the coach ENVIROnMENT Variation. Coach open to trial & error age 4-6 FUN is number one priority Coach to player ratio 1:6 Well organised/planned sessions Every child has their own ball. Kicking t Maximise all coaching resources ac to increase knowledge LS Ground, Dribble, Stop, t Discovery/Exploration adult IL ic K Bounce Kick, Kick from al 18+ YRS S Decision Making Trial & Error Guide children. Don’t tell them l two hands. pr a 2v1 Piggy in the middle o ic w Be a role model n Handling 3v1 Piggy in the middle ( to pass only) Variation in Equipment using h e LATE teenage c Two hand catch, one hand catch, s colours & different sizes e body catch, different sized balls, s t Target Games 16-17 YRS Set Fun GAA activities Two hand bounce, one hand bounce, Aim into or at a target to improve technique to be played between e.g. Knock the tower. sessions involving Pick Up mid teenage adults Hands Only, Hand & Toe in a stationary position. Striking, Rolling, , ological 14-15 yrs ch fo Throwing. y cu ps Coachability s Movement of Players early teenage Use four steps, knee tap solo. 12-13 yrs Develop listening skills – Simon Says Game Running Marching, running forwards, Zones backwards & sideways shuffle. LATE GO GAMES Used in games for early develop- 10-11 yrs Jumping/Landing ment of positional sense. 1 leg/both legs/variety of directions Stops bunching Agility Chasing games, evasion games. EARLY GO GAMES Encourage sidestep & evasion. Small sided games only. 2v2, 4v4 the game 7-9 yrs the player Balance Exercise – Stand on 1 leg, rope Max. Only goes flat out – p walks, 1 on 1 balance games. Premium on all players getting Small sided games h 2v2, 3v3, 4v4 MAX NURSERY no sense of pace ys Coordination touches. player development – y ic Max 7v7 la 4-6 yrs Is self-centred – a Hand Eye- cups and saucers p First soft football l Eye Foot-Dribble will want their own ball fit am ne Eye Foot-Bean Bag Solo te Each child has their own Has little concern for team activities ss Water Bottle & Gum Shield Physical & Physiological state of boys & PARTICIPANT FEEDBACK Have a ball per child at all sessions. girls is very similar Develop basic awareness of performance Child brings their own ball Has limited sense of time & space through outcomes e.g. Targets, scores, Has a short attention span

1 Skill: Empty the Yard nursery Football Stations Model Set up as diagram Football split between both teams On whistle players kick balls continuously into other team’s yard On 2nd Whistle – team with the least balls in the yard wins warm up activity Reset Footballs and play again All players warm up together. 2 Game 3v3 End Zone (Team Play) Any pulse raiser can be used here – Bulldog, Stuck in The Mud, Chasing Outline pitch clearly with cones and clear end zone Games. Players run with ball & pass to each other by throwing/kicking the ball Encourage players to run at speed in Players score by getting the ball into end zone warm up. Key Principles Restart game with different player after each score Total coaching time to be one hour

Players to spend 8 minutes at each station 3 Fun Game – Chase Tails (Speed) Outline playing area clearly with cones A coach is assigned to manage time spent at each station. Each player creates their tail by tucking bib at back On his/her whistle all groups move on. On coaches whistle players run around area for 45 seconds Players try to take as many bibs of others as possible Each station has 1/2 coaches. At end of game, check for how many bibs players have got and any players who were not caught. Coach stays at station for whole session. Only players move between stations. 4 Skill: Piggy in The middle (Catching) Set up three cones in a triangle shape Max number of players per station is 6. More players = More stations Player stands at each cone with one ball between 3. 1 players stands in the middle – Piggy in the middle Players on cones pass the ball trying to maintain possession Regression: Player in the middle is on his/her knees

5 ABC Activity: Rob The Nest (Balance) Set up three even teams as in diagram Place bibs in centre of the grid Players hop to centre on one leg and bring 1 bib back to their team. Continue until all bibs are gone from the middle Ask players to change leg each time. Regression: Hop on both legs or skip Key Principals the coach ENVIROnMENT Variation. Coach open to trial & error age 7-9 FUN is number one priority Coach to player ratio 1:8 Well organised/planned sessions Be sensitive to each players Kicking t Maximise all coaching resources ac development needs to increase knowledge LS Punt kick t adult IL ic K Right Hand Left Foot al Discovery/Exploration 18+ YRS S Guide children. Don’t tell them l Left Hand Right Foot pr a Decision Making o Actual game results are ic w Be a role model n Handling secondary h Players encouraged to move into e LATE teenage c Stationary Catch – Body/Low/High s e space s 16-17 YRS Convey Enthuasiasm t Movement Devise gamesthat require Use Four Steps, players to look up One Handed Bounce mid teenage Solo ological 14-15 yrs ch fo y cu ps Coachability s Tackle of Players early teenage Near Hand Tackle Ask players imagine 12-13 yrs themselves as role models to improve skills Running Speed Developed through Zones LATE GO GAMES Fun Games – i.e. Chasing Games Use trigger words to develop Use zones for basic positional 10-11 yrs Jumping concentration understanding Jump for distance & in all directions Players play all positions to EARLY GO GAMES Agility experience attack & defence the player Jump for distance & in all directions the game 7-9 yrs Small sided games crucial for Only goes flat out – p Body Resistance Exercises individual learning Small sided games, 3v3, h 4v4, 6v6, 7v7 MAX NURSERY no sense of pace ys Fun Squat preformed through Basic Communication y ic “laying an Egg” game Balance & la 4-6 yrs Need approval from coach/parents al Call for the ball p Zones can be used to stop f Strength improved through Fun m bunching of players. it Games a Like to show off individual skills n te ess Player fouled takes Free Small group activities are vital for improvement PARTICIPANT FEEDBACK Players sample all positions. Develop basic awareness of perfor- Imagine themselves as inter county Every child has their own ball at home. players to improve skills mance through outcomes e.g. Target Play against a wall, with a friend, with scores in a minute group of friends. age 7-9 football sample session

warm up ACTIVITY Organisation TURAS principles 2 Players are chosen as chasers All other players line up side by side with a ball. Make a tail for each Ensure the warm up is fun player using a bib or tag. Ensure there are plenty of ball contacts On whistle players with ball try to run from one side to the other with Ensure all players are active all of the time. chasers trying to grab their tails . Make it a game PRINCIPLES When caught, players become chasers. Game continues until all The key principles underpinning coaching players are caught. on the Leinster GAA Player Pathway are GAMES BASED ACTIVITY Organisation presented using the acronym TURAS. TURAS principles

Mark out a circle and divide players into three teams After warm up maintain the fun emphasis through One team in side circle, two teams outside circle working together. game based activity esting and Challenging; all players should Players inside the circle try to keep the circle clear of footballs by Ensure skill is practised on left and right be challenged to improve at their level punt kicking balls out. Design the activity for multiple possessions for each player Outside players must return the balls to circle Stop activity when needed to reset and maintain Rotate the teams to ensure all teams have a turn inside the circle. organisation nderstands the player is at the centre of the game and provides individualised Intervention (Fix the Skill) Organisation TURAS principles development (player centred) After the Games Based Activity select a skill that needs Mark out 4 cones approx 20M apart improvement One player at each cone Set up activity so that players get high volume of ball esembles the game (games based) Ball is punt kicked along the line of players contacts After a set time change players positions at cones. Use trigger words to help the players focus on a key Challenge the players through 1/relay race 2/left & right foot 3/ball aspect of the skill can’t touch the ground relay race. Use basic scoring systems to set targets for the players e.g. Relay race ll players involved, all the time; lots of Game Organisation TURAS principles touches, lots of decisions Complete the main part of session with a Go Game Organise the players into two even teams. Max 7v7 Coach to move around the pitch in order to Restrict players to one play of the ball before playing it communicate with all players away hould always be an enjoyable, Use skill points to focus on development of certain developmentally appropriate & holistic The player who is fouled takes the free skills e.g. Point for high catch GAA experience When a player fouls the ball the opponent nearest takes Stop game when needed to re organise and deliver the free kick coaching points the coach ENVIROnMENT Simple Tips age 10-11 FUN is number one priority Coach: Player Ratio = 1:8 Cheer & Praise At least 1 football for every 2 t Organised/Planned Kicking ac players coaching sessions LS t adult IL Hook Kick on both sides of the ic K al Players enjoy practice. Coach 18+ YRS S body. Shoot for points & goals. Decision Making Check if players have their l Punt Kick outside of the foot. pr sets FUN tasks between a When in possession challenge the players o own ball at home ic Punt kick for distance pass. w sessions. n to scan options – Pass, Travel or shoot. h Handling e LATE teenage c Off the ball – Who to mark. s Player enjoy game Recognise that player e Hand pass using both sides of the body. How to be an option. s 16-17 YRS t Reach catch moving towards the ball. experiences rather development comes than results before winning. High catch with feet off the ground., Coach to question players during session and in games on decision making. mid teenage Movement Solo & bounce maximising four steps ological 14-15 yrs ch fo Coach to place conditions on training y cu ps Coachability s games to challenge decision making 14-15 yrs Tackling of Players e.g. No play, Kick pass only, Left/Right early teenage Shadowing, block down & shoulder. foot only. 12-13 yrs Outline the link between practise and improvement. Body resistant exercise Support Play LATE GO GAMES Performed through FUN games Support Play – Support your team mates in 10-11 yrs incorporating Push, Pull, Squat, Lung attack & defence. Coach to praise off the movement patterns. E.g. Leap Frog ball support runs.

EARLY GO GAMES Evasion the player Encourage use of side step & feint in Coaching sessions are game based to improve the game 7-9 yrs passion of the ball team play.Training Games have a variety of focus – Scoring, defending, keeping Have a short attention span p Small sided games 5v5, h Continue to develop principles possession, use width. 7v7,9v9, 11v11 MAX NURSERY ys of Running & Jumping y Enjoy team games ic a a pl Size 4 smart touch football 4-6 yrs l Compete with greater intensity against fit am each other ne te Continue to allow players to ss explore all positions Can be self-consciousness in learning PARTICIPANT FEEDBACK Limit plays of the ball in coaching sessions new skills to mirror that of match day rules. Develop basic awareness of performance through outcomes e.g. 5 points in a row Has their own ball at home

from 10 meters out. age 10-11 football sample session

warm up ACTIVITY Organisation turas principles Divide the group into two teams Primarily used a pulse raiser Divide the area into four quadrants Each player to get a high number of touches on the Using 2 balls per team, keep possession by kicking the ball to one ball another Encourage support play through communication and Progression 1 - Players must pass to player in a different quadrant off the ball runs PRINCIPLES Progression 2 - Players must run to another quadrant after a pass Ask players questions about their decisions as

The key principles underpinning coaching Progression 3 - Two balls can never be in the same quadrant warm up is a relaxed environment on the Leinster GAA Player Pathway are GAMES BASED ACTIVITY Organisation presented using the acronym TURAS. turas principles Attackers line up in pairs on endline cone After warm up maintain the fun emphasis through game based activity Defenders line up on outside cone Ensure skill is practised on left and right esting and Challenging; all players should Attackers round cone directly opposite them & try to score Design the activity for multiple possessions for be challenged to improve at their level Defenders must touch either post before coming out to defend each player Stop the activity every 2mins to re set and maintain organisation nderstands the player is at the centre of the game and provides individualised Intervention (Fix the Skill) Organisation turas principles development (player centred) After the Games Based Activity select a skill that needs Players work in groups of 4 improvement Play:Rest ratio is 1:1 Set up activity so that players get high volume of ball esembles the game (games based) Player takes the ball at one end of the channel and tries to carry it contacts down to the opposite end. Use trigger words to help the players focus on a key Tackler tries to halt his progression. aspect of the skill Player in possession continues up and down channel for 45 seconds Use basic scoring systems to set targets for the players e.g. Relay race ll players involved, all the time; lots of Game Organisation turas principles touches, lots of decisions Balls are placed in all of the coloured corners of the playing area Complete the main part of session with a Game Coach calls a colour & attacking players take a ball from this Coach to move around the pitch in order to square unopposed communicate with all players hould always be an enjoyable, Defending players try to dispossess and bring ball out of playing Use skill points to focus on development of certain developmentally appropriate & holistic area. skills e.g. Point for high catch GAA experience Once play goes dead, coach calls a new colour and game Stop game when needed to re organise and deliver resumes. coaching points the coach ENVIROnMENT Get to know your age 12-13 FUN is number one priority players individually Coach: Player Ratio = 1:10 Well organised and t At least 1 ball for every 2 players planned sessions Kicking ac LS t Players development takes adult IL Emphasis on accuracy, ic Games Based Coaching K al priority over results 18+ YRS S Kicking on the move & Decision Making l Kicking for distance. pr a Play conditioned games to create o Fun & Enjoyment are a major ic Free taking (hands & ground) w Set Individual skill n pressure on players decision making theme of all sessions h Handling e LATE teenage Challenges to do away c s e Low, Chest & High Catch in pressured Activities focus on building skills to s 16-17 YRS from the field t 16-17 YRS situations gain & maintain possession of the ball Movement under pressure Dummy Kick/Solo, feint & Sidestep, Attack mid teenage Learning to work in team environment, ball at full pace. Chip lift. ological 14-15 yrs ch fo individual decisions now has more sy cu Tackling p Coachability s impact on team outcome. Shadowing player in possession of Players early teenage both on & off the ball 12-13 yrs Players aware of how activities are used to improve Body resistant exercise specific skills. Look for Team Play Performed through FUN games feedback from players to LATE GO GAMES Encourage and support team incorporating Push, Pull, Squat, Lung question this. mates vocally 10-11 yrs movement patterns. E.g. Leap Frog Work on teams ability to create EARLY GO GAMES Evasion space when in possession the player Encourage use of side step & feint in the game 7-9 yrs passion of the ball Work on teams ability to deny p Small sided games Begin to see relationship h space when not in possession between effort & outcome y Running 5v5, 7v7,9v9, 11v11 MAX NURSERY s Challenge players to stop suddenly y ic la Potential changes in maturation a to develop deceleration p Size 4 football 4-6 yrs l rates due to a change in school fit am environment ne te Continue to allow players to explore all ss positions Become very self-conscious in front of group PARTICIPANT FEEDBACK All players experience game time in matches Lack of confidence may be a barrier to Using imagery ask players to mirror development recent pieces of play by their hero’s Limit plays of the ball in coaching sessions to mirror that of match day rules. .

age 12-13 football sample session

warm up ACTIVITY Organisation TURAS principles Primarily used a pulse raiser All players are paired off in one square. Each player to get a high number of touches on the Each pair must pass the ball to each other while continuously moving. ball Once the coach blows his whistle the player without possession must Encourage support play through communication and tag their partner who is in possession within 20 seconds. Encourage off the ball runs players to run at speed. PRINCIPLES Ask players questions about their decisions as The key principles underpinning coaching warm up is a relaxed environment on the Leinster GAA Player Pathway are GAMES BASED ACTIVITY presented using the acronym TURAS. Organisation TURAS principles

Possession based game with emphasis on Support Play After warm up maintain the fun emphasis through Divide players into two even teams game based activity esting and Challenging; all players should A kick pass must followed by a hand pass Ensure skill is practised on left and right be challenged to improve at their level Score awarded for successful kick pass Design the activity for multiple possessions for First team to 5 scores wins. each player

Reset game and start again Stop the activity every 2mins to re set and maintain organisation nderstands the player is at the centre of the game and provides individualised Intervention (Fix the Skill) Organisation TURAS principles development (player centred) After the Games Based Activity select a skill that needs All players’ line up in pairs, one on the end line (Player A) and improvement partner (Player B) 5 meters away at cone. Player A passes to Player B who immediately returns the pass. Play Set up activity so that players get high volume of ball esembles the game (games based) A again passes to B before sprinting 5 meters past him without ball. contacts (3 passes) Use trigger words to help the players focus on a key Player A turns to face player B. Repeat activity with role reversal. aspect of the skill Continue activity until both players reach far line of cones. Use basic scoring systems to set targets for the players Adaptions – Left/Right hand, Change to kick pass, Race to finish. e.g. Relay race ll players involved, all the time; lots of Game Organisation TURAS principles touches, lots of decisions 2 teams-1 attacks, 1 defends. Complete the main part of session with a Game Coach places balls as in diagram. Coach to move around the pitch in order to communicate with all players hould always be an enjoyable, Attacking team members are numbered 1-8. Use skill points to focus on development of certain developmentally appropriate & holistic Coach calls a number and that player retrieves a ball and tries to skills e.g. Point for high catch GAA experience work a score. If defenders dispossess they must work the ball out through any of the gates. Coach calls another number when ball Stop game when needed to re organise and deliver goes dead. Swap roles.. coaching points &7'%89)87 $:;<0=>$:# H.**3I8&(%"9.)@J*(%%.)3E.99",%9 )*'%+H-+L 1,(#730,34*(:.838(0",3WYWZ F**,634*(:.8930,3/($.307."83,6%3 F03*.(903W3G(**35,83.-.8:3V34*(:.89 ).#"9",%93,%307.34"0#7 [%\,:/.%03(%)352%35,834*(:.893"9 & 90"**3(3$.:3#,%9").8(0",%367.% )234& !"#$"%& )8 F##.40307(03/"90($.93(8.3(3G"&34(803 !1 & 4*(%%"%&39.99",%9< adult ,534*(:.83*.(8%"%&3>3).-.*,4/.%0 37(%)30,3(**34*(:.89< 8.94,%9"G"*"0".93,5307.3-(8",293 ' !"#$%&''()*'LATE teenage >3,44,%.%093(03(**30"/.9 8 F ' '(%)*"%& 4,9"0",%3078,2&734*(:"%&3.K4.8".%#.3 F 16-17 YRS & ?,6@'"&7@A,):3#(0#73"%348.9928.)39"02(0",%9 (%)3/"%"/(*3)"8.#0",%358,/3#,(#7 +,-+.%/01 L9.39"/4*.3*(%&2(&.3 E/(**39").)3&(/.93Q-Q3R-R33(8.3#82#"(*3 +,-./.%0 "%34*(:.893).-.*,4"%&3).#"9",%3/($"%& mid teenage C2//:3$"#$@9,*,;3D."%03>3E").90.4<3 F00(#$3G(**3(0352**34(#.< 949*K8)4 BK2%&''()*'14-15 yrs 87 %O9 @ 83 B(#$*. ?F M9)87)NK4K&@% F +H-+L%@AF E7(),6"%&34*(:.83"%34,99.99",%3(%)3,553 9O%P4)@'AF early teenage 07.3G(**<3U.(837(%)30(#$*. J*(:.893#(%352**:38.#,&%"9.3 12-13 yrs 07.3"/48,-./.%093/().3 ')A4@%&''()*' D*.K"G"*"0: 078,2&73"%)"-")2(*348(#0"9.3 F448.#"(0.307.394(#.3,53(352**39"N.3 OFF34"0#73"<.<3L9.3,536")073>3).407< +I-+J%@AFLATE GO GAMES 078,2&7390(0"#3908.0#7"%&3(%)3 10-11 yrs ):%(/"#3/,G"*"0:3(#0"-"0".9 F00(#$"%&34*(: E4..) =/4*./.%0348"%#"4*.93,533(00(#$3 !"#$%C=%C">$1 P34,99.99",%3>39244,8034*(: EARLY GO GAMES /2*0")"8.#0",%(*;3G.06..%3Q+3 MVQ+36"073#,/4*.0.38.#,-.8:3"%3 &7'%*)B' +E-++%@AF7-9 yrs &7'%?4)@'A +("%0("%34,99.99",% G.06..%<3A2"*03"%0,36(8/324< +,-"%&307.3G(**3(93(30.(/< J,42*(8"0:3"%5*2.%#.93 ? J*(:.893G.&"%%"%&30,3 7 E08.%&07 G.#,/.3(##290,/30,3 NURSERY 9.*53.90../ @ $"0!/%C=%C">$1 F =/48,-.3#,8.3908.%&073078,2&73,6%3 C.5.%)"%& @ 94.#"5"#34,9"0",%3G203 K8 4) 4-6 yrs B.%)30,3G.39.*5M#8"0"#(*;38.*:3,% ) G,):36."&703.K.8#"9.3.<&<3J*(%$ =/4*./.%0348"%#"4*.93,53).5.%)3 ? /290390"**3G.3#7(**.%&.)3 4% % 0,34*(:"%&3(3-(8".0:3,534,9"0",%9< .-G%@AF 07.3#,(#735,834,9"0"-.38."%5,8#./.%0 OK& P3C.*(:;3C.%:;3C"94,99.99;3 )B (' C.*"-.8 &' '2&.3)"55.8.%#.3"%347:9"#(*3).-.*,4/.%03 FF F**34*(:.893.K4.8".%#.3 &(/.30"/.3"%3/(0#7.9 :D01$0/ G.06..%34*(:.89< P"0#

turas principles

PRINCIPLES The key principles underpinning coaching on the Leinster GAA Player Pathway are turas principles presented using the acronym TURAS.

esting and Challenging; all players should be challenged to improve at their level

nderstands the player is at the centre of the game and provides individualised turas principles development (player centred)

esembles the game (games based)

ll players involved, all the time; lots of turas principles touches, lots of decisions

hould always be an enjoyable, developmentally appropriate & holistic GAA experience %-.)/0!/- 1234+56127 E+%%4F7'"#&8+$0G%"##+$4@+88&)#8 !;.)&GB&D L)"514-)46%"3+747"-&)4\P\_ B%%)/46%"3+784-)4,";+4-1+&74)/#4 B-4%+"8-4\4C"%%4D)74+*+734T46%"3+78 $+5&8&)#84)#4-1+46&-51 % !"*+4"/"7+#+884)D4'",+84 !/ 851+$9%+4D)74)-1+784-+",843)974 !"#$% B55+6-4-1"-4,&8-";+84"7+4"4C&'46"7-4 =, <+5&8&)#4(";&#' % adult )D46%"3+74%+"7#&#'4?4$+*+%)6,+#- 4= K/ 6%"3+784,"34C+47+67+8+#-&#'A R I8&#'4O9+8-&)#&#'=4*"7343)974 !$ &'()*+,18+ YRS ), 5)"51&#'48-3%+4-)4&,67)*+46%"3+784 ) $ 8: Y#`)3,+#-4?4>9#4D)746%"3+7848-&%%4 @+-4+H",6%+4C3481)/&#'4 ! $+5&8&)#4,";&#'P 0 K/ Q "4;+345)#8&$+7"-&)#4/1+#4 7+86+5-4-)4,"-514)DD&5&"%8 H - !"#$%&#' V9&$+$4<&85)*+73 . 6%"##&#'48+88&)#8A =>71)%..H!;.LATE teenage ?4)66)#+#-84"-4"%%4-&,+8 / .)/0!&'102)$345"-514Ǔ+8897+$48&-9"-&)#8 C . W81)/4,+4/1+#4&-84C+8-4-)48)%)4C"%%4 C 16-17 YRS % &GB&D)*+, I8+48&,6%+4%"#'9"'+4 ()*+,+#- )746"884&-4%)#'X <9,,34;&5;08)%)=4>+&#-4?4@&$+8-+6A4 :7&"%4?4Y77)74 mid teenage B--"5;4C"%%4"-4D9%%46"5+A W-734-)4$+5&$+4-)48966)7-4D7)#-4)D4-1+ 0$0;K/!$ 46%"3+74)74C+1&#$4-1+46%"3+7X %+H&C&%&-3 -17)9'14&#$&*&$9"%467"5-&8+4 -)4"$"6-4-)4"4#9,C+74)D4 &IB&J)9:CLATE GO GAMES -17)9'148-"-&548-7+-51&#'4"#$4 -+",46%"3&#'48-3%+84 10-11 yrs $3#",&54,)C&%&-34"5-&*&-&+8 -17)9'1)9-4-1+48+"8)#A %-.)8$!9.: @6++$ I8+4O9+8-&)#84-)41+%646%"3+78467)C%+,48)%*+4 =>71)?5)?>61, W'",+X4/1+#46%"3&#'4"'"-4)66)8&-&)#4 EARLY GO GAMES ,9%-&$&7+5-&)#"%=4C+-/++#4R(4 @-7)#'45)##+5-&)#4/&-14 STR(4/&-145),6%+-+47+5)*+734 /&-14"46"7-&59%"746%"3&#'48-3%+A %-.);!<. &AB&&)9:C7-9 yrs "$,&7+$4"$9%-4J7)%+4,)$+%8K C+-/++#A429&%-4&#-)4/"7,496A 8 N+D%+5-4)#4-1+8+485+#"7&)84-1+4 G%"3+784C+'&##&#'4-)4 BC&%&-34-)4,&H48)5&"%%34/&-14"%%4 - @-7+#'-1 -7"&#&#'8+88&)#84-1"-4D)%%)/498&#'4 C+5),+4"5598-),4-)4 NURSERY 9 1>+=*)?5)?>61, -+",,"-+84?4"$9%-8 C U,67)*+45)7+48-7+#'-14-17)9'14)/#4 5)#$&-&)#+$4'",+8A 9 86+5&D&546)8&-&)#4C9-4 K/ $! 4-6 yrs ! C)$34/+&'1-4+H+75&8+4+A'A4G%"#; )8 ,98-48-&%%4C+451"%%+#'+$4 L),,&-,+#-4-)4&#$&*&$9"%467"5-&5+4"/"3 $) -)46%"3&#'4"4*"7&+-34)D46)8&-&)#8A DBE)9:C OK% !< D7),45)"51&#'48+88&)#0,"-51+8A H. %. CC B&,4-)467)*&$+4"-4%+"8-4\]4'",+84"4 G+78)#"%%347+86)#8&C%+4D)74 2@+,1+* 8+"8)#4D)743)974-+",A !3$7"-&)#0M9-7&-&)# P>+74M4P>27)S11TU>MR Q9+8-&)#46%"3+784&#$&*&$9"%%34)#4 @&^+4R4D))-C"%% FBG)9:C ("#"'+47+8-4"#$47+5)*+734+A'A4>)",4N)%%&#' $+5&8&)#84,"$+4)#4"#$4)DD4-1+4C"%%A ("#"'+4-&,+4+DD+5-&*+%34C+-/++#4851))%4?486)7- !&'1%&'1-47+5+#-4+H",6%+84)D4'))$46%"34 "-48+#&)74%+*+%4"#$4O9+8-&)#46%"3+784)#4 age 16-17 football sample session

warm up ACTIVITY Organisation turas principles The GAA 15 can be undertaken as a standardized warm-up before Used as pulse raiser & as part of a long term injury training and games. prevention programme Use variety within the warm up so that it does not become repetitive Use coaching points from GAA 15 programme to for players. address poor technique in exercise Incorporate fun through games or partner tasks. Regularly Add FUN element to warm up PRINCIPLES Involve the football as much as possible. While ensuring GAA15 principals are always in use, The key principles underpinning coaching More information available at learning.gaa.ie/Gaelic15 add variation to warm up from session to session on the Leinster GAA Player Pathway are GAMES BASED ACTIVITY Organisation turas principles presented using the acronym TURAS. Set Up – 4 players in Red Bibs, 4 players in Blue Bibs. 4 cones in a 20m square. After warm up maintain the fun emphasis through 2 players of each colour in the square, 1 from each colour diagonally opposite each other game based activity on the corners of the square. Ensure skill is practised on left and right esting and Challenging; all players should Colour co-ordinate the cones. be challenged to improve at their level The players in the middle take turns receiving a pass from a corner team mate and try to Design the activity for multiple possessions for work the ball to the team mate at the opposite corner. The players of the opposite colour each player tackle and try to prevent them getting the ball to the other side Stop activity when needed to reset and maintain Players on the inside compete for 45 seconds then rotate with the players on the outside. organisation nderstands the player is at the centre of the game and provides individualised Intervention (Fix the Skill) Organisation turas principles development (player centred) After the Games Based Activity select a skill that needs Set up square 10m x15m. improvement 3 players at each end Set up activity so that players get high volume of ball 1 Player at one end kicks to the other side and all players enter square esembles the game (games based) contacts Player at the other end receives the ball, 1 play only (hop or solo), and his team tries to exit square at the far side Use trigger words to help the players focus on a key aspect of the skill Depending on focus on attack or defence, progress to make it 3v2 players who enter the square from either end and increase distance Use basic scoring systems to set targets for the players e.g. Relay race ll players involved, all the time; lots of Game Organisation turas principles touches, lots of decisions Game: First to Score 15 (3 points for goal, 1 for point) Complete the main part of session with a Game Set up two even teams to play game Coach to move around the pitch in order to Condition 1: All players have to take on a player when in possession communicate with all players hould always be an enjoyable, Condition 2: Extra score of 3 points for a successful tackle Use skill points to focus on development of certain developmentally appropriate & holistic Game progresses to removing condition 1 but condition 2 remains in skills e.g. Point for high catch place for duration of game GAA experience Stop game when needed to re organise and deliver After game cool down involving static streching coaching points