235 © the Author(S), Under Exclusive License to Springer Nature Switzerland AG 2021 M. Swalwell (Ed.), Game History and The
INDEX1 A Atari, 2, 19–21, 30, 38–40, 40n4, Actor-network models, 144 40n5, 43–45, 47–51, 50n17, Adaptation, 183, 188–190, 191n11, 102, 105, 191, 192n12, 193–195 192, 194, 195 Atari ST, 38, 48 Adventure games, 45 Atari VCS, 2 Aesthetics, 106, 144, 161, 174, 175 Atari 2600, 85 Africa, 4 ATOD, 64, 66 American Action, 62 Australia, 3, 106, 124–126, 129, 130, Amiga, 38, 48 134, 142, 148n4, 169, 175, 227, Amiga 500, 146 230, 231 Angry Birds, 177 Melbourne, 124–127 Anthropy, Anna, 32 Australian Centre for the Moving Apple Image, 5 Apple II, 102, 108 Austria, 59, 230 Arcade, 4, 84, 87, 88, 91, 102, 108 Autobiography, 21, 32, 80 arcade games, 43, 185 arcade machines, 185 arcadization, 88 B Arcade boards, 222 Badiou, Alain, 11 Assassin’s Creed, 162, 163 Baer, Ralph, 2, 191, 191n11, Assembler, 65 192, 192n12 1 Note: Page numbers followed by ‘n’ refer to notes. © The Author(s), under exclusive license to Springer Nature 235 Switzerland AG 2021 M. Swalwell (ed.), Game History and the Local, Palgrave Games in Context, https://doi.org/10.1007/978-3-030-66422-0 236 INDEX Belgium, 42, 59, 132 D Betamax, 147 Data, 8, 42n8, 43, 46, 46n11, 47, Brazil, 145, 154, 227, 228, 231 50n16, 58, 60, 61, 68, 72, 74, Britain, 3, 142, 230 80, 80n1, 82–84, 87, 93, 94, Bugs, 128, 151, 152 124, 132, 144, 152 Bushnell, Nolan, 2, 191 Daydream, 64 De Certeau, Michel, 8, 18, 91 Debord, Guy, 19, 28 C Debugging code, 154 Canada, 70, 125, 130, 132, 149, 162, Demon in Danger, 21 169, 170, 175, 230 Demoscene, 9, 49–51, 64, 65, 67, 68, Candy Crush, see King 70, 73, 230 Cartridges,
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