduction to the Ipaddress Module
Introduction to the ipaddress Module An Introduction to the ipaddress Module Overview: This document provides an introduction to the ipaddress module used in the Python language for manipulation of IPv4 and IPv6 addresses. At a high level, IPv4 and IPv6 addresses are used for like purposes and functions. However, since there are major differences in the address structure for each protocol, this tutorial has separated into separate sections, one each for IPv4 and IPv6. In today’s Internet, the IPv4 protocol controls the majority of IP processing and will remain so for the near future. The enhancements in scale and functionality that come with IPv6 are necessary for the future of the Internet and adoption is progressing. The adoption rate, however, remains slow to this date. IPv4 and the ipaddress Module: The following is a brief discussion of the engineering of an IPv4 address. Only topics pertinent to the ipaddress module are included. A IPv4 address is composed of 32 bits, organized into four eight bit groupings referred to as “octets”. The word “octet” is used to identify an eight-bit structure in place of the more common term “byte”, but they carry the same definition. The four octets are referred to as octet1, octet2, octet3, and octet4. This is a “dotted decimal” format where each eight-bit octet can have a decimal value based on eight bits from zero to 255. IPv4 example: 192.168.100.10 Every packet in an IPv4 network contains a separate source and destination address. As a unique entity, a IPv4 address should be sufficient to route an IPv4 data packet from the source address of the packet to the destination address of the packet on a IPv4 enabled network, such as the Internet. -
Decimal Layouts for IEEE 754 Strawman3
IEEE 754-2008 ECMA TC39/TG1 – 25 September 2008 Mike Cowlishaw IBM Fellow Overview • Summary of the new standard • Binary and decimal specifics • Support in hardware, standards, etc. • Questions? 2 Copyright © IBM Corporation 2008. All rights reserved. IEEE 754 revision • Started in December 2000 – 7.7 years – 5.8 years in committee (92 participants + e-mail) – 1.9 years in ballot (101 voters, 8 ballots, 1200+ comments) • Removes many ambiguities from 754-1985 • Incorporates IEEE 854 (radix-independent) • Recommends or requires more operations (functions) and more language support 3 Formats • Separates sets of floating-point numbers (and the arithmetic on them) from their encodings (‘interchange formats’) • Includes the 754-1985 basic formats: – binary32, 24 bits (‘single’) – binary64, 53 bits (‘double’) • Adds three new basic formats: – binary128, 113 bits (‘quad’) – decimal64, 16-digit (‘double’) – decimal128, 34-digit (‘quad’) 4 Why decimal? A web page… • Parking at Manchester airport… • £4.20 per day … … for 10 days … … calculated on-page using ECMAScript Answer shown: 5 Why decimal? A web page… • Parking at Manchester airport… • £4.20 per day … … for 10 days … … calculated on-page using ECMAScript Answer shown: £41.99 (Programmer must have truncated to two places.) 6 Where it costs real money… • Add 5% sales tax to a $ 0.70 telephone call, rounded to the nearest cent • 1.05 x 0.70 using binary double is exactly 0.734999999999999986677323704 49812151491641998291015625 (should have been 0.735) • rounds to $ 0.73, instead of $ 0.74 -
SUPPORTING the CHINESE, JAPANESE, and KOREAN LANGUAGES in the OPENVMS OPERATING SYSTEM by Michael M. T. Yau ABSTRACT the Asian L
SUPPORTING THE CHINESE, JAPANESE, AND KOREAN LANGUAGES IN THE OPENVMS OPERATING SYSTEM By Michael M. T. Yau ABSTRACT The Asian language versions of the OpenVMS operating system allow Asian-speaking users to interact with the OpenVMS system in their native languages and provide a platform for developing Asian applications. Since the OpenVMS variants must be able to handle multibyte character sets, the requirements for the internal representation, input, and output differ considerably from those for the standard English version. A review of the Japanese, Chinese, and Korean writing systems and character set standards provides the context for a discussion of the features of the Asian OpenVMS variants. The localization approach adopted in developing these Asian variants was shaped by business and engineering constraints; issues related to this approach are presented. INTRODUCTION The OpenVMS operating system was designed in an era when English was the only language supported in computer systems. The Digital Command Language (DCL) commands and utilities, system help and message texts, run-time libraries and system services, and names of system objects such as file names and user names all assume English text encoded in the 7-bit American Standard Code for Information Interchange (ASCII) character set. As Digital's business began to expand into markets where common end users are non-English speaking, the requirement for the OpenVMS system to support languages other than English became inevitable. In contrast to the migration to support single-byte, 8-bit European characters, OpenVMS localization efforts to support the Asian languages, namely Japanese, Chinese, and Korean, must deal with a more complex issue, i.e., the handling of multibyte character sets. -
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437
PCL PC-8, Code Page 437 Page 1 of 5 PCL PC-8, Code Page 437 PCL Symbol Set: 10U Unicode glyph correspondence tables. Contact:[email protected] http://pcl.to -- -- -- -- $90 U00C9 Ê Uppercase e acute $21 U0021 Ë Exclamation $91 U00E6 Ì Lowercase ae diphthong $22 U0022 Í Neutral double quote $92 U00C6 Î Uppercase ae diphthong $23 U0023 Ï Number $93 U00F4 & Lowercase o circumflex $24 U0024 ' Dollar $94 U00F6 ( Lowercase o dieresis $25 U0025 ) Per cent $95 U00F2 * Lowercase o grave $26 U0026 + Ampersand $96 U00FB , Lowercase u circumflex $27 U0027 - Neutral single quote $97 U00F9 . Lowercase u grave $28 U0028 / Left parenthesis $98 U00FF 0 Lowercase y dieresis $29 U0029 1 Right parenthesis $99 U00D6 2 Uppercase o dieresis $2A U002A 3 Asterisk $9A U00DC 4 Uppercase u dieresis $2B U002B 5 Plus $9B U00A2 6 Cent sign $2C U002C 7 Comma, decimal separator $9C U00A3 8 Pound sterling $2D U002D 9 Hyphen $9D U00A5 : Yen sign $2E U002E ; Period, full stop $9E U20A7 < Pesetas $2F U002F = Solidus, slash $9F U0192 > Florin sign $30 U0030 ? Numeral zero $A0 U00E1 ê Lowercase a acute $31 U0031 A Numeral one $A1 U00ED B Lowercase i acute $32 U0032 C Numeral two $A2 U00F3 D Lowercase o acute $33 U0033 E Numeral three $A3 U00FA F Lowercase u acute $34 U0034 G Numeral four $A4 U00F1 H Lowercase n tilde $35 U0035 I Numeral five $A5 U00D1 J Uppercase n tilde $36 U0036 K Numeral six $A6 U00AA L Female ordinal (a) http://www.pclviewer.com (c) RedTitan Technology 2005 PCL PC-8, Code Page 437 Page 2 of 5 $37 U0037 M Numeral seven $A7 U00BA N Male ordinal (o) $38 U0038 -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Chapter 2 Data Representation in Computer Systems 2.1 Introduction
QUIZ ch.1 • 1st generation • Integrated circuits • 2nd generation • Density of silicon chips doubles every 1.5 yrs. rd • 3 generation • Multi-core CPU th • 4 generation • Transistors • 5th generation • Cost of manufacturing • Rock’s Law infrastructure doubles every 4 yrs. • Vacuum tubes • Moore’s Law • VLSI QUIZ ch.1 The highest # of transistors in a CPU commercially available today is about: • 100 million • 500 million • 1 billion • 2 billion • 2.5 billion • 5 billion QUIZ ch.1 The highest # of transistors in a CPU commercially available today is about: • 100 million • 500 million “As of 2012, the highest transistor count in a commercially available CPU is over 2.5 • 1 billion billion transistors, in Intel's 10-core Xeon • 2 billion Westmere-EX. • 2.5 billion Xilinx currently holds the "world-record" for an FPGA containing 6.8 billion transistors.” Source: Wikipedia – Transistor_count Chapter 2 Data Representation in Computer Systems 2.1 Introduction • A bit is the most basic unit of information in a computer. – It is a state of “on” or “off” in a digital circuit. – Sometimes these states are “high” or “low” voltage instead of “on” or “off..” • A byte is a group of eight bits. – A byte is the smallest possible addressable unit of computer storage. – The term, “addressable,” means that a particular byte can be retrieved according to its location in memory. 5 2.1 Introduction A word is a contiguous group of bytes. – Words can be any number of bits or bytes. – Word sizes of 16, 32, or 64 bits are most common. – Intel: 16 bits = 1 word, 32 bits = double word, 64 bits = quad word – In a word-addressable system, a word is the smallest addressable unit of storage. -
How Many Bits Are in a Byte in Computer Terms
How Many Bits Are In A Byte In Computer Terms Periosteal and aluminum Dario memorizes her pigeonhole collieshangie count and nagging seductively. measurably.Auriculated and Pyromaniacal ferrous Gunter Jessie addict intersperse her glockenspiels nutritiously. glimpse rough-dries and outreddens Featured or two nibbles, gigabytes and videos, are the terms bits are in many byte computer, browse to gain comfort with a kilobyte est une unité de armazenamento de armazenamento de almacenamiento de dados digitais. Large denominations of computer memory are composed of bits, Terabyte, then a larger amount of nightmare can be accessed using an address of had given size at sensible cost of added complexity to access individual characters. The binary arithmetic with two sets render everything into one digit, in many bits are a byte computer, not used in detail. Supercomputers are its back and are in foreign languages are brainwashed into plain text. Understanding the Difference Between Bits and Bytes Lifewire. RAM, any sixteen distinct values can be represented with a nibble, I already love a Papst fan since my hybrid head amp. So in ham of transmitting or storing bits and bytes it takes times as much. Bytes and bits are the starting point hospital the computer world Find arrogant about the Base-2 and bit bytes the ASCII character set byte prefixes and binary math. Its size can vary depending on spark machine itself the computing language In most contexts a byte is futile to bits or 1 octet In 1956 this leaf was named by. Pages Bytes and Other Units of Measure Robelle. This function is used in conversion forms where we are one series two inputs. -
Inventing Your Own Number System
Inventing Your Own Number System Through the ages people have invented many different ways to name, write, and compute with numbers. Our current number system is based on place values corresponding to powers of ten. In principle, place values could correspond to any sequence of numbers. For example, the places could have values corre- sponding to the sequence of square numbers, triangular numbers, multiples of six, Fibonacci numbers, prime numbers, or factorials. The Roman numeral system does not use place values, but the position of numerals does matter when determining the number represented. Tally marks are a simple system, but representing large numbers requires many strokes. In our number system, symbols for digits and the positions they are located combine to represent the value of the number. It is possible to create a system where symbols stand for operations rather than values. For example, the system might always start at a default number and use symbols to stand for operations such as doubling, adding one, taking the reciprocal, dividing by ten, squaring, negating, or any other specific operations. Create your own number system. What symbols will you use for your numbers? How will your system work? Demonstrate how your system could be used to perform some of the following functions. • Count from 0 up to 100 • Compare the sizes of numbers • Add and subtract whole numbers • Multiply and divide whole numbers • Represent fractional values • Represent irrational numbers (such as π) What are some of the advantages of your system compared with other systems? What are some of the disadvantages? If you met aliens that had developed their own number system, how might their mathematics be similar to ours and how might it be different? Make a list of some math facts and procedures that you have learned. -
Floating Point Representation (Unsigned) Fixed-Point Representation
Floating point representation (Unsigned) Fixed-point representation The numbers are stored with a fixed number of bits for the integer part and a fixed number of bits for the fractional part. Suppose we have 8 bits to store a real number, where 5 bits store the integer part and 3 bits store the fractional part: 1 0 1 1 1.0 1 1 $ 2& 2% 2$ 2# 2" 2'# 2'$ 2'% Smallest number: Largest number: (Unsigned) Fixed-point representation Suppose we have 64 bits to store a real number, where 32 bits store the integer part and 32 bits store the fractional part: "# "% + /+ !"# … !%!#!&. (#(%(" … ("% % = * !+ 2 + * (+ 2 +,& +,# "# "& & /# % /"% = !"#× 2 +!"&× 2 + ⋯ + !&× 2 +(#× 2 +(%× 2 + ⋯ + ("%× 2 0 ∞ (Unsigned) Fixed-point representation Range: difference between the largest and smallest numbers possible. More bits for the integer part ⟶ increase range Precision: smallest possible difference between any two numbers More bits for the fractional part ⟶ increase precision "#"$"%. '$'#'( # OR "$"%. '$'#'(') # Wherever we put the binary point, there is a trade-off between the amount of range and precision. It can be hard to decide how much you need of each! Scientific Notation In scientific notation, a number can be expressed in the form ! = ± $ × 10( where $ is a coefficient in the range 1 ≤ $ < 10 and + is the exponent. 1165.7 = 0.0004728 = Floating-point numbers A floating-point number can represent numbers of different order of magnitude (very large and very small) with the same number of fixed bits. In general, in the binary system, a floating number can be expressed as ! = ± $ × 2' $ is the significand, normally a fractional value in the range [1.0,2.0) . -
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding A
Basis Technology Unicode対応ライブラリ スペックシート 文字コード その他の名称 Adobe-Standard-Encoding Adobe-Symbol-Encoding csHPPSMath Adobe-Zapf-Dingbats-Encoding csZapfDingbats Arabic ISO-8859-6, csISOLatinArabic, iso-ir-127, ECMA-114, ASMO-708 ASCII US-ASCII, ANSI_X3.4-1968, iso-ir-6, ANSI_X3.4-1986, ISO646-US, us, IBM367, csASCI big-endian ISO-10646-UCS-2, BigEndian, 68k, PowerPC, Mac, Macintosh Big5 csBig5, cn-big5, x-x-big5 Big5Plus Big5+, csBig5Plus BMP ISO-10646-UCS-2, BMPstring CCSID-1027 csCCSID1027, IBM1027 CCSID-1047 csCCSID1047, IBM1047 CCSID-290 csCCSID290, CCSID290, IBM290 CCSID-300 csCCSID300, CCSID300, IBM300 CCSID-930 csCCSID930, CCSID930, IBM930 CCSID-935 csCCSID935, CCSID935, IBM935 CCSID-937 csCCSID937, CCSID937, IBM937 CCSID-939 csCCSID939, CCSID939, IBM939 CCSID-942 csCCSID942, CCSID942, IBM942 ChineseAutoDetect csChineseAutoDetect: Candidate encodings: GB2312, Big5, GB18030, UTF32:UTF8, UCS2, UTF32 EUC-H, csCNS11643EUC, EUC-TW, TW-EUC, H-EUC, CNS-11643-1992, EUC-H-1992, csCNS11643-1992-EUC, EUC-TW-1992, CNS-11643 TW-EUC-1992, H-EUC-1992 CNS-11643-1986 EUC-H-1986, csCNS11643_1986_EUC, EUC-TW-1986, TW-EUC-1986, H-EUC-1986 CP10000 csCP10000, windows-10000 CP10001 csCP10001, windows-10001 CP10002 csCP10002, windows-10002 CP10003 csCP10003, windows-10003 CP10004 csCP10004, windows-10004 CP10005 csCP10005, windows-10005 CP10006 csCP10006, windows-10006 CP10007 csCP10007, windows-10007 CP10008 csCP10008, windows-10008 CP10010 csCP10010, windows-10010 CP10017 csCP10017, windows-10017 CP10029 csCP10029, windows-10029 CP10079 csCP10079, windows-10079