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XML for Java Developers G22.3033-002 Course Roadmap
XML for Java Developers G22.3033-002 Session 1 - Main Theme Markup Language Technologies (Part I) Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences 1 Course Roadmap Consider the Spectrum of Applications Architectures Distributed vs. Decentralized Apps + Thick vs. Thin Clients J2EE for eCommerce vs. J2EE/Web Services, JXTA, etc. Learn Specific XML/Java “Patterns” Used for Data/Content Presentation, Data Exchange, and Application Configuration Cover XML/Java Technologies According to their Use in the Various Phases of the Application Development Lifecycle (i.e., Discovery, Design, Development, Deployment, Administration) e.g., Modeling, Configuration Management, Processing, Rendering, Querying, Secure Messaging, etc. Develop XML Applications as Assemblies of Reusable XML- Based Services (Applications of XML + Java Applications) 2 1 Agenda XML Generics Course Logistics, Structure and Objectives History of Meta-Markup Languages XML Applications: Markup Languages XML Information Modeling Applications XML-Based Architectures XML and Java XML Development Tools Summary Class Project Readings Assignment #1a 3 Part I Introduction 4 2 XML Generics XML means eXtensible Markup Language XML expresses the structure of information (i.e., document content) separately from its presentation XSL style sheets are used to convert documents to a presentation format that can be processed by a target presentation device (e.g., HTML in the case of legacy browsers) Need a -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Xmetal® Author Enterprise - SP Edition Bring the Efficiency of XML and DITA to Your Sharepoint Implementation
PRODUCT OVERVIEW SP Edition XMetaL® Author Enterprise - SP Edition Bring the Efficiency of XML and DITA to your SharePoint Implementation Microsoft® SharePoint® helps accelerate and more clearly define shared business processes and facilitates more productive use and sharing of information, using a platform familiar to a company’s IT professionals and developers.With XMetaL® Author Enterprise, you can use XML to manage your content even more effectively. Content Efficiency Drives Your Competitive • More control over your global brand Advantage A Proven Authoring Tool with Seamless Today’s globally-focused, customer-driven Connectivity organizations face extraordinary challenges. Under growing expectations from customers, businesses Repeatedly voted as the top choice of end users, are increasingly expected to deliver product, service XMetaL’s flexibility and usability makes it easy for and support information in each customer’s native anyone in your organization to create, share, reuse, language, in the format they want, when they need and deliver XML-based content, including less it. Businesses are also under pressure to deliver frequent content contributors such as engineers, professional content quickly, to reduce publishing and managers, and customer service staff. A single localization costs, and to keep publications consistent seamlessly integrated interface for authoring, and up-to-date. searching, and managing valid XML content will enable front-line staff to more effectively manage To meet these challenges, many companies are content, helping you reach new levels of efficiency turning to XML, and in particular to a variety of XML and quality. named the Darwin Information Typing Architecture (DITA). Among the available technologies for creating Together, XMetaL and SharePoint offer a and storing content, XML is the gold standard comprehensive content lifecycle solution that enables for scalable content reuse, robust support for all you to harness the value of your organization’s languages, and clean output to multiple deliverables. -
SDL Tridion Docs Release Notes
SDL Tridion Docs Release Notes SDL Tridion Docs 14 SP1 December 2019 ii SDL Tridion Docs Release Notes 1 Welcome to Tridion Docs Release Notes 1 Welcome to Tridion Docs Release Notes This document contains the complete Release Notes for SDL Tridion Docs 14 SP1. Customer support To contact Technical Support, connect to the Customer Support Web Portal at https://gateway.sdl.com and log a case for your SDL product. You need an account to log a case. If you do not have an account, contact your company's SDL Support Account Administrator. Acknowledgments SDL products include open source or similar third-party software. 7zip Is a file archiver with a high compression ratio. 7-zip is delivered under the GNU LGPL License. 7zip SFX Modified Module The SFX Modified Module is a plugin for creating self-extracting archives. It is compatible with three compression methods (LZMA, Deflate, PPMd) and provides an extended list of options. Reference website http://7zsfx.info/. Akka Akka is a toolkit and runtime for building highly concurrent, distributed, and fault tolerant event- driven applications on the JVM. Amazon Ion Java Amazon Ion Java is a Java streaming parser/serializer for Ion. It is the reference implementation of the Ion data notation for the Java Platform Standard Edition 8 and above. Amazon SQS Java Messaging Library This Amazon SQS Java Messaging Library holds the Java Message Service compatible classes, that are used for communicating with Amazon Simple Queue Service. Animal Sniffer Annotations Animal Sniffer Annotations provides Java 1.5+ annotations which allow marking methods which Animal Sniffer should ignore signature violations of. -
DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc. -
SDL Contenta 5.7.1 Release Notes
SDL Contenta Release Notes SDL Contenta 5.7.1 September 2019 Legal notice Copyright and trademark information relating to this product release. Copyright © 2009–2019 SDL Group. SDL Group means SDL PLC. and its subsidiaries and affiliates. All intellectual property rights contained herein are the sole and exclusive rights of SDL Group. All references to SDL or SDL Group shall mean SDL PLC. and its subsidiaries and affiliates details of which can be obtained upon written request. All rights reserved. Unless explicitly stated otherwise, all intellectual property rights including those in copyright in the content of this website and documentation are owned by or controlled for these purposes by SDL Group. Except as otherwise expressly permitted hereunder or in accordance with copyright legislation, the content of this site, and/or the documentation may not be copied, reproduced, republished, downloaded, posted, broadcast or transmitted in any way without the express written permission of SDL. Contenta is a registered trademark of SDL Group. All other trademarks are the property of their respective owners. The names of other companies and products mentioned herein may be the trademarks of their respective owners. Unless stated to the contrary, no association with any other company or product is intended or should be inferred. This product may include open source or similar third-party software, details of which can be found by clicking the following link: “Acknowledgments” on page 55. Although SDL Group takes all reasonable measures to provide accurate and comprehensive information about the product, this information is provided as-is and all warranties, conditions or other terms concerning the documentation whether express or implied by statute, common law or otherwise (including those relating to satisfactory quality and fitness for purposes) are excluded to the extent permitted by law. -
New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler
. New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler A dissertation in partial satisfaction of the requirements for the degree of Doctor of Philosophy (Ph.D.) University of Plymouth Supplemented by: Proof of Practice: 1 DVD video documentation, 1 DVD appendices, source code, game executable, and supporting files Wordcount: 76,970 Committee in Charge: Supervisor: 2nd Supervisor: Prof. Jill Scott Dr. Daniel Bisig Zurich University of the Arts (ICS) Zurich University of the Arts (ICST) University of Plymouth University of Zurich (AIL) March 11, 2012 Abstract Andreas Schiffler (2011), `New Game Physics: Added Value for Transdisciplinary Teams', Ph.D. University of Plymouth, UK. This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the re- search was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this dissertation establish constructive principles to advance game physics design. The main premise was that transdisciplinary approaches provide sig- nificant value. The resulting designs reflected combined goals of game devel- opers, artists and physicists and provide novel ways to incorporate physics into games. The applicability and user impact of such new game physics across several target audiences was thoroughly examined. In order to explore the transdisciplinary nature of the premise, valid evidence was gathered using a broad range of theoretical and practical methodologies. The research established a clear definition of game physics within the context of historical, technological, practical, scientific, and artistic considerations. Game analysis, literature reviews and seminal surveys of game players, game developers and scientists were conducted. -
SDL Knowledge Center Release Notes
SDL Knowledge Center Release Notes SDL Knowledge Center 13 November 2017 Legal notice Copyright and trademark information relating to this product release. Copyright © 2003–2017 SDL Group. SDL Group means SDL PLC. and its subsidiaries and affiliates. All intellectual property rights contained herein are the sole and exclusive rights of SDL Group. All references to SDL or SDL Group shall mean SDL PLC. and its subsidiaries and affiliates details of which can be obtained upon written request. All rights reserved. Unless explicitly stated otherwise, all intellectual property rights including those in copyright in the content of this website and documentation are owned by or controlled for these purposes by SDL Group. Except as otherwise expressly permitted hereunder or in accordance with copyright legislation, the content of this site, and/or the documentation may not be copied, reproduced, republished, downloaded, posted, broadcast or transmitted in any way without the express written permission of SDL. SDL Knowledge Center is a registered trademark of SDL Group. All other trademarks are the property of their respective owners. The names of other companies and products mentioned herein may be the trademarks of their respective owners. Unless stated to the contrary, no association with any other company or product is intended or should be inferred. This product may include open source or similar third-party software, details of which can be found by clicking the following link: “Acknowledgments” on page 2. Although SDL Group takes all reasonable measures to provide accurate and comprehensive information about the product, this information is provided as-is and all warranties, conditions or other terms concerning the documentation whether express or implied by statute, common law or otherwise (including those relating to satisfactory quality and fitness for purposes) are excluded to the extent permitted by law. -
E-Commerce Evolution & Content Strategies
Vol. 7, No. 10 November/December 1999 ™ yyy www.gilbane.com Published by: Bluebill Advisors, Inc. (617) 497.9443 Fax (617) 249.0424 www.bluebilladvisors.com ................................ E-COMMERCE EVOLUTION & Editor: CONTENT STRATEGIES Frank Gilbane [email protected] (617) 497.9443 We've been covering the relationship between content and comput- Associate Editors: ing since our first issue and, although it didn't always seem so, it was Michelle Berrong [email protected] pretty easy to keep-up with all the activity. Even the Web was man- (781) 871.9000 ageable as it altered the direction of corporate computing. But as e- Leonor Ciarlone commerce became a serious reality in late 1998 it was clear that we [email protected] (781) 871.9000 were in for a dramatic increase in technology investment, and that Mike Maziarka content, commerce, and computing would be entwined in ways no [email protected] (781) 871.9000 one had considered before. The accelerating activity is evident in Bill Trippe many ways beyond the increase in the size and frequency of our [email protected] (781) 662-6672 humble publication. How does this affect you? Subscriptions: Some of you are involved in pure large-scale e-commerce applica- [email protected] (617) 497.9443 tions, but most are involved in managing some combination of structured and unstructured content of which a growing percentage Customer Service: [email protected] needs to be incorporated into e-commerce applications. Does his mean your content? It may, even if you think it unlikely at first. If you don't need to integrate your content systems with e-commerce you are still not free to ignore how e-commerce applications and sup- porting technology are evolving. -
Humble Bundle V Steam
SAE Institute Belgrade Comparative Discussion Paper Humble Bundle VS Steam: The Cultural and Economic Aspects CMN4200-0916Y1 Simona Milos Belgrade, 2016 !1 Table of Contents 1. Introduction 2. The Video Game Distributors 2.2. Humble Bundle 2.3. Steam 3. Conclusion !2 1. Introduction This essay will perform a comparison of two major digital game distributors - Humble Bundle and Steam. We will examine their cultural and economical impact through a variety of social topics that are often connected with the gaming industry - ecological and economical issues that arise with the switch from physical to digital distribution, charitable causes, education and user experience. Thinking of video games, most of us associate them with ridiculous pastimes such as flinging angry birds at pigs or seemingly endlessly tapping away on cell phones for no apparent good reason. However, recently the public opinion has started to acknowledge the potential within games for engaging social issues. A variety of educational games have proven efficient to communicate scientific facts and social questions of interest to the contemporary world. Such is the example of Foldit gamers working out the protein structure that helps viruses like HIV reproduce. (Michael J. Coren, 2016) Even large corporations increasingly adopt this ‘games with purpose’ model. (Stevens, 2016) The ecological prospect of the gaming industry seemed to ameliorate with the emergence of digital gaming as there were no discs, no waste and no driving involved. However, as games became heavier and heavier in Gb, the difference in ecological impact fades away due to large power supply needs of massive gaming and distributing servers. -
XML Tools for Databases Will Help Usher in the Era of Electronic Government
XML tools for databases will help usher in the era of electronic government Company Product Platforms Query language Interfaces Integration modules and Other features Typical applications Price tools Infonyte GmbH Infonyte- Java XPath 1.0, XQL '99 and W3C Document Object Integration with Java Web Persistent DOM with Interactive electronic technical $980 for develop- Darmstadt, Germany DB Plaform extensions; XSLT 1.0 sup- Model Level 2 API; Java servers, J2EE application transparent main memory documentation, enterprise application er license, $2,480 49 (0) 700 4636 69 83 (Windows, ports XQL, XPath and XSLT API for XML processing servers, WebDAV Web access, self-optimizing integration, report generation, docu- for server runtime www.infonyte.com Linux, algebraic query optimizer; servers; specific inter- cache, thread-safe imple- ment workflows, cross-media pub- license, $198 for Solaris, XQuery pending W3C rec- faces to back-end sys- mentation, up to 1T storage lishing, content management single-user run- HP-UX) ommendation tems on request for XML documents time license; gov- ernment dis- counts available Interwoven Inc. TeamXML Windows, XPath proprietary query lan- Command line tools, Integration modules with Services include workflow, XML and regulated document Depends on size Sunnyvale, Calif. Sun Solaris guage; open to any XML Java, Simple Object XML authoring tools and versioning, search and management, content globalization of implementation 401-774-2000 standard query language Access Protocol and XML content production tools retrieve, classification and automation, e-learning content www.interwoven.com and commercial software over HTTP including Adobe, tagging, deployment and syn- development and management, supporting those standards ArborText, Corel and dication, connectors to docu- product information management, DeskNet ment management systems, multichannel publishing (Web, print, and transformation from more wireless, PDA), marketing and sales than 150 formats to XML information management Ipedo Inc. -
Drew Hodge 926 Charlton Drive 613-804-8121 Ottawa, Ontario [email protected] K1K 3Z2
Drew Hodge 926 Charlton Drive 613-804-8121 Ottawa, Ontario [email protected] K1K 3Z2 www.drewhodge.org Profile Technical writer with eighteen years experience working with a wide range of software products, writing API and user documentation, and developing and maintaining document processing tools. Twenty years experience as a biomedical engineering technologist working in medical electronics. Strong communication, problem solving, and analytical skills. Keen student who enjoys learning and taking on new challenges. Computer Skills Programming languages: XSLT, some familiarity with: Java, C, C++, C#, Python, Javascript, and NodeJS Markup languages: XML (familiar with standard XML dialects, DITA, DocbookX), XHTML, HTML5, HTML, LaTeX, and Markdown Operating systems: Apple Mac OS X, Microsoft Windows, Linux Tools: IxiaSoft DITA CMS, oXygen XML Editor, XMetaL, XML Spy, Doc-O-Matic, Frame Maker, several text editors, Eclipse, WebStorm, Camtasia Studio, Microsoft Visual Studio, Microsoft Office, LibreOffice, Saxon, Xalan, FOP, Ant, SVN, Git, and other open source tools Career History Wind River Systems Inc. April 2014 – present Staff Technical Writer/Infrastructure Tools Developer Planning and writing user documentation for Wind River Intelligent Device Platform and Wind River Installer. Configuring, customizing, and maintaining document processing tools to produce a variety of document formats, including PDF and Eclipse HTML, from sets of XML source files. • Writing documentation for developers and end-users in the form of programmer's guides and on-line help to support the company's Internet of Things and custom installer products. • Configuring and maintaining the company's IxiaSoft DITA Content Management System. • Developing custom XSLT transformations to generate DITA XML to convert legacy FrameMaker documentation into DITA XML.