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PARTheAN UnderplexOIA The abandoned tunnel network that interpenetrates Alpha Complex, and all the ways it can kill your PCs PAUL BALDOWSKI, Architect (www.omegacomplex.com) GREG INGBER DAN GELBER CONTENTS KARL LOW GREG COSTIKYAN Introduction 2 ERIC MINTON ERIC GOLDBERG 1. Under construction 4 Additional material and poorfreadnig/ Original game design & development/ 2. Under population 14 Contractors Building committee 3. Hook, line and sinkhole 38 4. Gear 31 BETH FISCHI IAN BELCHER Mission: ‘The One’ 35 ANDY FITZPATRICK Mongoose Publishing RPG manager/ Appendix 1: Random Underplex 46 ALLEN VARNEY Construction supervisor Appendix 2: Overfl ow 47 Editing, layout, graphics/Drillbots ALEXANDER FENNELL
JIM HOLLOWAY Mongoose Publishing production director/ The ‘fortune cookies’ at the lower right of Cover and interior illustrations/Blueprints Struts around wearing fun yellow hardhat each two-page spread come from loyal citizens Paul Baldowski, Karl Low, Saul Resnikoff, Bart Savenije, Silent, and THE COMPUTER Tobias Svalborg, who answered the call on the PARANOIA development blog (www. Orders it built; seals it off; repeat costik.com/paranoia). Commendations!
Security Clearance ULTRAVIOLET WARNING: Knowledge or possession of this information by any citizen of Security Clearance VIOLET or lower is treason, dark nasty skulking subterranean treason of the most deeply entrenched kind
TM & Copyright © 1983, 1987, 2006 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in previous editions of PARANOIA. ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission. The reproduction of material from this book for personal or corporate profi t, by photographic, electronic, or other means of storage and retrieval, is prohibited. You may copy character sheets, record sheets, checklists and tables for personal use. E-mail questions and comments to Mongoose Publishing at [email protected], or write to PO Box 1018, Swindon, Wiltshire SN3 1DG, UNITED KINGDOM. On the World Wide Web: www.mongoosepublishing.com. Published by Mongoose Publishing, Ltd. Publication MGP 6641. Published March 2006. First printing March 2006. UNDERPLEX CLEARANCE ULTRAVIOLET Hey! What’s behind this wall? Alpha Complex is a huge, multileveled between the slick rocks, covered with into range of a squad of trigger-happy Vulture underground city, a web of supposedly self- something that looks surprisingly like Warrior scouts, with not a handy INFRARED contained sectors. The Computer administers last night’s algae casserole. Then the in sight. them as a single massive community. To fl oor seems to disappear beneath you. Before we launch you headfirst into the maintain happiness and improve effi ciency, The A layer of rock falls away, and you drop depths, here’s an overview of what you get in Computer not only orders new construction; with it. As luck would have it, the strap The Underplex: it also dictates incessant remodeling and of your uniform snags on a rock jutting repurposing of existing structures. Service out of the pit, leaving you dangling 1: Under construction fi rm contractors also prize effi ciency—that is, precariously. Q the effi cient funneling of credits from padded Frank-R: Phew, that was lucky. Anyone got Like Alpha Complex bureaucracy, the Underplex expense budgets to their secret Gray Subnet a ten-foot pole? Haha! Okay, guys, has depths few would willingly choose to trawl. accounts. They order their engineers and help me up, will ya? [Silence, except This section details the setting’s many levels. bots to build cheap and fast, and if the new for the faint rustles of exchanged The Tranz: A chaos of derelict tunnels, recreation center happens to wall off the only notes.] Guys? What are you doing? tubes and ducts—a dangerous transition access to an entire subsector, well.... Just throw me a line or something; I’m to the environs below. To improve maintenance effi ciency ratings, not sure I can get a handhold down High Programmers delete from The Computer’s here. Guys? The Dungeon: Purposely sealed holding databanks the very existence of blocked GM: The light above you flickers and facilities intended to imprison the worst corridors, defunct barracks and derelict dwindles. You hear footsteps receding. genetic anomalies and bioengineered facilities. Then they ensure citizens rapidly You hear someone say what sounds monsters. forget the old places ever existed; or, if a like ‘mutie traitor’—then you see six The Underplex: Forgotten rooms, lost troublemaker displays an unpleasantly good piercingly bright shots of red laser sectors and Old Reckoning habitats memory, they ensure citizens rapidly forget the fi re hit the ceiling of the cavern. You’re that twist like an Escher illustration old troublemaker ever existed. hanging alone in the dark. You hear a in, around, and among the inhabited These thousands of forgotten rooms, faint rumbling sound overhead. What portions of Alpha Complex. discarded corridors and dusty maintenance do you do? tubes comprise the Underplex. This shadow- The Deeps: Natural caverns, narrow city interpenetrates every inhabited sector, mere The Underplex is a fresh setting for tunnels and water-slick pitches that meters away from subsurface transportation PARANOIA missions, an uncompromising reach far down into the Earth’s crust. tunnels, INFRARED accommodations and environment of trigger-happy troopers, brain- moderately shielded power generation facilities. hungry mutants, and Dark Rooms so dark they Q 2: Under population It is a place of escape, of absence, as close as should have big neon signs fl ashing ‘All-You- the other side of that wall. Over centuries, the Can-Commit Treason! Here! Now!’ Underdwellers—residents of the Underplex— Underplex has become a refuge for the lost and Like Alpha Complex proper, the Underplex is see Alpha Complex as a source of ready-made disappeared, the unwanted and unsightly, the an overwhelming labyrinth fi lled with indifferent goods and raw materials. Alpha Complex illegal and treasonous. neighbors and unforgiving opponents. But our citizens see the Underplex as a menace and If you’ve picked up this book expecting a inspiration was not the dungeon crawls of security breach. This section outlines the status, wizards-and-lizards dungeon crawl, brace other (non-fun) roleplaying games; instead, views and objectives of the Underdwellers, as yourself for something more original and a we looked to the modern ‘urban infi ltration’ well as those of Alpha Complex service groups lot cooler. The Underplex, though fi lled with explorers, the intrepid folks who break into and secret societies. monstrous brain-hungry mutants and Old sewers, abandoned factories and the like just Reckoning relics, is still pure PARANOIA: to see if they can. 3: Hook, line and sinkhole (Not that we have anything against Q GM: You’re standing at the open mouth of a dungeons! We heartily recommend the Tools for handling the Underplex setting dark cavern. Water cascades down the 64-page PARANOIA mission collection using the PARANOIA rules, or what passes walls, gathering in dark pools. In the Collapsatron, which includes an updated for rules. This section includes notes on shadows at the back of the chamber version of Ken Rolston’s brilliant 1987 fantasy- handling Tension in a security-lite environment, you half-glimpse something moving… RPG parody Orcbusters.) recruiting Troubleshooters into UNDER perhaps the very traitors your mission Troubleshooters in the Underplex rapidly (Underplex Navigation, Defense, Exploration requires you locate. discover that escape from The Computer’s and Recon) teams, and survival in a naturally Frank-R: Wow, this rocks! PARANOIA in a crazed oppression can, in certain respects, hazardous environment. dungeon... it’s like the old days. I bet suck. Though the bright and hygienic corridors we meet Randy the Wonder Lizard! of Alpha Complex make covert activity a 4: Gear So, who wants to be the magic-user, headache, at least in an emergency they Q huh? I set out across the cavern with might grab a passerby as a convenient human Items designed to assist those venturing into my laser drawn. shield. In the Underplex, they can fi nd plenty the Underplex. Old Reckoning archaeological GM: [Takes notes, rolls dice.] You step of places to have a private meeting with their fi nds. Stuff! gingerly through the puddles and FCCC-P contacts; but they might as easily walk
2 PARANOIA: The Underplex INTRODUCTION GETTING DOWN Computer been of one alert, focused mind, place, full of tunnels and caves. What do you Q Mission: ‘The One’ it might have remained aware of the world mean, “What’s a cave?”’ The Underplex works well for either an beneath—but it’s The Computer, you know? So If you approach things this way, your NPCs occasional side trip or an extended campaign. when it suddenly detects the Underplex, The assume the PCs know what’s up (or rather, This campaign kickoff mission, ‘The One’, takes Computer reacts with its typical binary-code down). They react uniformly with frustration the Troubleshooters into a few proximate parts equivalents of shock, horror, bewilderment, when the team starts asking questions. of the Underplex. paranoia and complete incomprehension. It Everyone of RED Clearance and higher seems believes the Underplex appeared suddenly to know more about the Underplex than the Appendix: Random tables and spontaneously, as part of a massive secret Troubleshooters. Q invasion. The appendix offers tables in the style of the The Computer’s drive to deal with the Colorful background excellent mission blender (included in the potential threat of the underworld sends Q PARANOIA Gamemaster Screen). You can everyone into a panic, citizens, service groups Don’t want to send your PCs into the Underplex generate areas of the Underplex with a few and secret societies alike. This is the premise of under any circumstances? Fair enough—you die rolls. this supplement’s kickoff mission, ‘The One’. can still mine The Underplex for its plethora of ideas, characters, mission seeds, service Q Old news fi rms and secret society subgroups. Dip in to Using this material amplify a mission or fi nd a catalyst to spark On the other hand, you can assume high- new ideas. When you generate new missions Here we Famous Game Designers suggest a clearance citizens have always known about using the GM Screen mission blender, swap out few different ways to introduce The Underplex the Underplex, and nobody ever told the player a character or location from the random tables into your PARANOIA game: characters about it. The Underplex had nothing with one described here. That ought to keep to do with their menial INFRARED work, your smug know-it-all players on their toes. Breaking new ground and when The Computer recruited them as Q Troubleshooters, their superiors gave them only Assume no one’s ever heard of The Underplex. the barest information they needed to fi nish Going UNDER Your Troubleshooters get to explore virgin each mission. During their latest briefi ng, the territory. As The Computer puts it, ‘What could team learns about the Underplex for the fi rst So what is the pretext you can use to send be more fun?’ time, to the briefi ng offi cer’s utter amazement: Troubleshooters into the Underplex? Actually, various individuals concealed ‘…Then we will drop you into the caverns of the Different groups deal with the discovery of knowledge of the Underplex for decades, Underplex. What do you mean, “What’s that?” the Underplex in different ways. Armed Forces but nothing stays secret forever. Had The It’s all around and among Alpha Complex. Big stereotypically goes in with guns blazing and stereotypically suffers for its gung-ho attitude. Internal Security designates the Underplex ‘an No access external concern’ and chooses to have nothing at all to do with the place. IntSec elevates Alpha Complex construction work has all the a little research, the Troubleshooters can security protocols at all known access points to delicacy and precision of a sledgehammer. reach their original destination by making ensure nothing external has the opportunity to VIOLET executives somewhere demand a convoluted kilometers-long detour. When become internal. Everyone else looks worried, a new autocar showroom or high-class the PCs next pass the location, they see confused or guilty. eatery. BLUE-Clearance think tank members the sparkling displays of an INDIGO- The Computer, assessing this uncoordinated brainstorm detailed and impractical plans. Clearance autocar showroom or a VIOLET action, orders the formation of the Underplex YELLOW-Clearance managers review hair salon. Navigation, Defense, Exploration and Recon the plans and hold damage limitation Whenever the team makes the journey, (UNDER) group. The new UNDER group meetings to fi nd a way to implement the emphasize the inconvenient detour. will explore, not conquer, the underworld. To original request without leveling half the Drive the problem home by forcing a further that objective, The Computer recruits sector. Then low-clearance sub-engineers Troubleshooter to make a return trip for a citizens trained in an appropriately broad skill and unquestioning jackobots complete the form or forgotten piece of gear. Then, just base—namely, Troubleshooters. The UNDER physical construction work. What power they when the Troubleshooters have got used administrators expose draftees to focused command! They can complicate the lives of to it, close down the high-clearance outlet hands-free environmental training: a couple a thousand INFRARED workers when they and board up the front. The team knows a of grainy videos of Old Reckoning Doctor Who brick over a single vital door. route exists beyond the abandoned room, episodes and a tourist guide to Mammoth It’s easy to introduce your players to but they can’t reach it without entering a Cave). They give everyone shiny new team this construction process. Suddenly seal high-clearance area. badges and push them towards the nearest off access to Troubleshooter HQ, the Play with the players’ minds. Build Underplex access point. PLC depot or their communal dorm. The their frustration with seemingly random Envision your Troubleshooters—primed to characters hear work crews behind hastily construction decisions. Troubleshooters expect both hordes of slobbering, fl uorescent- constructed barriers. If they inquire about subjected to this experience might better green maggots and Old Reckoning cavern gift the work, offer standard remarks about the appreciate the origin of the Underplex. shops—as they venture into the darkness, their inadequacy of their security clearance. With lasers ready, trigger fi ngers itchy....
I SEE THE NEED TO GET DOWN, BUT I AM BAFFLED BY THE COMMAND TO ‘GET FUNKY’. 3 UNDERPLEX CLEARANCE ULTRAVIOLET
1: Under construction
The Underplex has three layers: the Tranz, the or falls into waist-deep water holes. Some of it citizens who successfully sue Power Services Underplex proper (including the Dungeon) and seems quite livable, at least by RED-Clearance or HPD&MC for damages soon mysteriously the Deeps. standards. Lighting varies, but it’s seldom totally suffer repeated shortages of power, food and dark. The Underdwellers have installed pipe oxygen. shunts to siphon off potable water and runoff The Tranz from the food vats—and for dinner, there’s The ducts always rat. Q The jumbled confines of the Transition, or However, the myriad branches and dead- Your average Alpha Complex citizen never Tranz, intermingle with all inhabited parts of ends of the Tranz make it almost impossible once considers the complex machinery Alpha Complex: INFRARED barracks, recycling for a wayward citizen to fi nd a destination grinding away in the background to make his sumps, offi ces, mess halls, vidshow studios, without a guide. In maintenance ducts and life tolerable. However, technical operatives ULTRAVIOLET mansions, reactor cores and waste discharge pipes Tech Services meets and bots work ceaselessly in the background waste dumps—especially waste dumps. an astonishing number of lost citizens, just to maintain minimal services. For them the Passages and crawlways may lie directly malnourished, bewildered and sitting in pools ducts that wind throughout Alpha Complex are behind any arbitrary wall and between any two of their own fi lth. an absolute necessity. bustling corridors. Citizens pass unknowingly Each service group maintains hidden For narrative purposes, standard ductwork within meters of scuttling Underdwellers—lost networks within the Tranz. Citizens seeking to comprises three types—ample, tight and and forgotten citizens, High Programmer use these privately managed tunnels require dead space. Ample ducts allow workers (and offspring, grotesque mutants, autonomous appropriate clearance and permissions, but Troubleshooters) to reach vital machinery, frankenstein bots and rats. Lots of rats. A Underdwellers and secret society members stop valves and safety points comfortably. Troubleshooter could punch a wall in his alike access them illegally. Troubleshooters Tight ducts allow access without immediate own apartment and discover six startled who lack the technical expertise to defeat threat to skeletal structure, but they are Underdwellers. And lots of rats. simple security measures can bribe access claustrophobic. Because the Tranz totally interpenetrates codes from most any ORANGE-clearance Citizens without traitorous mutations can’t Alpha Complex, travellers may pass from one maintenance engineer. access dead space ducts. Only specialized to the other easily, sometimes even without Theoretically, anyone injured in these tunnels bots and fiddly endoscopic tools can get noticing. They can move around the Tranz could file a claim against the responsible in there and move about. Characters using without undue trouble, though they must step service group. However, few could stomach endoscopic tools must roll against either lively to avoid third-degree burns from hot pipes the bureaucratic wrangling involved. Worse still, their relevant Hardware or Fine Manipulation
4 PARANOIA: The Underplex 1: CONSTRUCTION THE TRANZ specialty. A Troubleshooter trying to defuse a Due to the constant unpredictable passage of Q Straight down bomb 20m down a debris-choked duct with a thundering transit cars, few dare to try these couple of temperamental joysticks can expect entrances into the unknown. Secret societies The Underplex works best with a play a nerve-shredding experience. and Underdwellers consider these very style somewhere between Classic and dangers the greatest guarantee of security for Straight. The claustrophobic environment The transtubes their hidden activities below. fosters tension, fear, suspicion and Q resentment.Troubleshooters can die Alpha Complex requires an immense passenger Q The TUBE easily. and freight transportation infrastructure. Like any PARANOIA mission set The parts that figure most prominently in The Trans-Undercomplex Bullet Express outside civilized Alpha Complex, clone Troubleshooter missions are the transtubes. system carries passengers and freight at high replacement can be a problem. With Transtubes vary in form and functionality. speed. Transit cars—fl at-ended, windowless diminished clone replacement, smart Vertical Airflow Integrated Maintenance cylinders with spiraling runners corkscrewing players rapidly favor subterfuge over tubes, for example, use a high-speed air around the exterior—travel at Mach 1 along fi refi ghts. turbine to carry passenger capsules full tight tunnels with electromagnetic transductors Don’t feel restricted, though. Dark of maintenance personnel. Core Access and near-frictionless walls. caves and deep holes provide a Supply Trunk Routes are gaping tunnels The TUBE cars hammer the air. TUBE workable backdrop for a one-shot that magnetically propel gigantic cargo shells, stations reverberate with the automated cry, Zap mission. Add a few mutants who they transport anything from a million crates ‘Mind the blast’. This warns unwary citizens look suspiciously like they’re wearing of radberry chapsticks to whole prefab power to hang onto something or risk serious injury. rubber bodysuits. Solve clone supply stations. In addition to the usual vending machines, problems with an incomprehensible All secret societies know of one or more automated ticket validation stands and massive R&D gadget. Or send along half-a- obscure transtubes that pass into the extractor fans, TUBE station facilities offer dozen replacements for each clone… Underplex. Members may learn of these plentiful handholds. just in case. routes through favors or long service. Societies like Sierra Club and PURGE use these hidden Q Abandoned TUBE station routes to access the Outdoors or gain access to secure facilities. The societies guard this Alpha Complex TUBE Stations offer cheap, out trainloads of food pills, bars and bags. knowledge carefully, and frown on members reliable and fast transportation. However, Then PURGE mounted an all-out assault. who divulge it to others. The Computer’s constant demands on LIF Sector’s manufacturing facilities went up Solitary Troubleshooters who access Tech Services to expand the system poses in fl ames. transtubes without prior authorization considerable dangers to man and machinery, The TUBE station described here was one must deal with fast-moving traffic, flying typifi ed by the fate of one LIF Sector station. of PURGE’s key targets. Their inept demolition debris, wailing emergency vehicles and, LIF Sector once held a stranglehold on attempt caused only a few small fi res. But when most dangerous of all, surly maintenance production of key INFRARED food supplements. an Emergency Disaster Response Team put crews. These crews—workers in service High-speed transportation brought in scientists out the blaze with portable water cannons, firms categorized as Secure Highways, and semi-skilled factory workers, and shipped they unluckily hit a newly exposed layer of Underpasses & Thoroughfare Subcontractors (SHUTS)—maintain transtubes throughout Alpha Complex. Because SHUTS engineers Q Secure Highways, Underpasses & dislike pedestrians in traffi c—and because Thoroughfare Subcontractors (SHUTS) they have The Computer’s permission to shoot jaywalkers on sight—smart Troubleshooters Technical Services service fi rm type prepare hefty bribes. (See the box at right.) Example fi rms: InfraCare, Road Ease, ReTread Autonomous drillbots are always boring new Revenue stream: Tech Services contracts tunnels. Tech Services issues them narrow Secret society taint: Communists (common), Sierra Club (uncommon) directives—a sequence of directions and The transtube network is the lifeblood of Alpha Complex’s economy. All sectors rely on distances, just enough to send them the right a steady fl ow of goods, or risk panic, riots and starvation. SHUTS maintains the roads way. Well, sort of the right way—it’s kind of a and ensures citizen appreciation. INFRARED- or RED-Clearance maintenance teams general advisory based on vague notions of handle signifi cant repair work, ORANGE-Clearance supervisors prioritize work and direction. Wayward bots tend to bore holes YELLOW-Clearance crossing guards oversee proactive security in their designated zone through all kinds of passages, chambers and and manage high-end administration. Higher-clearance workers serve as supervisors, substructures, which surprises INFRARED managers and vital bureaucratic rubber-stampers. citizens at work in the vats or awaiting their When there are no immediate maintenance needs, work crews set to their secondary evening HappiMeal. role of enhancing citizen appreciation of the transtube network. They cone off random The bots’ random passage through lanes and road sections, erect logo-bearing fl ags and then stand back—well back. The subterranean Alpha Complex create new cones immediately reduce citizen complacency. At the end of the day, the work crews entrances into the Underplex. These entries retrieve all the cones with much pomp and ceremony, and thereby markedly improve range from mere cracks to gaping, structurally happiness levels. questionable overlaps with natural caverns.
REJOICE. YOU MAY SCREAM AS LOUD AS YOU WANT. 5 UNDERPLEX CLEARANCE ULTRAVIOLET volatile Old Reckoning waste. This material, resembles a pink, knobbly lump of sweet- foul. All ‘bidders’ have disguised themselves now known as PopRox (see below), caused smelling beads. When William-I took a as representatives of Technical Service service an explosion that gutted the station. grenade-sized PopRox lode to an R&D lab in fi rms, which further confuses the situation Today the LIF Sector station sits derelict, unlit NEP Sector for examination, he accidentally when the Troubleshooters crash the auction. and unattended (Tension level 0). Walls are dropped it in a pool of industrial runoff and stained and crumbling; rusted girders poke out inadvertently destroyed the adjacent CPU Seed: Gate crashers through cracked masonry. Stylus Acquisition Request Refusal building. Q The platform serves as a drop site for William-I-CHL-2 found the remains of his Someone demolished the GFC Sector TUBE societies like PURGE and Corpore Metal, as Prime in the spitting and hissing remnants of station in the night, killing a dozen citizens. The well as a waypoint for vagrant Underdwellers. a PopRox lode. Troubleshooters get to play clean-up team; they To access the platform, Troubleshooters must Exposed to water, PopRox crackles, pops must gather evidence to help IntSec identify negotiate either the empty shaft of a funicular and fi zzes with ever-increasing violence, and the perpetrators. railway or the melted wreckage of an escalator. it releases great gouts of flammable gas. The Mystics use the TUBE station by night to (For a fuller description of a derelict TUBE Developers in Tech Services, PLC and R&D hold parties. The noise and noxious fumes fi lter station, see the mission ‘Patch Job’ in the remain certain PopRox must have value. down into the Underplex, where Underdwellers PARANOIA supplement Crash Priority.) Their continued prospecting missions have work themselves into a state of frustrated fury. Glyphiti: The damaged platform area is exhausted all known lodes in LIF Sector. During a particularly riotous gathering, The smeared with glyphiti, encoded messages that PLC keeps the unrefi ned material in several Underdwellers fi nally lost their cool and sent look like graffi ti. secure warehouses in case someone devises out heavies to end it. Technical Services and Power Services a safe use. The confrontation might have passed without originally created this tagging system to signal incident had it not been for a case of mistaken problems for system outage auditors and repair Mission seed: Drill bid identity. A gang of Death Leopard gatecrashers crews without causing alarm among the public. Q mistook the Underdwellers for undercover Certain secret societies, notably PURGE and Technical Services has lost a tunnel-drilling IntSec agents. Their explosive clash caused a Death Leopard, have adapted glyphiti as an bot. The Computer assigns the team to head massive cave-in. extension of Twitchtalk. They use it to identify into LIF Sector TUBE station to follow the The Troubleshooters may have difficulty targets for sabotage, demolition or bombing, programmed route of the drill and retrieve identifying the cause of the collapse. In the and disguise the notations as problems with it. Tech Services operatives believe a secret meantime, the Mystics and Death Leopard waste outfl ow pressure or faulty light bulbs. organization must have sabotaged the machine plant evidence to blame other societies and The TUBE station’s glyphiti conceals and taken control of it. remove signs of their own involvement. a multitude of secret society encrypted In fact, the drillbot fell through a weak point messages. Given time, Troubleshooters with between the Tranz and the Underplex. A Twitchtalk or the new Cryptography specialty community of Underdwellers discovered the The heart of the Underplex (see the boxed text below) can uncover all damaged machine. They used it to extend kinds of information, though it’s hard to tell the limits of their small community, but in the From the report of the Preliminary Investigation how current it is. process drew the attention of other groups of Reallocatable Environs team, service using the Underplex. consultants to the UNDER Management, PopRox Now the Underdwellers seek to sell the bot regarding sealed Sector GSN: Q to the highest bidder, in return for supplies PopRox is an artifi cial Old Reckoning mineral and food. Disguised representatives of Free It took three of the team to get the door discovered decades ago by William-I-CHL-1 Enterprise, Corpore Metal, an enemy complex open, and when we did, the whole as he supervised construction of a new and the Mole Men (see Chapter 3) all plan to area reeked. A biocheck indicated sub-conclave in LIF Sector. A PopRox lode acquire the machine through fair means or suspended particles of unidentifi able Cryptography Q New Common Stealth specialty (optional) Simple description: Code-cracking. This specialty represents a character’s ability to read and write codes and ciphers. When the cryptographer creates a coded message, the GM makes a hidden success roll. The margin of success determines the diffi culty someone else faces trying to break it. Anyone attempting to decode the message must roll a successful check with a margin equal to or greater than that of the original coder. For instance, a character whose deciphering check succeeds by a margin of 5 or more can break a code prepared with a success margin of 5. A decoding check that succeeds, but not by the required margin, means the character understands enough of the message to get a clue to the subject matter. A successful roll with a success check 5 higher than the required margin means the cryptographer not only decodes the message, but also understands the entire cipher or code system used. A failed Cryptography check leaves the code unbroken. A signifi cant failure means a complete misreading; the character discerns a message unrelated to the original content. Give the PC just enough information to send him on a wild goose chase around Alpha Complex. (‘No, really, it says here we’re about to be invaded by Ming of Mongo! You must alert your commander!’)
6 PARANOIA: The Underplex 1: CONSTRUCTION THE UNDERPLEX PROPER
origin. The room contained several Down on the farm rows of plastic seats, a long table (both salvageable) and several ceiling- The size and poor maintenance of Core Access Supply Trunk Routes cause moisture suspended strip lights—functional, but problems in the tunnels. Mystics take advantage of this moisture to practice mushroom discontinued under Safety Protocol husbandry. Low-degree Mystics weed diseased fungi, apply foul-smelling fertilizers and 5623/AA/c. Half the seats contained harvest ripe crops. Higher-degree members manage workers and hybridize new fungal skeletal remains, wrapped in clothes growths. The highest degrees just, you know, sample. Dude. that seemed not to have aged a day. Troubleshooters smell these mushroom farms long before they see them. The farms Special commendation to the boys in reek with a stifl ing earthy smell Troubleshooters may associate with a sewage reclamation PLC for those! plant. The fl esh had long since sloughed Some Trunk Routes are so sodden that fungi cultivation becomes impractical. Here away from the bones, replaced by Underdwellers establish algae pits. Small communities gather around, or even fl oat on, thick layers of blue and white mold. fl ooded Trunk Routes growing oceans of thick green algae for harvesting, consumption Inspection of the corpses revealed one and—occasionally—trade. clasping a strip of laminated paper, which read: ‘REPORT IMMEDIATELY TO BRIEFING ROOM 12/AARG/7 AND paper and pencil, roll a 20-sided die until weapons, portable generators, water purifi ers AWAIT FURTHER INSTRUCTIONS.’ your wrist hurts, and—voila!—a confusing, and other vital stolen equipment. Inform Troubleshooter HQ they need muddled, multileveled monstrosity ready for Underdwellers turn confession booths into to assign a fresh team to the mission your players! impromptu latrines or garbage bins, and daub based out of 12/AARG/7 and reprimand them with ordure and graffi ti. They sometimes the briefi ng offi cer with a tardy note. Eating out make dead terminals into anti-shrines, where Q people come to spit, urinate, lob rotten food or Beneath the Tranz, the Underplex proper In civilized Alpha Complex, PLC service fi rms just hurl abuse. Locals regularly shout ‘Trash extends kilometers deep. Formed from like All-U-Can-Eat and MuckVittles collect his wretched processor’, ‘GOTO heck’ and collapsed buildings and natural passages, the and process almost all biological by-products similar profanities as a ritual of daily life. region comprises a 3D jigsaw puzzle of rooms, and remains, and process them into building On the other hand, Underdwellers show a warehouses and open spaces. materials, fertilizer, medication and snack primitive fear of working terminals. A corridor The Underplex shelters whole Underdweller foods. With suffi cient technology and artifi cial with a flickering monitor inspires ghost communities: feral children, traitors, forgotten flavor, PLC can make anything vaguely stories and superstitious mumbo-jumbo. Even citizens, psychotic mutants. Communities grow appetizing—sort of—and most low-clearance seventh-generation Underdwellers harbor a around functional water pipes or power outlets. citizens expect nothing more. deep-seated fear of the machine that enslaves They fi ght endless battles over environmental Unlike the food in Alpha Complex, the the world, from which the forefathers fl ed so control and functioning lights. Underplex offers nothing remotely processed, they might save humanity. The derelict passages and hallways are reclaimed or even cooked. The upper levels a post-industrial Escher drawing. Shattered offer vermin, plentiful varieties of algae, insects McWellon Missile Base stairs disintegrate completely halfway down. and the occasional unidentified carcass. Q Reinforced supports stick out through crumbling Deeper down, as derelict passages give way Before The Computer made things right, masonry, like a fossilized rib cage. Rooms to rough tunnels and caverns, Underdwellers Communism made them terribly wrong. merge at odd angles, fl oors and walls end dine on richer fare: snakes, worms, leeches, The threat of attack by the Red Socks— in thin air, and rust and rot cover everything. enormous shoals of fungi, lichen, parasitic the official Old Reckoning designation for Think abandoned factories and ill-maintained smuts and edible phosphorescent slimes. Communist forces, according to the Gatzmann subway tunnels, derelict hospitals and ‘urban PLC’s prepackaged supplies notwithstanding, Archives—led those on the side of right to renewal project’ neighborhoods. Walls have Troubleshooters who plan poorly or get into build subterranean defense bases. The Army crumbled, as if something crashed through at accidents can rapidly go hungry. PCs who face fully staffed the bases and packed them with high speed; dust and grit carpet the ground; starvation must rely on their survival skills, legal heavy ordnance, bombs, small arms and siege every footfall echoes. Stains that smell of dried or otherwise. supplies. Ultimately, the defenses failed. The blood lie thick on metal struts. Patterns in the Archives recount how many fi ne men died fi lth reveal tiny footprints. At your service, citizen during a dark time called Red October. Troubleshooters here will parley with Q The McWellon Missile Base stands wrecked Underdwellers ranging from the green The Underplex still holds a few working power and abandoned on the upper edges of the and perishable to umpteenth-generation cables, pressurized message ducts, water Underplex. The base’s foot-thick metal doors descendants of the fi rst visitors below. Most pipes, bundles of wiring, vending machines, once made it a hard target. Today, PCs can Underdwellers are territorial and suspect the confession booths and security stations. Many worm their way in through shattered security PCs’ intentions. Past forays by Armed Forces decommissioned computer terminals are doors and unsecured ventilation shafts. Faded and IntSec have left Underdwellers with frayed disturbingly intact. warning signs threaten trespassers with nerves and rampant paranoia. Underdwellers need power and water armed response. Debris on the fl oor includes To assist you in charting two centuries’ as much as anyone, so they jury-rig taps several dozen spent slugthrower shells, a worth of Underplex strata, this sourcebook’s and shunts. Scavengers rapidly salvage partially melted wrench and the shattered appendix provides many random tables. Grab loose wiring, batteries and tools to maintain remains of an electronic locking device. An
IT IS DARK. YOU ARE LIKELY TO BE EATEN BY A GRUE. 7 UNDERPLEX CLEARANCE ULTRAVIOLET Vagrants Q Sparkle Ultra (dioxromnurespa- Common mutations: Acidic Spit*, Charm, (alternately) weak and undefended. After Find Location*, Forgettable*, Matter Eater, they cadge a plasticred or a meal, they butinol-3) Stench* move on. —You hope. Clearance: ORANGE Common skills/specialties: Any time the player characters venture Cost: 300cr per gallon drum Management 10, Bootlicking 14, Hygiene into the Tranz, you can use a random Delivery: Aerosol/spray 01, Interrogation 01, Make Embarrassingly vagrant to distract and sow dissension Effects: Depending on the period and Convincing Statements About People among them. The vagrant insists he knows extent of exposure Sparkle Ultra causes You’ve Never Met Before 16, Moxie 14, a particular PC, and is indifferent to denial hallucinations and breathlessness (light Stealth 08, Always Have Another Drop of and counterargument. He persists until exposure); nausea and swelling of the Cleaning Fluid Hidden Somewhere 14, teammates become suspicious. Even if throat (moderate exposure); muscular Concealment 12, Disguise 01, Violence the team leaves the vagrant behind, he convulsions and build-up of fl uid in the 07, Swing Broken Bottle In A Wild And follows at a distance and makes knowing lungs, leading to drowning (lengthy Dangerous Fashion Likely To Get Someone winks, nods and thumbs-up to the selected exposure). Hurt 13, Wetware 07, Cloning 01, Hunting Troubleshooter. Notes: Industrial-strength cleaning 11**, all other skills 06 Heck, you can keep using the same fluid designed for environmentally Weapons: Broken bottle (S7K) vagrant over and over across multiple controlled areas accessed by bots only Armor: None missions. Play the vagrant as a running during period of use. Other gear: Bottle of industrial-strength gag, an ever-present background detail— cleaning fl uid and maybe he follows the PCs back to the civilized world. For example, if you play the another solution. The Computer has retrieved The Underplex is full of beggars, derelicts vagrant with a hacking cough, the next time data indicating an intact copy of comparable and tramps. Whether due to poor hygiene, the PCs call into HQ, they hear that same legacy software—codenamed M155123 an offensive personality or some other cough as background noise over the line. C0MM@ND—at specifi ed coordinates in the antisocial disorder, these vagrants escape During a fi refi ght, the vagrant wanders by Underplex. The Troubleshooters must escort the civilized corridors and pursue (or are or keeps asking his favored PC for spare an INDIGO-Clearance programmer to the pursued into) a nomadic life. They keep credits. Once you’ve seen the Underplex, McWellon Missile Base. The programmer will moving because they keep offending in some sense you can never leave it identify and extract the required data packet. people. They often trail after anyone behind. There are, of course, obstacles. Armed who looks healthy and well-heeled, or Forces goons stalk the team, keen to prevent them snooping around the base. Pro Tech and * Power from The Mutant Experience rules supplement. ** Specialty from Chapter 3 of this book. Computer Phreaks seek access to the isolated mainframe. And of course, the onsite scrubots like to keep everything sparkling clean with Electronic Engineering or Security Systems Alpha Complex. The Sierra Club has gained Sparkle Ultra, a cleaning fl uid that causes check reveals the lock originates from Alpha access to the Outdoors through the launch every ghastly disease you’ve ever seen on a Complex, with components of relatively recent tube. PURGE has scavenged antiquated TV doctor show. design—perhaps from the last ten years. armaments the Armed Forces left behind. The base’s interior shows severe decay, with The Armed Forces also left behind something Q Seed: First refusal heavily corroded metal and fl aking stonework. else—a squad of Mark 2 scrubots, a class Regularly shaped rooms are constructed from now obsolete in Alpha Complex. The Mark 2 An Armed Forces supply squad goes missing prefabricated 10m-square shells connected suffered from inadequate memory capacity in the Underplex. The Troubleshooters must by heavy metal bulkheads. Where doors don’t and a malfunction in a mechanism intended retrieve the soldiers’ ME Cards and complete already lie open, rust makes them easy to to synthesize cleaning supplies from common the squad’s mission: deliver a specialized force. Most of the asbestos ceiling tiles have materials and waste. The manufactured power cell to specifi c coordinates. collapsed, revealing a roof space thick with cleaning fl uid, though effective, also caused The supply squad attacks the PCs in an cobwebs. Each room contains the trappings of nausea, convulsions and asphyxiation. Curious attempt to destroy the team’s recording an Old Reckoning military base, with devices Troubleshooters might wonder whether Armed equipment. They want to hide the truth: They for maintaining weapons, security, surveillance, Forces abandoned the base because it served cut contact with HQ because their assigned utilities and atmospheric controls. no useful function or because of the dangerous, mission was a one-way trip. They describe the Yet in certain areas, closed off from the world, if incredibly clean, environment. second-rate equipment assigned to their team, the air in the base seems remarkably fresh. particularly one wildly unstable combot. The Everything there is spotlessly clean. Q Seed: Last C0MM@ND squad refuses to return to Alpha Complex. Why? Because several decades ago, the Do the Troubleshooters take charge of the Armed Forces rediscovered the base and Computer Phreaks have corrupted the central combot and complete the mission themselves, stripped the interior. Occasionally they used defense system for Alpha Complex, wiping which will take them into McWellon Missile its still functional, if erratic, systems to shoot the software responsible for ground-to-air Base? If they don’t, what happens when the missiles in battle practice. Missiles emerged defenses. High-clearance programmers can’t frankenstein combot threatens to execute them Outdoors, several miles beyond the limits of meet the deadline, so The Computer has for dereliction of duty?
8 PARANOIA: The Underplex 1: CONSTRUCTION THE DUNGEON HPD&MC—no, the other HPD&MC The Homologous Psychic Dissidents & Mutant Citizens (HPD&MC) IntSec GREEN goon: Drop the weapon and place your palms is a Computer-sanctioned support and social realignment club against the wall. for registered mutants. These mutants buddy up to reform their HPD&MC club member: Friend citizen, I’m a representative of wretched lives for the benefi t of Alpha Complex. The Computer HPD&MC! We’re capturing footage of profound importance provides them targeted infoganda pamphlets, special edutainment to the future of Alpha Complex. Just one more shot and we’ll programming with reinforced, maximum-strength subliminal be out of your hair, I promise. probity-enhancing content, and thoroughly researched, hardly- IntSec goon: Okay, make it quick. [Walks away.] ever-experimental dietary supplements. Club member: Thanks for your understanding, citizen. [The club The HPD&MC social club has gained unsuspected freedom and member levels his weapon at an armored autocar as it comes infl uence because of confusion over the groups’ abbreviated title. around the bend, transporting a VIOLET-Clearance executive. Secret societies have transformed the club into a militant group Muttering under breath:] Just one more shot… intent on wanton destruction and sabotage. The HPD&MC club uses the combined talents of PURGE and Psion to cause maximum The HPD&MC club uses a network of bolt holes and tunnels to damage, then lays blame on the homologous service group. Given transport mutants to enclaves in the Underplex. Psion supplies and the penchant of HPD&MC (the service group) for causing chaos funds these communities, and cautiously recruits from the escapees during vid-shoots and marketing campaigns, the HPD&MC club while they weed out IntSec plants. has avoided a lot of undesirable attention.
more social mutants have built makeshift Q Orphic irregulars The Dungeon stockades and jury-rigged defenses. Anti- mutant bigots patrol the perimeters of these The Controls (spooky psychics who run the Even the wretched Underdwellers aren’t the strongholds, effectively turning the fugitive Psion secret society) realize the incredible worst of the Underplex. They have confi ned colonies into prisons. These disparate potential of the Dungeon’s mutant gene pool. the most dangerous among them, the fugitives underworld islands compose The Dungeon. They abhor the waste of gifted mutants dying among fugitives, within isolated spaces known The Dungeon does not have a defi ned shape through random violence, starvation or the collectively as the Dungeon. or boundary. The term encompasses hundreds brutal stupidity of bigots. Mutants seek refuge in the Underplex of sealed enclaves scattered just beyond the Consequently, the Controls enlist Psion to avoid angry mobs, discrimination and Underplex proper. Some enclaves are derelict operatives for temporary exile into the excessive form-fi lling. They are drawn there factory complexes or barracks. Others sprawl dangerous depths of the Dungeon. Named by the promise of communities free from like Alpha Complex subsectors—structures, the Orphic Irregulars, an itinerant subgroup of judgmental attitudes and random victimization. rooms and facilities guarded by a protective Psion, these spies have powers of heightened They experience malnutrition, withdrawal wall. These large communities have strong perception and mutant location. symptoms from dietary supplements and defenses capable of withstanding heavy Many Irregulars die in pursuit of the ultimate territorial violence. assault. However, most outsiders consider new mutant power; others fail miserably and Painfully withdrawn and psychologically the defenses not worth assailing, an ideal vanish out of shame. Sometimes the shame scarred, some mutants live as hermits. Other, barricade to keep the monstrosities inside. is bullet-shaped. However, a few discover new
JUST WHAT IS A GRUE, ANYWAY? 9 UNDERPLEX CLEARANCE ULTRAVIOLET powers that enhance Psion’s understanding of mutation. When Irregulars Biology: Bottle-green walls, disinfectant-scented humidity and discover Dungeon-dwellers with extreme mutations, they decide whether plastic curtains. The staff wears blood-smeared rubber gloves and to recruit or simply to observe. Irregulars offer gifted individuals comfort, face masks. They stalk the corridors for something new to probe. food and the chance to harness their abilities under the tutelage of the When they don’t have subjects to work on, staffers work on each Psion Controls. Sometimes an Irregular must instead end the tortured other; you can meet some truly grotesque nurses. A researcher life of some monstrosity with debilitating physical or mental mutations, in genetic drift needs a steady stream of Dungeon test subjects; and sample its DNA for cataloguing and experimentation. therefore, he also needs Troubleshooters to get them. Annihilation Through Applied Technology (ATAT): Armed Q Area 31 Forces agents frequently infiltrate this wing, because the researchers here create what nonspecialists might call ‘weapons’. R&D values scientific fervor and irrational passions. Technicians, Carbon stains the pitted concrete walls, and the air is thick with driven by zealous enthusiasm, experiment on themselves with weird a burning smell. Test stations (or fi ring ranges) require targets; chemicals and radiation. Exposure creates new physical and mental researchers need look no further than the Dungeon. conditions, which technicians use to further their study of science. Or rather, Science! Theoretical Science: In these narrow, white, extremely well-lit Faced with stringent health regulations and blanket restrictions on corridors, the eerie silence is occasionally broken by a scream or mutation, senior R&D management set up the hidden Area 31 in the explosion. Researchers stare fervently at metal boxes, beakers Underplex, close to several large enclaves of the Dungeon. of rainbow-colored fl uid or complex networks of cables attached Area 31 is one of the few purpose-built areas of the Dungeon. Sited to little helmets on the heads of rats. Their all-consuming amid a massive cluster of sealed subsectors, it forms a hub with access fanaticism—the researchers’ fanaticism, though probably the into all surrounding areas. ‘Chaotic and life threatening’ best describe its rats are pretty singleminded too—fi lls visitors with a Lovecraftian working conditions. Two hundred technicians, lab-rats and researchers sense of wrongness. The Theoretical Science wing holds the populate Area 31, pursuing pet projects and experimentation unlikely current Area 31 record for the largest number of simultaneous ever to bear fruit. interdimensional rifts. Area 31 consists of fi ve wedge-shaped specialized working zones extending out from a central core, with storage facilities, power generation Unknown: This wing has a single entryway. Citizens enter, but and living quarters. Specialists practice all kinds of experiments, but each no one ever comes out. From within comes incomprehensible wing focuses on one of the following areas: wailing and weird humming. The corridor outside the wing exhibits far too many angles for the human eye to comprehend. Viewers Radioactivity: The radioactive wing contains more LeadLyke experience headaches and nausea, as though they saw too many than any other place on the planet. Geiger counters crackle episodes of Teela O’Malley in a row. constantly. Much research from this area seeps into the others (often literally). Q Seed: Catch ’em During a mission in the Underplex, the Troubleshooter team comes across a horrifi cally burned citizen. He gibbers about needing to ‘catch ’em before it’s too late,’ then expires. Searching the body, they fi nd his ME Card (his name is Brock-O-NYX-6), an R&D pass to Area 31 and a pair of insulated gloves. The team can investigate, ignore or just report the incident. The Radioactivity wing of Area 31, seeking an alternate energy source for handheld equipment, discovered a means to harness electricity from the bodies of vermin. Specifi cally, rats. Big rats. Unfortunately, the electric rats ran rampant, killing a dozen staff and escaping Area 31. During the mission, the team fi rst meets researchers who hunt the rats, and then encounter the vermin themselves. Rats attack with insane fury, delivering bites (S5W impact) and shocks (S3W energy). Area 31 personnel offer 100cr for each rat, dead or alive, as long as the team member completes a questionnaire about his experience.
The Deeps The Underplex lies atop the natural caverns of the Deeps, immense caverns that drive far into the planet’s crust. Caves, gorges, crawls, shafts, lakes, tunnels: All twist and interlink beneath the Underplex. The area lies in utter darkness, except in rare communities that generate their own power. Phosphorescent lichen and lodes of luminescent dorythium provide a dull red glow—a radioactive glow that causes nausea and hair loss.
10 PARANOIA: The Underplex 1: CONSTRUCTION THE DEEPS Phantom sectors At various times and for various reasons, The Computer or Alpha the resources. Few sectors support their own cloning facilities; a Complex bureaucrats have quarantined whole sectors. These ‘phantom clone might die in a lost sector, then decant somewhere outside. sectors’ remain intact and functional, and are often heavily populated. Tech Services has real issues with clone requests from places Engineers and maintenance workers remain assigned there, captives that don’t exist. with the rest of the population. Among citizens outside, these phantom A sector’s disappearance also affects traffi c, utilities and quotas. sectors—places that have vanished without trace—spawn rumors, Tech Services must divert traffi c and utilities because systems speculation and ghost stories. indicate a big gap in the network. Meanwhile, CPU and HPD&MC Rogue High Programmers use phantom sectors as power bases. recalibrate citizen quotas—like happiness, job satisfaction and Secret societies use them as safe houses (large safe houses), training chapstick consumption—to accommodate a sudden disruption in grounds, supply stockpiles, or peculiar socioeconomic experiments. the averages. Phantom sector controllers must resort to subterfuge to acquire Alpha Complex contains many locations in this limbo. The CPU resources they cannot have manufactured onsite. They establish cover Department of Identity Restoration and Endorsement (DIRE) organizations, send out runners to hijack shipments or make deals with handles instances of identity dispossession and applications to Free Enterprise, then transfer the goods in through the Tranz. re-establish personal credentials. DIRE waiting rooms overfl ow with Phantom sectors raise identity issues for residents. If an administrative offi cial nonpersons. Sometimes Tech Services moves in and seals error sealed off the sector, the clones inside may simply disappear; off these waiting areas. No sense wasting valuable power and air CPU lists them as missing. In time, Tech Services may replace them on a room empty of registered citizens! with a fresh clone, but missing-person status doesn’t necessarily justify
Water fl ows fast in streams down to deep, and containers of radioactive waste. Each Such an ULTRAVIOLET could achieve great dark lakes, heavy with silt and trace metals. container is either vitally important, blatantly things, and doubtless would hardly ever sink This far down, wildlife becomes scarce. useless or incredibly deadly. Determine random shamelessly into unbridled greed, hypocrisy Communities survive through careful planning, content using the tables in Section 5 of this and paranoia. fungal agriculture and cannibalism. Travel at book, the back of the core rulebook or the Mezcalinzan: a living tribute to a founder this depth is incredibly diffi cult; there are three Gamemaster Screen mission blender—or, who escapes the clutches of totalitarian utopia times as many dead ends as useful passages. you know, personal preference. After all, you’re to set up an awe-inspiring, concept-shattering However, the Deeps hold Old Reckoning always right. totalitarian utopia. artifacts, concealed here to weather nuclear The near-total seclusion lures fugitives and Walter-U-ZAN-12 made his name in Alpha assaults common in the pre-Computer era. exiles: radical thinkers and extremists, ex-High Complex as head of the HPD&MC Mind In the shattered urban Underplex, Programmers and reviled technoccultists, Enhancement Through Herbal Solutions Troubleshooters might feel vague familiarity, heinous criminals and citizens searching for division. He achieved signifi cant advances what with the occasional light, a battered the CPU Planning Department. The team may in the management of Communism through vending machine or the chance to recharge stumble across these individuals or seek them copious applications of wild parsley. batteries from a sizzling power conduit. The out to fulfi ll some obscure mission objective. Outwardly Walter-U was a Mystic of high Deeps are their nearest approach to another Whatever reason your team might have to degree, but his true loyalties lay with Internal world, a lightless, cold, wet world of tight visit the Deeps, they shouldn’t expect a warm Security (and, indeed, with the Illuminati). spaces and stale air. Teams sent down this far welcome. Walter-U’s multiple layers of deceit, combined must rely on their wits, skills and equipment Actions in darkness = accidental targets. with the stresses of the High Programmer life, for survival. People only survive in the Deeps Troubleshooters might consider the Deeps an led him from sanity straight into self-imposed through determination, indifference, insanity, ideal place to bump off someone and dump the exile in the Deeps. faith—or all of the above. body, then fi nd they nuked the wrong guy. The Underplex was an ideal place to start For the Deeps, imagine a pitch-dark For an authentic re-creation of the Deeps, afresh. But early on, Walter-U discovered, wilderness in the dead of night. Creatures sit your players blindfolded in a damp cellar. to his frustration, that others had beat him in the Deeps possess senses beyond the Occasionally throw rubber bats at them. To to it. Walter-U and his program group fought basic fi ve: blindsight, echo sense, vibration- simulate their sensory deprivation, lower your through a dozen skirmishes and uneasy truces sensitive tentacles or vision outside the human voice; then, when something unexpected with secret societies and mutant rabble. After spectrum. happens, shout at the top of your lungs. Your a bruising encounter with (what? could it Artifacts here date so far back, most players will undoubtedly appreciate your extra be?) another Illuminatus, Walter-U prudently Troubleshooters wouldn’t know they’d found effort to enhance their experience. decided to explore deeper, hoping to fi nd a anything noteworthy, even if it came labeled quiet place to create his new order. in a convenient presentation box: fl int tools, Mezcalinzan Walter-U founded Mezcalinzan in a massive ancient totems, early human skeletons and Q ovoid cavern the size of a sector. Fungal fossils of creatures from the prehistory before Imagine a whole society ruled by one entirely growths fi ll the entire chamber; the thinnest Communism. unmonitored and unchecked High Programmer. strands support enormous puffballs with walls The Deeps also hold remnants from the Old This ULTRAVIOLET holds sway without the a meter thick—ready-made natural barracks. Reckoning—garbage, basically: crates, barrels, constraints exerted by competing UVs and Tubular corridors provide easy access between time capsules, skeletons of Mafi a mobsters the monocular monitoring of The Computer.
STAY VERY STILL... AND I’LL SHOOT IT OFF. 11 UNDERPLEX CLEARANCE ULTRAVIOLET different rooms and levels, and carry water up Walter-U-ZAN-12 and waste down to the cavern fl oor. The base of the cavern seethes with a fungal Fungus-infested High Programmer; ex-HPD&MC (Internal Security plant), ex-Mystics sea of porridge-ian consistency. Though it (degree 12), ex-Illuminati (degree 8), Toxic Metabolism (12), Regeneration (fungal); sounds unsanitary, this bubbling mass acts Management 12, Bootlicking 01, Intimidation 16, Hygiene 01, Moxie 16, Induce Awe like a kidney, fi ltering vital nutrients, recyclable By Conveying The Frightening Benefi ts and Potentials Of The Common Mushroom 18, materials and pure water from the garbage Violence 06, Projectile Weapon 10, Agility 01, Hardware 09, Bot Ops & Maintenance 01, and, umm, corpses. This fungal growth also Habitat Engineering 13, Wetware 10, Pharmatherapy 16, all other skills 07; spore gun covers the walls of the community and provides (O4D impact; see box nearby); natural armor (I3). a soft glow suffi cient to read by. Walter-U achieved greatness through hard work and a network of contacts throughout By some standards, this way of life might Alpha Complex. He specialized in suppressing free will while enhancing higher brain not seem so bad. The citizens of Mezcalinzan function through herbal remedies. Now, riddled with a fungal parasite, Walter-U expands appear to live in happy co-existence with their his personal empire through deception, kidnapping and graverobbing for raw materials. environment. However, Walter-U’s dream society falls somewhat short of utopia. Mescalinzan’s fungal foundations survive parasitically on its citizens, called myconauts. The fungus doesn’t draw sustenance only from Spore gun the dead, but also from the living. In a way, O4D impact, range 50m. Myconaut spore guns fi re dense puffballs, which cause severe this state of existence fi ts perfectly Walter-U’s blunt trauma on impact and break open to release a cloud of spores. All living targets in combined experience of the Mystics, the a 1m radius must succeed in a Violence check to avoid inhaling the spores. If inhaled, the Illuminati and Internal Security. Myconauts live spores cause three rounds of intense coughing and seizures; all the character’s actions serene and crime-free existences in support incur substantial penalties. A target wearing a dust mask, respirator or fully enclosed of a greater cause than they can possibly armor ignores the spore effects. comprehend. The fungal parasite provides for their every appetite and desire—though it has drugged them so thoroughly they desire about as much as a broken bot. Walter-U has achieved his dream, and the spores have The power of fungus robbed him of ability to dream any more. Mezcalinzan fungus has certain strengths and weaknesses Troubleshooters may discover. Outsiders envy Mezcalinzan’s success, Myconauts, for example, have considerable physical and mental resilience, natural without understanding the price its residents Regeneration and the ability to work without rest, providing they remain reasonably warm pay. Myconauts live long, healthy lives, without and damp. In game terms, Myconauts have these benefi ts: hunger, sadness or overbearing control. Natural I3 armor Their homes have integrated recycling and comfortable furnishings that literally grow out Resist mind control (e.g. Charm, Puppeteer) of the fl oor. Mystics, HPD&MC, Humanists, Regeneration that never drains Power IntSec, the Sierra Club—heck, even The Computer—desire such perfection. What Can exert themselves without fatigue Tech, Power or R&D operative wouldn’t prize these safe and renewable technologies? On the downside, the fungal parasite withers rapidly on exposure to dry conditions, fi re Mezcalinzan is an organic, centralized system or chemical fungicides. For each round of exposure, a Myconaut suffers damage starting that coexists perfectly with the population. If with a Snafu result and increasing by one damage step per round (as per the progression CPU or Pro Tech could duplicate it, they could at the top of the Weapon Chart in the main rulebook) until Killed. compete withThe Computer itself. Myconauts think slowly and are disinclined to break away from their working group. When Mezcalinzan has so much to offer, Nimble Troubleshooters can easily outsmart a gang of Myconauts simply by splitting up. enforced slavery and zombification by a potentially sapient mycological entity seems a small price to pay… right?
The residents, certainly, are not militants and few have a fi xed ideology. But, treating them as a potential battle force, united by means of propaganda and myths that correspond to the misery of the favelados in contrast to the luxury of the city, they may favor communism. —Robert Neuwirth, Shadow Cities [2004]
12 PARANOIA: The Underplex 1: CONSTRUCTION ADDENDA Wyrms Alone in the dark Skills: Management 12, Intimidation 16, Oratory 01, Violence 12, Agility 16, Unarmed In Alpha Complex, citizens rarely fi nd Combat 16, Slice Flimsy Troubleshooter Weapons In Half With Single Chomp 18, other darkness an issue. The Computer Violence specailties 01, all other skills 01 knows bright, well-lit areas promote Mutations: Corrosion, Matter Eater, Toxic Metabolism happiness and productivity. Tests show Weapons: Claws (W5K); Triple ranks of sharp teeth (S3K) citizens locked in pitch-black rooms full Armor: Natural (I3/E1) of tools and devices of entertainment generally experience a 76.3% drop in Wyrms are omnivorous monsters native to the Underplex. They might have arisen happiness, a 71.3% drop in productivity through evolution of a particularly unfortunate clone. Alternately, a High Programmer or and a 67.2% chance of not exiting the crazed scientist in Area 31 might have created the wyrms as bioengineered guardians. If room at all. you believe the propaganda regarding conditions Outdoors, these creatures could herald Because of this, Troubleshooters the return of the dinosaurs, and the possible threat of an enemy-run theme park. entering the Underplex for the fi rst time The fi rst wyrm, recovered from BBY Sector, shocked xenoform experts with its sheer are seriously disoriented by inadequate impossibility. The young adult wyrm weighed more than 18 tons and measured over 13m lighting. They experience a giddy in length. With thick-scaled skin, caustic breath and an appetite for precious metals, the childlike state that often ends in tears, beast seemed to confi rm the accuracy of many Old Reckoning records. Romantics and ear-splitting screams and whimpering Sierra Clubbers went into frenzies of excitement; suddenly the histories of Puff and Pete cries for long-lost soft toys and safety gained new weight. blankets. A xenobiological analysis of the wyrm bio-data identifi ed a possibility that the creature But those who choose to live in had unnatural origins. The scientist suggested intentional bioengineering or, perhaps less darkness consider it a friend and a likely, a cascade mutation of clone DNA. A High Programmer confi scated the wyrm, and tool. Darkness makes it easier to hide, R&D has recovered no further samples, alive or dead. Researchers remain hopeful they to eavesdrop and to shoot, pound or may recover another specimen, given recent reports of savage assaults on Underplex dismember other citizens. In the dark, vagrants. However, no one has expressed eagerness to actually do the recovery himself, anyone might get the blame. inasmuch as wyrms eat rocks, garbage, bots, people, ceiling supports and anything else that happens to step within biting distance. Sounds like a job for Troubleshooters....
Under the sea Not terminated? Maybe you’re one of those iconoclastic GMs who sites Alpha Complex in an unusual Internal Security exiles certain captured location. You might have put it under the sea, inside an enormous asteroid, on the moon mutants to the Dungeon, where they or encircling a massive redwood tree. Well, the world needs mavericks; feel free to adapt roam free and breed. Why does IntSec this material for your needs. To generate an Underplex equivalent, just fl ood or evacuate allow this? Why not just terminate a few locations, or infest them with redwood weevils or something. Make these areas all mutants and erase their genetic marginally livable—almost enough to present an alternative to life in Alpha Complex… templates? Only The Computer seems just not quite. to know why—a consequence of the coagulated protocols of generations of High Programmers, many of whom had strong opinions about mutants. Many of Dungeon mutations these strong opinions were implanted by the Controls of Psion. If you have the excellent PARANOIA supplement The Mutant Experience, you can fi nally R&D knows of the Dungeon. Whole use all those Overkill options and overpowered mutations from Chapter 4, ‘Quick Shots’. categories of service fi rms have sent Abominations roam the Dungeon. Their frightening mutations and terrible genetic drift researchers there for many years to make them things of nightmare. Troubleshooters should genuinely fear for their lives when gather longitudinal data on mutant life. they face a Dungeon mutant. Infl uential researchers may ‘infl uence’ In Alpha Complex, citizens use their mutations in the most subdued way to avoid IntSec to exile certain mutants. unwanted attention. Mutants in the Dungeon use their powers with impunity, unshackled Perhaps the inhabitants of the by guilt or concern for personal safety. When you play a Dungeon-dweller’s mutant power, Dungeon are part of an incredibly think Overkill and don’t hold back. lengthy and badly controlled lab If you don’t have The Mutant Experience, think nasty claws, damaging mind probes, experiment. But a citizen would do spontaneous combustion and the melting of vital body parts. Recall movies like Scanners, well to keep such opinions to himself, Ringu and the whole ‘splatter’ subgenre of horror fi lms. If he happens to disintegrate lest he face the abrasive rotary disk someone or spews great gobs of corrosive sludge, an Underplex mutant has nothing to of a Hi-Speed Anamnestic Neuron hide and no one to punish him. Diversifi er.
CLOSED, HIDDEN AND FORGOTTEN ABOUT FOR SECURITY REASONS. 13 UNDERPLEX CLEARANCE ULTRAVIOLET 2: Under population The Underplex, a warren of far-reaching and largely inaccessible ducts, shafts and rooms, Random clone creation attracts its denizens for many different reasons. When an Underdweller dies, roll 1d20 to see what happens to his clone backup: Many visitors to the Underplex never realize they are among thousands who use the 1–6 Nothing happens. The Underdweller lacked a remote activation device, or wasn’t a clone to begin with. underground network every day. 7–8 The corpse convulses. A tiny spidery bot pops out of a random orifi ce and heads back in the general direction of This section provides an overview of the Alpha Complex. The spiderbot carries a: 1–8: Clone activation signal; 9–17: MemoMax equivalent backup; 18– natives, visitors, officials and traitors who 20: Corrupted fi le. On its return to Alpha Complex, the fi le infects local Tech Service systems with a virus . frequent the Underplex. It also offers mission 9–10 A microchip under the skin of the corpse’s neck begins to pulse with a visible light. Anyone can extract the chip seeds to throw at your Troubleshooters. with a blade or sharp nails. Roll on the same subtable as the spiderbot entry above. 11–12 An antiquated transponder triggers an automated cloning facility in an abandoned sector. Someone else detects the activation signal, and might investigate, or get another team to investigate it. (Have the Troubleshooters planned for anything after the current mission?) Roll 1d20 again: 1–5: IntSec detects the signal; 6–10: A Cloning, ready or not subnode of The Computer detects the signal; 11–19: A secret society detects the signal (and communicates the Many—most?—Underdwellers once lived fact to a random team member as a secret mission); 20: Another Complex detects the signal, and launches an in Alpha Complex. These ex-citizens often assault on Alpha Complex in the belief the signal comes from a sleeper agent. have one or more clone backups fl oating in 13–14 The dead clone’s transponder malfunctions and emits a signal with the exact disruptive qualities of a gauss gun. a nutrient bath back in their home sector. The transponder disables all bots and electronic devices in a 20m radius for the next 1d20 hours unless Technical Services keeps backups (either disabled with a successful Hardware check. physical bodies or MemoMax tapes) for years 15 The clone’s transponder piggybacks on the signal of a random Troubleshooter’s personal transponder. Technical or decades; even long-term Underdwellers may Services receive a signal requesting the activation of both the dead clone and the Troubleshooter. still have a clone-in-waiting. 16 Technical Services activates a clone backup normally. When a Troubleshooter dies in the Underplex, 17 The incoming signal causes a feedback loop error in a Technical Services cloning facility. The system cannot a transponder in his skull (fi tted to all UNDER reconcile the incoming request, because it has already activated the next clone in the sequence. It queries the agents, and possibly all Troubleshooters if you local subnode, which in turn queries the local sector node; this costs 5,000cr in administrative charges for deep want) sends a signal back to Alpha Complex. archive requests and manual search fees. The system attempts to assign the charges to a responsible party— The signal automatically triggers the clone specifi cally: 1–4: The team’s briefi ng offi cer; 5–8: The team’s debriefi ng offi cer; 9–12: One team member’s replacement system to decant a new backup. secret society contact; 13–16: A Technical Services operative, who traces the activation signal and assigns it to Underdwellers may have similar devices, the nearest team member’s ME Card; 17–18: A High Programmer; 19–20: A random citizen, who is reduced to or antiquated alternatives; over the years, vagrancy and then bitterly follows a random team member during his next mission. R&D and Tech Services have experimented 18 The activation signal matches a deleted template in which Internal Security has a special interest. IntSec with many activation processes. However, an launches an immediate investigation revealing the proximity of the team to the clone’s place of death. On the activation signal from an Underdweller may team’s return, they face hassles, interrogations and random strip searches. have unusual results. A long-term Underdweller 19 The transponder activates an experimental matter transmission device that transports a fully functional, if utterly who dies with an outdated MemoMax record confused, clone to within 1d20m of the signal. suffers a massive memory gap when Technical 20 The Underdweller originally served as a deep cover IntSec offi cer with a dead-man switch that activates an Services activates his clone backup. He may explosive on demise. The device erupts just like a standard grenade (W3K impact, range 3m). have a completely different outlook; a madman may become sane again. His clone might not recall his years of loathsome travail. However, some citizens slip through the The unemployed offer rich pickings for secret When an Underdweller important to the cracks unnoticed. They may fi nd their route to society and Internal Security recruiters. These PCs dies, decide if the Underdweller’s clone work blocked, their service fi rm liquidated or citizens exist in a twilight state, little more than is activated. If it would generate an interesting their offi ce repurposed overnight. Whatever names and security clearances on a mislaid complication for PCs returning from their latest the cause, the suddenly unemployed are CPU/6353.a ‘Missing From Station’ report. mission, the clone might be worth tracking. alone with no place to go. A stonewalling 116 Emergency teams might have a missing bureaucracy can throw even a high-clearance citizen on their list, but they don’t really care citizen into limbo. if they bring back a battered corpse. Where Incidental underdwellers These unfortunates reside in their old do you think PLC gets the raw ingredients for residence until their credits run out, at which Soylent Red? point they must hope there’s a spare bunk in Q Unemployed citizens the INFRARED barracks. If not, they must Undercommuting beg, scrounge or steal to survive. Like ghosts, Q The Computer sustains zero unemployment they may haunt their old workplaces, trying Counterparts of the unemployed are the through a complex set of algorithms that assign to steal food or make a few credits from odd Undercommuters, citizens whose otherwise citizens to roles best suited for their talents. jobs. These refugees look at the Underplex is normal lives compel them to travel through If an ideal position isn’t available, it assigns a viable alternative, where they can scrape by the Tranz each day. Citizens Undercommute citizens based on vacancies. on the detritus of others’ lives. when they cannot fi nd a route of a suffi ciently low security clearance between home and
14 PARANOIA: The Underplex 2: POPULATION FERAL CHILDREN work. They make convoluted journeys through Q Uncontrolled, altered The team struggles back from a tough dangerous passages where sane folk never go. and DELETED Underplex assignment only to find that Committed and enthusiastic, Undercommuters recognition software does not recognize fi nd a way to soldier on, regardless of the Sometimes troubled citizens slip through them, and someone else is spending their obstacles. the grasp of IntSec, CPU, the Bright Vision hard-earned credits. The Troubleshooters face Troubleshooters might first experience Reeducation Centers and the Reeducation persecution from guards, loss of their quarters Undercommuting in any number of ways. Client Procurement agencies. These to strangers and can’t get anyone to provide a They might notice a rattling in ducts near their freethinkers, traitors and fugitives escape the straight answer. Secret society contacts seem quarters, or see citizens mysteriously cross oppression of Alpha Complex and seek a better to acknowledge individual team members, their path and climb from one maintenance life underground. Well, more underground, shall but assign seriously dangerous tasks—as if hatch to another. we say. Conceptually underground, if you get they didn’t care whether the Troubleshooter Knowledgeable Undercommuters can serve what we mean. lived or died. as guides to seemingly hostile locations. Ultimately, the team has a showdown with They provide valuable service for parties Q DELETED citizens an arresting Troubleshooter squad made up both legitimate and treasonous. Groups like entirely of their own clone backups. PURGE, Humanists and maintenance-related Citizens occasionally cease to exist—or rather, service fi rms regularly retain Undercommuters to be recorded. Their data profi les disappear Feral children in this way. from the Department of Information, the Q Technical Services decanting banks, and the Many high-clearance citizens, especially MemoMax backup vaults. The reasons? Just Humanists and High Programmers, cut what you’d expect: error, revenge, system hormone suppressants from their diet and Otto-WYN-1 failure, bureaucratic idiocy, desperation. Some experiment with procreation. Few manage citizens are born into anonymity, some achieve for long to hide the resulting children. IntSec Professional Undercommuter/Duct anonymity and some have anonymity thrust punishes the traitorous breeder and assigns Greaser; freelance Tech Services, upon them. Bereft of identity, these people the child immediate re-education and Sierra Club (3rd degree), Rubbery offi cially stop being. They are DELETED. psychochemical reprogramming. The offspring Bones (14); Stealth 08, Pass Silently This can even happen to Troubleshooters. rarely lives a normal life. He becomes, in Alpha Through Environmental Control Ducts (No! Who would have thought?) Based on Complex slang, a ‘One-Shot’. Many citizens 14, Violence 09, Agility 13, Hardware CPU’s seasonally adjusted averages, teams treat One-Shots with as much contempt as 11, Spontaneously Realize A New heading into the Underplex have only a 5.8% registered mutants or censured traitors. Way To Cross WYN Sector Without chance of coming back in the same number of Few parents raise their secret children Using A Single Corridor 17, Mechanical pieces recorded at outfi tting. Many missions fail to maturity. When authorities start asking Engineering 15, all other skills 07; to report in even once. After a preset period, questions about their sudden need for milk and rubberized overalls, heavy boots, UNDER Command declares them missing in rubber duckies, the panicky parents abandon RigidLyke safety helmet with EverGlo action and deletes them, and Tech Services the kids in the Underplex. Only children with lamp, 10-liter canister of grease with activates fresh clones. luck and smarts survive. hand pump spray attachment For CPU, this maintains productivity, The Underplex can just about satisfy a Otto-WYN has spent the last ten happiness and clean ledgers. However, a child’s meager dietary requirements, if he’s not years working alone amid WYN Sector’s lost Troubleshooter might find someone squeamish. Feral children become predatory maintenance ducts and supply pipes, else wearing his Tella-O-MLY slippers when and territorial. Packs of children hunt and and considers the independence a he returns, simply because an UNDER scavenge over large areas of the Underplex, genuine benefi t of the job. He enjoys administrator thought erasure was the simplest living by a dog-eat-dog code. duct work so much that he sleeps there bookkeeping option. Underplex children face a multitude of terrors and spends spare time familiarizing Without identity records (such as their ME beyond hungry vermin and cave-ins. Corpore himself with new ducts. Really, they’re Card), DELETED citizens draw attention Metal preys on young Underdwellers for fascinating things, ducts. He could go wherever they go. IntSec agents love to experimental subjects; they’re ideal candidates on and on about them. On and on. interrogate non-existent people; it means no for research into cyborg technologies. Simple things delight Otto, so he’s forms to fi ll out afterward. So these ex-folks HPD&MC’s Social Orientation Rehabilitation an easy target for no-questions-asked can only lead a normal life outside Alpha Enforcers (SORE) make child-catching runs in bribery by various secret societies Complex. the Underplex and Outdoors. Operatives track and service fi rms. For as little as a Many of these DELETED citizens fi nd new and recover rogue citizens using stun guns brand-new helmet lamp, Otto will carry lives Outdoors; others seek refuge in the and concussion grenades. Recovered citizens a packet to Point B or will give a guided slightly less inhospitable Underplex. Many who live in capture wagons—motorized cages on tour anywhere within the walls of WYN lose their identities never look back. wheels—until their return to Alpha Complex. Sector. Otto has an unsettling fascination Q Mission seed: PC DELETED Lost bots with lubricants, goo and grease. He Q believes a good lubricant represents The Troubleshooters get DELETED and have to The Underplex shelters many wayward bots. the panacea for most ills. fi ght the system to restore their identity. An overzealous technician might upload a faulty program that sends a bot astray. A bot
I SHOULD HAVE TAKEN MY HORMONE SUPPRESSANTS WHEN I HAD THE CHANCE. 15 UNDERPLEX CLEARANCE ULTRAVIOLET
might override orders after going frankenstein. to run a series of missions here, consider strategic bombing suffered massive casualties An honest, well-intentioned bot might simply fall assigning characters service fi rms from those from friendly fi re. No one on the battlefront through a weak point in the fl oor or disappear listed. Service fi rms marked with an asterisk could confi rm a single enemy kill. down an unattended maintenance vent. (*) appear in the excellent rules supplement At this point, the Armed Forces might have Whatever the cause, the Underplex serves as Service, Service! opted for a strategic withdrawal. However, a temporary side-trip for many bots, whereas reports from the front suggested the Underplex others simply make it their permanent home. Q Armed Forces was home to unregistered mutants, belligerent Travellers in the Underplex stumble across traitors and Communists. Moreover, the bots in all manner of unexpected predicaments. When the Underplex became a security issue, Geographic Infantry identifi ed hundreds of Troubleshooters can’t identify a bot’s intentions senior Armed Forces offi cers sent in hundreds weak points in Alpha Complex’s defense, on sight, so play any encounter for all the of squads. The offi cers arrogantly believed and suggested another Alpha Complex might discomfort and paranoia you can muster. they could seize and hold the whole area in have constructed the Underplex as part of an Remind the PCs of the value of The Computer’s a matter of days, if not hours. They believed elaborate invasion attempt. property and how they have a mandate to return Armed Forces’ superior numbers, equipment Senior offi cers realized that if the Armed lost bots. Notwithstanding the Underplex’s and tactics would simply overwhelm that ‘rat- Forces withdrew from the Underplex and diffi cult terrain, The Computer won’t accept infested hole in the ground’. then an enemy swept up from below, The inconvenience as good cause to abandon a The Underplex proved the senior offi cers Computer would slash funding and bust them bot. Reinforce the risks of lame excuses: Let gravely incorrect. Soldiers engaged in so-called down to INFRARED. So they arranged regular, the PCs meet a perfectly functional and friendly bot; they weasel out of their duty by providing Geographic Infantry coordinates to a Tech Services recovery team; Q the Tech team reaches those coordinates and Armed Forces service fi rm type fi nds nothing but a gutted shell; the PCs pay excessively for the loss. Then hit them with Example fi rms: UBIQUITOUS, OmniMap another lost bot… but this time its intentions Revenue stream: Providing current and detailed mapping data towards the team may not be so good. Secret society taint: Illuminati, PURGE, Spy from another Complex To introduce bot encounters in the Underplex, glean inspiration from the ‘Random Bot An effective army depends on foreknowledge of not just the enemy, but also the battlefi eld Encounter Table’ on the facing page. terrain. Without detailed geographic data, Armed Forces faces the enemy blind. Now Armed Forces is trying to chart every single centimeter of this potential battlefi eld, right down to the smallest growth of inedible fungus. Service groups in The Geographic Infantry provides detailed mapping and advanced reconnaissance reports. They covertly scope unknown territory, using specialist operatives called Saps. the Underplex Saps are armed with sensor-heavy multicorders and a plentiful supply of CRUMs— Compact Radioactive Utility Markers—which they scatter in their wake. In the derelict and service-deprived corridors of Despite constant danger, GI service fi rms benefi t from munifi cent rewards. They claim the Underplex, the service group bureaucracies a percentage of the value of enemy hardware they confi scate in their initial survey. still fulfi ll specialized functions. Armed Forces and IntSec monitor GIs to detect or forestall their corruption into double This section details each group’s purpose, agents. Particularly capable GI operators, who regularly return detailed reports of intentions, pursuits and possible service enemy territory, face uncomfortable scrutiny. After all, they could be agents for another service missions, as well as a list of service Complex! fi rms best suited to the Underplex. If you intend
16 PARANOIA: The Underplex 2: POPULATION SERVICE GROUPS (1) Random bot encounter table Roll 1d20 twice. Use the fi rst roll to determine which subtable to read: ‘Dangerous’ (if your fi rst roll is 1-10) or ‘Helpless’ (if your fi rst roll is 11-20). Then use the second 1d20 roll to choose a line on the indicated subtable. Or, you know, you could just ignore both rolls and choose a result you like. Your choice will be, by defi nition, correct.
Second Type of Dangerous (1-10 on fi rst roll) Helpless (11-20 on fi rst roll) roll bot 01 Scrubot Persistently polishing a passageway Trying to fashion climbing tools from its cleaning extensions 02 Jackobot Sorting rocks and gravel by color gradient Immobilized by broken caterpillar tracks Sitting under a connecting gangway or bridge; the warbot refers to all 03 Warbot Blocking a whole passageway, unable to go forward or back Troubleshooters as Billy and threatens to ‘gobble them all up’ Repetitively fi ring integrated weapon systems at surrounding barriers, 04 Combot only one in 20 shots actually goes off, because of the bot’s heavily Jammed into the base of a lift shaft depleted power core 05 Go-4 bot Viciously hunting anything the bot’s brain can broadly defi ne as ‘vermin’ Rattling around in maintenance ducts behind the walls, unable to fi nd an exit Creeping around behind the Troubleshooters and barking at truly 06 Petbot Stuck at the bottom of an ancient mine shaft inconvenient moments, then scampering off Armed Forces medical bot gone frankenstein due to a piece of shrapnel Sole survivor of an Armed Forces unit desperately trying to ‘save’ the bodies 07 Docbot jammed in its asimov circuits scattered about the room; unwilling to leave them behind 08 Porterbot Locked autocar with driver and passenger behind tinted glass, both dead Damaged supply tanker carrying fuel to Armed Forces further into the Underplex One-man micro-fl ybot tries dive-bombing anyone crossing an enormous Armed military fl ybot at the base of a pile of rubble that appears to have tumbled 09 Flybot cavern or abandoned warehouse through a hole from the Outdoors Insisting the team can’t enter the next room due to the orders of General Jerome- 10 Guardbot Guarding the only way forward B-TYF, whom a team member might realize died some decades ago 11 Drillbot Following the team Collapsed through a fl oor and unable to restart drill due to damage Left behind by persons unknown in a vital connecting cavern, timer ticking down 12 Bombot Sent to assassinate some meatbag, so one of the Troubleshooters will do from three minutes Wedged in a hole in a fl ooded room; the hole blocks the water’s outfl ow, and the 13 Mousebot Constantly getting under the team’s feet water blocks an exit door that swings inward, so the team can’t get through the room without rescuing the bot and draining the room 14 Camerabot Secret society spy keeping track of the team’s movements Shooting footage for an HPD&MC documentary; almost-dead battery Stalking the team; tries to take genetic samples with stiletto-sharp Damaged archaic model carrying the MemoMax-style memories of a High 15 Spiderbot mandibles Programmer Roll again. The team has discovered a Corpore Metal member of the type of bot rolled. The bot feigns malfunction or disability. It joins the team, then attacks the PCs 16–20 one by one and communicates their presence to nearby Metal members. impressive-looking, carefully staged, totally found some kind of offbeat weapon-looking resource initiatives to deliver high-impact useless sorties into the depths. thingy? That would be worth some credits. traitor-centric management solutions via So far, everything is going fi ne—or can be Keep us in mind.’ site-targeted best practice bureaucracy. Who made to appear fine, which is exactly the Recommended service firm types: wouldn’t? same thing back at HQ. Whenever CPU and Armed Forces Friends Network; Blast Shield CPU maintains superiority through bluff The Computer debrief senior officers, the Maintenance; Fuel & Munitions Transport*; and bureaucratic absurdity. CPU operatives officers use odd maps that scale up local Threat Assessors (AF); Weapon Effectiveness facing the unknown give everything a made- territorial wins, while shrinking the rest of the Assessors* up serial number or believable acronym. By Underplex. After the most enthusiastic offi cers keeping copious notes, they can maintain have delivered half-a-dozen blow-by-blow Q Central Processing Unit the intellectual high ground, even if they don’t descriptions of scouting teams who found have a clue what they’re talking about. CPU as unusual rock formations, everyone else at the The Underplex, with its abhorrent lack of usual, basically. meeting loses interest. They call a premature structure, threatens CPU’s dominion, so Recommended service fi rm types: 116 close to the proceedings rather than hear about management tries to assert appropriate Emergency Services; Environmental Effect another limestone formation that looks a bit like procedures and protocols. If only they could Experimenters*; Facility Surveillance Control; a bowl of Cold Fun or a specimen jar. establish a reliable security network! Regional Liability Limiters*; Mandatory Break Monitors*; Meanwhile, Armed Forces puts out quiet subnodes! An airtight mapping protocol! Pocket Protector Refurbishers; Security feelers to every UNDER team that returns For ultra-comfort, they’d like to establish a System Installers from the Deeps: ‘Any chance you might have Global Procedural System leveraging local
WE’RE ALL THE SAME SECURITY CLEARANCE IN THE DARK. 17 UNDERPLEX CLEARANCE ULTRAVIOLET
Q HPD&MC The chance to begin again in a golden land of to correct the error (but this wastes HPD&MC has a real problem—too many opportunity and adventure!’ paint, citizen!), or tamper with the citizens and not enough Alpha Complex to Recommended service firm types: mapping software to push the blame go around. Though the service group has Comprssd Housing Recyclers*; Entertainment onto someone else. invested in high-rise accommodation and Scouting Agencies; External Border redevelopment of abandoned industrial zones, Expanders*; News Services; Sector Expansion Some locations prove bigger than the the real problem has come from the exploding Surveyors; Singalong Agents maps suggest. Assigned grenades INFRARED population. Manufacturing’s fail to cover the entire room. The demand for menial workers has resulted in Seed: Ploop! Troubleshooters must fi nd a way to cover increased INFRARED numbers. These menials The power core in FDC Sector overloaded, so unpainted surfaces—or face a reprimand have little prospect of promotion out of the HPD&MC has received an emergency order from HPD&MC for a substandard job. already overcrowded barracks in the sublevels to re-house 2,500 key citizens. As luck would of Alpha Complex. have it, Sector Expansion Surveyors have just HPD&MC assigned the camera so they The proposed solution? The Underplex. Its completed recon of a previously unexplored could quickly identify areas requiring abandoned sectors and habitable zones are area of the Underplex. They identifi ed a string additional repair. As the team runs into primed for redevelopment. HPD&MC can see of lightly damaged barracks with minimal problems, they should fi gure out how to a completely new world down there, entire service issues. Unfortunately, the area lacks use the camera without incriminating cities of forgotten buildings, many only in clearance identifi cation. HPD&MC needs the themselves. need of service reactivation and a lick of paint Troubleshooters to enter the newly classifi ed (neither deemed a top priority for INFRARED UAX subsector with a camera, map software While the Troubleshooters paint and fi lm, accommodation). and several backpacks of specially designed they discover unexpected inhabitants: Loath to depend on anyone, HPD&MC has ploop grenades. The ploop grenades consist Underplex natives or curious Tech or decided to attempt basic repairs and complete of tamped explosive charges surrounded by Power Service workers. You might even local service restarts without consulting Tech a volume of paint. Each grenade has a label introduce another team of starved and Power Services. Undoubtedly, when the denoting its target. Troubleshooters foraging for food. An other groups discover these unauthorized The complications? earlier, less complete version of the repairs, relations between the service groups mapping software has driven them half will worsen. The labels on the grenades don’t exactly mad. Okay, more than half. Meanwhile, Sector Expansion Surveyor match the locations in the map software, operatives work round the clock just to keep so it’s difficult to work out where to up. The marketing engine has kicked into activate them. Q Internal Security overdrive, developing promotional materials for the launch of completely new sectors—‘a new The Troubleshooters, using mislabeled IntSec common sense assumes everyone life awaits you in the under-complex colonies. grenades, accidentally paint rooms outside Alpha Complex is a traitor until proven the wrong color. They can admit their otherwise. (Heck, that philosophy applies within mistake, use another ploop grenade Alpha Complex as well.) Hence the Underplex Q Brand new taste HPD&MC marketing execs see big-big- Q Free Roaming Intersector Extended big potential in the Underplex! Yessir! Securities (FRIES) Untold vistas for fresh market research! Does eating Anchoberry Dream Cold Internal Security service fi rm type Fun in the dark while standing waist- Example fi rms: Transtube Patrol, Buzzers, Autoforce deep in freezing water heighten the Revenue stream: Percentage of fi nes levied consumer experience? Will ratings for Secret society taint: Death Leopard, Free Enterprise the Teela O’Malley Action Hour increase if she spends time in a sinkhole fi ghting To stretch resources in the all-important fi ght against Communism, each sector checks Commies intent on stealing precious to ensure all consumption adheres to strict min-max criteria. Unchecked imbalances can rock salt? lead to general unhappiness. HPD&MC reps may ask the PCs Transport systems are a problem area. Mobile operatives for Free Roaming Intersector to record video footage, take light Extended Securities fi rms scrutinize all intersector routes. The FRIES ride around on readings, test product samples in scooters and conduct stop/search operations on suspicious vehicles and pedestrians. unusual locations or even bring Bouncy They levy on-the-spot cargo manifest differentiation fi nes and enforce intersector traffi c Bubble Beverage to the mutant masses. quotas—that is, they ensure only a fi xed number of vehicles pass between sectors to Just when the team needs to travel light, prevent over-taxing of the municipal infrastructure. HPD&MC assigns them a crate of algae FRIES operatives have considerable fl exibility in their mandates. They can stop anyone chip samples, a video camera with a to ask his business and complete a time-consuming inspection. This procedure not only sledge-mounted power generator, and fulfi lls their intersector balance mandate and roots out potential terrorists, but also lets a Teela O’Malley cardboard standup. operatives effi ciently pad their credit accounts with bribes from travellers in a hurry.
18 PARANOIA: The Underplex 2: POPULATION SERVICE GROUPS (2) is one huge threat, wrapped in a hazard, Secret society orders include several liberally peppered with portents of doom. variations on the theme of tampering Unlike the Armed Forces, IntSec sees with, stealing or destroying the HPD&MC absolutely no value in marching hordes of high-defi nition camera. Pro Tech and the Every once in a while GREEN goons into gaping blackness. They’re Illuminati want the transmitter, Computer there to protect internal security, get it? Instead, Phreaks want to tamper with the camera, IntSec has chosen the softly-softly approach. Sierra Club wants the recording to study You’ll rise and glow. HQ has secretly (of course) dispatched the natural environment, and so on. undercover agents throughout the Underplex But that’s only so to surveil all inhabitants. IntSec intends to keep Underdwellers quiet and content. Over Q Production, Logistics They can let you go time, inhabitants will become just another set & Commissary of citizens in Alpha Complex, defeated by a Down. silent and insidious invasion. Once they’re To the PLC, the Underplex is an inventory assimilated, then they’ll be internal, and until nightmare. Items from missing sectors in the —Malvina Reynolds, that day, IntSec doesn’t want to think about Underplex are AWOL. PLC must account for them. them or be blamed for their disappearance. There’s A Bottom Below IntSec takes a great deal more interest in Over the years, clever accountants have the Tranz. The region’s overlap with Alpha fudged the books to ensure physical PLC stock (1970) Complex makes it a perfect place to hide matched manufacture, storage and distribution threats to The Computer. Offi cers maintain records. These bookkeepers ‘disappeared’ patrol routes—or beats—throughout Alpha millions of items through convenient variations Complex, working lines between well-equipped on treason, terrorism and natural disaster. control centers—or rests. They made Communists, mutants and secret including a couple million kilometers of power Recommended service firm types: societies scapegoats for every missing cables. Electricians and Power Flow Engineers External Security*; Surveillance Operatives; chapstick cap and self-sealing stembolt. stalk the Tranz like forensic experts at a murder Thought Surveyors; Threat Assessors (IS) Unfortunately for PLC, recent UNDER teams scene, locating, assessing and recording the have reported lost stockpiles—entire lost status of every single centimeter of cabling. Mission seed: I am All-Seeing warehouses. PLC worries a CPU audit could Troubleshooters with a Power Services day The Computer sends an UNDER team of uncover the truth. job receive a rolling mandate to catalog the Troubleshooters on a recon mission with a Not coincidentally, PLC has spent a lot of conditions of all Underplex power supplies. small HPD&MC camera crew. The camera time surveying the Underplex, locating missing Power Services suspects traitors have diverted can show the UNDER team operating at its equipment and correcting the core inventory some unacceptable fraction of the energy best, but also has a Computer-controlled database. A remarkable number of apparently supply. However, they have few reports; a transmission ‘switch mode’ that shows the destroyed items have recently reappeared— startling number of survey teams haven’t team’s actions in real time. delayed in transit, mis-shelved or detained (up returned. The team must locate a previous UNDER to 135 years) by supererogatory inter-sector Recommended service fi rm types: Burn team gone AWOL. Based on early evidence, the customs inspection. Troubleshooters will have Radius Assessors; Circuit Maintenance; Fuel Troubleshooters discover that Underdwellers no shortage of service service missions to Cell Replenishment (Power); Fuel Rod Disposal may have eaten the missing team. retrieve hijacked loads of CruncheeTym Yeast Consultants; Latent Power Accumulation and The complications? Twists or Stress-B-Gon Squeeze Balls. Harnessing*; Wire Supply Checkers Recommended service fi rm types: Field The members of the missing team all had Logistics Advisors, Geological Resource Q Research & Design important secret society missions, so Procurement* orders fl y thick and fast to recover either R&D objectives in the Underplex vary little the team members or any evidence they Q Power Services from the Alpha Complex norm. For starters, might have left. researchers expect Troubleshooters to bring Power Services has a twofold agenda in the back interesting Old Reckoning devices for Internal Security has fully infiltrated Underplex. One: They have identifi ed, over study. They expect great fi nds in the Underplex, the camera crew, leaving only one true many years, a steady leak of power they and have only a few concerns about the sort HPD&MC member. However, deep can’t account for. By sending workers into of stuff they’ve been dumping down shafts all cover means individual IntSec agents the Underplex, they hope to fi nd and replace these years. R&D has jettisoned many failed can’t show recognition of each other. malfunctioning equipment. Two: They have experiments there, a few of which might come The Troubleshooters get uncomfortable absolutely no intention of letting Technical back to bite them. Literally. vibes from this crew, not least because Services go anywhere without adequate Area 31 (see page 10) is R&D’s guilty secret. they’re filming everything going on supervision. Power Services has little faith in The R&D science nerds dislike dealing with without the panache and anally retentive the ability of their technical counterparts not to forms, so most Area 31 personnel don’t have attention to light levels of a standard seriously muck something up. up-to-date records. The mutants they study HPD&MC camera crew. The sublevels of Alpha Complex contain aren’t logged on the Mutant Register, either. considerable Power Services real estate, These facts would interest Internal Security.
AT LEAST IT’S CLEANER THAN THE RED BARRACKS. 19 UNDERPLEX CLEARANCE ULTRAVIOLET
Currently IntSec caves in to The Computer’s work falls to R&D, which always seems to have Recommended service fi rm types: Bot indulgent handling of R&D, but with enough a new angle. Processing (Tech)*; Lighting Maintenance evidence from Area 31, IntSec might fi nally Tech Services executives dislike this Engineers*; Medical Services; Fuel Cell have the ammunition it needs to put the devolution of power. They seek ways to Replenishment (Tech); MemoMax Quality uppity service group permanently under tight improve bot brains by reverse-engineering Old Assurance; Vermin Terminators* supervision—and R&D knows it. Reckoning bots retrieved from the Underplex. The Computer expects UNDER equipment to These brains have older, more durable designs Seed: Pod hunt be cutting-edge. If R&D can’t invent impressive with a simpler, rewritable structure. CPU orders the Troubleshooters to retrieve a new items, it must innovatively adapt existing Tech Services also focuses on reproduction sealed message pod. Unidentifi ed miscreants projects to the Underplex. Resourceful R&D and cloning in the Underplex. The issue of DNA breached a pnneumatic communication tube staffers simply dust off previously cancelled degradation (genetic drift) plagues otherwise that runs through the Tranz, then stole the pod projects and add a fl ashlight. successful research in extending the longevity as it shot down the tube. Recommended service firm types: of clone lines from a single template. So far, If the PCs move fast, they might locate the Bot Processing; Death Ray Mapping Tech Services has failed to resolve this issue, original breach and, with luck, fi nd the pod and Orientation*; Field Data Collectors; and risks another irritating R&D coup. thieves nearby. Locating the breach is easy; Mutation Suppression Research*; Peripheral Tech Services delicately pursues one avenue the conduit contains a self-healing mechanism Optimization Assessors*; Vehicle Therapists; of research to address the reproduction issue. that maintains pressure even after a break. The Weapon Effectiveness Assessors The diverse populations of the Underplex self-healed pipe has a bright green rubbery appear to have reproduced through the illegal substance fi lling the tear. Q Technical Services process of intercitizen invasive contact (IIC). The team receives no special equipment, For all the icky details, the process appears to save for a map and a booster that attaches to Technical Services has a dual agenda in create healthy Junior Citizens without recourse their Com units. The map shows the conduits the Underplex: bots and clones. Both the to technology. This suggests, heretically, and the most probable location where the construction of bots and the decanting of technology might be the real problem. miscreants breached the line. clones have hit a creative dead-end—yet these A very small number of Tech operatives have The complication? two areas represent the principal line items of investigated IIC. With incredible caution, these Tech budget requests. Tech operatives are secretly acquiring genetic No one actually stole the missing Tech Services’ work with bot brains meets samples and scientifi c footage. Humanists have message pod. A secure pneumatic Alpha Complex requirements on a first noticed this interest and furtively support the tube transmitted the pod, which later production basis, but not long-term. The investigation. Troubleshooters may face the burst through a fl awed pipe wall at a artificial diamond matrix of a bot brain top-secret and uncomfortable assignment to remote location in the Tranz. The pod complicates reprogramming, and a lot of the acquire such, uh, samples. Ick. contains sensitive, potentially damaging information about a High Programmer. The team’s nervous CPU briefing offi cer is being blackmailed by one of the High Programmer’s program group members. I’m so happy and you’re so kind Unknown to the PCs, the Com unit You want more money—of course I don’t mind booster masquerades as a transmission booster, but actually blocks attempts to To buy nuclear textbooks for atomic crimes. communicate directly with The Computer or Troubleshooter HQ. The PCs can only contact the briefi ng offi cer. And the public gets what the public wants As it happens, someone has found the But I want nothing this society’s got— pod. We Famous Game Designers are too lazy to decide who and whether they I’m going underground (going underground) realize the value of the fi nd; that’s up Well the brass bands play and feet start to pound to you. The team’s search for evidence of self-healing reveals more than one Going underground (going underground) possible location for the lost pod, but also brings the team close to other Well let the boys all sing and the boys all shout for tomorrow. important locations—a Free Enterprise market, a Corpore Metal chop shop, an — The Jam, ‘Going Underground’, Illuminati fnord, etc. Dig The New Breed [1982]
20 PARANOIA: The Underplex 2: POPULATION COMMIES
Underdweller communities seem divided with running water, hot baths, plenty of food Secret societies down under over the Purifi ers. Some support stamping out and luxury furniture (which is strictly necessary the psychotic mutant hordes. Others think that for the glorious leaders’ unfortunate lower-back Most secret societies have a vested interest if they leave the Purifi ers unchecked, they’ll be conditions). But to maintain morale among in the Underplex. The sections below describe the next target. good Communist laborers who might think their secret society objectives and mission ideas A Frankenstein Destroyer sub-group also leaders have succumbed to capitalist swine you can assign to PC society members. Each uses the same ‘Purifi er’ name, which confuses torpor, the Politburo meets with members in a idea fi rst gives a primary mission (which you everyone. plain, rough-walled ante-cavern, strewn with give to the PC society member himself) and furs, tractor parts and handwritten copies of a rival mission (which you assign to another Infect local water supplies with this the Communist Manifesto. PC on the same team, to promote fi ne team bioengineered antimutagen. Make Loyal Communists have enhanced the interaction). sure you don’t get any on your hands. security of the Chair’s residence with deadfalls, (Rival PC: Test the quality and chemical pressure pads, secret doors and hidden Anti-Mutant composition of local water supplies to cameras (Tension 16). Q determine suitability for Alpha Complex Rabid mutaphobes are disappointed most use.) Q Gremlin guards mutants in Alpha Complex don’t look like mutants. That makes it diffi cult to carry out Communists Common mutations: Mechanical Intuition, senseless random attacks. The Underplex Q Corrosion, Toxic Metabolism provides ready targets by the truckload; Anti- Communists churn out leafl ets and posters Skills/Specialties: Violence 10, Projectile Mutants entering the Underplex have reported that hail the world below and its freedom from Weapons 16, Hardware 11, Chemical head-swimming euphoria. tyranny. A simple life in the Underplex, free Engineering 01, Impair Brakes Of Opulent Bands of Anti-Mutants hunt mutants like from pig-dog proprietorship! A society without Motor Vehicles Of Half-Witted Bourgeoisie angry villagers in a Hammer vampire fi lm. possessions, classes or fi lthy capitalist PLC 17, Mechanical Engineering 15, Nuclear Anti-Mutant leaders have had to restrict access All-Night vendomats that steal your credits and Engineering 01, Tractor Maintenance 16, Root to prevent enemy societies taking advantage give no merchandise, ptui! To pack up from Vegetable Cuisine (Secret skill) 08 of this display. Psion could easily decimate their barracks and ‘go native’ in an Underplex Weapons: Slugrifle (projectile, W3K, 10 Anti-Mutant numbers in the Underplex with a socialist utopia, most Communists would give shots, range 70m, 100cr, GREEN; cudgel as few heavily armed suicide mutants. their entire pickled beetroot collection. truncheon); helmet derringer (M3K impact, 1 Some fanatical Anti-Mutant members (sorry Life in the commune is not all fun and shot, range 10m, 400cr, YELLOW) for the redundancy) become Underdwellers pamphlets.The Communist Chair and his Armor: Multilayered uniform (I2) by choice, full time. The Purifiers, as they strategic policy-setting Politburo rank high on Other gear: Prized set of luxury brand theatrically call themselves, wear heavy black IntSec’s ‘Top 10 Things to Shoot Today’ list. The sneakers or Lee-V-EYE’s Sort-a-Blue coats, broad-brimmed hats and carry lethal highest-ranking members of the Communists PseuDenim Leisure pants; CruncheeTym homemade weapons. These ‘Tools of the can’t risk living a normal life among the masses. Potato-fl avored health bar Just’ consist of several weapons gaffer-taped Instead, the Chair and the Politburo live deep together. The Tools present as much a hazard in the Underplex like hermits in a cave. Honor Vigilant Gremlin guards have protected the to the Purifi er as any mutant would, but they their sacrifi ce, comrade! Okay, it’s a large, Communist Politburo since the Old Reckoning. sure look cool. highly engineered, luxuriously furnished cave, Communists know them for their enormous
The Anti-Mutant’s Tool of the Just Anyone can duct-tape together a couple of weapons, but Anti-Mutant Purifi ers rig up their makeshift Tool as an initiation. A Junior Purifi er gathers weapons during his training missions, then takes them into the Underplex and builds his Tool of the Just in the midst of the enemy. Many Purifi ers die horrible deaths during this pressured initiation, as they struggle to gaffer tape a blaster to a carving knife while under attack from a drooling horde of mutants. Those who survive proudly display their Tool as a symbol of their strength and prowess. They usually name the Tool, and apply special nicks, marks and stickers to commemorate kills. The attacker can attack with both Tool weapons simultaneously, if the GM approves. Use the lower of the PC’s two Violence specialty ratings and the lower weapon range. To combine damage, take the better Minimum and Maximum and the lower Boost, then reduce the Boost value by 1 (to a minimum of 1). For instance, a combined laser pistol and a needle gun would have a damage rating of W2K, a range of 50 and require a successful check against either Energy Weapons or Projectile Weapons, whichever is lower. Combine the malfunction chances of the two weapons. Two weapons that each malfunction on a roll of 20 combine to a malfunction roll of 19 or 20. Or, you know, even worse. If you want. Hint, hint. (We had a bunch of fi ddly rules for which kinds of weapons can combine with which others, until we remembered: This is PARANOIA! You call the shots! If a player character is abusing this system, blow up his weapons—and notify the other PCs he’s unarmed.) Purifi ers favor weapons with large ammunition supplies. Because the whole Tool is duct-taped together, they can’t reload during combat.
FIRST ONE OF YOU TO SING ‘HI-HO, HI-HO’ GETS TERMINATED! 21 UNDERPLEX CLEARANCE ULTRAVIOLET
coordinates through a landline communications channel. Prevent all unauthorized links to unidentifi ed networks.) Locate datajack 334.22.431.A and upload the 404 virus contained on this PDC to mask the ’jack from the rest of the network. (Rival PC: Reports of sabotage on assigned gear have risen by 68.3%. Complete regular checks of team equipment to ensure no traitorous tampering has occurred.)
Q Corpore Metal In the Underplex, hundreds of Corpore Metal cells coordinate the downfall of meatkind. They rejoice in their undisturbed freedom in the Tranz, where fl awed human engineering has created spaces inaccessible by common meat. The dead space hums and whirrs with the sound of mousebots, camerabots and combots, all going about their business in the dark behind the walls. In the Tranz, Corpore Metal members—both bot and human—staff impressively equipped Surgical Upgrade Centers. Plants in PLC, Tech Services and Power Services supply new materiel. Hence Corpore Metal stores are kitted out with the latest equipment, but also heavily infi ltrated by other societies. visored caps, stonefaced silence and almost magical ability to sabotage In the Deeps, bots enjoy an isolated, meatless world. They roam freely mechanical devices. in lightless and anaerobic environments; they seek enlightenment, peace The Gremlin guards wear a uniform of heavy greenish-gray long coat, or valuable fi ssile materials. They have discovered evidence of a time gray pants and jacket, and knee-high black boots. They carry huge, before The Computer when machines existed as disposable toys and archaic-looking black slugthrower rifl es that double as cudgels. They mindless servants. Bots take these weapons of propaganda with them have one-shot derringer pistols built into their helmets, which they fi re on recruitment drives to prove how wrong meatkind has been and always with a sharp downward nod. will be, until the revolution comes.
Computer Phreaks Engineer a situation to allow you to test this newly designed self- Q sealing cyberhand. (Rival PC: A teammate has a bomb disguised Industrious Computer Phreaks discovered the antiquated computer as something innocuous or unusual. Destroy it.) networks of the Underplex long before any citizen set foot there. Ancient systems were mothballed in military control centers and emergency Recruit any bots you meet during your mission. (Rival PC: Install bunkers. Ultimately, a Phreak plant in the Romantics matched fragments restraining bolts/explosive charges on all bots you meet during of data from these systems with pieces of the Gatzmann Archives. your mission.) The Phreaks became concerned the service groups might destroy precious data accidentally. It wouldn’t be the fi rst time inept non-Phreak data dredging released some ancient viral horror or irrevocably erased a Q Death Leopard priceless Old Reckoning application. Hackers needed to fi nd all the data in the Underplex and create a backup before a bad mistake occurred. Death Leopard has no doctrinal interest in the Underplex. Leopards live While ordinary Phreaks worried about archives, high-ranking hackers to party, to destroy and to do cool things. What could they possibly gain salivated over the prospect of fi nding some ancient piece of programming in some wretched hole in the ground? that held the secret to the very existence of The Computer. Still, Leopards never say ‘never’. (Well, yes they do—‘I’m never goin’ Hackers see the ultimate promise of the Underplex: a system beyond back to that Food Vat Control job, and I’ll blow up the whole joint to make anyone’s control. Records from the Gatzmann Archives suggest Old sure!’—but they don’t say ‘never’ this time.) If nothing else, the cavernous Reckoning facilities buried within the Underplex may contain entirely ruins make a great party site. isolated networks. Some records further suggest these networks may A few Leopards see the Underplex as a blank canvas for a little aerosol house fragments of an Old Reckoning system called the Hinternet. If so, creativity. These graffi ti artists cover vast swaths of territory with murals hackers could create a build of a completely new, open-source version and formless sculptures, and only venture from their underground of The Computer. The Phreaks have code-named it Apricot. lairs to replenish supplies of Near-Beer and CruncheeTym Cheesy With so much at stake, Phreaks now travel in Underplex meatspace Scrapings. to seek isolated archives. Though non-terminal motion does not come The Project Chaos subfaction (detailed in The Traitor’s Manual) is the naturally, adventurous Phreaks understand the potential of ‘fossil only group of Leopards with much purpose in the Underplex. As fanatics code’. intent on chaos on a grand scale, Project Chaos believes, given time and enough explosives, they could rig the whole underground to collapse. We believe an isolated network exists in your destination sector. They’ve already started stockpiling explosives across the Underplex, Access it and retrieve whatever data you can. (Rival PC: We and follow a haphazard plan unlikely to result in anything more than suspect a team member plans an ambush by sending your almighty gouts of fl ame and smoke.
22 PARANOIA: The Underplex 2: POPULATION FCCC-P