Mapmaker Tutorial
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MapMaker Tutorial Story Briefing Using a DNA sample extracted from a dubious droplet unwittingly sneezed by the world's most brilliant scientist, Herr Nussenwaffel, the US military have grown a copy of his brain with the help of some alien friends from 'above'. They plan to create a condensed array of super-brains, dubbed the 'Einstein Bio-chip'. This device will be capable of sucking on the sub-neurotic brain wavelengths of the world population so that they become a seething mass of controllable morons. This 'moron army' will then be able to invade whole countries without any loss of military personnel. Or so the military are hoping... Enter the alien spaceship lab and retrieve the brain before the entire world is turned into a 'mind-glove' for the military! Map Building Instructions This map has been extensively tested by a broad variety of monkeys who emitted a wide range of shrieks whilst testing it! Try it out on a few of your mates; it's fun watching other people playing it differently. Once you've finished making it you will have a very good idea of how to make a large, varied and interesting Story map using MapMaker. TimeSplitters 2 – MapMaker Tutorial: Story We've numbered each tile to make it easier for you. You'll have to rotate many of the tiles to make them fit. Place all the tiles for the first layer of this map as shown: The second layer of tiles sits on top of the first one: TimeSplitters 2 – MapMaker Tutorial: Story There are a few doors and windows to put into the map too, you know the drill soldier. Here's the first layer: And here's the second: TimeSplitters 2 – MapMaker Tutorial: Story Now that we've got a fairly hefty map design laid out we can start populating it with stuff. Again, refer to the screenshots to work out where everything goes on the bottom layer: And here's the top layer: TimeSplitters 2 – MapMaker Tutorial: Story A few pointers to help you here - the health on the bottom layer is a Health Hi, the armour on the bottom layer is an Armour Lo. The armour on the top level is an Armour Hi, the health is a Health Hi. Don't worry that there's only one Yellow teleport, it's only there for show as you'll see later. Now onto what you've been waiting for - how to use Story Enemies and Logic. It's not as tricky as it first looks once you've practiced it. I'll walk you through the first logic operation here. First go to the Game Logic menu. Then select Add New Logic. Select New Trigger, then Object, then Switch. Leave the name as Switch 1 and place it at the top of the map: It appears as a Green icon. On the menu that then pops up select Switch 1 Activated and then press Accept, Done and Done again. Now we're going to define what Action occurs when the switch is activated. Select New Action, then Objective then Enter the text "Flip Switch". Press Accept, then Done, then Accept again. Phew! All done on that logic, only three more to go and now you've got the hang of it I'll summarise things so it's easier for you to work through: LOGIC OPERATION 02 Collect Blue Keycard: Enter Game Logic menu Add New Logic Select Trigger(s) Highlight Switch Activated so that two white dots appear on either side of it. Done Select Action(s) New Action TimeSplitters 2 – MapMaker Tutorial: Story Create Action Keys Choose Key Keycard Blue Place Blue Keycard next to Switch. Action Status (Create New - Keycard Blue) Accept Select Action(s) (Create New - Keycard Blue) Done Summary (Switch 1 Activated - Create New Keycard Blue) Accept LOGIC OPERATION 03 Collect Brain: Enter Game Logic menu Add New Logic Select Trigger(s) Highlight New Trigger so that two white dots appear on either side of it. Done Select Trigger(s) New Trigger Create Trigger Pickup Choose Pickup Brain Place Brain on lower layer (the Brain icon is the one that looks like a suitcase): TimeSplitters 2 – MapMaker Tutorial: Story Trigger Status (Brains - Collected) Accept Select Trigger(s) (Brains - Collected) Done Select Action(s) New Action Grab Brain Objective (Brain Collected: Grab Brain) Accept Select Actions (Done) Done Summary (Brain Collected - Crag Brain Complete) Accept LOGIC OPERATION 04 Escape Base: Enter Game Logic menu Add New Logic Select Trigger(s) Highlight New Trigger so that two white dots appear on either side of it. Done Select Trigger(s) New Trigger Create Trigger Location Choose Location New Location Place Location next to Yellow Teleport TimeSplitters 2 – MapMaker Tutorial: Story Trigger Status (Location 1 - Reached) Accept Select Trigger(s) (Location 1 - Reached) Done Select Action(s) New Action Create Action Objective Enter Objective Description Escape Base Summary (Objective - Escape Base) Accept Select Action(s) Done Summary (Location 1 Reached - Objective D Complete (Escape Base)) Accept Place Location 1 - it is the middle blue flag on the Upper Layer screenshot further up this page. Add New Logic Select Trigger New Trigger Create Trigger(s) Location Choose Location New location Leave name as "Location 2" and place above Location 1 Add New Logic Select Trigger New Trigger Create Trigger(s) Location Choose Location New location Leave name as "Location 3"and place below Location 1 TimeSplitters 2 – MapMaker Tutorial: Story That's all the Game Logic required for the level, now we're going to place down a few enemies. First we'll place two patrolling enemies. These are the red and pink character icons on the top layer. Start with the red one. Go to the Story Enemies menu and select Enemy 1. Change his gun type to Tactical 12-Guage and his type to Patrol. To place this patrolling enemy, select the star that's now appeared next to his name and drop down the red character icon where it appears in this image of the top layer: Go back to the Story Enemies menu and select another star (there should be one next to the flag next to Enemy 1) and place this where you see the red flag on the map. Now, repeat the whole process with the pink Enemy (Enemy 9). And that's how you make patrols! They're handy for keeping players on their toes. To place the rest of the enemies we're going to work left to right on the top layer of the map. Refer to the above screenshot to help you in placing these enemies. Green Enemy (Enemy 4) Gun: Plasma Autorifle Type: Spawn & Attack Maximum: 20 Frequency: every 0 mins 01 secs Trigger Condition: Brain Collected (Note: you'll need to scroll down to select "Done" on the Trigger Condition menu) TimeSplitters 2 – MapMaker Tutorial: Story Yellow Enemy (Enemy 3) Gun: Soviet S47 Type: Spawn & Attack Maximum: 3 Frequency: every 0 min 10 secs Trigger Condition: Switch 1 Activated Purple Enemy (Enemy 6) Gun: SPB90 Machinegun (x2) Type: Spawn and Attack Maximum: 20 Frequency: every 0 min 01 secs Trigger Condition: Brain Collected Light Blue Enemy (Enemy 8) Gun: Homing Launcher Type Spawn & Attack Maximum: 1 Frequency Every 0 mins 40 secs Trigger Condition: Enemy 1 Killed Orange Enemy Gun: Plasma Autorifle Type: Spawn & Attack Maximum: 3 Frequency: every 0 mins 10 secs Trigger Conditions: Switch 1 Activated Now place the last few enemies on the lower layer, referring to this map screenshot to help you: TimeSplitters 2 – MapMaker Tutorial: Story Blue Enemy (Enemy 5) Plasma Autorifle Type: Spawn & Attack Maximum: 20 Frequency: every 0 mins 01 secs Trigger Conditions: Brain Collected Pink Enemy (Enemy 7) Gun: Soviet S47 Type: Spawn & Attack Maximum 5 Frequency: every 0 mins 01 secs Trigger Conditions: Location 2 Reached (Location 2 is the bottom Blue flag on the top layer) Green Enemy (Enemy 7) Gun: Soviet S47 Type: Spawn & Attack Maximum 5 Frequency: every 0 mins 01 secs Trigger Conditions: Location 3 Reached (Location 3 is the middle Blue flag on the top layer) The final thing this map needs is some lighting. As per usual, here are the diagrams for the bottom layer: TimeSplitters 2 – MapMaker Tutorial: Story Here's the lighting layout for the top layer: All lights are on pulse low, default phase. It's important that you place the coloured lights in particular as these show the player rooms that need a colour Keycard to enter. Now believe it or not, after all that you should have a rather impressive story map that just fits into the free memory limit of the MapMaker. Congrats on making it through, that can't have been easy but now you should be an expert at all this! Give it a play through then try it out on your friends. It's quite interesting watching how everyone plays this tricky map differently. Level Design and Artwork by Andy Secchi. Tutorials Written by Pete Closs. Eidos, Eidos Interactive, and the Eidos Interactive Logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. TimeSplitters 2 © Free Radical Design 2002. The TimeSplitters name and logo are property of Free Radical Design Limited. Published under licence by EIDOS Interactive Ltd 2002. "PlayStation" and "DUALSHOCK" are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. GAMECUBE™, nintendo® AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO © 2002 NINTENDO. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.