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Index1

A , 2, 19–21, 30, 38–40, 40n4, Actor-network models, 144 40n5, 43–45, 47–51, 50n17, Adaptation, 183, 188–190, 191n11, 102, 105, 191, 192n12, 193–195 192, 194, 195 Atari ST, 38, 48 Adventure games, 45 Atari VCS, 2 Aesthetics, 106, 144, 161, 174, 175 , 85 Africa, 4 ATOD, 64, 66 American Action, 62 Australia, 3, 106, 124–126, 129, 130, Amiga, 38, 48 134, 142, 148n4, 169, 175, 227, Amiga 500, 146 230, 231 Angry Birds, 177 Melbourne, 124–127 Anthropy, Anna, 32 Australian Centre for the Moving Apple Image, 5 Apple II, 102, 108 Austria, 59, 230 Arcade, 4, 84, 87, 88, 91, 102, 108 Autobiography, 21, 32, 80 arcade games, 43, 185 arcade machines, 185 arcadization, 88 B Arcade boards, 222 Badiou, Alain, 11 Assassin’s Creed, 162, 163 Baer, Ralph, 2, 191, 191n11, Assembler, 65 192, 192n12

1 Note: Page numbers followed by ‘n’ refer to notes.

© The Author(s), under exclusive license to Springer Nature 235 Switzerland AG 2021 M. Swalwell (ed.), Game History and the Local, Palgrave Games in Context, https://doi.org/10.1007/978-3-030-66422-0 236 INDEX

Belgium, 42, 59, 132 D Betamax, 147 Data, 8, 42n8, 43, 46, 46n11, 47, Brazil, 145, 154, 227, 228, 231 50n16, 58, 60, 61, 68, 72, 74, Britain, 3, 142, 230 80, 80n1, 82–84, 87, 93, 94, Bugs, 128, 151, 152 124, 132, 144, 152 Bushnell, Nolan, 2, 191 Daydream, 64 De Certeau, Michel, 8, 18, 91 Debord, Guy, 19, 28 C Debugging code, 154 Canada, 70, 125, 130, 132, 149, 162, Demon in Danger, 21 169, 170, 175, 230 , 9, 49–51, 64, 65, 67, 68, Candy Crush, see King 70, 73, 230 Cartridges, 45, 147 Derive, 8 Caterpillar, 25 , 166 CD Projekt, 51, 165, 166 Digital art, 64 CD-ROM, 41 Digital preservation, 131 Cinema, 160, 162, 163, 169 Disk drives, 45 Civic collaboration, 105 Disney, 147 Commercialisation, 61 Distribution, 2, 6, 7, 25, 26, 29, 39, Commodore 41, 43, 51, 107, 115, 147, 160, Commodore PET, 123, 136 162, 165, 166, 170, 229, 230 , 84 , 107 Commodore VIC-20, 84 Domestication of media Commodore 64, 40, 47, 48, 51 technologies, 83 Community, 17, 18, 20, 21, Domestic context, 83, 87–90 25–27, 31, 50, 51, 107, Dys4ia, see Anthropy, Anna 110, 113, 114, 127, 133, 146, 160, 163, 166, 173 E Compact discs, see CDs Easter eggs, 31, 32 Computer clubs, 17, 20, 24 Education, 60, 66–68, 73, 109 Computer fair, 41, 41n7 8-bit, 8, 18–21, 22n5, 37–52, 40n5, Computer History Museum, 5 47n11, 50n17 Console clubs Electronic Arts, 165, 166 console club magazines, 86 Emgeton Story, 19, 20n2, 22, 22n5, Console gaming, 80, 82, 84–86, 141 25–28, 30 , 43 Ethics, 144 Copyright laws, 165 Ethnography, 141 Czechoslovakia, 8, 17–32, Exidy, 123–137 23n7, 39, 128 Sorcerer, 9, 123–137, 229 INDEX 237

F H Family, 83, 87, 88, 91, 92 Hackers, 189 Finland, 9, 79, 80, 82, 84–87, 91, 93, Hacking, 4, 144, 149, 150, 153 95, 96, 177, 229, 230 Hardcore gaming., 86 Finnish Museum of Games, 5, 89, 90 Hello World, PSP!, 150 , 128, 142, 145, 150–154 Hirai, Kaz, 146 Flea markets, 165 History, 1–11, 37, 48 Floppy discs, 164 Hobby clubs, 23n6, 87 , 166–169, 171, 172 Hobby Computer Club, 132 Fuksoft, 21 Hobby computing, 20, 31 , 8, 18, 20, 23–27, 31, 32, 141–146, 148–151, 153, 154, 231 G Hyperlocal, 17–32 Galaxians, 129–131 Game development, 3, 4n1, 9, 23, 57, 60–63, 65, 66, 71, 102, I 160, 162–166, 169, Indie communities, 160, 163 172–174, 231 Indie games, 10, 32, 69, 160, 161, Game historians, 6, 7, 9, 11, 106, 107, 163, 166, 167, 169–173, 175 111, 112, 186, 223, 225, 228 Infocom, 45, 105 Game history, 58, 74, 105–108, 111 International Game Developers Gameplay, 11, 32, 50, 83, 171, Association Localization Special 178, 185 Interest Group, 182, 182n4, 183 Game production tools, 172 Interview, 31 Gender, 58, 70, 71, 74, 82, 112, 116 Ireland, 59 gender diversity, 74 Iron Curtain, 4, 8, 20, 39–42, 164 Genre, 21, 27, 28, 37, 37n1, 102, Israel, 59 106, 161, 167, 171, 190 Geography, 2, 7, 9, 106, 108, 109 Germany, 39, 117, 130, 137, 181, J 193, 230 Japan, 1, 2, 57, 61, 85, 106, 134, 142, Global fnancial crisis, 62 148–150, 148n4, 153, 153n9, Global game market, 66 163, 174, 178, 179, 181, 192, Global industry, 57, 181 193, 222, 227 Globalisation, 230 Globalisation Studies, 7 Gone Home, 32 K Greve Graphics, 62 King, 57 Gwiezdny kupiec, 48 Kutaragi, Ken, 146 238 INDEX

L Mobile gaming, 153 Labour, 59, 70, 111, 112, 115, 162, Mobygames, 8, 46–48 164, 166, 171, 175 Mojang, 57 demand, 70 Mystery House, 102, 108 mobility, 71 Lateness, 38 Latin America, 230 N Latour, Bruno, 11 Narrative, 21, 26, 171, 174, Lefebvre, Henri, 11 187, 194n14 LittleBigPlanet, 144 Nationalism, 162, 170 Living Computers Museum, 5 Newsletters, 9, 124–127, 130, Local history, 6 132–136, 229 Localisation, 10 New Zealand, 5, 59, 221, 222, Locality, 1, 3, 6–11, 84, 95, 143, 144, 226–228, 231 154, 222, 226, 227 1980s, 2, 3, 7–9, 11, 17, 19, Lumines, 148, 148n3, 152 20, 23, 24, 31, 40, 42, 44, Lunar Blitz, 47 46–49, 61–62, 64, 73, 79–96, 91n4, 102, 110, 111, 115, 125, 127, 128, 133, 178, M 183–185, 193, 194, 194n14, Machine wars, 86 221, 231 Magazines, 41, 51, 82, 85, 86, 131, 1990s, 7, 8, 10, 17–32, 38, 41, 45, 133, 229 47, 47n14, 48, 58, 61, 62, , 181, 191–193 64–67, 71, 73, 79–96, 103, 110, Marketing, 92, 94, 108n3, 111, 160, 127, 128, 160, 165, 184 164, 184, 222 1970s, 11, 49, 61, 63, 73, 112, 133, Mattel Intellivision, 85 178, 180, 185–188, 193, Mayhem in Monsterland, 48 194, 222 Mechanics, 106, 161, 163, 166, 169, , 7, 9, 79–96, 146, 147, 153, 174, 180, 187 165, 181, 184 Media memories, 81 Game & Watch, 84 Mexico, 145, 154 Game Boy, 38, 94 Microcomputers, 39, 42, 47n11, 61, NES, 79, 85, 89, 92, 94 193, 193n13, 194, 229 Nintendo Club Magazine, 94 Microcomputing, 4, 4n2, 9 Nintendo DS, 153 Microhistory, 11, 223–225, 231 Nintendo Entertainment System Microprose, 66 (NES), 79, 85, 96 , 7, 165 SNES, 92, 93 Middle East, 230 Super Nintendo, 38, 93 Miecze Valdgira, 48 Non-digital games, 21 Migration, 69, 159, 164, 188–190, North America, 69, 142, 148n4, 178 192, 195 North American, 2 , see Mojang Nostalgia, 23, 46, 51, 87, 128, 167 INDEX 239

O Regionalism, 9, 105–107 Oakhurst, 101–103, 105, 106, 108, The Revenge of the Insane Atari 109n4, 110, 113–117, 115n10 User, 19, 21 Obsolescence, see Obsolete Reviews, 130 Obsolete, 38 Open markets, 59 Oral history, 58, 61, 80, 82, 96, 105, S 110–112, 111n8, 115n10, 116 Salary, 73 Saturn Expedition Committee, 148, 150 P Scandinavia, 4, 106, 230 Pac-Man, 185, 186, 186n8 , 7, 85, 148, 154, 184 Paradox, 64 Sega Master System, 85 Participatory practice, 29 Sega Mega Drive, 38 PCs, 38, 165 Shadow Warrior, 163, 166, 167, 169, Philips, 42 171, 172, 174 Piracy, 43, 44, 164, 165 , 32 Platforms, 7, 22, 37n1, 38, 41, 47–49, Sierra On-Line, 9, 102, 102n1, 103, 47n11, 69, 141, 143, 144, 105, 106, 108–111, 113, 114, 151, 193 118, 119 PlayStation, 141–154 Sikor Soft, 8, 49–51 PlayStation Portable (PSP), 141–154 Silicon Valley, 102, 103, 107, 109, PlayStation 2, 143, 145–148, 109n5, 134 150, 152–154 Sinclair, 3, 20, 21, 40, 193–195 Poland, 8, 10, 37–51, 47n11, 47n14, ZX Spectrum, 128 50n17, 160, 163–166, 168–170, Sinclair Spectrum, 62, 84 172–174, 222 Singapore, 7, 59, 162 Pong, 180, 187, 191–193, 191n11 16-bit, 128 Pouet, 49 Small state theory, 59 Power fantasy, 29 , 43 Programming, 26, 30, 50, 64, 65, 72, Solo play, 88 102, 124, 126, 128, 129, 129n1, Someday You’ll Return, 32 136, 150, 173, 184, 194 Sonic the Hedgehog, 154 Promotional games, 92 , 7, 144, 146–148, 147n2, Proto-games, 11 148n3, 150–154, 153n9, 165 PS2 DEV forum, 148 PlayStation, 85, 86 Psyclepath, 31 PlayStation 2, 86 Punk, 24, 29 Sony Playstation, 41 Soviet, 20, 31, 164, 169, 172, 229 Soviet Union, 106 R Space Invaders, 131 Race, 112, 116 Spacewar!, 102, 180, 188–190, racism, 115 191n11, 194 Radiokomputer, 44 Spain, 3, 145, 154, 170 240 INDEX

Spatial practices, 19 Transnationalism, 160–164, 166, Spatial tactics, 8, 20, 27–30 167, 169–175 Stanford University, 190 TSUNAMI newsletter, 124, 132 Starbreeze, 64, 67 systems, 43 Stodman, 19, 22, 24–26, 27n10, 28, 29 Strong Museum of Play, 5, 111 Super Asteroids, 130 U Super Famicom, see Super Ubisoft, 165 Nintendo CD UDS, 64, 66 Super Mario, 92 United States, see North America Super Nintendo CD, 147 Unity, 172, 173 Sweden, 9, 58–62, 64, 67, 69, 71–73, Universal Media Disc, 148 79, 80, 85, 87, 91, 167 Universal Studios, 147 The Swedish game wonder, 58 Unreal, 172, 173 US, see North America

T Tactics, 18, 23, 28, 142, 144, 165 V Taito, 227, 228, 231 Vernacular, 19, 24, 144 Taiwan, 127 game crash of 1983, 2 Tandy Video rental stores, 92, 94 TRS-80, 123 Tape cassette, 8 Techland, 165, 166 W Tekblast, 8, 49, 51 Word processing, 124, 128, 134, 136 Television, 80, 83, 86, 88, 125, 147 Tennis for Two, 180, 187, 188, 191, 191n10, 192 X Test Drive, 45 XIV, 22 Text adventure, 21, 27, 28 Textual poaching, 18 This War of Mine, 168–170, 174 Y Tinkering, 24, 153 YouTube, 144 Topobiography, 81, 83 Transgenerational , 49 Transition software, 41 Z Translation, 10, 178, 181–186, ZX Spectrum, 21, 37n1, 38n2, 188–194, 191n10, 191n11 40, 44, 47