Aquila Rift a Space Pirates Megagame for up to 40 Players

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Aquila Rift a Space Pirates Megagame for up to 40 Players 29/05/2017 Aquila Rift A Space Pirates Megagame for up to 40 players. 1 | P a g e © Dillon Burke 2017. The Aquila Rift Wormhole Committee .... 14 Table of Contents The Aquila Rift Trade Committee ........... 14 Table of Contents ........................................... 2 The Crescent Stars Privateer Committee . 15 1.0 Introduction .............................................. 3 The Black Market .................................... 15 Game Control ............................................. 3 11.0 Free Time ............................................. 16 Credits ........................................................ 3 Trading with Other Players ...................... 16 Copyright Notice ........................................ 3 Search for the Macguffin Stone ............... 16 2.0 Summary of the Game ............................. 3 Search for the Lost Ships ......................... 16 What is a Megagame? .................................... 3 Naval Architect Bonus ............................. 17 3.0 The Aim of the Game ............................... 4 Bank Plunder ........................................... 17 4.0 The Role of Control ................................. 4 12.0 End of the Game .................................. 17 5.0 Player Responsibilities ............................. 4 6.0 Game Tokens ............................................ 5 7.0 Sequence of Play ...................................... 6 Text in blue boxes like this is advice 8.0 Map Phase ................................................ 8 intended to help you play the game. Our Player Action Sequence ............................. 8 first bit of advice is this – it is okay to Check Heat ................................................. 8 feel confused at the start of the game, and unsure about what you should do Choose Navigation and Power ................... 8 next. Everyone else feels the same way Reveal Navigation and Power .................... 9 you do! Ask Control to clarify rules, and talk to the other players for suggestions. Movement .................................................. 9 Movement between Map Tables ................ 9 Combat ....................................................... 9 Important Rules are highlighted in red Combat Step One – Captain’s Gather ........ 9 text boxes: The text on Upgrade cards and Combat Step Two – Declare Sensors ......... 9 Mission cards takes precedence over the text in the rule book. Combat Step Three – Declare targets ......... 9 Combat Step Four – Firing at Ships ......... 10 Combat Step Five – Roll Dice ................. 10 Combat Step Six – Penetrating Armour ... 10 Combat Step Seven – Damage ................. 10 Critical Effects ......................................... 10 Defeat in Battle ........................................ 11 Plunder, Salvage and Bounty ................... 11 Repair and Resupply ................................ 11 9.0 Committee Phase.................................... 11 Political Influence is Based on Plunder ... 12 List of Committees ................................... 12 The Patrol Committee .............................. 13 The Cosmocracy Senate Committee for Aquila Rift................................................ 13 2 | P a g e © Dillon Burke 2017 1.0 Introduction This is a Megagame for Wellycon X. The game will take place at Wellington Girl’s College from 4pm-8pm on Saturday 3 June. Registration for this game will be handled by Wellycon, see www.wellycon.org.nz for more information. Game Control Please send all questions about the game to Dillon Burke at [email protected]. Credits Rules: Dillon Burke. • Governor of a Colony Playtesters: Alan Wong, Dillon Burke, • Captain of a Space Patrol ship. Catherine McNamara, Dennis McFaull, Hannah Lumley, Richard Durham, Jarrod 3. Each player will also belong to a faction, Carmichael, and John Morton. representing some of the other important Artwork: all art used in this game is believed members of their extended family. Each to lie in the public domain. Most of it is from faction will include players from all three www.public-domain.zorger.com and was game roles. published in the early 1950s as part of the Tom Corbett Space Cadet adventure books. 4. The game is played in a series of three Icons: created by Lorc and Delapouite et. al., map turns, in which players move their used under a creative commons license (CC ships and fight battles, followed by a BY 3.0), http://game-icons.net/. committee turn, in which the players Font: The Raider Crusader font is used under negotiate and vote to advance their a commercial license from Iconian Fonts. interests. This cycle then repeats until the end of the game. Copyright Notice Text and photos © Dillon Burke 2017. Art as What is a Megagame? credited above. If you like elements of the 5. A Megagame is a game that is made more rules and wish to adapt or port them into a complex by the large number of players. megagame of your own design, feel free to Megagames have the following key take what you need from these rules and use features: as you wish. If you want to license the game, • There are teams of players contact Dillon at [email protected]. • There is a hierarchy within and between teams 2.0 Summary of the Game • The game situation is one of conflict, 1. Aquila Rift is a Megagame for up to 40 rivalry or adversity players. The primary inspirations for the • The game is open to emergent play game include the Golden Age of Piracy in and a player driven narrative – the the early 18th century, and the genres of plots and game outcomes are entirely Space Opera and Planetary Romances. in player hands • Players and their teams will get to 2. In Aquila Rift the three main player roles make meaningful decisions are: • There is time pressure and a sense of • Captain of a Space Pirate ship urgency to the game 3 | P a g e © Dillon Burke 2017 • Face to face social interaction is important. 2. Your Control experience may vary from that of other map tables. Control do not 6. Megagames started in the United have the power of telepathy, and the rul- Kingdom in the 1980s. They have become ings they make may vary slightly between globally popular in the last few years tables. Control will do their best to be following the success of the Watch the consistent, but please understand that mis- Skies megagame about aliens menacing takes will happen. Earth. 3. Control are responsible for keeping the 7. There is a short video on YouTube game moving forward. If a player is tak- explaining what a megagame is at the ing too long to make a decision, Control following URL: will give them a warning. If the player is https://www.youtube.com/watch?v=9IlqT still unable to make a decision, Control WTiiN8. can declare the opportunity lost. 5.0 Player Responsibilities 3.0 The Aim of the Game 1. Please read the rules to Aquila Rift be- 1. The primary objective is for everyone to fore the game begins, and read your have an enjoyable time. Each player role personal briefing for rules that are spe- has their own core objective: cific to your game role. • Pirates are trying to get rich by plundering merchant ships 2. While you have to follow the game rules • The Space Patrol are trying to bring as written, and comply with instructions law and order to Aquila Rift from Control, you are not required to fol- • Governors are trying to get rich from low orders from other players. trade and politics, and to make sure that their colony survives. Exception: Patrol captains must obey • Factions will have their own specific orders from other Patrol Captains who goals. have more rank stars than they do, unless they have more medal dots than the 2. During play of the committee game, higher-ranking Patrol captain. players can create new objectives, such as bounties for capturing specific pirates, to 3. It is recommended that you have a pocket pursue in the game. or form of storage, such as a small box, for the game tokens and cards. You will be 3. There is also an ancient alien forerunner doing a lot of talking, so bringing a bottle treasure hoard hidden in one of the game of water is a good idea. As the game is systems, and several Cosmocracy running over the usual dinner time, you warships were lost in the recent war. may want to plan your meal in advance. Clues to the location of the hoard and lost ships can be found during the game. 4. Control will brief players on expected be- haviour at the start of the game. The key 4.0 The Role of Control points are: • you will comply with the convention 1. Each map table has a Control representa- code of conduct tive. Their role is to help facilitate and • you may not touch another player or manage the game. Control will provide their personal belongings without their advice and guidance where they can, but permission they cannot favour one team or player • you are expected to be courteous to- over others. In the event of a rule dispute, wards other players at all times. their ruling is final. 4 | P a g e © Dillon Burke 2017 5. Control reserves the right to expel players from the game for cheating or bad behav- iour. 6.0 Game Tokens Player Ships Each player will have one Ship model, with a colour and shape that is unique to them. Ex- amples are shown below. You may bring your own Ship model along for your personal use – size should be under 5cm in length. System Names Name tokens for star systems (yellow), jump points (blue), and hazardous systems (red). System Markers These counters are (from top left then Coloured 12mm tokens are used to represent clockwise) a Hazard marker, a Chaos gate exit (from top left, clockwise): marker, a yellow Star System marker, and a • Patrol Base (Orange) blue Jump Point marker. • Smuggler Base (White) • Colony Base (Green) • Gate Defence Units (Yellow) • Minefields (Black) Merchant Ships These rocket ship models represent merchant ships working the trade routes of Aquila Rift. Colours will vary on the different map tables. 5 | P a g e © Dillon Burke 2017 Ship Upgrade Cards Ship Upgrade cards are attached to the ship These example cards are slightly different log sheets using blue tack. Most ships can from the ones being used in the game. have a maximum of three upgrades at a time – the Patrol Carrier ship can have four upgrades.
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