E-Commerce Evolution & Content Strategies
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Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc. -
New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler
. New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler A dissertation in partial satisfaction of the requirements for the degree of Doctor of Philosophy (Ph.D.) University of Plymouth Supplemented by: Proof of Practice: 1 DVD video documentation, 1 DVD appendices, source code, game executable, and supporting files Wordcount: 76,970 Committee in Charge: Supervisor: 2nd Supervisor: Prof. Jill Scott Dr. Daniel Bisig Zurich University of the Arts (ICS) Zurich University of the Arts (ICST) University of Plymouth University of Zurich (AIL) March 11, 2012 Abstract Andreas Schiffler (2011), `New Game Physics: Added Value for Transdisciplinary Teams', Ph.D. University of Plymouth, UK. This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the re- search was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this dissertation establish constructive principles to advance game physics design. The main premise was that transdisciplinary approaches provide sig- nificant value. The resulting designs reflected combined goals of game devel- opers, artists and physicists and provide novel ways to incorporate physics into games. The applicability and user impact of such new game physics across several target audiences was thoroughly examined. In order to explore the transdisciplinary nature of the premise, valid evidence was gathered using a broad range of theoretical and practical methodologies. The research established a clear definition of game physics within the context of historical, technological, practical, scientific, and artistic considerations. Game analysis, literature reviews and seminal surveys of game players, game developers and scientists were conducted. -
Humble Bundle V Steam
SAE Institute Belgrade Comparative Discussion Paper Humble Bundle VS Steam: The Cultural and Economic Aspects CMN4200-0916Y1 Simona Milos Belgrade, 2016 !1 Table of Contents 1. Introduction 2. The Video Game Distributors 2.2. Humble Bundle 2.3. Steam 3. Conclusion !2 1. Introduction This essay will perform a comparison of two major digital game distributors - Humble Bundle and Steam. We will examine their cultural and economical impact through a variety of social topics that are often connected with the gaming industry - ecological and economical issues that arise with the switch from physical to digital distribution, charitable causes, education and user experience. Thinking of video games, most of us associate them with ridiculous pastimes such as flinging angry birds at pigs or seemingly endlessly tapping away on cell phones for no apparent good reason. However, recently the public opinion has started to acknowledge the potential within games for engaging social issues. A variety of educational games have proven efficient to communicate scientific facts and social questions of interest to the contemporary world. Such is the example of Foldit gamers working out the protein structure that helps viruses like HIV reproduce. (Michael J. Coren, 2016) Even large corporations increasingly adopt this ‘games with purpose’ model. (Stevens, 2016) The ecological prospect of the gaming industry seemed to ameliorate with the emergence of digital gaming as there were no discs, no waste and no driving involved. However, as games became heavier and heavier in Gb, the difference in ecological impact fades away due to large power supply needs of massive gaming and distributing servers. -
Analisi Di Editor XML XML Editor Analysis
Istituto di Teoria e Tecniche per la Documentazione Giuridica ITTIG-CNR Enrico Francesconi Analisi di editor XML XML editor analysis Firenze 2002 Rapporto Tecnico n. 20 Istituto per la Documentazione Giuridica Analisi di editor XML Enrico Francesconi 18/2/2002 In questo documento viene presentata una rassegna dei principali editor XML attualmente disponibili, sia come risorse freeware che come risorse di mercato. Tale rassegna è stata realizzata consultando le documentazioni dei prodotti presenti sul Web. L’analisi ha lo scopo di verificare, per gli editor analizzati, la disponibilità della gestione della struttura di un documento XML tramite le classi e i metodi dell’interfaccia DOM (Standard W3C), attraverso le sue più diffuse implementazioni (C++, Java, VisualBasic, Javascript, VBScript, Delphi). Attualmente in IDG è stato sviluppato, per l’editor XMetal, un software nello standard DOM Javascript che consente la gestione di un documento XML. L’utilizzo di tale standard garantisce la modularità dell’architettura software attualmente sviluppata, in modo tale che la gestione tramite DOM dei documenti XML possa essere riutilizzata nell’ambito di altri editor che supportano tale standard. In questo documento gli editor XML analizzati sono stati suddivisi in tre categorie: 1) Prodotti per i quali viene dichiarato esplicitamente il supporto dell’interfaccia DOM; 2) Prodotti per i quali più genericamente è garantito l’accesso alla struttura di un documento XML tramite API; 3) Prodotti per i quali non vengono esplicitamente dichiarate le due precedenti proprietà. 1 Editor XML che supportano DOM 1 Editor che dichiarano esplicitamente il supporto dell’interfaccia DOM XML Pro Version: 2.0 Developer: Vervet Logic License: Commercial; demo version available Platforms: Windows 95/98/NT, Solaris, Linux. -
Free and Open Source Software
Free and open source software Copyleft ·Events and Awards ·Free software ·Free Software Definition ·Gratis versus General Libre ·List of free and open source software packages ·Open-source software Operating system AROS ·BSD ·Darwin ·FreeDOS ·GNU ·Haiku ·Inferno ·Linux ·Mach ·MINIX ·OpenSolaris ·Sym families bian ·Plan 9 ·ReactOS Eclipse ·Free Development Pascal ·GCC ·Java ·LLVM ·Lua ·NetBeans ·Open64 ·Perl ·PHP ·Python ·ROSE ·Ruby ·Tcl History GNU ·Haiku ·Linux ·Mozilla (Application Suite ·Firefox ·Thunderbird ) Apache Software Foundation ·Blender Foundation ·Eclipse Foundation ·freedesktop.org ·Free Software Foundation (Europe ·India ·Latin America ) ·FSMI ·GNOME Foundation ·GNU Project ·Google Code ·KDE e.V. ·Linux Organizations Foundation ·Mozilla Foundation ·Open Source Geospatial Foundation ·Open Source Initiative ·SourceForge ·Symbian Foundation ·Xiph.Org Foundation ·XMPP Standards Foundation ·X.Org Foundation Apache ·Artistic ·BSD ·GNU GPL ·GNU LGPL ·ISC ·MIT ·MPL ·Ms-PL/RL ·zlib ·FSF approved Licences licenses License standards Open Source Definition ·The Free Software Definition ·Debian Free Software Guidelines Binary blob ·Digital rights management ·Graphics hardware compatibility ·License proliferation ·Mozilla software rebranding ·Proprietary software ·SCO-Linux Challenges controversies ·Security ·Software patents ·Hardware restrictions ·Trusted Computing ·Viral license Alternative terms ·Community ·Linux distribution ·Forking ·Movement ·Microsoft Open Other topics Specification Promise ·Revolution OS ·Comparison with closed -
The TEX Live Guide, 7Th Edition Sebastian Rahtz [email protected] May 2002
The TEX Live Guide, 7th edition Sebastian Rahtz [email protected] May 2002 Contents 1 Introduction 2 1.1 Extensions to TEX ...................................... 2 2 Structure and contents of the CD-ROM 3 2.1 Packages and collections .................................. 4 3 Installation and use under Unix 6 3.1 Pre-installation procedure for MacOSX users ....................... 7 3.2 Running TEX Live from the CD-ROM ........................... 8 3.3 Installing TEX Live to a hard disk ............................. 9 3.4 Installing individual packages from TEX Live to a hard disk ............... 12 3.5 The texconfig program ................................... 13 4 Installation and use under Windows 13 4.1 The TeXLive.exe program ................................. 14 4.2 Running TEX Live from the CD-ROM ........................... 15 4.3 Installing editors or support packages ........................... 16 4.4 Installing to your hard disk ................................. 16 5 Maintenance and other aspects of the TEX Live installation under Windows 21 5.1 What’s different under Win32 from the standard Web2c? ................. 21 5.2 Adding packages to your installation ............................ 22 5.3 Removing TEX Live from your hard disk ......................... 22 5.4 Running TeXSetup.exe from the command line ..................... 22 5.5 Network installation ..................................... 24 5.6 Personal Configurations ................................... 24 5.7 Testing ............................................ 26 -
CHICKEN User's Manual - the User's Manual CHICKEN User's Manual - the User's Manual Chicken User's Manual 1 the User's Manual
CHICKEN User's Manual - The User's Manual CHICKEN User's Manual - The User's Manual Chicken User's Manual 1 The User's Manual...........................................................................................................................................1 2 Getting started..................................................................................................................................................2 2.1 Scheme...............................................................................................................................................2 2.2 Chicken..............................................................................................................................................2 2.3 Chicken repositories, websites, and community................................................................................4 2.4 Installing Chicken..............................................................................................................................5 2.5 Development environments...............................................................................................................5 2.6 The Read-Eval-Print loop..................................................................................................................6 2.6.1 Scripts................................................................................................................................7 2.7 The compiler...................................................................................................................................................8 -
HP Palmtop Paper Lener from HAL GOLDSTEIN 1Haddeus PUBLISHER of the Computing INC
MAR I APR 1993 Publisher's Message ......................... 3 U.S. $7.95 Letters to the Editor ........................... 4 HP News ............................................ 6 THE HP offers free Palmtop support to u.s. Users; Ask Thaddeus! discontinues service April 5. HPPalmtop New Products and Services ............ 7 File Transfer Between the 95LX and a PC or MAC ............ 12 Almost everyone using an HP 95LX needs to backup or download files. This article ~Paper . compares different approaches. EMBARC Messaaina Service ......... 20 If you 're on the roadand need to receive f·mail, take a look at Motorola's fMBARC service. QuickView: Personal Finance Software on the 95LX ...................... 23 QuickView 2.0 lets you import and work with Quicken files on the 95LX. Freyja2: a Powerful, Free System-Compliant Editor ............... 25 This powerful, free editor that comes with source code and gives programmers an excellent example of how fo write system compliant programs. Profile: The HP 95LX - A Must for Serious Studentsl ............... 27 A look at a college student's rather thorough use of the 95LX. Lots of good tips. User to User: PHONE Enhancing Products ........... 31 Check out these PHONE databases, conversion utilities, and programs that extend the usefulness of Phone Book. Bond Calculations Using the 95LX .............................. ... 35 Find out how easy it is to use HP CALC or Lotus 1-2-3 to do bond calculations. Looking Glass: User Keys Make Built-In Applications Work Together ................................. 37 Learn how to develop user defined keys to coordinate the activities of two or more built-in applications. Break through the 10-key barrier. Making the Connection: Using Memory Cards ..................... -
Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights Management Technology
DePaul Journal of Art, Technology & Intellectual Property Law Volume 23 Issue 1 Fall 2012 Article 2 Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights Management Technology Andrew V. Moshirnia Follow this and additional works at: https://via.library.depaul.edu/jatip Recommended Citation Andrew V. Moshirnia, Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights Management Technology, 23 DePaul J. Art, Tech. & Intell. Prop. L. 1 (2012) Available at: https://via.library.depaul.edu/jatip/vol23/iss1/2 This Lead Article is brought to you for free and open access by the College of Law at Via Sapientiae. It has been accepted for inclusion in DePaul Journal of Art, Technology & Intellectual Property Law by an authorized editor of Via Sapientiae. For more information, please contact [email protected]. Moshirnia: Giant Pink Scorpions: Fighting Piracy with Novel Digital Rights M GIANT PINK SCORPIONS: FIGHTING PIRACY WITH NOVEL DIGITAL RIGHTS MANAGEMENT TECHNOLOGY Andrew V. Moshirnia* ABSTRACT The music and movie industries have dominated the discussion on Internet piracy. Both industries have employed the use of technologies that limit the ability to share digital files of their audiovisual works, known as digital rights management technology. In addition, both industries have pursued aggressive legal action campaigns to enforce intellectual property rights against individuals who are illegally downloading files and websites that facilitatepiracy. But by all counts, these efforts have failed to control the problem, and arguably damaged their reputations. Though music and movie piracy has received the most headlines, the PC video game industry has similarly suffered The video game industry, too, has pursued the traditionalenforcement routes that other industries have used to combat piracy, with the same middling results. -
Social Games
Social Games Distributing Games with Gluon and Open Collaboration Services Dan Leinir Turthra Jensen Dept. of Computer Science Aalborg University Selma Lagerlöfs Vej 300 9220 Aalborg Øst Denmark [email protected] ABSTRACT indie games have been getting a lot of press - even so far as The Gluon game creation framework is designed to make the to getting their own, dedicated section on Microsoft's game creation of games simpler. But it is also about making the console, called XBox Live Indie. distribution of those games simpler, and enabling those who play the games to report back on the quality and any other Many of the indie game creators do not, as a direct result things they may have to say on the topic. As such, this paper of being very small teams, have enough resources to build describes how the Gluon software packages uses the Open an engine for their games. As such, they often look else- Collaboration Services framework to allow for this multi-way where for help with this part of the development. The ris- communication: From creator to player, from player back to ing star on the game engine sky is Unity3, who by Game creator, and from player to player. Developer Magazine were named one of the top 5 gaming companies[Nutt 2009] of 2009. Categories and Subject Descriptors H.3.5 [On-line Information Services]: Data sharing Now, this is the state of the art of game creation. However, it falls short in one very important aspect: The distribution chain for Unity and its ilk (which counts engines such as the General Terms Unreal Engine 3 Dev Kit and the Source Engine) stops on Distribution of Gluon-based computer games using Open the desktop of the game creator. -
Интервью С Разработчиками Overgrowth И Zeno Clash 56 Страна Игр Аналитика Интервью Режимы, Нообэтомпокараноговорить
ИНТЕРВЬЮ АНАЛИТИКА О кроликах и корвидах: интервью с разработчиками ТЕКСТ Илья Ченцов Overgrowth и Zeno Clash Dark Conjunction (ACE Team) «Википедии» читаем: Слева вверху: Основа- Карлос Бордэу (ACE Team) и Джон Грэм «Beat’em up: жанр видеоигр, тели ACE Team. Слева (Wolfire Games) ответили на наши вопросы направо: Эдмундо в котором герой сражается Бордэу, Андрес Бордэу, о старых и новых проектах обеих команд. В в рукопашном бою с боль- Карлос Бордэу и Давид шим количеством врагов». Калогереа. Расскажите, как вы начали зани- Сериалы Golden Axe, Double Dragon, Final ? маться разработкой игр? Fight знакомы всем и любимы многими, Справа вверху: Карлос Бордэу: Мы начинали с изго- Джон Грэм пообещал как и более свежие God Hand и MadWorld. покрасить свою бороду в товления модов, делали «тотальные конвер- Однако поговаривают, что жанр нынче увял, розовый цвет, если будет сии», такие как Batman Doom (Doom 2) и Dark видимо, уступив место клонам God of War, сделано больше тысячи Conjunction (Quake 3: Arena). Потом взялись предзаказов Overgrowth. где процесс чистого, как слеза, мордобоя Результат перед вами. за создание прототипа игры, которую мы разбавляется пазлами, мини-играми, по- Слева от Джона художник тогда называли Zenozoik – можно сказать, GLFighters (Wolfire) иском маленьких блестящих фиговинок Обри Серр, еще левее – первой итерации Zeno Clash. Этот проект, композитор Антон Райхл. и вымениванием этих фиговинок на новые правда, так и не удалось довести до конца, боевые приемы (последнее почему-то назы- но, тем не менее, мы сделали важный шаг вают «ролевыми элементами»). Но есть еще к тому, чтобы стать независимой студией, мужчины в нерусских селеньях, понимаю- владеющей уникальной интеллектуальной щие, что и в оригинальной жанровой схеме собственностью.