Honinbo Shusai 9P Black: Go Seigen 5P Result
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Universi in Bianco E Nero
El go1 Hoy, nueve de setiembre de 1978, tuve en la palma de la mano un pequeño disco de los trescientos sesenta y uno que se requieren para el juego astrológico del go, ese otro ajedrez del Oriente. Es más antiguo que la más antigua escritura y el tablero es un mapa del universo. Sus variaciones negras y blancas agotarán el tiempo. En él pueden perderse los hombres como en el amor y en el día. Hoy nueve de setiembre de 1978, yo, que soy ignorante de tantas cosas, sé que ignoro una más, y agradezco a mis númenes esta revelación de un laberinto que nunca será mío. Jorge Luis Borges 1 Traduzione in appendice. I Il go: universi in bianco e nero Indice Introduzione ………………………………………………………………… 1 1. Breve introduzione al go 1.1 Il gioco ..………………………………………………………….. 5 1.2 I materiali ..……………………………………………………….. 5 2. Uno sguardo dall’interno: il Giappone e il tramonto delle tradizioni 2.1 Il maestro di go di Kawabata Yasunari ……………….………..…. 7 2.2 La lotta contro la modernità .…………………………………...…. 9 2.3 La figura del maestro …………………………………………….. 13 3. Tra Cina e Giappone: lo spirito guerriero e la libertà 3.1 La giocatrice di go di Shan Sa ………………………….……….. 17 3.2 La fedeltà al proprio signore e la cessazione del desiderio .......…. 20 3.3 Lo specchio dell’anima ...………………………….….………….. 24 4. L’Occidente e la ricerca della spiritualità 4.1 Shibumi di Trevanian …………………….…………….……….... 28 4.2 Oriente e Occidente: poesia e autocontrollo ...………………….... 30 4.3 Shibumi: la raffinatezza sotto apparenze comuni ...…………….... 35 5. Il go e gli altri media …………………………………………………….. 38 Conclusioni ………………………………………………………….……... -
Obama Vs. Putin „Gehe Nicht Auf Die Jagd, Wenn Dein Haus Brennt.“
Heft 3/2016 91. Jahrgang Obama vs. Putin „Gehe nicht auf die Jagd, wenn dein Haus brennt.“ 1 DGoZ 3/2016 Inhalt Vorwort Der Hebsacker Verlag sowie seine Inhaber, Steffi Obama vs. Putin .................................Titel Hebsacker und ich, sind umgezogen, raus aus Vorwort, Inhalt, Fangen und Retten, Hamburg, aufs Land, in ein großes Haus, das jetzt Nachrichten .................................2–5 die privaten und die Geschäftsräume vereint. Ein Turnierberichte ..........................6–14 solches Unterfangen kann naturgemäß auch an der Leserbrief ........................................... 14 DGoZ nicht ganz spurlos vorüber gehen, so dass Kawabatas „Meijin“ ..................... 15–16 diese Ausgabe leider ca. vier bis fünf Wochen zu spät Rezension: Jump Up 6–10 ........... 16–18 erscheint, aber dafür hoffentlich trotzdem noch das Sommerloch bei vielen Go-Fans zu stopfen hilft. Vertretungsstunden mit Go ................ 19 Ein großer Schwerpunkt liegt bei dieser dritten Anfängerprobleme ....................... 20–21 Ausgabe des Jahres traditionell auf dem Kidocup, der Der etwas andere Zug (14) ........... 22–26 wohl auch in diesem Jahr wieder das größte Wochen- Ausschreibung DDGM ...................... 23 endturnier in Europa sein wird. Zwei Partien aus der Dragon Fly ........................................ 27 Top-Gruppe hat Yoon Young Sun 8p gewohnt sou- Durchbruch zum 18. Kyu (3) ...... 28–29 verän und instruktiv kommentiert. Viel Spaß damit! Pokale ..........................................30–31 Tobias Berben Yoon Young Sun kommentiert -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Go Seigen * 12.06.1914 † 30.11.2014
Go Seigen * 12.06.1914 1 † 30.11.2014DGoZ 6/2014 Inhalt Vorwort Go Seigen, *12.06.1914 †30.11.2014 .... 1 Wie heißt es so schön in Bertolt Brechts „Ballade von der Unzulänglichkeit menschlichen Planens“? Vorwort, Inhalt, Fangen und Retten ...... 2 Ja, mach nur einen Plan! Nachrichten ................................... 2–4 Sei nur ein großes Licht! Turnierberichte .............................. 5–8 Und mach dann noch ’nen zweiten Plan 10 Jahre Go-Bundesliga ...................... 9 Gehn tun sie beide nicht. Go Seigen und die Liebe für Go . 10–15 Den „üblichen“ Monat sollte die letzte Ausgabe Pokale ......................................... 16–17 verspätet erscheinen, leider sind doch sechs Wochen daraus geworden, weil die Druckerei die Druckvor- Paar-Go in Japan (1) ................... 18–21 lage mal eben einfach 10 Tage hat rumliegen lassen, Wann stirbt die Hoffnung? ......... 22–26 anstatt zu drucken. Immerhin musste sie danach Kinderseite .................................. 27–29 sofortigen Druck zusagen, was bei der Ausgabe zu Yoon Young Sun kommentiert (22) .. 30–33 angenehm dickerem Papier ohne Aufpreis geführt Japan oder die Eroberung einer fernen hat. Bleibt mir nur, für diese Ausgabe eine schnel- Galaxie (Teil 2) ............................ 34–41 lere Bearbeitung zu erhoffen und allen Lesern ein erfolgreiches und gesundes Jahr 2015 zu wünschen! Der etwas andere Zug (6) ............ 42–47 Tobias Berben Impressum ........................................ 47 Fernostnachrichten ..................... 48–49 Anzeige: Omikron Data Quality GmbH .50 Go-Probleme ............................. 51–54 Deutschlandpokal 2014 Ausschreibung: DPGM 2015 ............ 54 Der Deutschlandpokal 2014 hat mit dem Berliner Spielabendliste ............................ 55–64 Kranich seinen Abschluss gefunden und wir gratu- Mitgliedsantrag ................................ 65 lieren den Preisträgern DGoB-Organe ................................. 66 Gruppe A Anzeige: Hebsacker Verlag ............... 67 1. Dan Groza Turnierkalender ................... -
Go Seigen-Hashimoto
Chapter 7 Go Seigen-Hashimoto Hashimoto Utaro is probably best known of two things: his leadership in the Kansai Ki’in and his long Go career. According to the Go Player’s Almanac (Ishi Press, 1992), he probably holds the all-time longevity record for a professional (and he’s extending this record; he was born in February 1907). Being a 3-time Honinbo title winner and the loser in the 1st Kisei title match (to Fujisawa Shuko), Hashimoto has also composed a tsume-go problem a day for several decades! Some of his games with Go Seigen in his early years were associated with some interesting stories. In 1933, Kitani Minoru and Go Seigen spent a summer together in Nagano (Mrs. Kitani’s hometwon). When the autumn arrived, their return to Tokyo marked the be- ginning of the New Fuseki Era. (Of course, both players had had thoughts on new openings and had tried some new moves before the summer; a revolution doesn’t occur in one day or two.) Just at this time, Yomiuri Newspaper sponsered a Japanese Go Championship to celebrate the publication of the No. 20,000 of the newspaper. It was a knockout tour- nament in which sixteen 5-dan or above players (i.e. perhaps all the top players at the time) participated. The winner would earn the bonus to play a game against Meijin Honinbo Shusai (9-dan). The finalists were Go Seigen and Hasahimoto Utaro. As mentioned above, Kitani and Wu had just brought New Fuseki to the Go world, and this new style of playing immediately became popular. -
Vanguard FTSE International Index Funds Annual
Annual Report | October 31, 2020 Vanguard FTSE International Index Funds Vanguard FTSE All-World ex-US Index Fund Vanguard FTSE All-World ex-US Small-Cap Index Fund See the inside front cover for important information about access to your fund’s annual and semiannual shareholder reports. Important information about access to shareholder reports Beginning on January 1, 2021, as permitted by regulations adopted by the Securities and Exchange Commission, paper copies of your fund’s annual and semiannual shareholder reports will no longer be sent to you by mail, unless you specifically request them. Instead, you will be notified by mail each time a report is posted on the website and will be provided with a link to access the report. If you have already elected to receive shareholder reports electronically, you will not be affected by this change and do not need to take any action. You may elect to receive shareholder reports and other communications from the fund electronically by contacting your financial intermediary (such as a broker-dealer or bank) or, if you invest directly with the fund, by calling Vanguard at one of the phone numbers on the back cover of this report or by logging on to vanguard.com. You may elect to receive paper copies of all future shareholder reports free of charge. If you invest through a financial intermediary, you can contact the intermediary to request that you continue to receive paper copies. If you invest directly with the fund, you can call Vanguard at one of the phone numbers on the back cover of this report or log on to vanguard.com. -
Modern Master Games Volume One the Dawn of Tournament Go
Modern Master Games Volume One The games presented in Modern Master Games, Volume One were played in turbulent The Dawn of times. When the first Honinbo tournament was Tournament Go established, the war had not yet seriously affected the Japanese go world or the daily life of the average Japanese. But by the time of the third Honinbo tournament, Japanese society Rob van Zeijst was in chaos; the atomic bomb was dropped and just 10 kilometers from where the second game Richard Bozulich of the title match was being played. After the war, life was slowly returning to With historical notes by normal. By the 1950s, the go world was again John Power abuzz. Rivalries were flourishing, and newspapers were establishing new tournaments with abundant prize money. As the post-war go world was reorganizing itself, the matches played were of much consequence — it became more than just winning a title. The results were to determine the organizations that governed the game in Japan until today. The pressures on the players were intense, and it exposed their psychological strengths as well as fragilities. Takagawa’s games in this book show how dangerous it is to underestimate an opponent. It was almost unbelievable to some that the mild-mannered Takagawa, whose quiet and laid-back style, never attacking too strongly, and lacking the brilliance of a player like Sakata, could hold the Honinbo title against all comers for nearly 10 years. Sakata’s games are good illustrations of the slashing style which earned him the moniker Razor-Sharp Sakata. We also see examples of the depth of his analysis in which he makes an unorthodox peep (dubbed the tesuji of the century) against Fujisawa Shuko that entails another tesuji 15 moves later whose consequences also have to be analyzed. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Large-Scale Optimization for Evaluation Functions with Minimax Search
Journal of Artificial Intelligence Research 49 (2014) 527-568 Submitted 10/13; published 03/14 Large-Scale Optimization for Evaluation Functions with Minimax Search Kunihito Hoki [email protected] Department of Communication Engineering and Informatics The University of Electro-Communications Tomoyuki Kaneko [email protected] Department of Graphics and Computer Sciences The University of Tokyo Abstract This paper presents a new method, Minimax Tree Optimization (MMTO), to learn a heuristic evaluation function of a practical alpha-beta search program. The evaluation function may be a linear or non-linear combination of weighted features, and the weights are the parameters to be optimized. To control the search results so that the move de- cisions agree with the game records of human experts, a well-modeled objective function to be minimized is designed. Moreover, a numerical iterative method is used to find local minima of the objective function, and more than forty million parameters are adjusted by using a small number of hyper parameters. This method was applied to shogi, a major variant of chess in which the evaluation function must handle a larger state space than in chess. Experimental results show that the large-scale optimization of the evaluation function improves the playing strength of shogi programs, and the new method performs significantly better than other methods. Implementation of the new method in our shogi program Bonanza made substantial contributions to the program's first-place finish in the 2013 World Computer Shogi Championship. Additionally, we present preliminary evidence of broader applicability of our method to other two-player games such as chess. -
Director's Statement
Director's Statement THE SURROUNDING GAME (2017) is the first feature documentary about the game of Go. Shot over 4 years in China, Korea, Japan, and the United States, the film reveals the magical world of Go through the coming-of-age story of America's top Go prodigies. Our protagonists Andy, Ben, and Curtis are gifted teenagers who have devoted thousands of hours to the game. For them, Go is an escape to a world of pure logic and mathematical beauty, a reminder of the ephemeral place human beings hold in the universe. As they strive to become the first Western professional players, we explore the search for meaning that Go represents to its players, for whom the game is a distillation of conscious thought itself. We grew up playing the game but were always amazed at its obscurity in America compared to Asia. In early 2012, the American Go Association announced plans to launch a professional Go system in the US - the first outside East Asia in the history of the game. That summer, we embarked on a multi-year labor of love to trace the story of Go as it enters its fourth millennium; our film is the result. Directors/Producers Will Lockhart and Cole Pruitt are master players of Go and co-founders of the American Collegiate Go Association. This is their first feature film. Blurb In East Asia, the game of Go is hailed as one of mankind’s great cultural treasures. For thousands of years, masters and disciples have passed the game down as a window to the human mind. -
Contributions of JASAG and Japanese Gaming—A Westerner's Perspective
Vol. 25, No. 2, December, 2015 45 Special Contribution Contributions of JASAG and Japanese Gaming ̶ A Westerner’s Perspective Willy Christian KRIZ (FHV University Austria) Otagaki Rengetsu 太田垣蓮月(1791‒1875) who is one of my for the discipline. In addition to forms of play that we can find in favorite Japanese poets from Kyoto wrote: all human beings and societies the Japanese culture is extremely rich and several unique forms of play emerged as interconnected “My figure / back in the hometown / I played in and knew elements in and of Japanese culture. For example “Lotus Moon” well / through springs and autumns / ah, such wistful mem- Rengetsu was also well known for perfection at dance, some of ories.”( Haruaki ni / asobi nare ni shi / furusato no / wa ga the martial arts, and Japanese tea ceremony. Dance̶including omokage no / natsukashiki kana. はるあきに あそびな of course also the famous “Kabuki”(歌舞伎) form of dance and れにし 古里に わがおもかげの なつかしき哉) theatre̶ and also the Japanese tea ceremony use forms of play as well (Kikkawa, 2016). When I had the great honor to give a short opening message at Huizinga also reflected on the meaning of play and selected as the 2015 ISAGA and JASAG conference in Kyoto I also used opposite term earnest. He argued, however, that these two terms this “waka”(和歌) (type of “Japanese poem”) as introduction. I are not of equal value. Earnest is equivalent with not playing, used the English translation and I do not know how correct it is. but play is not defined by being not earnest (Huizinga 1955).