Framing, Shot Types, Camera Movement
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Kvarterakademisk
kvarter Volume 18. Spring 2019 • on the web akademiskacademic quarter From Wander to Wonder Walking – and “Walking-With” – in Terrence Malick’s Contemplative Cinema Martin P. Rossouw has recently been appointed as Head of the Department Art History and Image Studies – University of the Free State, South Africa – where he lectures in the Programme in Film and Visual Media. His latest publications appear in Short Film Studies, Image & Text, and New Review of Film and Television Studies. Abstract This essay considers the prominent role of acts and gestures of walking – a persistent, though critically neglected motif – in Terrence Malick’s cinema. In recognition of many intimate connections between walking and contemplation, I argue that Malick’s particular staging of walking characters, always in harmony with the camera’s own “walks”, comprises a key source for the “contemplative” effects that especially philo- sophical commentators like to attribute to his style. Achieving such effects, however, requires that viewers be sufficiently- en gaged by the walking presented on-screen. Accordingly, Mal- ick’s films do not fixate on single, extended episodes of walk- ing, as one would find in Slow Cinema. They instead strive to enact an experience of walking that induces in viewers a par- ticular sense of “walking-with”. In this regard, I examine Mal- ick’s continual reliance on two strategies: (a) Steadicam fol- lowing-shots of wandering figures, which involve viewers in their motion of walking; and (b) a strict avoidance of long takes in favor of cadenced montage, which invites viewers into a reflective rhythm of walking. Volume 18 41 From Wander to Wonder kvarter Martin P. -
Shot Types Identified Refer To: There Is a Convention in Video and Filmmaking That Assi
Shot Types identified; Camera angles and movement 1 Info Sheet Shot Types Identified Refer to: http://www.mediacollege.com/video/shots/ There is a convention in video and filmmaking that assign names and guidelines to common types of shots, framing and picture composition. The list below briefly describes the most common shot types. The exact terminology often varies between production environments but the basic principles are the same. Shots are usually described in relation to a particular SUBJECT. 1. EWS (Extreme Wide Shot) / Establishing Shot The view is often on the level of showing the entire landscape. The view is so far from a human subject, for example, that s/he isn't even visible. Often used as an establishing shot. 2. An establishing shot is used to show the location or environmental context of the action shot that follows. 3. VWS (Very Wide Shot) / Wide Angle The human subject is visible, but barely noticeable in the frame. The emphasis is on placing him/her in context/environment. 4. WS (Wide Shot) The subject takes up the full frame, or at least as much as comfortably possible. AKA: long shot, or full shot. The subject is shown from head to toe. 5. MS (Medium Shot) Shows some part of the subject in more detail while still giving an impression of the whole subject. Usually shows the subject from the hips or waist to the top of the head. 6. MCU (Medium Close Up) Half way between a MS and a CU. 7. CU (Close Up) A certain feature or part of the subject takes up the whole frame. -
Elements of Screenology: Toward an Archaeology of the Screen 2006
Repositorium für die Medienwissenschaft Erkki Huhtamo Elements of screenology: Toward an Archaeology of the Screen 2006 https://doi.org/10.25969/mediarep/1958 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Huhtamo, Erkki: Elements of screenology: Toward an Archaeology of the Screen. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 6 (2006), Nr. 2, S. 31–64. DOI: https://doi.org/10.25969/mediarep/1958. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. anderweitig nutzen. Mit der Verwendung dieses Dokuments erkennen Sie die Nutzungsbedingungen an. -
295 Platinum Spring 2021 Syllabus Online (No Contact)
CTPR 295 Cinematic Arts Laboratory 4 Units Spring 2021 Concurrent enrollment: CTPR 294 Directing in Television, Fiction, and Documentary Platinum/Section#18488D Meeting times: Sound/Cinematography: Friday 9-11:50AM Producing/Editing: Friday 1-3:50PM Producing Laboratory (online) Instructor: Stephen Gibler Office Hours: by appointment SA: Kayla Sun Cinematography Laboratory (online) Instructor: Gary Wagner Office Hours: by appointment SA: Gerardo Garcia Editing Laboratory (online) Instructor: Avi Glick Office Hours: by appointment SA: Alessia Crucitelli Sound Laboratory (online) Instructor: Sahand Nikoukar Office Hours: by appointment SA: Georgia Conrad Important Phone Numbers: * NO CALLS AFTER 9:00pm * Joe Wallenstein (213) 740-7126 Student Prod. Office - SPO (213) 740-2895 Prod. Faculty Office (213) 740-3317 Campus Cruiser (213) 740-4911 1 Course Structure and Schedule: CTPR 295 consists of four laboratories which, in combination, introduce Cinematic Arts Film and Television Production students to major disciplines of contemporary cinematic practice. Stu- dents will learn the basic technology, computer programs, and organizational principles of the four course disciplines that are necessary for the making of a short film. 1) Producing 2) Cinematography 3) Editing 4) Sound Each laboratory has six or seven sessions. Students will participate in exercises, individual projects, lectures and discussions designed to give them a strong foundation, both technical and theoretical, in each of the disciplines. Producing and Cinematography laboratories meet alternate weeks on the same day and time, for three-hour sessions, but in different rooms, Editing and Sound laboratories meet alternate weeks on the same day and time, for three-hour sessions, but in different rooms. Students, therefore, have six hours of CTPR 295 each week. -
10 Tips on How to Master the Cinematic Tools And
10 TIPS ON HOW TO MASTER THE CINEMATIC TOOLS AND ENHANCE YOUR DANCE FILM - the cinematographer point of view Your skills at the service of the movement and the choreographer - understand the language of the Dance and be able to transmute it into filmic images. 1. The Subject - The Dance is the Star When you film, frame and light the Dance, the primary subject is the Dance and the related movement, not the dancers, not the scenography, not the music, just the Dance nothing else. The Dance is about movement not about positions: when you film the dance you are filming the movement not a sequence of positions and in order to completely comprehend this concept you must understand what movement is: like the French philosopher Gilles Deleuze said “w e always tend to confuse movement with traversed space…” 1. The movement is the act of traversing, when you film the Dance you film an act not an aestheticizing image of a subject. At the beginning it is difficult to understand how to film something that is abstract like the movement but with practice you will start to focus on what really matters and you will start to forget about the dancers. Movement is life and the more you can capture it the more the characters are alive therefore more real in a way that you can almost touch them, almost dance with them. The Dance is a movement with a rhythm and when you film it you have to become part of the whole rhythm, like when you add an instrument to a music composition, the vocabulary of cinema is just another layer on the whole art work. -
Camera Movement]
MPPP 1383 – Video Technology Production Teknik Asas Melakukan Penggambaran Bergerak [CAMERA MOVEMENT] Prepared BY : NUR J A N NA H BINTI JAMIL FAT I M A H SARAH BINTI YAACOB 8 BASIC OF CAMERA MOVEMENTS PAN D O L LY Z O O M T I LT TRACK/TRUCK ZOOM ARC D O L LY FOLLOW 1 Canon EOS 60D TOOLS (as secondary video record) Sony HXR-NX30U Palm Size NXCAM HD Camcorder with Projector & 96GB HDD (as main video record) Microdolly Hollywood TH-650DV Tripod system WF-553T Tripod How to do? PAN Rotating a camera to the left or right in horizontal movement. (turning your head to left/right before cross a road) Purpose? To follow a subject or show the distance between two objects. Pan shots also work great for panoramic views such as a shot from a mountaintop to the valley below. 2 How to do? TILT Rotating a camera up or down in vertical movement. (like shake your head up/down Purpose? Like panning, to follow a subject or to show the top and bottom of a stationary object. With a tilt, you can also show how high something is. For example, a slow tilt up a Giant Sequoia tree shows its grandness and enormity. Here's a good tip. In general, when you tilt up and shoot an object or a person they look larger and thicker. The subject looks smaller and thinner when you tilt down. How to do? DOLLY Moving a camera closer or further from subject over time. Purpose? To follow an object smoothly to get a unique perspective. -
Color Foba Clrv2.Indd
National Park Service U.S. Department of the Interior Fort Baker, Barry and Cronkhite Historic District Marin County, California Cultural Landscape Report for Fort Baker Golden Gate National Recreation Area Cultural Landscape Report for Fort Baker Golden Gate National Recreation Area Fort Baker, Barry and Cronkhite Historic District Marin County, California July 2005 Acknowledgements Special thanks to Ric Borjes and Randy Biallas for getting this project underway. Project Team Pacific West Region Office - Seattle Cathy Gilbert Michael Hankinson Amy Hoke Erica Owens Golden Gate National Recreation Area Barbara Judy Jessica Shors Pacific West Region Office - Oakland Kimball Koch Len Warner Acknowledgements The following individuals contributed to this CLR: Golden Gate National Recreation Area Mai-Liis Bartling Stephen Haller Daphne Hatch Nancy Horner Steve Kasierski Diane Nicholson Nick Weeks Melanie Wollenweber Golden Gate National Parks Conservancy Erin Heimbinder John Skibbe Betty Young Golden Gate National Recreation Area Leo Barker Hans Barnaal Kristin Baron Alex Naar Marin Conservation Corp Francis Taroc PacificWest Region Office - Oakland Shaun Provencher Nelson Siefkin Robin Wills Presidio Trust Peter Ehrlich Ben Jones Michael Lamb Table of Contents Table of Contents Acknowledgements List of Figures .................................................................................................................................iii Introduction Management Summary ................................................................................................................. -
Introduction
CINEMATOGRAPHY Mailing List the first 5 years Introduction This book consists of edited conversations between DP’s, Gaffer’s, their crew and equipment suppliers. As such it doesn’t have the same structure as a “normal” film reference book. Our aim is to promote the free exchange of ideas among fellow professionals, the cinematographer, their camera crew, manufacturer's, rental houses and related businesses. Kodak, Arri, Aaton, Panavision, Otto Nemenz, Clairmont, Optex, VFG, Schneider, Tiffen, Fuji, Panasonic, Thomson, K5600, BandPro, Lighttools, Cooke, Plus8, SLF, Atlab and Fujinon are among the companies represented. As we have grown, we have added lists for HD, AC's, Lighting, Post etc. expanding on the original professional cinematography list started in 1996. We started with one list and 70 members in 1996, we now have, In addition to the original list aimed soley at professional cameramen, lists for assistant cameramen, docco’s, indies, video and basic cinematography. These have memberships varying from around 1,200 to over 2,500 each. These pages cover the period November 1996 to November 2001. Join us and help expand the shared knowledge:- www.cinematography.net CML – The first 5 Years…………………………. Page 1 CINEMATOGRAPHY Mailing List the first 5 years Page 2 CINEMATOGRAPHY Mailing List the first 5 years Introduction................................................................ 1 Shooting at 25FPS in a 60Hz Environment.............. 7 Shooting at 30 FPS................................................... 17 3D Moving Stills...................................................... -
Cinematography
CINEMATOGRAPHY ESSENTIAL CONCEPTS • The filmmaker controls the cinematographic qualities of the shot – not only what is filmed but also how it is filmed • Cinematographic qualities involve three factors: 1. the photographic aspects of the shot 2. the framing of the shot 3. the duration of the shot In other words, cinematography is affected by choices in: 1. Photographic aspects of the shot 2. Framing 3. Duration of the shot 1. Photographic image • The study of the photographic image includes: A. Range of tonalities B. Speed of motion C. Perspective 1.A: Tonalities of the photographic image The range of tonalities include: I. Contrast – black & white; color It can be controlled with lighting, filters, film stock, laboratory processing, postproduction II. Exposure – how much light passes through the camera lens Image too dark, underexposed; or too bright, overexposed Exposure can be controlled with filters 1.A. Tonality - cont Tonality can be changed after filming: Tinting – dipping developed film in dye Dark areas remain black & gray; light areas pick up color Toning - dipping during developing of positive print Dark areas colored light area; white/faintly colored 1.A. Tonality - cont • Photochemically – based filmmaking can have the tonality fixed. Done by color timer or grader in the laboratory • Digital grading used today. A scanner converts film to digital files, creating a digital intermediate (DI). DI is adjusted with software and scanned back onto negative 1.B.: Speed of motion • Depends on the relation between the rate at which -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo. -
The “Vertigo Effect” on Your Smartphone: Dolly Zoom Via Single Shot View Synthesis Supplement
The “Vertigo Effect” on Your Smartphone: Dolly Zoom via Single Shot View Synthesis Supplement Yangwen Liang Rohit Ranade Shuangquan Wang Dongwoon Bai Jungwon Lee Samsung Semiconductor Inc {liang.yw, rohit.r7, shuangquan.w, dongwoon.bai, jungwon2.lee}@samsung.com 1. View Synthesis based on Camera Geometry where k is the same as in the paper such that subject size on focus plane remains the same, i.e. Recall from our paper, consider two pin–hole cameras A C C B and B with camera centers at locations A and B, respec- f1 D0 − t1 tively. From [2], based on the coordinate system of camera k = A = . (5) f1 D0 A, the projections of the same point P ∈ R3 onto these two camera image planes have the following closed–form rela- From Eq. 1, we can then obtain the closed–form solution B A tionship for u1 in terms of u1 as: uB DA uA KBT A A K R K −1 B D1 (D0 − t1) A t1(D1 − D0) = B ( A) + (1) u u u0 1 DB 1 DB 1 = A 1 + A D0(D1 − t1) D0(D1 − t1) T A (6) where can also be written as (D0 − t1)f1 m1 − A . n1 T = R (CA − CB) . (2) D0(D1 − t1) Here, the 2 × 1 vector uX , the 3 × 3 matrix KX , and the By setting m1 = n1 = 0 and t1 = t, Eq. 6 reduces to scalar DX are the pixel coordinates on the image plane, the Eq. (3) in our paper. P intrinsic parameters, and the depths of for camera X, 1.2. -
BASIC FILM TERMINOLOGY Aerial Shot a Shot Taken from a Crane
BASIC FILM TERMINOLOGY Aerial Shot A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. Backlighting The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages railroad wheels newspaper headlines seasonal changes Camera Angle The angle at which the camera is pointed at the subject: Low High Tilt Cut The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots BASIC FILM TERMINOLOGY seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to.