Global Pop Cultures. Moving Beyond the High–Low, East–West Divide Conference and Workshop Organized by Kyoto Seika University and Zurich University of the Arts (Zhdk)
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The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
AN 362 JAPANESE POPULAR CULTURE IES Abroad Tokyo
AN 362 JAPANESE POPULAR CULTURE IES Abroad Tokyo DESCRIPTION: This course examines contemporary Japanese popular culture from historical, social, and anthropological perspectives. The course will examine very recent topics in an attempt to understand Japanese culture as it exists today. The scope of topics examined will be wide ranging, including folklore, anime, manga, advertising, cinema, music, food and politics. As this last year was the 70th anniversary of the end of the end of World War II and an important year of reflection in Japan, special emphasis will be given to war memory, militarism, and pacifism in Japan’s postwar popular culture. The objective of this course is to provide students with an academic understanding of Japanese popular culture & mass culture through the study of scholarly perspectives from the fields of anthropology, sociology, and media studies. CREDITS: 3 CONTACT HOURS: 45 LANGUAGE OF PRESENTATION: English PREREQUSITES: None METHOD OF PRESENTATION: Class sessions will consist of active group discussions and student presentations. Assignments for the course consist of weekly responses to each week’s class, short response papers about class field trips, a final paper, and a final presentation. REQUIRED WORK AND FORM OF ASSESSMENT: • Class Participation – 25% • Presentation (Mid-term Exam) - 20% • Weekly Responses - 25% • Research Paper & Presentation (Final Exam) - 30% Course Participation Students are expected to attend all class meetings. The first and most important assignment is to read and reflect on the readings and come to class prepared to talk about them. One missed class turns an A into an A-, two missed classes turns it into a B-, three turns it into a C-, and so on. -
Introduction to Japanese Popular Culture
Introduction to Japanese Popular Culture JAPA 360 – Fall 2019 Tuesday and Thursday, 4:30 - 5:45 Krug Hall 7 In the United States, there are dozens of yearly conventions celebrating Japanese popular culture, and the largest of these conventions can draw tens of thousands of attendees over the course of a single weekend. Hollywood has been fascinated by Japan for decades, and the aesthetics of Japanese illustration and animation have greatly influenced American artists, designers, and storytellers, many of whom grew up admiring Japanese cinema and televised cartoons. Japanese music and fashion have invaded American cultural institutions from MTV to Walmart, and the rapidly growing video game industry is dominated by Japanese intellectual property. In fact, certain cultural elements borrowed from Japan have become so naturalized within America that many people may not be aware of their Japanese origins. Behind the flash and glitter of the ephemera of Japanese popular culture lies a deep and fascinating history, as well as an intricate system of economic connections that support the production of media within Japan and its neighbors in East Asia. The purpose of this course is to study the cultural heritage of representative elements of Japanese media such as cinema, television, comics, music, and video games in order to better understand the entertainment industries that shape contemporary Japanese society and global mediascapes. We will begin in the early twentieth century and move through the Pacific War and its aftermath while reflecting on the role of popular culture in shaping political and national identities. We will then study anime and manga in an attempt to understand how characters and narratives are designed and marketed to appeal to different demographic audiences. -
18Th Japan Media Arts Festival Press Release November 28, 2014
18th Japan Media Arts Festival Press Release November 28, 2014 18 th Japan Media Arts Festival - Announcement of Award-winning Works Selected from 3,853 Entries! http://j-mediaarts.jp The 18th Japan Media Arts Festival’s Award-winning Works and Special Achievement Awards have been chosen. The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works in the four divisions of Art, Entertainment, Animation and Manga, as well as providing a platform for appreciation of Award-winning Works. For the 18th Japan Media Arts Festival, we received a number of 3,853 works from 71 countries and regions, including 1,818 entries from abroad. After strict jury screening, every Division selected the winners (the Grand Prize, the Excellence Awards and New Face Awards), as well as the winners of Special Achievement Awards, those who have made exceptional contributions to the field of Media Arts. In the Awards Ceremony on Tuesday February 3, 2015, each Award-winner will be presented with an award certificate and a trophy. The Exhibition of Award-winning Works will be held from Wednesday, February 4 to Sunday, February 15 at the National Art Center, Tokyo and other venues. Through this exhibition, film screenings, a program of symposia, talk events and workshops, we gather diverse artists and creators from Japan and abroad, and present myriad forms of contemporary expression. These 12 days offer a precious opportunity to encounter works representing the most contemporary trends in Media Arts. Grand -
From the Japanese Traditional Edo Culture to Anime and Manga Takuji
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kwansei Gakuin University Repository 1 Kwansei Gakuin University Social Sciences Review Vol.19, 2014 Nishinomiya, Japan Roots of Cool Japan: From the Japanese Traditional Edo Culture to Anime and Manga Takuji OKUNO Japan’s transition from making things to making tales Japanese popular culture, known as “Cool Japan,” includes animations, comics, video games, figures, and J-pops that are highly acclaimed in Europe and the United States as well as throughout Asia. From the 1970s to the 1980s, Japan gained confidence in its ability to “make things” because consumers around the world embraced its manufactured products such as electric home appliances and automobiles with open arms in preference to the products of other advanced countries. However, at the beginning of the Heisei era, the bubble in the Japanese economy suddenly burst and Japan’s gross national product (GNP) plummeted, resulting in what is termed “the burst of economic bubble of 1990.” Relatively cheaper manufactured products from other Asian countries gained precedence over Japanese products. In response, many Japanese manufacturers moved their production plants to other Asian countries, particularly settling in mainland China, where labor costs were lower than in Japan. The recession was protracted and the Japanese people suffered from a sense low confidence in their abilities to overcome the recession. By the late 1990s, Prime Ministers Mori and, subsequently, Koizumi responded to Japanese political leader Heizo Takenaka’s advocacy of an information technology (IT) revolution in Japan as a way to beat the recession. -
Popular Culture of Japanese Anime in the Digital Age and the Impact on Nationalism of Young Indonesian Citizens
IJSS.Vol.14, No.1, September 2018 POPULAR CULTURE OF JAPANESE ANIME IN THE DIGITAL AGE AND THE IMPACT ON NATIONALISM OF YOUNG INDONESIAN CITIZENS Wisnu Hatami4 Abstract This research explores the impact of Japanese popular culture in digital era to Indonesia’s young citizen nationalism. Globalization make a life easier, include how to get information. With the digital era, people could get information in another country very fast and the research between globalization and nasionalism growing. This paper based on research of phenomenology about Anime’s Japanese popular culture of Association of Highschool Nihon No Kurabu in Bandung. The amount of informants is twelve and the data collected through interview, observation and documentation study. The result of the research showed that anime’s Japanese popular culture interested informants with the value, character, visual and storyline in that anime. Then, the informants would study about another Japanese popular culture than Indonesia’s traditional cultures. Keywords: Japanese popular culture; anime; nationalism; young citizen 4Yogyakarta State University 37 Wisnu Hatami: Popular Culture of Japanese Anime Introduction culture of Indonesia. One culture that is The spirit of nationalism of young currently favored by young citizens is citizens today is doubtful. Young citizens, Japanese popular culture. especially students seem to be trapped in the With the ease of accessing various Japanese life of his youth and forget his responsibilities anime it is feared there will be a shift of values as the next generation of nation and state. In received by young citizens or teenagers who fact, as a young citizen it is fitting to prepare still do not have a strong identity due to the themselves to be citizens who have the ability embedded values in the Japanese anime civic knowledge, civic skill, and civic storyline. -
The 18Th Japan Media Arts Festival
18th Japan Media Arts Festival Press Release January 30, 2015 The 18th Japan Media Arts Festival The Exhibition of Award-winning Works, a reflection of the “here and now” of Media Arts, begins soon! In addition to the Exhibition of Award-winning Works, a concurrent program of 150 events will be held. The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honors outstanding works from a diverse range of media- from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation, and Manga. It also provides a platform for appreciation of the award-winning and other notable works. The 18th Japan Media Arts Festival, organized by the Japan Media Arts Festival Executive Committee, will be held from Wednesday, February 4 to Sunday, February 15, 2015 at The National Art Center, Tokyo (Roppongi), and other venues. The exhibition will present the Award-winning Works from the four divisions of Art, Entertainment, Animation and Manga, chosen by the jury from among a record number of 3,853 entries from 71 countries and regions. The winners of Special Achievement Awards will also be shown. The Award-winning Works, selected after a rigorous judging process, reflect the most recent trends in their respective fields. These works, along with a program of concurrent events gather diverse artists and creators, exemplifying the “here and now” of Media Arts. Exhibition of Award-winning Works / 17th Japan Media Arts Festival, 2014. The 18 th Japan Media Arts Festival / Exhibition of Award-winning Works ■Period: Wednesday, February 4 - Sunday, February 15, 2015 ■Venues: The National Art Center, Tokyo Address: 7-22-2 Roppongi, Minato-ku, Tokyo, 106-8558 Opening hours: 10:00 – 18:00 *Last entry 30 min. -
UNIVERSITY CONTACT POINTS GUIDE BOOK 2021 for INTERNATIONAL STUDENTS Undergraduate
English KANSAI UNIVERSITY CONTACT POINTS GUIDE BOOK 2021 FOR INTERNATIONAL STUDENTS Undergraduate www.kansai-u.ac.jp/English/contact/faq.htm Graduate Schools www.kansai-u.ac.jp/English/contact/faq.htm Japanese Language and Culture Program Preparatory Course (Bekka) www.kansai-u.ac.jp/English/contact/faq.htm Division of International Affairs www.kansai-u.ac.jp/Kokusai/english/ department/contact.php Kansai University Video www.kansai-u.ac.jp/Kokusai/english/ Undergraduate Faculties Graduate Schools at a Glance department/pr.php www.kansai-u.ac.jp/English/academics/fac_undergraduate.html www.kansai-u.ac.jp/English/academics/gr_school.html 13 faculties facing modern topics with 13 graduate schools and 2 professional graduate schools Kansai University, founded in 1886, is a private 'THINK × ACT' philosophy for the betterment of society with state-of-the-art educational facilities and research system university with 134 years of history. All of its campuses are located in Osaka. 30,750 1,100 470,000 Faculty of Law Graduate School of Law As the largest city in western Japan, Osaka has Students International Graduates ■Department of Law and Politics [Master's Degree Program][Ph.D. Degree Program] Law and Politics Major long been famous as a cultural center. Students Located about an hour from Kyoto, Nara, and Kobe, Faculty of Letters Graduate School of Letters [Master's Degree Program] Kansai University offers international students the ■Department of General Humanities General Humanities Major / / Department of English Linguistics and Literature/American -
Study Abroad Course Entrance Procedure <April 2019-January 2020 Term>
Study Abroad Course Entrance Procedure <April 2019-January 2020 Term> アーク京都日本語学校 ARC Academy Kyoto School 1.Characteristics of ARC Academy Page 2 2.Course Outline Page 3 3.Admission Procedure Page 4 4.Study Abroad Course Application Documents Page 5 5.Course Fees Page 6 6.Life in Japan Page 7 7.School Map / Overseas Office Page 8 - 1 - 1.Characteristics of ARC Academy 1. Communication Skills Trained by Skilled Teachers Since opening our school in 1986, ARC Academy has provided Japanese language education focusing on communication skills acquisition. We offer a variety of classroom programs designed to teach students smooth practical Japanese. Our school also features a “Japanese Language Teachers’ Training Section.” From the school opening to present, we have produced many skilled Japaese language teachers operating within and outside Japan. ARC Academy Kyoto provides the Study Abroad Course, aimed at students who wish to learn Japanese systematically for a long term to pursue higher education or to find a job in Japan, and the Intensive Course, where students can learn useful Japanese in a communicative way in a short term. 2.Multinational Students ARC Academy Kyoto receives students from over 25 countries. Through interaction with students from different countries, students are able to learn what it is like to live in a multicultural society. 3.Academic and Career Support (1)Guidance for Entering Higher Education Institutes We will give detailed guidance to students interested in entering graduate schools, universities, vocational schools, etc. We offer “Seminars”on entering higher eduation”periodically, and introduce to you the latest information on how to access higher education. -
The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, USA and Europe
. Volume 10, Issue 1 May 2013 The cultural dynamic of doujinshi and cosplay: Local anime fandom in Japan, USA and Europe Nicolle Lamerichs Maastricht University, Netherlands Abstract: Japanese popular culture unifies fans from different countries and backgrounds. Its rich participatory culture is beyond any other and flourishes around comics (manga), animation (anime), games and music. Japanese storytelling showcases elaborate story worlds whose characters are branded on many products. The sub genres of Japanese pop-culture and the lingua franca of their audiences shape Western fandom. In this article, I scrutinize the global dynamic of manga. I specifically focus on the creation of fan manga (‘doujinshi’) and dress- up (‘cosplay’) as two migratory fan practices. The form and content of fan works, and the organizational structure behind them, varies intensely per country. If manga is an international language and style, where is its international fan identity located? In this article, I explore this uncharted territory through ethnographic views of diverse Western and Japanese fan sites where these creative practices emerge. This ethnographic overview is thus concerned with the heterogeneous make-up and social protocols of anime fandom. Keywords: Anime fandom, doujinshi, cosplay, conventions, ethnography Introduction Japan’s global and exotic identity is historically rooted. In the nineteenth century, Euro- Americans performed their fascination for the island through ‘Orientalism’ in Western impressionist art, Zen gardens and architecture (Napier, 2007; Said, 1978). When World War II penetrated this culturally rich image, the fascination for Japan became more ambivalent, characterized by both fear and curiosity. By now, the country’s global identity, which lingers between East and West, inspires Western corporate businesses, art and media as it represents a mixture of spiritual traditions, strong labour and family morals, as well as an advanced technocapitalist model (Ivy, 1995; Wolferen, 1995). -
Expression of Kawaii ('Cute'): Gender Reinforcement of Young
Expression of kawaii (‘cute’): gender reinforcement of young Japanese female school children Yuko Asano-Cavanagh [email protected] Expression of kawaii (‘cute’): gender reinforcement of young Japanese female school children Yuko Asano-Cavanagh Curtin University, Perth, Western Australia Abstract This paper examines the Japanese word kawaii ‘cute’. Teachers frequently use kawaii to show positive feelings toward objects in the classroom. Female children also are primary users of the word, which suggests that they are acquiring kawaii as an index of female gender identity. From a linguistic perspective, kawaii is not lexicalised in other languages. While English speakers may say cute for various social actions, scholars suggest that kawaii is tied to empathy and relationships. Although the kawaii phenomenon has been discussed by many scholars, there has been no rigorous semantic analysis, particularly in its use by parents, students and teachers. The framework of the Natural Semantic Metalanguage (NSM) approach was applied to explicate the exact meaning of kawaii for non-Japanese speakers. The corpus was information about the paraphernalia provided for Japanese female students. The analysis indicates that the core meaning of kawaii is linked to a notion of a ‘child’, and the emotion is explained as ‘when I see this, I can’t not feel something good’. The kawaii syndrome reveals a Japanese cultural characteristic which puts much emphasis on being ‘gender appropriate’ in society and schools. The analysis has implications for understanding gender construction and expression in non-western cultures. Introduction Kawaii is a frequently used word to describe attributes of Japanese female students and schooling experiences. -
Japanese Popular Culture and Its Re-Definition from the Peripheries
Karl Ian U. Cheng Chua Japanese Popular Culture and its Re-definition from the Peripheries Keywords: Japanese culture, global scholarship, transnational research, manga-esque Japanese studies scholarship on popular culture is on the rise in Southeast Asia. At the bi-annual conference of the Japanese Studies Association of Southeast Asia (JSA-ASEAN), which has been held since 2009, three out of 83 presentations addressed Japanese popular culture in 2006, whereas in 2016, 12 out of 143 presentations were dedicated to that subject field. The apparently small numbers are only the tip of the iceberg though. The JSA-ASEAN conference is a bilingual conference, where presentations are delivered either in English or Japanese. This limits the presentations to regional scholars who are able to present in English or Japanese. If one were to access the scholarship published in the national and local langua- ges, one would be confounded by the sheer number of students and scho- lars writing on Japanese popular culture. But Southeast Asian scholarly engagement with Japanese popular culture as a subject field shows me- thodological flaws due to a general lack of active theorizing that is cha- racteristic of the region. Thus, global scholarship tends to disenfranchise, often unconsciously, research from the global periphery of Southeast Asia, which is criticized below through a review of journal articles, edited volumes, and opinion pieces concerning Japanese popular culture. This paper will also present a method utilized by young scholars who attempt to remedy the current situation. The most often-used framework is political scientist Joseph Nye’s soft power theory which was revolutionary in the early 1990s as it highlighted the ability to affect others by attraction rather than coercion or payment (see Nye, 1990; 2004; 2017).