The Video Games Cluster in Japan
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OBS Transforming CX
Winning the Global Consumer Electronics Industry A checklist for global, consistent and secure CX "The Age of Experience will be defined by personalized technology that meets your needs… the devices you use will understand you as an individual, blurring the boundaries between the digital and physical worlds." HS KIM President and CEO of Consumer Electronics Division Samsung Electronics Smartphones, smart TVs, laptops and tablets, The global electrical appliances, wearable devices – the US$1 trillion consumer electronics industry permeates every aspect consumer of our lives. It is a proof of the incredible pace of Global consumer electronics innovation around us. electronics market The intense competition especially from many of the size in 2019 industry industry’s Asian leaders such as Samsung, Huawei, Sony, Xiaomi and LG, renders differentiation around product and pricing difficult. COVID-19 has accelerated competition as consumer behaviours shift from purchasing and in-person browsing to their digital equivalents. Companies are looking to create unique personalized Key trends: experiences that optimize every stage of the customer journey across each interaction, be it in-store, or via a Increased demand in website, a mobile app, social media, smartphones, or the emerging markets e-mail, to deliver the right experiences at the right Growing dominance time. Done well, enriched customer experiences will enable businesses in the consumer electronics of Asian companies industry to build customer loyalty in driving Convergence of sustainable competitive advantage in the long-term. technologies, devices and industries ¹ Consumer Electronics Market Size, Global Market Insights Key trends shaping the future Localization drives conversions As consumer electronics giants such as Xiaomi, Huawei, and Samsung compete for market shares in new geographies, a nuanced approach is crucial for building a strong brand presence across diverse markets. -
The Evolving Electronics Industry Courting the Customer Through Insight and Innovation
Smarter electronics Point of view The evolving electronics industry Courting the customer through insight and innovation Transistor by transistor, the electronics industry is literally changing the world. Consider this: today’s fastest computer can now achieve 17 quadril- lion calculations per second1, and by 2015 there will be more than seven billion mobile devices in the world consuming and generating massive amounts of data.2 Right now there are more than one billion transistors for each person on the planet.3 With innovations like these, it is no surprise that the electronics industry continues to be a leader in research and development investment across the world.4 However, despite an impressive track record of pioneering technology, today’s electronics industry is in a state of disruption. Product life-cycles are compressing, emphasizing the need to create innovative products and services faster and more cheaply than ever before. Competitive pressures are at an all-time high, with aggressive new entrants vying with a continuing need to contain operational costs. And though profit margins for some electronics segments remain relatively high, most are under heavy margin pressure. Together, these trends are driving electronics companies to find new growth opportunities. Many believe that the best way to do this—perhaps the only way to do it—is to transform their business models by getting closer to their customers. In fact, the 2012 IBM CEO study revealed that 86 percent of global electronics CEOs are implementing extensive changes in their organizations to deepen their understanding of individual customer needs, while enabling faster, more relevant responses to markets and individuals.5 CEOs realize that innovative products and services are only successful when they deliver on customer needs. -
「Citizenship Report 2014
Citizenship Report 2014 - 2015 Creating a real impact for a better tomorrow, with the power of ICT and the mind of citizenship The future is ahead of us and Japan is moving toward it with strong footsteps. With Tokyo being selected to host the Olympics in 2020, the Japanese society sees the lights breaking through the clouds, starting to illuminate the future. Japan is still facing a number of pressing challenges, such as the trend toward becoming a highly aged society, a shrinking working age population, declining job opportunities, and contracting regional economies. In addressing these social issues, information and communications technology or ICT, has an indispensable role to play, as specifically noted in the Japanese government’s “Declaration to be the World’s Most Advanced IT Nation”. As a leading company of ICT, Microsoft Japan is contributing to finding solutions to these challenges and driving new societal movements especially in the areas of “cloud” and “mobile” technologies. Microsoft’s new mission is to “empower all individuals and organizations on the planet to achieve more.” By connecting ICT with people, ICT with Japan, and ICT with the future, we are determined to serve various communities. We believe this is the natural role of Microsoft Japan—a company that has taken root in Japan and has been growing together with Japanese society. 2 Citizenship Report 2014-2015 Contents 4 Leadership Dialogue What actions are local governments and businesses expected to take to enhance the vibrancy of local communities? —Toward progress in the “regional vitalization” initiative 8 Local Revitalization 10 Work Style New Directions 13 Small Businesses and Startups 14 Education Becoming a “productivity and platform” company 18 Information Security In February 2014, Satya Nadella was appointed as the 20 Contribution to Local Society third CEO of Microsoft Corporation. -
Multilingual Extractive Reading Comprehension by Runtime Machine Translation
Multilingual Extractive Reading Comprehension by Runtime Machine Translation Akari Asaiy, Akiko Eriguchiy, Kazuma Hashimotoz, and Yoshimasa Tsuruokay yThe University of Tokyo zSalesforce Research [email protected] zferiguchi,[email protected] [email protected] Abstract to English. To alleviate the scarcity of training data in non- Despite recent work in Reading Comprehen- English languages, previous work creates a new sion (RC), progress has been mostly limited to English due to the lack of large-scale datasets large-scale dataset for a language of interest (He in other languages. In this work, we introduce et al., 2017) or combines a medium-scale dataset the first RC system for languages without RC in the language with an existing dataset translated training data. Given a target language without from English (Lee et al., 2018). These efforts in RC training data and a pivot language with RC data creation are often costly, and must be repeated training data (e.g. English), our method lever- for each new language of interest. In addition, they ages existing RC resources in the pivot lan- do not leverage existing resources in English RC, guage by combining a competitive RC model such as the wealth of large-scale datasets and state- in the pivot language with an attentive Neural Machine Translation (NMT) model. We first of-the-art models. translate the data from the target to the pivot In this paper, we propose a multilingual extrac- language, and then obtain an answer using the tive RC method by runtime Machine Translation RC model in the pivot language. -
Microsoft 2012 Citizenship Report
Citizenship at Microsoft Our Company Serving Communities Working Responsibly About this Report Microsoft 2012 Citizenship Report Microsoft 2012 Citizenship Report 01 Contents Citizenship at Microsoft Serving Communities Working Responsibly About this Report 3 Serving communities 14 Creating opportunities for youth 46 Our people 85 Reporting year 4 Working responsibly 15 Empowering youth through 47 Compensation and benefits 85 Scope 4 Citizenship governance education and technology 48 Diversity and inclusion 85 Additional reporting 5 Setting priorities and 16 Inspiring young imaginations 50 Training and development 85 Feedback stakeholder engagement 18 Realizing potential with new skills 51 Health and safety 86 United Nations Global Compact 5 External frameworks 20 Supporting youth-focused 53 Environment 6 FY12 highlights and achievements nonprofits 54 Impact of our operations 23 Empowering nonprofits 58 Technology for the environment 24 Donating software to nonprofits Our Company worldwide 61 Human rights 26 Providing hardware to more people 62 Affirming our commitment 28 Sharing knowledge to build capacity 64 Privacy and data security 8 Our business 28 Solutions in action 65 Online safety 8 Where we are 67 Freedom of expression 8 Engaging our customers 31 Employee giving and partners 32 Helping employees make 69 Responsible sourcing 10 Our products a difference 71 Hardware production 11 Investing in innovation 73 Conflict minerals 36 Humanitarian response 74 Expanding our efforts 37 Providing assistance in times of need 76 Governance 40 Accessibility 77 Corporate governance 41 Empowering people with disabilities 79 Maintaining strong practices and performance 42 Engaging students with special needs 80 Public policy engagement 44 Improving seniors’ well-being 83 Compliance Cover: Participants at the 2012 Imagine Cup, Sydney, Australia. -
Modern Challenges in the Electronics Industry
Volumen 41 • No. 19 • Año 2020 • Art. 19 Recibido: 12/02/20 • Aprobado: 14/05/2020 • Publicado: 28/05/2020 Modern challenges in the electronics industry Desafíos modernos en la industria electrónica GAVLOVSKAYA, Galina V. 1 KHAKIMOV, Azat N.2 Abstract The paper analyzes the challenges and current trends in the global electronic industry, carries out a literature review and highlights the gaps in the study of the features of the development of world radio electronics. The article gives a brief historical review of the electronic industry development, provides a characteristic of the modern world electronics market and considers the most important challenges and current trends in the development of the electronic industry. key words: Electronic industry, radio electronics, digital economy, microelectronics. Resumen El documento analiza los desafíos y las tendencias actuales en la industria electrónica mundial. Lleva a cabo una revisión de la literatura y destaca las lagunas en el estudio de las características del desarrollo de la radio electrónica mundial. El artículo ofrece una breve reseña histórica del desarrollo de la industria electrónica, proporciona una característica del mercado electrónico mundial moderno y considera los desafíos más importantes y las tendencias actuales en el desarrollo de la industria electrónica. Palabras clave: industria electrónica, electrónica de radio, economía digital, microelectrónica. 1. Introduction 1.1. Relevance of the research Electronic industry as a machine-building sector today is one of the state’s competitiveness factors in the global market, an instrument for ensuring the economic development of the state in the conditions of an unstable environment and an engine of economic growth for other sectors of industry. -
Why the Mexican Consumer Electronics Industry Failed
World Development Vol. 27, No. 8, pp. 1427±1443, 1999 Ó 1999 Elsevier Science Ltd. All rights reserved. Printed in Great Britain www.elsevier.com/locate/worlddev 0305-750X/99/$-see front matter PII: S0305-750X(99)00064-9 Foreign Investment and the Global Geography of Production: Why the Mexican Consumer Electronics Industry Failed NICHOLA LOWE Massachusetts Institute of Technology, Cambridge, USA and MARTIN KENNEY * University of California, Davis, USA Summary. Ð Explanations of industrial development in late-developing countries have become narrowly focused on the capability of governments to promote, pressure, or punish nationally-owned ®rms. Often overlooked is the contribution of ®rms, both national and multinational, in propelling, coordinating, and determining the path and location of such development. This paper examines the conditions that led to the decline of Mexico's consumer electronics industry and presents new evidence to support a more complex account of the role of both industrial and state actors within this process. In contrast to the traditional market- or state-based theories, we argue that the decline of Mexico's consumer electronics industry largely resulted from its foreign investment regime, particularly the timing of investment and the geographical locations of local and foreign manufacturers, and the subsequent depth and quality of the rela- tionships between these ®rms. The dierences between Mexico's regime and that of Taiwan during the same period provide further evidence of the important role that foreign ®rms play in inserting local suppliers into the global production chain. We argue that Mexico's foreign investment regime and the resulting weak local-foreign ties, rather than inadequate state policy, sealed the fate of Mexico's once thriving domestic elec- tronics industry. -
Microscopy 2
nano n my e > 1 Introducing Nanoscience to Second-level Students www.crann.tcd.ie As a Partner of Trinity College. NEATEC is authorized to use and distribute this module to Non-Profit Organizations. This project is sponsored in part by the National Science Foundation under Grant #1003574. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect those of the National Science Foundation. nano in my life -7 microscopy 2 •microscopy The aim of this module is to provide students with an introduction to the methods used to observe and manipulate nanomaterials. Using a PowerPoint presentation and worksheet, students will be introduced to the wave nature of light and the limitations of the light microscope. They will also be introduced to a variety of electron and scanning probe microscopic techniques. The practical aspect of this module is designed to re-acquaint students with the preparation and viewing of a variety of samples using a light microscope; the students will then be able to compare their results to images of samples taken using CRANN's electron microscopes. Learning Outcomes In this module, students will: • Appreciate the small scale at which nanoscientists work. • Recall the parts and functions of the light microscope. • Outline the limitations of the light microscope. • Differentiate between the variety of microscopy methods used to examine nanomaterials and discuss the limitations of the individual techniques. As a Partner of Trinity College. NEATEC is authorized to use and distribute this module to Non-Profit Organizations. This project is sponsored in part by the National Science Foundation under Grant #1003574. -
Electrical Electronics Engineering Technology: Programmable Logic Controllers
Electrical Electronics Engineering Technology: Programmable Logic Controllers ABOUT THE PROGRAM This Electrical/Electronics PAY Engineering Technology: The median annual wage for Programmable Logic Controllers electrical and electronics Technology certificate is designed engineering technicians to provide students with in- was $65,260 in May 2019. depth instruction in the field of Programmable Logic Controllers JOB OUTLOOK (PLC). This program will prepare Employment of electrical students for employment in and electronics engineering the ever expanding Electrical/ technicians is projected to Electronics industry as entry- have little or no change from 2018 level programmable logic to 2028. These technicians work in controller programmers and manufacturing industries, many technicians, instrumentation of which are declining or growing technicians, field engineers, and slowly. However, growth rates will sales and marketing engineers. vary by occupational specialty. Job opportunities should be best WHAT DO ELECTRICAL ELECTRONICS TECHNICIANS DO? for applicants who have either an Electrical and electronics engineering technicians (also known as associate’s degree in electronics, programmable logic controller technicians) are mostly employed in certification, or related work manufacturing settings or in research and development. Electrical and experience. electronics engineering technicians help engineers design and develop computers, communications equipment, medical monitoring devices, Bureau of Labor Statistics, U.S. Department navigational -
The Evolution of Electronic Systems Technology and Its Impact on Methods of Innovation Kevin Leahy and Dr
The Evolution of Electronic Systems Technology and its Impact on Methods of Innovation Kevin Leahy and Dr. Gary Oster Regent Global Business Review 8 regent.edu/rgbr Innovation is the creative development of a specific in new products, materials, computer-aided design product, service, idea, environment, or process with tools, and manufacturing processes. With the the fundamental goal of pleasing customers and rapid expansion of semiconductor technology and extracting value from its commercialization (Rogers, electronics packaging technology, entirely new design 2003; Oster, 2011). Purposeful differentiation and manufacturing disciplines also have evolved. must continue apace to avoid being overtaken by This has changed the nature and focus of innovation, historically known competitors, as well as those who significantly increasing the diversity of design teams have yet to appear on corporate radar (Hamel, 2002). and the need for collaboration across technical and If the rate of change outside the organization exceeds business disciplines. that inside the company, survival is highly unlikely (Slater, 2004). In this decade, failure to address The Historical Evolution of Electronics environmental pressures has caused thousands of companies to slash product development programs, and the Impact on Innovation reduce the size of the workforce, merge with other From the first patent issued to Alexander Graham companies, or close down entirely. To survive and Bell for the Telegraphy in 1876 (Inventors Hall thrive in the hyper-competitive global -
Microsoft 2006 Citizenship Report
partners in innovation 2006 CITIZENSHIP REPO R T about this report ScOPE CUrrENCY In the 2006 Microsoft Global Citizenship Report, All money figures in this report are in we discuss our key citizenship initiatives and U.S. dollars unless otherwise noted. activities worldwide, highlight some of our more significant accomplishments in fiscal year TERMINOLOGY 2006, and share our goals for fiscal year 2007. The terms “Global Citizenship” and “Corporate Citizenship,” which are used throughout REPORTING PERIOD this report, are interchangeable with This report focuses on Microsoft’s fiscal similar terms such as “Corporate Social year 2006 (which began July 1, 2005, Responsibility” and “Corporate Sustainability.” and ended June 30, 2006). All data is for that period unless otherwise noted. GLOBAL REPORTING INITIATIVE (GRI) The function of the GRI performance REPORT STRUCTURE indicators is to make it easier to compare This report is organized to reflect the organizational reports on the basis of economic, structure of our Global Citizenship Initiative environmental, and social impacts. In the and related activities, because we want our online portion of this report, we have included stakeholders — employees, customers, partners, references to applicable GRI indicators to assist shareholders, and others—to be able to stakeholders in their review and assessment compare our program goals and objectives of our Global Citizenship Initiative. with our results. The report is a combination of this print volume, which highlights and More information provides an overview of some key issues, and about the GRI performance indicators is a more detailed online publication that we will available at www.globalreporting.org. update annually. -
Murphy Why Did the Xbox Fail in Japan?
Travis “L.D.” Murphy Why Did the Xbox Fail in Japan? The sixth console generation was an interesting time in the video game industry. Among other things, it marked the end of the bit wars, the rise of online gaming, and the fall of SEGA from the console market. But in SEGA’s place rose Microsoft with their own Xbox. While the behemoth of a console was unable to shake the PS2’s firm hold on the market, it still managed to edge out Nintendo’s GameCube with over 24 million units sold worldwide. [1] While this victory secured Microsoft’s place as a major player in the console gaming market in the west, the same couldn’t be said for Japan as, despite the company’s efforts, the Xbox barely managed to sell an estimated 450,000 units in the region throughout its lifespan. [2] In fact, on July 18th, 2004 it was reported that even the PlayStation 1, which had been out for almost a decade by that point, outsold the Xbox in Japan too. [3] It’s important to note that Microsoft faced an uphill battle from the very beginning. After all, Japanese companies had a very firm hold on the video game console market ever since the aftermath of the video game crash of 1983. Furthermore, Japan alone represented nearly a third of the market. [4]So, from the early days developing the system, the Xbox team kept Japan close in mind. Then Xbox Director of Third Party Relations, Kevin Bachus, recalled, “We were basically going to play in Sony, Sega and Nintendo's home stadium.