Extreme PARANOIA

Total Page:16

File Type:pdf, Size:1020Kb

Extreme PARANOIA ™ PAExtremeRAN PARANOIAOIA Now, at all clearances from ORANGE through VIOLET, players can experience the same gnawing anxiety! BY THE TRAITOR RECYCLING STUDIO (www.traitorrecycling.com) STEVE GILBERT ANDY ‘JAZZER’ FITZPATRICK CONDENSED CONTENTS JEFF GROVES Graphics Introduction / Expanded contents 2 GARETH HANRAHAN JOHN SPANN 1. New MBDs (Eric Minton) 3 GREG INGBER 2. The roller coaster(Allen Varney) 16 DAN CURTIS JOHNSON Emergency Response Typist 3. Real estate (Bill O’Dea) 24 KARL LOW RON BEDISON 4. Happy Fun Job Placement Center ERIC MINTON Proofreading JOSHUA MORETTO (Steve Gilbert) 28 BILL O’DEA DAN GELBER 5. EAP clubs ALLEN VARNEY GREG COSTIKYAN (Gareth Hanrahan) 33 ERIC GOLDBERG Design Insecurity clearances Original game design & development KEN ROLSTON ORANGE 39 Wrote the original HIL Sector Blues IAN BELCHER YELLOW 50 Mongoose Publishing roleplaying (1987), rehashed in this book GREEN 59 manager BETH FISCHI BLUE 70 ALLEN VARNEY ALEXANDER FENNELL INDIGO 107 Mongoose Publishing production director Editing, layout VIOLET 118 JIM HOLLOWAY THE COMPUTER Appendix: AlphaNet (Bill O’Dea) 128 Cover and interior illustrations ‘Extreme’ doesn’t begin to describe it Security Clearance ULTRAVIOLET WARNING: Knowledge or possession of this information by any citizen of Security Clearance VIOLET or below is treason punishable by some grisly fate we’ll determine later, when we get around to it. TM & Copyright © 1983, 1987, 2005 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in previous editions of PARANOIA. ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission. The reproduction of material from this book for personal or corporate profi t, by photographic, electronic, or other means of storage and retrieval, is prohibited. You may copy character sheets, record sheets, checklists and tables for personal use. E-mail questions and comments to Mongoose Publishing at [email protected], or write to PO Box 1018, Swindon, Wiltshire SN3 1DG, UNITED KINGDOM. On the World Wide Web: www.mongoosepublishing.com. Published by Mongoose Publishing, Ltd. Publication MGP 6638. Published August 2005. First printing August 2005. EXTREME Introduction EXPANDED CONTENTS Introduction 2 Famous Game Designers talk about a roleplaying game’s 1. New MBDs 3 core story—a summary of a stereotypical play session of Advertising & branding offi cer 4 Agent provocateur 6 that game. Alertness offi cer 8 Financial offi cer 10 For instance, the ‘core story’ of the leading (non-fun) fantasy Medical offi cer 12 RPG: ‘A party of adventurers assembles to seek fame and Public relations guy 14 fortune. They leave civilization for a location of extreme 2. The roller coaster: Rising (and falling) in clearance 16 danger. They fi ght monsters, overcome obstacles and Creating high-clearance PCs 22 acquire new abilities and items of power. Afterward they About Access 23 return to civilization and sell the loot. Next week, they do it 3. Real estate 24 4. Job Placement Center 28 all over again.’ 5. EAP clubs 33 Insecurity clearances The core story of any comic-book superhero RPG: ‘The ORANGE 39 characters, a team of superheroes, learn of a plot that puts IntSec dossier 40 them or innocent people in danger. They use their special Mission dispatchers 41 Secret society life 41 powers to defeat the villain or agency responsible for the ORANGE oppotunities 42 plot. The heroes then return to their secret lives as normal Vidshow stars 43 people, waiting to be alerted to the next crisis.’ YELLOW 50 IntSec dossier 51 Everyone knows, or thinks he knows, the core story of Internal Affairs agents 52 Secret society life 53 PARANOIA: ‘Lowly RED Clearance Troubleshooters seek and YELLOW yummies 54 destroy traitors. They struggle with all-pervading secrecy, Asst. retail sales managers 55 lethal equipment they’re not cleared to know how to operate, GREEN 59 IntSec dossier 60 offi cious bureaucrats who outrank them, better-equipped Civic Pride Detail 61 enemies and the occasional crazed scrubot. They all die Secret society life 61 multiple times before the fi nal hose-job debriefi ng.’ GREEN goodies 62 EDR Teams 63 This supplement proves none of that is essential to BLUE 70 IntSec dossier 71 PARANOIA’s core story. (Well, yes, the multiple deaths....) Outdoors Duty 72 Unlike these non-fun RPGs, the psychological exercise that Secret society life 72 is PARANOIA focuses not on characters or setting, but on the BLUE bonuses 73 IntSec BLUE Troopers players, sitting around your table with their character sheets (‘HIL Sector Blues’) 74 and munchies. The real core story: INDIGO 107 IntSec dossier 108 ‘PARANOIA players, pretending to be various characters in INDIGO improvements 109 Alpha Complex, experience comedic fear, ignorance, tense Secret agents 110 Secret society life 110 suspicion that other players will soon betray them and the R&D mad scientists 114 overwhelming urge to betray others fi rst.’ VIOLET 118 IntSec dossier 119 Welcome to Extreme PARANOIA. Personal assistants 120 VIOLET variety 121 We actually have a lot more to say, but it won’t fi t on this Secret society life 122 page. To keep pontifi cating, we’ve stolen the fi rst part of the Executives 122 VIOLETs: The UV view 127 Chapter 1 introduction on the facing page. We’ll lick this Appendix: AlphaNet 128 whole layout issue one of these days.... 1. NEW MBDS INTRODUCTION 1. New Mandatory Bonus Duties All these new (or recycled) ways to play Opening out the game show PARANOIA’s versatility. More than a game of hysterical Zap-style mayhem, it is New MBDs (fi nally...) The original PARANOIA rulebook let your the roleplaying fi eld’s defi ning embodiment of by Eric Minton players create and play Troubleshooters of RED paranoid tension. It works well for single game Clearance, just one step above the faceless sessions, miniseries and now, with the material Oh yeah— Mandatory Bonus Duties! INFRARED masses of Alpha Complex. Now, in this book, extended campaigns. Over their It was cheesy of us, we know, to slip in all Extreme PARANOIA lets players create and characters’ lengthy and varied careers, players that introductory material in this chapter. Sorry, play characters across the security clearance will experience new fears and new kinds of we couldn’t fi t it all on the previous page. But spectrum, from unimpressive ORANGE (one ignorance, including some kinds otherwise now we’re back on track! step above RED) to powerful VIOLET. unknown in gaming. Before getting to all the high-clearance Troubleshooters at these higher clearances But through it all, the core story holds. The excitement that composes most of the book, can become mission dispatchers or Internal players’ greatest enemy remains the same: Extreme PARANOIA offers six new Mandatory Affairs investigators—undertake Civic Pride themselves. Bonus Duty (MBD) assignments. Like the Duty or Outdoors Duty—infiltrate secret Perfection is a magical point where the original six duties described in Chapter 43 of societies—eventually even become personal players have stopped looking at their characters the rulebook, these are jobs a Troubleshooter assistants to the most illustrious and powerful and saying ‘Haha, this is messed up’. Instead, is required to volunteer for, perform and enjoy psychopaths in Alpha Complex. And now they’re looking at you and saying, ‘How could as a reward for continued service. there’s plenty more to do than just shoot trouble. you let us do this to ourselves?’ They thought Like the original six duties, these are optional, Characters can become actors in vidshow their eyes were wide open; they knew the and they work best with players (and GMs!) dramas, Emergency Disaster Response Team PARANOIA routine; but somehow they still already familiar with PARANOIA—and, in this celebrities, VIOLET executives and—yes, at feel betrayed—extra-special betrayed—darkly, case, also with the original six MBDs. Unlike the last—assistant sales managers. And we’ve humorously betrayed. original duties, there is no MBD Determination resurrected and updated Ken Rolston’s 1987 Yet who can they really blame but Test to determine who gets which of these new supplement for fi rst-edition PARANOIA, HIL themselves? Oh, that’s right—they can blame duties, so have your players draw straws or Sector Blues, to once more let players become each other. arm-wrestle or something. Internal Security BLUE Troopers. I KNOW WHEN YOU’VE BEEN SLEEPING, I KNOW WHEN YOU’RE AWAKE... 3 CLEARANCE ULTRAVIOLET Advertising & branding offi cer The advertising & branding offi cer works to maintain your team’s service fi rm endorsements, keeping you well supplied with service fi rm merchandise. He negotiates with your service fi rm sponsor, supplying you with free equipment bearing your sponsor’s logo. Naturally, you’ll play a role in making sure this beloved logo is clearly seen on each and every member of your team. Don’t be shy about showing off your brand! Likewise, it’s his job to make sure no one on the team waters down the brand with disloyal use of competing brands. Violating the terms of your endorsement isn’t just bad manners—it’s treason! You can help your A&B offi cer by keeping an eye on your teammates. Don’t let them hurt the team with ill-advised or infringing use of competing brands and merchandise! Your success depends on brand loyalty, because a strong brand makes a strong team. logo, along with an assortment of their won’t get you off the hook when they cancel merchandise. By wearing the logo and using their endorsement because you used a regular The advertising & the merchandise in public areas and on the laser pistol instead of a FunBeam. branding offi cer: All about news vids, the Troubleshooters improve the And it’s not just the competing products intellectual property service fi rm’s sales.
Recommended publications
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Communists (Common), Sierra Club (Uncommon) Directives—A Sequence of Directions and the Transtube Network Is the Lifeblood of Alpha Complex’S Economy
    ™ PARTheAN UnderplexOIA The abandoned tunnel network that interpenetrates Alpha Complex, and all the ways it can kill your PCs PAUL BALDOWSKI, Architect (www.omegacomplex.com) GREG INGBER DAN GELBER CONTENTS KARL LOW GREG COSTIKYAN Introduction 2 ERIC MINTON ERIC GOLDBERG 1. Under construction 4 Additional material and poorfreadnig/ Original game design & development/ 2. Under population 14 Contractors Building committee 3. Hook, line and sinkhole 38 4. Gear 31 BETH FISCHI IAN BELCHER Mission: ‘The One’ 35 ANDY FITZPATRICK Mongoose Publishing RPG manager/ Appendix 1: Random Underplex 46 ALLEN VARNEY Construction supervisor Appendix 2: Overfl ow 47 Editing, layout, graphics/Drillbots ALEXANDER FENNELL JIM HOLLOWAY Mongoose Publishing production director/ The ‘fortune cookies’ at the lower right of Cover and interior illustrations/Blueprints Struts around wearing fun yellow hardhat each two-page spread come from loyal citizens Paul Baldowski, Karl Low, Saul Resnikoff, Bart Savenije, Silent, and THE COMPUTER Tobias Svalborg, who answered the call on the PARANOIA development blog (www. Orders it built; seals it off; repeat costik.com/paranoia). Commendations! Security Clearance ULTRAVIOLET WARNING: Knowledge or possession of this information by any citizen of Security Clearance VIOLET or lower is treason, dark nasty skulking subterranean treason of the most deeply entrenched kind TM & Copyright © 1983, 1987, 2006 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in previous editions of PARANOIA. ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission. The reproduction of material from this book for personal or corporate profi t, by photographic, electronic, or other means of storage and retrieval, is prohibited.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • The Trauma of Stalinism Narrated in Varlam T. Shalamov's Kolymskie Rasskazy : Missiological Implications for Contemporary Russia
    Andrews University Digital Commons @ Andrews University Dissertations Graduate Research 2008 The Trauma of Stalinism Narrated in Varlam T. Shalamov's Kolymskie Rasskazy : Missiological Implications for Contemporary Russia Yuri N. Drumi Andrews University Follow this and additional works at: https://digitalcommons.andrews.edu/dissertations Part of the European History Commons, European Languages and Societies Commons, Political History Commons, and the Social History Commons Recommended Citation Drumi, Yuri N., "The Trauma of Stalinism Narrated in Varlam T. Shalamov's Kolymskie Rasskazy : Missiological Implications for Contemporary Russia" (2008). Dissertations. 40. https://digitalcommons.andrews.edu/dissertations/40 This Dissertation is brought to you for free and open access by the Graduate Research at Digital Commons @ Andrews University. It has been accepted for inclusion in Dissertations by an authorized administrator of Digital Commons @ Andrews University. For more information, please contact [email protected]. Thank you for your interest in the Andrews University Digital Library of Dissertations and Theses. Please honor the copyright of this document by not duplicating or distributing additional copies in any form without the author’s express written permission. Thanks for your cooperation. ABSTRACT THE TRAUMA OF STALINISM NARRATED IN VARLAM T. SHALAMOV'S KOLYMSKIE RASSKAZY: MISSIOLOGICAL IMPLICATIONS FOR CONTEMPORARY RUSSIA by Yuri N. Drumi Adviser: Rudi Maier ABSTRACT OF GRADUATE STUDENT RESEARCH Dissertation Andrews University Seventh-day Adventist Theological Seminary Title: THE TRAUMA OF STALINISM NARRATED IN VARLAM T. SHALAMOV'S KOLYMSKIE RASSKAZY: MISSIOLOGICAL IMPLICATIONS FOR CONTEMPORARY RUSSIA Name of researcher: Yuri N. Drumi Name and degree of faculty adviser: Rudi Maier, Ph.D. Date completed: April 2008 Stalinism and the punitive system of the Gulag left an indelible stamp on the entire social matrix of Russia.
    [Show full text]
  • Dragon Magazine #120
    Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr.
    [Show full text]
  • Evidence Report: Risk of Adverse Cognitive Or Behavioral Conditions
    Evidence Report: Risk of Adverse Cognitive or Behavioral Conditions and Psychiatric Disorders Human Research Program Behavioral Health and Performance Approved for Public Release: April 11, 2016 National Aeronautics and Space Administration Lyndon B. Johnson Space Center Houston, Texas 1 CURRENT CONTRIBUTING AUTHORS: Kelley J. Slack, Ph.D. Wyle Science Technology & Engineering Thomas J. Williams, Ph.D. Wyle Science Technology & Engineering Jason S. Schneiderman, Ph.D. Wyle Science Technology & Engineering Alexandra M. Whitmire, Ph.D. Wyle Science Technology & Engineering James J. Picano, Ph.D. Universities Space Research Association PREVIOUS CONTRIBUTING AUTHORS: Lauren B. Leveton, Ph.D. NASA Johnson Space Center Lacey L. Schmidt, Ph.D. Minerva Work Solutions Camille Shea, Ph.D. Houston Police Department 2 TABLE OF CONTENTS I. PRD RISK TITLE: RISK OF ADVERSE COGNITIVE OR BEHAVIORAL CONDITIONS AND PSYCHIATRIC DISORDERS ............................................................................................. 6 II. EXECUTIVE SUMMARY .................................................................................................... 9 III. INTRODUCTION ................................................................................................................ 11 IV. EVIDENCE ........................................................................................................................... 14 A. Space Flight Evidence .................................................................................................... 17 1. Sources
    [Show full text]
  • View Book Sample
    DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends.
    [Show full text]
  • The Magazine of Adventure Gamin... $3.00
    • 76 The Magazine of Adventure Gamin... er$3.00 76 Space Gamer Number Sept/Oct 1985 SPECIAL SECTION Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney Mastering the Games Contributing Editors: William A. Barton Specific roleplaying systems call for specific advice to the referee. Matthew J. Costello Three offbeat games represent special gamemastering challenges, Jerry Epperson which are dealt with in articles by expert GMs. Bob McLain The Morrow Project • Jonathan Walton 14 Rick Swan Chill • Troy Denning 17 Tips on Horror Games • W. Peter Miller 19 Publisher: Steve Jackson Paranoia • Ken Rolston 20 Production Manager: Marie Mahoney Production Staff: C. Mara Lee Kyle Miller ARTICLES DC Heroes Design Notes • Greg Gorden 5 Business Manager: Mark Chandler Small Arms: The Future and Roleplaying Advertising Manager: Caroline Chase Near -future weapon developments for SFRPGs 10 Circulation Manager: Creede Lambard Unauthorized Paranoia Repair Kit • Allen Varney Traitorous Commie mutant propaganda . 22 Man to Man Design Notes • Steve Jackson ART IN THIS ISSUE 24 Cover: Kyle Miller. The development of the GURPS combat system Line Art: Kyle Miller. Ham Design Notes • N. Robin Crossby The development of the popular FRPG world 27 Game Art: Mayfair/DC Comics Inc.: 7. Pacesetter Ltd.: 18. West End Games: 20. Steve Jackson Games: 25. REVIEWS DC Heroes • Allen Varney 7 Most game names are trademarks of the Stellar Conquest • Tony Watson companies publishing those games. In par- With an appreciation by Greg Costikyan 28 ticular: Dungeons & Dragons,
    [Show full text]
  • From Demonic Possession to Conversion Disorder: a Historical Comparison Laura Hatchman University of Connecticut - Storrs, [email protected]
    University of Connecticut OpenCommons@UConn Honors Scholar Theses Honors Scholar Program Spring 5-12-2013 From Demonic Possession to Conversion Disorder: A Historical Comparison Laura Hatchman University of Connecticut - Storrs, [email protected] Follow this and additional works at: https://opencommons.uconn.edu/srhonors_theses Part of the History of Religion Commons, and the Social History Commons Recommended Citation Hatchman, Laura, "From Demonic Possession to Conversion Disorder: A Historical Comparison" (2013). Honors Scholar Theses. 302. https://opencommons.uconn.edu/srhonors_theses/302 FROM DEMONIC POSSESSION TO CONVERSION DISORDER: A HISTORICAL COMPARISON By LAURA E. HATCHMAN HONORS THESIS Department of History University of Connecticut Advisor: PROFESSOR CORNELIA DAYTON MAY 3, 2013 Hatchman 1 Contents Introduction…………………..……………………………………………………………………2 Chapter 1: Early Modern Encounters with the Devil…..……………...…………….……….……5 Chapter 2: Modern Contact with Mass Conversion Disorder………….……………..……..…...27 Chapter 3: Social Patterns…………………………………………………………..……………48 Endnotes …………………………………………………...…………………….…………...….56 Works Cited…………………………………….……………………………….…….…………63 I would like to thank Professor Cornelia Dayton for her support, patience, and guidance throughout this project. Also, I would like to thank the University of Connecticut Honors Program for providing a stimulating academic career and home away from home. Hatchman 2 Introduction The privilege of hindsight bestows on historians the ability not only to detail history, but to create the world and culture of their subjects in the eyes of modern-day scholars. Oftentimes, historians inadvertently use this hindsight to give historical figures specific voices and motivations that are confirmed by the mores of present-day society. For instance, many primary school textbooks focus almost exclusively on the evils of the American slavery system or the righteousness of the women’s suffrage movement, in each case imprinting the biases of the current world on the past.
    [Show full text]
  • Dragon Magazine #179
    SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W.
    [Show full text]
  • Complex Trauma in Children and Adolescents
    Complex Trauma in Children and Adolescents White Paper from the National Child Traumatic Stress Network Complex Trauma Task Force This project was funded by the Substance Abuse and Mental Health Services Administration, U.S. Department of Health and Human Services 1 Complex Trauma in Children and Adolescents National Child Traumatic Stress Network www.NCTSNet.org Complex Trauma in Children and Adolescents White Paper from the National Child Traumatic Stress Network Complex Trauma Task Force Editors: Alexandra Cook, Ph.D., Margaret Blaustein, Ph.D., Joseph Spinazzola, Ph.D., and Bessel van der Kolk, M.D. Contributors: Margaret Blaustein, Ph.D.,1, 2 Alexandra Cook, Ph.D., 1, 2 Marylene Cloitre, Ph.D.,3 Ruth DeRosa, Ph.D., 4 Julian Ford, Ph.D.,5 Michele Henderson, LICSW, 1, 2 Rebecca Hubbard, LMFT, 6 Kristine Jentoft, LICSW, 1 Cheryl Lanktree, Ph.D., 7 Jill Levitt, Ph. D, 3 Joan Liautaud, Psy.D.,8 Erna Olafson, Ph.D., Psy.D., 9 Richard Kagan, Ph.D., 10 Karen Mallah, Ph.D., 11 Dan Medeiros, M.D., 12 David Pelcovitz, Ph.D., 4 Paul Pagones, M.Ed.8 Frank Putnam, M.D., 9 Raul Silva, M.D., 3 Sabina Singh, M.D., 12 Stefanie Smith, Ph.D., 1 Joseph Spinazzola, Ph.D., 1, 2 Bessel van der Kolk, M.D. 1, 2 Affiliations: 1Trauma Center, Massachusetts Mental Health Institute; 2National Center on Family Homelessness; 3New York University/Child Study Center Institute for Urban Trauma; 4North Shore University Hospital Adolescent Trauma Treatment Development Center, 5Yale/University of Connecticut Center for Children Exposed to Violence; 6Directions for Mental Health, Inc., 7Miller Children’s Abuse and Violence Intervention Center; 8Heartland Health Outreach International FACES; 9Child Abuse Trauma Treatment Replication Center, Cincinnati Children’s Hospital; 10Parsons Child Trauma Study Center; 11Family Trauma Treatment Program, Mental Health Corp of Denver; 12Mount Sinai Adolescent Health Center.
    [Show full text]
  • Movies and Mental Illness Using Films to Understand Psychopathology 3Rd Revised and Expanded Edition 2010, Xii + 340 Pages ISBN: 978-0-88937-371-6, US $49.00
    New Resources for Clinicians Visit www.hogrefe.com for • Free sample chapters • Full tables of contents • Secure online ordering • Examination copies for teachers • Many other titles available Danny Wedding, Mary Ann Boyd, Ryan M. Niemiec NEW EDITION! Movies and Mental Illness Using Films to Understand Psychopathology 3rd revised and expanded edition 2010, xii + 340 pages ISBN: 978-0-88937-371-6, US $49.00 The popular and critically acclaimed teaching tool - movies as an aid to learning about mental illness - has just got even better! Now with even more practical features and expanded contents: full film index, “Authors’ Picks”, sample syllabus, more international films. Films are a powerful medium for teaching students of psychology, social work, medicine, nursing, counseling, and even literature or media studies about mental illness and psychopathology. Movies and Mental Illness, now available in an updated edition, has established a great reputation as an enjoyable and highly memorable supplementary teaching tool for abnormal psychology classes. Written by experienced clinicians and teachers, who are themselves movie aficionados, this book is superb not just for psychology or media studies classes, but also for anyone interested in the portrayal of mental health issues in movies. The core clinical chapters each use a fabricated case history and Mini-Mental State Examination along with synopses and scenes from one or two specific, often well-known “A classic resource and an authoritative guide… Like the very movies it films to explain, teach, and encourage discussion recommends, [this book] is a powerful medium for teaching students, about the most important disorders encountered in engaging patients, and educating the public.
    [Show full text]