The Menace Here to Stay, Better Not Take the Bait
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Trolls Can Sing and Dance in the Movies
can sing and dance in the Movies TrollsBut let’s be clear! Internet Trolls are not cute or funny! In Internet slang, a troll is a person who creates bad feelings on the Internet by starting quarrels or upsetting people, or by posting inflammatory, extraneous, or off-topic messages with the intent of provoking readers into an emotional outburst. 01. The Insult Troll 06. The Profanity and All-Caps Troll The insult troll is a pure hater, plain and simple. They will This type of troll spews F-bombs and other curse words with his often pick on everyone and anyone - calling them names, caps lock button on. In many cases, these types of trolls are just accusing them of certain things, doing anything they can to bored kids looking for something to do without needing to put too get a negative emotional response from them. This type of much thought or effort into anything. trolling can be considered a serious form of cyberbullying. 02. The Persistent Debate Troll 07. The One Word Only Troll This type of troll loves a good argument. They believe they're There's always that one type of troll who just says "LOL" or "what" or right, and everyone else is wrong. They write long posts and "k" or "yes" or "no." They may not be the worst type of troll online, they're always determined to have the last word - continuing but when a serious or detailed topic is being discussed, their one- to comment until that other user gives up. word replies are just a nuisance. -
Online Harassment: a Legislative Solution
\\jciprod01\productn\H\HLL\54-2\HLL205.txt unknown Seq: 1 11-MAY-17 15:55 ONLINE HARASSMENT: A LEGISLATIVE SOLUTION EMMA MARSHAK* TABLE OF CONTENTS I. INTRODUCTION .......................................... 501 II. WHY IS ONLINE HARASSMENT A PROBLEM?................ 504 R a. The Scope of the Problem ............................ 504 R b. Economic Impact .................................... 507 R i. Lost Business Opportunities ...................... 507 R ii. Swatting ........................................ 510 R iii. Doxxing ........................................ 511 R III. CURRENT LAW .......................................... 512 R a. Divergent State Law ................................. 512 R b. Elements of the Law ................................. 514 R IV. LAW ENFORCEMENT AND INVESTIGATIVE PROBLEMS ........ 515 R a. Police Training ...................................... 515 R b. Investigative Resources .............................. 519 R c. Prosecutorial Jurisdiction ............................ 520 R V. SOLUTION ............................................... 521 R a. Proposed Legislation ................................ 521 R b. National Evidence Laboratory ........................ 526 R c. Training Materials ................................... 526 R VI. CONCLUSION ............................................ 528 R VII. APPENDIX ............................................... 530 R I. INTRODUCTION A journalist publishes an article; rape threats follow in the comments.1 An art curator has a conversation with a visitor to her gallery; -
Hacks, Cracks, and Crime: an Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Missouri, St. Louis University of Missouri, St. Louis IRL @ UMSL Dissertations UMSL Graduate Works 11-22-2005 Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St. Louis, [email protected] Follow this and additional works at: https://irl.umsl.edu/dissertation Part of the Criminology and Criminal Justice Commons Recommended Citation Holt, Thomas Jeffrey, "Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers" (2005). Dissertations. 616. https://irl.umsl.edu/dissertation/616 This Dissertation is brought to you for free and open access by the UMSL Graduate Works at IRL @ UMSL. It has been accepted for inclusion in Dissertations by an authorized administrator of IRL @ UMSL. For more information, please contact [email protected]. Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers by THOMAS J. HOLT M.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2003 B.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2000 A DISSERTATION Submitted to the Graduate School of the UNIVERSITY OF MISSOURI- ST. LOUIS In partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY in Criminology and Criminal Justice August, 2005 Advisory Committee Jody Miller, Ph. D. Chairperson Scott H. Decker, Ph. D. G. David Curry, Ph. D. Vicki Sauter, Ph. D. Copyright 2005 by Thomas Jeffrey Holt All Rights Reserved Holt, Thomas, 2005, UMSL, p. -
Address Munging: the Practice of Disguising, Or Munging, an E-Mail Address to Prevent It Being Automatically Collected and Used
Address Munging: the practice of disguising, or munging, an e-mail address to prevent it being automatically collected and used as a target for people and organizations that send unsolicited bulk e-mail address. Adware: or advertising-supported software is any software package which automatically plays, displays, or downloads advertising material to a computer after the software is installed on it or while the application is being used. Some types of adware are also spyware and can be classified as privacy-invasive software. Adware is software designed to force pre-chosen ads to display on your system. Some adware is designed to be malicious and will pop up ads with such speed and frequency that they seem to be taking over everything, slowing down your system and tying up all of your system resources. When adware is coupled with spyware, it can be a frustrating ride, to say the least. Backdoor: in a computer system (or cryptosystem or algorithm) is a method of bypassing normal authentication, securing remote access to a computer, obtaining access to plaintext, and so on, while attempting to remain undetected. The backdoor may take the form of an installed program (e.g., Back Orifice), or could be a modification to an existing program or hardware device. A back door is a point of entry that circumvents normal security and can be used by a cracker to access a network or computer system. Usually back doors are created by system developers as shortcuts to speed access through security during the development stage and then are overlooked and never properly removed during final implementation. -
In Re Grand Jury Subpoena Gj2020111968168and Applicationof The
Case 1:20-sc-03082-BAH Document 3 Filed 03/10/21 Page 1 of 16 UNITEDSTATESDISTRICT COURT FOR THE DISTRICT OF COLUMBIA ) IN RE GRAND JURY SUBPOENA ) SC NO. 1:20-sc-03082 GJ2020111968168AND APPLICATIONOF ) THE UNITEDSTATESOF AMERICAFOR ) AN ORDER PURSUANT TO 18 U.S.C. ) Filed Under Seal § 2705(B) ) ) ) Twitter Account: @NunesAlt ) ) TWITTER, INC.’S MOTIONTO QUASH SUBPOENA AND VACATE NONDISCLOSUREORDERAND MEMORANDUMINSUPPORT INTRODUCTION The government has issued a subpoena (the “Subpoena”) for “[a]ll customer or subscriber account information” for the Twitter user @NunesAlt (the “Account”) from October 1, 2020 to present. Under the First Amendment, the government cannot compel Twitter to produce information related to the Account unless it “can show a compelling interest in the sought-after material and a sufficient nexusbetween the subject matter of the investigation and the information it seek[s].” Inre Grand Jury Subpoena No. 11116275,846 F. Supp. 2d 1, 4 (D.D.C.2012)(internal quotation marksomitted).While Twitter does not have visibility into the purpose of the Subpoena, Twitter has serious concerns whether the government can meet this standard given the context in which it has received the Subpoena. It appears to Twitter that the Subpoena may be related to Congressman Devin Nunes’s repeated efforts to unmask individuals behind parody accounts critical of him. His efforts to suppress critical speech are as well-publicized as they are unsuccessful.He recently sued Twitter, attempting to hold it liable for speech by the parody Twitter accounts @DevinCow, @DevinNunesMom,@fireDevinNunes,and @DevinGrapes, and asking the court in that case to Case 1:20-sc-03082-BAH Document 3 Filed 03/10/21 Page 2 of 16 order Twitter to disclose information identifying those accounts. -
Online Troubleshooting Resources: HOWTO
Online Troubleshooting Resources: HOWTO Jean−Philippe Guérard Version 1.7 2006−05−25 Revision History Revision 1.7 2006−05−25 Revised by: JPG Two updates following suggestions of Oguz Yarimtepe (the Basic Unix Tutorial of Idaho State University is not available anymore, update of the link to the Why use Google page). Added a section listing translations of this document. Revision 1.6 2005−08−06 Revised by: JPG Added FOLDOC (thanks to Howard Mann for suggesting this). General document update and cleanup. Added the text of the Open Publication Licence at the end of the document. Revision 1.5 2002−10−20 Revised by: JPG More dead links removal & URL updates. Author and copyright updated as per Horward Mann request. Revision 1.4 2002−03−04 Revised by: JPG Dead links removal. Outdated links update. Revision of the HOWTOs and FAQs sections. Revision 1.3 2000−07−24 Revised by: HM Update. Revision 1.2 1999−11−20 Revised by: HM Added "Introduction to Unix" to Unix section. Revision 1.1 1999−11−08 Revised by: HM Added Geocrawler.com to Mailing List Section. Convert to DocBook. Revision 0.5 1999−09−18 Revised by: HM Initial release. Troubleshooting a Linux−related issue is often perceived as a difficult task. But, often, the solution is just a few clicks away on the internet. This document will direct Linux users to resources available on the Internet that provide access to a vast amount of Linux−related information useful in the troubleshooting problems. Online Troubleshooting Resources: HOWTO Table of Contents 1. -
Can Public Diplomacy Survive the Internet?
D C CAN PUBLIC DIPLOMACY SURVIVE THE INTERNET? BOTS, ECHO CHAMBERS, AND DISINFORMATION Edited by Shawn Powers and Markos Kounalakis May 2017 TRANSMITTAL LETTER Tothe President, Congress, Secretary of State and the American People: Established in 1948, the U.S. Advisory Commission on Public Diplomacy (ACPD) is authorized pur suant to Public Law 114- 113 to appraise all U.S. government efforts to understand, inform and in fluence foreign publics. We achieve this goal in a variety of ways, including, among other efforts, offering policy recommendations, and through our Comprehensive Annual Report, which tracks how the roughly $1.8 billion in appropriated funds is spent on public diplomacy efforts throughout the world. Part of the Commission’s mandate is to help the State Department prepare for cutting edge and transformative changes, which have the potential to upend how we think about engaging with foreign publics. This report aims to achieve precisely that. In order to think carefully about public diplomacy in this ever and rapidly changing communications space, the Commission convened a group of private sector, government, and academic experts at Stanford University’s Hoover Insti tution to discuss the latest research and trends in strategic communication in digital spaces. The results of that workshop, refined by a number of follow-on interviews and discussions with other organizations interested in similar questions, are included in this report. Can Public Diplomacy Survive the Internet? features essays by workshop participants that focus on emergent and potentially transformative technology and communication patterns. The essays also highlight the potential challenges and opportunities these changes create for public diplomacy practitioners in particular and the U.S. -
Cyberbullying Ullying Has His- Cyberbullying
SPRING 2009 VOL. 36 NO. 108 TIInterEDInterEDHE JOURNALnter OF THE ASSOCIATIONION FOR THE ADVANCEMENEDT OF IINTERNATIONALIONAL EDUCATIONION AAIE IN THIS ISSUE Cyberbullying ullying has his- cyberbullying. Chib- President's Message --------------------------- 2 torically been re- By Barrie Jo Price, Anna C. baro (2007) states that portedB to be the most McFadden and Juanita McMath cyberbullying is one Executive Director's Message --------------- 3 common form of vic- of the most preva- Editor's Desk ------------------------------------- 4 timization in schools with over 5 million lent forms of harassment among Grade 6 students reporting being threatened physi- through Grade 8 students. Superintendent of the Year: Ladd ----------- 7 cally, verbally or indirectly every year, with that number on the rise as cyberbullying Though it may begin in elementary schools, Memo to the Board ----------------------------- 8 becomes part of a computer-mediated research indicates that Middle School stu- Recruiting & Retaining Staff -----------------11 culture (Harris, Petrie & Willoughby, dents appear to be the most frequent tar- 2002; Willard, 2006; Anderson & Sturm, gets or at least those for whom this activity Treasurer's Report ---------------------------- 12 2007). is most reported (Beale & Hall, 2007; Hin- duja & Patchin 2009). This finding, coupled Research is the Key -------------------------- 14 How frequently does cyberbullying occur? with a recent report from the Pew Research Superintendent of the Year Program ----- 17 Tonn (2006) reported on a study in which Center, shows half of all youth (in the U.S.) one third of United States (U.S.) youths online between the ages of 12 and 17 have GovNet ------------------------------------------ 19 surveyed (ages 12-17) reported experienc- a social networking account of some kind ing cyberbullying in the past 12 months, (Facebook, MySpace, etc.). -
Online Safety Training GAMING
Welcome to … Online Safety Content / Contact / Conduct Content: Training Being exposed to illegal, inappropriate or Education Child Protection Ltd. Contact: harmful material Being subjected to harmful online interaction with other users Conduct: Personal online behaviour that Stay in touch increases the Handouts likelihood of harm will be sent Tweet us to school @ECP_LTD 1 2 Biggest computer game in the world right now is…. GAMING 250 million+ downloads 3 4 So what is it…? National Crime Agency… Fortnite is an online shooter …has warned Fortnite is putting that starts with 100 players and children at risk from online leaves one winner standing. paedophiles due to the chat facility. Battle Royale sees 100 players parachute onto an island, and Although the game itself seems pretty the last player alive wins. Each harmless, players can talk and type game lasts about 20 minutes whatever they want to each other, and bad language is rampant. It has a PEGI rating of 12, for March 2018, a mother from Merseyside ‘frequent scenes told how she intervened when her of mild violence’ 12-year-old son was offered £50 to The game is violent — it is a battle to the death, perform “sex acts” while playing the after all — but the violence is rather cartoon-like game by a man grooming him online. – it isn't bloody or particularly gory 5 6 All rights reserved - Education Child Protection LTD 2019 1 Advice for parents on Fortnite… Children hooked on addictive video games like Be aware that Monitor who your Fortnite will be able to child is talking to – seek treatment on the there is mild NHS, after video gaming is check the violence – PEGI classified as a medical rating of 12 communication disorder by the World settings Health Organisation (WHO). -
STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games Jeremy Blackburn Haewoon Kwak University of South Florida Telefonica Research Tampa, FL, USA Barcelona, Spain [email protected] [email protected] ABSTRACT past two decades, multi-player games have evolved past simple One problem facing players of competitive games is negative, or games like PONG, growing so popular as to spawn an “eSports” toxic, behavior. League of Legends, the largest eSport game, uses industry with professional players competing for millions of dol- a crowdsourcing platform called the Tribunal to judge whether a lars in prize money. Competition has been considered a good game reported toxic player should be punished or not. The Tribunal is a design element for enjoyment, but at the same time, it leads to intra- two stage system requiring reports from those players that directly and inter-group conflicts and naturally leads to aggressive, bad be- observe toxic behavior, and human experts that review aggregated havior. reports. While this system has successfully dealt with the vague Usually, bad behavior in multi-player games is called toxic be- nature of toxic behavior by majority rules based on many votes, it cause numerous players can be exposed to such behavior via games’ naturally requires tremendous cost, time, and human efforts. reliance on player interactions and the damage it does to the com- In this paper, we propose a supervised learning approach for munity. The impact of toxic players is problematic to the gaming predicting crowdsourced decisions on toxic behavior with large- industry. For instance, a quarter of customer support calls to online scale labeled data collections; over 10 million user reports involved game companies are complaints about toxic players [8]. -
What to Do When Confronted by an Internet Troll. “One Negative Voice Aimed at Me Has the Incredible Power to Drown out a Thousand Positive Ones
Internet Trolling What to do when confronted by an internet troll. “One negative voice aimed at me has the incredible power to drown out a thousand positive ones. One of the greatest things I can achieve is to never let it.” – Dan Pearce, Single Dad Laughing The key with online Trolls, just like any bully, is to report their behaviour and avoid responding to their comments. You can control who can contact you online and it’s important to make use of the muting, reporting and blocking features available on these platforms. However, it can be immensely frustrating and hurtful to know that people are spreading falsities and lies about you or your loved ones online. This may leave you feeling overwhelmed, stressed and unsure of how to make it stop. We’ve compiled some guidance on the steps you can take in response to this behaviour on Twitter and Facebook. What is an internet ‘Troll’ UrbanDictionary.com defines Trolling as: “The deliberate act, (by a Troll – noun or adjective), of making random unsolicited and/or controversial comments on various internet forums with the intent to provoke an emotional knee jerk reaction from unsuspecting readers to engage in a fight or argument.” The anonymous nature of the internet allows for the bullies to operate without accountability or fear of punishment. Indeed, the self-creation of profiles allows user to pose as anyone (or no-one) and the nature of public platforms allows one post, or one user, to reach millions. Undoubtedly, these platforms can be used as a force for good, yet at the same time, can cause significant harm. -
Causes of Cyberbullying in Multi-Player Online Gaming Environments: Gamer Perceptions
2016 Proceedings of the Conference on Information Systems Applied Research ISSN: 2167-1508 Las Vegas, Nevada USA v9 n4258 __________________________________________________________________________________________________________________________ Causes of cyberbullying in multi-player online gaming environments: Gamer perceptions Jami Cotler [email protected] Meg Fryling [email protected] Computer Science Siena College Loudonville, NY 12211, USA Jack Rivituso [email protected] Business and Information Technology SUNY Cobleskill Cobleskill, NY 12043, USA Abstract Cyberbullying has received much attention in recent years due to a variety of resulting tragic events, including cyberbully victim suicides. However, research on cyberbullying in online gaming environments is relatively new and limited. Furthermore, existing research primarily focuses on young adolescents, leaving research gaps for analyzing cyberbullying among older gamers. This is particularly important since it is estimated that 68% of gamers are 18 years of age or older. Finally, causes of aggressive behavior, such as cyberbullying, are still unclear and cannot simply be linked to violent video games. Therefore, in order to develop strategies to mitigate cyberbullying in online gaming environments, we need to better understand what the biggest causes of cyberbullying are in this environment. This exploratory research investigates gamer perceptions regarding the causes of cyberbullying in online multi-player gaming environments. A survey was developed for this study and 936 respondents answered several open ended questions related to causes of cyberbullying in gaming environments. Content analysis of these questions revealed that gamers perceive the biggest causes are: anonymity, the cyberbully not seeing the real life effects of their behaviors, and no fear of punishment. Keywords: cyberbullying, online gaming, aggression, MMORPG, cyber abuse, electronic bullying 1.