The SWCCG Player's Committee presents Virtual Cards Virtual Set #2 To use these cards, simply print them out and cut out the area beneath the card title, and place the cutout in a sleeve with the original card. We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using tape or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticably increase the thickness of the card, if it does, the tournament director may interpret that as cheating and penalize you appropriately. P X. Adds X to the power of anything A Immune to Alter S Immune to Sense C Immune to Control he pilots (unless otherwise specified) and is considered to have a pilot icon. •Affect Mind (V) •General Dodonna (V) D E F E N S I V E S H I E L D 3 While at a Rebel Base during your control phase, D Plays on table. While Inner Strength not on table, may use 1 Force: Z any Rebel pilot of ability opponent may only use 1 combat card per turn. 5 < 3, Colonel Feyn Gospic, or an Admiral's Order. While opponent has 2 Dark on , you lose no more than 2 Force to Force drains at opponent's Naboo sites. Let Them Make The First Move may only target droids and spies. ••7 ••1 Han's Back (V) •Biggs Darklighter (V) Use 1 Force: X(or retrieve from Lost Pile) Han, 2 Deploys free to Red 3, Beggar's Canyon, or same Han's Heavy Pistol, or the Falcon. OR location as Hobbie or Fel. P 2 . Red 3 has an Cancel a weapon destiny targeting Han or the 5 astromech aboard. Once during your control Falcon, causing opponent to redraw. phase, may ZOld Times.

••8 ••2 Han's Dice (V)

•C-3PO (See-Threepio) (V) Cancel 's Chance Cube. OR If one of your Note: These cards characters of ability > 2 is in a battle, use 1 3 During a battle at a site with R2-D2, may not be Force to cancel a just drawn destiny and cause targeted by weapons and may draw one destiny, will not be legal for 4 a redraw. Once per turn, when drawn for destiny, subtracting that amount from opponent's total tournament play may take into hand to cause a redraw. power. Once per game, may place all your Effects that are not A in your Used Pile. until Saturday, ••9

••3 June 1, 2002. Legal for Regional Into The Garbage Chute, Flyboy (V) Cantina Brawl (V) and Open qualifiers Add one battle destiny during a battle at any If a battle was just initiated at an interior site on Saturday, June 8th. Trash Compactor, Incinerator, Junkyard, or where both players have a participating character swamp. with a weapon, your weapon destiny draws there are +1 (+3 if at Cantina) for remainder of turn.

••10 ••4 •Jawa Siesta (V) Demotion (V) Deploy on table. Your unique (•) Jawas are defense value +1 and you may add one destiny Use 2 Force to deploy on an Imperial leader of to power only during a battle at a ability < 5 or a senator. That character's game exterior site involving your unique ( )Jawa. text is canceled. Effect lost if present with • another Demotion.

••11 ••5 •K'lor'slug (V) Escape Pod (V) Deploy on table. Your characters present about to Cancel a Force drain at a holosite. OR If opponent be lost during battle (before the damage segment) is about to place your character out of play, place remain in play and must be forfeited for 0 at end that character in your Lost Pile instead. OR of battle. Non-Jedi characters without weapons Zany dejarik, hologram, or any holosite. are immune to Bad Feeling Have I. A

••12 ••6

Not endorsed or sponsored by Ltd. 2002 SWCCG Player's Committee P X. Adds X to the power of anything he pilots (unless otherwise specified) and is considered to have a pilot icon.

The SWCCG Player's Committee presents

Leia's Back (V) Virtual Cards Return Of A Jedi (V) Virtual Set #2 Use 1 Force: X(or retrieve from Lost Pile) Leia, Use 1 Force: X(or retrieve from Lost Pile) Leia's Blaster Rifle, or Leia's Sporting Blaster. Obi-Wan, Obi-Wan's , or Obi-Wan's OR Use 2 Force to add 2 to a Force drain where Cape. OR While Inner Strength not on table, use Leia is present. 1 Force to cancel a weapon, duel or lightsaber combat destiny draw targeting Obi-Wan.

••13 ••20

Luke's Back (V) Rycar Ryjerd (V)

Use 1 Force: X(or retrieve from Lost Pile) Luke Deploy on table. When your character is lost from of ability < 6, Luke's Lightsaber, or Luke's Blaster table, place all Effects and Devices on that Pistol. OR While Inner Strength not on table, use 1 character into owner's Used Pile. Twice per game, Force to cancel a weapon, duel, or lightsaber may Zan Effect or Device that deploys on a combat destiny draw targeting Luke. character. A

••14 ••21

Sandcrawler (V) Nightfall (V) 3 Has a permanent driver. May add 7 passengers. Deploy on table. Once per game, target a system. Each Jawa at same site is power + 1 and forfeit At related sites, "nighttime conditions" are in Note: These cards 3 + 2. Once during your deploy phase, may Xany effect and spies deploy - 2. A will not be legal for Jawa to this location. tournament play ••22 ••15 until Saturday, June 1, 2002. •Special Modifications (V) Legal for Regional Deploy on table. Your starships may not be made •Obi-Wan's Cape (V) 'immediately lost' during the weapons phase of a and Open qualifiers battle. May place Effect in Lost Pile to make your Deploy on Obi-Wan. Adds 1 to defense value and starship immune to attrition for remainder of may not be excluded from battle. May lose this on Saturday, June 8th. turn. ard to cancel one weapon, duel, or lightsaber combat destiny draw here during opponent's turn. ••23

••16 Utinni! (V) Panic (V) Zone Utinni Effect. OR Zone unique (•) and/or one non-unique Jawa. You may 'react' to a system or sector by Xan unpiloted Rebel starship and pilot of ability < 3 (together). OR Za device or non-lightsaber weapon. S ••24

••17 • Sentry (V) Rebel Reinforcements (V) D E F E N S I V E S H I E L D D Plays on table. Opponent must use an additional Once per game, if opponent has more cards with X Force to deploy a non-unique card (other than ability on table than you, draw destiny and a Jawa or Tusken Raider), where X = the retrieve up to that number of Rebel characters number of copies of that non-unique card at that and/or Rebel starships (may take one retrieved location. card into hand).

••18 ••25 Rebel Trooper (V)

1 Destiny +2 when drawn for weapon or battle destiny. While armed with a Blaster Rifle, forfeit 2 +2 and draws one battle destiny if not able to otherwise.

••19

Not endorsed or sponsored by Lucasfilm Ltd. 2002 SWCCG Player's Committee The SWCCG Player's Committee presents Virtual Cards Virtual Set #2 To use these cards, simply print them out and cut out the area beneath the card title, and place the cutout in a sleeve with the original card. We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using tape or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticably increase the thickness of the card, if it does, the tournament director may interpret that as cheating and penalize you appropriately. P X. Adds X to the power of anything A Immune to Alter S Immune to Sense C Immune to Control he pilots (unless otherwise specified) and is considered to have a pilot icon.

•Admiral Motti (V) Fear Will Keep Them In Line (V) 3 P 2 . Your Imperial-class Star Destroyers deploy Deploy on . During your control phase, - 2 to same system. opponent loses 2 Force for each battleground 5 system within 2 parsecs of your Death Star that you control with a .

••26 ••32

Bantha (V) •General Tagge (V)

1 May carry 2 passengers. Ability = 1/2. May move 3 Once during your control phase, may use 1 Force as a 'react'. Each Tusken Raider present is power 4 to Zany Imperial trooper without armor. Once 3 +1. Creature Vehicles do not suspend Scum and per game, may place all your Effects that are not Villainy. During your turn, may place in Used Pile immune to Alter into your Used Pile. to ZBantha Herd. ••27 ••33 •Commander Praji (V) Han Seeker (V) 2 P 2 . Once during your control phase (twice if on Devastator) may use 1 Force to Zany Imperial Note: These cards Use 1 Force to deploy on opponent's side at any 3 pilot of ability < 3. unoccupied site. Moves during your control phase will not be legal for like a character. When present with a smuggler of ability < 3 or Han with permanent weapon, tournament play choose one to be lost (along with Seeker). ••28 until Saturday, June 1, 2002. ••34 •Death Star Sentry (V) Legal for Regional •I Find Your Lack Of Faith Disturbing (V) D E F E N S I V E S H I E L D and Open qualifiers D Plays on table. Opponent must use an additional on Saturday, June 8th. D E F E N S I V E S H I E L D X Force to deploy a non-unique card (other than D Plays on table. While Deep Hatred not on table, a Jawa), where X = the number of copies of that opponent may only use 1 combat card per turn. non-unique card at that location. While opponent has 2 Jedi on Naboo, you lose no more than 2 Force to Force drains at opponent's Naboo sites. We'll Handle This may only target droids and spies. ••29 ••35 •Djas Puhr (V) 4 Power +3 under "nighttime conditions." Blaster Imperial-Class Star Destroyer (V) Rifle counts as a "matching weapon" for Djas 4 Puhr, and deploys on him and fires for free. May add 6 pilots and 4 TIEs. Has ship-docking Immune to attrition < 3 (< 5 when armed with a capability. Deploys -3 to same location as a weapon). 8 unique (•)Star Destroyer. Permanent pilot aboard provides ability of 1. May draw one battle destiny 9 ••30 if not able to otherwise. ••36

Emergency Deployment (V) Imperial Reinforcements (V) You may 'react' to a system or sector by Xan unpiloted TIE and pilot of ability < 3 (together). Once per game, if opponent has more cards with OR Za device or non-lightsaber weapon. S ability on table than you, draw destiny and retrieve up to that number of Imperial characters and/or Imperial starships (may take one retrieved card into hand). OR Cancel K'lor'slug. ••31 ••37

Not endorsed or sponsored by Lucasfilm Ltd. 2002 SWCCG Player's Committee The SWCCG Player's Committee presents

•Jawa Pack (V) Virtual Cards (V) Virtual Set #2 Deploy on table. Your unique (•) Jawas are 1 Destiny + 2 when drawn for weapon or battle defense value +1 and you may add one destiny 2 destiny. While armed with a Blaster Rifle, forfeit to power only during a battle at a Tatooine + 2 and draws one battle destiny if not able to exterior site involving your unique (•) Jawa. otherwise.

••38 ••45

•Kitik Keed'kak (V) Sunsdown (V) 4 You may add X to attrition in battles at same site, where X = total number of opponent's characters Deploy on table. Once per game target a system. 4 present. May not be aboard starships or enclosed At related sites, "nighttime conditions" are in vehicles. effect and spies deploy - 2. You may not play Dark Hours. (Immune to Alter.)

••39 ••46 •Labria (V) •Tactical Recall (V) 2 Once per game, may XUndercover on Labria. 3 Once during your control phase, may reveal top Use 2 Force to deploy on opponent's site. Target card of your Reserve Deck to both players. May Note: These cards opponent's leader at a site or character at the place revealed card on your Reserve Deck, Force Senate. Character's game text is canceled. Pile, or Used Pile. will not be legal for Effect lost when character reaches this site.

••40 tournament play until Saturday, ••47 June 1, 2002. Local Trouble (V) The Empire's Back (V) Legal for Regional Use 1 Force at the beginning of your battle phase Use 1 Force: X(or retrieve from Lost Pile) Vader, to allow any two Imperials at an interior site to and Open qualifiers Tarkin, Motti, or Tagge. OR Once during your battle any one opponent's character (your control phase, opponent loses 1 Force for each choice); opponent suffers no battle damage here. on Saturday, June 8th. battleground controlled by Vader, Tarkin, Motti, or No other battles may occur at this site this turn. Tagge.

••41 ••48

Molator (V) Utinni! (V)

Deploy on table. Your characters present about to Zone Utinni Effect. be lost during battle (before the damage segment) OR remain in play and must be forfeited (for 0) at end Zone unique (•) and/or one non-unique Jawa. of battle. Characters of ability < 5 are immune to Goo Nee Tay. A

••42 ••49

Sandcrawler (V) We're All Going To Be A Lot Thinner (V)

3 Has a permanent driver. May add 7 passengers. U S E D O R L O S T I N T E R R U P T 3 Each Jawa at same site is power + 1 and forfeit USED: At the start of your activate phase, + 2. Once during your deploy phase, mayXany activate Force based on your opponent's icons Jawa to this location. instead of your own. LOST: Cancel Into The Garbage Chute, Flyboy. ••43

Send A Detachment Down (V) ••50 Deploy on opponent's , weapon or device. Target your trooper at a different location. When trooper reaches target, this card goes on trooper; trooper is power + 2, target is "stolen", and you retrieve Force = destiny number of target.

••44

Not endorsed or sponsored by Lucasfilm Ltd. 2002 SWCCG Player's Committee