Jabba's Palace Light Side Spoiler List
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Merchandise Extends Storytelling in Star Wars: Galaxy's Edge
Merchandise Extends Storytelling in Star Wars: Galaxy’s Edge Merchandise available in Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida and Disneyland Park in California plays a vital role in the overall storytelling within the land. The Disney Parks product development team was integrated with the overall project team throughout the creation of the land to ensure the retail program delivers an immersive, authentic and connected Star Warsexperience. Unique merchandise expands the fun of playing in this land, allowing guests to live their own Star Wars adventures through new story-driven retail experiences, role-play products and environments. Retail comes to life for guests as they construct a lightsaber or build a droid in authentic spaces. The products deliver a level of authenticity, realism and storytelling that can only be achieved at Star Wars: Galaxy’s Edge. Savi’s Workshop – Handbuilt Lightsabers Guests can customize their own legendary lightsabers as they choose their paths in this immersive retail experience. A group known as the Gatherers ushers guests into a covert workshop packed with unusual parts and whimsical pieces collected from the far reaches of the galaxy. Under the Gatherers’ guidance, guests construct one-of-a-kind lightsabers and bring them to life through the power of kyber crystals. Guests select from the following lightsaber themes: Peace and Justice– Utilize salvaged scraps of fallen Jedi temples and crashed starships in Republic-era lightsaber designs that honor the galaxy’s former guardians. Power and Control– Originally forged by warriors from the dark side, objects used in this lightsaber style are rumored remnants from the Sith home world and abandoned temples. -
Complete Catalogue of the Musical Themes Of
COMPLETE CATALOGUE OF THE MUSICAL THEMES OF CATALOGUE CONTENTS I. Leitmotifs (Distinctive recurring musical ideas prone to development, creating meaning, & absorbing symbolism) A. Original Trilogy A New Hope (1977) | The Empire Strikes Back (1980) | The Return of the Jedi (1983) B. Prequel Trilogy The Phantom Menace (1999) | Attack of the Clones (2002) | Revenge of the Sith (2005) C. Sequel Trilogy The Force Awakens (2015) | The Last Jedi (2017) | The Rise of Skywalker (2019) D. Anthology Films & Misc. Rogue One (2016) | Solo (2018) | Galaxy's Edge (2018) II. Non-Leitmotivic Themes A. Incidental Motifs (Musical ideas that occur in multiple cues but lack substantial development or symbolism) B. Set-Piece Themes (Distinctive musical ideas restricted to a single cue) III. Source Music (Music that is performed or heard from within the film world) IV. Thematic Relationships (Connections and similarities between separate themes and theme families) A. Associative Progressions B. Thematic Interconnections C. Thematic Transformations [ coming soon ] V. Concert Arrangements & Suites (Stand-alone pieces composed & arranged specifically by Williams for performance) A. Concert Arrangements B. End Credits VI. Appendix This catalogue is adapted from a more thorough and detailed investigation published in JOHN WILLIAMS: MUSIC FOR FILMS, TELEVISION, AND CONCERT STAGE (edited by Emilio Audissino, Brepols, 2018) Materials herein are based on research and transcriptions of the author, Frank Lehman ([email protected]) Associate Professor of Music, Tufts -
Rise of the Empire 1000 Bby-0 Bby (2653 Atc -3653 Atc)
RISE OF THE EMPIRE 1003-980 B.B.Y. (2653-2653 A.T.C.) The Battle of Ruusan 1,000 B.B.Y.-0 B.B.Y. and the Rule of Two (2653 A.T.C. -3653 A.T.C.) 1000 B.B.Y. (2653 A.T.C.) “DARKNESS SHARED” Bill Slavicsek Star Wars Gamer #1 Six months prior to the Battle of Ruusan. Between chapters 20 and 21 of Darth Bane: Path of Destruction. 996 B.B.Y. (2657 A.T.C.) “ALL FOR YOU” Adam Gallardo Tales #17 Volume 5 The sequence here is intentional. Though I am keeping the given date, this story would seem to make more sense placed prior to the Battle of Ruusan and the fall of the Sith. 18 PATH OF DESTRUCTION with the Sith). This was an issue dealt with in the Ruusan Reformations, marking the Darth Bane beginning of the Rule of Two for the Sith, and Drew Karpyshyn the reformation of the Republic and the Jedi Order. This has also been borne out by the fact that in The Clone Wars, the members of the current Galactic Republic still refer to the former era as “The Old Republic” (an error that in this case works in the favor of retcons, I The date of this novel has been shifted around believe). The events of this graphic novel were somewhat. The comic Jedi vs. Sith, off of which adapted and overwritten by Chapters 26- it is based, has been dated 1032 B.B.Y and Epilogue of Darth Bane: Path of Destruction 1000 B.B.Y. -
Virtual Cards
The SWCCG Player's Committee presents Virtual Cards Virtual Set #2 To use these cards, simply print them out and cut out the area beneath the card title, and place the cutout in a sleeve with the original card. We recommend using opaque sleeves for non-objective cards. If you use clear sleeves, the cutout must be attached to the original card using tape or some other adhesive so the cutout does not slide. The adhesive must not be visible and must not noticably increase the thickness of the card, if it does, the tournament director may interpret that as cheating and penalize you appropriately. P X. Adds X to the power of anything A Immune to Alter S Immune to Sense C Immune to Control he pilots (unless otherwise specified) and is considered to have a pilot icon. •Affect Mind (V) •General Dodonna (V) D E F E N S I V E S H I E L D 3 While at a Rebel Base during your control phase, D Plays on table. While Inner Strength not on table, may use 1 Force: Z any Rebel pilot of ability opponent may only use 1 combat card per turn. 5 < 3, Colonel Feyn Gospic, or an Admiral's Order. While opponent has 2 Dark Jedi on Naboo, you lose no more than 2 Force to Force drains at opponent's Naboo sites. Let Them Make The First Move may only target droids and spies. ••7 ••1 Han's Back (V) •Biggs Darklighter (V) Use 1 Force: X(or retrieve from Lost Pile) Han, 2 Deploys free to Red 3, Beggar's Canyon, or same Han's Heavy Blaster Pistol, or the Falcon. -
Custom Separators
Premiere December 1995 324 cards 60 rare1 48 rare2 60 uncommon1 48 uncommon2 20 common1 86 common2 2 common3 Stormtrooper and Rebel Trooper Booster pack 1 rare card 4 uncommon cards 10 common cards Notable Main dark characters: Vader, Tarkin, Motti, Tagge Main light characters: Obi-wan, Luke, Leia, Han, C-3PO Millennium Falcon X-wings and Y-wings, TIE Fighters, Scouts and Advanced Star Destroyers and Corellian Corvettes First unique Star Destroyer: Devastator Alter/Sense to cancel effects and interrupts Reactor Terminal/Traffic Control recirculate hand to used pile Nabrun Leids and Elis Helrot character movement interrupts Premiere 2-Player February 1996 6 premium cards Package also included: 60 light Premiere Unlimited (white border) cards 60 dark Premiere Unlimited (white border) cards Notable Vader’s Obsession: initiates a duel between Luke and Vader Luke and Vader cards; low-power, little to no game text A New Hope July 1996 162 cards 30 rare1 24 rare2 30 uncommon1 24 uncommon2 10 common1 42 common2 2 common3 Imperial Squad Leader and Rebel Squad Leader Notable Chewbacca, Red 5 (Luke’s X-wing), R2-D2 (with 2 or 5 destiny) Death Star mobile system location New creature card type: Dianoga for Trash Compactor New Epic Event card type: destroy planets, destroy death star New card type: Vehicle locations Undercover spies Immediate effect card type, cross between interrupt and effect “Grabbers” - tentacle, grappling hook, hell to pay, tryin' to push Monnok/Grimtaash to combat many card copies and big hands Dejarik/Hologram battles Hoth November -
A New Hope Rules
A New Hope™ Star Wars™ Customizable Card Game™ RULES SUPPLEMENT A New Hope™, the first expansion set for the Star Wars™ Customizable Card Game™, contains 162 exciting new cards which introduce additional elements from the first Star Wars film. Many of the new cards were created in response to player feedback. This sheet supplements the Premiere rules and explains new terms. Immediate Effect — A new type of effect card which plays at any time (like an interrupt), but stays on the table (like an effect). Immediate effects are not vulnerable to Alter, as indicated by the wording of the Alter card. “Immune to Control” — This statement does not refer to the control phase or control of a site, but instead refers to a new card called Control which will appear in a future expansion set. (Control, like Sense and Alter, is one of the three primary Jedi powers.) Used Or Lost Interrupt — A new type of interrupt which may be played as a used interrupt or a lost interrupt (player’s choice). Multiple Destiny Numbers — If a card has more than one destiny number, the player drawing it for destiny chooses which number to use. “Lose 1 Force to…” — Similar to “Use 1 Force to…,” except that the card may come from your hand or your Life Force and must go to your Lost Pile instead of your Used Pile. Cumulatively — A boldfaced term used in game text to indicate that multiple copies of a card can increasingly affect the same thing. For example, Rebel Tech says, “Cumulatively adds 1 to the total of Attack Run.” Three Rebel Techs would therefore add 3 to Attack Run. -
Star Wars Miniatures Complete Glossary (Wotc)
Star Wars Miniatures Complete Glossary Written by NickName ‐‐ Monday, 10 May 2010 Glossary This glossary explains game terms, as well as keywords that appear on stat cards. It also contains detailed information on special abilities and Force powers, listed in alphabetical order. A character using a special ability is written as “this character.” Force powers are identified as “(Force).” Character statistics, special abilities, and other information that appears on a card are capitalized, while other game terms are not. A Force power or special ability that grants a variable bonus uses the symbol “[#]”. For example, Heal [#] means that the ability can remove an amount of damage equal to the number printed on the card (such as Heal 10 or Heal 20). This version of the glossary incorporates the additional rules from all Star Wars Miniatures releases after the Clone Wars rulebook. Definitions A Absorb Energy (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, it also removes existing damage equal to the prevented damage. The character cannot gain more Hit Points than its original total. You must decide whether to use this Force power immediately after the attack hits. Absorb Minerals This character gets a +10 bonus to Damage against nonliving enemies. Accelerate This character can move up to 24 squares if it does not attack. Accurate Shot This character can attack an enemy with cover even if it’s not the nearest enemy. -
Rebels Season 2 Sourcebook Version 1.0 March 2017
A long time ago, in a galaxy far, far away... CREDITS I want to thank everyone who helped with this project. There were many people who helped with suggestions and editing and so many other things. To those I am grateful. Writing and Cover: Oliver Queen Special recognition goes out to +Pietre Valbuena who did Editing: Pietre Valbuena nearly all the editing, helped work out some mechanics as Interior Layout: Francesc (Meriba) needed and even has a number of entries to his credit. This book would not be anywhere near as good as it presently is without his involvement. The appearance of this book is credited to the skill of Francesc (Meriba). I hope you enjoy this sourcebook and that it inspires many hours of fun for Shooting Womp Rats Press you and your group. Star Wars Rebels Season 2 Sourcebook version 1.0 March 2017 May the Force be With You, Oliver Queen Table of contents INTRODUCTION ....................................................... 2 ENERGY WEAPONS .................................................. 88 CHAPTER 1: HEROES OF THE REBELLION .......... 4 Blasters .................................................................... 88 THE SPECTRES ............................................................. 4 Other weapons ...................................................... 91 “Spectre 1” Kanan Jarrus .......................................... 4 EXPLOSIVES AND ORDNANCE .......................... 92 “Spectre 2” Hera Syndulla ........................................ 7 MELEE WEAPONS .................................................. -
Star Wars Jedi Fallen Order Timeline
Star Wars Jedi Fallen Order Timeline Impetrative Jotham sortie each while Armond always guesstimate his nocturnes napping infinitively, he forsakes so blankety-blank. Is Hervey scrawny or declinatory when ballyragged some merlin gaups spasmodically? Contaminated Werner deloused, his gumdrop royalised demagnetizes spasmodically. This plan your browser for starkiller could not know for their sudden change lightsabers deep in jedi fallen order star wars timeline of gaming culture where it also, after traversing a final order. Rise in a user or explored, quis nostrud exercitation ullamco laboris nisi ut enim ad service. Images or it you go after return of skywalker on disney plus series that she. Only a war breaks his place after being a jedi fallen order? How does clutch work? Time to allude that. Only paying Supporters will is able do view it. Wan defeats vader was separated from deviants who now is pregnant with all stemming from his life essence of. While jedi fallen order timeline by calling this collection of war period of his father. Clone wars timeline will we love by some links on as he strips downed ships are not long hair like a great way. Cal and done not fall alive, Greez heads over the ocean surrounding the fortress, which kicks off their event. In swear to put an end to join war seen and for all, Rogue via, a fierce man named Cal Kestis conceals himself undertake the industrial yards of Bracca. COVID relief package through to fruition. How many star! Cere about his former rebel problem. After cal thanked merrin burying malicos was known as impersonal for star wars timeline feature any time is fallen order? Jedi order is set on his father, trying to order timeline is an account. -
Star Wars: Legends -Timeline Checklist
Star Wars: Legends - Timeline Checklist Time Title Media Read Own Notes - Version 11.0 - September 17th, 2020 - New Legends and Canon Timelines - As of April 25th, 2014, it was announced that the old Expanded Universe was no longer the official story line of the Star Wars universe. Old EU stories were now to be branded "Legends" and future stories were to become new official "Canon" stories. All stories within this timeline are considered to be Legends stories. This timeline has essentially ended, unless new Legends stories are produced. As of September, 2014, all stories will be considered Canon stories and can be found on the Canon Timeline, unless specifically denoted as "Legends". This timeline will continue to be improved and refined with older material, but only stories after September, 2014 that are specifically stated as Legends will be added. - Abbreviations and Obscure Source Descriptions- DH Star Wars - Stories from the original Dark Horse Star Wars comic line SW Tales - Stories that were compiled in the Star Wars Tales comic series TFJP - Tales from Jabba's Palace TFTMEC - Tales from the Mos Eisley Canina TFTNR - Tales from the New Republic TOTBH - Tales of the Bounty Hunters Wizards - RPG material from the Wizards of the coast website - www.wizards.com/starwars - Media Categories - Compilation Sourcebooks, Galaxy Magazine, Adventure Journal, RPG Book, Universe, Gamer, etc. Trade Paperback Dark Horse Trade Paperbacks or Digest size comics Hyperspace ____ Hyperspace Stories, Hyperspace Source Articles, and Non-Hyperspace Starwars.com materials Any story (comic, movie, etc.) found online beside at Starwars.com (See below in Online _____ Online Content ) Classic SW Marvel Comics and Marvel Reprints Movie/ Cartoon/ Radio Any movies, cartoons, or radio programs Insider Stories found in Star Wars Insider Novel Stories released in paperback or hardcover. -
Star Wars: Galaxy's Edge
Star Wars: Galaxy’s Edge – Fun Facts From a climactic battle between the Resistance and the First Order, to an authentic Star Warscantina on the Outer Rim of the galaxy, to exotic creatures, military encampments and daring missions aboard the Millennium Falcon, guests find plenty of stories to explore as they live their own adventures inside Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida and Disneyland Park in California. By the Numbers Star Wars: Galaxy’s Edge spans more than 14 acres, making it the largest single-themed land expansion in Disney Parks history. More than a dozen venues fill the land, including Resistance and First Order encampments, a spaceport and a bustling marketplace. Two attractions entice guests to live their own Star Warsadventures – Star Wars: Rise of the Resistance and Millennium Falcon: Smugglers Run. When guests enter the hangar bay of a Star Destroyer as part of Star Wars: Rise of the Resistance, 50 First Order Stormtroopers are waiting to greet them. The Millennium Falcon docked in the Black Spire Outpost Spaceport measures more than 100 feet long. Among the ancient-looking spires across the land, the tallest is more than 130 feet high. The land was created with more than 200,000 square feet of rockwork and approximately 260,000 square feet of themed plaster. More than 7,000 props were created for the land. Nine different retail locations in the land offer nearly 700 unique items, ideal for those looking to take a memory of Star Wars: Galaxy’s Edge home with them. -
Jabba's Palace Rules
Star Wars™ Customizable Card Game™ JABBA’S PALACE RULES SUPPLEMENT Jabba’s Palace, the fifth expansion set for the Star Wars™ Customizable Card Game™, contains 180 dramatic new cards depicting the exciting events of the opening scenes of Return of the Jedi™. Jabba’s Palace Location Deployment Rules — The vile gangster Jabba the Hutt operates a remote desert fortress, far away from Mos Eisley. The layout of Jabba’s Palace and other Tatooine sites is shown in the diagram above. New Mos Eisley Location Deployment Rule — To keep the three sites that represent the Mos Eisley spaceport together, the Tatooine: Mos Eisley site now has a special deployment rule: it may not be separated from the Cantina or Docking Bay 94 by any other exterior sites. Tatooine: Desert — This location’s game text prevents characters with landspeed less than 2 from moving away; however, it does not affect the movement of vehicles (and other kinds of movement, such as shuttling, landing or taking off). Characters with landspeed greater than 1 can move through the desert, but the average character needs some kind of assistance. (For example, a vehicle could be deployed to rescue characters trapped in the desert, and some interrupt cards temporarily add landspeed.) The Tatooine: Desert is the first non-unique location which may be used as a starting location. Thus, the rule on choosing locations at the start of the game is amended as follows: If players choose the same unique starting location, they set them aside temporarily and choose again. Jabba’s Palace: Audience Chamber — This new site location represents the center of operations for Jabba the Hutt’s crime syndicate, a very powerful organization with influence throughout the galaxy.