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I PUFFINBOOKS LEGENDOF THESHADOW WARRIORS

In the m.th of rhe we ot lhe Fou KinsdoB, GdltelMa i5 a pl.as land el€b6bn8 a new tu1e,. For lhe inhabildls ot rhe Enote vilage oI Kmstein, how€ver ir i, a place oI sout{endihg tean Five si@tly figara have stepped our ;i a. ancitrt lesen; od into. the lighr of day. The Shadow Wnios de n;in& hDting doM hll!fu b€ingr &d ptftinA rh€m to rhe sword dt

YOU {e a kteEn ol th€ was, wddeling rhe 1a.d i. serch of adventure. wher you de hiied ro solle the hysrery oI ihe shadow Waio6. whnt you discovd will atu rhe tfe oJ everyone b rh€ Old World,not l€astyour oM

Two d,cc. p.ncil " drd ar erasefde a you need to embet o- lhrs hearliopprt adventqe. wdch is .omptele wrth rh owr eldborale ombai srst€m and a sorc sheer lo r@,d y@r

Many ddge6 lie ah€ad oI you, a.d yol, succ€s is by no meos. ceriain. Adveluis from yoq darkesr niEhthms &e an6€d dAairel yd, and il's up to tOU to d€& which @le lo tollow,wtuch deg.c to rGkand wfich foesro fishrl r,\,ri ... I i\ ' \ Fr ar,

Steve Jackson and Ie Livingstone Pr€sent

L€G€DD-."j; STJADCW WARRIORS

sterej,rk$n i aoRCarty

rhf rnhlductoDrRrFrhyn,! ( rinn. fou, Lhr linga!'en(,re' A l'ghbg F.nhn \.\ a StephenHand Tre ad,m.cd r,ghri!l3 r rnhsl 5).skn orr r o! lHf, fr r frghtn! F{nrbt \'r.nneE IllrsturtetibL, MttnL M,Kona lllN:Thc FrShhn! Fi.r[i], W)rld DUNCEO\EER - An lit!(ltrdnrtr b ureworld oi ltoL!-l'l.,yingcanes PUFIIN BOOKS CONTENTS

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HOW TO FI(;HT THE CREATIJRESOF THE OLD l\iO RLD

r-eli!r!^ od ho LY !r.r,r reor rqL, rr s i ia sr$ri$Fri, ,,,, ADVENTURESI IELT rrusr, r. torrtahLe M{bv!(.mr,.!r 16

BT.CKCROU\D

LECENDOF THE SHADOW WARRIORS rror!o$!i r.0r r,h or I fd,)s c, 27 HOW TO IIGHT THE CREATURESOF THE OLD WORLD

ln lasel flawel whosr,qrtat kndness Before embarkingon your perilousadventure, you shawedne IhatrlEt areat leasl must work out your own strengthsand weaknessesj tDD srl.J ta eDetuhiq slorg ose the Adpetlfrc Sreelon pagesr8-r9 fo recordall the delails of yor.rradvenLure. It will be sensrblelo makecopies of t\e Adtuture Slcsl for iurther sorties into this advenhre As well asa copy of the Adaenture S/reei,you r-r'ilialso need two dice, a penot and all

Skill, Stamina and Luck Roll onedre. Add 5 to lhe numbcrrolled and enter lhe fofal in the sxrrt box on theAduenture Sheet. Roll two dice Add r.z to the numberrolled and enter the totalin the srAMrNAbox. Roll onedie, add 6 andenter the fotal in fhe LUCKbox Forreasons that will be explainedbelow all your scores will changeduing the adventureYou must keep an accuraterecord of thesescores, and for this reasonyou are advisedLo \^'ntesmall in fhe boxesor to keepan eraserhandy But neverrub out your 1rilr./ scores.As i^ otherFighling Fantusy Gnncbools, although you may be awardedadditional sKrLr, sravrNe aad rucr ponts, theirtotals may never exceed their kifrnl scores, excepf on those very rare occasionswhen the text ponent's,you havewounded it: proceedlo step4. specificallyteils you so If your opponenl'sAltack Strengthis higher than yours, it has woundedyou: proceedto step If Your sKrLLscore refl€cts your expertisein combal, 5 boih Attack SkenglhLoLals are Lhesame, you have your dexterityand agrlity Your srawINr.score reflects avoidedor paried eacholher's blows: start a n€w how healthy and physicallyfit you are Your t-ucr ALtackRound {rom step1, above scoreindicales how luckyyou arc.In all thesecases, the higheryour score,the betterl 4. You havewounded your opponent:subtract 2 points from its srevwe scoreYou may use LUCKhere Lo (see Battles do additionaldamage to it below) Now proceed to step6. Durrngyour adventureyou wrlloften encounterhostile Your opponenthas wounded you, subtract.zpoints creatureswhich will atfackyou, and on otheroccasions 5. [rom your srevrre scoreYou may use LUCKhere you yourselfmay chooseto draw your swordagainst Lo minimize ihe amounLof sraMrNA lost (see an efemy you chanceacross, ln somesifuations you below). may be grven a sp€ciaioption, aJlowingyou to deal wrth lhe encounterin an unusualmannet but in most 6. Begin the next Altack Round, startjng aga'n at casesyou will have to resolve battles as descnbed sLep1 below. This sequencecontinues unLil the sraun,rl scoreof You w l be told your opponent'sSKILL and srAMtNA eitheryou or your opponentreaches zero, which m€ans scoresin the paragraphwhere you lirst meeLil, enter death lf your opponentdies, you arefree to conlinue lhem in the first vacan!Encounter Box on your,4/oel with your adventure.If you die, your questends and LureSheeL lot shouldalso make a noLeo[ any sPecial you must sta* the adventureall over againby rolling abilitiesor rnstruchonswhich are unique to that par- the diceto crealea new character ticularopponenL Then follow this sequence' Special Equipment r. Roll both dice for your opponent.Add its srlrr scoreto the totalrolled, to fmd ils AttackStrength. During the courseof your adven[rre you may be forlunateenough to get your handson specialweapons Roll bolh dice for yoursell then add your current -z andprotective armour. If you wield a specialweapon in sKlrLscorc fo find your Altack Strength combal,any blowsyou landon your opponentw l do 3 If your Attack Shength is higher than your op greaterdamage your foe will lose more suvrr,q 8 than normalr if you enter baltle wearirrSarnout you onceyou d€f€ata creature,lhe ncxt stepsforward to will be more or lcss protected from any blows which fight you! When you hnd yoursclfunder atta& from your opponent lands on you you will lose fewer more thanonc opponentaL the sametime, each adver point: of sravrre lhan normal ln\lru(tionscoverjng sarywill male a separateatLack on you rn the courseof eachAtfack Round,but you can choose to all fhese casesare tiven in fhe paragraphswhere the which one spe.:d'Fqi p-re-r . lo be fou d Arr rules. once-ning 6ght Attack your chosentarget as in a normalbattle sp€cialweapons thal you r€ad there always take prece ASdrr)rdry ddd,t,onalopponent5 you rlrov! ro. your denceover the rulesgrven in lhe Battlcssecfion, above. Atta& Skentjth in Lhenormal way; if your Attack Strengthls grcaterthan your opponent's,however, you will not inflicfa woundin this instance;you canregard it as if you have panied an incomin8blow If your Attack Sfrengthis lower lhan your enemys, nowever, you will be woundedin the normalway Of course, you rr'ill havc to settlelhe oulcomcagainst each addi tronaladversary separately.

Luck At various[imes during your adventu]-e,eitherinbattles or whenyou comeacross other situations jn whichyou could be eithcrLucky or Uniu&y (detailsof theseare glven in thc paragraphslhemsclves), you may use Fighting More Than One Opponent LUCKlo makethe outcomemorr'favourable to you Bul bewarelUsing rucr is a risky businessand, rf yoLr you may Iind yotrrselffacing more ln somesiluations areUnlucky, the resultscould be disastrous. than one enemy Sometimesyou will tr€at them as a singleopponent; sometjmes you will be able to fight The procedure, cdled Tesfitg yorr lrrrt, works in the eachin turn; and sometimes wrll have to 6ght following way: roll two d;ce If ihe numberrolled js -vou themall at the sameiimel Ii they aretreated as a single ."quallo or lcssthan your cunent r ucr score,you havc opponent,lhe combatis resolvednormally When you beenLuckl and the ouLcomewill be in your favour.If are instructedto fight your opponentson€ al a time, the number rolled is higher than your cxrrent LUCK the combatis a1;ainresolved normally - exceptthat score,you havebeen Unlucky and will be penallzed. Eachtrme you lest yorr Lrf, you mustsubtraci r poinl from your cunent Luc( score Thus you wrU soon realizeihat, the moreyou rcly on your LUCKthe more riskyw l thisprocedure become.

UsingLuck in B1tlles In certainparagraphs yo:uwtll be told to TestVoul Luck, and you will then find out the consequencesof being Lucky or Unlucky. Hou'ever,in baftles,you always have the option o[ us[rg your LUCK,either to inilict More About YourAttributes more seriousdamage on an opponentyou havc just wounded,or to minimizethe effecisoi a wound you skill havejust r€cerved. Your sKrLLscore rrill not changemuch during the courseof your adventur€ Occasionaily, If you havejust woundedan opponent,you may lesf a paragraph may instructionsto inaease or decreascyour VourI xtk as descrrbedabove. lf you are Lucky, you Sive S(ILL score,but it may not exceed have inlicted a severcwound; deduct2 afla points its lhttial vaiue Lrnlessyou arespecifically instructed to from your opponent'ssrAMlNA score I[ you are Un the contrary.If you ever have to fight a battlewith your lucky.however, your biow only scrat.hesyour oppo bare hands (thal is to say, you do not have a nentjand you deductonly I pointfrom youropponenl's weapon to fight wrth),you must temporarily your srAMI\A(i e, insteadof scoringthe normal pointsof subtractr from cur- -: rent sKILLscorc for the duration dama5;e,you now scoreonly r)- of the combat Al vaious limes during your you Wheneveryou yourselfarc woundedin combat,you adventure, will be told to Tesfyour Skill.'lhc procedurefor Lhisrs cxactly may ltsl tj/otlrl.uck to try to minimizethe wound. lf fhe sameas that t'or Teslingyaur Luckr you areLucky, your opponcnt'sblow only grazesyou; roll two dice.If lhe numberroLled is equalto or lessthan your deductonly 1 fuom your srAMrNA If you are current foint sKILr-score, you have succeededin your Unlucky,your wound is a senousone and you must test and Lhe :esult will in your favour.If thc deductr r*ra sfAMTNA pornt (i e, deducfa totalof Bo numberrolled is : hlgher than your cureni sKrLLscore, you pointsfrom your own sraMrNA) wrll have iailedthe testand will haveto sufferthe cr::nsequences Remember;you mustsubtract 1 porntfrom your LUCK However unlike Testingyour Lrck, do not subtractr scoreeach Lime you TeslVour bck. eoint from your sxrll eachtime you TesLVour Skill Slafiifia your LUCKscore may neverexceed its &itial value Your STAMIN^score will changea Lot during your unlessyou arespecrfically told that it can. advenLureIt will drop as a result of wounds gained throughcombat, or by fallingfoul of trapsand pitfalls, Equipment and Gold andit will alsodrop afteryou performany particularJy arduoustask If your sraurre scorecver falls to zero, Al lhe beg:1n'18o[ vour adver', e 1ou hauevery you havebeen killed and should stop reading the book Ltlle equipmentthat is suitabLefor a joumey of any immediatelyBrave adventurerswho wish to pursue krnd;but you will be given a chanccto visif the markei Lheirquest must roll up a new characterand start all at Royal Lendiebefore embarking on your dallgerous overagam. quest.During your travelsyou nray also find other You can resLorclosf srAMrNA by eating meals or usefulitems which you cantake. For now, though,you ProvisronsYou starfthe gamewith no Provisions,but haveonly a sword,a backpackand a pouchholding a you willbe giventhe opporfunityto obiainfood during few Gold Pleccs.To find out how many Gold Pieces your adventure-You must keep track of how many you have,roll two diceand add r: to ihe total rolled meals'worLh o[ Provisionsyou havc by filling in lhe Thennote the foLlowingttems on your AdoentureShee!: detailsin the Provisronsbox of your AtloenLureSheet your sword (in the Weaponbox) and your money (in the Gold Pieccsbox). If later on you should come Eachtime you eat a meal you may restoreup to 4 pointsof srevrre, andyou mustdeduct one mealfrom acrossany itcms which you want to take with you your Provislonsbox You may stop andeal Provrsions makea note of them in the E+ripmentbox (they are at any timeexcept when you areengaged in a batfle keptrn your pack)unless the paragraphtells you other Remembelyour STAMINAscore may neverexceed its Inilialvalue, so there'sno poinf in eatingmeals if your Weapons sTAMINAis alr€adyat its ma-yimum- Ihough you startihe adventurewrth a swordof gleam- ing steel,you may gel the chanceto acquireanother weapon.If you takeanother weapon, you musf discard Lurk your old one,.rs you can onJyever carry one weapoJr Addilions to your LUCKscore may be awardedin the af a time To discarda weapon,just erasert from the .ourseof the ,dvenr.,rer'hen yo" h.rvebeer pa= Weaponbox ol yow AdoenlureSrref, and then enter ticularlylucky or havecreated your own luck by some the nameoi the newly acquiredw€apon in Lhesame action.Delails ar€ given in Lherelevanf paragraphs of box, wlth a note as to any speciaLrnstructions that go the book.Remember thal, as wrth srrlr and srevrrr, wrth iL.Once a weaponis discarded,it is lost for ever. r4 rt Remember,if you everhave lo fi8ht wilhout a weaPo& The vanoustypes of armourall work rn the sameway: subtractr point from your curenLsrrlr scorefor Lhe ihey give you someform of protecLionrn baLtles duralionof the entirebaLtle but only for a cerlainlength of time - even lhe finest Dwarven plate can lake ofly a certain amount ot hammeringbefore it slartsto buckle Due to its bulk, armouralso hinders youl movemcnts,unfortunatcly In the paragraphwhere you frnd the armouryou will also be told both the total nrimberof hiLs lhat lhe armourcan lake before it is ruinedand exactly how lhe armourwillprolect you Wheneveryou losean Aftack Round while you are wearing arrnour, fhe amour w 1 aulomaticallyprotect you whetheryou walrl it to or notl As a result,you will losc fewer srAMrNApoints lhannomal, and you may evennot have to loseany sTAMINAat allrHowever, because the armourwrll have Armour protecledyou, you must add r to Lhenumber of hrts You start the adventurewearing no armour,but you that the armourhas taken As soon as Lhenumber of maybe luckyenough to obtainsome later on If you do hils takenby lhe armourreaches the total ntrmberof get your handson somearmout note it in the Armour hits that il can Lake,il becomesuseless shaight away. box of your ArloentureSleef the paragraphwhere you You may no longerreceive the armour'sprotection and find the armourwrll lell you the type of armor it is. Of must eraseif from the Armour 6ox ol your A.rlomlure courseyou can wear only one LyPeof armourat any SheeL. parliculartime; if you find more and wish to keepit, you will have to discardthe armouryou arecurrently The paragraphin whrchyou find Lhearmour will also you your wearing Justerase Lhe old armourftom LheArmour tell to add aLleast 1 lo dicerolls whencver box of your A.rluentureSreet and then enter the nameof vou have to TesLyour SkiLl,thus reducing your chance the new armour,along wrth any inslructionsthat go of successin the tesi. This penalfy is becauseof the wlth rt Onceannour has been discarded, it is gonefor armour'sbulk, and il affectsyou for as long as the ever You may alsodiscard armour rf you quite simPly armow is includedon yotr AdxenLureShut. tNearing no longerwrsh Lo w€ar iL. In suchcases, just emsethe armourhas no othereffect on your srrir score. armourftom your AdoenlureSheet You may carry out Lhisaction at any lime,excepl during a battle. 11 ENTURESHEET M ONS IER ENCOUNTF,R BOXES

LUCK

Luck=

PROVISIONS

EQUIPMENT

NOTES BACKGROUND

Clallantariawas once the nost civrlizedland on thc tuce o[ Titan. Its history began when Orian thc Br.rilderhalled the greai roaming of histribe, lo a village whlch hc called Lendlc From therc, hrs Uptootinr hee lr d hrcaking anJ 'fone p.ople .pread.''r'lding eve m,-e vill.rqe< Serrchins lv then lrlnste! L.nole-l.c'eror.d 1to J \"le,r. t! O "n"on Itegulus,led the peoplernto a ncw age of wealth. anJforgcdthe elsht largcstlowns rnto lhc nationof Gallanlaria,with Royal Lendlc as ils caPital. Gallantariacontinued to cxpandand could wellhavc coveredthe entirc Old World, wcre rt not [or thc jr. .har iL borucreoull-rr na .cn rho* peopl' ,lso had thoughtsof expansion. Direcllysouth la) the nationof Femphrcv'and kr lhe east the country of Brice Though initiallv '?latiorr vlefe ','rdial. tlre peopleot Bri.e gr"tr ,-rlors Cal'ar-1,:r:.r.ealLh .nJ rn "r P-cnrred rnvasion Next, GallanLariancolonies in thc \orlhlands rebelLedand senLan army down into theirparcnt countr) lo vJrntheir rndependence and rt did not take long before the nearbynations ()1 Femphreyand l-cndlelanclgot crughl up in thcsc tcritle cr,enlr'lhus besanlhc lvar of the lour Kingdons exkactsfrom L4coa T,,r, bY I:rnsiKandermann The treacherousBaron Tag led his own monarch greatarlefact to the rulersoI lhe othercountdes, on into an ambush,he himself plunging a poisoned condltion that they loin his now mighty Alliance. dagger inLo King Conslain'sback. War-tom and Indeed,Chalanna's wise and generous leadership has leaderless,Gallantara fell into despair.Fortunately provedto be the soleguiding LBht, leadrng us into rh- A-- u,,-.-ir., helpwas at handin the form of Tantalon,the court ---r ^F magician,who seizedthe throne'in the nameof the extact kom ChdLannlLhe Reforner, Vol. III: people'.Using a mixture of cl:nning,wjzardry and Thehuitful rears brilliant strategy,Tanialon broughf the war to an by Maha Sanscreer end single-handed.Yet, lhough he exercisedthe authority of kingship, he did not keep the crown for himself;he wassaving it for another. excerptkom Courfksays and Obseraations: hoodemdes oJ royal decorum by Hugo MontPeilier

Aged andweary, Tantalon killed two birdswlth one stone,at one andlhe samehme he foundConstarn's Sword For Hire successorand righted twelve wrongs by declaring You area veteranadventurer, lending your swordarm lhe latter to be fasks which the former had to :o (almost)anybody who makesyou the right offer - completeto win the crown Thus a new bloodline :houghit mustbe saidyou haveno greatlove for gold, began to rule Gallanfaria,Orjan's lineagehaving -equiringonly enoughto gel by. You seekadventure endedwith Lhebetrayed Constain. Law and order andexcitement for ther own sakeand look lo correct were resLoredand an unlikely hero becameking :he world'smany injustices.Over Lheyears you have Shangelyenough, Lhe coronationcoincided wilh :oughtfor marryamies andhave joined many expedi- TanLalon'spassng away; but the wizard'sdeath ard iionsinto unknownlands Dunng the War of tl'e Four the starlo{ a heshroyal dynastysignalled a new era (ingdomsyou fought on the sldeof Callantada,your for the nation :omeland Yow courage,skill and leadershipearncd However,GallanLarja was no longer the centreof 1ou many decorationsand, though you never felt the Old World That position had passed to .omforlablewith it, the rankof captain\rr'hen the war lemphrey, the realm of King Chalanna,who ruled ended,you spurnedthe fameyou hadgained and took wilh his magical'crown of kingJ. Chalannaleni thrs ro lhe roadin searchof heshadvcntures. Fiveyears on, you arenow backin Royal Lendle;but While his wordshave hardly been a glowing tributeto the peoplewho oncesang your praiseshave forgoLten your skills,you cansee that the manis terrifiedand in you. It's takenonly [ou. daysfor you to becomebored dire need of help. You're very doubfful about lhrs with lhe city so, hopeful of bumping into someone ShadowWalrior business,though It is much more inLeresting,you decideto take yourselJLo a tavem likely thaf the peopJeof Kamsteinare being tenorized namedthc First Stepto slakeyour thrrst It is highly by a gang of brigandsgot up in frighteningcostumes likely thatsomeone in herewill be lookingfor a person Still,you haveheard of Kamstein;itt a merespeck of with your parliculartaients Indeed,you are on the duston the maps,there's virfually nothing there What point of drainingyour secondtankard of Lendalewhen couldraiders possibly want from sucha place?Perhaps you feel a ftanhc tappingon your shoulderand you they just enjoy picking on scared,helpless peasants? tum fo facea wornedloolcng man Whateverthe reason,rt enragesyou to hear of such rr/antonviciousness You makeup your mind to go to Judgingby his appearance,you would say that he is a Karnsteinon rhe spot. you'Lldefend the vtllageand famer living on fhe country'sborderland His words teachthese 'Shadow Warriors' a lessonthey'll never fumble out in hurried anxiety 'l'lease,Captain, you forget musthelp us in KamsternOur homesare being ravaged by an unstoppablefoe and our pcopleare being cut Tum to r. down like deadwheat Threeof rrs thai'sme, Men- dokan,and fwo of my fellow vrllagers- havecome to ihe city scekinghelp, but the authoritieslvon't Iistento us They thrnk we'rc making it all up Thcy don't believe thai we're being atlackedby the Shadow Warriois' It cannotbel The ShadowlVarriors are merely bogey men,used by mothersto maketheir naughtychildren behave;every Gallantarianchild knows the short nurseryrhyme thar tellsof them Beforeyou havelime to respond,Mendokan coniinues No one will help us Evenmercenaries we approached havelaughed in our facesThen, when we hcardyou werehere . . You'reour lasthope. Will you hclpus?'

24 I ThoLrghhe is relievedLhat you haveagreed Lo help his village,Mendokan now beginsto look embarrassedHe says,'We areorily a poor and simplepeople All we can pay you is two hundredGold Piecesand, whal is more, lhe village eldershave decreedthat you are lo be paid afterthe job rsdone' Heigh-ho,such are the times!Still, you won't go backon your word, so you aSreelo his lermsand Mendokansmiles once more in relief.Now hemust go andfind his friendsso Lhatthey canprepare to leavefor Kamstein,you yourselfwill have to buy Provisionsand other equipment necessary for the jour ney and your adventure.You shakehands with Men dokanand arrangeto meet his party on the Main Trade Route,south of the city, in two hours'time. The farmer thenhurries out of the tavern- jusLas a gaudilydressed fellowstrolls in andelbows his way towardsyou. lhis is Bartolph,an infamous gamble4 he shutsthrough even the most dangerousparts of the city wearing expensivesrlks, as a sign of his successat countless gaming tables 'l haven't seenyou in here for some time,'hesays with a sly gnn 'Careto try your luck?' Although you shouldn'tbe wastingany Limehere, a wrn would enableyou to buy moreequipment and Lhus prepareyor.r for the roadahead. If you acceptBartolph's challenge,tum to 86 If you would raLherleave, tum ro ro

2 Theleap is not going to be an easyone Testyour Skill 1fyou succeed,Lum lo z4; but if you fail,tum to r3r. 4-5

4 Thoughyour eviJfoe has{allen, he hasstruck you wifh a cnrel-blade,a magicaidaggcr thal inflictscuts which continueto deepeneven aflcr the weaponitself has beenwithdrawn. The woundsgrow andworsen, resurr ing in a slow and parnfuldeaLh For[rnately you know the proper heatmentfor such tll: you must sealthc cruelwounds with heaL;only then wrU they heal normally.Ifyou havea lantern(and oil), you mustlight it and pressits hot glassagainst your injured flesh (deductone skin of oil hom your AduentureSlaet).

3 To say that an uneasysilence descends on the bar 5 would be an undersLatement,but you do your best Lo SuccessivebursLs of sheetlightning enable you io see ignorethe group If you wanl to buy a tankardof ale,rt fhat, all across the marsh, creaturesresembling will costyou a Cold Piece(cross r Cold Pieceoff your punplin-headed\carecfows dre .trnrng fhey a-.etl-e AdoenturcSheef) and as it goes down you can feel it Haggwort, formed of ihe earth and rousedby the doingyou good (restore2 STAMINApornls) You stand growingcorruption in the land.Groaning, the mindless b! t\c bar lisleninSin or themollcl group\ conver\d- hulksrise and maketheir sluggishway towardsHust tion The veteransbelieve fhat the Orc rs a monkfrom ings,their pawsgrippinS a variety of murderouswea FemphreyrElther lhey havebeen drugged or clse the pons They are great fighters,but they suf{er onc Orc is usinga magicaldisguise Just then, lhe Man-Orc weakness:Lhey are animated by mysticfires which arc walks up to the bar, ordersa pint of ale - and Lhen held underpressure within therrheads; any cut to the throwsjt in your facelAnger sendsthe blood rushing head,no matterhow tiny, will freethe energy,and fhe to your cheeksand you tum to face ihe Orc, who suddcnrelease will causethe HaggworL'shead to ex shouh,'Did you jusl spillmy prnt?'Will you attackth€ plodclHuslings must be wamedof theimminent attack, Orc (turn to rl2), or try to prove to lhe olhersthal he but a Haggwortsfands on thc road,in your way Will is an Orc andnot a Femphreyanmonk (Lurn to 3ro)? 6-1 8-9

Attackit? Turnto 36 Headout on to the moorsin a bid k) sneakround rt? Tum fo ro8 Pui on a ChameleonCloak if you haveone? Tum to 260

6 Themystic bolt shootspast your hcadand crashes into the woman,turning her inlo a warly, croakingfrogl It seemsthat one of the very sorccrersshe had been objectingto was watchingover lhe proceedingsand decidedto end them To your dismay,the onlookers fall aboul with laughter,while thc frog hops away lo 8 begina new life Will you now go andlisten lo the old The ShadowWarrior you facecarries no weapon;rt is a beggar(tr.rrn to 2r9) or to the man in black (turn lo masterof the martialarts, and ih deadly,rotted hands rt7)1 move with blurring speed EachAttack Round, the Warriorhas two ittacks.Treat this combafas if you are fighling two opponeniswith rdenticalratings at the 7 You open a smalLvial of MetaLRot and empty its FirslSHADOW WARRIOR sKrLL9 srAMrNAg contentsall over the squareiron panelwhich houses the lock to your cage(coss the vial off your,Aloanflre If you defeatthc Warior, tum lo ,l j. Sheef).The thickgurgling fluid does its work in seconds, andthe lock dissolvesinto thin air Not havingheard a jailer thing,the is caughtunawares when you sneakup 9 behindhim andknock him unconscrous.You stepover You watchas thc convoy of wagonsdisappears in the hismountarnous body andslip out of thejail. Now you distance,beforc you follow in its wake Progressis wiLlhave to leaveRoyal Lendlebcfore you arecaught slow and you spenda restlessnight, knowing that if agarnWill you Leavethe city by thc SoufhGate, v'hich you hadgone with the circusyou would be in Shattuck opensstrarght oul on to lhe Main TradeRoute (lum lo by now ln the morningyou wake(reslore J srAMrNA 272),or by the nearerEasl Gale (tLrm to 60)? points)and conLinue on your journey Another day passesbefore you reacha large stone bridgeon thenorthern outskirts oi ShattuckThe Circus of l)reams sLandsnear by, ih evening show in full swing The clownin chargeof Lhecircus steps oul from behind a wagon; shc bows to you - rs four more performcrsslep out from lhe shadowsbehind her They are all Mandrakcsand lhey are conringfor youl To standand 6ght would be sheerfolly, and they will probablycatch you if you stayon the road Neverlhe' Less,wilL you run along the road to Shattuck(tum lo 9r) or takea most desperaiegamble and dive off the bridge into the deep river, many fcet bclow (turn to to4?

II

IO Swcatpor,rrs down your faceand you fall backwards, tearingyour mrndfree from Lhismost hazrrdous device, an Orb of Mind-snaring.While rt may not be lhe safest thing to carry around,perhaps it will have rts uses If you wanl to takeit wrth you, add if to your .4r'luanf,re SJrrelit you havenot alreadydone so, will you now study the sarcophagus(tum lo r9l) or H€8mar'sd€sk (tu.n you them both and leave to r47), or do ignore p.ove your worth. tt you will accepthis tash tum to (turnto z16)? 382.If you do not, turn to 39E \1-r5 rt Write down how many Gold Piccesyou wish to gamble,then roll one die.On a roll of 2 6, tum to t4; rf you roll a r, turn to r7j.

r4 Becauseof ihc poor conditions,you spendmuch of your timeconccntrating on nof fallingover. The Crom' bane,however, have no suchfears. Their howls rise and fall on lhe wind,and theirrevolting feet drum the earlh behindyou. If you have a set of CalLhrops,yr.lu ,nay lhrow themdown in the Crombanes'pathThe spiked metalballswill np rnto their[oul fleshand grve you the limeyou so desperatelyneed If you u'ishto do this, crosslhe Calthropsoff yow AdaenlurtSheet and elther There'sno time to rest NiSht turns into day as you makefor the copse(tum to 63), or run back north' leaveHustints far behlnd and get yor-rr6rst vtew of westwards,to the road (turn to 16o).If you do not the Witchtooth l.ine: a sPrawlingm,ss of unscalable have or do not wish to use any Calthrops,you mountan peaks,monster-filled caves and tleacherous - mustfi8ht (turnto 29o) nrrrowpa;se\. AJventurers who cansay lhdt theyve trossedthe Lrncle rhemost resPeclcd uf thei'kind EventuaLly,you cometo a bridgeand, later, to a fork in The old mancalmiy lifls a fingerand points at a In theroad Willyou go to thel€ft (tum to 391)or to the wall response,therc is a loud click,and a secretpanel slides nghl(Lum to 3r4)? open. 'That way lies freedom,but back south Les knowledge,whrle north liesthe greatest reward arul Lhe greatesldangcr It is ever my dufy lo set Lhetasks' \4r,hors thisman and why doeshe keepon aboutlasks? Surelyit can'tbe nol You look backat the old man, buthe hasgone WheretiLl you go now:through the secretdoor ltum to 278),or backout inlo the hall and then through the south door (turn to 68), the north door (tum io 174)or the westdoor (turnto 56)? r6

r6 ln your handsis a page trom the AshakkaansNumeris, aslaid down by Parcleasus,the numerologist-Though born blind, he hasa mystic sighl which hasSiven him

knowledgcrequrred to defeathrm li]led lvith horror, vou reaJtalesof Voivod'sfirst exislenceon litan, but you arerelieved fo s€ethat the num€rologyrs easylo understand.Basically, the systeminstructs you on how lo tum words into numbersof myslical significance

12j456789 AB C D E I GH] ] KLM NOP QR S T UV wxv z ior examplc,Royal Lendlc rs converted thus'

R OYAL L E NDIE 96713 155115

.\dd up all the numbersthus obtained,and vou get 51 So 51 is thc mystical mrmbcr of Royal Lendlc As you will seelater, this knowledge is vital to thc comPletion of your qrrest. r8-r9

r7 r8 There'sno lime to waste.You racefor]{,ard and l

r9 CLOWN 9 'Troubled times are ahcad,'continuesthe enigmatic Inst MANDRAKL 7 7 figue. 'To help you, the HornedCod sendsa gesture S€condMANDI(AKli 5 6 of goodwill find the man of nunrLers,or his book ThirdMANDRAKE 7 8 lVithout either,you will fail.' I hen the gone.It IourthMANDITAKE 8 5 faceis seemsthat is a mt'ssengerfor power FifthMANDRAKE 6 3 Iack-in+he-Creen tul elementalforces, forccs whrch you decideto join SixthMANDR KE 5 You l,ill strive fo be the Ea.thmoiher's champion, SevenIhMANDRAKL : againstlhe elil oi theShadow Wanrors EighlhVANDR.^K! Squintingthrough the blindinilrain, you canjust make out the lightsand rooflops oi Ilustings.To the right of It yoLrwin, tum to I97. the town is a slendercolumn oi r';rth which hasbeen 2I-21 20 forced up out oi the ground by magic AtoP fhis lou do not manage to disarm thcm within this trme, nore guards appear and you arc crptured (turn to hundred'foothigh Pinnaclers a tower madeof oozing, sludge.\ heara slu.hingsound (oming from \99). livine "u some*herelurt rlf lheroad and iu

:urtherup the slreetyou comca(r.)ss a t.rttooshop. A i.lstelesssign over Lheentrance reads, 'Roggmondo's - in any Altack Round. \o DesignToo Difficult,No Bit Of Skin Too Small' l\iill you enterRoggmondo's (turn lo ll) or continue FirstCITY CU ARI) 7 .Lpthe sfreet, nhich se€msto openout inlo sonc sorl SecondCITY CLJARD -.1crorr'dedarea ium to rr8j?

zt if vou disarm both guards in six rolrnds oi combat of you lesr, you muy lcaue the alleyway arrd flee into the eavingthe lady, carry on scarchrngthrough the ,iarkstreets town, wrLha hovel on your temple grounds you saw earlier (tum to 164); but il of Lhe starhng 2+-26 right. You walk in through lhe open doorway and r,'ait for youl eyes io adjust to lhe darkness.Test your Luck. If yoLr are Lucky, Lurn to 226. lf you arc Unlucky, tum lo il.

24 ] A ILER SKILL tJ STAMINA 7 Against all the odds, you have made it to the far path. Ii you rr,in,you will haveto leavethe ctty beforethe your Seeing mraculous leap, fhe W,rrriors howl rn al.rrmis raised.Will you lcave by fhe Sourh Cate, ,hichopens oul on to the Main TradeRoutc (tum to 2r2),or by thenearer East Caie (turn to 60)? screechand all race soufhrcardsYou scnsethat time is aSainst ihem, perhaps they fear the oncoming dawn. Whrlever th,.reasonvou br"rrhe a lonq long righ of The town squareis a cobbledarea with, in its centre,an te ct I ufil to r02 old cross.It is a hjve of activity as r{ool spinners, lrrmers,masons, artisans, mcrchants, drunliards, travel lers, r't _simplcpeasants and a whole varieLyof otherfolk The town o[ Hustings has bcen devastated by the to about,minding one arother'sbusrness AJter draw Haggwort assault,and though you feel thar you nave done your best to help, your best may not havc been good enough Following the downcast Husfings reiugees,you make your way along the south bound road If you have a Crccn Leaf Brooch, or tr you nave ForbiddenCaves, home of the dreadcdGorgorl threc ar iron band and the word'CenrrnoJ mcanssomcfhing ycarsato and,alas, never returned tlc musthave been to you, tum to 397 Ofherwise, tum to 12 turnedlo stone.'Thoughlhis newsis all bad,you thank lhc priestessand walk away But you havegone only a 26 coLrpleof stepswhcn a beggarLugs aL your siceveand After unleashinga strcam of abuser,vhich has no effect, :sks you for a Gold Ptece.If you arewiiling to pay lhc you frnally shout,'Your fathcr is fhe son of a lute bcggar,cross off fhe Gold I'ieceftorn you.rAioentutt player and your mother has a face Lke a bucket of Slrcctand tum to ror. If yorrcan't or won,t pay Lhe hogspawn' At this, the jailer leaps to his fecr and, bcgSarturn to rj9 28-29

28 RealuinSthal you areno matchtor themiSht of all five Warriorscombincd, you n-rnback to the north. Your lungs bum as you try to put somedislanct- between yoursclfand the shriekingphantoms Fortunaiely, yoD comca[ lasfto a narowint of the palhwhrch forces LheWarriors to ride in srnglefile But one of themhas spedahead of LheoLhers in a L)idto delay you. You mustfitht anddestroy rt beforethe restcatch up. Roll one die to seewhrch of the fivc you must face lf you roll a 6, ignorelhe resuitand rollagain Whcn you are told [o conLinueyour adventure,afLer defcating Lhe Warrior turn to 72 (noteth$ oi yo:urAdpenlure Sheet) Now, if you ro)lr If ihe totalrs equal to or lessthan your currentsrevrNa :core,lurn lo 62 If thetotal is hrgher than your (u.rertr lurnloS irAMrNAscore, tLlrn to 38j 1 um to 394 l um to 2j9 3 to 4 ]lnn fo r8l leavingthe tavern bchrnd,you walk towards thc sprawl- Tum to 2,15 :q -i.l-k L Jrea r rre \e-l_. ot e :r. o-..J1.' -e 6 Itollagain narkel siandsnext to Royal Len

Jr A numberof incrediblystrong handsgrab you from behindand pull you down on to the ground Lying flab on your back,you lookup to seeEnnian, thc Burgomers ter of Coml, standingover you He smilesand says, 'Don't you won't feel a thing. You'll soo^ be 'vorry, oneof us' Thenhe bendsdown andputs out his hand It tums inLoa slimy,organic suction pad; he clampsit over your faceand sendsyou tnto a sleepfrom which you nevcrawakcn t3 a swift glance your -.rsting over shoulder,you Lurnrhe t2 -rrnately carved door-knob of the fafoo prrlour and Pushingyouiself to the |mit, you almostmiss the low :rter. A tiry bell cljnks ovcrhead, d,akinS a drab lirrle wire that is slretchedacross the passageway.You will r.rn out ol his daydream lt is Roggnrondo I Ic looks at haveto jump,to avordtripping over lt lestyour Skill. . ou wrth a bored expressronand asks,'Tatbo, friend?, II you succeed,lum lo 278.If you fail,turn to 297 lo vou reply^Yes'(turn to r43,),or'No'(furn to z7o)?

t4 lcaring thc gentle foohtcps and the swishrng of hcr irlvn, yolt try to avert vour gaze but too latel you lrk ;nto the face of the Gorgon and must pay ihe -l|]mate price Now there are seven statuesin the cave :lrrnr 35-3E

J) Running this way and that, you Lry to evade ihe hunlingOrcs, but thereare too manyof Lhem,and they soonhave you tmppedin a narrowguily Evenby Orc standards,this is a partjcularlymangy and ferociolrs ounch-Some train thcir bows and spearson you as theirlcader sleps forwad and grunts.'We're the Orcs of the BlackScorpron, the toughesttribe in all the 'rVitchtecfSunender or diel'The tribalshaman, a gross rag, whisperswords o[ counse]in her leadert ear; jtrdgingby herexpression, her advice is evil in intent II you agree to srmender,Lurn to 288. If you would fatherfight, lum to t77.

t6 Cetting in a s[rikeat the Haggwort'shead will not be theeasiesl of thingsfo do

HACCWORT SKILL 11

]f you win, you may go either to Lheiown (tum to 167),lo thc tower on the pinnacle(turn to r42),or on to the heacherousmoorlaids (tum to 69)

Caughtin the open,you cannothope to outrun the lvarriors' horsesor prevenl yourselfbeing cut down by the Wariors' viciousattack Youradvenrure rs over.

l8 You opt for lhe oldest Lrickin the book. Croaning aloud,you clutchyour sideand iall to your kneesin an 19 40-4r acl of epicagony. The jailerglances over his shoulder to seewhat all the fussjs about.Iest lorr Lrrck.If you areLucky, lum fo 74; if you areUnlucky, tum to rz3.

t9 After a day of hardbrt swift kavel,the circusstops on the north sideof a huge stonebridge, on the outskirts of Shatluck.The menacingrange o[ mountainsknown as the Witchtooth Line is clearly in srght, n:nning beforeyou like the teethof a loathsomeEarth-dragon. You stretchyour sLifflegs as the troupe unload fhe wagonsand start to put up the tenls and stalls;they intend fo perform lhis very evening.When all is finished,three of the performersrrde on into Shattuck 4o to drum up custom.The remainingnine gather rn a . he Man-Orcfought wilh greafferocity, but you have circleround a campfireThere, they eat anddiscuss the ..eieafedhim. Suchcreatures usually dwell in isolated comingperfonnance For some reason, you areexcluded ::easso, for him to be hcre in the city, your assaiiant from boih Lhemeal and thc discussionYou walk about ' '.'. havebeen driven errh"r oy tnppronisc oi grear the encampmenlin a nervousand restlessmood. You ':"ards or by fearof a tcrriblepunishment Searching havea numberof vague suspicionsand feel thal you ::e swiftly decayingcarcass, you find a small BLack musl do somethingabout thesecircus folk beforethe re1,,which you may takc if you want to (don't forget peoplefrom Shattuckarrive lf the name'Korin' means :: addit to your,4*,elfrrruSrrri jf you do takert) any[hin8lo you, turn to Jr If it doesnot, turn to 2tJ. Soonyou arewalking lhroughthe SouthGate, out of i.oyal Lendleand away from the sceneof lhe assassina r-rnaitempt Tu:n lo r45

4r \, , .l ..P .-". .r:iLc was once fought hcre. hence the name, and the ousandsof bodiesof thc fallenstill lie beneathth€ :.rih What betler place for Voivod to rarsean army o[ 42-44 4t-17 the dead?You race{o the BattlcPlains and scehim up, you may very well reachKlrnstein too l.)tc to save the Vorvodhimself - an ircredibleforce of timeless rl Evcntuall] you rejoin the \Neirtown n;ad If vou decay,rrnged by his 6ve lieuten.rnts,thc Shador,,War ..r.n ro foliow rt b.r.l.v.esl tum to r60 lf you woLr.d riors,who dancein darkestecslasy Beside thc Voivod rather clrt acrosscountry and hcad directly southwards is an Lon Bell of Summoning.ll Voivod strikesthis iremcrlbering lhat roadsusually offer greatcr safety for magicartefacf. the dcad rvill rrsc to do hisbidding Hc the trrveller), furn to 247 mustbc stopped,but howiJust lookjng at Voivodis a shatleringexpcrienrc If yoLramved here arrlu, turn to 45 r89 Otherwise,turn to 364 If you have read cirher Hegmar'sWarning or the Ci.cus Tounral,fum to r7 If you havc read neither, turn to

Seeinghow well you.handleyourself in a fi8ht, the chrefoi the Big BoulderOrcs scndshis meanJooking 4t) championover to clobt'eryou It docs not fakc long for the eagerioot soltlier to reach ou Much as you ('HA\{P]O\ ] dislike doing it, 1,ouwill have ro kill ORC srlLL 8 rim bcfore reinforcementsanivc If you win, you rcalizethal ii the Orcs (,f the Big CITY CUARD s l\lLL 8 STAMINA 8 Bouldcrare victorioLrs they will kill you; andrt fheOrcs of tho BlackScorpron triunph, Uggamonllgowill if you defeaf thc SLrardrn fivc or fewer rounds, you expeclyou to sla\ r'.rthhis lril.e for years So ilee escapcand ma\ cilherftLsh oul oi the alleyand up the -vou (tum TestltLtut Lu*.If yol| areLucky, turn io JJo lt you arc strcL-t to J6o), or do\'!n into the sewrrs qrunr ro Unlucky,turn to rr9 j7t) If the guard is still alive rftcr 6vc roLrnds,you are capturedby rejnftrcemenls and takcn to thc jail (turn 11 :D r99) 'Tut tut lutl Not you. da,v.ir il?' Bartoll)hsmirks condesrcndinglyas hc reachesolrt for your slake Will you r,, -in lal

48 Your path takesyou higherand higher into lhe moun- tains,where il's not only the ShadowWarriors you'll have lo be wary of but all the other unwholesome denizensof the region Buf for now, you haveonly the rlaintive crying of lhc mountainwinds to keep you :ompany-Afier a nhi1e,your pathdescends to ground ievel,petering oul neara largecavemouth which reeks of grim foreboding.Dare you enLerlhe Forbidden CavesrIf so, turn to J9t If you would rathcr be on ]oLrrway lo Kamstein,turn to 80.

49 Lookingup, you seethat thedrapes have been litted, to reveala vampirelike creaturcrising from her throne. Her ghastlycounLenance is haggardwith age At her sideis a living 'fireplace'whichlooks lik€ the headof a Haggwort,only largo andmore malevolent. It watches :oth you and fhe creahrreas she walks towardsyou :nd says,'lam Urtha.Many yearsago, when I wasbut a vampre, ihe peasantsoi this region destroyedm€ r.ith the samewooden stake that now lieson thattable. Thoughdestroyed as an Undead,I was,like the ancienl Haggwort,expelled ftom the grave.Now I am lryord undeathIam a Wamphyrl Timesare changing,the old regimesare beingswept away We areenienng a twilight existenceoi which I shallbe queenlAnd with this . ' shelifis her wrist to 50-t r 5z-55 displavan rron band' . 1 can commandthe mrndless ). Haggwort Cuidedby my experienceof centuries'thev You take a deep breath and then staft running towards n'ill makean unstoppable armYl' Lhe gate Test your Skill. If you succeed, you make lhe ,.rmp and head towards lhe East Gate (lum lo If a vial of Metal Rot, you 3or). It is lime lo aci. If you have ',ou fail, deduct r point from your sravIN-r for bounc- band (lum to 83) lf you do mav lhrow it ai her rron ng off the hard gate; rt is too high for you. You will her (lurn to or ask her lo not, will you atlack 3o5) rora.have to faceany guardswho have come afler you (furnto 2tr)? proveher power rlonS the narro passage(turn to 2o).

)) 3efore you know il, you are enveloped in a cloying risl which sendsyou inlo a deep sleep;tum to 186. the wretch 54 ', o,Lrsmile turns into a look of mutedisbelief as lhe die 8 STAMINA SMECG sKILL J :.rddenlyflips over: your loll has becomea r.'Too If you win, tum Lo7r :;d,' saysBartolph, reaching for your gold. The drehe irve you is obvrousiyloaded, and he is a trickstertIi ou want lo grab his wrisl andaccuse him of cheating, The cluesall add up, Korrn saidthat 'they', who had rm to rrt However,ii you would raLheravoid any been the causeof the troublesin Gomt, had lefi the 'rcuble and lel him have Lhemoncy, deduct the Gold verv dav rou arrived,hrrine bcenir Cont for ll-e iieces you have losl from your Adoature Sheefand, pr"i ioui ,", day-.A, cordingto Lfe L.rd-o.:L ou :ave lhe tavcm;lurn to 30- "" " iound, Lhecircus had been therefor the sameperrod t5 soonas he seesyou, the guardrarses the alarm.You -. :d betterget thrsfrght over anddone wifh quickly

IANDRAKE sKrLL 8 STAMINA 7

' ,,ou win in four rounds or fewer you escape;turn 1rl :oc If, ho.,ver.er,the Mandrake is still alive after the turn to r7 If you haven't,tum to 25t . ri of the fourth round, turn to Jr. s6-t'l 58-{o

tl) j8 Thedoor opt'ns urto a smalistorageroom Amongthe Cupping your hands, yolr scoop thc water up to your earthenwarcand hric-abrac, you find two mealsoi lips The magicalliquid makesyour hc.rdspin as it takes Provisions,whieh you may take Restore1 LUCKpoint immediaLeeffect Roil one die and follow the inslruc for thischancc find Now you wrllhavelo go backinto lions rn the table below. lhe hall and r hrx,r' anotherroule. Will you go north (tum !o l7a), south(turn to 6E),or east(tum to 89)? Roll Effech Nothing happens )l 1 The crowd s rcaction io your gamble is good - in fact 2 Restore2 STAMJN^pornts it is too Bood, .rnLJyoi 6nd 1'ourselfin the middle of a i Restore1 LUCKand : sr.twrr.r points greed crazedcrush Citl' guardsrace lorward to breakLro ,t RestoreiLUCKandlsraMrN^pornts ..rn-p.6" .o rucK and sraviN^po'nts .i.e r ,r.,rrpede .. - rL ( -(cn. : .r.r. ! Leslo.e: I ]ou Ii]'ou ljkc,you cancall c.uf:o fhe ior helpr a, liesto:. r sr:rr. : ruc< anJ + srAMI\A poinls -*uards and give yorrrsclfLrp lturn to r99l Otherlvise,),ou rvill have to takc your chancesamong a heap oi clawing and gfasping bodics If you choose thc lalter colrrse. You may drink from the well only oncebefore moving rollonc dic anJ dcductfrom your srAMrNAthal many on, ejther norfhx,ards(lurn to 149) or back to the ponts south(turn to 44). If yoLr survivc, you may sneakout ihrough one of lhe 59 square'snor'v ungu:uded exits. Will you escapeover the You open the safeand 6nd ro (;oll l'icces,which you grecn and plcasantgrounds of a small temple,bordered may take(add them to your hrrrJ

6o ).,lereslreets a a'/ ho the hu1lclasl Cate,you come upon a raiiy on the streetsof Royall-endle, a rubbish 6r 62

caJl slandin8 unrtfendcd A fe*, citizens are wealtlrv -.od Kedbolm whose skin is foxic The slopry black ard ulrur,'le-., rgnr, IloIr ,rr r errlrre:ur t,,f r .rrngcmits r high pitchcd r,vhrneihcn siithersaway. Its r^.indorv:instead. they save it for the l-cndlc rubbidr .:ste still has1'ou heaving (lcduct-: poinrsirom 1,our collectors,lvho t.ke it to a Iifge quarryjust bc),ond the . evLrel 'ls our [ood not lo your irking,thcn?' .1 voicc city w.all Gafe Wardens alrrays sf.rnd watch over the rquirs TLrrnto 49 tour city g.rlesis a n,atteroi coursc,but nol\ ihcy coull also bc on the hokout for you. Thereforc, yoLr reckon it may be a good idea to sneak aL.oarcithe 62 mbbrsh ca* and hide among all thc garbage.T|at way, t,ou,nithi tustbc ableto sljp throL,ghthc gatc u,rsecn. It yorr decrdelo climb aboartl lhe cart, tLrrnto rz6; but it loLr r,,oLrldralher approach the tast Carern a more nobl(,manncr,on ioot, LurnLo lor

..arch the s,fe Turn to z7r -1 fo destrol ihe skeleton? Turn to 29{ eaveLhe camp at once dnd continuc l,ourlourne),? Tum to 2g2

6r RelLrt...r..il\ ]ou pLLlsorne oi thcjLrnk rnkr 1.oLiJ mouil r,ri.rrroi.I,jr .p,t n.,. \ ,, " ir tt "l t; -.,.| ,. . , 614q

oJ ihe weirdnessshows no sign of abahngas you enLer :he copse,nor do the twisled lrees offer you any sroteclionfrom the rain.Suddenly, a fork of lightning .-utsdon'n throughthe darknessand blasbs a treeright n front of you You takeanother path . . but find yow ;r'ayblocked by anotherfork of lightning,and another and anothertYou nm, but no matterwhrch way you :um, you come closelo being rncrnerated.It s only aiterseveral minutes of thisdeadly cat ard-mousegame ihat yor.rrealize you arebeing herded inlo the heartof ihe copse,there, you areconhonled by a Mahogadon, a iong-dormanttree monsler that hasbeen slired into ,raketulnessby the changesin lhe earth.One of ih :oughs swoops down and lifts you up, its leafless 'rrancheswrapping round your waist Yor.rcry oul as ihe woody tentaclebegins lo squeezethe life out of iou If you have a vial of SlecpingDraught, turn to zoo.If you do nol, you will haveto fight; turn lo 357

64 )'ou leap asidejust in lime as the door swingswide openand slams into the wallwith a ioud bang Dusling ,r'ourselfdown, you stcp insidc thc dark sheltcr The Flacesmells of Orc and is bare,save for somc black robesand a forn map of Royal Lendle.Hidden under one of the robesis a metalcasket You try to open it, bul il is locked.Do you havea BlackKey or a vial of \4etalRot? lf so,you may useeither to openthe casket tum to tt4 - and cross off Metal Rot from your )dxenLureSheeL if you use that);otherwise, or if you rlould ratherleave the casketalcne, lurn to 248 6546 66

6j You nay use thh talismanoncc only, alier Preparinga cauldronoI cockoach and rat dropPings whi.h it is usel€$ Using it tslores your and unappreciatcdchore L!.( rore to ih lritid lcvcl stewis a r€volting,tedious Cosl:4 Gold Pieces andBonesquagg Crogmaker, the Orc chef,is only too quick to belabouryou, should you make even the Woven by Llw€n craftsm€n, this fine .ape tales on the hu€ of any naturalbackground Il slighiestmrstake inpreparation. Even worse punishment is not so cffectivc against m,n made comeswhen you are forced to eat a bovr'llThe stuff backgromds such as blck walk, and it works makesyou feelsick in the stomach,but it is slill a crude bestin lhe hou6 ofddk.c$ fom of noudshment(restore 2 points of srAMlNA) Cost,5 Gold Pieces fust as you arefinishrng your stew,the kibe's shaman Thrown at a hard surface,thes€ liny magical hasfour Orcs seizeyou and manacleyou lo a blood- d€vices explode wilh a loud noisc and a stainedsketch rackl Then thc sly, snrggeringshaman blinding flashof lishl Thoush hamles, lhey 'My can lright€n or shock oppon.nts You may defersrespectfully to Uggamonggo,who says, buy any nunb* of lhen shamanreckonz yer on a secrelmishun ta lry an'frnd CosL 2 Cold Pi€c€seach Now yoo'd betler lell uzz\"rhal ye. oul our rvarplanz Altholgh seeningly us€less, in lhe pasl up to, or yoo'llgain a few inches.'Willyoutalk (tum to n(ros hrve proved uselul lime and again in r9E)or keepquiet (turn to u69)? the couBe of your many adventures Cost: 1 Cold Prece

You maybly any nunbu ofn€als Cosr J Gold Pi€cepermcal 66 _ nE ofAgilily whenever you aie lold lo T6t vaw Skill,y.r It doesnot takeyou long lo 6nd mosi of thc lhings may drau on the power of lhis msi. rinS II which may be of use lo you during your adventure. you do so, deduct 2 ftom lh. dic roll You Look at the list opposileand, ri you buy any of the mu+ d€cidc shcthd or not !o use lhe ring you add it to your AdoenLureSheef, beforc you dake lhe roll, f chooseto use items describedihere, it, one usc of th. rng $ spe.t. whelh€r you deducling the appropriatenumber of Cold Pieces succ..d in the lesl or nol The ring may b€ Exccptfor Provisionsand lhe Amule! of LtLck(which us€dlhrec hnN only, after which if is usel€$ mayte usedat any timeexcept during a battle)and the cosl 4 Gol; t'i€c€s Ring of Agihty (whichmay be uscdwhenevcr you Trsl One vialof thG potenl br€w will knock cvcn a Yorr S[ill),you mayuse items only wheninstrucled to Mrnlicore oul for days You nay buy ary do so by the text. Finally,unless the list tclls you Cosl Gold Pi€c€s€ach olhen"ise,you may buy only oneof eachitern 5 6j4,t

If you have not yel visrLedLhe eask'rn side of the moors bul thcy are Loo sl()v! kr bother you I lowever, market,lum to r88; if y()u have, Lurn b l2r the Haggvvr,ft are not th.

1l F\\l I),'\JtKELf "t' -iieppingor cf Smetg'srepulsive litlle body, yol retum SeconLlL)ARK ELF E :o the bfighLlr/!t chambe..rnd the archwry llecause lf yoLrwrn, you may scarchthe library(tLrrn to r9z), or :5e wallsarc coriLtinga fninl glow, you dcc c to put go back info the hall ;nil enter the nofth door (lum itr .rut yoLrrhnLorn Then yoLrcross the roon, passthrough Jl4l. iho eastdoor (turn fo 89),or the sfsi door (tum re archarrl rlescendlhc long,u'ide staircasr Ihe steps lo t6i . ri al a con,Jor.l hich,r ou h,lht Lmtil_r'ou come to a 69 :rossroalslvill you go no+lr.back ihe v".ry1<>u came Shurnrng fhe safety of Lheroad, you hr'.rddeeper ancl iurn to ro(r, souih (turn t(, rr4), casl (turn lo r22) or deepcr into the marsh Ihe Haggworl rr( all over lhe .fcst (turn k) r44)? 75-70

You slam lhc Joor shut and lock it L'clorelhe jailer has Made your vvary b1' viclory, lhc othcr Warriors renr lime to do .r single thing Thcn you throw away the therr horses lo a halt As onc, thc bur hiss with fear key and leavr fhc jail The imprjn)ncil man's cries echo you and hatred BuL don't stay to x,atch ihis display ol rehind you as you make your n'ay out oi fhe city Will evi| you run roLrn,Ja bend, putfing oul oi therr lour-self .oLr leaveby fhc SouthCaie, r^'hi.hopens ouf on to si.cLrlThen yrrLrhe:r lhe poundng r,i hoois as :he :\€ l1arn T1k-t(.I{oule ilum io 2721or b_rihe nearer trranlorst.rkc rLD lhe on.c rnon' You rfon l be Fursui: EaslCale r:Ltrnhr 6011 so lucky a scc(rnrllrme: you need k, hnJ a way to shake them off Wrll attempt to hidc rrr onc manr volr of the 75 ruts in the ro,ky path (turn lo 346),hur edly put on Puttrng the ccrrr ghost town far bchrnd you, you hcad a Chameleon ( loak, lf you havr orc, and hug the roughly south wcsi untilyou comr to ir shelteredglade. shadowy srclt ()l thc looming rork fa(€ (turn fo l24t There you lil rlown and calch .r lc\'! hours' slecp or atlemp: r rirrling iumc acrosstlt dccp ravine lo :eslore2 sravl\A pointsl lhe Falf.on:ltr {,thcrside oi the pr5. itlrl]lto 2ll i\hen yoLLrr.rkc up, it is lo the clann oi a sunn,vda1 iVill you cut wcslwards and join thc road to Shaltuck lurn to or lakc the southbourxl road, which leads All that stan,ls l)ctwccn you and thc Voivod are lhe 3J4), slraight to thc pcrilous Witchtoofl, I i,rc (tum to 186! Shadow Warriors You mrist fighl cach of the Wadors (e\.cpt any you havc alrcadybanished b1' 1o ,....rr'e .- or, r., I,o.--. rL u:l rrher lou lhrnkthe hennit is at.outto go be:serk, ilng oi Ral,fr.un,fcnremt'ei io rgnore ilre l\:.rLriors :e ialLslo ls lroes sobbirg L)utsrdL',lhe rleas grorr specialdbiLitics The paragr:phior c,rth llarror rs,8. nofe persisl(ft.blll HammicusJusl p(,sses hrs hands 194, zS9, rtJ arcl 245 If you del,'r all the Waniors, over his c.rrs .rnd weeps, 'Leavc nri' in peace YoLr you may thcn lace Voivod If yorr rlr so carrying thc cannotbe nry r)n My son is derr]'AL this,the voicc Spearof Doorr, turn to r7r. Jf yoLrrLr so without thc 5creanrsand h(lcs into oblivion lhc ordeal is ovcr Spear,lum lo 2,19 ';..3 h l" r | .rlrle. I'. u-L 'r lL,rr.r-d."1. I r;1€,1Nrmr l,fc ln relun I oficr lou knolledge Thc 7+ Sradori i\'.urror. afe !ess€lsLrf tirir masrers lLrr Concernei.ihc oaiksor.e: to yorr cage,Lrnlocks r.rrLcr hey canLrc Jcstroycd only when l,c,s destroyedBut it and rushcsrn Lr help you You sp,,ng ioft.ar4 snrlch :I€y.:drrbe l,rnrshedI[youbesl .r Warriorin combat, the keys fronr |Ls pLrdgyhand anil Lrrrpout ol the cagc :ear the faccrnrsk off its dissolvi.l fonn Separaterl 77-18

iom its talisman,the Warriorwill be doomedto lrmbo :or a hundredyears.'

tl, rn hrfure,you defeata ShadowWarrior, rum ro 221 znd fioI to 315 as insfructed(make a nore oi this on

71 ,l{elcome the clown curtsiesand declatms, to tne Dreamfircus;iIbrings fantasies to somcand niShimares io olhers. You may ride with us to Shattuck.,you assumeyou are to ride insidethe clown,swagon, but, i'hen you go to openthe door, herhand reaches out anct

78 iVith the guardsin hot pursuit,you rush trp rne rane rut pausewhen you noticea rnanholein the mrddleo{ 79 19

Ncarea vras once called Assur Na Mcncs,lhe siteof a ::rssiveLatlle in l,hich ten tl,ousandnrcn dicd 'Ihe 'rrk ci burial rr;s so great llr.t thr !,rclorsrlrcrelt. rLrred :he soil of lhe battlc plain oycr c.,.,'cringfhe -.,rdies,,..herethe-v Lay It is saiJthll lhc bodresre ihere : I : l': r.' ld - ..rl , .. . 14 ::or\.s -{nofh€r legend spr:rk. oi thc \\asler, a cruel the roadr,.ry Strdclcrlyit occurcto )ou: Possrbly)'ou :!rant vrhoser:ery treadcould dcsporlthe earth Aiter couldlosc thc guardsby sncakingdonn into thesencrs .ercn da1'soi this.the suitennssoil ari,seand trapped You areconsidcring what to do when a fislsizedmctal -r€ W'aster,imprisonrng him.rL a place now called ball boLrncesrn lront of you then comcs to a haLton Lhc rre Zarrikiz Shrine. cobbles It canrc lrorn somewhereto your right Yc,u look in that drrcction and sec a rr'ysteriousfigure, chd 'r'ouclose fhe book,lust as a secrctpancl slides open in head to icxrt rn black robes, sclrrrying away uP I :hc far u.all Do you have J ChimclconCloak? Ii so, narrow allcy l'fhlccn two buildings Wili you pick P .urn to r27, if nol, tum to rto lhe ncial sphc('(turn to 2rr), leaveif and to down into lhe \cwers (hnn to 175),or ignore bolh oFti.us andkecp on rL,rulngup the sire€lifurn lo 22Jl

'79 . -r l" r. n of \1. h- ard eg"n i,\ Old l{orld' On the off chance,.vou LookuP Karnstein and drscovcrtwo thingsof Inlereslfirui, it is laid thirt 8o

8o i,lting the cavesbehind you, you follow the edgeof :e Witchtoolh Line eastwardsuntil you cometo the ' lain TradeRoute once more You crossa bridgeand :ie a mountaintrail, which shouldbnng you to Kam- ;::in. You walk for quite some trme and . wail a .:nutel Where are you? Somehowyou have le[t the '-.adand now, in your daydreaming,you havecome Lo : rocky clearing,in which standsa most spectacular : ght A man is standinghere, sweating in the bright :: He hasbeen trying to dig a skeletonout of the rtk-face- but what a skeleton!It is hugeand belongs -. a creature,the like of which you have never seen ,::ore Seeingyou, the man callsout, 'Ho, thererI am -rLgnol,an archaeologistfiom Chalannabrad,and I am r an excavalionof vital academicimport. I plan to -:ie lhisunique specimen back lo FemphreyUnforLun :.1_v,I cameon this venture alone,and now I find - . .,lf ir reedoi aid.If you help me free rhe specimer pay you a hundredCold Pieces.'1Ahile ihrs sumis '.:npting beyond belief,you know thal it will take -:urs Lofree Lhe skeleton lf you acceptthe offer,turrn r J8t If, on Lheother hand,you would ratherbe on rur way, turn to 2ro. ur 8z 8l-84

8r Cost, I C,nl I'df 1or i ldtcm pl'r ,'r' .klr oI l)<, ]r,u ha.,,ea !i:,1of Sleepin8Diau|\lt Ii lou har. iL.rrro :.1.1:1i _i oL h.r fr I tLrn :o 6t Iur *.r! L,I i,r nu-be .i r!!r,L.n. i!.5 8z lr (lors not lakc you Lrng to find mosf r; the articlcs C.st r GolJ 11..( r'r. skin which you hopc wrll b, of use lo y(,u (ludng youi The5c.hrrr, f, l{niro5t hununl),1,'1.'lfrcs arlvcnture RcadlhrousI thc list belc,w,rrrrl. if you bul Corl r(,,lJrr..es an\ .r lhr ilen'sdr\nh,l ihefe.a,ld,l lo lour .i'rlrr Tir s ili . r,,',lL t.r. .lL!..-lrf:',,, Lf .rr.. ir,. s]rf.r. €m€mbc.!rllto.l€d.rcl thc - 5trtcJ numberoi 1:taL! b- L iL . r elh L:r:nr.l r,,,, r r. 5rl (iol(l PiecesErcepi i,r Lhebattle axc J,d the arrnour )1r n'.y usertems only when you arc instructedto do Cost:a Co,Ll',.,.! rr v,Jl .|-p ..la.ed -. ' .exL t nl,*. il oll., rsr\e. iou mr] lope and rr' Abort tnin, oI thrl! 1'81'1,v.|lnrope, |' ', ''fLrcs Lrryonly one of an1,:rrtrcle wrlh a snrll nr l.,l lrookaffrcd ro orf L rl Clrrt I (i)l,lrre.es I.(l r re t.! :: f.i. i{,r,xr-: lr ..r:rit i f! nk . :.rni , r..i ,, ,, ; I ,,! i,r urLr : :1,LrLrhr,.c loi aireail.rrsrtcd the rresicrnsitlc,'i :he rtf ,r r., i tdfcvrr, b(.r!.!,, Lt,.rrt.,f rL{hl narket,turr h) r88, ifyou h.r\c,tum to J2r ,-,{,lL r! l() suffurJ F.fr ly l,Jr.trI..m]orI ]\llrl ttrdglh rtrl\ hh,i.q, )ou usc it ll !., r ! Llr. brtlle r{r |,Lr, , r the ],!e.f.rl 8t, rrr' r ,,;rdrrr r'I5rr 'r '1 '' Shruggirll,,if the slronggrf ol vour Buards,vou Frnb , . a,... : rial oi \'lLirl RL.larri hLrrl,t.rt tre i:or bn]1riI \our - "-., . :r1 Ls tre glass rr.rl r,lL break and rprL is ri . '. hr. ,r :. r-, rr.o(i, ,r , L.n:,n )aLe. t.i l.rl. r, . r 'r{ nr: L,!, iontenis .rlt over the b;nd ( ross Ine vraI oii youL' ilaerrtin S/r',t, and lhen'l Lsltnr SkilLlf yorr succeed, ( ,,1 ( ,, f trc.e po. ! L lurn to t,lr li you fail, tunr t,r lo5 I tnr.r.urehrLu,tr,,l, L r N lose onl' i | 1\ .\ r. r I ri rr-1 r.ra r,l iiDL PriiL. o1 lLf ,,.t!i. nn.L,-l .i.:r-L ."hen .oLr:LLrr oul rLrrothf tlrcci ai t1e:rr.,rri ,,r llre ., . ., | . Le.: i., I , ,,' r, -pif .;:.; :,le-r.tircrc,' iru sigr oi ihc,rorr;r BLLI1orrrrhcar I r\r n r()r(.i, ]oL ,'i , rmi ,Lfnage gjDtJ :oolsleps.o,n,ngup lhc allcyL.chind so yru kcep l', Ll,' .!r ,! us.l\\.r 1., Llftalenl.h,ts -vou, on mnnrrg Wherever y.ru ilo, you scc morc.n(l Inore 8t 86 examplesoi chaos,all causedby thc strangesmiling If you win, you will have to T$l yout llclc to see peoplelhe wonrancalled 'Mandrakcs , they arepower' r,'hetherthe noiseof your 6ght hasale.ted the others ful ffghterswho L'leedgreen blood but nevers€em to lf you are Lucky,return to 255 and choosean oPtion die.Their opponcnts,the realinhabitrnts arc of Goml, lou have noL had before If you arc Unlucky, turn folally outclasscdBLrl the Mandrakcsdon't kill the; ro Jr5 \r.-.- r,Fq,-r-,\ i) | , .?tet 'LF. - '\. rJ,c,L\ their lictims unconsciousso that lhc1,can drag lh€m oFf,who knowswhere You y/ishfhat therewas soore thing you could do to help the opprcssedtownstolk, but the shor.rtintand the foolstepsdogging your heels remindyou only too.clearlyLhat you yourselfare still in peril Now you caneither keep heading the way you are gojng, fowardsthe South Cate (tum to r84), or youcan veer off andhead for thenearcst portion of the town r,"'all(tum to zo7l.

8i The coil of veinscrawls further up your arm, before suddenlyfalling away You feel no ill'effectsand are just wonderinSu'hat all this has bccn abouf when 86 you see lhat thc thing on the stonc siabis changing ilubblnghis ,,rell-manicuredhands in unrestrainedglee, shape;morcovcf, it is takingon uorrrlikenessl Bartolphsih bcsideyou andhands you a die Put somc golcion the tableas a stakc,'he says,and roll the die If The MandrakcfepLica rises from tht slaband altacks you roll ,+ or above,you win: yoLrkeep your stake you If it kills you, il will lakeyour plrcc in societyand money and you take an amounfcqual to your stake no onewill everbe The Mandrake not the wiser does irom my onn purse If you roll lcssthan 4 you lose. possessany ar our or specialequrprlcnl, but il does andI keepyour stakeEasy, eh?'Ycs, you think,almost havelhe same wcapon as volr It alsohas curenf sKrLL ioo easl'A smallcrotd, drau,nby the exaggeraled andsrAVrNA scores ide.iicaL to \our ow.n\fandrakes Loudnessoi Bartoiph'svoice, gathcrs rolrnd to rrafch are(sually vvell nigh indeshuctible,L'ui if you defeatit Decidehorv many Gold Precesyou wish lo gambleand now, whLleit is still newly formed,it will rcturn to ils notethe anrounton your Adoenhn ShcetRoll onedic, pod Lkeshape on a roll of 4 6, turn to t4, on 1 l, tum io 4J. 88-89

:Vhenyou wakeup, it is to the dawn of a sunnyday. 'vill you cut westwardsand join the road to Shattuck :urn to 314),or lakc the southemroad which leads ::raightto theWifchlooth I-ine(turn to 386)?

88 ': ou don t Letanylhing drstfactyou a\ you run over lhc .iick, quaking ground I lowever, the way ahead is :locked by lhe huge n'c,"nd WilL you approach the .rreaming face (turn to 178), make for the copse whjch : oif to your right, in thc hopc oi veering back soLrth aier (turn to 6J), or retrc.l and head back north-west, :or,vardsthe road (turn to 16o)l

Ar In the struggle, a lorch is knocked over on to some highly inflammablechemicals, and soon the lab is ablaze You make a hurfled dash for the exit; on Lheway out, 69 you may grab one of the following items which are r ou haveenlered the culhsts'dormiLory, a smallroom lying aboul the place, a sword, a pa& holding : Pro- :Dnlainingbunk beds anrl basicwashing fac ilies At visions, a ceramrcmongoosc paperweight,or a lantem :rst lhe placeappears to Lrcompt1,, but thenan old man and one skin of oil Then you race down the sLaircase, -:cpsout from lhe shaclowsThough cladin lhe robcs turning a deaf ear to Kauderwelsch'sscreams. Only -: a cultist,he is human I Ic fixesyou with a penelratin8 when.vou reachthe roarl to ihe south of Cumbleside .:arehlr llnedface displaying nisdom be-vond years '1 do yor, to ool lrcl' J-e er -rreto.re- e'gu fed as nonderinglhcn voud gel here You shunlhc 'lop ' in flames Then you Look away, and continue south- :sks,yet lakeon a qucstas dangerous as lllsl' He steps west, rnto a shelteredgladc where you sleep for a lew :-.rward.Will you strikc him (turn lo rj6) or w:rit 1., houru(restore 2 poinfsof sTAMINA) -:e whalhe does ncxt (turn to r5)? 9o

9o Onceyour dizzinessclears, you find yourselfsfanding al the foot of a grassyhill crownedby a circlc of ancientslanding stones. You havebeen transported lo CauldonRing, hearllandof the elemenlalgods. An awe-inspiringvision of the HornedGod fills the skies, while the ghoslly Sislersof Time dancewithin the circle They are Lhepast, present and futuremanifesla- tionsof the Earthmother, and they guardthe Spearof Doom The Homed God speaksLo you with a voice like the crashingof waves:'You have becnchosen to faceVoivod, Lord of the ShadowWaniors We once madethe errorof lrying to bum out his fire,but could only imprisonhrm In the millenniawhich have passed, rve have madegood our error and have forged the Spearof Doom, which gives deaLhto lhe living, and Ljfeto the dead Takeil, anduse il wisely.' r.ll al onceyou discovcrthe Spcarin your hands,and slartto feeldizzy once more Enlerthe Spearin the -rou Equipmentbox ol yoLtrAtlucnLurc Shrri, together with rts Life-force,which you find by rolling one die and adding5 The Spearrs noi a normalweapon: you may Liseit rnsteadof normal combat (you mrist decide .r.hetheror not to do so be/oreyou slartany fighl) andrt ,,villautomalically defeat your foe but you must also deductone poinl from the Spears Life force If its Life iorcedrops to zero, the Spearbecomes useless Now, -estore6 pointsto your srlvlre and,if you camehere idm Hustings,lum to 12,otherwise, tum to 199. 9\-9t 94-95

.1, .-pp 9r i-.1,. .\ ..o' r- - Lo rt8 .- q- r Your bid for freedom ertls in iaiLure.Thc tvfandrakc. --n to 269)? sejzeyou and take you inlo one of the wrgons, whcr,: a drsgustine you sighl awaits They press up againsti 94 ihrobbing,man sizedvcgctabie pod 'Ihc flring staris ric on your l;!,rntrz -9lrr,.ihow many Gold Pieces changingshapc If is takn18on yorr likencsslYou dre -.ur.ish to riskanC therr rcll onedic On a rollof;-6, herc,bLtl olhcr peopLcnill lrter insistthrt the_vha..e ..r to t4r on a roll oi 1 or:, hrm to 16z met you, only you'vc changed in some u,ay In iacl. they'd swcar that you no longcr seem to bc yourserl 9t .u stan.ldead still as Smeggwaves grandly about 92 :lr and says,'Wc on thc door of Elfie tenplc No go You hearr loud snappingrund thc highwaymannrs '-- iafe M€ Smetg oi thc secrel',vavsI'rst the EL6es fired his crossborvlforlunitcly, his aim rs none too ,:i rope for ctimb dorvn safe hole SmegSicsroute, it steady T*1 ytourLu*.lf you arc Lucky, thc shot misses i Can takc you Must lake you Musf come or die you; if you are Llnlucky, however, thc shot 6nds its :ltes kill Clo any placcby Smeggiesroutc'He walks markand you mustdeduct i pointsfrom your srAMrNA : ef to you and shows you fhe lonS coils oi stout rope l[ you surr'n c thc aftack, mlrstfend off thc hithway- ' Lr ]'ou crr'!ir.t o\--rr. I'orde- 5're6.t'-, 'ope mar. tho has no',r drawn hrs shorlsword ::_rs proudly ]f1,ouaskSmeggto take_vou south, ium . :24 If you would rathcrmake your way alone,tum HICHW AYMAN sKILL7 ) io If ycu win, hrrn to 27,t

93 You can think of many thurgsI ou'd like to do in your lifctime, but scrubbing thc hlth off fo*y Orcish booh isn't onc oi them.Jusl as yorr 6nish scrLrbbirrg1'our lasl bool 11, ,, l1 . shanan,,r,1' rs fou Or,. l.' rpi,,cjoL, She has thcor manacle ),rlLrto a blood-starnedslretch rack Then shc duiliLrll-vstcps aslde es llggarnonggo rvalksiofw.,!d Hc grunts, \,fy shamanrc.Ko,,z yer on a secretm,shun la lry an' iind out our war planz Now yoo'd bcttcr tcll uzz what ycr up to, or yoo ll gain a 96-9i 98-ror

96 9rt AJtcr son,e lime, you alJive oncc morc rt the bridge The momcnl you touch tl,c sphere,its sid|s flick open you crosscdearlier, only now it is guardctl Silhouetted .'.iou.bl..d,. p e.L,nt .t,l ,* nnd sl ( nB .,,,,.sprin8 aSainqtthc sky is thc I'rooding,mounLcd form of; rLrl in all clirectionsRol onc die to seeho*' man.,of \\amor you al onccand rho,.rl: Shadorv ll seos almost 'eP-. f,n .n.-et . ',.or,,1 . .. o. " - - out if! k rrifying cry Ii<,ll one dje lo scc which oi thc tie anddcdLLcl thaL many pointsfrom your s r AM rNA Ii you five lVrrriors you musl frl1ht If roll r o, ignore thc ,'ou arestill alive, you may ntlacklhe Man ()rc (tum to resull rnd roll again.Whcn, afler defeatLngthe Wanior. rl2), iry to cxposehim frir whal he really is (turn to you arc told to continlc your advenhlc. furn to rI jro), or ignorchim and go to the bar (turnto 3) lnotethis on I our, Jr,.rlr,. Sleel)U you roll:

Turnto 8 99 Turn to J9+ The lady Lnks at you as ytn look dubiously rt a boiled 3 Turnto 2j9 rotato- 'ls sornethingwror1,,?' she asks coyly 'l wouldn't 4 TuInto r81 lave thorltht someonewiLh as marvellousI brain as 5 Tum to 24t oursworrld be so suspicioLrs'Will yoLrapologize and ' RollagaLn :al :he iood shehas kindl) preraredior lou tru:r !o z;;r. rgnorcthe iood andLry to engagehcr rncon,rersa 97 :ron (turn Lo r7r), or lcavf thc tol\,er anJ 1l(, out fo You hurry across to thc old armourcr, who soon has ;earch throLrghlhc menaccl.rdcn sfreetsof (\rrnblesidc you outfitled to you, rcquirements:l,oLr may take a lurn to 23)? sn'ordand a suit of l'lak' Armour Thr' l'l.rtecan take hrr hrls beioreil becomcsuseless Ii lou rre hrt,,rhrle wearng the Plate, lt'se,o srAMrN polnts Hor\ ,vou lou cLosslour fingersancl step or'er thc cite Tesi ever, if you have to L n voar 5lrlll whiLc wcafing it, yoLL .,aurSLill lf you 5uccecL1,turn to 2i8, if you iail, tum must idd 2 lo your r()ll Makc a note of rnything you to 2.r3 wish to take in thc appft4'riatc boxes of ],olrr Adl'erfrrl Sl.fI lr.rnemberinBto (rossoffany rveJ!,Lnrsor armour -'ou ,',.r1 alrc:d) ha\.t YoLrafe ju( .rLrouf6nisheJ DoLr'ltrl..o noliceoi'c,. saysthe L.ctE.,,,".,,,,1sd rvirerry,ru Lrca:WrLlf shoLrt,'Duckl lll r,:Lrrlrr.i dismissrrc lund at the prrcsk ss 'Shedon't krrow nuf6n' Ii vorr rrc Lucky,turn l() if you arc Llnlucky,lufn l2j; ,rn' all ir books, she'sfrckcr'n a frog in a fr11 Da man to 24r o'numbcrsirif'l slone 'E rruldn't'ave seenrl, Corgon, \or-ro4 cause'e's blind' You don'l evenhave time lo thankthe \o3 beggarfor this valuabletip beforehe's heading in the \s casuailyas you can, you reply, 'No, I'm needed direction of the nearesltavem, clutching his Gold :lsewhere-'The clown glowersal you for an insLant PieceSadly you shakeyour head.Turn to r 59 ihen she smiles,and the moment passes.Restore 7 :ucK point andturn to J9 The zoo Gold Piecesyou havebeen promised as pay mentis no longerimporlant Mendokanand his people ro4 Seizrngyour you were underyour protechonand you havefailed Lhem chance, leap off the edge of the :ridge The ShadowWaniors' power is awesome,r.rnlike any- and dive down, down, donn, into the murky :lalers you thing you have ever seenbefore; but you shalldefeal below Though have thwarted the Man- .Crakes,you thesedark riders, you shallavenge all the innocenlfolk have leapt out of the frying pan into the ire You are able to afloat, you whom lhey haveslain lor survivingLhe ambush, you barely stay as find you may add: pointsto your rucr . ourselfcaught in the famousTass rapids. lf are ilearingany armour,you will havelo dragit off before It is dawn when you reachthe southemexii oi the :i pulls you under (crossit of( your AdaenlureSheet) MagyaarPass, a placeyou wrll alwaysremember as the l'our body is carrieddownstream at amazingspeed sceneof your greatesldefeat. You stop to rest and 3ut as the rver racesLhrough a mounLainvalley, you consideryour next move The road !o Kanstein leads :earyou will be smashedagainst the increasingnumber slraightto the south Until you get there,more villagers :i boulderslitLering the middle of the iver TesLyout wlll sufferor dreeach night To Lheeast, however, livcs -iflll six times,in order to avoid the rocks.Each tme an all knowing hermil; maybe you should leam all . ou fail a Lest,deduct 3 poinfsfrom your srAMrNA.II thereis to knor! aboul thesesecmingly indeslmctible . ou suvive this batterinS,you are washedup on lhe Warriorsbefore you go rushinginto battle.The hermit, iver's edge on the south side of fhe Witchtooth alone,may possesssuch esotcric knowledge Will you llountainsl Dazed, bruisedand exhausted,you fall headsouth to Karnstein(lum to rr) or eastrn searchof :sleep. lhe hemit (turnto rrJI ,lhen you wakeup, it is to a new day.You continueon '.our way, following Lheperimeler of Lhemounlains, :oulh-eastwards,in trme you cometo alarge cavemouth : you wish to enterthe cave,tum to ,9j, but if you . ould ratherpass il by and continlreeastwards, tum :o 80 rot-1o7

ro5 You soon arnve at Lhe wood and-glassdoor of Hegmar'sSanctum' Withi& all is dark arrd nothing ilirs, lhe magicianis nowhereto be seenHowever, the dooris open,so you slipinside and close it behindyou

kinds.It is strangelhat Hegmarshould leave his ex- Densivewares unattended, but you don't give this lact muchlhought as you study your surroundings.Only lhreethrngs seem to be of any partiolar interest.Will !o1rgo over to lhe magician'sdesk (tum to r47),hide !n an ancientsarcophagus (tum to r9l) or study a smoothcrysLal sphere mounted on an ivory pedestal tum lo ,r2); or do you preferto leavethem all alone and hurry oul of the sanctum,to continue your flighl iom the guards(tum to zr5!

r06 Descendinga long, wide staircase,you come Lo a cossroads.Will you go: \orth? Turn to 169 Soulh? Turn to rr4 Tum borzz iVest? Turn to r44 r07 -{ handfulof the Burgomeister'sghoulish servanLs are comingdovrn the alley to his aid and arealmost upon you Desperate,you shoveEnnian away and run off up ro8-rro lhe allcl llut ihis aclion 1r'illr.hlc\€ nofring unles. egelablesani an1:r_riraders. hurling rbusc in their ..ou r.r, L:xploilil I: Iou hrre a liie crack€.:um t. -.slirclj.,eac.rnL Smlirg r.oLLgrab sonrr looj iadd J.{a ()t:,fnrisE.lurn to Jr r .r meal\ l\{)rtlr ()f P:orisions :o lrrrr ,,1ri,,1rl,rrr j relland are.,t,outlo headup the narrowsircct when rod ru trip ovef.r pilc oi spilt mangoes.It5/ t/,rt Sktlllf Dod1iin13Lhe menacingfonn ol the Haggwort, yoL ou succeed,you nr.lyconlinue on youl wry (Lurnto shikcoLrt across the moors rrrly to iallinlo a sinkiolc -8);bul if yoeriail, yilr stumbleand are c.rpturc.l by the yoLr Soorr arewaist dccp in .lurcks.rnd. . and sinking :Lrards(turn to r9r)l fasl If 1.r,uhale a rope alld grrpplc. you srviftly thror thc hook ,oLLndlhe brancr of .r lrco and pLLll -r.ourse out. iufn lo 168 li rlo r()f lrJ\c a rope. 1\r tou \'ou ' Iosl oi ihe Sh.rto,i.haniors ride on oL,toi sitl,t, bul haLLlo clrmboul iri. Lirrr frr,rcc]i \olL suc.ef!: -!lrrr -,ne ol lhem rrhcclr his ho:se rounci rnd Lhunders nr botl, hsls, t,.rrnto 168;bul if you fail in eilhertr' youl You run back into the darkcsLcorner or both r)f thcm,lum to rr7 -rrvards hc shelteraml v!.il Tcnseseconds pass in silcnce,and -hen lhe Shadow Warrior appears in thc cloorway, r09 .oeechingrts fury Roll ore die to seewhrch ,rf fhc five (ries, 'Wc've CurErx,l donc iL Thc skeletonis nor. ou mustf;:ce Whcn, aflerdefealing thc Wrrrror,you reall)'hir h. sportation'BuL .rr€not intcrcstcdir l1)(r -:e told to continue.,'our rd',enturc, you fl'r'Qsh|ards an_'oi lhis.as , oLLhar c becnsuddcniy or efcomeLr\ .: ::,i nusl tlun to l99,note ihis o:r 1,,ur L,ilrl-',, slr.ur1lcclizzr ieelirg { rcd rrr,,hrs Jescende.lor,, : ,r;r Ii r ou roll \.rL.r\i\ion. a:rdrthen 1ou n.\t look at Cni6r)oLil . rvLthunc,rrtrollable hatred Icn,r (rosscsnts racci. Tun, to 8 you rlrrc,snarllng, towards hinr | ro 'rrn ,94 lrrrn lo 2j9 CLll(;N()L sKrLL7 STAM]NA J] Trrrnlo r8, ']-Lr lf you rrln,LLrn to r85 n to 2,li Iioll .rgarn rr2 (,i SLrrrf l.e L-arrc,rrscan l.e ll11.LrJort: ri:h a r.r,l5;, .r. raie the rioo, opcr ir nL.limc:r: ill. r.\.rlj.g r I r", ,,i. -, -.tralid .ell .'\ r.111;cJoid rran s:ep! !tr,1.,fd S.sps. h€fiJ shovc \Vhatcvertl)e nrclhol, thc resull is tlrr :ree al lastlYorL h.rrc the heartfellthanks ol l';rcleasus s.rrrr',haos the guardsgct crullLf up in a langleot re nrimeroLo8rstBclicving the Corgon hr hr dcad,I IIJ II4_II] came to thc5c t-orbnlrlcn Caves on a quest ior knolv :.rm ihe Wizard's l{eLL (tLrrnlo r94), (r continue on ledge LittLedrl I lh,nk thai shehad been revived by au our way (turn to 149)? evil necronrancer,who also set about filhng her caves wifh such l.(ks as thc rllusory sound of snakes Shc II4 was unable to lrcr'zc nrc bccausemy eyes are blind, I lescending a long, wrde slaifcrsc, yr)Lr come to a use mystic srlthi Ilut what of you?' SensingParcleasus's ::ossroadsWillyot go: goodness, you f(ll hinr When you havt cverylhing ':orth? furn to 106 Iinished he 'This says, must be more than coincidence Iurn to r87 You Voivod Hc cannothopc lo dcleat withoul this' ftrrn to 2J2 pulls piccc a crumplcd of paperout of his tunic and ,csti hrrn to r44 gives it to vou 'This is the mosl vilal page oi my Scienceof \umbcrs Takeit, il l ill rereal aLL rr) :.ii r/orrrlrrlf Ii areLuck1, lurn to 222;ii you ar€ 1'ou can stuily tht rage not or at anr lirne i\ ihc -vou - rluck_v,Lum lo r4o iu:u:ebl,n,rrrrg b r6 imakea role oi ihis number,-.n your i,ir,,,rrianSlrrrlt Your nork irerecompleted. Iorr II6 leadParclea,us rut of lLrccave. He claspsyour hanclin Gornt?'she askslightly 'Yes, wc wcrc there until lellowship and L'iclsyou farewell Then he makcs k,r resierday when everything secmcd to go lnsane. Shatfuck,whrl'yoLr must go to Kamstein,tum lo 80 ..rdeedit was the barbaric,crazy behaviourof the :-.wnsfolkfhat led to our premahrrernd hurricddepar II] -rreWe were fnghtenedfor oLrrvcry lrvcs My magi You make shrrght krw.rrdsthe easl and soon come to n ::an,Monty Caphisto,reckons thrt it trnrsthave bcen large bridgc You.ross it and join lhe Weirlor.,r'nroad, ..methingin the water.'Yourrcti(c a hint of a smirk which you fol|rw unhL you reach lhe region of 1or'. ::ss fleelinglyover ihe clowns lips 'But what about rroodedhills rvh rc thc hermitis saidlo Lve arra,cr -,u?'she askslighdy. Would you carc lo join the alsorenonncJ ftrr rtshighrr'aymenl The sLrnis sinking lrrcus of Dreamspermanently?' Will ycruanswer yes then -rou lc,rvi,lh road and lake a \\'Lndinglrall :!m to r4Elor no lium to r03i? rorth!1ardsI p or to the irighg;ound Thcre,lorL hru a iamousllndmrrk thc l\iiza.ds lfell ,rrLoLd lizardlr rock. : . rli' . . t- iace car',e.irn r lon ovenr.:ngof moss-corere,i ^^. -" ^i ^,. ".,,, .,J. ^.'5 Deen r r-e lo,:ksdorrn on l magicspring Only good can comr -:arsh is the rapid flow of air bubblcslhat breakthe irom part.rkingol Lhisfluid Will you pauseto drink ..rrfaceo[ the quicksand bcforctrarling lo a halt. r r8-r rg

II8 The streetopens out on to a round court, whrch is jammedsolld with people;it is the famousRanters' CornerHere people stand on boxesand make speeches on any subjecLthey like In return,Lhe crowds often heckleihe 'ranlers',as the speakersare called.You rush into the sea of bodies and momentarily shake o{f all l pursuit The guardsfind it hard to push *uough the crowds,who are not slow in voicing their resentment al being shoved aboul In the event of any public uffest, some guardsalways occupy lhe comel the marshalof thesemen is now maldnghis way over to ihe guardsfollowing you, no doubt fo demandan explanation.Despite your peril,you carurotresist hang- ing aroundand listeningto the variousrantem Wrll vou listen to an eameslyoung lady (turn to 289),a :aggedold man (turn to 2r9), or a man in blackwho ravesand shouLsat his browbeatenaudience (Lurn Lo \ti)1

II9 Your excitem€ntat havingescaped from the tribefades rvhenyou s€e dozensof small arrows fly over you- However,the arrowsaren't coming from the Orcs of lhe BlackScorpion but aregoing towardsthem. Their rivals, the Orcs of the Big Boulder,are launchinga surpriseattack. One of the arrowshrts you in Lheside /deduct2 poinlsfrom your srAMrNA).Wili you forgive lhrsshghl enor in Lheiraim and offer your seruicesto the Orcs of the Big Boulder,hoping to avengeyour ea ier captrvity(turn lo J77),or areyou conLentLo let r22-721 the Orcs get on with thcir ovm 6ghtrng,and head rave becn aroused Your task is to lay Hustings to rest (tum southwarcisbefore you ,rrcseen to 282t Let the errfli reclaimrts or,vn buL be warnccltViolence can nevcr L'e the final answer Evrl must bc left to r2a :orsumc rtself.\'our cluty is to help, noi to begel You rnalch the amuletirom the NIan-L). s neck,drop :urlher(haos l\:hen ]'ou thinkyou ha,,e succccded,sav it on lhe floor and crrrsh it underfoot lhc effect is ihe word 'Cemnnos" in your rnind and wc will see instanlancoris:the vetcrans realize fhe d.ceit played rvhat uniolds.' Make a nolc on your Adoe nrt Sheetot upon fh(rn af oncc, ancl their iury at lr';ng dupcd is this worc1,and tum to 19 beyond (ompare. Oncc they have finishrd with thc Orc ihc olderl of fhc vcieranstrLrns to iace ,r.ou 'Acceplnry apologles,'hcs.rys, r,r'e were ioolish lrfa_r'be Je;cendn8 a long. rlide stancas€,you (('Ie io a we hn!c beenliving in th paslfortoo lorg Leruspur .rossroads WiLl you go: all this bchind us, ancl rnay a real peacc bctween lhe \orlh? lL||nto 169 nations sl.rrt here, in fhis humble lavern' ln no tlme al South? Iurn to rr4 all it is,s if the four of 1,oLrhave always bccn fhc best lurn to 232 frrrlJs. of anriil i! 'r.iih somereluct.n(c nai rou nsc ,\'es:? lu' n lo 2jJ lo coninrueon ] our jorr ney L2J When you step ouls c lhe door, howcvc., you 6rd Thejailer bcllows with laugfhy at your terriLrlfperfo|m- yoursclt stanng into thc playful eyes of Jack-in-thc- ance;he jusLcdnnot bclicvc fhat you havelriicl to pull Green 'Perce in Narbury is yours,' he says 'Now a .uch an.uircnt stunt. llrl he relurns to his book, tokenan,l adrice Co stfuil;htfo th€ ring rrhich is:oo blg ior finger'Tircn he is gonc If you do nol -rour alreadyhavc a Green Lcrf Brooch,you itrcl one in your pock('t add it lo yoLrrAtlruture Shut Now, willyou head blk east towards thc Main Trade lt,)L,lc(turn to come tnlo your cell lo punrshyou, giving yorr a chance 267),r,r cul acrosscounlry you so lhat eanrcjoin the io overpowcr him (tum to :6). or abandonrll hope and rhfn Trade Roufe mLrchfurrthcr \outh to 47)l r'.artior Lhcriungeon+!ag(ir (hrrn lo 2o8t?

121 'Therc is loo much corruption in the workl, says ]ack- Though tlr walls of the piL are sheer, y(tr, usc your in-lhc (lrcen 'The sleepcrswho shouldnot L'edisturbed ropc anJ lrook to clmb up and make an rrsy cscape. 125 r25-\28

You put the ropeback in your packand walk on Soor o6 you comeLo a iunction Will you go: Ii canhardll' be saidthal you arc travellingin luxury lhe slcnchof the rubbishstrewn over your Left? Turn io 296 Dooy rs ,uly revolting Worse stili, a contagioLo, Right? Tum to 2r- ,-q,.'* rould has sfartedto creep acrossyour belongings. Skaighton? Tum to r39 .\ihile it will not harm you, it does nrakcyour food Backthe way you came,and out of to eat If you are carryingany Provrsrons,cross Lhecaves? Tuln lo 80 -n6f :'ro mealsoff your ,4loualrrcShrrl. After muchprtching rnd tossing,the vehiclercaches the East Gate Turn :o lor.

t27 Iwo cultrstsstep out of the secretpassage Before they :tn see you, you drop to the floor and throw lhe ( 'rdneeon lodl or er your.ef l h,. Da;l ' lves .i{ lown and talk-Behind thcm, the secrcfdoor startsto ;lideshut. Now, rf you wanl to, you mayhurry through :hesecret door beforeit shuts(turn to 29j) Otherwise, . ou will have lo go backoul into the hall and choose 'r:lherthc norlh door (lum to j74), the eastdoor (fum :o 89) or the west door (lurn to 56) Whichcverway 125 ou go, you takeoff the ChamelconCloak and return il (crossit off You huri lhe firc'cracker lo the floor 1'or.ir :c your packonce you haveleft the library.Bccause the and hcr Alvenlure ShulJ BANGlll Both Kauderwclsch lark Elv€s.emain inside the library,you darcnor rrsk lhc monster are stunned,glving you ume lo unbuckle :efurninghere aljain Note on your,AdDcrlrrslc.i that strapsfhaL are holdirrg you down If you havc a weapon . iru may not choosc68 again you may hastily snatch rt up before hghting the mon' r28 KATJDERWELSCHMONSTER iasuallyaverling your gazc.you takethe sphereliom rur pack SKILL 8 STAMJNA I,I . and hand it ovcr lo fhe hiShwayman.FIis :,r'esopen r,,,ide rvilh pleasurc he cannotbelie.re ihat If you win, iurn lo 87 .e has earnedsuch a prjze.Yei as the.rystal startsto r29-rto rtr-rj2 glow, his smile fadesrnto a Sazeof dull stuPor.The orb pcmanently?'Theofier takesyou by surpriseDo you has stolen his mindl Carcfully you return the sphereto answeryes (turn to r,{8)or no (turnto ro3)?

131 Your frngertipsbarely scrape the edgeof Lhefar path, andil is with a lurchingsense of honor that you realize you arefalling into lhe deepcrevrce The rocky ground Iis€sto meclyou Your questrs over the areaallogelher and head back south (turn to 44)? rt2 \29 Slarsand swrrlingfog cloud your vision as you lunge You shake off yor.rl unseen assailant'shand and spin for the Man Orc Lhclandlord has coshed you (deduct at all well, around Though you can't sce the woman -r pointsfrom yoLrrsrevrNr) can clearly hear her begging you to stay your -vou hand If you now do as she asks,turn to r58, bul rf you When you wake up, milesback east on the road you rcckon lhat it's just a kaP, presson with your altack. camealong, you seethat the veteranshave loolcd your bodyrcross off all your gold, your weaponard armour ASSAILANT SKILL 6 STAMINA 8 lrom your AdxentureSfteei. IL would bc suicidalto go back to the Buming Balrog Inn, so you decide to 11you win, turn to lr conlinuetowards Karnslein. If you wish to keepgoinS rto lo the east,back to the Main TradeRoute, turn to 267 'l lnow only lhat Kamsleinis a borrnglitlle villagein If you would rathercut acrosscountry and rejoin the thc middleof nowhere,and thaf il was oncethe siteof Main TradeRoute much furlher south, turn to 47 someancient baftle. Why do Youask?' DeliberateLyavoiding any details,you reply,'l ve heard rumoursof trouble there,fighhng wilh strangecrea t.le' Someor"will wan.a 'Lvordio- h'rc She munnurs thoughtfully, 'Strange creatures,eh? Cood.We coulddo with somecomPehtion.' Then she snapsout of herdaze and says, 'lf it's moneyyou want, Why orrr . lo-8el Kdrnstein. dorl lou ioin 'i'cu' 133-r15 46-171

131 .iolence Warriors6ve seektheir lord, Lheone who Voivod stlkes at you, andyour body is cut rnto manl :rust nol be lreed Earlh-motherseeks a healinghand, piecesbefore it hils theground again. The Earth-mother rut'Lis proof o{ your worLhshe needs-' If you have a and the Homed God shall weep aL your failure,for SreenLeaf Broodl Lumto 19 Olherwise,Jack-in+he- your failuremeens the endof all life Greenwili offer you a chanceto prove your worth If '.ou will accepthis lask,turn to r2r. If not, turn to r9. r34 Woad'sshrreks ring in yoff earsas you springuP the broad sfreet- only to seemofe guardsahead of youl 46 Yoo don'Lexpect uzz ta belicvethat rubbish,do yoo?' Alertedby the shoutsof your pursuers,Lhese men dran .reers Lhe shaman Uggamonggodoesn't believe a theirswords and attempt to blockyour route.The only rlord of it eiiher The next thing you know, you arc way oul of this trap is through a housestanding to :eing stretchedagain (deduct poinLsFrom your sr.r.v- your right Without a moment'shesitatron, you open 3 \A) Now vriil you tell lhem the truth (turn to 2j6) or .hedoor lo thi. -am.hacl,leplace and enter. Jpv L,or : aim lo be a miiitaryspy (turnto hclc If you areLucky, tum fo 277;if you areUnluckl, 363)? iurn lo 166 r37 r35 lhe man wearing ciosefilbing black gannentshas a All is dark and a storm ragesoverhead as you make oung yel leaLheryfacc and close-croppedharr He ,\^/e your way towardsHustings The road is litlle morethan ihoutswilh a consriminganger: waste too much a lrackthat wLndsils rvayacross lhe inlamousHustings :imelryrng lo appcascou neighbours.It waslhey who moofsand, because of the downpour,is submergedin :tariedlhe War of the lour Kingdoms,yet il rswe who rusl go crawlingto them for trade We shouldseize :.hal is rightful1yours. Now our greatnation is eclipsed ry. ihe barbaricFemphrey. We areclearly superior and rould havc won lhe r,var,were rt not for that oid fooL iantalon who soid us, hrs people,down fhe river lrajlorl We must demandrecompense ot lakc it for :urselvcsfrom Brrce,Femphrey and thosc rats in thc rorth. Northlandersand sorcerers!Pahl The enemy :rthin W€ wanl to be proud of Galantariaagain 'vve .ani warl' 1t8-r39 140

This agilator is cruel and narrow-minded and yet r40 unbelievably,some of the peopleseem to be nodding 3arlolphsquinns in fearas you crushhis wrist in a Brip at his words of blnd hatred Someonemust Lakea :l iron, but whcn you call him a chcat,he reaclswith standa8ainst him Will you argue wtth the a$tatol rulrage Althoughyou're nol surewhethcr or not this (tum to 2ot) or silencehim wrth your hsls (tum to rger'is m€rely the arl of a practisedcon-man, the \4q? :erformanceseems to work i numberoi onlookersstep forward, 1ou lost farr 'n' :quare,snals one, \o placefor badlosers in'cre,'grunts another. .:F1-. 3cforeyou know il, you are seizedby a dozenstrong -andsand thrown out inLothc streetYou landflat on .our face,hitting the dirty cobbleswith a painfulthud deduct r srevrNe point and cross off from your rr8 l,iorrire Sheelthe gold you lost). friendll leelng smug,you challengeLhe clonn to a )vercone wl\ an8er.you tonsrderdr.rwing your gathersto gameof drce Sheagrees, and a smallcrowd .rrord andgoing backrnto the inn lo dealwith the lot watch you thrash the living daylishls out of her -r:lhem But thena8ain . Turn to ,o Though shemanages to maintainher smilc,you sense her anger.She pushcs, prods and lwrststhe loadeddie in a bid to dlscoverits mechanism,but farls Eventually,she concedes,'Anobvrous irick, but the puntersshould be deceivedby it' Tum to 77

rt9 If this is your first time here,lurn to ,o8 lf it is not your first time here,things arc as you left them,and you will haveto relraceyour slepsback to thelunclion. There,you may turn eilher lo lhe left (tum lo 2r7) or lo fhe rrghl (lurn lo 296),or continuestraight on, out of the caves(turn to 8o). r4r-\43 t44

or.rh,,h:r,a rr;i r6,6,nso,, l.i^:llll-1.'re and d\F. "m,,r Prr\ tFdr luSoTondo .].r* ,, l_n .rorl rorr \elle down rn tir,..eaf:rndRoggmuluo.r.owr a ictures and dcsigns which o the exotic Suddenly the rr'. glrar.is rLrshin, s\4.ords g down t hecaprarn snouts town (lurnto 2rz)? helmer, ,Cot(hal, r99 Turn to

If 1,ouhave a weapon. crossit off your A/i,crirre S/rrcl

r11 .rcs(.n.lng a 1o:rg.nrde strifc.se.volr coJnei.r a .tossroails.A strangefrre burnsyou (decluct porrt i59tl r i om ]/o'rrsrAMrN-Al lrlliyou go:

r,1't Turn lc,ro6 Rogg;rlondo's irulh? faceis inrpassive.rshe Scstur€sto rrds TrL,nb r87 a lrg :JStl lcather chair m thr middlc oi the room. t:ixcJ tLr TL,mh) r22 TLrn to 253 r45

a- iurn to 28)? 146 r1,1 r:+6r49

r46 ArluenlureShcel Now you caneither rxamine the s.,rco- You mainfain a dignified yet stubborn silcncc The phagus(turn to r93) or the crystal sphere(tunr to shamanlaughs mC dances as Lhe lorturer cranks the 3rz).if youhave not alrcadl'done so; or you canlcaYe iheburldrng lo zr6) hanile on lhe strctchrack 1ct again ldedLrct; more ilum pornts from your srAMlN^) Are you stoopid or srmmat?'asksUlllamong8o 'lf yoo wanna scc tomor- r48 l,Vell, that rer, yoo'd bettcr talk fasl (tunr to r98), buL ii yoo can easilybe arrangerl,'she snarlsrs she kicksyoLr yourr wrruradie just carq on keerin' yer gob +rut lturn to c.fi high seaf You f,rlldown on fo the lLrsl] ro.Ll, (dcd.rct 2b9) twisting1,our ankle : point\I.om _voursr,rvrNe). Whcn you look up, you see that .rll lhe clrcus pcrfonners h.rve climbed down r47 foom their wagonsrnd arecomrrrg after youl thc clown smilcsas I-ying on the dcsk you find a frr shll' nritten Jocument ,ou rLrnfor vour lifc If havc r set of Calthrops lhe ink on thc pagcis stillrrel You rcad lhe _vou 'cllum ,ou lhrol'lhemJn lhc performers TiLc]F,! soon tcxt, rt rs copieJ In i hand whrch in(rcasing\ "ay Brows up thechase an(l continue on thcirjoumcy south and iraLrght: Sive ryrciery Erasethc Cailhropsfrom your , /ur,rr/rr rr Slreriand turn :o 9. Ii you don't havr nny Callhrops(or do not wish fo 'th Dreqn Ar,us has contLto Royal lrilc This ise thcnrj.Lum io 9r ri,r\r.ri,rtij-j..,irlrgiiitle ,ot \' l'r,' Jt,c,t/ J15.r,ii Lr ,)itt d leat rlo. passingt'ront uillageLo i'tlhse across r49 (',allantaria nnnane thal I htn'e beenkeepitj n u,alch SickencrlI'y the blacklSLrard'svenorn, you stepforward otl ils mope tlrts, nwdilirry fh nomenl b itL The andlay him flat with a singlepunch While manyot the yLm is chxer | ,,tn only htV' lo t.kicaretils dliLetl onlookcrsgasp in surprise,foLrr oi tfem shoul,'Brice- ,rtllrs i?,'rre rr,rrclr rr i:r'r,l 11,:rit'\1, ,1.,r .!f,ri orirrg tlog ' You realizcthat ihe1. must be ioilowers ol ,url thtee Crnrc S,eophultr lluv knot tl41 knoa) ihe m.rnyou havejLrst hit, iroublcmaking agrrarors llx MandraLL:;Must toqun ltrt to destr rr'hoarc slcilledat whrppingup crcnds into outbursts ll sensclcssviolencc lndeed,it takcsLhe men only a Ihc lctler endssuddcnl-'- Now {hc m1'sfer;'rs lessso Tinutcto begina nassbrawl. Thc unresrrs grorung Thisc \fandrakcs.lhate',er tlrry r.e. mLr(lhi\e:akerl :gly arcl the .ilj Sur(ls arehar.d prcssed to resh,re or,Jcstroycdfhc nragician- bur,fo do th,:|,thcl' musi ordef Will you jd,n ,n and hclp thcm dcfcrr rhe bc incredibly powertul You havc sttrmblc,l on the :roublcInakers (tum t,r r8r), or usc the confusronLo edilcsof i vast plot Add llclyrar s Warnrnrtro your '|p awa! towardsthc crfy's East Gntc (fum to 3orl? r5o-rt r r52

r52 CloLrdsof dusl and fragmentsol sandstone11y through the air, obscuring fhe skeleton as it sLretchcsout to de,l-ov you.\ ou w ll needO.n'rnr god oi n , rrerade\. on your side for lhis 6ght. If you havc al,cady put Lrr.ls Le.t, rt rdna.1,, on lhe o[ ion 1ourr1 .ubt .rrt .l rrom lts sKILLscore

PAN 1ERRIC BIil IEMOTH sKrLLr , r50 Your blows wrll not harm the you You hun,v back ouf,nio thc hall I'ciore thc culhsts. creahrrcr need to smashits skull, so, at lhe end of each roLrnJ coming out of fhc sccrct passagc,scc you Back in the irhether you win the round or not), roll one die Ii you roLla 6, hall, will you now go north (fum ro 174), east (tum ro you succeedand should turn ai once to lt you roll 89), or wost (lum to J6)?Whichevcr way you lto, you 329 any othcr numbcr, yolr miss thc and dare not risk relLrmirghere again - becauscof the skull rnrst fight arotherround as normal Dark Elvcs Note on yoLt Aiue tLLrc5r!!l ihat you may not choose68 aearn

r)r

lesl ],ou startcning into l'oLrrbccr. the ever lair and selilesstlartolph will give you r chance Lo win yollr money l,,rck, and more besides provioeu you can afford a stakehigh enolrgh to covcr your losscs What's more, lhis ume I'll nrakc it evcn casjer for you The rules arc as beiore, l,ut norv ,yoLrneed roll only 5 or above to win. Are you game?' If you wanr ro pLay again,lu,n fo 94; but if you would ratherleave, rurn to Jo r5,-r55 | 56-tSj

t53 you 'rom enlering lh:. -oorn cr.f igdir- rnotc on ) oJJ You naich in honiied Fascinationas lhc vlcird device shakesthe ground more violenfly A building behjnd you collapses,showcring you with bricks.Roll one die lo see how many bricks hit you Each hit mcans yoLL have b lose 2 points Fom youf srAMrNA fhougl armour will lake the hits ffrst

Wulf hurries over anclfrees you irom the rubblc 'lt'sno use,'hc says grinly 'll's the witch! She has p,,r,vcrsu.e camol hope to undcrsland!\'c musf flee,elong fht' soulhern road' l4'ill vou to r''ith VVuIIitrrn lo z5), or leavehrnr and go to setliethe scorchith this'witch' (tum to r42)?

r54 You hrvc nol gonc rn,rre ihan tn'o metres wlren thr: Slygor(,spik a goLrl oi black pus at you the gcl sciashesgurglirq, on your bark. rvherciL bu us ani hissei Desprlel ouscli. you scrcaman.i i.rll to lou' kneestdcduct 3 poLnlslrom yoLrrsr,qvrr.ra) lhe Sll gorc lurchcstowarcls your pain'r.rckedfonn ) ou musr rgnorclhc igony yoLrare in and lcapaside hcfc'rc lhe n.nltr'r.rl', snothr:s I'oLi li,rl r.rrr ,Slrl/ Il .o,. r57 succee.lhun io z;o, ri you iaii,hrrn to 365 -1,! lJnl .o \Ltp .r'to .hedarrt , lr.rnbe, ! n,, rcd.ro\ cr :hp r'rr,,r f.ame r.r.h rtt 6il, "J8pd ar,r our ar ttr" Tansol ihe pod thatare rvithrn ycur reach. lqIrcrinl;the lerifrrr,g hissingsoLrnds. go .lL,itklr 'rou lh'o,.rElrr I lhe tlri'\rs [_\ini]scritrr€d aboul thc rocli Th€ orly ilem of rrrkrcsfis a CopperKe_v, whrch you may takc Then, fin,,lly,panic overlakes yorr rnd you r'rsh L'ack to lhe jr fcfron A-r ini.\plicabte n1,r stcDs rt8-r t9

rt8 Releved,the womanleads you turtherdown the alley When your eyes Bet used to the darkness,you can makeouL thal fhe womanis in a sorry stateindeed: her clothesare filthy andtattered, and thereis a madnessin her eyes She mumbles,'They cameseyen days ago, and they left thls mornrng You'rea strangerYou're strong They'retakJng over You can'tkill them.Soon they'll comefor me And for you too, unlessyou do somethingPerhaps you canbeal Lhem, the Mandrakes Takingour places.'Herwords tumble out in a repetilive, almostinsane babble. Thcn shestops. She is looking over your shouLder,back up to the cntranceto fhe alleywhcre a finely aftiredyoung man is standingHe smilesand extends his hand 'Welcome, stranger I am Ennian,the BurgomeisterAi, I see you'vebeen forced to iistcnto the ramblingsof ihe town idiol The old fool's bccn hopelesslyinsanc for years' You look back bwards the wretchedwoman Seeingfhe doubt Srowrngin your eyes,she gasps, 'A minor do yourharc r niror? l'yoL havc.:rrirror. tum to 362 If you do nol, turn to r74.

r59 At lhe far side of lhe squarea commotionsuddenly breaksout: folk arescrearning and running rn all direc tions and, cutting a bloody path through them and towardsyou, is a mountedShadow Wanorl You must defendyowself Roll one die to see which of the Warriorsyou mustface Whenyou aretold to continue your adventureafter defcatingthe Warrior, you will r60-r6r 162-164 haveto leaveShatluck before the otherWamors arave It looksas if your time is up Will you attackher (tum They arecoming up the MarnTrade Route, so you will lo 3oj), lhrow a vial oi Metal Rot - if you haveone - eitherhave to crossa bridge to the east(turn to 334), at her iron band (turn to 8l) or try lo escapc(turn Lo or takea little-usedpath which leadssouth westward! 22t)1 throughlhe mountains(turn to 48) Now roll:

1 Tum to 8 r62 I don'tbelieve iU'Bartolph gasps in anirntahng display Tum to 39q a Turn to 259 of mocksuryrise.'Even at suchodds, you've Josl again.' Oncemore, your stakeis pocketedwith amazingspeed 4 Tum to r8j deducLthe gold from y ourAdxenture 5 Tum to 245 Sheell.Then,with 6 Roll agarn ieignedconcem, Bartolph says, 'Oh, now I feel truly quilty. Look, I'11give you one last chance Rulesas before,bul now allyou haveto do rs roll a : or higher. r60 tVhatd'you say?' After some time, you come fo a fork in lhe road If you lNill you accepl (tum wish to keep going rveslwards, tum to If you Bartolph'sfinal challenge to r3) 96 or leavelhe lake the branch lo the south-easl,turn lo rli lavernfeeling bittcr, impoverished and ouf of luck (lurn lo 3o)?

IOI 163 What followsnext is too horrilicto contemplafe.Urlha fhe ',vordsof the merchanlnho sold you the cloak jusl lar.rghsas you follow lhe rilual laid down by the ;pring to mrnd:'Frne though thc gament may be, 'tis folkloreof agcs Sheeven telis one of lhe Haggwortto :est usedin thehours ofdarkness'At this very moment obey you commandsYou order it io decapitateher !'ou arelrying to hidein an exposedplace, beneath the and then to throw both her headand her body out oi :li-revealinglight of a blazingstrn. Tesl yoar tr.rct. lfyou lhe openarch window In secondslhe dreadfuideed ls areLucky, turn to 176;if you areUnlucky, turn to 35 doneand Urtha's remains arc consigncdfo the stormy skies.Pauling for a momentlo regainyour rrits, you 164 tum to leave- only to find Urtha standingin your Itatherthan climb over thelow wall,you huny through wayl 'l told you, I am bdydrlundeath. I supposeit was a wrou8hl iron gaie which is decoratedwith shapes expectmgtoo much for you to understandNow, lLkefalling leavesInside, the grassis lusciousand the enoughof thesegames ' lrecsstill fruilful, even though harvesttimc was two 165 fi6-r67 monthsago. Oulside the gate,the guardshavc stoppci vou,' she muses'Maybe you'd like to join lhe circus theb pursuil; they standard watch you escapewith :ennanently?'Wrll you answeryes (tum to r48) or no fear and frustralion Ahead of you is a small,plair. turn to ro3l buildi^g:this is the Templeof Geomancers,the carth' priesthoodwho worshipTilan. The Geomancers r€speci 166 naturein all its fonns;they area powerfuland mysteri- Balancedon the top of the door was alr anti-theft ous force in Royal Lendle,much resentedfor therr ievice: a full chamberpot, which has just emptiedils independencefrom lhe law of the land.Your plan is to 'eekingcontenls all over youl The lin bowl its€l{hils reachthe streetsbeyond the templegrounds, but you rou on the head Deduct r pont from your srAMrNA aredismayed to seethal your way is blockedby a talL 3nd 1 point from your rucr for lhis mishap You fencedividing the estate into two halvesThe only way -ecover,look aroundand drscoverthal you are rn an throughlhis fenceis via anotherwrought-iron gate Ik oLdlady's living room Shelumps up from herrocking two handlesare fixed on to omateplaques, one plaque chairand screams, 'Burglarsl Robbersl Help, helpl' rcpresenfingthe sun,the otherthe moon.Words have Thecity guardswrllnot be slow in arsweringher c es. beenworked into lhe top of the gate,formrng a riddle; lvill you go on througha closeddoor leadinglo Lhe they readr'Reflector and reflected,one obscuresLhe :carof Lhehor,rse (turn Lo or up a dcketysLaircase, olher for enlry.' Will you lurn the handlern tne sun 328), cadingto thefirst floor (!'urnlo 292)? (turnto 254)or the handlein the moon (turnlo 264)? r61 '6:. Thecreature's body thrasheswildly asyou bind two of 'l'm flatlered by your interesi in our humble lillle ls immenselysfrong wdsts together Then it is fully enlourage,'shc smiles 'The Circusof Dreamshas been awake EachAttack Rou,ld,all four of its unfettered in existencclor thrcc years,spending lhe first lwo in rlms attackyou at thc sametime (eachwith a srlrr unappreciatcdpoverty Bul last year we had a ch;nge scoreof 8),bul you may strikeback against only oneof of ownership,and with it camean improvemenlrn :hem,as if fightingfour separateopponents. If you wrn quality Thelast twelvc months havc been mosl success againstany of its other arms,your blows have no fuI,with the circusspreading ifs own particularbrand oi eifect,serving only asparries Your work ls cut oul for entcrtainmentacross Gallantaia Having played the ' ou as fuceone oi tle ancienl(alundai. villages,we are now moving on to the towns Onc 1ou day,we hope to play lhe in RoyalLendle itself Court -{ALUNDAI sK[L 8 The clown'sitinerary sounds more like a war-planlhan a touringschedule to you 'We coulduse someonc likc Ii you win, Lum to 32o. r68-170 r7\

r68 It lakesyou a1lyour strengthto escapethe grip of the mire, but at last you are free. Your alreadysodden clothesare now cakedwilh swampnud Bul dift is the leastof your troubles;the Haggwort are converging on Lhebeieaguered town. Will you make for Hustings (Lurnto 367)or LhestranBe iower (tum lo r4z), or do r7r you prefer lo conLinueacross the mooriand(turn to Holdng fhe Spearof Doom up high, you shoutyour 69)? war cry and charge The Spearis not meant to kill Vorvod; as the HornedGod said,it relurnslife to the r69 dead.But Voivod rsdeath itselt so the Spearrnay noc Descendinga long, wide staircase,you come to a haveenough Lrfe force to affecthim Fight eachAttack crossroads.A strangeffe bums you (deduclr poinl Round oI combatas nomal; but once,af Lheend of from your srr.rlrrl) Will you go: eachround (whetheryou win the roLrndor not), you can attempi to give Voivod life Roll two dice:if the Norlh? Tum to ro6 lotal rolledis equalto or lessthan the Spear'scurrent South? Turn lo 266 Life-force,Lum to 4oo; but if Lhentunber you roll is Easn Tum io r22 higher,you havefailed If you fail, deducfr point from West? Turn lo r44 the Spear'sLifeJorce, then 6ghl another round of r70 combat,and so on Becauseyou areLryint to wreld the You reacl into your packand take out a skin of orl Spear,you 6ghl Vorvod only in dcfence,il you uin a (crossit off your,A/uenfrreSfieef) You arestill trying to round,he losesno srAMtr.re;on lhe otherhand, Voivod sel the oil alight when the Slygorespils a quivering thriveson your dealh,so if you /osea round,you musl gout of liquid blackmess at you. The strcky,gurgling add any poinls of srAMrNAihat you loseto Voivod's sludgehils your sidealrd burnsyou (dedrrct; points cunent tolal If lhe Spearexpends its Life,forcc,you fromyour srevrr.r,r).You scream,but manageto Lhrol\' musttry to defealthe Voivod in normalcombat only the now blazingoil all over the abominablecreature lhenwillyour tellingblows cause hrm to losesreurNe Thoughlhc 6rc causesSlygore's bubbling skin to gurgle POlnrs more rapidly, it secmsLo have no adverseeffect; il VOIVOD sK .L ro does,however, make the creaturepause in its tracks You scizelhe opportunity lo lurn tail and flee Turn Shouldit be that you win in no.mal combaL,lurn to r8o ro 3o3 r72-t13

Lt lastyou arefrec from thrsaccursed nightmarc ior :1l8htmareit lvaslYou walkeddown the slarfcaseonly oncebefore being scnt into a deepsleep by the Night- nare MasLer,the trre Guardianof fhe Citteway.Since ;heryeverything has been a drcam,with y repealedly Lvalkingdown thc samestaircase You would have doneso for all cfcrnity,had you nol had lhe slrength of will to escapcWh€n you wakeup, at thc tr:ot of the ilai.s,you scethdt ),ouare actuallyinsrdc,r hellish Jamber And in rf itands ]'our foe, thc Nighfmare lJ:ster, surroundcdby the Lormcntcdwn'ls of the nany soulsstilllosl in hisevildreamworld The Cuard- ranattacks you without mercy,and his mys{icweapons .ravethe power to blight your fate Eachtimc you lose an AtLackRound, you must deducl1 point trom your -ucK,whether you loseSTAMTNA or not \ICHTMARE MASTER SKILL9

i _vourvnr. lurn io 36r r13 ': ou asklhe lady who sheis. She replics, 'ls it irnporlant?' ':'ou reply that it is At this,she sfarcs at you intently rnd asks,'And how long have you had this need to ientify fhingsTYou havchad enough oi thisslupidily. : oLrstrongly advisc hcr to tell you who shc rs,but she rst rushesout o[ thcroom ': ouioLlon' her up a shortstaircase and into the hjBhest -Domin the to\ryera laboratorypacked wiih all sortsof :nillingapparatus t he ladydabbles in theworst sorcer es,and her lateslproject is lumberingtowards you. It r74-115 q6-171 is a nrrshnrash of surgicallyjoined body-parts.Thc gnm€ is over.'Deduct the gold you havc lost from laughs your 'My wornan at honified face and rants, .\'o.ulAd,enLure SlkeL Bartolph has addcd jt tr) his crcationmay not be a pretty sight, but it is highl) rhcady considerablcwinnings Feeling sonrchow as rl lun, li"n.rl \ I il needsnow is an excellenl brdin . . ] ^u voLive been taken for a nde, you get up nnd w.lk ol,l brainl Ycs / am Doklor Kauderwelsch.'The monster of fhe First Step Tum to jo stepsnrrward to kill you KAIJDLITWELSCHMONSTER r7b 5K]LL 8 STAMINA 14 HrLggingthe ground.J,.'ou cannot h€lp buf thrnk that, ior once,a lraderat Royal Lendleha\ sold hrs mcr- If you win,tum to 87 rhandrseshort The ChameleonCloak w,orks rk won Cersas you sneakaway beneathlhe smellyOrcs 174 "ery noses You don't understandthe woman'sodd requestand and escaPe don't havc a mirror anywal',so you just shrug your However, you arenow forced to leave the roatl and cut shou in crs uncertaintyFruslrated and no longerable .ruth ovcr the difficrlt mounLainlei-arn r,rh,r' t,ru to contJrnher fears, the woman runs off towardsthe iar grcssis slow After a few hours oi hard slog, yoLrhnd a end of fhc alleyway.The Burgomeistercalls ovef his smaLlminc shaft IL goes down fiiteen m(trcs rr so shoulclcrlor somehelp, then laughs,'Notthe best before cnding in an illuminated chamberot son( sor! companyfor a strangerto keeplIl must aI seema tad Thc nanowness of the shafl prevents you lrom sccing you'll pcruliar.buL everythrng willmake perfect sense if thc nahrreof the place If you have a rope anJ 11ap,plc, just your comcwith me'All instinctsscream lhat thero you may use it to climb down lhe shaft (turn lo lltl) If is somelhingtcrribly wrong here.Will you attackthc you do not have, or do not wish lo use,any ropc you Burgom€rster(turn to 252),make [or lhe other end of vrill have to coniinue your journey over lhc rntlllntlrns thc alleyrfter the womai (turn Lo84), or conply wrfh (fum lo 282) Ennian'srnrshes and go with him(tunr to lr)?

r/) hrhrle lou are looking ir ;-our pack for soruthnrg k) Your skinpricklcs and ll tiels as if a kniFeis beinij e lTe ,r ..r.rCe_y o cJ l' . .r l rr \J.l - -.o.no'e, twistcd rn vour gui rrhen BarloLphleans lontard anri mav be ableto gi|e nlm somelhing\.\hich could rrovc t .'t.' . r\ i. a 1dd\ la"gl-ne r"ccne , ncl.e.as hls undoing li loLr want to tive thc frghr'ayman a own 'l'm pliy -vour sorry.buL that's it now I wont ChameleonCloak, tum lo z2o Ii you woLrklrathcr with losers afterali, I do ha.,,elo sleepat nighls Thc grve hrm an Orb of Mind-sn.rLing,b.rrn to rr8 Buf if r78-r80 r8r-r82 you haveneilher of thesethings, you wiil eitherhave leadingback up to the surfacerFrom abovecome Lhe to offer him some gold (tum to 373) or atlack him :aintvoices of ciiy guardslooking for you. Behindyou, (turnlo 92). ihe Slygoreraises itself up once more, jts ioul mass now revealedby theLghL coming through an overhead r78 grid . The sight is one you will never forget Will You slep quietly up to fhe shelterand reachfor thc you now clamberup out of the sewer(turn to r8), or door handle.As soonas you touchrt, the door swings lurn and embracethe creaturein closecombat (Lurn Lo outwards,propelled by three powerful springs.f6l 365)1 your Luck If you are Lucky, lurn lo 64; if you are Unlucky,LLrrn to 342.

\79 The big fop is lanlernlit andlined with rows of seaLsin readinessfor tonjghL'sperformance- As you look aLLhe circusring, the main pole, the tmpeze,the hghtrope, you feel a mild headacherising behrndyour eyes If you havea mirror,tum lo 268 If you do nol, lhereis nothingmore for you to do here ILdoes occur to you, hovlever,that the secretof the crrcusis mosl likely lo be fornd in lhe Hall of Dream..Rctun ro 2tt dno choosean optionyou havenot pickedbefore r8r You seelhat you can do most Boociby defeaiinglhe r80 ioughestof the agitaLorsThrs huge bmte is cutting a As you turn away from the Slygore,il sprtsa blob of swath of blood through bystandersand city guards acidicblack pus at your face.You manageto duckjust alikeThere is no roomfor mercywlth suchvrllainsl in time. The squcakinglump of muck flies ovcr your headand cmbedsitself in a sewerwa1l. turning brick AGITATOR sKrLL8 STAM1NA 7 inlo drippingclay Not waiLingto scewhat the crealure lf you win, tum to J7o. wilLdo nexl,you run for your lifc With a greatsplash, the Slygore drops its awesomebody inlo the foul r82 watcrsand rushesaffcr you Soon,wrth sinkingheart Your fool landsless lhan a finger'swrdth away from you cometo a deadcnd and thenyou spot a ladder ihe insidrousartefact What with the quicksand,the r8t-r84 r8t

Haggworland now theseevil traps,the moorsare jusl you havesome manacles and would like to try to bind too dangerous.You decideto leave them at once.If theguard with them,Lurn to 3r9 Ifyou don't haveany you wanl to go to the town,tum to 167 Ifyou would manaclesor would rather risk combatanyway, blm ratherrnvestigate the mysterious Lower, turn to r42. ro 5t.

I8' r85 This ShadowWarior wields a mighty, multi-headed Ihe skeletonstirs and dragsitself 6ee lrom the layers mace:each of its sleelfaces is coveredwrth pyramid- of rock.And a nightmarishroar risesfrom rtsrib-cage - .haped.pike. In l\e Wa-ior't hands.lhe nace i' a asncw fleshappears and startsto crawlbaor over rrs devastatingweapon At the startof the batlle,TesL your Luck.If you are Lucky,nothing unloward happens;if you are Unlucky, howcver, the mace smashesyour weapon and you must 6ght r./ilhout il (cross the weapon off yo.ur AdlenLurcSleel). If you have no weapon,the mace crashesinlo your body and you rvaslooking for in lhe endlesswrldemess, now you must deduct5 pointsfrom your srAMrNAand 1 point understandthe reason for everythingthat has nappeneo from your srrrr Arr::.outor TesLingvour L,rclcmay not here.You were all drawn here and controlledby a be usedto reducethis damage hercerntelllgence that plotted its own release.Only now do you realizelhat you arefacing a crcatwefrom FourthSHADOW WARRIOR sKILL9 STAMINA9 mythology:a PanTerric Behemothl You must destroy If you defeatlhe Warrior,tum to j1j lt beforeit is whole again.The only way to do so is by smashingits skull.If you havea rope andgrapple, you r84 may try to snarethe crcature;Test your Skill.If you You put on a fina! spurl so that you will reachthe succeed,turn to 329 Bul if you fail, or if you do noL SouthGate well aheadof themob. Just as you fhoughl. havea ropeand grapple, turn to rtz. a Mandrakestands guard Fromwhal you havealready seen,these qeaturesare good fighLersand are im- possibleto kill Though you could stun the guard,a fight would be time consuming,giving the mob a chanceto catchLrp with you. It would b€ far betler if you couldsneal up on the guardand somehowrender him harmlesswithout having io resorLto combat If r86-r87

r86 You wakeup, bound to a tablein a laboratory,in the lopmostroom of the Cumblesidetower. The lady you metearlier walks into view,clutching a scalpellHerskin rs peeling,revealing an underlayerof scaLesAs if in answerto yourquestioning stare, she says,'1am Doktor Kauderwelsch.In my queslfor immortality,I madethe mistakeof expprimentingwith lizardorganisms which, evennow, areLaking me over. I will die unlessI find a way to transfermy mind rnto anoLherbody And you area vrtal part in my mosLcrucial e{p€riment to date- Beholdl'She waves an afin and a horrible monster lumbersforward 'l have createdthis being from the linestparts oi many creatulesAll jt needsnow is a brain your brainl'Kauderwelsch cackles madly, scalpel raised,and the nindl€ss monster Iooks as if il's aboutto strangleyou You quicklyfree one of your arms,but vou have time fo reachfor only one ilem, will il b€ ,vourweapon (t rn to 242),a mirror (turn to lr8) or a Iire crackcr(turn to r2j)? If you have none of these lhrngs,your advenhrreends here, in the advancement of sciencel

r87 Descendinga long, wrde staircase,you come to a crossroadsA skangefire bums you (deduct-z ponts iom your srer'arra) Will you go, Tum to 106 South? Turn to r 14 T1lJr.to 2tz 'rvesL? Tum to 2j3 r88-r90 r9r-r93

r88 r9r lf you allowed yoLrrseli k, bc diverted and gambled Thc floor drops away bcnerlh your feel, and you go lvith Bartolph in the Firsl Stcp favern, tum lo 52r If lumblingdown into a dccp pil (deduct1 poinl fLon ,voudid not,you may contrnucon your way l[ you arc your STAMTNAJIf you havea ropeand grapple, tu.n to headingeast, iurn to 82; lf you areheading west, tunr r2.{jolheNis€, turn to JJ6 io 66 11)2 r89 You hidelhe DarkElves bodies under lhe table.ihpn Voivod is aboutb toll fhc lron Bell Ii you havc a vial pausefor ihought 1t woLrftilake hours jr,rsl lo find out ot Metal Rol and wrnl to throw it at the bell,tum kr what all lhe differentscrolls and booksare about, ancJ :63 If you haven't any Mctrl l{ot, bLri are willinS to timejs shorl.So you contcrt yourselfwrth a briefIooh try a desperaleleap, in a bicl lo knock Voivod away nt thosetexis whi.h tlrc iltislswere perusing Wjll from fhe bell, turn to 148 lf, however, you wish to do you read the iltu.r')s A'lrrLk,wts(tum to 366)or lhc neither of thesethings, tlrrn h) l6,l Lr.Mlrnlir (lurll lo 79)?

r90 1t)1 lhc bu:ral caskel,s old bclond reckontng.ald it: Thoughiou aliackl1ithall vournigh:, i'ou aredefence less againsllhe onslaughloi thc nalevolenl riciers .,ood is prlniiirrly c.rrrc.lin thc shaPeoi a besliar They cul you and knock you ficrcell' lo the ground rarvior YoLLpLrll opo tl,c covcr of the sarcoPhagus (deducl,t points from your srevrr,ral Lying on Lhc ,\rth gr€atcare and stepin Il ,sonly tt'henthe lid clicks coidearth, it seemsthai you hav('lhreeoptions: to stny shutthat the frap rssprun1l, lrorveverl Two sharpbladcs dick inu,ards6om the snics of the casket,cuttint inh, where you are and pretend to hc dead (turn to 106), to calves and ankl.'s (dcduct 1 point from your rise and fight them agalr (tLrn to 146) or lo jump lo I'our your feet and flee (furn b z8) sr^MINA and r poini bon your sKir.L)In pain.yott fLeeyourselt and kick tlri'Lc1opcn; you stumhleoLrl of thrs wretched thing, r,vl,rchwas takcn, no doubt, lronr .irelon:b of somekinS r1'ho hJ.l anli.lpated thc comirrg oi treasure-scckirtgrarc rc,bhersTo add insuli hr nju l , , ou norLscc bo lalc,thal the can ing on lhe Li,i -,asno ieei You cLrnc ior nissing lhis sickl-r -vourscli rumorousclue Nou, lrll pu cxaminethe cry

r98 Will you tell UggamonggoLhe huth, that you are a mercenaryon your rray to Karnstein(tum to 2t6)j that you're spying on the Orcs, on behalfof the king of Gallantaria(tum to 363),or thaf you're not on any mlssionat all,that you'relust a simpl€advenLurer (turn to 116l

r99 The oty guardstake you Lo a nearbyjail, whereyou are to be held until dawn Lomoirow.At that time, an almouredwagon will come to take you to the city dungeon- a gdm complexfrom which very feh' ever refum The guads takeyour weapon(cross it off your AdoenlureSheel) andlock you in a dirty cage.Then they deparl,leaving you in the careof the jailer.This bmte siLsby a table,sucking on a bottle of grog and reading a book called Con/essionsol a Rat-Calcher.Sioce there is only one cagein the larl,no other prisonersand only the singlejailer, your thoLrghtstum to escape.Lucl(rly, noneof your other possessionshave been tal

200 Rampours down your faceas you reachinto your pack for a vial of the preciouspotion. The Mahogadon 20 2-20t squeezcscver tighlerand slarts to Pullyou towardsils If you have a vial of Melal Rot, you can now try gapmg,gnashing maw. Mere inchesaway from certain throwing it al her iron band (tum to 83). Otherwise death,you opcn the vral and fling its contentsdown you will eitherhave io atlackher (turn to 3o5)or flee into the pool of dudge that sunor,rndsthe monster's (turnto 22r) roots.Almost immediately,the Mahogadonsags, limp and unconsciousIts branchesunwind and roll you 202 away,down on to thc muddy earth The lightnrngno Thereis no way that you can crossthe chasmaL Lhis longerhounds you as you makeyour way out oi ihe point.But lo your left is a nanow passageway,plunged copseto fteedom.Ii you now wish lo continucsoulh ln totaidarkness. If you dareenter this corridor, turn Lo wards,across more open country, towardsHustings, 283.If you would rathergo back the way you came, turn to rrt If you would prcfer to headback to the towardsthe shdekingcultists, turn to 297. safetyof theroad, turn to 160

201 Only whenyou hil the hardground do you realizethat you havese ouslymitudged lhe exactlocation of the horseRoll onc die and deductthe numberrolled foom 20r voui srAMrNA Shockedby your suddenarrival from Urthasmirks, then orders the Haggwortto releaseyou. lhe sky, the horsebolts, leaving you in a cloudof dust You rise from your charrand pick up fhe stake Urtha Coughing,you get up and limp out of the allcy You nps open her costume,revealing a disgustingblack force your achinglegs along a wide street,lined on hole over her heart. 'l told you,' she says. 'l have both sidesby crumblingterraced houses A door to one alreadybeen destroyed by the sLake.By all the old laws of lhesejerks open, and an emaciatedold manpops his of nalure,I shouldnol be. Your stak€destroys the hcadout. 'Psst Oi, youl SanctuaryI'll hrdeyou for a Undead.I am beyonrlundeath' Gold Piece.' 204-2O' 2o6-zoj

Looking ahead you can sec that lhe skeet ends in a their swordsand come at you Simultareously,thcir large,packed square Will you acccpllhe offer oi refuge leaderspurs the cron'd inlo e,frenzy ot hatred,ard a (tum to 144) of rtnore the beggar ard hcad towards hugcbrar.vl breaks oul Becauseof fhe crowdedcondi lhe busy square(ium to 22j)? iions,fhe agitaiorshave to fight you oneat a time

201 airstAGITATOR 7 4 Wasit luckor iate thal guidcdyou to that vital pagein SecondACITATOR 3 7 Hegmar'sSanctum? Whatever the ansu'er,you thank Ihird AGITATOn 6 6 Hegmar(wherever he may be) for his warning;then IourthACITATOR 5 5 you lakedown oneof theflaming torches ihat are6xed .f you defeatlhem all. tum to 37o to the wall and use i[ [o set the nascenlMandrake alight.A revoltingsmell fflls the air as the pod shrivcls 2a6 andsizzles lo its doom.You may reslore1 rucK point Trying not to lhink aboul Lhepossible consequences, for vor.rrna,'row e\Lape. Tl_ere i, nolhinge'c to bn you sprinl lowardslhe gaping cavemouLh and run you donehere, so return to 255 and choosean option sLapbang into the hulkingbody of a MountainOgrel havenot pickcdbcfore. MOUNTAIN- OCRE sKrLL9 srAMrNA1r 205 lf you win, you seelhat the caveis rn fact the enkance You step forward and declare, 'We are al peace wilh lo a pifch-blacktunnelwhich leads deep into lhe moun- the othernatiofs of the Old World Relationsare good, lains.You realiy do needa lanternlo go any further tradeis muterailybenefrcral, we learn much fiom one ii you enlerthe tunnelwrth a lanlern,cross one skinof another There is no placefor suchprimitive ideas ln oll af( your AclcertureSleel and turn to 24o lf you are war nobody wins,but yoa don't careabout lhe blood ioolish enoughto enter the tLrnnelwithorrl a lantem, yoar shedas long as maliceis satisfied' lurn lo 369.lf you would ralher go backoutsidc and lakeyour The Ranter'ssurprise at beingchallenged t,.rrns to dis chanccswith lhc Orcs,turn to 35. gust.'So ... a Bricelover, eh? Or maybeyou're one of them We don't needforeigners coming into our cific! 207 teliingus hora to live our lives,do we, boys?' Shakingoff Ennian'smob, you corn€to lhe ten metre- high r,vallIf you havea rope andg.apple, you may use You notice four lhugs standrngnear you. Though it to scalethe wall (tum to joo). Once on the other dressedin rags,they are clearlyagitators They draw side,you willbe abielo tug the rope freequrte easily If 2o8-2og 2ro-212 you do not have a rope, you will have !o head for thc 2ro Soufh Cate afler all (tum lo r84) Roll four dice and add up lhe numbersrolled Ii lhe lotal is equalLo or less lhan your current STAMINA 208 score,turn to 29.If the tolal rshigher than your current The nrghtpasses with unbearableslowness and, thanks srAMrNAscore, tum to JE5, to your jailer'sgrog-drenched snorcs, you don't get a minute'ssleep. At dawn,four cily guardsstrjp you of 2rr all your belongings,then escorlyou to a large,melal \o soonerdo you prck the objectup when its sidcs walled wagon Along with an assorhncntof rogues, flick open: viciousblades, piercing spikes and slicing you are Lhcnddven to thc city dungeonln this laby razorsspring out in all dfect\ons TeslVour Luck. II y or] rinlh of dank andmurky chambersyou arechained to areLucky, you drop the spherebefore il canmlure you a slone pos! and left to brood amonga multitudeof lf you areUnlucky, roll onedie to seehow manyof the miserableforgotten souls. You fearthal you will never device'sdeadly projections injure you. For eachinjury seethc light of day again Evenif you do, il will be far suslained,roll anotherdie andlose that many suurN,l too lale for you to helpthe peopleof Karnstern poinls If you are still alive, you may go eilher down the 249 manhole(tum to or alongthe street(turn to 22). No one in any of lhe rnnsor tavemsyou callaL knows 375) anythrngabout this 'manof numbers'However, in Lhe 212 last place you entcr, you may buy any nlrmber of All rhe buildingsof Cumblesideare in a poor sta[e, Provisionsat a cost of : Cold Piccesper meal Where lheirhuman occupants iong gone,driven away by Lhe wrll you ask aboul lhe matt of numbers'next.in fhe encroachingevil of the mountains.You can'Lhelp but stores(turn to or the square(turn to z7)? l9r) shiveras you walk throughthe dark,neglected streets. And your imaginatronseems to be playing lricks on yoq becauseyou keepseeing things One minuteiL's a pairof mysteriouseyes, the next it's a fleetingshadow. If the creatureswere real,they would haveno reason not to atlackyou. Unlessthey werewaiting fof some- thmg- 'Aiiiieeeeeeeelll'A ShadowWarrior springsout of lhe shadowsin front of you Will you standand {ight (tum 213-zt4 lo Jrr) or run backto the possiblesafety of the tower (lumlo r4r)?

2rt Looking over ihe front line, you can see that six Haggwortare b.in8ingup Lherear with somesorf of living device;it lookslike a twjtchinS,black tree trunk - possiblya batteringram You tum to askWulf if he knor-vswhat the thing rs- and seefo your horror that he is on lhe brinkof death The l{aggwort areconcen- tratingall theirefiorts against him, and he cannotbring his heavy longswordto bear in time to fend ofi their manyblows Mindful of theloominB HaSgwort device,

Usethis opportunityfo flee? Turn to 2j Go in searchof lhe wilch? Turn Lor4z Try to saveyour friend'slife? Tum Lo28t

214 You say to fhe clom,',{lthough Idon't havemuch experienceas a p€rformeaI'm willing to leam I'llhave a go at anythinSonce. The clown beams,her eyesdisplaying malicious glee 'Will you, indecd?'Then shebreaks off, and everyone gathersaround while she goes to lctchsome props Sheplaces the headof a pantomimehorse over your head;you canhardly see a thing ihroughfhe holescrt '. it. Then she puts threeJuggling balls in your hand and tellsyou to;uggle with them You have only just startedwhen shegrabs hold of you andstarts spinning 2t 5-216 217-219 you around.As shedoes so, someone kicks you in lhe Willyou enler the templegrounds (tum ro 164)or the legs DespiLethis obvious attempt Lo humiliat€you, oalhway(tum lo 196)? you musLnoL drop a singlcball Testyoar Sklll If you succeed,turn to 77 Ii you fail, lum to 67

215 Your mind racesas you study the dead man'smap With a degreeof commonsense, you shouldbe ableto work out whereVoivod is right now. Onceyou have not, you must return lo the junctionand go eitherto done so,you wrll haveto convertthe place-nameinlo :heleft, out of the caves(turn to 8o),to the right (Lum numbers If you know how to do lhis, get started ro 1391,or slraighton (tum lo 296) slrajght away When you lhink you have found thc number tum to it. lf the entry you lum to doesnot 2rB make sense,you have chosenwrongly. If the entry Seerngyou startto run,the shamanhurnes forward and doesmake sense, carry on wilh the adventureBecause 'psthe pack aon vor,roack. She opens it dndscattcr. Voivod rs still makinghis initial preparations,you will rourbelorging. all overthe ground. You -1srr angrity havehme Lovisil two places.If the first placeyou tum iowardsher bul she flees.You won't have rme to to happensLo be the right one,you reachVo;vod early chaseher, nor will you have time lo recoverall your (note fhis on yol;l AduentureSheel) If nertherof the ihings before your escapeaLtempt is thwarted.you ent es you tum to makessense, or lf you just don't nay recoverany lrve ilems(in addrtionto any amour know how to 6nd Voivod in the 6rst place,tum to lou areaLready wearing)- All your Provisionscount as 229 cne item, as do all your Gold Pieces.Once you have .hosenwhich frve thingsyou want to keep,cross all 2,r6 :he othersoff your,,lllenturc SheeLWorried that you For a momentall is qLdet,but the lull provesdeceptive nay not escape,you waste no morc lime and sLarl lrllrnin8. By chancea guardcatches sighl of you and rarsesthe Ir.r uon 1u,k ll you areLucky. (um ,o JSo. alarmonce more. Afler yet anothersprint, you unwrt- Dutrt you afeUnlucky, furn Lo r19. tingly enler a cul-de-sacA,hcad of you, borderedby a low wall, arethe greenand plcasant grounds of a small 219 tcmple.To your ieft is the cntranceto a narrowalley ,-Jandsflying rn al1 directions,Zekareh, the beggar way,this dingy pdlh,lincdon eitherside by lofly walls, :rophet,proclaims the Doom of TiLan.'Woe is me, the headsin the generaldncchon of the city's EastGate :nd of the worid is nigh The very earthrtself is dying, 2ZO-22t 222-22' poisonedby the buriedcanker wifhin, whosereiease is yourLuck and Test your Stiil If you fail eifrel test,you nigh for when the five free lhe one,the vcry air ilself plummetto your deaLh.Ifyou passboil iests,howevel shail vent decayand the dead shall walk Only the you miraculouslysurvive, with only a lossof z srev Spearand the defenderof the meekcan save us' iNAPomts You find all lheseprofound ramblings a little confusing Rushingthrough the town,you seeLhat the Haggwort andrepelilive, so you mov€ on As you go, Zekareh's are laying it to wasle and butcheringfhose of its eye siaresat you If you havenol alreadydone so, will inhabitanlswho havenot aireadyfled. You too escape you now approachthe young woman (,Lurnto 289)or alongthe road leading south. Turn fo u5 the manin black(lum lo r37)?

'Whatl 220 I? A cheat?How dare youl'Despite Lhepain 'My, my Such a fine garmcnt It should make my job causedby your trghl grip on his puny wrist,Bartolph is all lhe easier,' laughs thc robbcr as he snatchesthe still able to put on a show of offendedoutrage that cloak from you. He pufs it on and becomes all but seemsa little loo well praciisedAs far asthe onroor

227 lVith only a brief intervaLfor somemuch-needed sleep restore2 srAMrNApoints), you continuewestwards until you cometo the BumrngBalrog Inn. The placeis empty but for the landlordand threeFemphrey war- .iors,veterans of the lvar of lhe lour Kingdoms-fudg ing by the noisethcy are making,ihe veteranshave alreadyhad too much to drink And if this isn't bad enough,they aresithng with a Man Orc assassinwho, seeingyou, shouts,'l fawt I cudsmell sumiink. Il's a Gaf lantreean.' Oneof the veteransdrawls, 'Pah, lezz kick the backstab- bin' worm outtahere ' The oldestof ihe veteransstares at you intently,then growls,'lt isyoul We foughtin the BattLeof MallaSash, andyou gaveme thisl'He Liftsup his left aIrn;in place of his hand is a metal hook. Now you remember:he lr,asa scrgeanL-at-armswho would havekilled you, bLrt for the severewound you inflrctedon him. Stirredby ihe tro-ble'omeVan-Orc, ihe veteransdip Browing angrierby fh€ secondWill you ignorethem and go to lhe bar(lum to l), askfhe veteranswhy theyare wilh a Man-Or. (lum lo 287),or attackthe assassin,before he goadsthe veteranson to violence(tum to z6t)?

228 \"ot a single one of thc circus folk hears or sees you as ,vouimitate a desertLzard and wriggle lowardsthem- lown and investigate the tower you saw earlier, tum lo r4r.

227 With only a briefinterval for somemuch-needed sleep (iestore2 srAMlNA poinLs),you continuewestwards until you comeLo the BurningBalrog Inn. The placeis empty but for lhe landlordand LhreeFemphrey war riors,veterans of the War of lhe FourKingdoms fudg- ing by the noise ihey are makrng,the veteranshave alreadyhad too much to drink. Ard it this isn't bad enouSh,they aresitling with a Man-Orcassassin who, seeingyou, shouls, 'l fawt I cudsmell sumfink It's a cal- lantreean' One of lhe veLeransdrawls,'Pah, lezz kick the backstab- bin' worm oulta here' The oldestof the veteransstares at you intently,lhen growls,'lt isyor.rl We foughl in the Battleoi Mallagash, andyou tave me lhisl'He lifts up his left arm;in place of his hand is a metal hook. Now you rem€mber:he r,"asa sergeanlat-amswho would havekilled you, but lor lhe severewound you inflictedon hirn.Stined by rhe trout'le.omeMar-Or,. rhe !eleransdre SrowinS angrierby the secondWill you ignorefhem and go to lhebar (turnio 3),ask the veLeranswhy fhey arewith a Man Orc (turnto 287),or attackihe assassin,before he goadsihe veteranson Loviolence (tum to 269)?

228 \oi a single one of the circus folk hears or sees you as you rmilatea desertlizard and wriggle towarclsfhem 229 230-232

beneathyour feet as the Earth,motherard the Homed Cod realizethat all is iost.

it was messy.The operalionmust be carjed out with grealerstealth, so that we canattain the monthly target figure.through careful managementrather than ly hurfledprocessing,'

You'renot ai all surewhat this all means,and you don,t receive any enlightenrnentwhen the conversauon moveson to normalcircus business. You sneakaway to reconsideryour options.Return to 255 and choosean optionyou havenoL selectcd already.

229 uescendrnqd tong, wide starrcase, srrrngc Yourioumey ha. rakenfoo long.Perhaps you rarlcdlo nrc Dum\you (ded'rct I points fromyour ta[.ethe threalof V.vod serrouslyenou6h but thc srAMrNA).Willyou Uo; Warlord is no paltry dictator.Hc hasalready raised ar North? Tum to 169 army, fen Lhousandstrong, of shamblingUndead and, Soulh? Tum fo r87 throughhis ShadowWanior lieutenants,is mastermind- Turn to rzz ing an invasion Wcst? o[ the living world.The groundwrithes Tum to r44 2tt-214

lar rtemsof equipment lrom your ,\thtentureShcet \oL may choose which itcrrrs to ccoss off, buf all r.ou l-o.rrior. cnurl r. do all lour e. : Pi€ces.

Yo; ro o-ger f"el thrr,ro..rlg thc moof,:. d bo idca.lhere are too many dangcrslf you want to l---- f^ l,.tor.n ru-n lu JC' lf rorr r,r,rl,l r.rth,- s . in|esli8;te ihe strangetorvrr, {urn to r42. 213 23t Quinsberry Woad sneersvindiciively as his men strip (-asrirg .o.r Joubtr you of practically ali your belongings. 'Sorneonewith r. Ce yr,u t.r k in,- rne r -.. dnJ \oon -L(,umb l. lhc \h(nrn6 draugirtrni.rr ' : becn'plrllLC allovcr lour rood. lum to r86

This is a mosl annoying and uniortunate start to your adventurc.You can oniy hope that you will not let fhc people of Karnstein down an1' furlher' With nothtng else to do, you make your h'ay out of the city Cross off everything except your t{'€apon from your .Arft'urr trls Slrsff,and turn to r45

214 You try fo lhrow yourself aside, but too lalel Thc moment yoLrr foot touches the disc, there is an lm plosionof Darklight 216-217 2t8-219

46 altention Somethingrs moving in the shadowsbehind 'What?'he gasps.'Cleanliness? In Lendle?There's no lhe six rcmamingstatues. If you havea minor tum to suchthing.' He swifrly pullsback a curtain,seParating 3zz Il yolt haven'i,Test gour Luck.Il you are Lucky, the parlourftom his living quarters,and calls, 'Bransell!' Lurnto 2r; but r[ you areUnlucky, turn to 14. In response,his pet appears:a ferociouswolf sizedratl Beforeyou know it, therodent rs upon you, iLsSrasPing 238 talonsclawng at your skin To your amazemenl,you land squarelyon Lhehorse's back However,Lhe impacl proves to be quite painful BRANSELL SKILL 6 STAMINA 9 (deduct1 point from your sr.rvrre). Up on the roof, lf you wirl as you leavethe parlouryou grab 4 Gold the city guardswatch dumbfoundedas you urge the Piecesfrom Roggmondo'still andleave the taLtoorstlo horseout of the alleyand away. You stopfor nothing, weepover the carcassof his fallenguard-rat. Out in the speedingthrough crowdedsquares and alleywaysto- sLreeL,you seea large crowd seethingahead of you, wardslhe crty'sNorth Gate.There, you drsmourtand andan angryguard patrol behrnd Tum to rr8 send the horsehome with a good slap.You cannot resista quietchuckle as you walk pas!the gatewardens who,ignoranl of your misdemeanours,merely stand by asyou exit the cily Turn to r4j

219 You unhookthe lantemsand spill orl on lhe seats,over lhe canvas,down the ropes,everywhere. Then you fling lhe flaminglantems on to Lheground and soon the whole Lentis aflame.You huny outsideand almost run into thecircus fol( slandingbefore you, Mandrakes hissinglherr hafed For a momentyou think you are done for, but no. The Mandrakesmerely standlheir You stepup to the statueand pour the preciousdroPs ground Then you notice the nervous look on the between1ts petrfied lips In momenLs,the old scholaris clown'sface. Iler eycsglance over your shoulder,look- fleshagain 'lt cannotbe . . but it isl'he quaversThen ing behrndyou al the tent, at the fire.That's it the he pushespasl you andmakes his way out of the cave Mandrakes'one weaknessmust be hrerWill you use His fear of berng caught again is strongerlhan his thisspecial knowledge to altackfhe Mandrakes(tum to gratitude.But his shoutshave already drawn unwanled 17)or usethe 6re asa diversionand flee (tum to ro4)? 24o-24r

240 You follow endlesskilometres of undergroundpassages, your rntemalsense of directionensuring that you are alwaysheading roughly southwards.The corridoryou are currenLlyfollowing seemsto end in a room with phosphorescentwalls. Facing yoq at the far endof ihis room, is an open arch,beyond which is a descending staircase.A strange-shapedmetal plate hargs over the archwayYou arestill approachinglhe room whenyou seesomething stir in lhe darknesson thevery threshold of the chamberIn a high voice,the silhouettecalls out, 'Ha1tlMe Smegg,Guardian of the Gate' ,.rsyou oraw closerLo the 6gure, you seethat it is a smallhumanoid, cladin lhe skinof his latestconquest a grantsprder! Suppressingyour revulsion,will you do as Smegg commandsand staywhere you arc (tum to 9j), or do you attackhim (turnto jo)?

24t Yearsof separationhave madeyour partnershipwith your old frienda little rusty,you move too slowly to dodgethe deadlysharp machele which sinksinto your shoulder(deduct 5 pointshom your srAMrNA).If you are still alive,you straightenup as Villgran pulls the weaponoul and throwsil asrdeThanking lhe old man, yoLrLum to seeWulf kill the very Haggwortwho just lhrew the macheteat you. Willyou: Rushover to thebanicade? Tum !o 298 Go lo confrontthe wrtchr Turn to r4z flee from Hustrngsbefore worse befallsyou? Turn to z5 242-244 245

242 of Orcish snoring Restore1 point of rucr for your It is difficull,but not impossible,to defendyourself cleverplanning Rummagirg through the Orcs'belong from lhe monsterwhle unbucklingthe strapswhich ings,you find a swordand lwo (barelyedible) meals of bind you to the table However, you must subfracl Provisions,which you may fake.Then you fleealong a l point from your Altack Sfrengfhfor the frrst frve ruggedmountain track Teslyaur Luclc.If you areLtcky, rounds oi combat - the lime it takes you to free lurn to jjo lf you areUnlucky, turn to rr9 yourseli Kauderwelschslands bac( cacklinginsanely. KAUDERWELSCHMONSTER SK]LL 8 STAMINA 14

If you win, tum to 87

24J YoLrrhasty search lurns up r Cold Pieceon the corpse of one of the lhugs - lhe measlysum Bartolphpaid lhem lo kill vour You may take this coin in the bief secondlhal passcsbeforc thc guardsappear and throw a weightednci at you You will have to lcap aside beforeyou aresnared like a corneredrat Testyaur Shll 245 lhis ShadowWanior lf ou -u,c"cd ynu dndgelhe rel ,r-d ra'. -r-nup tLe carriesa numberof deadlythrow ing starswhich are castin a magicalsubsta;rce slrccf (turn lo 360)or fu.ther down lhe alley (Lurnto called z6z).if you fail, you are entangledand captured(turn Cmefmetal.Any wounds causedby the metal keep ro r99l_ growing - tearingand splilting the body until the victim suffersa slow and parnfuldeath At the startof 244 ,vourbattle, the Warior wrllhavetime to spinone such l{hile BonesquaggCrogmaker's nol looking.you take missilcin your direclion.fest yaw Skill If you succeed, jt dodgelhe starand begin combat a vial of the potent draught and pour into the -vou asnomal; buLrf bubblingcaLrlcircn oi cockroachand rat droppingsstewi you fail, the starembeds itself deep within your body, Knowinghumans'fussi, tastcs, none of lhe Orcs is andyou die in seconds suspicious!!.hen you politely dcclinc a borvl of lhe hffh SHADOW WARRIOR sKrLL9 srAMrNA stuff;and it orly takesten minutesioi the draughlfo 9 do iis work Soonlhe rn'holearca cchoes lo the rumble 1iyou defeatlhe Warrior,turn to 1rj- 246-248 249

246 The ShadowWariors are stominS acrossthe 6elds. Roll one die: the numberyou roll tellsyou Lhenumber Will you stay insidethe cavein lhc hopc thal they'll ot attempisyou may makeLo cut the ropesbefore the ide pasl (turn to rrr), or makea run for it, iest lhey Dark Elveswill reachyou. You must rol 9 or aoove trapyou here(lurn to J7)? with two dice,in o.der to succeedIf you don't havea weapon,you must subtracl1 from your rolls If you succeedrn cuttingLhe ropes inside the allottednumb€r of tries, fum to z6r. If you don't manageit, tum to 309

241 A few hours pass;you hnd yourselfin a wide, op€n field when the overcastsky breaksto Lhesound of Lhunderand is torn apart by jagged Lghtmng.Soon you aredrenched in torents ofrain.In Lhenear distance, to your lghl, is a copsewhich may offer someshelter Straighiahead are more openfields You arejust won- deringwhich would be the bestroute Lo follow when lhe earthstarts to shakeThe wet grassahead of you bulgesupwards, formrng a mound- and the sideoI the moundconLorts into a face!An impossrblywide mouth opensand howls wrth deafeningforce The very earth is screaming,and rts cnesare accompanied by the most violent quakeyet You will have to try very hard not 249 lo lose your tooting as you mn acrossthe slippery You stand little chanceoF beatint your omnipotcnf foe grassTesf your SkilLlf you succeed,turn to 88 If you b.ri you must do your best,for the sakcof thc world. fai1,turn to 378 Each lime you lose an Attack Romd of combat, any STAMINApoints you lose nusl be addul to Yoivod's 248 current total he Lhriveson your deathl Leavingthe casket whcrc it lies,you areabout to depart VO]VOD SKTLL 10 whenyou hearthe soundof horscr hoofs.Could it be? Your hearlpounds as you moveover to the door It rsl If you wrn,turn to Jo3. 25a-25\ 252-2rt

250 Puther to the stake? Turn to zor Using almostall your remalningrese es of energy, Tell her lo {reethe Haggwort? Turn to JJr you dive to one side,jusl as the Slygoredrops down Haveher submitto the time-honouredmethod on the stonewhere, momenls earlicr, you lay- Presscd of destroyingUndead:decapitation? Tum !o 16r hard againstthe curvedsewer-wall and a meremetre awayfrom lhe creature,you ignorethe painand stagger a)z Ennian ,razed to your feet But your fadrng visron is filled wilh 6ghtsLike a animal,and his blood,which is green, you in imagesof the Slygorerising. You must flee lesf yorr is enoughto distract from the business hand. you his Lu*.If you areLu&y, turn to r8o; if yori areUnlucky, But musL6nish the Burgomeislerbefore reinforcementsarrive lurn to 365 INNIAN SKILL 9 STAMIN.4 7 tf you defeathim in Iive roundsor fewer,lum to 84.But if Ennianis aliveafter 6ve Attack Rounds,turn to ro7.

25t 'Very persuasive,'you say mockingly, 'bur yr.lur new regime will be one of death.Take a look at yourself By your own admission,you should be mere ashes in a grave - but no, the earth has spat you out And although you cling desperatelyLo this "life", it tormenls 253 you- Your body is stretched beyond its limrts. YoLr Descendinga long, wide staircase, Wamphyri existenceis a mockery of life-'

WiLh each passingword, Urtha grows morc ard more Norlh? Tum lo 266 enraged until Tnoughl' she cries 'I r.r.illshow you South? Tun lo 29r what il is to be immorlal Name your challenge.'Will Tum lo 232 you: Wes|? Tum to r44 254

254 You havechosen wrongly. A mysticforce shoots pain- tu1lyup your arm andstuns you (deductz pointsfrom ,\'oursrAMrNA). The forcealso alerts those who dweli rvithin the templc Three sickle-wieldingGeomancers arriveand drag you rntothc temple'santcroom, beyond Hhich no outsidermay go They hold you lher€ unUl lheb master,lhe Arch druid,appears. Like them,he is cLadin robesof shimmeringwhite, but is more aged and splendid.He deciaresthrough his massivesilver beard,'Thoughyour coming has been foretold, you have trespassedon fo$idd€n lawns.You musraccepr fhe Challengeof the wise Earthmother Thc rcwardis l-reedom,the penaltyis death' Bcforeyou know it, Lhe threeCcomancers force you to your kneesand inter)ock :herrsickle bladcs fo form a razor-sharptriangle arou,rd r.our ncck The aged masterconhnues, 'I call up the Chalicngeof theEarth mothcr. On your headbe undcr slandingEqual length between,yet unequalin length. tvhal arewc, the equinoxor the solsticeTIf you think lhe answcrto his commCrumis 'th€ equinox',turn to 38o;if you think the correctansh,er rs'the solshce', iurnro 332 255-2t6 257-259

255 257 As all lhe performersare ticd up at the campiremeet- Only fhe foolhardypeer inlo an Orb of Mind-snanng. ing, now seemslike a good time to invesLigatethe You havelost your will to lhe crystal,where it will sfay circus.WLllyou until HegmarrelLms to free it Unforlunatelythc magiciaris dead,so you will be lost in lhis limbo for all Searchthe clown'swagon? Tum lo 333 elemlly, Searchthe big Lop? Tum to r79 Searchthe Hall of Dreamswagon? Tum to 387 258 Try andhear what's being said around the The door refusesto open, but your raltling of lhe campfire? Turn to 3o2 handlehas alerfedsomeone on the other side The Rushallnine of lhemin a suryriseattack? Turn lo 45 hissingnoise stops abruptiy and a wcary, agedvoice callsout, 'Who's there?Ii you've cometo tormenrme 256 again,begone Is it not enoughlo keepme lockedup Realizingfhat thereis noLhingto be gainedby lying, al1these years? If you reallymean to freeme, find the you comeclean and tell the Orcs somethingof your CopperKey And a word of advice:go whereveryou mission.'Haht Seel' spils Uggamonggoal his shaman ihink sheis ' You rarseyour voice,trying to pressthe 'Spy,my gutl It's a mercenree,a good solidfighter like inrnatefor more information,but your guestionsare wot we are Freethe mercenreel'TheOrcs release you, meLwith silence.There's nothing lefL for you to do but whLlethe shamanhobbles off in disgrace,having lost go back lo Lhe junction There, will you row go anotherround in the continuingpower stmgglewith straighlon (lurn to 296),to the right (turn to rr9), or her own leader Uggamonggosuddenly takes 5 Gold lo the left, oul of lhe cavcs,(turn to 8o)? Piecesout of a pouchhanging at his waisf and gives rhemto you. We cuddo n r .o'neonelilc yoo in our 259 baltle This iz yer payment,mercenree.'You are just ThisShadow Warior rs a masterswordsman, wielding puttrng the gold away - as refusrngthe offer would n'ilh consummateease a pair of razoredged broad- meancertain death whena volley of arow-firecomes swords,one in eachhand Eachtime you losean Aftack flying through the air Uggamonggoshouts, 'll's a Roundagainsl this foe,you musl d€duct4 pointsfrom surpriseattackJ' Indeed, you see lhe Orcs of the Big I'our srAMrNAinstcad of lhe usualz.Armour or lrsfin3 Bouldercharging the encampmenL-Will you use the yolrrlark maynof beused to reducethis damage confusionto Lryand slip away(turn lo 2r8),or honour Third SHADOW WARRIOR sKrLL9 srAMrNA9 your - albeitforced - conlractand standyour ground alongsideUggamonggo (turn to 42)? lf you defealthe Warrior turn lo Jrj 260-261 264-266

200 of suchobjects as the lron Bell to summonand guide The Chamclcon Cloak works like a dream: the Hagg- theseevils; turn to 7, wort does not seeyou as you slip past il and press on along the road Further on, you remove lhe cloak and 264 slLrdyyour surrouadings The moors look too darger- You havechosen conectly: the moon reflectsthe light ous, so you decrdelo keep to lhe road Wrll you now of the sunand it obscuresLhe sun in an ecllpse,the sun go to the lown (lum to 167) or lowards the slrange caflroteclipse the moon andils light ls its own As the towd (lun lo r42)? gatesopen b€fore you, however,you cannolhelp but sensethat you have lost somethingin you success. 26r Huniedly you makeyour way rourd to the back of lhe There is a loud twanging souncias thc ropes snap The templeard soonyou cometo anoLhergale, leading ouf brrdge swings down into the chasm,and lhe Dark Elves of Lhegrounds. You openit andenler a narrowstreet. fall, screaming,to their doom Your joy fades,however, Willyou now go lo the lefl (lum to ,or) or to theright when you hear more cultists arriving, on yaar side of (tum to rr8)? the chasmlQujckly, will you go to fhe left (tum to 12) or Lo the dghl (tum to 278)? 265 You have had enoughoI the Orc's insults,and you 262 decideto teachhim a lesson- but all the veterarsger After a few promlsing turns, the alley comes to a clead up and standin your way; eventhe landlordhovering end The only way out is back towards the street; but in the background,ready to hit you {rom behrnd The ev€n now you can see a city guard coming Lowards assassinJusL laughs, 'Typrcull Gallantreescum' Will you from lhat dircction You are bracing yoursclf for you presson with your attack(tum to r1z), backdown combat when you hear a metallc clang; you nave andask the men why they'respending their trmewith stcppedon a manholecover Wrll you lift the cover and sucha foulcreatue (turn to 287),or tum yc'uroacn on descend rnto the city sewers (turn to 37J), or stand themand buy yourselfa drinl (tum lo 3)? your ground and face the solrtary city guard (tum to 46)? 266 An eldritchfrre courses through your veinsand destroys 20J you in a blazeof agony or so il secms,for your Your heroic action sLopslhe lolling of the Iron Bell body liessleeping at the foot of the wide staircaseYou the dead shall not walk jusl yet But as long as Voivod camedown the stepsjust lhe once,beiore being put lo exrsts,lhe evils will contrnueto mulliply; it is the task sleepby lhe frle Cuardianof the Gate Yow repeated 26j-269

.l€s.ent,since fhen, has all becnpart oI a neverending nrghtmarefrorn whjch you shxll neve, €scapc.

267 Thoughyou arc fit to drop wrth tircdness,you persrst | _vourrorLrncy soufhrvards. ft rs miciafternoor when

268 27!

210 :he exit and lhe Bale !vardensthcrc lrc roncerned with The tattooist's cxprcssronbetrays a mixture of puzzle searchinga lrader's caravan,so no onc notices when m€nt and vexat( 'Weil, whal are you doing in here, _'ou arc pulled inLo a derelict shack by a figure, clad then?'he asks angrrly Will you tell him that you are read to foot in black robes Though hc is veiled, you hidrng from Woad's mcn (turn to j96) or thal you are r€cognizethe swarthy face of a Man Orc He wields an a city hygiene rnspcctorwho has come to chcck on the evil-iooking blade with manic ferocity, and hisscswith cleanlinessof hrs t,rtbo parlour (tum lo 236)? hatred;'Die, fool Nerther you nor ytrrr peasantfricnds shallreach Karnstein alive My maslcrs'wjllbc donet' 27r Then he is upon you The more closcly you inspect lhe encampment, the \,jAN ORC ASSASSIN sKl|r rl srAMrNA8 more honlfying ihc situation becomes Cuignol told If yoLr yoLr that he was alone, he l;ed Search;ngthrough fhc hrinwithout losingany srAMrNApornts, turn to .{o;if you win but lrrr. becn u,ounrlcd,tLrrn ro .er: l orr -rndrlc orl.-rnging.oi>ere-orLe-oeo-e 4 his colleagues;and then 1ou 6nd their bodies,tossed into a hastilydug l.cnch Cuignoimusl havemlrrder€d The eachand every one of lhem SureLy,lhis could not have corridor is narrow and dark, so dark that it is only tuck you beenthe result of an academicdispute, however heatedi that slops ftom putting.r ioot out over a bottomlcss If you wish, you may take a sword lhat you find rn one chasm.The chasm is loo wide to jump across. you of thc tents. Thcn rril iour dice and add togcther the If have a rope and gr.rpplc, tum to 355. If you numbers rollerl If thc lolal is equal to or lower than haven't, turn to 2o2. yor.u current sr^MrNA score,you may either leave the dig (tum to z82i or try to deslroy the skeleton (turn to 294) But il lhc total is higher than your curent srAMrNAscorc, lunr to j85

You have waskr.l nruch precious time in Royal Lendle 11;1t" 56rrr\ L,rr' ..n.,g\L,jl a.L ... ,.-..ve coLrnlerbalanccd,trro'door strucfuremade oi heavill reinforcedstecl, and is sel in the av,'esomecit) vvall (- vr\r.rr'..o Lhi.l J' nrv" lrlnncl.Jnd defen,iv.po,l' built into rt Thcn is not much h#6c passing through 27 4-276

The struggleovcr, searchlhe body oi fallcn 1ou -r'our advenary and flnd .uClold Pieces and Pror isionsenougl ior r meal Now yoLrhave lime eilher lo drink from lhr Wizard's Well (turn to 58), continue nofthwarLls iIl searchof lhe tlcad' hermit (turn to 349), or leave thc areaalLogether and hcad back south (turn to 44)

215 You bowl lhe glowrng crystal along the ground so thai rt comes to a stop fight in lhe middle of the HaggworL but they havc no nrrndsof lhcir own lo losei One ol lhe Haggh.ort picks up the sphere and tosscs it asidc 211 ((ross it off yorr AdxenhLreShutt iato the quicksan,l Iust as you pass ihrough thc door, a full cnamoerpor \orr will -vou, ialls kom abor e, narrowly mrssrnllyou, and lands rctth .\llack lhe i-latgr!orLin the hopeoi a LLud.,p' irg rls .trnkineco-1, -ts rl over Ll.r, d?et. You have entered destroyjngthcrr device? Turf io 179 a cosy littlc room, occupiedby a nice Wait to seervhat tlnl drvtcedoes nex[ Turn to riJ old granny who has jusl riscn to her feet and starled to 'Burgrar.' Co artd find the witcl,? Tum to r42 {redn. lhreves,ll, 11,.hrlp: The ri\ guards !1illbe only loo qui.l lo h,rr h, r,rres. IearerlelownnIi|, 1,u'lrl 'ar? lun ro,r5 )ou may take one of two exiLsfrom the roorn. a closeddoor leading 216 Lo lhe redrof the burlding\UIn to t2El You wet the pehific

276 Return fo 2tj and choosc an option you have not Ilnteringa jerlt pr5sait,r{,ry.you mn round a corncr. picked before tir,:rralong a sccmingll,,rrk rrrrin.rble corridor At first \1,11ll.ink thaf I'our c]',.s.,r pl.ryingfr:.k5 o! t,or. bi,t -r8i 't'ou 'ro Thercis Ja1'lignt al thc i',,.1,,i ri'c lLrnejl lJore, r', i"g u ihe lnc n,flil c.rrrl :rnd hrar a ieeblc jrS ,\ ,rtr.rrk ELi culrisl .:.rul. ::LrrrLl t.rlk iDLrFci\itNlr nLiLrLLLeor s,.-. rasses l:eio:r' lhc ,i,.orop.nt J.\ oL.rSr. L,n.rr.l..ridng;: calr.lie,.ilerth L).-\RKl-iF aLrl.T!Sr :rrLL ' ,,sh€rs\cLii:rIiarir;: b.rrr,Llthc rl,,or'ceitnrtroL;. sirc '. . io.,,",-.l ,...,r ..,* ar ,,1 ll \.rlr',\'in :urn lo Jr6 d rnr .r,d ., , P.,.i, r- n.tr,,, | , " rrci .: f"r i.. , r,.. :219 menls are arrangcrl oLrnrlr cornforting log fire lhc ()re of lhe WarrioisLhrtrsts r sharpbLadc inic, your lcg lady asksyorr io sit dor.vnlhln ftches yoLra goblctoi r:arcfuL11 :crction Dcspitc thc hfr and a hiry ol rrlst,rdmcats and vegetab|.s LrtriLt r,r,alci,ing1'r,rrr '\.ine ll r6ony.ausedby the wolri(lLrg,vou don't cvcn bat nn lolr arekecn to ia.lic lhls hc. )'rcpast.tum to 23i. if cyclid Dciuct r pointsi',," s I AMr\A Il is rvilh rvouid ralhcL lei!e L you knon' a Lttlc morc ;our -r.ou 'rnlil unbcLierabiereliet thai ]orL :cc the Waniors iurn and iborLt,'olir host turn Lor)9 hcaJi.ack to lh€ s,ruth.)ul ,,i tl,. ti:is irim lo ro2 2ti2 2ao it iasi Karnslen:NcsLllng bcneath tirc morntarnsol C)rttrrg your ieelh.I'oLr r.rr.. l,orr 11'eaFonard lef I ,hc \^.liichloothL.rnc. (hc onccpl€^sant viliage nas occrr rvirst iI, tall YoLrstumble h:ckrr:r.1s c|,i.hing t,our raz€dto fhe ground Turs ill I'su1gt.. as you l,alk agony Deduci 4 point" ir,rrrrvouf srAMrNA rnd I lhrooghslr€ets thaf.rc littcredr,rifh cor.pses. you mLrst point fron: both your irrili,r/sKILr- scorc ald your avengethe vilLagers,vou nr st stop Voivodl Havc curr€nt sKrLLscore T(,iurrrg,r stLip of rloln rrom your tunic, yorL managc to stan.h thc wound Wait, rvhat's tli:,|skiltering sound? Yo,r Lrrk.lorvn on lhe floor and seelour s*'ered hand,movnu r)n il\ fing€rlips.like a l . l, - -)1 ,!, -rl r!'illhale tc fight it ofi

IOSSESSED HAND sKfi-rr srAMr\\Al

]f you r'r,in,Jou stag,gero'rt ol thc Hall cf Dreams 28' the ShadowWaniors alreadyforrnd the ancientWar lord?Despairing, you fall to your kneesand beg the peopleof Karnstenfor forgiveness. 'Not too late,'gaspsa voic€ A man,close to dcath,ljes nearbyVorvod gone.. - to raiscarmy trom the dead takethisssss . ' then hc is dead A pieceof paperflaps in his hand.You takeit and seethat it is a map of the localarea You musf useif in somcr.vay io find Voivod - note ths paragraphnumber on your AdxutlureSheel, as you rvill have to refer to the map againlaler. Now lhinkback over your adventureIf you haveritler visiLedthe Buming BalrogTavem o/ searchedior the Hermit, tum to j8E. If you have visited Ldlli these pLaces,iurn to 229 If you havebecn to llrillrr, or havc beento eitheror both of lhem buf havealso travelled with the Circllsof Dreams,or havebeen a captiveof the Orcsof the BlackScorpion, turn to 2rJ.

281 The corridor opens out into a vast natural cavcrn, which is renl in half by a bottomlesschasm A slcnder ropebrrdge offers the only way acrossYour pursucrs aremore used io Lhesecaves than yoLr are, and four of themhave alnost caughlup with you Jf you haveany Calthrops,you may throw a setdown beforeyou cross the brldge If you do so crossthe Calthropsoff your tuh:enhrreShut and rolL one dle The numberrolled givesyou th€ numberof culfisLsyou shakeoff Those you manageto losein this way shouldcomc from the 284-zE5 286

You any bottLrmof the list, bcl,w. must frght who townsfolk fkc in a blind panrc, the Haggworf close afterthe contrnLrelhe chase,onc olher behind thenr I[ lhings go on as they are, thc whole lorrn couldbc shakenapart \\rll 1'ou FirsiCiiLTIST SecoidCULTIST 6 lttack the srxHaggwort so ihrt you can Thir{lCULTIST 6 disablethcir device? Turn h, 379 lVait founl, CULTIST 9 7 and scc what happens? Tunr h, r53 Roll an Orb of Mind-snaring ri you have If you win - or if you lose them all lurn lo J,t3. on€ - ink) lhe middle ot thc si{? Turn b 275 Co anddcal with the iriich? 26,[ FleeHusiings altogetherr Tllm to 2t Decrdrngto forgo any fornalities, you r;p the woman's hand She yelps and lets go of her husbrnd, who runs away, tcrnfred Perylcxcd, you ask the woman whais 286 wrong She answersby making claws of hcr hands and Suddenly,a grimy handreachcs out andyanks you into aftackhgyou d. alev Tr( e vou F-d yor.rcl-,t;rd.ngfaLe t,.'a.e . .\ Ba-rolpl1" gamblcrrnd :w6 1n1g. .16p6i SI,lII-INC WON.{AN sKrLLl t'hom blocksyour way backb the street.The llanbler If yoLrwin, lurn to 376 sportsa nLrnrberof fresh cuts and bruiscs,no doubt given to hin by lhe patronsof the FirslStep 'Cnrefor 28i moresport?' he sneersYor.r wrll haveto 6ghl all yoerr Posscssedby a sudden.age, you cha.8e thc Haggwort assailanisat the sametime rvhich a.e benl over Wulfs helplessforn, and rcnl lury Haggwort head aiter Hrggr,vort head -vour BARTOLfI] 6 7 explodcs (restorc1 rucx point for your L'ravery) Thcn FirstTHUC 7 th€ thrcal passesWulf chsps your forearn and forccsa SecondTHll(; 5 grim smjle 'lusl like old limes,eh?' if you r,vin,you may either searchlhe bodics ot your Beyond the baricade, the six HaSgwort plunge their enemies(tunr to 243),leave thcm. run ouf o[ thc alley dericc inio lhe earth,whcre i: slartsto cmrtn low hum rnd up thc dreel before any guards, dranrr by the . a hum which builds up inlo a dealcnint earfhquake noise of thc iight, arive (hrrn to 360), or rush further The ground splits bencnlh your feet, thc l'.rrricadefalls on don'n lhc alley, in the hopc of finding a hidnu place apart, and bricks start to fall from nearby houses.The Llu]n lo 262) 287-288 289

281 sfoppingfor nothrng.Strange as it may seem,they are Confused,you ask,'What are thrcereputable warriors doingyou a favour,iaking you over Lhemountains in likeyourselves dorng, lislening to a villainousMan Orc half the time it would havetaken you alonc Smciown assassin?' comesand lhe Orcsstop to makecamp. UggamongSo seversyour Yor.rrqr,*lion meei.vtirl. ir.trrl outrage.the fdnrcl bondsand offersyou onc of two choresr you in lhe wide brimmedhat stridesforward and shouts, can eilher clca,ntheir booLs(tum to 93) or help make (tum 'Are you callingmy mate an Orc? Thal's no way to Lheevening rr.eal to 8r). addressa Femphreyanmonk' Monk?Whal is hc on about?Eilher fhe veteranshave been drugged,or the assassinis using some sort of 289 magicai disguise The Man Orc sniggcrsand says, Sadly, the well-dressedwoman is fhe most abuscd of 'Catch'He lobstowards you Lheblack sphere he's been the day's rantcrs, and shc has already added a few rnouldy fouii lo her personal jcwcllcry Nevertheless lossingin his hand.If you catchthc sphere,turn to 98 If you l€t it fal1,turn to j26. .l-e labou- on ind )ou di*(o\rr lhal he'cau'e i, one lhal is quite close to your own heart, Nobody wants 288 lhesemeddling magicianswho claim to be so important 'fhe ior leader, Uggamonggo, orders lwo oI his men to ihe ciefenceof the world They are too powerful seizeyou Thcy refuse You groan, lhcn walch as a They already possessenough force lo destroy every scrapbr€aks oul T\ao crackedskulls later, thc leader living crcatureon Titan five times over Does anybody has reassertedhis aulhoity He lells two more of his ask us wheLheror not zrlewant this lond of protection? Orcs lo seizeyou There is a tensemomenl and i Nol ltl only a matler of time before Trtan is deslroyed, sharedrntake ofbreath . unhl lhe Orcssiep lonard, either by war or by accident.Comrnon people must one of them sniggeringwheezily. Thcy strip you of unile lo bring an end to this insanily Abohsh all High bothyour armourand your weapon(if you haveeither, Magicks NowI' crossif off your ,4fter;t re Sheef),th.n tie you by the fusl then, a whooshing sound is heard rn the air, and wdslsand ankles to a pole,whic.h thcy carryover lheir everyone looks up lo see a vermilion firebali arcing shouldersUggamonggo grr.urts, 'Right, we'.e off fo down through Lhc sky lowards the woman. Sinceyou bashthe Orcs ov the Big Boulderta prove who'5the yourself are near her, you may shield the woman by bosst bc in this piacc Dunnafrei, I'll keep1,oo safe, throwing yowself into fhe path of lhe firebaLlWill you 'cuz I wannapick yer brajn aboutpol it i kul matterz' (iurn do thrs to ,4r), or do you stand weli back (turn Then the Orcs move out They tralel rncrediblyiast, to 6)? 2r)o-292 29t-294

290 house,two storcyshigh, wrth a commandingvrew of You must fighl the horible Crombaneall at the same lhe arca The shectsrre crawling with Quinsberry's .'r".t1l",t rrro,tL. .pit a milJ;c d trlich ruinsamorr lackeysAny ihoughtsof escapeby runningfrom roof- If' you arewe.:rng armourand arehit by a Crombane top to rooftop areshattered when you seethai a1lthe in an ALtackltound, you must deduct2 hils from the neighbouringbuildings are sel at a distancefrom fhe rnour's total, insteadof lhc normal1. If you are not oneyou areon Howcver,an alleyruns don'n one snle wearingany arnrour,the aciddoes not affectyou of lhe house,and in this alley standsan unattendcd horse Bchindyou, a hutfingand puffing guard has lusl managc.lto iolLorvyou up on to lhc root. You *'ill I$t CROMB NE either have lo fight this guard (turn to or do sccondCROMBANE 6 192) 7 somelhingyou've alwaysdreamed of jtrmp down on ThirdCROMBANE 6 5 to the horse'sback and ride off into thc distance(tLrrn IiourthCROMBANE 5 7 If you win, you may eiiher hcad for the copse (hrm lo 63), run directly lo the south, towards Hus{ings (lurn 293 to rlt), or go back northwcstwards, Lo thc safely of Justinside the doorwaystands a jackin the-box only the road (turn b 160) this 'jack'isa boxingglove on the enclof a spring.Yc,u managclo duckjust in timc, and thc glove punchcsa 29r let splintcrsout of thedoor-frame Stepplng round the l)escending a long, wide staircase,you come to a box, you searchthe wagon Only two iLemssccm crossroads.Will you go worthy of furtherinvestigation Which will you look al first; the safe(turn to or a largebook Lhatis lyrng 'Itlrn to 169 59) North? on the clown'sdesk (turn to South? Tum to rri lu i)? East? 'I um lo jo4 294 WesI Tum to 266 You cannolheip but think that this monstrouslookrng 292 skeletonis in someway responsiblcfor the macabrc The creaking wooden steps cnd rn a low, musty bed eventswhich have overtaken the site As you climbthe .oon, i.nl/ rr by -e 'ig-r .6--o tom I ..rgl. flimsyrvooden scaffold thal has been erected ovcr the window Therc are no ofher rloors ieading out of thc thint, you feelinstinchvelydrawn h) rfsimmense skull room, so yorr rnake for thc window. Aftcr an easl You liit a pick axe, rcrdy to smashthe craniuminfo climb, you finrl yourself stanclirg on the flaLroof of thc tiny piecesRollfour drceand add thc numberstogethcr. 295-296

If the total of the four diceis equalto or lessthan your crrrent srAMlNA scorc,Lum to 129 If thc total is higherthan your cunenl srAMrNAscore, turn LoJEt.

295 The long andwinding staircasebrings you to ihe cult's innemost sanctum;the secretchamber where the cruel and misguidedDark Elveskeep fheir 'god' a prisonerl Acrossthe room rs anotherstarrcase, leading upwards this time Bul beforethis exit is a keasuremound, arrd on thismound Les somelhing totally beyond the range of your expenenceIt looks like a cross betweena cobm,a goat and a man,and iL hassix sword-wielding arms Fortunalelythe creaiureis asleepat th€ momeni, and if rs bound to the wall by a strandof magic You are sneakingacross to the other stajrcasewhen you cafchsight of a magicflng lying on the floor You are about to prck it up when th€ crealure'sarms start wavrngtherr swords at you. The thing is wakingupllf you havesome manacles, you canuse them to bind the ceaturewhile you eitheratlack it or makegood your escapc.If you wish to bind two o{ its arms togcther, tum io 167.If you wish to bind its anklesiogelhea tum io ,17 Bul if you haveno manacles,lurnto lo7

296 Thecorndor you lakelooks fairly wide andpromising, but it takesjust one noiseto bring you to a deadhalt irom round the corner,just aheadof you, comesthe hissingof a dozen snakesIf you wish to contrnue roundthis comer,turn to lj2 Olherwis€,you mustgo backto the junctionand 80 eiLherto the left (turn to 291-299 ,oo

you of thc caves rj9), to Lhcight, whichwill take out nre all the gold thrl ]ou do hr,,,e,togrtlrcr vrith.ny i'!Jn i.r 8ol or siraight,herd iturn to 2r7l is lhc orainlool oi _!(Juftradc ln exchangc,I n'ill eivc 297 t't,cok.se!'cn m,rn: days -l/oLr,rrother in r,vhichto find ln lhc darkncssyou don't evenscc lhe dozcnsof hands thc mone_vor m,rkcIourself sc.rrceOf coLuse,if yoLr :hat rca.h oL,t and scize1'ou ]iru are powcrlcssio opl i,rr llre lafter.r.tion,I s,r.rliharc no clroicebLii to resisl as lhc culfislsclra!l you t!r tlrerrsacrili.i,rl rliar declarc_r'ou an oLrtlawThc:c terns are nol open t(i l€toh.ttion' l\ill you a6cgplthis rough Jral (turn to 2g8 231).decline and surrendertcr Callantarian lrrv (turn to The conllict al the b;rrlcacleis fLLIrous:tf,'ugh the r99) or turn and llcelturn to jt8)? lonnsicni are fightrnga ;ngbaille lne,r nrrkc tLrc HaggwortFght elcry stcpcf lhc way See'ngthat thc townsfc,lkdon't sccnrto kro,\' ol thc llagtworl s l!'cak ness,yol, cry out, 'SLnkefor thcrrhcadsl Thrcc ilagg 300 lo-t i.eadsexplode n qli.k sur..\sior -ln1;s :rlnosl brrrstrn.e,I ou flcc irom lne mad toln and arc llung to the ground l,y a massrri,cxplosiort 'TonighL assaultyrt,' gaspslvt lf, nho is lheirgreitcsl Cornt hasbecorlL an hiemo llLrgcclouJs of snokc onccmorc hghlsat Jiolrr sid€ billow up into thc air, bnngrrrt; vlith thcrn the strong smell of erplos rc p,lrder is this the rork of the Quick A Haggr"oLli.ts Srokenthough lhc i,.tlricad€ \lanLl'.,kesor an ,rcioi brrr.csurcidei R,,L.l'le lands all andrs comrng for torr arourrl1'ou as you slowl) gel to your fcct un.ia singeci HACCWORT STAMINA5 prei. ol paperil(,.ts gently ci,wn beft'rcvou Ir is a brishll,/ colour.tl le:f1cl pnlrolirg lL,r, 'Cir.us of I!,1olr i! rn fum io 2Ii I car,: \'ou L,okrl lhc dalesrn lhe rapc- The crrcLs v\asdu. kr be in (;o)nf lor sercrr clays, arrd r,r,as leaving 299 this !cf_!'nrorninlllTholain$ ll,e handout .rsrde,you Taking ilLrinsbcrry .rsrclcfor a nromcrrt. y(trr sLrfiscsl takeuI, ihe l,,Iair JJld€lloul. o'r.c morc bcnc6c;elti,, hin'..pri'rn.riit. ri l\at 'L nrl!;lrl[rc m,t ,o.l..r'r .oulc lo !.rrtr lori.i rn.lgrcenl.iri lrtrlc.r_ ll'or.r,ir ,rear:. r,r, rr.,k tlr,,LLgl.fhe n,ili nni ii is Su,c enougi,th' ,iry-iarcr ,,iir.raL',.roL,' to f. cr,ri.c ,lirenlou (,ine fo a h,,[,r, ihe rorJ 1N]llyoL, -vou amenahlcb your bnl,, Nlaking ,rl .rttempl to LlLtithrr sf.1yo,, lhe Mairr IracleRoutf (lurn lo z(r7)or head 'r. L' ', i"de,.' fl.c'' ' . r '| 'i southwcsl liuru h) 22tl? tor-tot 1a4- 5o6

301 you defy the oddsand bcat lhe armouredWarlord into Royal Lendle'sEasL Cate towers before you. Two the ground But Voivod is d€ath,and deathcannot be enonnous,counterbalanced doors, construcledfrom killed. Franticand panic-strrckeryyou look up Lo see heavilyreinforced sLeel, are set into an awesomecity lhe shamblingUndead marching towards yoLl their wall which is so thick that it has defensiveposts and weaponsraised in an ever+ighteningnoose oI dcath tr-nnelsbuilt into it. You areshocked to discoverQuins- AL joumey'send comeshorror- True honor You look berryWoad, waiting thcre for you wlth five of his men all aboutyou altdscreaml If you eiLherhave a Scrollof CivicPardon or arehidrng in a rubbish cart you may pass through lhe gate 304 unhindered(lurn to r4t). otherwise,you will have to Descendinga long, wide staircase,you come lo a try andrush through; lhis will bc madeeasier rf you can crossroadsWillyou go: createa diversion North? Tum to r7z Testyour Luck, subtracting r fiom the roll for eachsei Tum Lor87 of lire crackerswhich you chooseLo throw (always Turn to 266 Wesfl assumingyou have any), to dishacLlhe Suards(don't Turn to r44 forget to crossthem ofl yorr AdtenlureSheet) If yol areLucky, your bid for freedomsucceeds (turn lo r45). ,o5 If you are Unlucky,you are capturedby the guards Urtha laughs at your feeble efforts: 'A predictably (tumto 2o8). mortallhing to do ' Thenshe commands the Haggwort to restran you 'We'll have no more of your pathetic tricks,'she snarls The Haggworthold you in a grip of to2 iron and the Wamphyrdrifts towardsyou A thunder Though il is dark, the campfireis bright and the clap booms as Urtha baresher rotted fangs.When circusperformers are srtling in a circle,which mcans rert f'on LLe.hair,ir nili be a. a vampirit that at leasLone of ihem may catch sight of you, !ou'ise servantof Uriha, Wamphyri of the Twilight you approachBut approachyou must, Queen whicheverway Realm- for theyare speakrng in whispersTest your Lutk If you are Lucky, lum to zz8, rf you are Unlucky, lum to 306 Beneaththe scrutinyof 6ve setsof undyingeyes, you try not lo preventeven a muscletwrtching Tesiyrrl 303 llcft If you areLucky, lum to 279;rf you areUnlucky, Guidedby a mrsplacedand hopelesssense of valour, tum to j46. to7-ro8

,o7 The creatureblinks once, lwice, then if is upon you. Its mighly hoofsshake the very sfonebeneath your feel as it powerstowards you. Each Attack Round, all six of its armsattack you at the sametime (eachwith a sKrLL scoreof 8),but you may strikeback against only oneof them,as if fighhng srx separaLeopponenLs. If you win againsLany of its other arms,your blows have no effect, serving only as parries. You will be fortr:nate to survive this encounterwith one of Lhe ancient Kalundai

KALUNDAI SKILL8

If you win, Lum to ,2o.

308 Thoughyour footstepsecho between the cavernwalls, lhe atmosphereof the placehangs heavy, with an eene silence.Ahead, Lhe comdor opensouL into a largeand decorouschamber ln whlch stand sevenstatues, you reco8nrzethem as the victims of a Gorgon's slare Righl ln front of you, a vial of antidoterests on a stone column Unfortunately,Lhere is enough antidote lo rcsloreonly oneof ihe victimsYou look at the sLatues; all of them deserve{reedom, but not all of lhem can helpyor. And, right now, it isn t a swordarm you need, it's knowledge- a preciouscomrnodity these days. You narrowyour chorcedown to two scholarlylooking iigures.Look al lhe picture oppositeand makeyour choiceWill you give the antidoteto lhe old man(turn lo 237)or io the youngman (tum to 276)? 309-1ro ]II

309 disguiseand his persuasivcabiljiics If vournave a v;ar Your efiortscome to nothrng,for, though the rope is ol )le

Soon it is all over Hamrnicus ,\2 lies cle.rJ,and his son falls You go over and gazcinto the depthsof the perfectly on top of him, lifeless once more thc momcnt Ham smooihcryslal, rnd asyou do so,it beginslo glow asil micus opened fhe door, therc was nothrng you could lil by eldritchfircs trom wifhin Soonyou find thatyou have done to save hrm It is wrth a hcavy heart Lhat haveno inleresth anythingsave lhe seductivedazzle you bury both lhe hermit and his son rn the woodland of lhe sphere.Fortunately a remotepart of your mind ncar by, fhen makc your way back south Tragedy realzesurhat is happcningand urgesyou to resist A seemsto be dogging your every movr Deduct 1 point superhumaneffort of will is calledfor to 6ee you from trom your rucK and tum fo 44. ihe crysfal'sltrrc Td vourLtck.Il you areLucky, ttrrn lo ro; if you arc Unlucky.turn to 2t7 lr5.\4e ]'oLr hear the clown shout havc a spy in our midst. 3r1 it is the mercenary.Quickl Catch lhc spy at oncet' >oo vor L,rv'r', ,pc r.,d nrlv -ou-d1ou hodl Obel lng lherrleacier's command, thc crrcuslolk come aiter Reali:ingthat fhe a-d "'e.l nb-,:."" thcl:pof tl'ecia4 hoe 5-.eg )ou Bamcrs up and that _vou playsout morc and more ropc, as you go dolvn and cannoihope lo defcatthem all without havingsurprise down, deeperinfo the shatt 'Now you know lvhy on your side,you makea run fo. it. uuf it doeslook as SmeggiespiU'snarls Smegg up above.You look up, it yoLr'renot going to be swift cnoLrg| Ir you nave a set worried,but canonly spinhelplessly as Smegg uses his of Calthrops,lum to ro4 lf you rlon't , rurn ro 9r spider'jawbladc to scverlhe rope.You fall, screaming, to your doom Smcggwill climb down later and take 116 his pickings Clad lo b€ free of the (ultists, yor makc ior fhe bright light of the open arch.Bccause you havc spcnt almos! a ,r4 day skulking around in dark coridofs, thc sun blinds No soonerdoes Hammicusunbar the door than it is 1,ourcyes, buL you race on The Dark lilvcs, however, flung wide openby the foul.,rndcad coryse of his sonl stopdead in theirlracks. After coun{lcssycars of living The creaturcsfrrdcs in and trabs Hammjcusbt' lhc in the catacombs,fhey have come to icar the srrn.They litoal Thehennrt, unrble io deiendhimself, falls lo his heapcu:ses on vou as you makc go(!l your escape. kneeschoking You rushto heiphim, but the undead .lnd r\,henrou open vour e)es p()Derlv, you are creatureignoJcs your strongeslblo!,rs as, sinSle amazecito find lounelf on a lorl hrlltup, overlookjng mindedl-,-,it .onccnfrateson stranglingthe life out of KarnsteinlYou have corne thfough the Witchtooth the hermil Linc and lived to tell rhe rale Tum b 292. r8 3r7-3 tr9-320

Glasscontarners crash to the floor, rackstumble in all You hurl the Firc-crackerdown on to the stone floor In the confining darkncssof the scwcr, the flash rs aLlfhe morc biinding, thc explosion ali the more deatening The Slygorc nroanswith fear and drops into lhe water, splashingils scwagcall over you Earsringing and hai[- blind, you flc.c before the creature can recover its unearthly composure Eventualiy you 6nd a ladder leading back up lo the surfaceYou scrambleout of the sewers and arc plcased to see thal Quinsberry's men have apparentlygrvcn rrp the chase If you stillu,ant to visit the eastsjde of the market,iurn to 8z; if you wanLlo visii the wesl side,lum to 66 You ma) not rcturn to a-'1area lou hale already visiled t{hcn you have finished any excursions,you 12a You hear must leave thc city Do not follow lhe inslructions shoulingcoming from the top of the staircase by whrchyou 'Ajter given on fhe market pages;tum, instead,either to z7z, entered: the intruder!,The DarkElf if you wish to lcavc by the city's South Gale, or lo 6o, if you wrsh ti, lcavc by Lir€ nearer East Cate. (Note theseparagraph nunrbers on your AdaenLureSheel)

lr8 Following a hrrnch,you grab the mirror and hold il up to the facc of thc Kauderh'elschmcnsler To date,it has only ever secn thc Dokfor and he. viclims, and hot{ they have lookcd NorL it secstlre reflection ol rts own unnaturalugiincss andit holdsihc Doklor responsiL'lel A solilar] tearoll: do[,n lhe monster'siace beforc it goe. or:rl'l l .ru.r. ru rl.. h .hour. \o Ba.LCorr;o Noool' Buf it is no us€:ihc monstergrabs her and lher stagger about thc chamber,locked in deadLycombal 2EJ)or to the righf (turnto 271)? 32r-322

to serveyou with thisBill of Taxes,which must be paid forfhwith.In lieu of satisfactory6scal settlement, I have an open.wanantFo. your drrert. He presentsyou r^/ith the scrolldnd continues. 'The orlginalbalance. rharged at compoundinterest, half-yearly and at a fixedannual percen[agerate for five years, comes to 568 Gold Precesprecisely. Do you haveth€ money?,

322 You snalchthe mirror Fromyour packand brandishit in theface of theCorgon - whofalls victim to herown darkforces. But evenwhen sheherself has been fumed to stone,you slili avoid her repulsivegaze. There is nothingmore to seeor do in herlair, so you hurry back to the junctron.Will you now go to the lefi (tum to 325-124

2r7), to the dght (tum to 296),or straiShtor! out of lhe caves(tum to 8oI

121 Lightnrngswi{t reflexesand total trusf in your oLd friendenable you to drop proneas a razorsharp mach- ete goesflying over your head;il jusl missesVillgran andembeds itself in a treetrunk. One of the Haggwort threwit at you, the sameHaggwort that Wulf hasjust ktlled.Will you now msh over to the barricade(Lum to 298),go in s€archof the witch (Lurnto r42), or leave lhe town (tum to 2t)?

324 You will neverregreL buying the wondrouscape; th€ Waniors raceblindly past Leavinga cloud of dusl in t25 You havefound the clown'sCircus You don't theirwal(e, they sweepoul of MagyaarPass and speed Journal have time to readall of rt, but, rn the few minutesyou northwards.Tum to ro2. do spendon the book,you learna coupleo{ impo*ant things:the circuswas takenover by force,a year ago, by a sorcerernamed Skarros; he iL was who replaced the performerswith plant like creaturescalled Man- drakes-These Mandrakes car takeon lhe appearanceoI any one personlhey Louch:lhey lhen kill their victim so that they canadopt his or her identity The circusis the idealcover for the Mandrates,as they travelfrom placeto place,spreading their evil plague.Fo unately, lhejoumalalso mentions the Mandrakes'only weakness - firel Suddenlyyou hear a noise oulside.You had betLergef out beforeyour presencehere r drscovered RetumLo 2jj arrdpick an optionyou havenot chosen before. t26-128 129-t3r

326 menacin8lyal your pursuerc,whose clafterng armour Convincedthat the sphereis not meantto be a goodwill andloud shoutshave disturbed her rest.Turn ro zz Bift,you stepaside. The momentit hrtsthe floorboards, it bwstsopen into a multitudeof springloaded sprkes, bladesand razor-sharp edges You dreadto think whaL would havehappened if you had actuallygrasped the thingl The Man Orc, lhe veteransand Lhelandlord all laughat your'chickendance' Will you now altackLhe Man-Orc(turn to r32), try lo exposehim for whaLhe reallyis (turn to 3ro), or rgnorethem all andgo to the bar(tum to 1)?

t27 You turn andrun, but the DarkEII archers are ready for you. Roll onc die and deductr lrom the total to see how you your manyarrows hit deductu poinls from 3to STAMINAfor eacharrow that hrts.If you arestill alive, You rush to the hemit and reshainhrm. The voice you keep on running,pullng the arrowsouc or your outsidewails, Tather, please. You mustlet me in. lf you ba& as you got Bul the cultistsconhnue the chase don't I will dret'Overcome with emoLio4Hammicus Worse,you canhear the shoulsofmore cultistscoming Fndrrenewed rlrengthard break.free of your8r.rsp. from llis srdeof the chasmWill you now go to the lefl The only way to stop him now is by the uie of (tum to 32),or lo fhe right (tum to 278)? regrettableforce

HAMMICUS SKILL 328 5 STAMINA 7 Beyondthe door is a crampedkitchen, where you seea If, after one round of combat,you decideto let the large kennelhousmg a labradorwho hesflat, wilh her hemit open the door turn to 3r4 But if you arestill chinflopped on lhe tiled floor As you tiptoepast, shc determinedto stophim, turn fo 76. lifts her eyebrowsLo peer at you, cocksan ear,yawns and then goesback to sleep.You nip oul throughthe backdoor and6nd yourselfin a nanow slreel.Turning right would lakeyou backtowards Quinsberry, so you turn left, and laughwhen you hearthe labradorgrowl tt2 t3,-314 I hs8worl headsstems Hustingsrthe matic insid€thc ihrough it. you comc to a nanow streei.Wili you tjo to from Lhisfiery source It was fltc samemagic that the left (tum to ,or) or to the right (tum to rr8)? reanimatedUrtha, and it was thc rnly thing that could havcdcstroyed her Sheperishcs rnstantly Evenls have ,33 comc full circle,the corn.rptedcarth magjc has run its Mdkingsure that n.',,re rs watching 1ou cr",,p r,,und course Somethingclatters at your feet; iL is Urtha's lo theback of the,l,,nns wdSonand open ll,,.Joor. Iron tland-Though you have no wish to control the You sneakinto the darkcabin and Testyour Lu&.Il Haggwort,you feelcompelled to pickit up (addit to you areLucky, turn fo 293 Ifyou ae Unlucky,trrrn to your A,lrarhrruShset) You look once more at lhe 315 fireplaceThe e1'es and the mouth have closed, and lhe rvholcthrng is startintto sjnkback down into ihe tt4 marsh takrngthe tower andthc pinnaclewith it. You Sweatpours off you as you walk for hour aitcr hour hurry out of the placebefore it collapsesaltogether, beneaththe blazingsun You are reshngin a shady and nrrkc for the southerlyroad oLrtof town. You see hollow whenyou hcar the trampof marchingfcct and the I lnggwort wading backinto Lhemoors, returning the SrunLingof countlessvoices coming from over a to thorrresting pLaces once morc Tum fo 25 rise.These are the tcll taLenoises of a roamingOrc hibe You crouchJolvn, hoping lo remainhrdden in 132 the hollow,bul fhe Orcs seeI'ou ard starrscaorpcrrng As lhc Ceonancersremove thcir sickles hom around donn lhe slopeson eitherside ot to cril off your .:aA-cL,:,.ud _vou \ou..rc N -a...,.r.. .r-nl..-d :.).. .1 lvay of escapeYoLr searchfor an exii out of this accordanccwith the ancient lan's oi the Horned Cod, tightemngcordon and gasp with reliefwhcrr you seca yorr havc passed the lest and irrc fucc lo roarf lhe cavenear by Then .:gain,you are in the Witchtooth pow,'. l,nes of Titan We havc cnrcled our deslinies Line,where caves arc rnver simplycaves If you want arrdrar do nothingmore. Takc thrs'He pins a smalL to hide insidethe drrk cave,tum to 206 If you would brooch irr lhe shapeof a green lcaf on you 'lt is a lokcn rather try lo outrun thc Orcs, turn to rj. Il on the of thc Earth molher's goodwill Trrncs;re changingand oLherhand, you havc a ChameleonCloak and wish fo the Mother is threafened You arc the one who will useil to try and sncakunseen through the Orc ranks, Ll. Lo\ rs;o..,- tl.,. 9...- \..,,..J.ro or h.lL rumro rb3 irom lrt.ur,ior orJl il hasthc st.cnglhto guideyou on your hopclesstask Add thc (lrccn Leaf Brooch 1.. your ,4Jt,rrhre Sleet. Tire Arch drlrid's servants lead yolr to a gate at thc back oi thc grounds Passing tt5-117

135 Thoughthe strugglewas hard, you havedefeated your foe The ShadowWanior falls,wailinS, in an untidy heap Yet no soonerdoes fhe evil6end hit the ground thandark vapours start to flsefiom its body You stand backand watchas the foul fumesenshroud the corpse, obscuringit from sight When they clear,the body is no lonSerthere Only a scorchon the earthremains. You may have beatenthe Wanior, but you have not destroyedil lt will takc more than thc weaponsof mortalmrn to iay suchcreatures lo rcst:it is more than likely ihat you will meetone another again before this laleis told.Rue the dayrNow continu€your advenhre

13t) The sides of the pit arc sheerand your numerous altemptsto climboui all cnd in miserablefarlure. Hours passbefore you hear a femalevoice whisper,'Don't worry, I'm coming Just a secondlonger.'It is with renewedhope that you look up - inLo ihe faceof a CorSonl\ ou lum to stonebeneath her ( ruelga/e

ttl You clampthe creature'sankles logeth€r jllsL in time It tnes to get up but falls flat on its face Its eyesglare with hatrcdand it hisseswith rage as its armsscrape a1on8ihe floor towardsyou. You stepnimbly round lhe creature,keeping out of the reachof its swords I[ is oneof thc ancientKalundai. But lookl The chainof the manaclesis aireadystarting to weaken.Tum to l2o. 338-J39 t40-34r

tt8 You give Quinsberrya shoveso that he tottersback into hrsgrards, and they all fali over in an untrdyheap The hoops raise the alarmand the taxmansquawks wilh rage;never has he beenso humiliatedin his enLire life Rath€rLhan reslrain you, however,the bystanders jusl standthere, laughing ioud andlong at lhc pompous official'splght Beforethe guuds carrregain their feet, you flee A few mctresahead, you cometo a junction. Will you go left (furn lo 15r), right (lurn lo 384),or straighlahead (tum to rl4)?

340

Eagerto lend a hancl you'39 rush over to the gallanl wa ior and inlroduceyourself. 'l don't believert,' he gasps.'Of all the pcopleI could'vehoped for rn Lhis hour of needl'If is Wulf, your old friendand hghling companionfrom the War o{ the Four Kingdoms You retum your comrade'sembrace, then listenintently as he explains'lt starteda few daysago, with thc coming of the wilch Her tower just roseup out of the earth Everynrghl since then she's been sending the Haggworl lo deslroy everyLhingrn therr path Everyone'stoo 34r scaredto facethe witch I Lriedonce buL gol nowhere. Thoughmeant for the woman,the 6ery spellhas Bul come,lhe Haggwort have reachedthe barricade' descendedupon you. From afar, a wizard has been He points out an old man- 'That'sVillgran He has armourand swords, should you needthen '

Will you go over to Mllgran (tum to 97),accompany Wulf to lhe barricade(turn lo 298),or go to cut the evil off at its source,the witch'stower (tum to r42)? ing. Now wherecan you frndsome tasty fliesr 142-144 345-348

a secondCold Piece thethlngs some Al1 the rvind is fulkwill do ior ir:nockcdout'12 of you as you are sand money! I urn to r99. wiched betwcen the door and ihc hard rock wall(deduct j points from your srAMrN^) If you are still alive, you enter the dark shelter.Though heavy wifh tl,c stenchof Orc the cave is u'e1lnigh l,are and rs uninhabired at presenlBlack robes alld a k,rn map of Ro,valLendle tie on the floor lhc only other fhing of intercstis a small metal caskcl It is locked l,ut if you have r BlackKey or a vial of Mefal Rot you n,ay openrt (h,nr fo lj4 - and cross off Melal Rot fro,n your AdttcntutcSheet jf you.wantto look at first the safe to Iou rLsethrt) Bul il 1ou rlont hare eithcr of these lfurn i9) or a large book,lyrl1l on theclolvn s desk things,or *,ould rather Lrrve the casketrlone, hrrn iturnto 321)? to 248 -140 Your actiors.aretotally futjle, and your roryse soon 34' loins thoscof Mendoka,rand ihe othersbutihered ;n YoLtsprint acrosslhe bridgc and soon rcach ihe iar \,Iat) aarPass side.There, you seethat it rs suspendeoo1, srrong ropeshed to woodenposts More fleet-footcdcultists are crossinglhc bridge aftcr you. If you want to try andcul the ropcsso lhat thc bridg€and all thc howling cultrstson rt fall into the chasm,tum to 246. If lrou t o.aldrathcr kee: on mnning,tu.n to 127

344 You nip inLothc gibberingwreLch's hovel and let him tuide you lrto a back room from .xhich thcre is no otherexil. Il. tells1ou to hait jn hereuntrl he gi.,$ you the'allrlear'. You do so,and some tcnsf mrnures passbelorc the door is thrown open by scvcncity guardslBeh'rrd lhem, Lhe olcl rascal glecfully toys with t49

Teslyour Skill.If you succeed,turn to 26J;bu[ f you fail,Lum Lo r lJ.

349 Night has fallen by the time you reachthe hermrt's cottageHammicus the hernil is a friendlyold manand he wastesno time in providinSyou with a hot meal (restore2 5TAMTNApoints). As you eaf,you rrsktotal honestyand tell Hammicus all aboutyour questlrown ing, he goesover to consulla book at his desk,then says,'Over fwo thousandyears ago, there existed one Voivod, whosevery namewas a byword ior cruelty. His power theatened life iiself; but the world look shapein the lorm of the Earthmother and thc Homed Cod; togetheathey fought Voivod and dcfeat€dhim They were not able io kill deathitself bul could only imprisonhim in a secretplace Voivod's five lieutenants disappealed,never to be scenagain - or so il seemed For now we can understandthe old nursery,rhyme The Shadow Warriors have been seekingVoivod's prison in the hope of freeing hrm, so lhat he may embarkon a new reign of terror lt is sardthat a book, the ,AslrakkaansNuneris, predicts Voivod's return and providesthe meanswhereby he canbc deieated.I don't know if the book fruly exists, but I ilo know lhat Voivod is aboulto walk Trtanagainl' SuddenLy,there comes a heavypounding on the door: three slow, booming krocks fhat almost shatterthe wood They are followed by a low, mournfulvoice 'Father,it is l, your son.Please, let me rn lt is so cold outhere' 350 ,5r-151 Hearingthis, Hammicus falls back and criesin sonow and terror,'lt cannotbe. My sondred sewen years agol' But he overcomeshis learcand makes for the door Unlessyou stop him, the hermit will admit his long- deadson. Willyou try to stop the hermit(turn to 33o), or ler hrmunbar the door (hrm to 3r4)? Iro Your joy at escapingvanishes when a showerof arrows comesflying overhead not from the Orcsof the Black Scorpion,but towards them/ Thc Orcs of rhe Big Boulderhavc arived, planningto take their rivalsby surprise.Luckily, nonc of the arrowshiLs you as you throw yourself to thc ground. Will you oficr your ,t4-35' 3t6-3t7 (tum to 2t), or leave him and 8o in searchof the 'witch' (turnto r42I

,r4 lnsidethe casketis a weaponmuch favoured by assas- sins:it Jsa MurderSphere, a smallmetal ball which you throw at your enemy On impact,lhe ball tums itself insideout as spikes,razors, barbs and sawsspring ouf in all directions.You may use the spherein th€ first Attack Round of any one combat againstany one opponentWhen you throw it, roll one die to seehow manyof the sphere'sprotrusions hit your foe Thenroll anotherdie for eachwound inflicted,to seehow many srAMrNApoints your foe musl deduct If your foe is still alve, you mustthen 6ght asnonnai You arejust puttrngthe spherein your packwhen you heara noisethat you havecome to dread:the pounding of horses'hoofs. Rushing Lo the open doorway,you see the Shadow Wafiiors tearing acrossfhe open country.If you want to staywhere you areand hide in the cave,tum to rrr I[ you would ratherma]

J)) You throw the hook so ihat it catchesamong the sialactileshanging down &om the roof of the cave,you iLrg on fhe rope, then swingi Even you are amazed when you reach the far side of the chasmwithout mishap.But you will have to leave the rope behind you, as the hook is caught On the other sideof the MAHOCADON 158-rt9 ,60-t6r you you either to the souih, If wnr, may continue 16" acrossmore open country,lowards Hustings (lum to You hare up the street,with srx swordwaving city r35) or go back to the road you left earlier(turn to guardsin your wake.Not far ahead,rountl lhe corner, r6o) is a magician'sshop; maybe you can shakeoff your huntersby hiding in lhere.However, experience has 3r8 taLrghlyou that such placesare perilous,if full of Dmwing n€arerto the circus,you see that the dozen possibilies Will you enler the magician'sabode (tum performersarc an odd mix of acrobats,Lumblers, animal to roJ), or passit by (tum io 216)? Lrainersand so on; eachis blrsydeaiing with his or hel own props-One 651uleseems to be in charge-it is a ,6r clown, a lithe woman alreadydressed in hef show You wake up - e\'en the NightmareMaster's attack costume,her face covered with grease-parntdepicting a took place in yollr dreamslBut now your ordeal is fired smilethat looksalmost sinister You walk over io finally over, and you fcel your strengihreturning (re, the clown and askher wherethe circusis going and if storej pointsof srAMrNA).Then you neara row, the wagonshave room for an exha passenger-Her face echolngvoice: 'Though I murdersJeep. I can nevcr die' breaksinfo an evenwider smileas shereplies,'\4e are ll is thc NightmareMaster Beatenfor now, hc dcparls- going to Shattuck.As ior passage,you will have to earn your way Are you amusrng?Can you run a Climbinglo your feet,you seethat you arc in a small, sideshowTPerhaps you know a tdck or Lwo?'If you dimly lit hallway four doors lead out of if Ore of haveBartolph's die, tum Lo r3E.If you don't,wll you themopens and two ffgureswalk oul. Dark Elves,clad askher to givc you a chanceto proveyour worth (turn in monasticrobes You dodge back ancl hide in a to 2r4), or admit that there'snothing you cando that shadowyalcove as they walk silenily acrossthe hall would bc of use to the circus,and tum away, to and passthrouSh one of the other doors They are cultists,and thrs continucyoLrr journey alone and on foot (tum to 9)? is their temple.If your sacfileSious presenceis detecledhere, you will most ccrtainlybe killed Will you go lhrough the north (turn to 159 door You ignorcthe blackslop - andwisely so, as the thing 174),the south door, after the iwo Dark Elt culfisfs :5a.rve. Ir :. a SlodKedbolm whore.kn s poisonors (tum to 68), the east door (hrm to 89), or the west Boredrlith waiting aroLrnd,the SIodKedbolm slithers door(tum to 56)? away You kecp your cyes on the creature,until you are distractcdby silken tones:'IL is iil manneredto refusehosprtality ' Turn to 49 362-t6t

162 'Look aLhis reflection,'she says 'Korin may be scared, but she'snot stupid.'Youangle the mirror so that the Burgomeisteris rellectedin it. Nothing could have prepared you for such a sho& as thrs: there, in the silvered pane, stands the Burgomersler,exposed as a vegetablel&e humanoid You use the minor to look at yourself and at Korin, you both look normal But the Burgomeister!You try looking at him again in the mirror - and lhe resulhis the same.T{e's a Mandrake,' spilsthe woman. Ennianjust smilesand calls over his shoulderfor some help Then he tums backto you. 'You shouldn'thave done that,it wasmost impolite,'he srghs.'Still, there's no reasonwhy we can'tsort out our differencespeace- fully. If you'll iust hand over Lheminor and come quietly. . .' Behindyou, Korin mns off towardsthe far end of fhe alley. Will you follow her (Lum to E4) or attackthe MandrakeBurgomeister (turn to 2t2)?

t63 Tellingthe Orcswhat you thinkthey want to hear,you admiLto beinga spy,sent by the Courtal RoyalLendle Lodiscover enemy movements 'Hahl See,I told yerz,' snapsthe shamanfriumphantly. 'A spy. The ainshunt Iawz tell vzz wot ta do ta spies,don't they? Having lost another round rn lus power struggle wrth the shaman,Uggamonggo shrugs and, with an air of some- lhing approachingsadness, draws his long knrfe Your advenLureends here. 364-366 367-t69 t64 Once,twice, three trmes the low sonorouschrming of the beil rings in your ears.Then the very ground cracks open as the bodies of the fallen rise up from Lheir r.rnmarkedgraves Their expressionless,rolted faces you awail comrnand.So far can seeonly a few hundred Lownand the moors Seeinglhaf you arerruman, ano a of them scatteredabout the arid landscape,but soon stoutJight€rto boot, ihe townsfolkhuny you through they will all be free - all ten thousandof lheml The the blockade.But they have no time for pleasanlriJs; Voivod you strikesthe bell againand again.Now rush Lheytum lheir attentronback to the dark srlhouettes forward to slop him, but lhe shamblingUndead obey stalkrng the moors lnside the barricade an armoured your lheir maslerand bar way Roll two dice to see Iigurerallies his peoplewith a call to arms:'SLand fasl how manyoi the shamblingUndead sLrike you asyou We mustnot fall.The witch andher devilry be damnedl your 6ght way through LhemFor eachhil, deduct2 To a.mslTo armslThe Haggwort are upon ust,Will points from your srAMrNA.Armour and Teslingyo r you: Lackmay be used to reducethe amountof damage Usethe confusionof fhe doneto you If you survivethis battering,fum lo 73 battleto flee soulhwards,out of the Lown? Tum to 2j Makeyourself t6t known to the brave No one hears Lhe drawn ouL screamsas fh€y echo ,wa ior andoffer your seruices? Tumtolj9 roundand round the sewers.The Slygorehas dropped Slipaway and investigate the strange down on Lopof yorl andit is with a strangeleeling of Loweron the pinnacle? Tum to r4z detachmentthaL you realizethe screamsare yc,ur own.

366 You havefound the vrtalbook of numbers,wdtten by Parcleasusthe numerologist.You leaf throughit until you find lhe most importantpage and tearit out of the book. You can study the pag€now or at any time in the futureby tuminSto 16 (not€this numberon your t69 Adpent'ureSheeL). Just as you closethe book, a secret Whelher you fall victim to an unseenfrap or to a panelin the far wall slidesopenl If you havea Chame, lurking creatureis unimportant you wereloolish to leonCloak, tum to rz7, otherwise,tum to rto enter such a dangerousplace withouL somethingto t1e-t7r 172-t74

light the way, andyou havepard the ul[imaieprice for Suddenlythe meshof tubeswraps round your handrn your folly an iron grip Smallbarbs grow out of the veirs and the whole messstarfs crawling up your hand. The only 170

a wcapon,turn to 8t.

t12 which made all but lhe strongest-wjlledo{ listeners You follow the mysteriouslady back towardsthe old susceptibleto his foul utterances.He was jusl one of fower Sheopens the single,heavy door and beckons the manyservants of Evil who arebeing sent to upset you rnside.You do so... andsee sfars. She has hit you Lheuneasy alliance belween lhe four hngdoms Satis- hard on the backof your headwith a coshtyou fall to 6ed,the marshaltums to you. 'll is fortunalethat vou the floor,rmconscious; tum fo 186. werehere, mercenary,' he says,'the struSSLemay c'th€r- wise have gone difierently Beforc thLs disgrace t7t occurred,I had ihe chanceto leam somethingoi your Decidehow many Gold Piecesyou wish to Sive the plight Therefore,as a rew.rrdfor yorrr effortshere, I highwaymar,then roll one die. If you roll lessthan or grani you a ScrolLof Civic PardonFrom now on, you equalto the numberof Cold Piecesyou navecnosen, arefree of yourdebt to theCity' Restore1 rucKpoint, the highwaymanaccepts your paymentand lets you go and add the Scrollof Civic Padon Io yoLlrAdnmture unharmed(deduct the gold from your ArloentureSheet). Sheet In this case,you may either continuein a northerly directionin searchof the hcrmitwho, the highwaf,man Aiter ail thiscommolion, you decideihat you hadbesl cLaims,is dead (ium to 149)j if you feel you have Ifyou want be on your way to meetMendokan's party wasie.ltoo muchtime here a)ready, you may headback the city by the SouthCale, turn to 272.It you to leave soulhrlum lo 44i.lf. howcver1ou roll higher than lhe would ratherleave by the ncarerEasl Cate, turn to 60 numberoF Cold Piecer vou h,:ve offered, turn to 9.r

7 t. t14 You reachforward to touchthe disgustingobjecL It rs You open the north door and enterwhat must be Lhe warm and slippery, and it pulsatcs nauseatingly cult's chamberof worship One side of lhe room is 37t

footslepscome into the room.If you wish to slipdown Lhestaircase, Lum to 29J. If you would raLherslay whereyou are,tum to 297.

t75 You lifl the circularlid andclimb down a set of rungs into the dark sewers.Though no guardsfollow, you hurry on, your palh running alongsidea sLomach- htning rrveroI sewage.Soon, however, you arehope, lesslylost in lhe meanderingunderground comprex ano cannotlind a way backup to groundlevel Thingsget even woffe when you hearan awful moan arisefrom the depihsof the sludge.It is wilh a senseof despair thal your worst fearsare confirmed for, lifting high out of the r'\'aterlo Lowerabove you, is a dreadSlygorc. If is saidlhat thesecreatwes are unwitlingly createdby lhe city's many alchemistsand sorcererswho, despite 176-178 t79 public protesfs,are foreverpolluting lhe crry sewers its cavernousgreen moulh. In someways Lhe creatures wrth the potenl by-productsof Lheiresoteric expcri, resemblegiant flies, but theyhave human heads, and ments.Such wast€sreact wrth the effluent to fonn Slygore,shambling mounds of murderousfilth. Will

Atlack Lhecreaturc? Turn Lo70 Look in your packfor somethingwhich may deteatrt? Turnto z3o Fleefrom rt? Turnto 356 316 379 Your victory rvasa hard-eamcdone The woman fought You mustfi8ht all srxHaggwort at oncebut, because like an anrmal,and when you struck her you san thal you arein a battl€-rageand because you knowof their her blood was greenJThere is clearly some Breat evil at weakness,you inflicL srAMrNA loss on eacn ano every work here You tum to go, bul just therr you near one you hil. something thal freezesyou to lhe spoi; a quiel, teasing iaugh coming from the woman you have;ust slainlYou FirstHAGCWORT quickly lum around- Her body has gone. It is only SecondHACGWORT 9 5 when you hear her sly laugh again thal you hu y ThirdHAGCWORT away, rum to 2lr lourthHAGGWORT FifthHAGCWORT SixthHAGGWORT 9 A shower of slubby Orc adows rains down on you Your adventureends hcre After lwo roundsof combat tum io 3jl.

378 Runmng at tull spced, your right heel catchesin the wet grassaf an angle and slips forward. You slam into the earlh, the shock of the rnrpaclcoursing painfully tLp your spine (deducl z pojnLsfrom your srAMrNA) You clinb oa.l on lo yorr feFLdnd L^rl.l- rr r;c,\.r- shifling face spews four repulsive abominrtions ouf of ,80-r8l ,84-)a6

38" around/you seethaL yor.r have descendedin the very The threefine-honed blades swish together and close middle of a crossroadsand that the walls of the four Your advenLureends here smoothpassaSes emil a faint glow Wiil you now go: Norlh? l8r Tum lo 106 When you hear a sharp dirt come from the llooa you Tum to rr4 don'Lwaste any trme thinking You leapforward, just Tum to rzz as the floor gives way beneaLhyour feel. You have West? Tum to r44 avoidedfalling inLoa deep pit. Moving on from the 384 trap,you cometo a lunclion.Will you go: Lefl? Turn to 296 Right? Tum to 2r7 Strarghlahead? Tum to rr9 your pursuersby tipping BackLhe way you cameand oul of over someof the stallsIf you want Lodo this,turn Lo rro. If you the cavesaltogether? Tum to 80 would ratherkeep on running,tum to 78. However,if you would like to 382 stopand give yourselfup beforeLhings get too serious, All is chaosand confusiory'says Jackin lhe Green turn to r99. 'Anger comestoo swiftly in thesetroubled limes and, wherethere rs anger,death is sureto follow Your task 385 is to healold wounds,lo find peacein Narbury.But be Though you don't really know why, you takea pick- vramedlViol€nce can never be the 6nal answer Evrl axe and start diSging.And in only a matter of hours, must defeatitself Your duly is to help,not to spread you havemanaged lo cul most of lhe skeletonfree of furtheranger Whenyou thinkyou havesucceeded, say the sandsLoneIt is only then that the handsof the theword "Cerunnos"in yourmindand we wilJseewhat skeletonstarl movingt If you havesome manacles, yor.r ufoids'Tum to 398. may use lhem to blnd its bony hands togeLher.Is Cuignol still aliver If so, tum to ro9 I( not, tum to t83 '8t. When you reachthe bottom of the rough shaft,you discoverthat it is not wrdeenough for you to tug your 386 grapplinghook free You wrll have to leaveLhe ropc After a few uneventfulhours you reachthe {oothills behind (crossit off your Adoenhie Sheel)LookJng of the mountainrange. There is no way over these t81 treacherouspeaks. Instead, your roadends at a massive, pilch-blackcavemouth This rs Lhemuch-used entrance into the infamoushoneycomb of Lunnelswhich is said lo permeatethe entireLine. IL might well be considered foolsh to enter thesecaves at all, but it would be surcidalto erter them without a lantern.If you havea lanlernand you wish Loenter the cave,deduct one skin of oll from yoor AduentureSheeL and twn to 24o.lf yo1) arefoolsh enoughto enterfhe cavewithouL a lanLem, hlm to 169 But if you would ratheravoid Lhecaves altogether,you will haveto makeyour ri'ayback to the Shattuckroad; turn to 334

387 It is with a senseof anticlimaxlhat you discoverthat the Hall of Dreamsis just a room full of bending, curvingmirrors which ripple and distort your reflection in a supposedlyhumorous way. You're noL laughing ... And you're still not laughing when one of the milrols disappears,right beforeyour very eyes,reveal in8 a smallsLone chamber beyond - a chamberwhtch cannotpossrbly be real since ther€ is no way it could6t inside the wagon. You lift your hand and move it slowly through the 'mifior' frame The room is reall Looking inside,you see a man sized shapeleaning againsta stoneslab It is alivewith all sortsof fearsome growths and a meshof revolhng veins nangsoown hom rt lo the floor,where they arewrapped round the witheredcarcass of a badger.The veinshave sucked all lhe hfe-juicesoul of the poor animal.Without warning, anothermesh of veinsshoots out towardsyou, but falls short.If you haveread Hegma/s Waming, rurn ro zo4. l8E 389-1gr

Ii you have not, you may either touch the meshof ,89 veins(tum to ,7r), attackthe foul creaturc(hrm to r57), Your ploy works like a dream,dozens o{ people all or leave Lheplace altogether If you decideto leave, round you scramblein a mad hunt for the few pitiful reLurnlo 2jJ andpick an opfion you havenot chosen coinsyou havescaftered among lhem- The city guards before. n-rshforward io quellthe chaos,leaving the exitsfrom the squareunguarded Are you lempt€dby Lhesight of the green and pleasantgrounds of a small temple, t88 Lookingat the map,you needto know two ihings:the borderedby a low wall (turn to 164),or do you steal firsl is whereyou thinkVorvod will be right now - you awaydown a narrowlane (tum to rr8)? wilJneed a degreeof commonsense to work this out. Onceyou havedecided where, on the map,Voivod is, ,90 you will have to fum that place-nameinto numbers.If Onlywhen you reachthe'man'do you realizethat'he' you have this knowledge,set to work irnrnediately. is far from human Darknessprevenfs you {rom seeing Whenyou Lhinkyou havefound the right number,iLrrn just what the creafureis, bul you have no trouble to it If lhe enfry you tum to doesnot makesense, you hearinSits swampgurgled snarls,or in catchingthe have chosenwrongly If the entry does makesense, glini of lhe viciousblade it swingstowards youl carry on with lhe adventureBecause you have taken HAGCWORT so long to reachthe village,you get only one shot at If youwin, turn Lo j this.lf you choos€wrongly, or if you iust don't know how io find Voivod in the fi.st place,turn to 229 t9\ Whileat lhe stores,you cas[an eyeover theequjpment for saiethere You may buy a swordfor z Gold Pieces, or a macefor 4 Cold Pieces;the macecosts foes 3 pointsof srevrr,r eachijme Lheyare hit (4 poinisif you Testyour Lurk successfully,but no poinh if you are unsuccessfui).For 5 Gold Piecesyou may also buy a surtof lealherarmow Though the armouris not built to last,it's incrediblytough. It cantake a fotal of 5 hifs beforeit becomesuseless If you arehit while wearing leatherarmour, you lose only l poinL of srAMrNA insteadof : (no poinh of srAMrNAif you Teslytour 392-191 t94

L.rrt successfully,but 4 poinls if you arc unsuccessful). theconstant s{ream ofmalice which descended on them You mtrsfalso add r to any Trcl your Skill rolls you foom the Witchtooth Line. Ogrcs, Demons,Goblin makewhile wearnrgthc armour If yoLrbuy anythrng raiding-partiesrnd worse.You arepassing through the here,add it to your AiloenlureSheeL and Jeducl the gold outskirlsof the fown when you cometo a tall towcr, you spend Uniortunafely,no one in the storeshas standingalone like a needlein the darkness.A light heardof any 'man oi numbers',so you will have lo shinesin theutpen'nost window If youwanl to slopat continuejour searchin eilh€rlhe taverns (turn lo 2o9) the towcr turn to rqr li you wouidralher press on or the tor{'Irsquare (tum to 27) into town,ium to 2r2

192 194 You do nol want io kill the guard btrt you won't This Shadow Warrior carricsa nrulhtudeof finely haveto if you candisarm him. Beinga proiessional,he crafteddagge,s, slung in bandoliersacross its chest At ivill surrenderonce he loseshjs sword Fight lhe guard the startoi cachround of combat,the l r'arriorthrows a as you (fol - '. normalbut, if youhit him. do not injurehim l-'"o-"' r o.' llo Le J e 1o.r 1 a L- dagg.- thatreason fhe guard does noL have a sraMrNAscore) misses,buf ii you roll 5 or 6, it thudsinto your flcsh Nothing happcnsunless your score in any Attack and you musl deductz pojntsfron your srar',lrN,l Roundrs at leasl3 pointshiSher than the guard's,in ArmouJ or l'r/itlg your Luck wll not reduce lhjs whichcase you disrrmhim and the combatcnds- Note damagcWheLher the daggerhiis you or not, you must thathe hasno qualmsabout injunng you thenfight a normalAtlack Roundo1 combaL CITYGUARD SKILL 8 SecondSHA DO\,v WARRIOR SKILLD srAMrNA9 More guards arc clmbing up on to ihc rool even as If you defcatthc \{arrior lurnto ,3i you are fighting lf you have not disarmeo your roe after four rounds, yoLrnill be caplured (turn to r99) Ii you do win, you will have fo jump down on to the horseafter all (turn to roo).

t91 l,loonLi€jhtpaints the niShl lime landscapewllh an eeric silvery glor^r. illuminaling your first vierv of Cumbleside.This tuwn was abandonerllong ago, ils rcsidentsweary of having to guard thernselvesagainst ,95-196 19:

39t If you stillwant to visit the eastside of themark€t, tum Insidethe large cavemouth, the sunhght gives way to a Lo 8z; if you wanf to visiL the west side,Lurn to 66. gentleglow - fhewalls are luminous. yout Tesl LuckIl You may not revisil a sideyou have alreadybeen to. you areLucky, turn to If you 38r areUnlucky, turn to When you havefinished any visiLs,you mustleave the 19r cily Do not follow theinstructions given on themarket pages,instead, you mustleave by eitherthe South Gate (turn lo 272) or the nearerEast Gate (tum Lo 60) (Note thesenu,-nbers on yourAduenture Sheet.)

396 RoSgmondohesitates, then relaxes and says,'All nght, I believeyou. I've no Iovefor lhat money-grabbrngball of greaseand greed either. I'll hideyou - but if thisis a trickand you're really working for that swine,I'll make sureyou don't seethe year out. If I don'Lget you, the Taltooists'Gurld will'He takesyou to a backroom, whereanother room is located,hrdden behind a secret t97 For a moment you Panel stand,lost in thought,but your reverieis disLurbedby a familiarvoice. Though no one You spendat leastan hour in herebefore Roggmondo elseseems to seeit, the grasson eitherside oi the road tellsyou you cancome ouf. Someguards dil searchthe nrslleswrth impressionsof Jack-in-theGreen 'This is place,he tellsyotL, but lhey neveronce suspecfed your the rewardfor fooling with nature The elementshave presenceYou thankRoggmondo and promise to retum no faith rn man the builder,man the user,man the thefavour one day. \4hen you leavethe lattooparlour, d€stroyetyel yo carry tokensof worth you arenot Woad'smen are nowhere to be seen. the one to light hres, to chop down trees,to level ,98 399 mountains You are good. The Earth-motherand the If you r{anLto try andput a stop to theirfight, tum to Homed God ,wait you' You are suddenlyovercome 284. If you would raiher leavethem alone,and make by a skangedizziness Tun to 90 for the fown centre,lum io 23r.

398 'Troubledtrmes await you,' the enigmatic6gure con- tinues,'but the Homed God sendsa gestureof good- wrll:6ndthe man ofnumbers, orhisbook. Wilhout either, you wili fail' Thenthe faceis gone You decrde!o ally yourselfwith the elementalforces whom Jackrn-|he- Greenserves as a messengerYou will be the Earth- mofhe/schampior againsL the evil ShadowWar(ors. Goml is actuallymuch further south than it appearson your map,and it is night+imewhen you finally reach the high lown wall Passingthrough the No h cale, 399 you hearnorses o[ unrestand catch the smellof smoke, You find yourselfon the Main TradeRoute, far yet you don't seeany town guards,no gaLewardens, south of CauldonRing Ahead,you seea numberor no oneat all.You arewondering what Lodo whenyou gaily colouredcarls and carawars,and a group of odd seea young man comerunning out of his home He looking folk. This rs 'Thc Circusof Dreams',and Lhe shouts,'Go away!You'renot my wife' troupeis about lo movc on It occLrrsto you that you could savesome Lime on your journeyby riding with A young woman comesafter him. Smiling,she tugs them;it would alsogive you a chanceto follow up any at his wflst and says,'But of courseI'm your wife, suspicionsyou may hav€about the circus'sreccnt visit silly Who elsecould I bc?Now stopbeing foolish altd to Gornt Do you want io huqr along and ask th€ come backinside' The man rcfuses,and they struggle lroupefor a liFt(tum to ltS) or kccpyour distanceand violenlly continuewalking alone (turn to 9)? 400 You dodgeVoivod's bon€-crushing gauntlets and thrust lhe Spearof Doom deepinto his armouredbody. He aies aloudwiLh shock,and you are flung backby an explosionof Life-forceAstonishment numbs your mind as you lie lhere in lhe dirt and witnessevenfs almosL beyond your comprehension.The shamblingUndead fall backinto theirgraves, and all five ShadowWarriors reappear,only to be pulledskywards in a whirl of Life- force.The five fleetingshadows are scattered, howling on the wind, never to return You look backtowards /.( Voivod andsee lhat hisarmour has dissolved, rev€aling an emaciatedold man He stumblesforward crying, ,I-ife! I had forgoftcn . The smellof the flowers,the feelofthe breeze L. 1...' The Sistcrsof Time, fhe HornedGod and Jack-in-the- GreenaLl appear before you As one, they say, 'You have done well, forsakinglhe hand of vengefuldeath for that of forgiving Lfe By thLsact you havc righted all the wrongs and made whole all the comrptions. Voivod, Warlord of hheApocalypse, is human once more.Take him and reacquainLhim with the ways of life.'Then th€y aregone You sland thereon the windsweptbattle plains,and put your armround ihe old manwho is cryingwith the srmplejoy of beingalive rion countryto ount ",ij u-t. *.i", ".r"lii...t FORTHEBEST IN PAPERBACKS, LOOK FOR THE

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