Go Seigen-Hashimoto
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Universi in Bianco E Nero
El go1 Hoy, nueve de setiembre de 1978, tuve en la palma de la mano un pequeño disco de los trescientos sesenta y uno que se requieren para el juego astrológico del go, ese otro ajedrez del Oriente. Es más antiguo que la más antigua escritura y el tablero es un mapa del universo. Sus variaciones negras y blancas agotarán el tiempo. En él pueden perderse los hombres como en el amor y en el día. Hoy nueve de setiembre de 1978, yo, que soy ignorante de tantas cosas, sé que ignoro una más, y agradezco a mis númenes esta revelación de un laberinto que nunca será mío. Jorge Luis Borges 1 Traduzione in appendice. I Il go: universi in bianco e nero Indice Introduzione ………………………………………………………………… 1 1. Breve introduzione al go 1.1 Il gioco ..………………………………………………………….. 5 1.2 I materiali ..……………………………………………………….. 5 2. Uno sguardo dall’interno: il Giappone e il tramonto delle tradizioni 2.1 Il maestro di go di Kawabata Yasunari ……………….………..…. 7 2.2 La lotta contro la modernità .…………………………………...…. 9 2.3 La figura del maestro …………………………………………….. 13 3. Tra Cina e Giappone: lo spirito guerriero e la libertà 3.1 La giocatrice di go di Shan Sa ………………………….……….. 17 3.2 La fedeltà al proprio signore e la cessazione del desiderio .......…. 20 3.3 Lo specchio dell’anima ...………………………….….………….. 24 4. L’Occidente e la ricerca della spiritualità 4.1 Shibumi di Trevanian …………………….…………….……….... 28 4.2 Oriente e Occidente: poesia e autocontrollo ...………………….... 30 4.3 Shibumi: la raffinatezza sotto apparenze comuni ...…………….... 35 5. Il go e gli altri media …………………………………………………….. 38 Conclusioni ………………………………………………………….……... -
Obama Vs. Putin „Gehe Nicht Auf Die Jagd, Wenn Dein Haus Brennt.“
Heft 3/2016 91. Jahrgang Obama vs. Putin „Gehe nicht auf die Jagd, wenn dein Haus brennt.“ 1 DGoZ 3/2016 Inhalt Vorwort Der Hebsacker Verlag sowie seine Inhaber, Steffi Obama vs. Putin .................................Titel Hebsacker und ich, sind umgezogen, raus aus Vorwort, Inhalt, Fangen und Retten, Hamburg, aufs Land, in ein großes Haus, das jetzt Nachrichten .................................2–5 die privaten und die Geschäftsräume vereint. Ein Turnierberichte ..........................6–14 solches Unterfangen kann naturgemäß auch an der Leserbrief ........................................... 14 DGoZ nicht ganz spurlos vorüber gehen, so dass Kawabatas „Meijin“ ..................... 15–16 diese Ausgabe leider ca. vier bis fünf Wochen zu spät Rezension: Jump Up 6–10 ........... 16–18 erscheint, aber dafür hoffentlich trotzdem noch das Sommerloch bei vielen Go-Fans zu stopfen hilft. Vertretungsstunden mit Go ................ 19 Ein großer Schwerpunkt liegt bei dieser dritten Anfängerprobleme ....................... 20–21 Ausgabe des Jahres traditionell auf dem Kidocup, der Der etwas andere Zug (14) ........... 22–26 wohl auch in diesem Jahr wieder das größte Wochen- Ausschreibung DDGM ...................... 23 endturnier in Europa sein wird. Zwei Partien aus der Dragon Fly ........................................ 27 Top-Gruppe hat Yoon Young Sun 8p gewohnt sou- Durchbruch zum 18. Kyu (3) ...... 28–29 verän und instruktiv kommentiert. Viel Spaß damit! Pokale ..........................................30–31 Tobias Berben Yoon Young Sun kommentiert -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Go Seigen * 12.06.1914 † 30.11.2014
Go Seigen * 12.06.1914 1 † 30.11.2014DGoZ 6/2014 Inhalt Vorwort Go Seigen, *12.06.1914 †30.11.2014 .... 1 Wie heißt es so schön in Bertolt Brechts „Ballade von der Unzulänglichkeit menschlichen Planens“? Vorwort, Inhalt, Fangen und Retten ...... 2 Ja, mach nur einen Plan! Nachrichten ................................... 2–4 Sei nur ein großes Licht! Turnierberichte .............................. 5–8 Und mach dann noch ’nen zweiten Plan 10 Jahre Go-Bundesliga ...................... 9 Gehn tun sie beide nicht. Go Seigen und die Liebe für Go . 10–15 Den „üblichen“ Monat sollte die letzte Ausgabe Pokale ......................................... 16–17 verspätet erscheinen, leider sind doch sechs Wochen daraus geworden, weil die Druckerei die Druckvor- Paar-Go in Japan (1) ................... 18–21 lage mal eben einfach 10 Tage hat rumliegen lassen, Wann stirbt die Hoffnung? ......... 22–26 anstatt zu drucken. Immerhin musste sie danach Kinderseite .................................. 27–29 sofortigen Druck zusagen, was bei der Ausgabe zu Yoon Young Sun kommentiert (22) .. 30–33 angenehm dickerem Papier ohne Aufpreis geführt Japan oder die Eroberung einer fernen hat. Bleibt mir nur, für diese Ausgabe eine schnel- Galaxie (Teil 2) ............................ 34–41 lere Bearbeitung zu erhoffen und allen Lesern ein erfolgreiches und gesundes Jahr 2015 zu wünschen! Der etwas andere Zug (6) ............ 42–47 Tobias Berben Impressum ........................................ 47 Fernostnachrichten ..................... 48–49 Anzeige: Omikron Data Quality GmbH .50 Go-Probleme ............................. 51–54 Deutschlandpokal 2014 Ausschreibung: DPGM 2015 ............ 54 Der Deutschlandpokal 2014 hat mit dem Berliner Spielabendliste ............................ 55–64 Kranich seinen Abschluss gefunden und wir gratu- Mitgliedsantrag ................................ 65 lieren den Preisträgern DGoB-Organe ................................. 66 Gruppe A Anzeige: Hebsacker Verlag ............... 67 1. Dan Groza Turnierkalender ................... -
Modern Master Games Volume One the Dawn of Tournament Go
Modern Master Games Volume One The games presented in Modern Master Games, Volume One were played in turbulent The Dawn of times. When the first Honinbo tournament was Tournament Go established, the war had not yet seriously affected the Japanese go world or the daily life of the average Japanese. But by the time of the third Honinbo tournament, Japanese society Rob van Zeijst was in chaos; the atomic bomb was dropped and just 10 kilometers from where the second game Richard Bozulich of the title match was being played. After the war, life was slowly returning to With historical notes by normal. By the 1950s, the go world was again John Power abuzz. Rivalries were flourishing, and newspapers were establishing new tournaments with abundant prize money. As the post-war go world was reorganizing itself, the matches played were of much consequence — it became more than just winning a title. The results were to determine the organizations that governed the game in Japan until today. The pressures on the players were intense, and it exposed their psychological strengths as well as fragilities. Takagawa’s games in this book show how dangerous it is to underestimate an opponent. It was almost unbelievable to some that the mild-mannered Takagawa, whose quiet and laid-back style, never attacking too strongly, and lacking the brilliance of a player like Sakata, could hold the Honinbo title against all comers for nearly 10 years. Sakata’s games are good illustrations of the slashing style which earned him the moniker Razor-Sharp Sakata. We also see examples of the depth of his analysis in which he makes an unorthodox peep (dubbed the tesuji of the century) against Fujisawa Shuko that entails another tesuji 15 moves later whose consequences also have to be analyzed. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Director's Statement
Director's Statement THE SURROUNDING GAME (2017) is the first feature documentary about the game of Go. Shot over 4 years in China, Korea, Japan, and the United States, the film reveals the magical world of Go through the coming-of-age story of America's top Go prodigies. Our protagonists Andy, Ben, and Curtis are gifted teenagers who have devoted thousands of hours to the game. For them, Go is an escape to a world of pure logic and mathematical beauty, a reminder of the ephemeral place human beings hold in the universe. As they strive to become the first Western professional players, we explore the search for meaning that Go represents to its players, for whom the game is a distillation of conscious thought itself. We grew up playing the game but were always amazed at its obscurity in America compared to Asia. In early 2012, the American Go Association announced plans to launch a professional Go system in the US - the first outside East Asia in the history of the game. That summer, we embarked on a multi-year labor of love to trace the story of Go as it enters its fourth millennium; our film is the result. Directors/Producers Will Lockhart and Cole Pruitt are master players of Go and co-founders of the American Collegiate Go Association. This is their first feature film. Blurb In East Asia, the game of Go is hailed as one of mankind’s great cultural treasures. For thousands of years, masters and disciples have passed the game down as a window to the human mind. -
Sydney Go Journal
Author – David Mitchell on behalf of The Sydney Go Club Sydney Go Journal Issue Date - October 2006 © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. Author – David Mitchell on behalf of The Sydney Go Club Contents 31st Meijin – Game 1 .................................................................................3 31st Meijin – Game 2 .................................................................................4 31st Meijin – Game 3………...……………….………………………….5 Problems ....................................................................................................7 WAGC - Round 7 BENCHARIT vs. CANGAS……………………….. 8 Problem Answers .....................................................................................18 Australian Go Clubs ………………..…………………………………..20 Chinese Go Terms (part 1)……………………………………………...22 Who’s who ...............................................................................................25 The Sydney Go Club Meets Friday nights at :- At Philas House 17 Brisbane St Surry Hills From 5.00pm Entrance fee - $3 per head includes tea and coffee. For further information from Robert [email protected] © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. 31st Meijin After the first two games of the 31st Meijin had been played it looked like the challenger Cho U was going to go down without a fight. Cho recently lost the Honindo to Takao with only 2 wins in the 6 games played. Cho’s record again Takao (see table below sourced from http://gobase.org/information/games/) could be better – out of 9 games played there are 6 wins for Takao compared to 3 for Cho. The 31st Mejin was shaping up much the same, with Takao winning the first two games. Cho U proved he was not a pushover with a decisive win in the 3rd game. The first three games of the 31st Mejin are here for your study and enjoyment. Please note: Meijin game 4 will be covered live on IGS-PandaNet. -
Honinbo Shusai 9P Black: Go Seigen 5P Result
The Game of the Century 9 1933-10-16 1 Tokyo, Japan 2 6 7 White: Honinbo Shusai 9p 8 Black: Go Seigen 5p Result: W+2 Diagram 1: 1-11 This match was sponsored by 5 Yomiuri Newspaper. In the preliminary game, Go Seigen defeated the strong opponents Kitani Minoru 6p and Hashimoto Utaro 5p, thus earned the right to play this memorable game with Honinbo Shusai Meijin who hadn't played any 10 game for almost ten years. This game started in Oct. 1933 and didn't finish until Feb. of next year, during 3 11 the process the game was adjourned for more than 10 times, and it c b a 4 created a furore in this Newspaper and at that time it was also regarded as the game of the century. In the recent Go world, we never saw a game which had produced such a great impact. 1: At that time, Go Seigen was just 20 years' old, in this match with Shusai Meijin, he started with the unprecedented opening of 3-3, star and tengen, which shocked the Go world. This special play was once criticized by some people: this is not polite to Meijin. As for today, this kind of criticism is just worth laughing. However, Mr. Go always holds firmly to his play, because Mr. Go just wanted to break away from all Shusaku's openings of 1, 3 and 5 and establish his own style, which is the "New Fuseki" he invented together with Kitani Minoru, so this game had another special meaning, it was a historical game between the new and old opening. -
The Nihon Ki-In Summer Go School & Go Camp 2014
The Nihon Ki-in Summer Go School & Go Camp 2014 The Nihon Ki-in 90th Anniversary Event! 1. Overview -Concept: To let Non-Japanese go players get stronger and feel and learn the Japanese culture of go through fantastic programs provided by the Nihon Ki-in of which the 90th anniversary of the foundation will be commemorated in autumn 2014. -Term: From 26th August till September 4th 2014 -Place: The Nihon Ki-in (Tokyo) -Participants: Suitable for from 10 kyu up to high dan players 2. Contents 1) Pro Lecture and Workshops Several selective and experienced pros including a famous 9-dan pro of the Nihon Ki-in will give you a fantastic workshop every day. There will be two classes in sessions to let us provide you with suitable intensive program by skill level: Class A for Dan players and Class B for Kyu players. *You will be given a special textbook and materials that will help you improve your go skill. 2) Pro Teaching Games & Reviews Our pros will give you teaching games and deep analysis and reviews of the games. 3) Special Tours -You may enter the most famous room Yugen no ma which is used for only top players’ matches. -You will visit the venue for a first game of the 39th Meijin title match - You will visit a place in Kamakura where the 10th game was played by Go Seigen and Kitani Minoru. (Kamakura is a very popular tourist destination. Kamakura offers numerous historical monuments and Kamakura's sand beaches attract large crowds during summer) - You will visit the most famous and traditional Goban shop in Tokyo. -
PDF Samle Here
White in the middle of the B-W-B series appropriate Prelude to the Match for a one-grade difference. We can now move swiftly on to the Kamakura games It was not until Go finally reached 5-dan and caught up themselves, but it will be useful to recap the background with Kitani that people began to talk of the period as and mention how the event was set up. the “Age of Kitani and Go Seigen”. Both players were already highly popular—of equal popularity it was Recall that newspaper go in the early Showa period once estimated, but because it was a time when dan (from 1926 on) was a patchy affair unlike today’s for- differences in grade were strictly observed, the ranking est of tournaments. The Asahi Shinbun sponsored the was Honinbo Shusai, the Meijin, at the head, followed Oteai rating tournament while the Yomiuri Shinbun by the 7-dans Karigane Junichi, Hirose Heijiro, Suzuki first sponsored the match between the Nihon Ki-in and Tamejiro, and Segoe Kensaku, then the 6-dans Kato the Kiseisha, and after that a ten-game match between Shin, Onoda Chiyotaro, Kubomatsu Katsukiyo, and Suzuki Tamejiro and Nozawa Chikucho. The Mainichi Iwamoto Kaoru, so that Kitani and Go were still only stable sponsored the Young Players Win-and-Contin- like the komusubi juniors in sumo program rankings. ue tournament and the Nikkei economic daily held a Therefore the time was not yet right to decide, other win-and-continue tournament for 1 and 2 dans. There than by the traditional system, who was number one.