Video Game Localization: the Analysis of In-Game Texts Vaida Šiaučiūnė, Vilmantė Liubinienė
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Translation Analysis of Extralinguistic Culture-Bound References in the English Subtitle of Aruna Dan Lidahnya Movie
IR - PERPUSTAKAAN UNIVERSITAS AIRLANGGA CHAPTER I INTRODUCTION 1.1 Background of the Study English subtitles are added in many Indonesian movies because they are promoted and broadcasted abroad. Adding subtitles also happens in some platforms proposed for watching movies, such as Netflix, Viu, and Hooq. In those platforms, the audiences who access the movie provided come from many countries with different languages. Therefore, most movies provide English subtitles and/or dubbing to ease audiences from all over the world. Hornby (1995) stated that subtitles are words that translate what is said in a movie into a different language and appear at the bottom of the screen. Hatim (2001) also declared that subtitling is a printed statement or fragment of dialogue that appears as a translation at the bottom of the screen during the scenes of a motion picture or television show in a foreign language. From the definitions provided by two experts above, it can be concluded that subtitle is a product of translation that used to transfer the dialogue of a movie into a foreign language. Subtitling, which can be called as movie translation, is a different kind of translation because it is limited by time and space. Hatim (2000) states that subtitling involves complicated procedures that are not common in other translation work of written text because subtitling is limited both by the time of the character’s expression in the movies as well as time for the reader to read the text and by the space of the 1 SKRIPSI TRANSLATION ANALYSIS OF... AISYAH ATTAMAMI IR - PERPUSTAKAAN UNIVERSITAS AIRLANGGA 2 screen. -
Translation of Humor in the Dubbed Version of the Sitcom “How I Met Your Mother” in Vietnamese
VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF ENGLISH LANGUAGE TEACHER EDUCATION GRADUATION PAPER TRANSLATION OF HUMOR IN THE DUBBED VERSION OF THE SITCOM “HOW I MET YOUR MOTHER” IN VIETNAMESE Supervisor : Nguyễn Thị Diệu Thúy, MA Student : Nguyễn Thị Hòa Course : QH2014.F1.E20 HÀ NỘI – 2018 ĐẠI HỌC QUỐC GIA HÀ NỘI TRƯỜNG ĐẠI HỌC NGOẠI NGỮ KHOA SƯ PHẠM TIẾNG ANH KHÓA LUẬN TỐT NGHIỆP CÁCH DỊCH YẾU TỐ HÀI HƯỚC TRONG BẢN LỒNG TIẾNG PHIM HÀI TÌNH HUỐNG “KHI BỐ GẶP MẸ” Giáo viên hướng dẫn : Th.S Nguyễn Thị Diệu Thúy Sinh viên : Nguyễn Thị Hòa Khóa : QH2014.F1.E20 HÀ NỘI – 2018 ACCEPTANCE PAGE I hereby state that I: Nguyễn Thị Hòa (QH14.F1.E20), being a candidate for the degree of Bachelor of Arts (English Language) accept the requirements of the College relating to the retention and use of Bachelor’s Graduation Paper deposited in the library. In terms of these conditions, I agree that the origin of my paper deposited in the library should be accessible for the purposes of study and research, in accordance with the normal conditions established by the librarian for the care, loan or reproduction of the paper. Signature Date May 4th, 2018 ACKNOWLEDGEMENTS First and foremost, I feel grateful beyond measure for the patient guidance that my supervisor, Ms. Nguyễn Thị Diệu Thúy has shown me over the past few months. Without her critical comments and timely support, this paper would not be finished. In addition, I would like to express my sincere thanks to 80 students from class 15E12, 15E13, 15E14 and 15E16 at the University of Languages and International Studies who eagerly participated in the research. -
14914871.Pdf
CORE Metadata, citation and similar papers at core.ac.uk Provided by Helsingin yliopiston digitaalinen arkisto Crime stories from the country of huopatossu and juhannusruusut — Translation strategies for Finnish cultural realia in the English translations of two of Matti Yrjänä Joensuu’s crime novels Master’s Thesis Department of English University of Helsinki 7 April 2008 Paula Kylä-Harakka 1 CONTENTS ABBREVIATIONS ........................................................................................................................................... 2 1 INTRODUCTION .......................................................................................................................................... 3 2 MATTI YRJÄNÄ JOENSUU AND HARJUNPÄÄ CRIME NOVELS .................................................... 7 2.1 THE AUTHOR AND HIS NOVELS .................................................................................................................. 7 2.2 HARJUNPÄÄ JA POLIISIN POIKA (HARJUNPAA AND THE STONE MURDERS) ............................................... 10 2.3 HARJUNPÄÄ JA PAHAN PAPPI (THE PRIEST OF EVIL) ................................................................................ 11 2.4 THE TRANSLATORS AND THEIR TRANSLATIONS ....................................................................................... 12 3 REALIA ........................................................................................................................................................ 14 3.1 CULTURE ................................................................................................................................................ -
Introduction to Machine Translation (MT) Benefits and Drawbacks INTRODUCTION to MACHINE TRANSLATION
Introduction to Machine Translation (MT) Benefits and Drawbacks INTRODUCTION TO MACHINE TRANSLATION Introduction This guide is meant as a short, basic introduction to Machine Translation -- its benefits, and its drawbacks. It is not meant as a comprehensive guide to all of the details and processes that need to be undertaken for a successful MT program. However, it contains valuable information for those who are considering MT as an option for localizing their content. What is Machine Translation (MT)? Machine translation (MT) is an automated translation process that can be used when a fully human translation process is insufficient in terms of budget or speed. This is achieved by having computer programs break down a source text and automatically translate it into another language. Although the raw computer translated content will not have the quality of materials translated by qualified linguists, the automated translations can be post-edited by a linguist in order to produce a final, human-like quality translation. When combined with human post-editing (called Post Editing of Machine Translation or PEMT for short), MT can potentially reduce translation costs and turnaround times while maintaining a level of quality appropriate for the content’s end-user. The increase in speed and the reduction of costs depends largely on the collaboration between linguists and engineers in order to train the computer system to translate for a specific language and domain. The more data the engineers have, such as translation databases translated by human linguists, normal language documents written in the source and target languages, or glossaries, the better the MT output will become. -
Sociolinguistics of Translation
Studia Slavica Hung. 52/1–2 (2007) 229–234 DOI: 10.1556/SSlav.52.2007.1-2.33 Sociolinguistics of translation KINGA KLAUDY ELTE Fordító- és Tolmácsképző Központ, Budapest, Múzeum krt. 4/F, H-1088 E-mail: [email protected] (Received: 1 September 2006; accepted: 16 October 2006) Abstract: The paper describes how sociolinguistics, revealing the relationship between language and society independently of translation, provides scientifically well-founded descriptions of the relationship between the source language and source language society, and the target language and the target language society, and might thus contribute to exploring the objective rules behind the translators’ decisions. Keywords: pragmatic adaptation, translation of dialects, translation of realia, untrans- latability, intercultural translation policy 1. The concept of pragmatic adaptation The history of thinking about translation has never failed to recognise the social importance of translation. In the history of translation in Hungary, especially in the 18th century (in the works of János Batsányi, Ferenc Kazinczy, György Bessenyei), thoughts on the social relevance of translation gained much more importance than the linguistic exploration of translation (on the Hungarian tradition see Radó in Baker 1998: 448–453). What is called in today’s modern terminology pragmatic adaptation (Neu- bert 1968), i. e. the adaptation of the translated work to the needs of the target language audience, has never been better accomplished than in the case of András Dugonics in 1807, who placed Voltaire’s Zadig into a Hungarian context under the title Cserei, egy honvári herceg, into 10th-century Hungary, the era of Taksony vezér (i. e. Taksony chief) (Dugonics 1807, 1975). -
Review Articles* Three Recent Bible Translations
JETS 46/3 (September 2003) 497–520 REVIEW ARTICLES* THREE RECENT BIBLE TRANSLATIONS: AN OLD TESTAMENT PERSPECTIVE michael a. lyons and william a. tooman** i. introduction A glance at a book distributor’s catalog or a publisher’s website is enough to confirm that the proliferation of English translations and study editions has reached Brobdingnagian proportions. On the one hand, the seemingly endless marketing of Bibles targeting niche groups based on age, race, gender, marital status, denomination, and addiction can create the danger- ous illusion that the people of God do not in fact share the same Word. On the other hand, the Bible has always been accompanied by a variety of trans- lations—at an early date by multiple Greek translations, followed shortly by translations in Aramaic, Syriac and Latin. In our opinion, the multiplicity of translations can be a sign of a healthy interest in the Bible and is to be expected where there is diversity in reading habits and abilities. Historically, motives for producing new translations or editions of the Bible have been numerous: the need to account for a change in language usage (semantic shift, obsolescence, a change in the use of gendered lan- guage), a desire to improve readability or accuracy (usually by emphasizing a dynamic or formal equivalence theory of translation), a desire to provide explanation, or the desire to address a perceived lack of biblical literacy or availability. Finally, some translations and study editions may be encouraged by publishers seeking to market a product to a particular target audience. Both doctrinal and cultural differences create an environment ripe for ex- ploitation by those who would have readers believe that “finally there is a Bible that is just for you!”1 * The three review articles in this issue discuss the following: The Holy Bible: English Stan- dard Version (Wheaton: Crossway, 2001), xii + 1328 pp. -
The Role of Self-Translation in the Decolonisa- Tion Process of African Countries
THE ROLE OF SELF-TRANSLATION IN THE DECOLONISA- TION PROCESS OF AFRICAN COUNTRIES Elena BANDÍN Universidad de León 1. Self-translation: a particular case of (literary) translation. Since Translation Studies emerged as an academic discipline, little attention has been paid to the phenomenon of self-translation. There exists no empirical or descriptive research in the field of DTS concerned with self-translation. It is not even mentioned in the academic discourse of Translation Studies. Self- translation cannot be said to be a non-existent or an infrequent phenomenon. On the contrary, throughout literary and non-literary history, well-known writers, scholars and philosophers have translated their own works, for example, Ramón Llull, Nebrija, Thomas More, Fray Luis de León, John Donne, Spinoza, Voltaire, Marx, Samuel Beckett, Pirandello, Nabokov and Tagore (Santoyo 2002). Howe- ver, publishers, literary critics and scholars often even ignore the fact that a translation has been produced by the author himself once the work was publis- hed in the source language. Why is there such a void in Translation Studies? One reason could be that many already well-known theories and definitions of equivalence would be reversed and notions such as acceptability, fidelity and adequacy would need to be revisited. A more dynamic and functional view of equivalence is needed regarding self-translation. Toury’s model based on the Polysystem theory rejects previous theories based on the notion of equivalence because they were source-oriented theories (Toury 1980). Instead, His model is based on difference and assumes structural differences between languages. (…) Positing hypothetical poles of total acceptability in the target culture at the one extreme and total adequacy to the source text at the other, Toury locates translation as always in the mid- dle: no translation is ever entirely ‘acceptable’ to the target culture (…), nor is any translation entirely ‘adequate’ to the original version (Gentzler 2001: 126). -
Game On! Burning Issues in Game Localisation
Game on! Burning issues in game localisation Carme Mangiron Universitat Autònoma de Barcelona _________________________________________________________ Abstract Citation: Mangiron, C. (2018). Game on! Game localisation is a type of audiovisual translation that has gradually Burning issues in game localisation. been gathering scholarly attention since the mid-2000s, mainly due Journal of Audiovisual Translation, 1(1), 122-138. to the increasing and ubiquitous presence of video games in the digital Editor: A. Jankowska & J. Pedersen society and the gaming industry's need to localise content in order Received: January 22, 2018 to access global markets. This paper will focus on burning issues in this Accepted: June 30, 2018 field, that is, issues that require specific attention, from an industry Published: November 15, 2018 and/or an academic perspective. These include the position of game Funding: Catalan Government funds localisation within the wider translation studies framework, 2017SGR113. the relationship between game localisation and audiovisual translation, Copyright: ©2018 Mangiron. This is an open access article distributed under the game accessibility, reception studies, translation quality, collaborative terms of the Creative Commons translation, technology, and translator training. Attribution License. This allows for unrestricted use, distribution, and reproduction in any medium, provided the original author and source are Key words: video games, game localisation, audiovisual translation credited. (AVT), game accessibility, reception studies, quality, collaborative translation, technology, translator training [email protected]; https://orcid.org/0000-0002-6421-8581 122 Game on! Burning issues in game localisation 1. Introduction Over the last four decades, video games have achieved a ubiquitous role in the digital society. Not only have they become one of the most popular leisure options, they are also being used for purposes beyond entertainment, such as education, health, and advertising. -
Machine Translation Tools – Tools of the Translator's Trade Peter Kastberg
Issue no. 1 | Summer 2012 ICT Tools and Professional Language Machine Translation Tools – Tools of the Translator’s Trade Peter Kastberg (Translated by Thomas Buch Andersson) (pp. 34 - 45) http://ojs.statsbiblioteket.dk/index.php/claw/article/view/7238 Subscribe: http://ojs.statsbiblioteket.dk/index.php/claw/notification/subscribeMailList Archives: http://ojs.statsbiblioteket.dk/index.php/claw/issue/archive Publishing: http://ojs.statsbiblioteket.dk/index.php/claw/about/submissions#onlineSubmissions Contact: http://ojs.statsbiblioteket.dk/index.php/claw/about/contact | Bridging Theory and Practice | http://ojs.statsbiblioteket.dk/index.php/claw Issue no. 1 C ommunication & Language at Work Machine Translation Tools Tools of the Translator’s Trade Peter Kastberg Assoc. Prof., Ph.D. Dept. of Business Communication, School of Business and Social Sciences, Aarhus University Abstract In this article three of the more common types of translation tools are presented, discussed and critically evaluated. The types of translation tools dealt with in this article are: Fully Automated Machine Translation (or FAMT), Human Aided Machine Translation (or HAMT) and Machine Aided Human Translation (or MAHT). The strengths and weaknesses of the different types of tools are discussed and evaluated by means of a number of examples. The article aims at two things: at presenting a sort of state of the art of what is commonly referred to as “machine translation” as well as at providing the reader with a sound basis for considering what translation tool (if any) is the most appropriate in order to meet his or her specific translation needs. Translation tools Translation tools are generally understood as software helping the translator to translate a written text from one natural language (the source language) into a text in another natural language (the target language). -
Domestication and Foreignization: an Analysis of Culture-Specific Items in Official and Non-Official Subtitles of the Tv Series Heroes1
DOMESTICATION AND FOREIGNIZATION: AN ANALYSIS OF CULTURE-SPECIFIC ITEMS IN OFFICIAL AND NON-OFFICIAL SUBTITLES OF THE TV SERIES HEROES1 Rafael Matielo Universidade Federal de Santa Catarina/CNPq [email protected] Elaine B. Espindola Universidade Federal de Santa Catarina [email protected] Abstract: This study is inserted within the Audiovisual Translation (AVT) area and it takes up where Espindola (2005) left off. The present study draws on the analysis of the same translational product from two different perspectives: Official Subtitles (OS), rendered by Drei Marc Company in Brazil, and Non-Official Subtitles (NS), rendered by the Internet group 9th Wonders. This study analyzes the Culture-Specific Items (CSIs) and the treatment given to them in the light of the concepts of Domestication and Foreignization. The analyzed episode presented a total of 42 CSIs that were identified and categorized. The OS presented 33 foreignized items, 07 domesticated items, and 02 omissions, whereas the NS presented 32 foreignized items, 08 domesticated items, and 02 omissions. During the translational process for the subtitles of Heroes, the subtitler was faced with cultural diversity and had to deal with it. The few moments when domestication was used, the strategy used was that of adjustment, diminishing the strangeness towards the cultural elements. When the opposite occurred, the implication was that, by foreignizing, a feeling of strangeness or foreignness might have been created, possibly impacting the processing or acceptance towards these elements. 72 Rafael Matielo & Elaine B. Espindola Keywords: translation studies, subtitling, culture-specific items, domestication, foreignization. Resumo: O presente estudo se insere no campo de Tradução Audiovi- sual (TAV) e parte do estudo de Espindola (2005). -
IX. Domestication and Foreignization
IX. Domestication and Foreignization Domestication and foreignization are strategies in translation, regarding the degree to which translators make a text conform to the target culture. Domestication is the strategy of making text closely conform to the culture of the language being translated to, which may involve the loss of information from the source text. Foreignization is the strategy of retaining information from the source text, and involves deliberately breaking the conventions of the target language to preserve its meaning. These strategies have been debated for hundreds of years (we must at least remember Schleiermacher's naturalizing and alienating strategies), but the first person to formulate them in their modern sense was Lawrence Venuti, who introduced them to the field of translation studies in 1995 with his book The Translator's Invisibility: A History of Translation. Venuti's innovation to the field was his view that the dichotomy between domestication and foreignization was an ideological one; he views foreignization as the ethical choice for translators to make. In his 1998 book The Scandals of Translation: Towards an Ethics of Difference, Venuti states that "Domestication and foreignization deal with 'the question of how much a translation assimilates a foreign text to the translating language and culture, and how much it rather signals the differences of that text'". According to Lawrence Venuti, every translator should look at the translation process through the prism of culture which refracts the source language cultural norms and it is the translator’s task to convey them, preserving their meaning and their foreignness, to the target-language text. -
Approaches and Strategies to Cope with the Specific Challenges of Video Game Localization
Hacettepe University Graduate School of Social Sciences Department of Translation and Interpreting APPROACHES AND STRATEGIES TO COPE WITH THE SPECIFIC CHALLENGES OF VIDEO GAME LOCALIZATION Seçkin İlke ÖNEN Master’s Thesis Ankara, 2018 APPROACHES AND STRATEGIES TO COPE WITH THE SPECIFIC CHALLENGES OF VIDEO GAME LOCALIZATION Seçkin İlke ÖNEN Hacettepe University, Graduate School of Social Sciences Department of Translation and Interpreting Master’s Thesis Ankara, 2018 v To my grandfather, Ali ÖNEN… vi ACKNOWLEDGMENTS First and foremost, I would like to extend my deepest thanks and gratitude to my advisor Prof. Dr. Aymil DOĞAN, who showed great patience and shared her knowledge and experience throughout this process. I would also like to thank the scholars at the Hacettepe University Department of Translation and Interpreting for imparting their wisdom during the time I studied at the University. I would also like to thank my parents Engin and Hülya ÖNEN for their constant encouragement that helped me complete my thesis. Last but not the least, I want to thank my dear friend Özge ALTINTAŞ, who helped me greatly by proof-reading my thesis and offering advice. vii ÖZET ÖNEN, Seçkin İlke. Video Oyunu Yerelleştirmesine Özgü Zorlukların Üstesinden Gelmek İçin Kullanılan Yaklaşımlar ve Stratejiler. Yüksek Lisans Tezi, Ankara, 2018. Video oyunları her sene milyarlarca dolar üreten küresel bir endüstri haline gelmiştir. Bu nedenle video oyunu yerelleştirme sektörünün önemi her geçen gün artmaktadır. Bu çalışmanın amacı, video oyunu yerelleştirme sürecinde ortaya çıkan özgün zorlukları anlamaya çalışmak ve bu zorlukların üstesinden gelmek için yerelleştiriciler tarafından kullanılan yaklaşımları ve stratejileri incelemektir. Bu kampsamda Türkiye’deki iki popüler oyunun, League of Legends ve Football Manager 2015, Türkçe yerelleştirmeleri incelemek üzere seçilmiştir.