From Vectors to Geometric Algebra
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Quaternions and Cli Ord Geometric Algebras
Quaternions and Cliord Geometric Algebras Robert Benjamin Easter First Draft Edition (v1) (c) copyright 2015, Robert Benjamin Easter, all rights reserved. Preface As a rst rough draft that has been put together very quickly, this book is likely to contain errata and disorganization. The references list and inline citations are very incompete, so the reader should search around for more references. I do not claim to be the inventor of any of the mathematics found here. However, some parts of this book may be considered new in some sense and were in small parts my own original research. Much of the contents was originally written by me as contributions to a web encyclopedia project just for fun, but for various reasons was inappropriate in an encyclopedic volume. I did not originally intend to write this book. This is not a dissertation, nor did its development receive any funding or proper peer review. I oer this free book to the public, such as it is, in the hope it could be helpful to an interested reader. June 19, 2015 - Robert B. Easter. (v1) [email protected] 3 Table of contents Preface . 3 List of gures . 9 1 Quaternion Algebra . 11 1.1 The Quaternion Formula . 11 1.2 The Scalar and Vector Parts . 15 1.3 The Quaternion Product . 16 1.4 The Dot Product . 16 1.5 The Cross Product . 17 1.6 Conjugates . 18 1.7 Tensor or Magnitude . 20 1.8 Versors . 20 1.9 Biradials . 22 1.10 Quaternion Identities . 23 1.11 The Biradial b/a . -
1 Parity 2 Time Reversal
Even Odd Symmetry Lecture 9 1 Parity The normal modes of a string have either even or odd symmetry. This also occurs for stationary states in Quantum Mechanics. The transformation is called partiy. We previously found for the harmonic oscillator that there were 2 distinct types of wave function solutions characterized by the selection of the starting integer in their series representation. This selection produced a series in odd or even powers of the coordiante so that the wave function was either odd or even upon reflections about the origin, x = 0. Since the potential energy function depends on the square of the position, x2, the energy eignevalue was always positive and independent of whether the eigenfunctions were odd or even under reflection. In 1-D parity is the symmetry operation, x → −x. In 3-D the strong interaction is invarient under the symmetry of parity. ~r → −~r Parity is a mirror reflection plus a rotation of 180◦, and transforms a right-handed coordinate system into a left-handed one. Our Macroscopic world is clearly “handed”, but “handedness” in fundamental interactions is more involved. Vectors (tensors of rank 1), as illustrated in the definition above, change sign under Parity. Scalars (tensors of rank 0) do not. One can then construct, using tensor algebra, new tensors which reduce the tensor rank and/or change the symmetry of the tensor. Thus a dual of a symmetric tensor of rank 2 is a pseudovector (cross product of two vectors), and a scalar product of a pseudovector and a vector creates a pseudoscalar. We will construct bilinear forms below which have these rotational and reflection char- acteristics. -
Relativistic Dynamics
Chapter 4 Relativistic dynamics We have seen in the previous lectures that our relativity postulates suggest that the most efficient (lazy but smart) approach to relativistic physics is in terms of 4-vectors, and that velocities never exceed c in magnitude. In this chapter we will see how this 4-vector approach works for dynamics, i.e., for the interplay between motion and forces. A particle subject to forces will undergo non-inertial motion. According to Newton, there is a simple (3-vector) relation between force and acceleration, f~ = m~a; (4.0.1) where acceleration is the second time derivative of position, d~v d2~x ~a = = : (4.0.2) dt dt2 There is just one problem with these relations | they are wrong! Newtonian dynamics is a good approximation when velocities are very small compared to c, but outside of this regime the relation (4.0.1) is simply incorrect. In particular, these relations are inconsistent with our relativity postu- lates. To see this, it is sufficient to note that Newton's equations (4.0.1) and (4.0.2) predict that a particle subject to a constant force (and initially at rest) will acquire a velocity which can become arbitrarily large, Z t ~ d~v 0 f ~v(t) = 0 dt = t ! 1 as t ! 1 . (4.0.3) 0 dt m This flatly contradicts the prediction of special relativity (and causality) that no signal can propagate faster than c. Our task is to understand how to formulate the dynamics of non-inertial particles in a manner which is consistent with our relativity postulates (and then verify that it matches observation, including in the non-relativistic regime). -
Vectors, Matrices and Coordinate Transformations
S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between them, physical laws can often be written in a simple form. Since we will making extensive use of vectors in Dynamics, we will summarize some of their important properties. Vectors For our purposes we will think of a vector as a mathematical representation of a physical entity which has both magnitude and direction in a 3D space. Examples of physical vectors are forces, moments, and velocities. Geometrically, a vector can be represented as arrows. The length of the arrow represents its magnitude. Unless indicated otherwise, we shall assume that parallel translation does not change a vector, and we shall call the vectors satisfying this property, free vectors. Thus, two vectors are equal if and only if they are parallel, point in the same direction, and have equal length. Vectors are usually typed in boldface and scalar quantities appear in lightface italic type, e.g. the vector quantity A has magnitude, or modulus, A = |A|. In handwritten text, vectors are often expressed using the −→ arrow, or underbar notation, e.g. A , A. Vector Algebra Here, we introduce a few useful operations which are defined for free vectors. Multiplication by a scalar If we multiply a vector A by a scalar α, the result is a vector B = αA, which has magnitude B = |α|A. The vector B, is parallel to A and points in the same direction if α > 0. -
Multivector Differentiation and Linear Algebra 0.5Cm 17Th Santaló
Multivector differentiation and Linear Algebra 17th Santalo´ Summer School 2016, Santander Joan Lasenby Signal Processing Group, Engineering Department, Cambridge, UK and Trinity College Cambridge [email protected], www-sigproc.eng.cam.ac.uk/ s jl 23 August 2016 1 / 78 Examples of differentiation wrt multivectors. Linear Algebra: matrices and tensors as linear functions mapping between elements of the algebra. Functional Differentiation: very briefly... Summary Overview The Multivector Derivative. 2 / 78 Linear Algebra: matrices and tensors as linear functions mapping between elements of the algebra. Functional Differentiation: very briefly... Summary Overview The Multivector Derivative. Examples of differentiation wrt multivectors. 3 / 78 Functional Differentiation: very briefly... Summary Overview The Multivector Derivative. Examples of differentiation wrt multivectors. Linear Algebra: matrices and tensors as linear functions mapping between elements of the algebra. 4 / 78 Summary Overview The Multivector Derivative. Examples of differentiation wrt multivectors. Linear Algebra: matrices and tensors as linear functions mapping between elements of the algebra. Functional Differentiation: very briefly... 5 / 78 Overview The Multivector Derivative. Examples of differentiation wrt multivectors. Linear Algebra: matrices and tensors as linear functions mapping between elements of the algebra. Functional Differentiation: very briefly... Summary 6 / 78 We now want to generalise this idea to enable us to find the derivative of F(X), in the A ‘direction’ – where X is a general mixed grade multivector (so F(X) is a general multivector valued function of X). Let us use ∗ to denote taking the scalar part, ie P ∗ Q ≡ hPQi. Then, provided A has same grades as X, it makes sense to define: F(X + tA) − F(X) A ∗ ¶XF(X) = lim t!0 t The Multivector Derivative Recall our definition of the directional derivative in the a direction F(x + ea) − F(x) a·r F(x) = lim e!0 e 7 / 78 Let us use ∗ to denote taking the scalar part, ie P ∗ Q ≡ hPQi. -
1 Euclidean Vector Space and Euclidean Affi Ne Space
Profesora: Eugenia Rosado. E.T.S. Arquitectura. Euclidean Geometry1 1 Euclidean vector space and euclidean a¢ ne space 1.1 Scalar product. Euclidean vector space. Let V be a real vector space. De…nition. A scalar product is a map (denoted by a dot ) V V R ! (~u;~v) ~u ~v 7! satisfying the following axioms: 1. commutativity ~u ~v = ~v ~u 2. distributive ~u (~v + ~w) = ~u ~v + ~u ~w 3. ( ~u) ~v = (~u ~v) 4. ~u ~u 0, for every ~u V 2 5. ~u ~u = 0 if and only if ~u = 0 De…nition. Let V be a real vector space and let be a scalar product. The pair (V; ) is said to be an euclidean vector space. Example. The map de…ned as follows V V R ! (~u;~v) ~u ~v = x1x2 + y1y2 + z1z2 7! where ~u = (x1; y1; z1), ~v = (x2; y2; z2) is a scalar product as it satis…es the …ve properties of a scalar product. This scalar product is called standard (or canonical) scalar product. The pair (V; ) where is the standard scalar product is called the standard euclidean space. 1.1.1 Norm associated to a scalar product. Let (V; ) be a real euclidean vector space. De…nition. A norm associated to the scalar product is a map de…ned as follows V kk R ! ~u ~u = p~u ~u: 7! k k Profesora: Eugenia Rosado, E.T.S. Arquitectura. Euclidean Geometry.2 1.1.2 Unitary and orthogonal vectors. Orthonormal basis. Let (V; ) be a real euclidean vector space. De…nition. -
Determinants in Geometric Algebra
Determinants in Geometric Algebra Eckhard Hitzer 16 June 2003, recovered+expanded May 2020 1 Definition Let f be a linear map1, of a real linear vector space Rn into itself, an endomor- phism n 0 n f : a 2 R ! a 2 R : (1) This map is extended by outermorphism (symbol f) to act linearly on multi- vectors f(a1 ^ a2 ::: ^ ak) = f(a1) ^ f(a2) ::: ^ f(ak); k ≤ n: (2) By definition f is grade-preserving and linear, mapping multivectors to mul- tivectors. Examples are the reflections, rotations and translations described earlier. The outermorphism of a product of two linear maps fg is the product of the outermorphisms f g f[g(a1)] ^ f[g(a2)] ::: ^ f[g(ak)] = f[g(a1) ^ g(a2) ::: ^ g(ak)] = f[g(a1 ^ a2 ::: ^ ak)]; (3) with k ≤ n. The square brackets can safely be omitted. The n{grade pseudoscalars of a geometric algebra are unique up to a scalar factor. This can be used to define the determinant2 of a linear map as det(f) = f(I)I−1 = f(I) ∗ I−1; and therefore f(I) = det(f)I: (4) For an orthonormal basis fe1; e2;:::; eng the unit pseudoscalar is I = e1e2 ::: en −1 q q n(n−1)=2 with inverse I = (−1) enen−1 ::: e1 = (−1) (−1) I, where q gives the number of basis vectors, that square to −1 (the linear space is then Rp;q). According to Grassmann n-grade vectors represent oriented volume elements of dimension n. The determinant therefore shows how these volumes change under linear maps. -
More on Vectors Math 122 Calculus III D Joyce, Fall 2012
More on Vectors Math 122 Calculus III D Joyce, Fall 2012 Unit vectors. A unit vector is a vector whose length is 1. If a unit vector u in the plane R2 is placed in standard position with its tail at the origin, then it's head will land on the unit circle x2 + y2 = 1. Every point on the unit circle (x; y) is of the form (cos θ; sin θ) where θ is the angle measured from the positive x-axis in the counterclockwise direction. u=(x;y)=(cos θ; sin θ) 7 '$θ q &% Thus, every unit vector in the plane is of the form u = (cos θ; sin θ). We can interpret unit vectors as being directions, and we can use them in place of angles since they carry the same information as an angle. In three dimensions, we also use unit vectors and they will still signify directions. Unit 3 vectors in R correspond to points on the sphere because if u = (u1; u2; u3) is a unit vector, 2 2 2 3 then u1 + u2 + u3 = 1. Each unit vector in R carries more information than just one angle since, if you want to name a point on a sphere, you need to give two angles, longitude and latitude. Now that we have unit vectors, we can treat every vector v as a length and a direction. The length of v is kvk, of course. And its direction is the unit vector u in the same direction which can be found by v u = : kvk The vector v can be reconstituted from its length and direction by multiplying v = kvk u. -
Glossary of Linear Algebra Terms
INNER PRODUCT SPACES AND THE GRAM-SCHMIDT PROCESS A. HAVENS 1. The Dot Product and Orthogonality 1.1. Review of the Dot Product. We first recall the notion of the dot product, which gives us a familiar example of an inner product structure on the real vector spaces Rn. This product is connected to the Euclidean geometry of Rn, via lengths and angles measured in Rn. Later, we will introduce inner product spaces in general, and use their structure to define general notions of length and angle on other vector spaces. Definition 1.1. The dot product of real n-vectors in the Euclidean vector space Rn is the scalar product · : Rn × Rn ! R given by the rule n n ! n X X X (u; v) = uiei; viei 7! uivi : i=1 i=1 i n Here BS := (e1;:::; en) is the standard basis of R . With respect to our conventions on basis and matrix multiplication, we may also express the dot product as the matrix-vector product 2 3 v1 6 7 t î ó 6 . 7 u v = u1 : : : un 6 . 7 : 4 5 vn It is a good exercise to verify the following proposition. Proposition 1.1. Let u; v; w 2 Rn be any real n-vectors, and s; t 2 R be any scalars. The Euclidean dot product (u; v) 7! u · v satisfies the following properties. (i:) The dot product is symmetric: u · v = v · u. (ii:) The dot product is bilinear: • (su) · v = s(u · v) = u · (sv), • (u + v) · w = u · w + v · w. -
Vector Differential Calculus
KAMIWAAI – INTERACTIVE 3D SKETCHING WITH JAVA BASED ON Cl(4,1) CONFORMAL MODEL OF EUCLIDEAN SPACE Submitted to (Feb. 28,2003): Advances in Applied Clifford Algebras, http://redquimica.pquim.unam.mx/clifford_algebras/ Eckhard M. S. Hitzer Dept. of Mech. Engineering, Fukui Univ. Bunkyo 3-9-, 910-8507 Fukui, Japan. Email: [email protected], homepage: http://sinai.mech.fukui-u.ac.jp/ Abstract. This paper introduces the new interactive Java sketching software KamiWaAi, recently developed at the University of Fukui. Its graphical user interface enables the user without any knowledge of both mathematics or computer science, to do full three dimensional “drawings” on the screen. The resulting constructions can be reshaped interactively by dragging its points over the screen. The programming approach is new. KamiWaAi implements geometric objects like points, lines, circles, spheres, etc. directly as software objects (Java classes) of the same name. These software objects are geometric entities mathematically defined and manipulated in a conformal geometric algebra, combining the five dimensions of origin, three space and infinity. Simple geometric products in this algebra represent geometric unions, intersections, arbitrary rotations and translations, projections, distance, etc. To ease the coordinate free and matrix free implementation of this fundamental geometric product, a new algebraic three level approach is presented. Finally details about the Java classes of the new GeometricAlgebra software package and their associated methods are given. KamiWaAi is available for free internet download. Key Words: Geometric Algebra, Conformal Geometric Algebra, Geometric Calculus Software, GeometricAlgebra Java Package, Interactive 3D Software, Geometric Objects 1. Introduction The name “KamiWaAi” of this new software is the Romanized form of the expression in verse sixteen of chapter four, as found in the Japanese translation of the first Letter of the Apostle John, which is part of the New Testament, i.e. -
Lecture 3.Pdf
ENGR-1100 Introduction to Engineering Analysis Lecture 3 POSITION VECTORS & FORCE VECTORS Today’s Objectives: Students will be able to : a) Represent a position vector in Cartesian coordinate form, from given geometry. In-Class Activities: • Applications / b) Represent a force vector directed along Relevance a line. • Write Position Vectors • Write a Force Vector along a line 1 DOT PRODUCT Today’s Objective: Students will be able to use the vector dot product to: a) determine an angle between In-Class Activities: two vectors, and, •Applications / Relevance b) determine the projection of a vector • Dot product - Definition along a specified line. • Angle Determination • Determining the Projection APPLICATIONS This ship’s mooring line, connected to the bow, can be represented as a Cartesian vector. What are the forces in the mooring line and how do we find their directions? Why would we want to know these things? 2 APPLICATIONS (continued) This awning is held up by three chains. What are the forces in the chains and how do we find their directions? Why would we want to know these things? POSITION VECTOR A position vector is defined as a fixed vector that locates a point in space relative to another point. Consider two points, A and B, in 3-D space. Let their coordinates be (XA, YA, ZA) and (XB, YB, ZB), respectively. 3 POSITION VECTOR The position vector directed from A to B, rAB , is defined as rAB = {( XB –XA ) i + ( YB –YA ) j + ( ZB –ZA ) k }m Please note that B is the ending point and A is the starting point. -
The Dot Product
The Dot Product In this section, we will now concentrate on the vector operation called the dot product. The dot product of two vectors will produce a scalar instead of a vector as in the other operations that we examined in the previous section. The dot product is equal to the sum of the product of the horizontal components and the product of the vertical components. If v = a1 i + b1 j and w = a2 i + b2 j are vectors then their dot product is given by: v · w = a1 a2 + b1 b2 Properties of the Dot Product If u, v, and w are vectors and c is a scalar then: u · v = v · u u · (v + w) = u · v + u · w 0 · v = 0 v · v = || v || 2 (cu) · v = c(u · v) = u · (cv) Example 1: If v = 5i + 2j and w = 3i – 7j then find v · w. Solution: v · w = a1 a2 + b1 b2 v · w = (5)(3) + (2)(-7) v · w = 15 – 14 v · w = 1 Example 2: If u = –i + 3j, v = 7i – 4j and w = 2i + j then find (3u) · (v + w). Solution: Find 3u 3u = 3(–i + 3j) 3u = –3i + 9j Find v + w v + w = (7i – 4j) + (2i + j) v + w = (7 + 2) i + (–4 + 1) j v + w = 9i – 3j Example 2 (Continued): Find the dot product between (3u) and (v + w) (3u) · (v + w) = (–3i + 9j) · (9i – 3j) (3u) · (v + w) = (–3)(9) + (9)(-3) (3u) · (v + w) = –27 – 27 (3u) · (v + w) = –54 An alternate formula for the dot product is available by using the angle between the two vectors.