US Army TV Course Documentation Cinematography SS0536
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Kvarterakademisk
kvarter Volume 18. Spring 2019 • on the web akademiskacademic quarter From Wander to Wonder Walking – and “Walking-With” – in Terrence Malick’s Contemplative Cinema Martin P. Rossouw has recently been appointed as Head of the Department Art History and Image Studies – University of the Free State, South Africa – where he lectures in the Programme in Film and Visual Media. His latest publications appear in Short Film Studies, Image & Text, and New Review of Film and Television Studies. Abstract This essay considers the prominent role of acts and gestures of walking – a persistent, though critically neglected motif – in Terrence Malick’s cinema. In recognition of many intimate connections between walking and contemplation, I argue that Malick’s particular staging of walking characters, always in harmony with the camera’s own “walks”, comprises a key source for the “contemplative” effects that especially philo- sophical commentators like to attribute to his style. Achieving such effects, however, requires that viewers be sufficiently- en gaged by the walking presented on-screen. Accordingly, Mal- ick’s films do not fixate on single, extended episodes of walk- ing, as one would find in Slow Cinema. They instead strive to enact an experience of walking that induces in viewers a par- ticular sense of “walking-with”. In this regard, I examine Mal- ick’s continual reliance on two strategies: (a) Steadicam fol- lowing-shots of wandering figures, which involve viewers in their motion of walking; and (b) a strict avoidance of long takes in favor of cadenced montage, which invites viewers into a reflective rhythm of walking. Volume 18 41 From Wander to Wonder kvarter Martin P. -
Shot Types Identified Refer To: There Is a Convention in Video and Filmmaking That Assi
Shot Types identified; Camera angles and movement 1 Info Sheet Shot Types Identified Refer to: http://www.mediacollege.com/video/shots/ There is a convention in video and filmmaking that assign names and guidelines to common types of shots, framing and picture composition. The list below briefly describes the most common shot types. The exact terminology often varies between production environments but the basic principles are the same. Shots are usually described in relation to a particular SUBJECT. 1. EWS (Extreme Wide Shot) / Establishing Shot The view is often on the level of showing the entire landscape. The view is so far from a human subject, for example, that s/he isn't even visible. Often used as an establishing shot. 2. An establishing shot is used to show the location or environmental context of the action shot that follows. 3. VWS (Very Wide Shot) / Wide Angle The human subject is visible, but barely noticeable in the frame. The emphasis is on placing him/her in context/environment. 4. WS (Wide Shot) The subject takes up the full frame, or at least as much as comfortably possible. AKA: long shot, or full shot. The subject is shown from head to toe. 5. MS (Medium Shot) Shows some part of the subject in more detail while still giving an impression of the whole subject. Usually shows the subject from the hips or waist to the top of the head. 6. MCU (Medium Close Up) Half way between a MS and a CU. 7. CU (Close Up) A certain feature or part of the subject takes up the whole frame. -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo. -
BASIC FILM TERMINOLOGY Aerial Shot a Shot Taken from a Crane
BASIC FILM TERMINOLOGY Aerial Shot A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. Backlighting The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages railroad wheels newspaper headlines seasonal changes Camera Angle The angle at which the camera is pointed at the subject: Low High Tilt Cut The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots BASIC FILM TERMINOLOGY seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to. -
Media Studies
A Level Media Studies 2021 Summer Homework Solihull Sixth Form College Warning: The clips selected are indicative of the course content but may include violence, bad language, and parental advisory notifications. If you are uncomfortable with this, please select your own examples and note on your handout the YouTube link. 1 Cinematography Analysing the use of technical aspects of moving images. Technical aspects that convey meaning for the audience. Click the shot type and watch the video, then write out a detailed definition. Not all definitions will be available through the videos, any left you will have to research independently. Camera/Cinematography. Extreme Long-Shot (ELS): Point-of-View Shot (POV): Establishing Shot: Extreme Close-Up (ECU): Long-Shot (LS): Tracking Shot: Medium-Shot (MS): Tilt: Medium Long-Shot (MLS): Zoom: 2 Medium Close-Up (MCU): Arc Shot: Two-Shot: Crane Shot: Close-Up (CU): Pan: Wide Shot: Straight-On Angle: Cut In: Low Angle: Cut Away: High Angle: Over-the-Shoulder: Birds-Eye-View: Weather Shot: Aerial Shot: 3 Eye-Level: Full Shot: Undershot: Face to Face: Overhead: Space: Dutch-Tilt: Framing/Shot Composition: Dolly/Track: Rule of Thirds: Crab: Focus (Deep and Shallow): Pedestal: Focus Pull: Whip Pan: Hand-Held: 4 Conversation: Steadicam: Follow Shot: Reverse Zoom: 5 Camera Techniques: Distance and Angle. 6 Cinematography Identification Task. The following are a selection of clips that will help you analyse meaning and representation through the various camera shots, movements and angles. Clip 1 Shaun of the Dead (2004) - The Plan. Pan/Whip-Pan: What Effect does the use of the Whip-Pan have? Clip 2 Shame (2011) – Jogging Scene. -
DOCUMENT RESUME CE 056 758 Central Florida Film Production Technology Training Program. Curriculum. Universal Studios Florida, O
DOCUMENT RESUME ED 326 663 CE 056 758 TITLE Central Florida Film Production Technology Training Program. Curriculum. INSTITUTION Universal Studios Florida, Orlando.; Valencia Community Coll., Orlando, Fla. SPONS AGENCY Office of Vocational and Adult Education (ED), Washington, DC. PUB DATE 90 CONTRACT V199A90113 NOTE 182p.; For a related final report, see CE 056 759. PUB TYPE Guides - Classroom Use - Teaching Guides (For Teacher) (052) EDRS PRICE MF01/PC08 Plus PoQtage. DESCRIPTORS Associate Degrees, Career Choice; *College Programs; Community Colleges; Cooperative Programs; Course Content; Curriculun; *Entry Workers; Film Industry; Film Production; *Film Production Specialists; Films; Institutional Cooperation; *Job Skills; *Occupational Information; On the Job Training; Photographic Equipment; *School TAisiness Relationship; Technical Education; Two Year Colleges IDENTIFIERS *Valencia Community College FL ABSTRACT The Central Florida Film Production Technology Training program provided training to prepare 134 persons for employment in the motion picture industry. Students were trained in stagecraft, sound, set construction, camera/editing, and post production. The project also developed a curriculum model that could be used for establishing an Associate in Science degree in film production technology, unique in the country. The project was conducted by a partnership of Universal Studios Florida and Valencia Community College. The course combined hands-on classroom instruction with participation in the production of a feature-length film. Curriculum development involved seminars with working professionals in the five subject areas, using the Developing a Curriculum (DACUM) process. This curriculum guide for the 15-week course outlines the course and provides information on film production careers. It is organized in three parts. Part 1 includes brief job summaries ofmany technical positions within the film industry. -
1. Introduction 2. Size of Shot
Prepared by I. M. IRENEE [email protected] 0783271180/0728271180 1. Introduction Cinematographic techniques such as the choice of shot, and camera movement, can greatly influence the structure and meaning of a film. 2. Size of shot Examples of shot size (in one filmmaker's opinion) The use of different shot sizes can influence the meaning which an audience will interpret. The size of the subject in frame depends on two things: the distance the camera is away from the subject and the focal length of the camera lens. Common shot sizes: • Extreme close-up: Focuses on a single facial feature, such as lips and eyes. • Close-up: May be used to show tension. • Medium shot: Often used, but considered bad practice by many directors, as it often denies setting establishment and is generally less effective than the Close-up. • Long shot • Establishing shot: Mainly used at a new location to give the audience a sense of locality. Choice of shot size is also directly related to the size of the final display screen the audience will see. A Long shot has much more dramatic power on a large theater screen, whereas the same shot would be powerless on a small TV or computer screen. Wednesday, January 18, 2012 Prepared by I. M. IRENEE [email protected] 0783271180/0728271180 3. Mise en scène Mise en scène" refers to what is colloquially known as "the Set," but is applied more generally to refer to everything that is presented before the camera. With various techniques, film makers can use the mise en scène to produce intended effects. -
Cinematography at Its Most Basic Level, Cinematography Entails Knowing More Than What Your Camera’S Buttons Do
Shooting DV: Getting Better Footage This primer is based on numerous tips from film industry professionals and personal explorations in shooting DV. Physical Aspects of Cinematography At its most basic level, cinematography entails knowing more than what your camera’s buttons do. You need to know how to handle it according to the desired situation and scene. With this in mind, here are some essentials for getting the footage you’re after: Steady Your Shot While a little shakiness is forgivable (and sometimes unavoidable) in a documentary-style film or in an action sequence, for most of your filming you’ll want to keep the camera frame as smooth and steady as you can. Otherwise your audience is thinking about the camera- and not the scene. To improve on this important aspect: 1) When holding the camera, always use both hands. 2) Get close to the subject- by standing far away and using the zoom you increase the angle of shakiness. 3) Use a solid surface (desk, chair, etc.) or, best of all, a tripod when you know you subject isn’t going anywhere. 4) Try holding the camera against your sternum instead of your shoulder* 5) Sit or lay down with the camera* 6) If you need to move the camera smoothly with the scene, try using a wheelchair or skateboard (someone should be pulling or pushing you) for tracking shots. (*note: this can steady a shot but this lower angle can also change the dramatic sense of the frame- see Composition) Record More Than You Think You’ll Need When shooting video, you really need to keep video editing in mind. -
Framing, Shot Types, Camera Movement
Framing, Shot Types, Camera Angles and Camera Movement 1 Framing Shots are all about composition. Rather than pointing the camera at the subject, you need to compose an image. As mentioned previously, framing is the process of creating composition. Consider: a. Framing technique is very subjective. What one person finds dramatic, another may find pointless. What we're looking at here are a few accepted industry guidelines which you should use as rules of thumb. b. The rules of framing video images are essentially the same as those for still photograph c. The language of framing is the identification of Basic Shot Types The Rule of Thirds The rule of thirds is a concept in video and film production in which the frame is divided into nine imaginary sections, as illustrated on the right. This creates reference points which act as guides for framing the image. Points and lines of interest should occur at 1/3 or 2/3 of the way up (or across) the frame, rather than in the center. Like many rules of framing, this is not always necessary (or desirable) but it is one of those rules you should understand well before you break it. In most "people shots", the main line of interest is the line going through the eyes. In this shot, the eyes are placed approximately 1/3 of the way down the frame. Depending on the type of shot, it's not always possible to place the eyes like this. The 180° Rule 180° is half of a circle. The rule of line-crossing is sometimes called the “180° rule.” This refers to keeping the camera position within a field of 180°. -
A Brief Glossary of Key Cinematic Terms Yes, You Must Study the Images As Well!
A Brief Glossary of Key Cinematic Terms Yes, you must study the images as well! Academy Awards--Prizes of merit given in a number of categories (e.g. Best Picture, Actor, Actress, Director, Cinematography, Music, etc.) by the Academy of Motion Pictures Arts and Sciences--a professional association of people directly involved in the production of motion pictures. To qualify for the award, the film must have been released in Los Angeles during the preceding calendar year. The award itself takes the form of a statuette (of little monetary value) called an Oscar. Actual Sound--Sound recording made on location to add authenticity to the sound track. Usually the sound recordist will ask everybody to remain absolutely quiet for a short time while the recording is made. Adaptation--The use of literary material (novels, short stories, etc) in the making of a film. The adaptation process involves obtaining the rights to the material from its owners, and hiring someone to write the screenplay. Ambient Light--Existing or natural light that surrounds a subject. Ambient Sound—In filmmaking, ambient sound is that part of the film’s sound track that provides authenticity to the location of a scene—e.g., depending on what the scene is, traffic noise, footsteps, birds chirping, children playing, water dripping, etc. Animation--The creation of life-like motion in inanimate objects (cartoon drawings, graphics, clay-models, etc.) via motion-picture photography. Answer Print--The first completed print with all the color values properly corrected received from the film lab. After it is approved by the producer, director and cinematographer it will serve as the basis for making release prints for distribution to movie theatres. -
Camera & Staging
Camera & Staging Camera and Staging Framing Medium Shot Close Up Full Shot Cutting from a Medium Shot to a Close-up brings the audience closer to the character’s mind The first time we see extreme close-ups are near the end of the film. They help to bring the audience even closer to the character’s mind. Composition Rule of thirds Center framed Camera moves Zoom • A change in the Focal Length of the lens • Magnification Zoom Shots in Movies Pan / Tilt • Camera is fixed on a tripod • In a Pan, the camera rotates sideway • In a Tilt, the Camera rotates up and down Return to The Planet of the Apes 1975 Dolly • When the camera is moved forward or backward, the move is called dolly. • When the camera moves toward the subject, it is called dolly-in • When the camera moves away from the subject, it is called dolly-out To give a true impression of a dolly move, Parallax is needed. Disney’s Multiplane Camera was invented to create the parallax effect. Track • Tracking is similar to Dolling • The difference is that in Tracking the camera moves sideway, parallel to the subject • Tracking is often used to follow the character. i.e. The Follow Shot New York Times | Anatomy of a Scene | Son of Saul http://www.nytimes.com/video/movies/100000004159787/anatomy-of-a-scene-son-of-saul.html? playlistId=100000002420711 Dolly Zoom • Dolling and Zooming at the same time while maintaining the subject’s screen size • Dolling in and Zooming out • Dolling out and Zooming in Evolution of the Dolly Zoom Crane Shot Crane shots in movies New York Times | Anatomy of a Scene | Enter the Void http://www.nytimes.com/interactive/2010/09/24/movies/enterthevoid-aoas-feature.html# Watch The Canon Fodder Montage The Kuleshov Effect Shot A: Laura enters the woods. -
02 Whole.Pdf (5.079Mb)
Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. Massey University Library Thesis Copyright Form Title of thesis: .CfY. C! ~p. ~· . t<..~ f.~ : .M. .~"P.':-: R.b. ~L. l 1.Y. ..... '· /ij . r. ~ ~(\fl. /\ (1) GJ) I give permission for my thesis to be made available to readers in Massey University Library under conditions determined by the Librarian. (b) I do not wish mv., thesis to be made available to readers without mv., written consent for ....... months. (2) I agree that my thesis, or a copy, may be sent to another institution under (i~ conditions determined by the Librarian. (b) I do not wish my thesis, or a copy, to be sent to another institution without my written consent for ....... months. (3) (<_~) I agree that my thesis may be copied for Library use. (b) I do not wish my thesis to be copied for Library use for ....... months. Signed /:,:cf~.-~ Date . t-5. : :>.-- : Cftf. * * * * * * * * * * * * * The copyright of this thesis belongs to the author. Readers must sign their name in the space below to show that they recognise this. They are asked to add their permanent address. NAME and ADDRESS DATE Beyond the Reel -- Meta-reality in Film A thesis presented in partial fulfilment of the requirements for the degree of Master of Arts in English at Massey University +++++ Richard N. Donovan 1994 11 Abstract: Beyond the Reel -- Meta-reality in Film Richard Donovan, 1994 This thesis examines how a film establishes its own sense of 'reality' which goes beyond the mere representation of 'real life'.